diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-07-16 16:01:44 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2018-07-16 21:08:09 +0300 |
commit | 7a693626d63a52acd12e80209b634711154a2f9d (patch) | |
tree | 96bc9529b14b369292d40425dc22e0a50800a1f4 /source/blender/draw/intern/draw_cache.h | |
parent | 43593e846bbed183a54ee1dae1b76f3f8c4be9bf (diff) |
Smoke: Port display to Workbench + object mode
This does not fix the smokesim. It only port the drawing method.
The Object mode engine is in charge of rendering the velocity debugging.
Things left to do:
- Flame rendering.
- Color Ramp coloring of volume data.
- View facing slicing (for now it's only doing sampling starting from the
volume bounds which gives a squarish look)
- Add option to enable dithering (currently on by default.
Diffstat (limited to 'source/blender/draw/intern/draw_cache.h')
-rw-r--r-- | source/blender/draw/intern/draw_cache.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_cache.h b/source/blender/draw/intern/draw_cache.h index e7ab847d42e..9114a4d872d 100644 --- a/source/blender/draw/intern/draw_cache.h +++ b/source/blender/draw/intern/draw_cache.h @@ -41,6 +41,7 @@ struct Gwn_Batch *DRW_cache_cursor_get(bool crosshair_lines); /* Common Shapes */ struct Gwn_Batch *DRW_cache_fullscreen_quad_get(void); struct Gwn_Batch *DRW_cache_quad_get(void); +struct Gwn_Batch *DRW_cache_cube_get(void); struct Gwn_Batch *DRW_cache_sphere_get(void); struct Gwn_Batch *DRW_cache_single_vert_get(void); struct Gwn_Batch *DRW_cache_single_line_get(void); @@ -61,7 +62,7 @@ void DRW_cache_object_face_wireframe_get( /* Empties */ struct Gwn_Batch *DRW_cache_plain_axes_get(void); struct Gwn_Batch *DRW_cache_single_arrow_get(void); -struct Gwn_Batch *DRW_cache_cube_get(void); +struct Gwn_Batch *DRW_cache_empty_cube_get(void); struct Gwn_Batch *DRW_cache_circle_get(void); struct Gwn_Batch *DRW_cache_square_get(void); struct Gwn_Batch *DRW_cache_empty_sphere_get(void); |