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authorJeroen Bakker <jbakker>2021-06-15 16:31:17 +0300
committerJeroen Bakker <jeroen@blender.org>2021-06-15 16:31:34 +0300
commit174ed69c1ba8cb8ca7ac39d41922bc203f78326f (patch)
tree547312bc79a8ce1e415f09f6d4966594e223a483 /source/blender/draw/intern/draw_cache_extract_mesh.cc
parent7c8b9c7a9aceed5186657fb0ac11cb844f16fec6 (diff)
DrawManager: Cache material offsets.
When using multiple materials in a single mesh the most time is spend in counting the offsets of each material for the sorting. This patch moves the counting of the offsets to render mesh data and caches it as long as the geometry doesn't change. This patch doesn't include multithreading of this code. Reviewed By: mano-wii Differential Revision: https://developer.blender.org/D11612
Diffstat (limited to 'source/blender/draw/intern/draw_cache_extract_mesh.cc')
-rw-r--r--source/blender/draw/intern/draw_cache_extract_mesh.cc14
1 files changed, 10 insertions, 4 deletions
diff --git a/source/blender/draw/intern/draw_cache_extract_mesh.cc b/source/blender/draw/intern/draw_cache_extract_mesh.cc
index c6b749fe11a..021565fceac 100644
--- a/source/blender/draw/intern/draw_cache_extract_mesh.cc
+++ b/source/blender/draw/intern/draw_cache_extract_mesh.cc
@@ -498,11 +498,15 @@ static struct TaskNode *extract_task_node_create(struct TaskGraph *task_graph,
* \{ */
struct MeshRenderDataUpdateTaskData {
MeshRenderData *mr = nullptr;
+ MeshBufferExtractionCache *cache = nullptr;
eMRIterType iter_type;
eMRDataType data_flag;
- MeshRenderDataUpdateTaskData(MeshRenderData *mr, eMRIterType iter_type, eMRDataType data_flag)
- : mr(mr), iter_type(iter_type), data_flag(data_flag)
+ MeshRenderDataUpdateTaskData(MeshRenderData *mr,
+ MeshBufferExtractionCache *cache,
+ eMRIterType iter_type,
+ eMRDataType data_flag)
+ : mr(mr), cache(cache), iter_type(iter_type), data_flag(data_flag)
{
}
@@ -533,15 +537,17 @@ static void mesh_extract_render_data_node_exec(void *__restrict task_data)
mesh_render_data_update_normals(mr, data_flag);
mesh_render_data_update_looptris(mr, iter_type, data_flag);
+ mesh_render_data_update_mat_offsets(mr, update_task_data->cache, data_flag);
}
static struct TaskNode *mesh_extract_render_data_node_create(struct TaskGraph *task_graph,
MeshRenderData *mr,
+ MeshBufferExtractionCache *cache,
const eMRIterType iter_type,
const eMRDataType data_flag)
{
MeshRenderDataUpdateTaskData *task_data = new MeshRenderDataUpdateTaskData(
- mr, iter_type, data_flag);
+ mr, cache, iter_type, data_flag);
struct TaskNode *task_node = BLI_task_graph_node_create(
task_graph,
@@ -702,7 +708,7 @@ static void mesh_buffer_cache_create_requested(struct TaskGraph *task_graph,
#endif
struct TaskNode *task_node_mesh_render_data = mesh_extract_render_data_node_create(
- task_graph, mr, iter_type, data_flag);
+ task_graph, mr, extraction_cache, iter_type, data_flag);
/* Simple heuristic. */
const bool use_thread = (mr->loop_len + mr->loop_loose_len) > MIM_RANGE_LEN;