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authorClément Foucault <foucault.clem@gmail.com>2018-12-07 07:32:59 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-12-07 07:33:53 +0300
commit0c6d5232a3999770accf0433b436a3bdf5f6f7a8 (patch)
treeeb38360a78eb403f6d664643db16f4693f57d521 /source/blender/draw/intern/draw_cache.h
parente929cad7067875bb2f1815a01daae32e441f99b7 (diff)
DRW: Remove the use of GPUTexture buffers for edit wire rendering
See previous commit for detail as why.
Diffstat (limited to 'source/blender/draw/intern/draw_cache.h')
-rw-r--r--source/blender/draw/intern/draw_cache.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_cache.h b/source/blender/draw/intern/draw_cache.h
index 87021360108..e69c29a7375 100644
--- a/source/blender/draw/intern/draw_cache.h
+++ b/source/blender/draw/intern/draw_cache.h
@@ -128,8 +128,7 @@ struct GPUBatch *DRW_cache_bone_dof_lines_get(void);
struct GPUBatch *DRW_cache_mesh_surface_overlay_get(struct Object *ob);
void DRW_cache_mesh_wire_overlay_get(
struct Object *ob,
- struct GPUBatch **r_tris, struct GPUBatch **r_ledges, struct GPUBatch **r_lverts,
- struct GPUTexture **r_data_tex);
+ struct GPUBatch **r_tris, struct GPUBatch **r_ledges, struct GPUBatch **r_lverts);
void DRW_cache_mesh_normals_overlay_get(
struct Object *ob,
struct GPUBatch **r_tris, struct GPUBatch **r_tris_lnor,