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authorLuca Rood <dev@lucarood.com>2017-05-19 18:13:48 +0300
committerLuca Rood <dev@lucarood.com>2017-05-19 18:23:19 +0300
commit42804d49b54a4522423849c402b6d55521b18512 (patch)
tree2d9bd93457b0defd65204a6189abab900db73178 /source/blender/draw/intern/draw_cache.h
parentc62bec8d99bc17c861353cccf50e8b05ab0af973 (diff)
Implement particle drawing with draw manager
This still has a couple of issues: * Instancing is not working when multiple particle systems use the same primitive. Only the last particle system to be drawn with a particular primitive shows up. * Because of colors being passed as uniforms with static variables, the color of the collection of the last object to be evauluated is used for all particles being displayed. Also, note that while this is being drawn in the clay engine, this might be moved to the object mode later intead. Part of T51378
Diffstat (limited to 'source/blender/draw/intern/draw_cache.h')
-rw-r--r--source/blender/draw/intern/draw_cache.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_cache.h b/source/blender/draw/intern/draw_cache.h
index b6805cd6477..a37b9998ff6 100644
--- a/source/blender/draw/intern/draw_cache.h
+++ b/source/blender/draw/intern/draw_cache.h
@@ -137,5 +137,7 @@ struct Batch *DRW_cache_lattice_vert_overlay_get(struct Object *ob);
/* Particles */
struct Batch *DRW_cache_particles_get_hair(struct ParticleSystem *psys);
+struct Batch *DRW_cache_particles_get_dots(struct ParticleSystem *psys);
+struct Batch *DRW_cache_particles_get_prim(int type);
#endif /* __DRAW_CACHE_H__ */