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authorDalai Felinto <dfelinto@gmail.com>2019-03-06 18:39:07 +0300
committerDalai Felinto <dfelinto@gmail.com>2019-03-06 19:33:09 +0300
commitb94ec178a2062244cb4227301b6ff9370bfbd46d (patch)
tree5d36330af3318f5b16e39b65f8911141d4959c15 /source/blender/draw/intern/draw_cache.h
parent0ec98863e27250a1e86274b8ee3689abbd8542c8 (diff)
Fix stereoscopy convergence plane placement
Note this was broken even in 2.7x. We had a different logic for the plane wire, as for the plane itself. And they were both wrong when changing the camera shift or the stereo pivot. Both of their logic is now unified and correct. Also I had to create a new gpu batch for the quad wires, since there is no state that allows me to filter out the geometry, and the square gpu batch is quite different than the quad one (2d x 3d and orientation).
Diffstat (limited to 'source/blender/draw/intern/draw_cache.h')
-rw-r--r--source/blender/draw/intern/draw_cache.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_cache.h b/source/blender/draw/intern/draw_cache.h
index 1be2f4da4e5..287d970e298 100644
--- a/source/blender/draw/intern/draw_cache.h
+++ b/source/blender/draw/intern/draw_cache.h
@@ -39,6 +39,7 @@ struct GPUBatch *DRW_cache_cursor_get(bool crosshair_lines);
struct GPUBatch *DRW_cache_grid_get(void);
struct GPUBatch *DRW_cache_fullscreen_quad_get(void);
struct GPUBatch *DRW_cache_quad_get(void);
+struct GPUBatch *DRW_cache_quad_wires_get(void);
struct GPUBatch *DRW_cache_cube_get(void);
struct GPUBatch *DRW_cache_sphere_get(void);
struct GPUBatch *DRW_cache_single_vert_get(void);