diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-05-19 14:31:44 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2018-05-20 20:14:22 +0300 |
commit | 687f09a8ad508b0f736b35337e589935296ecd0f (patch) | |
tree | 851b5c79017a8407c4a85f38a2ba5bd08771c9ff /source/blender/draw/intern/draw_cache.h | |
parent | 883cb583550596e0c2e3b809ec8de059d0b053ad (diff) |
Workbench: Optimize Shadows.
This makes the shadows ~10 times faster in the general case.
This only create extrusion geometry on the outline edges. Also we increment
or decrement the stencil buffer by 2 for each manifold edge and only by 1
for non manifold. This make the algorithm robust yet less heavy than creating
one prism for each triangles.
Diffstat (limited to 'source/blender/draw/intern/draw_cache.h')
-rw-r--r-- | source/blender/draw/intern/draw_cache.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_cache.h b/source/blender/draw/intern/draw_cache.h index b9a569b3ace..8bc609ffe1f 100644 --- a/source/blender/draw/intern/draw_cache.h +++ b/source/blender/draw/intern/draw_cache.h @@ -48,6 +48,7 @@ struct Gwn_Batch *DRW_cache_screenspace_circle_get(void); /* Common Object */ struct Gwn_Batch *DRW_cache_object_wire_outline_get(struct Object *ob); +struct Gwn_Batch *DRW_cache_object_edge_detection_get(struct Object *ob); struct Gwn_Batch *DRW_cache_object_surface_get(struct Object *ob); struct Gwn_Batch **DRW_cache_object_surface_material_get( struct Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len, @@ -116,6 +117,7 @@ void DRW_cache_mesh_normals_overlay_get( struct Gwn_Batch **r_tris, struct Gwn_Batch **r_ledges, struct Gwn_Batch **r_lverts); struct Gwn_Batch *DRW_cache_face_centers_get(struct Object *ob); struct Gwn_Batch *DRW_cache_mesh_wire_outline_get(struct Object *ob); +struct Gwn_Batch *DRW_cache_mesh_edge_detection_get(struct Object *ob); struct Gwn_Batch *DRW_cache_mesh_surface_get(struct Object *ob); struct Gwn_Batch *DRW_cache_mesh_surface_weights_get(struct Object *ob); struct Gwn_Batch *DRW_cache_mesh_surface_vert_colors_get(struct Object *ob); |