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author | Clément Foucault <foucault.clem@gmail.com> | 2018-05-20 23:48:35 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-05-26 23:28:52 +0300 |
commit | 6b38fa8caba68ed9e694b995e71e190d9d07df25 (patch) | |
tree | 5217a41917546c96c3c4db8017de1b93ade8fa0f /source/blender/draw/intern/draw_cache.h | |
parent | 581b021a1f1e987df66a659683cfc057f51dc204 (diff) |
Armature: Modify Shape outline shader to use Line adjacency instead of tri.
This is much faster and simpler. This is also to make it compatible with
custom bone shape in the future.
Diffstat (limited to 'source/blender/draw/intern/draw_cache.h')
-rw-r--r-- | source/blender/draw/intern/draw_cache.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_cache.h b/source/blender/draw/intern/draw_cache.h index b8f2beb6fdc..870c9e3a682 100644 --- a/source/blender/draw/intern/draw_cache.h +++ b/source/blender/draw/intern/draw_cache.h @@ -99,7 +99,9 @@ struct Gwn_Batch *DRW_cache_lightprobe_planar_get(void); /* Bones */ struct Gwn_Batch *DRW_cache_bone_octahedral_get(void); +struct Gwn_Batch *DRW_cache_bone_octahedral_wire_get(void); struct Gwn_Batch *DRW_cache_bone_box_get(void); +struct Gwn_Batch *DRW_cache_bone_box_wire_get(void); struct Gwn_Batch *DRW_cache_bone_envelope_solid_get(void); struct Gwn_Batch *DRW_cache_bone_envelope_outline_get(void); struct Gwn_Batch *DRW_cache_bone_envelope_head_wire_outline_get(void); |