diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2019-08-26 19:43:46 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-08-26 19:43:53 +0300 |
commit | 7273dbd47b7ab7ae0016f17f95e71221fb8773d2 (patch) | |
tree | 7d4d86275c8bbb6161bacc40a6355e3ada659d61 /source/blender/draw/intern/draw_cache_extract_mesh.c | |
parent | 1a6491639a8b14ec59aa8b54e9d46d7b0cb7f5ff (diff) |
Fix T69051 Vertex Paint: Selection not show in vertex select mode.
Diffstat (limited to 'source/blender/draw/intern/draw_cache_extract_mesh.c')
-rw-r--r-- | source/blender/draw/intern/draw_cache_extract_mesh.c | 15 |
1 files changed, 11 insertions, 4 deletions
diff --git a/source/blender/draw/intern/draw_cache_extract_mesh.c b/source/blender/draw/intern/draw_cache_extract_mesh.c index 7753b349032..6280bd8ccb2 100644 --- a/source/blender/draw/intern/draw_cache_extract_mesh.c +++ b/source/blender/draw/intern/draw_cache_extract_mesh.c @@ -1433,7 +1433,7 @@ static void extract_pos_nor_loop_mesh(const MeshRenderData *mr, int l, const MLoop *mloop, int UNUSED(p), - const MPoly *mpoly, + const MPoly *UNUSED(mpoly), void *_data) { MeshExtract_PosNor_Data *data = _data; @@ -1442,9 +1442,9 @@ static void extract_pos_nor_loop_mesh(const MeshRenderData *mr, copy_v3_v3(vert->pos, mvert->co); vert->nor = data->packed_nor[mloop->v]; /* Flag for paint mode overlay. */ - if (mpoly->flag & ME_HIDE) + if (mvert->flag & ME_HIDE) vert->nor.w = -1; - else if (mpoly->flag & ME_FACE_SEL) + else if (mvert->flag & SELECT) vert->nor.w = 1; else vert->nor.w = 0; @@ -1526,7 +1526,7 @@ static void *extract_lnor_init(const MeshRenderData *mr, void *buf) { static GPUVertFormat format = {0}; if (format.attr_len == 0) { - GPU_vertformat_attr_add(&format, "nor", GPU_COMP_I10, 3, GPU_FETCH_INT_TO_FLOAT_UNIT); + GPU_vertformat_attr_add(&format, "nor", GPU_COMP_I10, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); GPU_vertformat_alias_add(&format, "lnor"); } GPUVertBuf *vbo = buf; @@ -1561,6 +1561,13 @@ static void extract_lnor_loop_mesh( else { ((GPUPackedNormal *)data)[l] = GPU_normal_convert_i10_v3(mr->poly_normals[p]); } + /* Flag for paint mode overlay. */ + if (mpoly->flag & ME_HIDE) + ((GPUPackedNormal *)data)[l].w = -1; + else if (mpoly->flag & ME_FACE_SEL) + ((GPUPackedNormal *)data)[l].w = 1; + else + ((GPUPackedNormal *)data)[l].w = 0; } static const MeshExtract extract_lnor = { |