diff options
author | Jeroen Bakker <jeroen@blender.org> | 2020-03-17 14:05:45 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2020-03-20 09:43:31 +0300 |
commit | 4fc45c7a2b75df1a0e07150c101b664e189550b7 (patch) | |
tree | e298c543ecb1ca090c86a3b0205c80f69501e3fd /source/blender/draw/intern/draw_cache_extract_mesh.c | |
parent | cb560c01b6c61241acaa848cbdeb263af8b8cecd (diff) |
Fix T74643: Outline Overlay Shows Hidden Faces
When in editmode faces can be hidden, but in object mode these faces are
still visible. The flag if a face was hidden in edit mode is stored in
object mode, but should not be used.
The edge detection gpu batch did detect hidden faces and didn't add them
to the draw batch. The edge detection gpu batch is used for workbench
shadows, custom bone shapes and object outlines.
This patch adds all faces to the edge detection batch.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D7157
Diffstat (limited to 'source/blender/draw/intern/draw_cache_extract_mesh.c')
-rw-r--r-- | source/blender/draw/intern/draw_cache_extract_mesh.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_cache_extract_mesh.c b/source/blender/draw/intern/draw_cache_extract_mesh.c index b86287a03e8..54e745102f0 100644 --- a/source/blender/draw/intern/draw_cache_extract_mesh.c +++ b/source/blender/draw/intern/draw_cache_extract_mesh.c @@ -1066,7 +1066,7 @@ static void extract_lines_adjacency_looptri_mesh(const MeshRenderData *mr, void *data) { const MPoly *mpoly = &mr->mpoly[mlt->poly]; - if (!(mpoly->flag & ME_HIDE)) { + if (!(mr->use_hide && (mpoly->flag & ME_HIDE))) { lines_adjacency_triangle(mr->mloop[mlt->tri[0]].v, mr->mloop[mlt->tri[1]].v, mr->mloop[mlt->tri[2]].v, |