diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-06-07 17:55:41 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-06-07 19:01:36 +0300 |
commit | f9ca750bdf5e071eb240b55ee1e701e04dd7423c (patch) | |
tree | 873329d9ea6a02ef9de965848374329de89a8879 /source/blender/draw/intern/draw_cache.h | |
parent | 38232871791e88eb8294441c013171113cb61012 (diff) |
Wireframe: Change / Optimize the limited wireframe visibility option.
This make the limited wireframe not a performance problem anymore.
However, this does change the number of edges displayed as the threshold
is now computed per vertex instead of per edges.
For this reason we extended (internaly) the range of the slider so that the
users can hide more edge.
Diffstat (limited to 'source/blender/draw/intern/draw_cache.h')
-rw-r--r-- | source/blender/draw/intern/draw_cache.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_cache.h b/source/blender/draw/intern/draw_cache.h index 705192653f5..7a1c14b5076 100644 --- a/source/blender/draw/intern/draw_cache.h +++ b/source/blender/draw/intern/draw_cache.h @@ -56,8 +56,6 @@ struct Gwn_Batch **DRW_cache_object_surface_material_get( char **auto_layer_names, int **auto_layer_is_srgb, int *auto_layer_count); void DRW_cache_object_face_wireframe_get( Object *ob, struct GPUTexture **r_vert_tx, struct GPUTexture **r_faceid_tx, int *r_tri_count); -void DRW_cache_object_face_wireframe_pretty_get( - Object *ob, struct GPUTexture **r_vert_tx, struct GPUTexture **r_faceid_tx, int *r_tri_count); /* Empties */ struct Gwn_Batch *DRW_cache_plain_axes_get(void); |