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authorAlexander Gavrilov <angavrilov@gmail.com>2018-11-25 18:34:28 +0300
committerAlexander Gavrilov <angavrilov@gmail.com>2018-11-26 20:26:29 +0300
commit7d32d87a86e442c11e7775d7200eba2055f34f07 (patch)
treea370091fc1ee952a54ff870174f05e5216824b39 /source/blender/draw/intern/draw_cache.h
parent99f7934e19ddf6796e866d2ddc0c3882ed8fcc2b (diff)
Viewport: implement hiding faces in paint modes.
In 2.79 hiding works in paint modes with selection enabled, so it is a missing feature. This implements it in texture paint overlays and in workbench base shading. Reviewers: fclem Differential Revision: https://developer.blender.org/D3989
Diffstat (limited to 'source/blender/draw/intern/draw_cache.h')
-rw-r--r--source/blender/draw/intern/draw_cache.h9
1 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/draw/intern/draw_cache.h b/source/blender/draw/intern/draw_cache.h
index d2aa2622246..207bc6ec5de 100644
--- a/source/blender/draw/intern/draw_cache.h
+++ b/source/blender/draw/intern/draw_cache.h
@@ -53,9 +53,10 @@ struct GPUBatch *DRW_cache_screenspace_circle_get(void);
struct GPUBatch *DRW_cache_object_wire_outline_get(struct Object *ob);
struct GPUBatch *DRW_cache_object_edge_detection_get(struct Object *ob, bool *r_is_manifold);
struct GPUBatch *DRW_cache_object_surface_get(struct Object *ob);
+struct GPUBatch *DRW_cache_object_surface_get_ex(struct Object *ob, bool use_hide);
struct GPUBatch *DRW_cache_object_loose_edges_get(struct Object *ob);
struct GPUBatch **DRW_cache_object_surface_material_get(
- struct Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len,
+ struct Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len, bool use_hide,
char **auto_layer_names, int **auto_layer_is_srgb, int *auto_layer_count);
void DRW_cache_object_face_wireframe_get(
Object *ob, struct GPUTexture **r_vert_tx, struct GPUTexture **r_faceid_tx, int *r_tri_count);
@@ -137,7 +138,7 @@ void DRW_cache_mesh_normals_overlay_get(
struct GPUBatch *DRW_cache_face_centers_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_wire_outline_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_edge_detection_get(struct Object *ob, bool *r_is_manifold);
-struct GPUBatch *DRW_cache_mesh_surface_get(struct Object *ob);
+struct GPUBatch *DRW_cache_mesh_surface_get(struct Object *ob, bool use_hide);
struct GPUBatch *DRW_cache_mesh_loose_edges_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_surface_weights_get(struct Object *ob, struct ToolSettings *ts, bool paint_mode);
struct GPUBatch *DRW_cache_mesh_surface_vert_colors_get(struct Object *ob);
@@ -148,9 +149,9 @@ struct GPUBatch *DRW_cache_mesh_edges_paint_overlay_get(struct Object *ob, bool
struct GPUBatch *DRW_cache_mesh_faces_weight_overlay_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_verts_weight_overlay_get(struct Object *ob);
struct GPUBatch **DRW_cache_mesh_surface_shaded_get(
- struct Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len,
+ struct Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len, bool use_hide,
char **auto_layer_names, int **auto_layer_is_srgb, int *auto_layer_count);
-struct GPUBatch **DRW_cache_mesh_surface_texpaint_get(struct Object *ob);
+struct GPUBatch **DRW_cache_mesh_surface_texpaint_get(struct Object *ob, bool use_hide);
struct GPUBatch *DRW_cache_mesh_surface_texpaint_single_get(struct Object *ob);
void DRW_cache_mesh_face_wireframe_get(
Object *ob, struct GPUTexture **r_vert_tx, struct GPUTexture **r_faceid_tx, int *r_tri_count);