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author | Jeroen Bakker <j.bakker@atmind.nl> | 2019-04-18 09:00:59 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2019-04-25 12:25:22 +0300 |
commit | 38a0896f154162cb07cd20b6189c080046a050f5 (patch) | |
tree | db94e40c16bd81e3b397809c63753b3470bf67b5 /source/blender/draw/intern/draw_cache.h | |
parent | 486d9356bab3498c528812baaee3d515e4fa873c (diff) |
Overlay: Mesh Analysis
Enabling the drawing of the mesh analysis overlay.
Currently the settings are part of the scene toolsettings. What makes sense,
for 3d printing, but does not fit well with the per viewport blender 2.80
overlays.
Reviewers: brecht, fclem
Differential Revision: https://developer.blender.org/D4707
Diffstat (limited to 'source/blender/draw/intern/draw_cache.h')
-rw-r--r-- | source/blender/draw/intern/draw_cache.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_cache.h b/source/blender/draw/intern/draw_cache.h index c9ae0a01cb9..129b180957a 100644 --- a/source/blender/draw/intern/draw_cache.h +++ b/source/blender/draw/intern/draw_cache.h @@ -140,6 +140,7 @@ struct GPUBatch **DRW_cache_mesh_surface_texpaint_get(struct Object *ob); struct GPUBatch *DRW_cache_mesh_surface_texpaint_single_get(struct Object *ob); struct GPUBatch *DRW_cache_mesh_surface_vertpaint_get(struct Object *ob); struct GPUBatch *DRW_cache_mesh_surface_weights_get(struct Object *ob); +struct GPUBatch *DRW_cache_mesh_surface_mesh_analysis_get(struct Object *ob); struct GPUBatch *DRW_cache_mesh_face_wireframe_get(struct Object *ob); void DRW_cache_mesh_sculpt_coords_ensure(struct Object *ob); |