diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-03-29 13:30:20 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-03-29 13:31:32 +0300 |
commit | 95b9680597f53add7c36740d90bad7b283cb27c1 (patch) | |
tree | b8982f37b2a7eaa04b8a98d9106c16f4ec67e58e /source/blender/draw/intern/draw_cache.h | |
parent | 0cbf747ffaa64e8e91f7b919d463382aee490169 (diff) |
Draw manager: Make particle code drawing closer to old viewport
The way how particle state is to be accessed or used did not change
in Blender 2.8, so the drawing code should follow old design.
This code is somewhat duplicated from drawobject.c, but old draw
code is on the way to be removed anyway.
This fixes issue with disappearing particles when tweaking number
of particles.
Diffstat (limited to 'source/blender/draw/intern/draw_cache.h')
-rw-r--r-- | source/blender/draw/intern/draw_cache.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_cache.h b/source/blender/draw/intern/draw_cache.h index 60c41ddc798..2ef57884a44 100644 --- a/source/blender/draw/intern/draw_cache.h +++ b/source/blender/draw/intern/draw_cache.h @@ -165,7 +165,7 @@ struct Gwn_Batch *DRW_cache_lattice_vert_overlay_get(struct Object *ob); /* Particles */ struct Gwn_Batch *DRW_cache_particles_get_hair(struct ParticleSystem *psys, struct ModifierData *md); -struct Gwn_Batch *DRW_cache_particles_get_dots(struct ParticleSystem *psys); +struct Gwn_Batch *DRW_cache_particles_get_dots(struct Object *object, struct ParticleSystem *psys); struct Gwn_Batch *DRW_cache_particles_get_prim(int type); /* Metaball */ |