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authorClément Foucault <foucault.clem@gmail.com>2020-02-19 03:44:52 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-02-19 03:57:06 +0300
commite82827bf6ed54a1d1552ac9176df9e309b4d29e2 (patch)
tree10b10084cc42f21d77ed7aca8cf0f424bc37c58f /source/blender/draw/intern/draw_cache_extract.h
parent77619f527403608a349b3037d18f71893d4484d1 (diff)
DRW: New High Quality Normal & Tangent extract
This patch adds a dedicated path to extract 16bit normals instead of packing them into 10bits/comp. The tangents are also packed to 10bits/comp if not using the new High Quality Normal option. Fix T61024 Degraded texture shading on dense meshes Reviewed By: brecht Differential Revision: https://developer.blender.org/D6614
Diffstat (limited to 'source/blender/draw/intern/draw_cache_extract.h')
-rw-r--r--source/blender/draw/intern/draw_cache_extract.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_cache_extract.h b/source/blender/draw/intern/draw_cache_extract.h
index 9228147af44..6226b5dcf7f 100644
--- a/source/blender/draw/intern/draw_cache_extract.h
+++ b/source/blender/draw/intern/draw_cache_extract.h
@@ -253,6 +253,7 @@ void mesh_buffer_cache_create_requested(MeshBatchCache *cache,
const bool do_uvedit,
const bool use_subsurf_fdots,
const DRW_MeshCDMask *cd_layer_used,
+ const Scene *scene,
const ToolSettings *ts,
const bool use_hide);