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authorJames Monteath <james@blender.org>2021-06-01 16:07:46 +0300
committerJeroen Bakker <jeroen@blender.org>2021-06-01 16:18:11 +0300
commit8a63466ca3380479a92a65b670a074277d9a8671 (patch)
treece89d6a394431a36770de9bb4421a41962862194 /source/blender/draw/intern/draw_cache_extract_mesh_extractors.c
parentee54a8ace753a56236f5d1d647da7a40904af6b3 (diff)
parent6899dcab5339d1f17dd2ea665a38e4ab28ab23fc (diff)
BuildBot: Cleanup
Removing scripts that were placed in the source tree that would drive the old buildbot. With the new buildbot in place these scripts aren't being used anymore. The buildbit is currently driven by `build_files/config/pipeline_config.json`. In the near future make update would also use this config. Overview of the new buildbot: https://wiki.blender.org/wiki/Infrastructure/BuildBot Work done by James Monteath.
Diffstat (limited to 'source/blender/draw/intern/draw_cache_extract_mesh_extractors.c')
-rw-r--r--source/blender/draw/intern/draw_cache_extract_mesh_extractors.c4748
1 files changed, 4748 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_cache_extract_mesh_extractors.c b/source/blender/draw/intern/draw_cache_extract_mesh_extractors.c
new file mode 100644
index 00000000000..324ebd2ec38
--- /dev/null
+++ b/source/blender/draw/intern/draw_cache_extract_mesh_extractors.c
@@ -0,0 +1,4748 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2021 by Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup draw
+ *
+ * \brief Extraction of Mesh data into VBO to feed to GPU.
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "atomic_ops.h"
+
+#include "DNA_object_types.h"
+
+#include "BLI_edgehash.h"
+#include "BLI_jitter_2d.h"
+#include "BLI_kdopbvh.h"
+#include "BLI_string.h"
+
+#include "BKE_bvhutils.h"
+#include "BKE_deform.h"
+#include "BKE_editmesh.h"
+#include "BKE_editmesh_bvh.h"
+#include "BKE_editmesh_cache.h"
+#include "BKE_editmesh_tangent.h"
+#include "BKE_mesh.h"
+#include "BKE_mesh_tangent.h"
+#include "BKE_paint.h"
+
+#include "ED_uvedit.h"
+
+#include "GPU_capabilities.h"
+
+#include "draw_cache_extract_mesh_private.h"
+#include "draw_cache_impl.h"
+
+void *mesh_extract_buffer_get(const MeshExtract *extractor, MeshBufferCache *mbc)
+{
+ /* NOTE: POINTER_OFFSET on windows platforms casts internally to `void *`, but on GCC/CLANG to
+ * `MeshBufferCache *`. What shows a different usage versus intent. */
+ void **buffer_ptr = (void **)POINTER_OFFSET(mbc, extractor->mesh_buffer_offset);
+ void *buffer = *buffer_ptr;
+ BLI_assert(buffer);
+ return buffer;
+}
+
+eMRIterType mesh_extract_iter_type(const MeshExtract *ext)
+{
+ eMRIterType type = 0;
+ SET_FLAG_FROM_TEST(type, (ext->iter_looptri_bm || ext->iter_looptri_mesh), MR_ITER_LOOPTRI);
+ SET_FLAG_FROM_TEST(type, (ext->iter_poly_bm || ext->iter_poly_mesh), MR_ITER_POLY);
+ SET_FLAG_FROM_TEST(type, (ext->iter_ledge_bm || ext->iter_ledge_mesh), MR_ITER_LEDGE);
+ SET_FLAG_FROM_TEST(type, (ext->iter_lvert_bm || ext->iter_lvert_mesh), MR_ITER_LVERT);
+ return type;
+}
+
+/* ---------------------------------------------------------------------- */
+/** \name Override extractors
+ * Extractors can be overridden. When overridden a specialized version is used. The next functions
+ * would check for any needed overrides and usage of the specialized version.
+ * \{ */
+
+static const MeshExtract *mesh_extract_override_hq_normals(const MeshExtract *extractor)
+{
+ if (extractor == &extract_pos_nor) {
+ return &extract_pos_nor_hq;
+ }
+ if (extractor == &extract_lnor) {
+ return &extract_lnor_hq;
+ }
+ if (extractor == &extract_tan) {
+ return &extract_tan_hq;
+ }
+ if (extractor == &extract_fdots_nor) {
+ return &extract_fdots_nor_hq;
+ }
+ return extractor;
+}
+
+static const MeshExtract *mesh_extract_override_loose_lines(const MeshExtract *extractor)
+{
+ if (extractor == &extract_lines) {
+ return &extract_lines_with_lines_loose;
+ }
+ return extractor;
+}
+
+const MeshExtract *mesh_extract_override_get(const MeshExtract *extractor,
+ const bool do_hq_normals,
+ const bool do_lines_loose_subbuffer)
+{
+ if (do_hq_normals) {
+ extractor = mesh_extract_override_hq_normals(extractor);
+ }
+ if (do_lines_loose_subbuffer) {
+ extractor = mesh_extract_override_loose_lines(extractor);
+ }
+ return extractor;
+}
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Triangles Indices
+ * \{ */
+
+typedef struct MeshExtract_Tri_Data {
+ GPUIndexBufBuilder elb;
+ int *tri_mat_start;
+ int *tri_mat_end;
+} MeshExtract_Tri_Data;
+
+static void *extract_tris_init(const MeshRenderData *mr,
+ struct MeshBatchCache *UNUSED(cache),
+ void *UNUSED(ibo))
+{
+ MeshExtract_Tri_Data *data = MEM_callocN(sizeof(*data), __func__);
+
+ size_t mat_tri_idx_size = sizeof(int) * mr->mat_len;
+ data->tri_mat_start = MEM_callocN(mat_tri_idx_size, __func__);
+ data->tri_mat_end = MEM_callocN(mat_tri_idx_size, __func__);
+
+ int *mat_tri_len = data->tri_mat_start;
+ /* Count how many triangle for each material. */
+ if (mr->extract_type == MR_EXTRACT_BMESH) {
+ BMIter iter;
+ BMFace *efa;
+ BM_ITER_MESH (efa, &iter, mr->bm, BM_FACES_OF_MESH) {
+ if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
+ int mat = min_ii(efa->mat_nr, mr->mat_len - 1);
+ mat_tri_len[mat] += efa->len - 2;
+ }
+ }
+ }
+ else {
+ const MPoly *mp = mr->mpoly;
+ for (int mp_index = 0; mp_index < mr->poly_len; mp_index++, mp++) {
+ if (!(mr->use_hide && (mp->flag & ME_HIDE))) {
+ int mat = min_ii(mp->mat_nr, mr->mat_len - 1);
+ mat_tri_len[mat] += mp->totloop - 2;
+ }
+ }
+ }
+ /* Accumulate triangle lengths per material to have correct offsets. */
+ int ofs = mat_tri_len[0];
+ mat_tri_len[0] = 0;
+ for (int i = 1; i < mr->mat_len; i++) {
+ int tmp = mat_tri_len[i];
+ mat_tri_len[i] = ofs;
+ ofs += tmp;
+ }
+
+ memcpy(data->tri_mat_end, mat_tri_len, mat_tri_idx_size);
+
+ int visible_tri_tot = ofs;
+ GPU_indexbuf_init(&data->elb, GPU_PRIM_TRIS, visible_tri_tot, mr->loop_len);
+
+ return data;
+}
+
+static void extract_tris_iter_looptri_bm(const MeshRenderData *mr,
+ BMLoop **elt,
+ const int UNUSED(elt_index),
+ void *_data)
+{
+ MeshExtract_Tri_Data *data = _data;
+ const int mat_last = mr->mat_len - 1;
+
+ if (!BM_elem_flag_test(elt[0]->f, BM_ELEM_HIDDEN)) {
+ int *mat_tri_ofs = data->tri_mat_end;
+ const int mat = min_ii(elt[0]->f->mat_nr, mat_last);
+ GPU_indexbuf_set_tri_verts(&data->elb,
+ mat_tri_ofs[mat]++,
+ BM_elem_index_get(elt[0]),
+ BM_elem_index_get(elt[1]),
+ BM_elem_index_get(elt[2]));
+ }
+}
+
+static void extract_tris_iter_looptri_mesh(const MeshRenderData *mr,
+ const MLoopTri *mlt,
+ const int UNUSED(elt_index),
+ void *_data)
+{
+ MeshExtract_Tri_Data *data = _data;
+ const int mat_last = mr->mat_len - 1;
+ const MPoly *mp = &mr->mpoly[mlt->poly];
+ if (!(mr->use_hide && (mp->flag & ME_HIDE))) {
+ int *mat_tri_ofs = data->tri_mat_end;
+ const int mat = min_ii(mp->mat_nr, mat_last);
+ GPU_indexbuf_set_tri_verts(
+ &data->elb, mat_tri_ofs[mat]++, mlt->tri[0], mlt->tri[1], mlt->tri[2]);
+ }
+}
+
+static void extract_tris_finish(const MeshRenderData *mr,
+ struct MeshBatchCache *cache,
+ void *buf,
+ void *_data)
+{
+ GPUIndexBuf *ibo = buf;
+ MeshExtract_Tri_Data *data = _data;
+ GPU_indexbuf_build_in_place(&data->elb, ibo);
+
+ /* Create ibo sub-ranges. Always do this to avoid error when the standard surface batch
+ * is created before the surfaces-per-material. */
+ if (mr->use_final_mesh && cache->final.tris_per_mat) {
+ MeshBufferCache *mbc_final = &cache->final;
+ for (int i = 0; i < mr->mat_len; i++) {
+ /* These IBOs have not been queried yet but we create them just in case they are needed
+ * later since they are not tracked by mesh_buffer_cache_create_requested(). */
+ if (mbc_final->tris_per_mat[i] == NULL) {
+ mbc_final->tris_per_mat[i] = GPU_indexbuf_calloc();
+ }
+ /* Multiply by 3 because these are triangle indices. */
+ const int mat_start = data->tri_mat_start[i];
+ const int mat_end = data->tri_mat_end[i];
+ const int start = mat_start * 3;
+ const int len = (mat_end - mat_start) * 3;
+ GPU_indexbuf_create_subrange_in_place(mbc_final->tris_per_mat[i], ibo, start, len);
+ }
+ }
+ MEM_freeN(data->tri_mat_start);
+ MEM_freeN(data->tri_mat_end);
+ MEM_freeN(data);
+}
+
+const MeshExtract extract_tris = {.init = extract_tris_init,
+ .iter_looptri_bm = extract_tris_iter_looptri_bm,
+ .iter_looptri_mesh = extract_tris_iter_looptri_mesh,
+ .finish = extract_tris_finish,
+ .data_type = 0,
+ .use_threading = false,
+ .mesh_buffer_offset = offsetof(MeshBufferCache, ibo.tris)};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Edges Indices
+ * \{ */
+
+static void *extract_lines_init(const MeshRenderData *mr,
+ struct MeshBatchCache *UNUSED(cache),
+ void *UNUSED(buf))
+{
+ GPUIndexBufBuilder *elb = MEM_mallocN(sizeof(*elb), __func__);
+ /* Put loose edges at the end. */
+ GPU_indexbuf_init(
+ elb, GPU_PRIM_LINES, mr->edge_len + mr->edge_loose_len, mr->loop_len + mr->loop_loose_len);
+ return elb;
+}
+
+static void extract_lines_iter_poly_bm(const MeshRenderData *UNUSED(mr),
+ BMFace *f,
+ const int UNUSED(f_index),
+ void *elb)
+{
+ BMLoop *l_iter, *l_first;
+ /* Use #BMLoop.prev to match mesh order (to avoid minor differences in data extraction). */
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f)->prev;
+ do {
+ if (!BM_elem_flag_test(l_iter->e, BM_ELEM_HIDDEN)) {
+ GPU_indexbuf_set_line_verts(elb,
+ BM_elem_index_get(l_iter->e),
+ BM_elem_index_get(l_iter),
+ BM_elem_index_get(l_iter->next));
+ }
+ else {
+ GPU_indexbuf_set_line_restart(elb, BM_elem_index_get(l_iter->e));
+ }
+ } while ((l_iter = l_iter->next) != l_first);
+}
+
+static void extract_lines_iter_poly_mesh(const MeshRenderData *mr,
+ const MPoly *mp,
+ const int UNUSED(mp_index),
+ void *elb)
+{
+ /* Using poly & loop iterator would complicate accessing the adjacent loop. */
+ const MLoop *mloop = mr->mloop;
+ const MEdge *medge = mr->medge;
+ if (mr->use_hide || (mr->extract_type == MR_EXTRACT_MAPPED) || (mr->e_origindex != NULL)) {
+ const int ml_index_last = mp->loopstart + (mp->totloop - 1);
+ int ml_index = ml_index_last, ml_index_next = mp->loopstart;
+ do {
+ const MLoop *ml = &mloop[ml_index];
+ const MEdge *med = &medge[ml->e];
+ if (!((mr->use_hide && (med->flag & ME_HIDE)) ||
+ ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->e_origindex) &&
+ (mr->e_origindex[ml->e] == ORIGINDEX_NONE)))) {
+ GPU_indexbuf_set_line_verts(elb, ml->e, ml_index, ml_index_next);
+ }
+ else {
+ GPU_indexbuf_set_line_restart(elb, ml->e);
+ }
+ } while ((ml_index = ml_index_next++) != ml_index_last);
+ }
+ else {
+ const int ml_index_last = mp->loopstart + (mp->totloop - 1);
+ int ml_index = ml_index_last, ml_index_next = mp->loopstart;
+ do {
+ const MLoop *ml = &mloop[ml_index];
+ GPU_indexbuf_set_line_verts(elb, ml->e, ml_index, ml_index_next);
+ } while ((ml_index = ml_index_next++) != ml_index_last);
+ }
+}
+
+static void extract_lines_iter_ledge_bm(const MeshRenderData *mr,
+ BMEdge *eed,
+ const int ledge_index,
+ void *elb)
+{
+ const int l_index_offset = mr->edge_len + ledge_index;
+ if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
+ const int l_index = mr->loop_len + ledge_index * 2;
+ GPU_indexbuf_set_line_verts(elb, l_index_offset, l_index, l_index + 1);
+ }
+ else {
+ GPU_indexbuf_set_line_restart(elb, l_index_offset);
+ }
+ /* Don't render the edge twice. */
+ GPU_indexbuf_set_line_restart(elb, BM_elem_index_get(eed));
+}
+
+static void extract_lines_iter_ledge_mesh(const MeshRenderData *mr,
+ const MEdge *med,
+ const uint ledge_index,
+ void *elb)
+{
+ const int l_index_offset = mr->edge_len + ledge_index;
+ const int e_index = mr->ledges[ledge_index];
+ if (!((mr->use_hide && (med->flag & ME_HIDE)) ||
+ ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->e_origindex) &&
+ (mr->e_origindex[e_index] == ORIGINDEX_NONE)))) {
+ const int l_index = mr->loop_len + ledge_index * 2;
+ GPU_indexbuf_set_line_verts(elb, l_index_offset, l_index, l_index + 1);
+ }
+ else {
+ GPU_indexbuf_set_line_restart(elb, l_index_offset);
+ }
+ /* Don't render the edge twice. */
+ GPU_indexbuf_set_line_restart(elb, e_index);
+}
+
+static void extract_lines_finish(const MeshRenderData *UNUSED(mr),
+ struct MeshBatchCache *UNUSED(cache),
+ void *buf,
+ void *elb)
+{
+ GPUIndexBuf *ibo = buf;
+ GPU_indexbuf_build_in_place(elb, ibo);
+ MEM_freeN(elb);
+}
+
+const MeshExtract extract_lines = {.init = extract_lines_init,
+ .iter_poly_bm = extract_lines_iter_poly_bm,
+ .iter_poly_mesh = extract_lines_iter_poly_mesh,
+ .iter_ledge_bm = extract_lines_iter_ledge_bm,
+ .iter_ledge_mesh = extract_lines_iter_ledge_mesh,
+ .finish = extract_lines_finish,
+ .data_type = 0,
+ .use_threading = false,
+ .mesh_buffer_offset = offsetof(MeshBufferCache, ibo.lines)};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Loose Edges Sub Buffer
+ * \{ */
+
+static void extract_lines_loose_subbuffer(const MeshRenderData *mr, struct MeshBatchCache *cache)
+{
+ BLI_assert(cache->final.ibo.lines);
+ /* Multiply by 2 because these are edges indices. */
+ const int start = mr->edge_len * 2;
+ const int len = mr->edge_loose_len * 2;
+ GPU_indexbuf_create_subrange_in_place(
+ cache->final.ibo.lines_loose, cache->final.ibo.lines, start, len);
+ cache->no_loose_wire = (len == 0);
+}
+
+static void extract_lines_with_lines_loose_finish(const MeshRenderData *mr,
+ struct MeshBatchCache *cache,
+ void *buf,
+ void *elb)
+{
+ GPUIndexBuf *ibo = buf;
+ GPU_indexbuf_build_in_place(elb, ibo);
+ extract_lines_loose_subbuffer(mr, cache);
+ MEM_freeN(elb);
+}
+
+const MeshExtract extract_lines_with_lines_loose = {
+ .init = extract_lines_init,
+ .iter_poly_bm = extract_lines_iter_poly_bm,
+ .iter_poly_mesh = extract_lines_iter_poly_mesh,
+ .iter_ledge_bm = extract_lines_iter_ledge_bm,
+ .iter_ledge_mesh = extract_lines_iter_ledge_mesh,
+ .finish = extract_lines_with_lines_loose_finish,
+ .data_type = 0,
+ .use_threading = false,
+ .mesh_buffer_offset = offsetof(MeshBufferCache, ibo.lines)};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Point Indices
+ * \{ */
+
+static void *extract_points_init(const MeshRenderData *mr,
+ struct MeshBatchCache *UNUSED(cache),
+ void *UNUSED(buf))
+{
+ GPUIndexBufBuilder *elb = MEM_mallocN(sizeof(*elb), __func__);
+ GPU_indexbuf_init(elb, GPU_PRIM_POINTS, mr->vert_len, mr->loop_len + mr->loop_loose_len);
+ return elb;
+}
+
+BLI_INLINE void vert_set_bm(GPUIndexBufBuilder *elb, BMVert *eve, int l_index)
+{
+ const int v_index = BM_elem_index_get(eve);
+ if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) {
+ GPU_indexbuf_set_point_vert(elb, v_index, l_index);
+ }
+ else {
+ GPU_indexbuf_set_point_restart(elb, v_index);
+ }
+}
+
+BLI_INLINE void vert_set_mesh(GPUIndexBufBuilder *elb,
+ const MeshRenderData *mr,
+ const int v_index,
+ const int l_index)
+{
+ const MVert *mv = &mr->mvert[v_index];
+ if (!((mr->use_hide && (mv->flag & ME_HIDE)) ||
+ ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->v_origindex) &&
+ (mr->v_origindex[v_index] == ORIGINDEX_NONE)))) {
+ GPU_indexbuf_set_point_vert(elb, v_index, l_index);
+ }
+ else {
+ GPU_indexbuf_set_point_restart(elb, v_index);
+ }
+}
+
+static void extract_points_iter_poly_bm(const MeshRenderData *UNUSED(mr),
+ BMFace *f,
+ const int UNUSED(f_index),
+ void *elb)
+{
+ BMLoop *l_iter, *l_first;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f);
+ do {
+ const int l_index = BM_elem_index_get(l_iter);
+
+ vert_set_bm(elb, l_iter->v, l_index);
+ } while ((l_iter = l_iter->next) != l_first);
+}
+
+static void extract_points_iter_poly_mesh(const MeshRenderData *mr,
+ const MPoly *mp,
+ const int UNUSED(mp_index),
+ void *elb)
+{
+ const MLoop *mloop = mr->mloop;
+ const int ml_index_end = mp->loopstart + mp->totloop;
+ for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
+ const MLoop *ml = &mloop[ml_index];
+ vert_set_mesh(elb, mr, ml->v, ml_index);
+ }
+}
+
+static void extract_points_iter_ledge_bm(const MeshRenderData *mr,
+ BMEdge *eed,
+ const int ledge_index,
+ void *elb)
+{
+ vert_set_bm(elb, eed->v1, mr->loop_len + (ledge_index * 2));
+ vert_set_bm(elb, eed->v2, mr->loop_len + (ledge_index * 2) + 1);
+}
+
+static void extract_points_iter_ledge_mesh(const MeshRenderData *mr,
+ const MEdge *med,
+ const uint ledge_index,
+ void *elb)
+{
+ vert_set_mesh(elb, mr, med->v1, mr->loop_len + (ledge_index * 2));
+ vert_set_mesh(elb, mr, med->v2, mr->loop_len + (ledge_index * 2) + 1);
+}
+
+static void extract_points_iter_lvert_bm(const MeshRenderData *mr,
+ BMVert *eve,
+ const int lvert_index,
+ void *elb)
+{
+ const int offset = mr->loop_len + (mr->edge_loose_len * 2);
+ vert_set_bm(elb, eve, offset + lvert_index);
+}
+
+static void extract_points_iter_lvert_mesh(const MeshRenderData *mr,
+ const MVert *UNUSED(mv),
+ const int lvert_index,
+ void *elb)
+{
+ const int offset = mr->loop_len + (mr->edge_loose_len * 2);
+
+ vert_set_mesh(elb, mr, mr->lverts[lvert_index], offset + lvert_index);
+}
+
+static void extract_points_finish(const MeshRenderData *UNUSED(mr),
+ struct MeshBatchCache *UNUSED(cache),
+ void *buf,
+ void *elb)
+{
+ GPUIndexBuf *ibo = buf;
+ GPU_indexbuf_build_in_place(elb, ibo);
+ MEM_freeN(elb);
+}
+
+const MeshExtract extract_points = {.init = extract_points_init,
+ .iter_poly_bm = extract_points_iter_poly_bm,
+ .iter_poly_mesh = extract_points_iter_poly_mesh,
+ .iter_ledge_bm = extract_points_iter_ledge_bm,
+ .iter_ledge_mesh = extract_points_iter_ledge_mesh,
+ .iter_lvert_bm = extract_points_iter_lvert_bm,
+ .iter_lvert_mesh = extract_points_iter_lvert_mesh,
+ .finish = extract_points_finish,
+ .data_type = 0,
+ .use_threading = false,
+ .mesh_buffer_offset = offsetof(MeshBufferCache, ibo.points)};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Facedots Indices
+ * \{ */
+
+static void *extract_fdots_init(const MeshRenderData *mr,
+ struct MeshBatchCache *UNUSED(cache),
+ void *UNUSED(buf))
+{
+ GPUIndexBufBuilder *elb = MEM_mallocN(sizeof(*elb), __func__);
+ GPU_indexbuf_init(elb, GPU_PRIM_POINTS, mr->poly_len, mr->poly_len);
+ return elb;
+}
+
+static void extract_fdots_iter_poly_bm(const MeshRenderData *UNUSED(mr),
+ BMFace *f,
+ const int f_index,
+ void *elb)
+{
+ if (!BM_elem_flag_test(f, BM_ELEM_HIDDEN)) {
+ GPU_indexbuf_set_point_vert(elb, f_index, f_index);
+ }
+ else {
+ GPU_indexbuf_set_point_restart(elb, f_index);
+ }
+}
+
+static void extract_fdots_iter_poly_mesh(const MeshRenderData *mr,
+ const MPoly *mp,
+ const int mp_index,
+ void *elb)
+{
+ if (mr->use_subsurf_fdots) {
+ /* Check #ME_VERT_FACEDOT. */
+ const MLoop *mloop = mr->mloop;
+ const int ml_index_end = mp->loopstart + mp->totloop;
+ for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
+ const MLoop *ml = &mloop[ml_index];
+ const MVert *mv = &mr->mvert[ml->v];
+ if ((mv->flag & ME_VERT_FACEDOT) && !(mr->use_hide && (mp->flag & ME_HIDE))) {
+ GPU_indexbuf_set_point_vert(elb, mp_index, mp_index);
+ return;
+ }
+ }
+ GPU_indexbuf_set_point_restart(elb, mp_index);
+ }
+ else {
+ if (!(mr->use_hide && (mp->flag & ME_HIDE))) {
+ GPU_indexbuf_set_point_vert(elb, mp_index, mp_index);
+ }
+ else {
+ GPU_indexbuf_set_point_restart(elb, mp_index);
+ }
+ }
+}
+
+static void extract_fdots_finish(const MeshRenderData *UNUSED(mr),
+ struct MeshBatchCache *UNUSED(cache),
+ void *buf,
+ void *elb)
+{
+ GPUIndexBuf *ibo = buf;
+ GPU_indexbuf_build_in_place(elb, ibo);
+ MEM_freeN(elb);
+}
+
+const MeshExtract extract_fdots = {.init = extract_fdots_init,
+ .iter_poly_bm = extract_fdots_iter_poly_bm,
+ .iter_poly_mesh = extract_fdots_iter_poly_mesh,
+ .finish = extract_fdots_finish,
+ .data_type = 0,
+ .use_threading = false,
+ .mesh_buffer_offset = offsetof(MeshBufferCache, ibo.fdots)};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Paint Mask Line Indices
+ * \{ */
+
+typedef struct MeshExtract_LinePaintMask_Data {
+ GPUIndexBufBuilder elb;
+ /** One bit per edge set if face is selected. */
+ BLI_bitmap select_map[0];
+} MeshExtract_LinePaintMask_Data;
+
+static void *extract_lines_paint_mask_init(const MeshRenderData *mr,
+ struct MeshBatchCache *UNUSED(cache),
+ void *UNUSED(ibo))
+{
+ size_t bitmap_size = BLI_BITMAP_SIZE(mr->edge_len);
+ MeshExtract_LinePaintMask_Data *data = MEM_callocN(sizeof(*data) + bitmap_size, __func__);
+ GPU_indexbuf_init(&data->elb, GPU_PRIM_LINES, mr->edge_len, mr->loop_len);
+ return data;
+}
+
+static void extract_lines_paint_mask_iter_poly_mesh(const MeshRenderData *mr,
+ const MPoly *mp,
+ const int UNUSED(mp_index),
+ void *_data)
+{
+ MeshExtract_LinePaintMask_Data *data = _data;
+ const MLoop *mloop = mr->mloop;
+ const int ml_index_end = mp->loopstart + mp->totloop;
+ for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
+ const MLoop *ml = &mloop[ml_index];
+
+ const int e_index = ml->e;
+ const MEdge *me = &mr->medge[e_index];
+ if (!((mr->use_hide && (me->flag & ME_HIDE)) ||
+ ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->e_origindex) &&
+ (mr->e_origindex[e_index] == ORIGINDEX_NONE)))) {
+
+ const int ml_index_last = mp->totloop + mp->loopstart - 1;
+ const int ml_index_other = (ml_index == ml_index_last) ? mp->loopstart : (ml_index + 1);
+ if (mp->flag & ME_FACE_SEL) {
+ if (BLI_BITMAP_TEST_AND_SET_ATOMIC(data->select_map, e_index)) {
+ /* Hide edge as it has more than 2 selected loop. */
+ GPU_indexbuf_set_line_restart(&data->elb, e_index);
+ }
+ else {
+ /* First selected loop. Set edge visible, overwriting any unselected loop. */
+ GPU_indexbuf_set_line_verts(&data->elb, e_index, ml_index, ml_index_other);
+ }
+ }
+ else {
+ /* Set these unselected loop only if this edge has no other selected loop. */
+ if (!BLI_BITMAP_TEST(data->select_map, e_index)) {
+ GPU_indexbuf_set_line_verts(&data->elb, e_index, ml_index, ml_index_other);
+ }
+ }
+ }
+ else {
+ GPU_indexbuf_set_line_restart(&data->elb, e_index);
+ }
+ }
+}
+
+static void extract_lines_paint_mask_finish(const MeshRenderData *UNUSED(mr),
+ struct MeshBatchCache *UNUSED(cache),
+ void *buf,
+ void *_data)
+{
+ GPUIndexBuf *ibo = buf;
+ MeshExtract_LinePaintMask_Data *data = _data;
+ GPU_indexbuf_build_in_place(&data->elb, ibo);
+ MEM_freeN(data);
+}
+
+const MeshExtract extract_lines_paint_mask = {
+ .init = extract_lines_paint_mask_init,
+ .iter_poly_mesh = extract_lines_paint_mask_iter_poly_mesh,
+ .finish = extract_lines_paint_mask_finish,
+ .data_type = 0,
+ .use_threading = false,
+ .mesh_buffer_offset = offsetof(MeshBufferCache, ibo.lines_paint_mask)};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Line Adjacency Indices
+ * \{ */
+
+#define NO_EDGE INT_MAX
+
+typedef struct MeshExtract_LineAdjacency_Data {
+ GPUIndexBufBuilder elb;
+ EdgeHash *eh;
+ bool is_manifold;
+ /* Array to convert vert index to any loop index of this vert. */
+ uint vert_to_loop[0];
+} MeshExtract_LineAdjacency_Data;
+
+static void *extract_lines_adjacency_init(const MeshRenderData *mr,
+ struct MeshBatchCache *UNUSED(cache),
+ void *UNUSED(buf))
+{
+ /* Similar to poly_to_tri_count().
+ * There is always (loop + triangle - 1) edges inside a polygon.
+ * Accumulate for all polys and you get : */
+ uint tess_edge_len = mr->loop_len + mr->tri_len - mr->poly_len;
+
+ size_t vert_to_loop_size = sizeof(uint) * mr->vert_len;
+
+ MeshExtract_LineAdjacency_Data *data = MEM_callocN(sizeof(*data) + vert_to_loop_size, __func__);
+ GPU_indexbuf_init(&data->elb, GPU_PRIM_LINES_ADJ, tess_edge_len, mr->loop_len);
+ data->eh = BLI_edgehash_new_ex(__func__, tess_edge_len);
+ data->is_manifold = true;
+ return data;
+}
+
+BLI_INLINE void lines_adjacency_triangle(
+ uint v1, uint v2, uint v3, uint l1, uint l2, uint l3, MeshExtract_LineAdjacency_Data *data)
+{
+ GPUIndexBufBuilder *elb = &data->elb;
+ /* Iterate around the triangle's edges. */
+ for (int e = 0; e < 3; e++) {
+ SHIFT3(uint, v3, v2, v1);
+ SHIFT3(uint, l3, l2, l1);
+
+ bool inv_indices = (v2 > v3);
+ void **pval;
+ bool value_is_init = BLI_edgehash_ensure_p(data->eh, v2, v3, &pval);
+ int v_data = POINTER_AS_INT(*pval);
+ if (!value_is_init || v_data == NO_EDGE) {
+ /* Save the winding order inside the sign bit. Because the
+ * Edge-hash sort the keys and we need to compare winding later. */
+ int value = (int)l1 + 1; /* 0 cannot be signed so add one. */
+ *pval = POINTER_FROM_INT((inv_indices) ? -value : value);
+ /* Store loop indices for remaining non-manifold edges. */
+ data->vert_to_loop[v2] = l2;
+ data->vert_to_loop[v3] = l3;
+ }
+ else {
+ /* HACK Tag as not used. Prevent overhead of BLI_edgehash_remove. */
+ *pval = POINTER_FROM_INT(NO_EDGE);
+ bool inv_opposite = (v_data < 0);
+ uint l_opposite = (uint)abs(v_data) - 1;
+ /* TODO Make this part thread-safe. */
+ if (inv_opposite == inv_indices) {
+ /* Don't share edge if triangles have non matching winding. */
+ GPU_indexbuf_add_line_adj_verts(elb, l1, l2, l3, l1);
+ GPU_indexbuf_add_line_adj_verts(elb, l_opposite, l2, l3, l_opposite);
+ data->is_manifold = false;
+ }
+ else {
+ GPU_indexbuf_add_line_adj_verts(elb, l1, l2, l3, l_opposite);
+ }
+ }
+ }
+}
+
+static void extract_lines_adjacency_iter_looptri_bm(const MeshRenderData *UNUSED(mr),
+ BMLoop **elt,
+ const int UNUSED(elt_index),
+ void *data)
+{
+ if (!BM_elem_flag_test(elt[0]->f, BM_ELEM_HIDDEN)) {
+ lines_adjacency_triangle(BM_elem_index_get(elt[0]->v),
+ BM_elem_index_get(elt[1]->v),
+ BM_elem_index_get(elt[2]->v),
+ BM_elem_index_get(elt[0]),
+ BM_elem_index_get(elt[1]),
+ BM_elem_index_get(elt[2]),
+ data);
+ }
+}
+
+static void extract_lines_adjacency_iter_looptri_mesh(const MeshRenderData *mr,
+ const MLoopTri *mlt,
+ const int UNUSED(elt_index),
+ void *data)
+{
+ const MPoly *mp = &mr->mpoly[mlt->poly];
+ if (!(mr->use_hide && (mp->flag & ME_HIDE))) {
+ lines_adjacency_triangle(mr->mloop[mlt->tri[0]].v,
+ mr->mloop[mlt->tri[1]].v,
+ mr->mloop[mlt->tri[2]].v,
+ mlt->tri[0],
+ mlt->tri[1],
+ mlt->tri[2],
+ data);
+ }
+}
+
+static void extract_lines_adjacency_finish(const MeshRenderData *UNUSED(mr),
+ struct MeshBatchCache *cache,
+ void *buf,
+ void *_data)
+{
+ GPUIndexBuf *ibo = buf;
+ MeshExtract_LineAdjacency_Data *data = _data;
+ /* Create edges for remaining non manifold edges. */
+ EdgeHashIterator *ehi = BLI_edgehashIterator_new(data->eh);
+ for (; !BLI_edgehashIterator_isDone(ehi); BLI_edgehashIterator_step(ehi)) {
+ uint v2, v3, l1, l2, l3;
+ int v_data = POINTER_AS_INT(BLI_edgehashIterator_getValue(ehi));
+ if (v_data != NO_EDGE) {
+ BLI_edgehashIterator_getKey(ehi, &v2, &v3);
+ l1 = (uint)abs(v_data) - 1;
+ if (v_data < 0) { /* inv_opposite */
+ SWAP(uint, v2, v3);
+ }
+ l2 = data->vert_to_loop[v2];
+ l3 = data->vert_to_loop[v3];
+ GPU_indexbuf_add_line_adj_verts(&data->elb, l1, l2, l3, l1);
+ data->is_manifold = false;
+ }
+ }
+ BLI_edgehashIterator_free(ehi);
+ BLI_edgehash_free(data->eh, NULL);
+
+ cache->is_manifold = data->is_manifold;
+
+ GPU_indexbuf_build_in_place(&data->elb, ibo);
+ MEM_freeN(data);
+}
+
+#undef NO_EDGE
+
+const MeshExtract extract_lines_adjacency = {
+ .init = extract_lines_adjacency_init,
+ .iter_looptri_bm = extract_lines_adjacency_iter_looptri_bm,
+ .iter_looptri_mesh = extract_lines_adjacency_iter_looptri_mesh,
+ .finish = extract_lines_adjacency_finish,
+ .data_type = 0,
+ .use_threading = false,
+ .mesh_buffer_offset = offsetof(MeshBufferCache, ibo.lines_adjacency)};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Edit UV Triangles Indices
+ * \{ */
+
+typedef struct MeshExtract_EditUvElem_Data {
+ GPUIndexBufBuilder elb;
+ bool sync_selection;
+} MeshExtract_EditUvElem_Data;
+
+static void *extract_edituv_tris_init(const MeshRenderData *mr,
+ struct MeshBatchCache *UNUSED(cache),
+ void *UNUSED(ibo))
+{
+ MeshExtract_EditUvElem_Data *data = MEM_callocN(sizeof(*data), __func__);
+ GPU_indexbuf_init(&data->elb, GPU_PRIM_TRIS, mr->tri_len, mr->loop_len);
+ data->sync_selection = (mr->toolsettings->uv_flag & UV_SYNC_SELECTION) != 0;
+ return data;
+}
+
+BLI_INLINE void edituv_tri_add(
+ MeshExtract_EditUvElem_Data *data, bool hidden, bool selected, int v1, int v2, int v3)
+{
+ if (!hidden && (data->sync_selection || selected)) {
+ GPU_indexbuf_add_tri_verts(&data->elb, v1, v2, v3);
+ }
+}
+
+static void extract_edituv_tris_iter_looptri_bm(const MeshRenderData *UNUSED(mr),
+ BMLoop **elt,
+ const int UNUSED(elt_index),
+ void *data)
+{
+ edituv_tri_add(data,
+ BM_elem_flag_test(elt[0]->f, BM_ELEM_HIDDEN),
+ BM_elem_flag_test(elt[0]->f, BM_ELEM_SELECT),
+ BM_elem_index_get(elt[0]),
+ BM_elem_index_get(elt[1]),
+ BM_elem_index_get(elt[2]));
+}
+
+static void extract_edituv_tris_iter_looptri_mesh(const MeshRenderData *mr,
+ const MLoopTri *mlt,
+ const int UNUSED(elt_index),
+ void *data)
+{
+ const MPoly *mp = &mr->mpoly[mlt->poly];
+ edituv_tri_add(data,
+ (mp->flag & ME_HIDE) != 0,
+ (mp->flag & ME_FACE_SEL) != 0,
+ mlt->tri[0],
+ mlt->tri[1],
+ mlt->tri[2]);
+}
+
+static void extract_edituv_tris_finish(const MeshRenderData *UNUSED(mr),
+ struct MeshBatchCache *UNUSED(cache),
+ void *buf,
+ void *data)
+{
+ GPUIndexBuf *ibo = buf;
+ MeshExtract_EditUvElem_Data *extract_data = data;
+ GPU_indexbuf_build_in_place(&extract_data->elb, ibo);
+ MEM_freeN(extract_data);
+}
+
+const MeshExtract extract_edituv_tris = {
+ .init = extract_edituv_tris_init,
+ .iter_looptri_bm = extract_edituv_tris_iter_looptri_bm,
+ .iter_looptri_mesh = extract_edituv_tris_iter_looptri_mesh,
+ .finish = extract_edituv_tris_finish,
+ .data_type = 0,
+ .use_threading = false,
+ .mesh_buffer_offset = offsetof(MeshBufferCache, ibo.edituv_tris)};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Edit UV Line Indices around faces
+ * \{ */
+
+static void *extract_edituv_lines_init(const MeshRenderData *mr,
+ struct MeshBatchCache *UNUSED(cache),
+ void *UNUSED(ibo))
+{
+ MeshExtract_EditUvElem_Data *data = MEM_callocN(sizeof(*data), __func__);
+ GPU_indexbuf_init(&data->elb, GPU_PRIM_LINES, mr->loop_len, mr->loop_len);
+
+ data->sync_selection = (mr->toolsettings->uv_flag & UV_SYNC_SELECTION) != 0;
+ return data;
+}
+
+BLI_INLINE void edituv_edge_add(
+ MeshExtract_EditUvElem_Data *data, bool hidden, bool selected, int v1, int v2)
+{
+ if (!hidden && (data->sync_selection || selected)) {
+ GPU_indexbuf_add_line_verts(&data->elb, v1, v2);
+ }
+}
+
+static void extract_edituv_lines_iter_poly_bm(const MeshRenderData *UNUSED(mr),
+ BMFace *f,
+ const int UNUSED(f_index),
+ void *data)
+{
+ BMLoop *l_iter, *l_first;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f);
+ do {
+ const int l_index = BM_elem_index_get(l_iter);
+
+ edituv_edge_add(data,
+ BM_elem_flag_test_bool(f, BM_ELEM_HIDDEN),
+ BM_elem_flag_test_bool(f, BM_ELEM_SELECT),
+ l_index,
+ BM_elem_index_get(l_iter->next));
+ } while ((l_iter = l_iter->next) != l_first);
+}
+
+static void extract_edituv_lines_iter_poly_mesh(const MeshRenderData *mr,
+ const MPoly *mp,
+ const int UNUSED(mp_index),
+ void *data)
+{
+ const MLoop *mloop = mr->mloop;
+ const int ml_index_end = mp->loopstart + mp->totloop;
+ for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
+ const MLoop *ml = &mloop[ml_index];
+
+ const int ml_index_last = mp->totloop + mp->loopstart - 1;
+ const int ml_index_next = (ml_index == ml_index_last) ? mp->loopstart : (ml_index + 1);
+ const bool real_edge = (mr->e_origindex == NULL || mr->e_origindex[ml->e] != ORIGINDEX_NONE);
+ edituv_edge_add(data,
+ (mp->flag & ME_HIDE) != 0 || !real_edge,
+ (mp->flag & ME_FACE_SEL) != 0,
+ ml_index,
+ ml_index_next);
+ }
+}
+
+static void extract_edituv_lines_finish(const MeshRenderData *UNUSED(mr),
+ struct MeshBatchCache *UNUSED(cache),
+ void *buf,
+ void *data)
+{
+ GPUIndexBuf *ibo = buf;
+ MeshExtract_EditUvElem_Data *extract_data = data;
+ GPU_indexbuf_build_in_place(&extract_data->elb, ibo);
+ MEM_freeN(extract_data);
+}
+
+const MeshExtract extract_edituv_lines = {
+ .init = extract_edituv_lines_init,
+ .iter_poly_bm = extract_edituv_lines_iter_poly_bm,
+ .iter_poly_mesh = extract_edituv_lines_iter_poly_mesh,
+ .finish = extract_edituv_lines_finish,
+ .data_type = 0,
+ .use_threading = false,
+ .mesh_buffer_offset = offsetof(MeshBufferCache, ibo.edituv_lines)};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Edit UV Points Indices
+ * \{ */
+
+static void *extract_edituv_points_init(const MeshRenderData *mr,
+ struct MeshBatchCache *UNUSED(cache),
+ void *UNUSED(ibo))
+{
+ MeshExtract_EditUvElem_Data *data = MEM_callocN(sizeof(*data), __func__);
+ GPU_indexbuf_init(&data->elb, GPU_PRIM_POINTS, mr->loop_len, mr->loop_len);
+
+ data->sync_selection = (mr->toolsettings->uv_flag & UV_SYNC_SELECTION) != 0;
+ return data;
+}
+
+BLI_INLINE void edituv_point_add(MeshExtract_EditUvElem_Data *data,
+ bool hidden,
+ bool selected,
+ int v1)
+{
+ if (!hidden && (data->sync_selection || selected)) {
+ GPU_indexbuf_add_point_vert(&data->elb, v1);
+ }
+}
+
+static void extract_edituv_points_iter_poly_bm(const MeshRenderData *UNUSED(mr),
+ BMFace *f,
+ const int UNUSED(f_index),
+ void *data)
+{
+ BMLoop *l_iter, *l_first;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f);
+ do {
+ const int l_index = BM_elem_index_get(l_iter);
+
+ edituv_point_add(
+ data, BM_elem_flag_test(f, BM_ELEM_HIDDEN), BM_elem_flag_test(f, BM_ELEM_SELECT), l_index);
+ } while ((l_iter = l_iter->next) != l_first);
+}
+
+static void extract_edituv_points_iter_poly_mesh(const MeshRenderData *mr,
+ const MPoly *mp,
+ const int UNUSED(mp_index),
+ void *data)
+{
+ const MLoop *mloop = mr->mloop;
+ const int ml_index_end = mp->loopstart + mp->totloop;
+ for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
+ const MLoop *ml = &mloop[ml_index];
+
+ const bool real_vert = (mr->extract_type == MR_EXTRACT_MAPPED && (mr->v_origindex) &&
+ mr->v_origindex[ml->v] != ORIGINDEX_NONE);
+ edituv_point_add(
+ data, ((mp->flag & ME_HIDE) != 0) || !real_vert, (mp->flag & ME_FACE_SEL) != 0, ml_index);
+ }
+}
+
+static void extract_edituv_points_finish(const MeshRenderData *UNUSED(mr),
+ struct MeshBatchCache *UNUSED(cache),
+ void *buf,
+ void *data)
+{
+ GPUIndexBuf *ibo = buf;
+ MeshExtract_EditUvElem_Data *extract_data = data;
+ GPU_indexbuf_build_in_place(&extract_data->elb, ibo);
+ MEM_freeN(extract_data);
+}
+
+const MeshExtract extract_edituv_points = {
+ .init = extract_edituv_points_init,
+ .iter_poly_bm = extract_edituv_points_iter_poly_bm,
+ .iter_poly_mesh = extract_edituv_points_iter_poly_mesh,
+ .finish = extract_edituv_points_finish,
+ .data_type = 0,
+ .use_threading = false,
+ .mesh_buffer_offset = offsetof(MeshBufferCache, ibo.edituv_points)};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Edit UV Facedots Indices
+ * \{ */
+
+static void *extract_edituv_fdots_init(const MeshRenderData *mr,
+ struct MeshBatchCache *UNUSED(cache),
+ void *UNUSED(ibo))
+{
+ MeshExtract_EditUvElem_Data *data = MEM_callocN(sizeof(*data), __func__);
+ GPU_indexbuf_init(&data->elb, GPU_PRIM_POINTS, mr->poly_len, mr->poly_len);
+
+ data->sync_selection = (mr->toolsettings->uv_flag & UV_SYNC_SELECTION) != 0;
+ return data;
+}
+
+BLI_INLINE void edituv_facedot_add(MeshExtract_EditUvElem_Data *data,
+ bool hidden,
+ bool selected,
+ int face_index)
+{
+ if (!hidden && (data->sync_selection || selected)) {
+ GPU_indexbuf_set_point_vert(&data->elb, face_index, face_index);
+ }
+ else {
+ GPU_indexbuf_set_point_restart(&data->elb, face_index);
+ }
+}
+
+static void extract_edituv_fdots_iter_poly_bm(const MeshRenderData *UNUSED(mr),
+ BMFace *f,
+ const int f_index,
+ void *data)
+{
+ edituv_facedot_add(data,
+ BM_elem_flag_test_bool(f, BM_ELEM_HIDDEN),
+ BM_elem_flag_test_bool(f, BM_ELEM_SELECT),
+ f_index);
+}
+
+static void extract_edituv_fdots_iter_poly_mesh(const MeshRenderData *mr,
+ const MPoly *mp,
+ const int mp_index,
+ void *data)
+{
+ if (mr->use_subsurf_fdots) {
+ /* Check #ME_VERT_FACEDOT. */
+ const MLoop *mloop = mr->mloop;
+ const int ml_index_end = mp->loopstart + mp->totloop;
+ for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
+ const MLoop *ml = &mloop[ml_index];
+
+ const bool real_fdot = (mr->extract_type == MR_EXTRACT_MAPPED && mr->p_origindex &&
+ mr->p_origindex[mp_index] != ORIGINDEX_NONE);
+ const bool subd_fdot = (!mr->use_subsurf_fdots ||
+ (mr->mvert[ml->v].flag & ME_VERT_FACEDOT) != 0);
+ edituv_facedot_add(data,
+ ((mp->flag & ME_HIDE) != 0) || !real_fdot || !subd_fdot,
+ (mp->flag & ME_FACE_SEL) != 0,
+ mp_index);
+ }
+ }
+ else {
+ const bool real_fdot = (mr->extract_type == MR_EXTRACT_MAPPED && mr->p_origindex &&
+ mr->p_origindex[mp_index] != ORIGINDEX_NONE);
+ edituv_facedot_add(
+ data, ((mp->flag & ME_HIDE) != 0) || !real_fdot, (mp->flag & ME_FACE_SEL) != 0, mp_index);
+ }
+}
+
+static void extract_edituv_fdots_finish(const MeshRenderData *UNUSED(mr),
+ struct MeshBatchCache *UNUSED(cache),
+ void *buf,
+ void *_data)
+{
+ GPUIndexBuf *ibo = buf;
+ MeshExtract_EditUvElem_Data *data = _data;
+ GPU_indexbuf_build_in_place(&data->elb, ibo);
+ MEM_freeN(data);
+}
+
+const MeshExtract extract_edituv_fdots = {
+ .init = extract_edituv_fdots_init,
+ .iter_poly_bm = extract_edituv_fdots_iter_poly_bm,
+ .iter_poly_mesh = extract_edituv_fdots_iter_poly_mesh,
+ .finish = extract_edituv_fdots_finish,
+ .data_type = 0,
+ .use_threading = false,
+ .mesh_buffer_offset = offsetof(MeshBufferCache, ibo.edituv_fdots)};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Position and Vertex Normal
+ * \{ */
+
+typedef struct PosNorLoop {
+ float pos[3];
+ GPUPackedNormal nor;
+} PosNorLoop;
+
+typedef struct MeshExtract_PosNor_Data {
+ PosNorLoop *vbo_data;
+ GPUNormal normals[];
+} MeshExtract_PosNor_Data;
+
+static void *extract_pos_nor_init(const MeshRenderData *mr,
+ struct MeshBatchCache *UNUSED(cache),
+ void *buf)
+{
+ GPUVertBuf *vbo = buf;
+ static GPUVertFormat format = {0};
+ if (format.attr_len == 0) {
+ /* WARNING Adjust #PosNorLoop struct accordingly. */
+ GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+ GPU_vertformat_attr_add(&format, "nor", GPU_COMP_I10, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
+ GPU_vertformat_alias_add(&format, "vnor");
+ }
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len);
+
+ /* Pack normals per vert, reduce amount of computation. */
+ size_t packed_nor_len = sizeof(GPUNormal) * mr->vert_len;
+ MeshExtract_PosNor_Data *data = MEM_mallocN(sizeof(*data) + packed_nor_len, __func__);
+ data->vbo_data = (PosNorLoop *)GPU_vertbuf_get_data(vbo);
+
+ /* Quicker than doing it for each loop. */
+ if (mr->extract_type == MR_EXTRACT_BMESH) {
+ BMIter iter;
+ BMVert *eve;
+ int v;
+ BM_ITER_MESH_INDEX (eve, &iter, mr->bm, BM_VERTS_OF_MESH, v) {
+ data->normals[v].low = GPU_normal_convert_i10_v3(bm_vert_no_get(mr, eve));
+ }
+ }
+ else {
+ const MVert *mv = mr->mvert;
+ for (int v = 0; v < mr->vert_len; v++, mv++) {
+ data->normals[v].low = GPU_normal_convert_i10_s3(mv->no);
+ }
+ }
+ return data;
+}
+
+static void extract_pos_nor_iter_poly_bm(const MeshRenderData *mr,
+ BMFace *f,
+ const int UNUSED(f_index),
+ void *_data)
+{
+ MeshExtract_PosNor_Data *data = _data;
+ BMLoop *l_iter, *l_first;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f);
+ do {
+ const int l_index = BM_elem_index_get(l_iter);
+ PosNorLoop *vert = &data->vbo_data[l_index];
+ copy_v3_v3(vert->pos, bm_vert_co_get(mr, l_iter->v));
+ vert->nor = data->normals[BM_elem_index_get(l_iter->v)].low;
+ vert->nor.w = BM_elem_flag_test(f, BM_ELEM_HIDDEN) ? -1 : 0;
+ } while ((l_iter = l_iter->next) != l_first);
+}
+
+static void extract_pos_nor_iter_poly_mesh(const MeshRenderData *mr,
+ const MPoly *mp,
+ const int UNUSED(mp_index),
+ void *_data)
+{
+ MeshExtract_PosNor_Data *data = _data;
+
+ const MLoop *mloop = mr->mloop;
+ const int ml_index_end = mp->loopstart + mp->totloop;
+ for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
+ const MLoop *ml = &mloop[ml_index];
+
+ PosNorLoop *vert = &data->vbo_data[ml_index];
+ const MVert *mv = &mr->mvert[ml->v];
+ copy_v3_v3(vert->pos, mv->co);
+ vert->nor = data->normals[ml->v].low;
+ /* Flag for paint mode overlay. */
+ if (mp->flag & ME_HIDE || mv->flag & ME_HIDE ||
+ ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->v_origindex) &&
+ (mr->v_origindex[ml->v] == ORIGINDEX_NONE))) {
+ vert->nor.w = -1;
+ }
+ else if (mv->flag & SELECT) {
+ vert->nor.w = 1;
+ }
+ else {
+ vert->nor.w = 0;
+ }
+ }
+}
+
+static void extract_pos_nor_iter_ledge_bm(const MeshRenderData *mr,
+ BMEdge *eed,
+ const int ledge_index,
+ void *_data)
+{
+ MeshExtract_PosNor_Data *data = _data;
+
+ int l_index = mr->loop_len + ledge_index * 2;
+ PosNorLoop *vert = &data->vbo_data[l_index];
+ copy_v3_v3(vert[0].pos, bm_vert_co_get(mr, eed->v1));
+ copy_v3_v3(vert[1].pos, bm_vert_co_get(mr, eed->v2));
+ vert[0].nor = data->normals[BM_elem_index_get(eed->v1)].low;
+ vert[1].nor = data->normals[BM_elem_index_get(eed->v2)].low;
+}
+
+static void extract_pos_nor_iter_ledge_mesh(const MeshRenderData *mr,
+ const MEdge *med,
+ const uint ledge_index,
+ void *_data)
+{
+ MeshExtract_PosNor_Data *data = _data;
+ const int ml_index = mr->loop_len + ledge_index * 2;
+ PosNorLoop *vert = &data->vbo_data[ml_index];
+ copy_v3_v3(vert[0].pos, mr->mvert[med->v1].co);
+ copy_v3_v3(vert[1].pos, mr->mvert[med->v2].co);
+ vert[0].nor = data->normals[med->v1].low;
+ vert[1].nor = data->normals[med->v2].low;
+}
+
+static void extract_pos_nor_iter_lvert_bm(const MeshRenderData *mr,
+ BMVert *eve,
+ const int lvert_index,
+ void *_data)
+{
+ MeshExtract_PosNor_Data *data = _data;
+ const int offset = mr->loop_len + (mr->edge_loose_len * 2);
+
+ const int l_index = offset + lvert_index;
+ PosNorLoop *vert = &data->vbo_data[l_index];
+ copy_v3_v3(vert->pos, bm_vert_co_get(mr, eve));
+ vert->nor = data->normals[BM_elem_index_get(eve)].low;
+}
+
+static void extract_pos_nor_iter_lvert_mesh(const MeshRenderData *mr,
+ const MVert *mv,
+ const int lvert_index,
+ void *_data)
+{
+ MeshExtract_PosNor_Data *data = _data;
+ const int offset = mr->loop_len + (mr->edge_loose_len * 2);
+
+ const int ml_index = offset + lvert_index;
+ const int v_index = mr->lverts[lvert_index];
+ PosNorLoop *vert = &data->vbo_data[ml_index];
+ copy_v3_v3(vert->pos, mv->co);
+ vert->nor = data->normals[v_index].low;
+}
+
+static void extract_pos_nor_finish(const MeshRenderData *UNUSED(mr),
+ struct MeshBatchCache *UNUSED(cache),
+ void *UNUSED(buf),
+ void *data)
+{
+ MEM_freeN(data);
+}
+
+const MeshExtract extract_pos_nor = {.init = extract_pos_nor_init,
+ .iter_poly_bm = extract_pos_nor_iter_poly_bm,
+ .iter_poly_mesh = extract_pos_nor_iter_poly_mesh,
+ .iter_ledge_bm = extract_pos_nor_iter_ledge_bm,
+ .iter_ledge_mesh = extract_pos_nor_iter_ledge_mesh,
+ .iter_lvert_bm = extract_pos_nor_iter_lvert_bm,
+ .iter_lvert_mesh = extract_pos_nor_iter_lvert_mesh,
+ .finish = extract_pos_nor_finish,
+ .data_type = 0,
+ .use_threading = true,
+ .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.pos_nor)};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Position and High Quality Vertex Normal
+ * \{ */
+
+typedef struct PosNorHQLoop {
+ float pos[3];
+ short nor[4];
+} PosNorHQLoop;
+
+typedef struct MeshExtract_PosNorHQ_Data {
+ PosNorHQLoop *vbo_data;
+ GPUNormal normals[];
+} MeshExtract_PosNorHQ_Data;
+
+static void *extract_pos_nor_hq_init(const MeshRenderData *mr,
+ struct MeshBatchCache *UNUSED(cache),
+ void *buf)
+{
+ GPUVertBuf *vbo = buf;
+ static GPUVertFormat format = {0};
+ if (format.attr_len == 0) {
+ /* WARNING Adjust #PosNorHQLoop struct accordingly. */
+ GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+ GPU_vertformat_attr_add(&format, "nor", GPU_COMP_I16, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
+ GPU_vertformat_alias_add(&format, "vnor");
+ }
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len);
+
+ /* Pack normals per vert, reduce amount of computation. */
+ size_t packed_nor_len = sizeof(GPUNormal) * mr->vert_len;
+ MeshExtract_PosNorHQ_Data *data = MEM_mallocN(sizeof(*data) + packed_nor_len, __func__);
+ data->vbo_data = (PosNorHQLoop *)GPU_vertbuf_get_data(vbo);
+
+ /* Quicker than doing it for each loop. */
+ if (mr->extract_type == MR_EXTRACT_BMESH) {
+ BMIter iter;
+ BMVert *eve;
+ int v;
+ BM_ITER_MESH_INDEX (eve, &iter, mr->bm, BM_VERTS_OF_MESH, v) {
+ normal_float_to_short_v3(data->normals[v].high, bm_vert_no_get(mr, eve));
+ }
+ }
+ else {
+ const MVert *mv = mr->mvert;
+ for (int v = 0; v < mr->vert_len; v++, mv++) {
+ copy_v3_v3_short(data->normals[v].high, mv->no);
+ }
+ }
+ return data;
+}
+
+static void extract_pos_nor_hq_iter_poly_bm(const MeshRenderData *mr,
+ BMFace *f,
+ const int UNUSED(f_index),
+ void *_data)
+{
+ MeshExtract_PosNorHQ_Data *data = _data;
+ BMLoop *l_iter, *l_first;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f);
+ do {
+ const int l_index = BM_elem_index_get(l_iter);
+ PosNorHQLoop *vert = &data->vbo_data[l_index];
+ copy_v3_v3(vert->pos, bm_vert_co_get(mr, l_iter->v));
+ copy_v3_v3_short(vert->nor, data->normals[BM_elem_index_get(l_iter->v)].high);
+
+ BMFace *efa = l_iter->f;
+ vert->nor[3] = BM_elem_flag_test(efa, BM_ELEM_HIDDEN) ? -1 : 0;
+ } while ((l_iter = l_iter->next) != l_first);
+}
+
+static void extract_pos_nor_hq_iter_poly_mesh(const MeshRenderData *mr,
+ const MPoly *mp,
+ const int UNUSED(mp_index),
+ void *_data)
+{
+ MeshExtract_PosNorHQ_Data *data = _data;
+ const MLoop *mloop = mr->mloop;
+ const int ml_index_end = mp->loopstart + mp->totloop;
+ for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
+ const MLoop *ml = &mloop[ml_index];
+
+ PosNorHQLoop *vert = &data->vbo_data[ml_index];
+ const MVert *mv = &mr->mvert[ml->v];
+ copy_v3_v3(vert->pos, mv->co);
+ copy_v3_v3_short(vert->nor, data->normals[ml->v].high);
+
+ /* Flag for paint mode overlay. */
+ if (mp->flag & ME_HIDE || mv->flag & ME_HIDE ||
+ ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->v_origindex) &&
+ (mr->v_origindex[ml->v] == ORIGINDEX_NONE))) {
+ vert->nor[3] = -1;
+ }
+ else if (mv->flag & SELECT) {
+ vert->nor[3] = 1;
+ }
+ else {
+ vert->nor[3] = 0;
+ }
+ }
+}
+
+static void extract_pos_nor_hq_iter_ledge_bm(const MeshRenderData *mr,
+ BMEdge *eed,
+ const int ledge_index,
+ void *_data)
+{
+ MeshExtract_PosNorHQ_Data *data = _data;
+ int l_index = mr->loop_len + ledge_index * 2;
+ PosNorHQLoop *vert = &data->vbo_data[l_index];
+ copy_v3_v3(vert[0].pos, bm_vert_co_get(mr, eed->v1));
+ copy_v3_v3(vert[1].pos, bm_vert_co_get(mr, eed->v2));
+ copy_v3_v3_short(vert[0].nor, data->normals[BM_elem_index_get(eed->v1)].high);
+ vert[0].nor[3] = 0;
+ copy_v3_v3_short(vert[1].nor, data->normals[BM_elem_index_get(eed->v2)].high);
+ vert[1].nor[3] = 0;
+}
+
+static void extract_pos_nor_hq_iter_ledge_mesh(const MeshRenderData *mr,
+ const MEdge *med,
+ const uint ledge_index,
+ void *_data)
+{
+ MeshExtract_PosNorHQ_Data *data = _data;
+ const int ml_index = mr->loop_len + ledge_index * 2;
+ PosNorHQLoop *vert = &data->vbo_data[ml_index];
+ copy_v3_v3(vert[0].pos, mr->mvert[med->v1].co);
+ copy_v3_v3(vert[1].pos, mr->mvert[med->v2].co);
+ copy_v3_v3_short(vert[0].nor, data->normals[med->v1].high);
+ vert[0].nor[3] = 0;
+ copy_v3_v3_short(vert[1].nor, data->normals[med->v2].high);
+ vert[1].nor[3] = 0;
+}
+
+static void extract_pos_nor_hq_iter_lvert_bm(const MeshRenderData *mr,
+ BMVert *eve,
+ const int lvert_index,
+ void *_data)
+{
+ MeshExtract_PosNorHQ_Data *data = _data;
+ const int offset = mr->loop_len + (mr->edge_loose_len * 2);
+
+ const int l_index = offset + lvert_index;
+ PosNorHQLoop *vert = &data->vbo_data[l_index];
+ copy_v3_v3(vert->pos, bm_vert_co_get(mr, eve));
+ copy_v3_v3_short(vert->nor, data->normals[BM_elem_index_get(eve)].high);
+ vert->nor[3] = 0;
+}
+
+static void extract_pos_nor_hq_iter_lvert_mesh(const MeshRenderData *mr,
+ const MVert *mv,
+ const int lvert_index,
+ void *_data)
+{
+ MeshExtract_PosNorHQ_Data *data = _data;
+ const int offset = mr->loop_len + (mr->edge_loose_len * 2);
+
+ const int ml_index = offset + lvert_index;
+ const int v_index = mr->lverts[lvert_index];
+ PosNorHQLoop *vert = &data->vbo_data[ml_index];
+ copy_v3_v3(vert->pos, mv->co);
+ copy_v3_v3_short(vert->nor, data->normals[v_index].high);
+ vert->nor[3] = 0;
+}
+
+static void extract_pos_nor_hq_finish(const MeshRenderData *UNUSED(mr),
+ struct MeshBatchCache *UNUSED(cache),
+ void *UNUSED(buf),
+ void *data)
+{
+ MEM_freeN(data);
+}
+
+const MeshExtract extract_pos_nor_hq = {
+ .init = extract_pos_nor_hq_init,
+ .iter_poly_bm = extract_pos_nor_hq_iter_poly_bm,
+ .iter_poly_mesh = extract_pos_nor_hq_iter_poly_mesh,
+ .iter_ledge_bm = extract_pos_nor_hq_iter_ledge_bm,
+ .iter_ledge_mesh = extract_pos_nor_hq_iter_ledge_mesh,
+ .iter_lvert_bm = extract_pos_nor_hq_iter_lvert_bm,
+ .iter_lvert_mesh = extract_pos_nor_hq_iter_lvert_mesh,
+ .finish = extract_pos_nor_hq_finish,
+ .data_type = 0,
+ .use_threading = true,
+ .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.pos_nor)};
+
+/** \} */
+/* ---------------------------------------------------------------------- */
+/** \name Extract HQ Loop Normal
+ * \{ */
+
+typedef struct gpuHQNor {
+ short x, y, z, w;
+} gpuHQNor;
+
+static void *extract_lnor_hq_init(const MeshRenderData *mr,
+ struct MeshBatchCache *UNUSED(cache),
+ void *buf)
+{
+ GPUVertBuf *vbo = buf;
+ static GPUVertFormat format = {0};
+ if (format.attr_len == 0) {
+ GPU_vertformat_attr_add(&format, "nor", GPU_COMP_I16, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
+ GPU_vertformat_alias_add(&format, "lnor");
+ }
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, mr->loop_len);
+
+ return GPU_vertbuf_get_data(vbo);
+}
+
+static void extract_lnor_hq_iter_poly_bm(const MeshRenderData *mr,
+ BMFace *f,
+ const int UNUSED(f_index),
+ void *data)
+{
+ BMLoop *l_iter, *l_first;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f);
+ do {
+ const int l_index = BM_elem_index_get(l_iter);
+ if (mr->loop_normals) {
+ normal_float_to_short_v3(&((gpuHQNor *)data)[l_index].x, mr->loop_normals[l_index]);
+ }
+ else {
+ if (BM_elem_flag_test(f, BM_ELEM_SMOOTH)) {
+ normal_float_to_short_v3(&((gpuHQNor *)data)[l_index].x, bm_vert_no_get(mr, l_iter->v));
+ }
+ else {
+ normal_float_to_short_v3(&((gpuHQNor *)data)[l_index].x, bm_face_no_get(mr, f));
+ }
+ }
+ } while ((l_iter = l_iter->next) != l_first);
+}
+
+static void extract_lnor_hq_iter_poly_mesh(const MeshRenderData *mr,
+ const MPoly *mp,
+ const int mp_index,
+ void *data)
+{
+ const MLoop *mloop = mr->mloop;
+ const int ml_index_end = mp->loopstart + mp->totloop;
+ for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
+ const MLoop *ml = &mloop[ml_index];
+ gpuHQNor *lnor_data = &((gpuHQNor *)data)[ml_index];
+ if (mr->loop_normals) {
+ normal_float_to_short_v3(&lnor_data->x, mr->loop_normals[ml_index]);
+ }
+ else if (mp->flag & ME_SMOOTH) {
+ copy_v3_v3_short(&lnor_data->x, mr->mvert[ml->v].no);
+ }
+ else {
+ normal_float_to_short_v3(&lnor_data->x, mr->poly_normals[mp_index]);
+ }
+
+ /* Flag for paint mode overlay.
+ * Only use #MR_EXTRACT_MAPPED in edit mode where it is used to display the edge-normals.
+ * In paint mode it will use the un-mapped data to draw the wire-frame. */
+ if (mp->flag & ME_HIDE || (mr->edit_bmesh && mr->extract_type == MR_EXTRACT_MAPPED &&
+ (mr->v_origindex) && mr->v_origindex[ml->v] == ORIGINDEX_NONE)) {
+ lnor_data->w = -1;
+ }
+ else if (mp->flag & ME_FACE_SEL) {
+ lnor_data->w = 1;
+ }
+ else {
+ lnor_data->w = 0;
+ }
+ }
+}
+
+const MeshExtract extract_lnor_hq = {.init = extract_lnor_hq_init,
+ .iter_poly_bm = extract_lnor_hq_iter_poly_bm,
+ .iter_poly_mesh = extract_lnor_hq_iter_poly_mesh,
+ .data_type = MR_DATA_LOOP_NOR,
+ .use_threading = true,
+ .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.lnor)};
+
+/** \} */
+/* ---------------------------------------------------------------------- */
+/** \name Extract Loop Normal
+ * \{ */
+
+static void *extract_lnor_init(const MeshRenderData *mr,
+ struct MeshBatchCache *UNUSED(cache),
+ void *buf)
+{
+ GPUVertBuf *vbo = buf;
+ static GPUVertFormat format = {0};
+ if (format.attr_len == 0) {
+ GPU_vertformat_attr_add(&format, "nor", GPU_COMP_I10, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
+ GPU_vertformat_alias_add(&format, "lnor");
+ }
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, mr->loop_len);
+
+ return GPU_vertbuf_get_data(vbo);
+}
+
+static void extract_lnor_iter_poly_bm(const MeshRenderData *mr,
+ BMFace *f,
+ const int UNUSED(f_index),
+ void *data)
+{
+ BMLoop *l_iter, *l_first;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f);
+ do {
+ const int l_index = BM_elem_index_get(l_iter);
+ if (mr->loop_normals) {
+ ((GPUPackedNormal *)data)[l_index] = GPU_normal_convert_i10_v3(mr->loop_normals[l_index]);
+ }
+ else {
+ if (BM_elem_flag_test(f, BM_ELEM_SMOOTH)) {
+ ((GPUPackedNormal *)data)[l_index] = GPU_normal_convert_i10_v3(
+ bm_vert_no_get(mr, l_iter->v));
+ }
+ else {
+ ((GPUPackedNormal *)data)[l_index] = GPU_normal_convert_i10_v3(bm_face_no_get(mr, f));
+ }
+ }
+ ((GPUPackedNormal *)data)[l_index].w = BM_elem_flag_test(f, BM_ELEM_HIDDEN) ? -1 : 0;
+ } while ((l_iter = l_iter->next) != l_first);
+}
+
+static void extract_lnor_iter_poly_mesh(const MeshRenderData *mr,
+ const MPoly *mp,
+ const int mp_index,
+ void *data)
+{
+ const MLoop *mloop = mr->mloop;
+ const int ml_index_end = mp->loopstart + mp->totloop;
+ for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
+ const MLoop *ml = &mloop[ml_index];
+ GPUPackedNormal *lnor_data = &((GPUPackedNormal *)data)[ml_index];
+ if (mr->loop_normals) {
+ *lnor_data = GPU_normal_convert_i10_v3(mr->loop_normals[ml_index]);
+ }
+ else if (mp->flag & ME_SMOOTH) {
+ *lnor_data = GPU_normal_convert_i10_s3(mr->mvert[ml->v].no);
+ }
+ else {
+ *lnor_data = GPU_normal_convert_i10_v3(mr->poly_normals[mp_index]);
+ }
+
+ /* Flag for paint mode overlay.
+ * Only use MR_EXTRACT_MAPPED in edit mode where it is used to display the edge-normals.
+ * In paint mode it will use the un-mapped data to draw the wire-frame. */
+ if (mp->flag & ME_HIDE || (mr->edit_bmesh && mr->extract_type == MR_EXTRACT_MAPPED &&
+ (mr->v_origindex) && mr->v_origindex[ml->v] == ORIGINDEX_NONE)) {
+ lnor_data->w = -1;
+ }
+ else if (mp->flag & ME_FACE_SEL) {
+ lnor_data->w = 1;
+ }
+ else {
+ lnor_data->w = 0;
+ }
+ }
+}
+
+const MeshExtract extract_lnor = {.init = extract_lnor_init,
+ .iter_poly_bm = extract_lnor_iter_poly_bm,
+ .iter_poly_mesh = extract_lnor_iter_poly_mesh,
+ .data_type = MR_DATA_LOOP_NOR,
+ .use_threading = true,
+ .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.lnor)};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract UV layers
+ * \{ */
+
+static void *extract_uv_init(const MeshRenderData *mr, struct MeshBatchCache *cache, void *buf)
+{
+ GPUVertBuf *vbo = buf;
+ GPUVertFormat format = {0};
+ GPU_vertformat_deinterleave(&format);
+
+ CustomData *cd_ldata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->ldata : &mr->me->ldata;
+ uint32_t uv_layers = cache->cd_used.uv;
+ /* HACK to fix T68857 */
+ if (mr->extract_type == MR_EXTRACT_BMESH && cache->cd_used.edit_uv == 1) {
+ int layer = CustomData_get_active_layer(cd_ldata, CD_MLOOPUV);
+ if (layer != -1) {
+ uv_layers |= (1 << layer);
+ }
+ }
+
+ for (int i = 0; i < MAX_MTFACE; i++) {
+ if (uv_layers & (1 << i)) {
+ char attr_name[32], attr_safe_name[GPU_MAX_SAFE_ATTR_NAME];
+ const char *layer_name = CustomData_get_layer_name(cd_ldata, CD_MLOOPUV, i);
+
+ GPU_vertformat_safe_attr_name(layer_name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME);
+ /* UV layer name. */
+ BLI_snprintf(attr_name, sizeof(attr_name), "u%s", attr_safe_name);
+ GPU_vertformat_attr_add(&format, attr_name, GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ /* Auto layer name. */
+ BLI_snprintf(attr_name, sizeof(attr_name), "a%s", attr_safe_name);
+ GPU_vertformat_alias_add(&format, attr_name);
+ /* Active render layer name. */
+ if (i == CustomData_get_render_layer(cd_ldata, CD_MLOOPUV)) {
+ GPU_vertformat_alias_add(&format, "u");
+ }
+ /* Active display layer name. */
+ if (i == CustomData_get_active_layer(cd_ldata, CD_MLOOPUV)) {
+ GPU_vertformat_alias_add(&format, "au");
+ /* Alias to `pos` for edit uvs. */
+ GPU_vertformat_alias_add(&format, "pos");
+ }
+ /* Stencil mask uv layer name. */
+ if (i == CustomData_get_stencil_layer(cd_ldata, CD_MLOOPUV)) {
+ GPU_vertformat_alias_add(&format, "mu");
+ }
+ }
+ }
+
+ int v_len = mr->loop_len;
+ if (format.attr_len == 0) {
+ GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
+ /* VBO will not be used, only allocate minimum of memory. */
+ v_len = 1;
+ }
+
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, v_len);
+
+ float(*uv_data)[2] = (float(*)[2])GPU_vertbuf_get_data(vbo);
+ for (int i = 0; i < MAX_MTFACE; i++) {
+ if (uv_layers & (1 << i)) {
+ if (mr->extract_type == MR_EXTRACT_BMESH) {
+ int cd_ofs = CustomData_get_n_offset(cd_ldata, CD_MLOOPUV, i);
+ BMIter f_iter;
+ BMFace *efa;
+ BM_ITER_MESH (efa, &f_iter, mr->bm, BM_FACES_OF_MESH) {
+ BMLoop *l_iter, *l_first;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(efa);
+ do {
+ MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l_iter, cd_ofs);
+ memcpy(uv_data, luv->uv, sizeof(*uv_data));
+ uv_data++;
+ } while ((l_iter = l_iter->next) != l_first);
+ }
+ }
+ else {
+ MLoopUV *layer_data = CustomData_get_layer_n(cd_ldata, CD_MLOOPUV, i);
+ for (int ml_index = 0; ml_index < mr->loop_len; ml_index++, uv_data++, layer_data++) {
+ memcpy(uv_data, layer_data->uv, sizeof(*uv_data));
+ }
+ }
+ }
+ }
+
+ return NULL;
+}
+
+const MeshExtract extract_uv = {.init = extract_uv_init,
+ .data_type = 0,
+ .use_threading = false,
+ .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.uv)};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Tangent layers
+ * \{ */
+
+static void extract_tan_ex_init(const MeshRenderData *mr,
+ struct MeshBatchCache *cache,
+ GPUVertBuf *vbo,
+ const bool do_hq)
+{
+ GPUVertCompType comp_type = do_hq ? GPU_COMP_I16 : GPU_COMP_I10;
+ GPUVertFetchMode fetch_mode = GPU_FETCH_INT_TO_FLOAT_UNIT;
+
+ GPUVertFormat format = {0};
+ GPU_vertformat_deinterleave(&format);
+
+ CustomData *cd_ldata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->ldata : &mr->me->ldata;
+ CustomData *cd_vdata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->vdata : &mr->me->vdata;
+ uint32_t tan_layers = cache->cd_used.tan;
+ float(*orco)[3] = CustomData_get_layer(cd_vdata, CD_ORCO);
+ bool orco_allocated = false;
+ const bool use_orco_tan = cache->cd_used.tan_orco != 0;
+
+ int tan_len = 0;
+ char tangent_names[MAX_MTFACE][MAX_CUSTOMDATA_LAYER_NAME];
+
+ for (int i = 0; i < MAX_MTFACE; i++) {
+ if (tan_layers & (1 << i)) {
+ char attr_name[32], attr_safe_name[GPU_MAX_SAFE_ATTR_NAME];
+ const char *layer_name = CustomData_get_layer_name(cd_ldata, CD_MLOOPUV, i);
+ GPU_vertformat_safe_attr_name(layer_name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME);
+ /* Tangent layer name. */
+ BLI_snprintf(attr_name, sizeof(attr_name), "t%s", attr_safe_name);
+ GPU_vertformat_attr_add(&format, attr_name, comp_type, 4, fetch_mode);
+ /* Active render layer name. */
+ if (i == CustomData_get_render_layer(cd_ldata, CD_MLOOPUV)) {
+ GPU_vertformat_alias_add(&format, "t");
+ }
+ /* Active display layer name. */
+ if (i == CustomData_get_active_layer(cd_ldata, CD_MLOOPUV)) {
+ GPU_vertformat_alias_add(&format, "at");
+ }
+
+ BLI_strncpy(tangent_names[tan_len++], layer_name, MAX_CUSTOMDATA_LAYER_NAME);
+ }
+ }
+ if (use_orco_tan && orco == NULL) {
+ /* If `orco` is not available compute it ourselves */
+ orco_allocated = true;
+ orco = MEM_mallocN(sizeof(*orco) * mr->vert_len, __func__);
+
+ if (mr->extract_type == MR_EXTRACT_BMESH) {
+ BMesh *bm = mr->bm;
+ for (int v = 0; v < mr->vert_len; v++) {
+ const BMVert *eve = BM_vert_at_index(bm, v);
+ /* Exceptional case where #bm_vert_co_get can be avoided, as we want the original coords.
+ * not the distorted ones. */
+ copy_v3_v3(orco[v], eve->co);
+ }
+ }
+ else {
+ const MVert *mv = mr->mvert;
+ for (int v = 0; v < mr->vert_len; v++, mv++) {
+ copy_v3_v3(orco[v], mv->co);
+ }
+ }
+ BKE_mesh_orco_verts_transform(mr->me, orco, mr->vert_len, 0);
+ }
+
+ /* Start Fresh */
+ CustomData loop_data;
+ CustomData_reset(&loop_data);
+ if (tan_len != 0 || use_orco_tan) {
+ short tangent_mask = 0;
+ bool calc_active_tangent = false;
+ if (mr->extract_type == MR_EXTRACT_BMESH) {
+ BKE_editmesh_loop_tangent_calc(mr->edit_bmesh,
+ calc_active_tangent,
+ tangent_names,
+ tan_len,
+ mr->poly_normals,
+ mr->loop_normals,
+ orco,
+ &loop_data,
+ mr->loop_len,
+ &tangent_mask);
+ }
+ else {
+ BKE_mesh_calc_loop_tangent_ex(mr->mvert,
+ mr->mpoly,
+ mr->poly_len,
+ mr->mloop,
+ mr->mlooptri,
+ mr->tri_len,
+ cd_ldata,
+ calc_active_tangent,
+ tangent_names,
+ tan_len,
+ mr->poly_normals,
+ mr->loop_normals,
+ orco,
+ &loop_data,
+ mr->loop_len,
+ &tangent_mask);
+ }
+ }
+
+ if (use_orco_tan) {
+ char attr_name[32], attr_safe_name[GPU_MAX_SAFE_ATTR_NAME];
+ const char *layer_name = CustomData_get_layer_name(&loop_data, CD_TANGENT, 0);
+ GPU_vertformat_safe_attr_name(layer_name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME);
+ BLI_snprintf(attr_name, sizeof(*attr_name), "t%s", attr_safe_name);
+ GPU_vertformat_attr_add(&format, attr_name, comp_type, 4, fetch_mode);
+ GPU_vertformat_alias_add(&format, "t");
+ GPU_vertformat_alias_add(&format, "at");
+ }
+
+ if (orco_allocated) {
+ MEM_SAFE_FREE(orco);
+ }
+
+ int v_len = mr->loop_len;
+ if (format.attr_len == 0) {
+ GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
+ /* VBO will not be used, only allocate minimum of memory. */
+ v_len = 1;
+ }
+
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, v_len);
+
+ if (do_hq) {
+ short(*tan_data)[4] = (short(*)[4])GPU_vertbuf_get_data(vbo);
+ for (int i = 0; i < tan_len; i++) {
+ const char *name = tangent_names[i];
+ float(*layer_data)[4] = (float(*)[4])CustomData_get_layer_named(
+ &loop_data, CD_TANGENT, name);
+ for (int ml_index = 0; ml_index < mr->loop_len; ml_index++) {
+ normal_float_to_short_v3(*tan_data, layer_data[ml_index]);
+ (*tan_data)[3] = (layer_data[ml_index][3] > 0.0f) ? SHRT_MAX : SHRT_MIN;
+ tan_data++;
+ }
+ }
+ if (use_orco_tan) {
+ float(*layer_data)[4] = (float(*)[4])CustomData_get_layer_n(&loop_data, CD_TANGENT, 0);
+ for (int ml_index = 0; ml_index < mr->loop_len; ml_index++) {
+ normal_float_to_short_v3(*tan_data, layer_data[ml_index]);
+ (*tan_data)[3] = (layer_data[ml_index][3] > 0.0f) ? SHRT_MAX : SHRT_MIN;
+ tan_data++;
+ }
+ }
+ }
+ else {
+ GPUPackedNormal *tan_data = (GPUPackedNormal *)GPU_vertbuf_get_data(vbo);
+ for (int i = 0; i < tan_len; i++) {
+ const char *name = tangent_names[i];
+ float(*layer_data)[4] = (float(*)[4])CustomData_get_layer_named(
+ &loop_data, CD_TANGENT, name);
+ for (int ml_index = 0; ml_index < mr->loop_len; ml_index++) {
+ *tan_data = GPU_normal_convert_i10_v3(layer_data[ml_index]);
+ tan_data->w = (layer_data[ml_index][3] > 0.0f) ? 1 : -2;
+ tan_data++;
+ }
+ }
+ if (use_orco_tan) {
+ float(*layer_data)[4] = (float(*)[4])CustomData_get_layer_n(&loop_data, CD_TANGENT, 0);
+ for (int ml_index = 0; ml_index < mr->loop_len; ml_index++) {
+ *tan_data = GPU_normal_convert_i10_v3(layer_data[ml_index]);
+ tan_data->w = (layer_data[ml_index][3] > 0.0f) ? 1 : -2;
+ tan_data++;
+ }
+ }
+ }
+
+ CustomData_free(&loop_data, mr->loop_len);
+}
+
+static void *extract_tan_init(const MeshRenderData *mr, struct MeshBatchCache *cache, void *buf)
+{
+ extract_tan_ex_init(mr, cache, buf, false);
+ return NULL;
+}
+
+const MeshExtract extract_tan = {.init = extract_tan_init,
+ .data_type = MR_DATA_POLY_NOR | MR_DATA_TAN_LOOP_NOR |
+ MR_DATA_LOOPTRI,
+ .use_threading = false,
+ .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.tan)};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract HQ Tangent layers
+ * \{ */
+
+static void *extract_tan_hq_init(const MeshRenderData *mr, struct MeshBatchCache *cache, void *buf)
+{
+ extract_tan_ex_init(mr, cache, buf, true);
+ return NULL;
+}
+
+const MeshExtract extract_tan_hq = {
+ .init = extract_tan_hq_init,
+ .data_type = MR_DATA_POLY_NOR | MR_DATA_TAN_LOOP_NOR | MR_DATA_LOOPTRI,
+ .use_threading = false,
+};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Sculpt Data
+ * \{ */
+
+static void *extract_sculpt_data_init(const MeshRenderData *mr,
+ struct MeshBatchCache *UNUSED(cache),
+ void *buf)
+{
+ GPUVertBuf *vbo = buf;
+ GPUVertFormat format = {0};
+
+ CustomData *cd_ldata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->ldata : &mr->me->ldata;
+ CustomData *cd_vdata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->vdata : &mr->me->vdata;
+ CustomData *cd_pdata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->pdata : &mr->me->pdata;
+
+ float *cd_mask = CustomData_get_layer(cd_vdata, CD_PAINT_MASK);
+ int *cd_face_set = CustomData_get_layer(cd_pdata, CD_SCULPT_FACE_SETS);
+
+ if (format.attr_len == 0) {
+ GPU_vertformat_attr_add(&format, "fset", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
+ GPU_vertformat_attr_add(&format, "msk", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
+ }
+
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, mr->loop_len);
+
+ typedef struct gpuSculptData {
+ uint8_t face_set_color[4];
+ float mask;
+ } gpuSculptData;
+
+ gpuSculptData *vbo_data = (gpuSculptData *)GPU_vertbuf_get_data(vbo);
+ MLoop *loops = CustomData_get_layer(cd_ldata, CD_MLOOP);
+
+ if (mr->extract_type == MR_EXTRACT_BMESH) {
+ int cd_mask_ofs = CustomData_get_offset(cd_vdata, CD_PAINT_MASK);
+ int cd_face_set_ofs = CustomData_get_offset(cd_pdata, CD_SCULPT_FACE_SETS);
+ BMIter f_iter;
+ BMFace *efa;
+ BM_ITER_MESH (efa, &f_iter, mr->bm, BM_FACES_OF_MESH) {
+ BMLoop *l_iter, *l_first;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(efa);
+ do {
+ float v_mask = 0.0f;
+ if (cd_mask) {
+ v_mask = BM_ELEM_CD_GET_FLOAT(l_iter->v, cd_mask_ofs);
+ }
+ vbo_data->mask = v_mask;
+ uchar face_set_color[4] = {UCHAR_MAX, UCHAR_MAX, UCHAR_MAX, UCHAR_MAX};
+ if (cd_face_set) {
+ const int face_set_id = BM_ELEM_CD_GET_INT(l_iter->f, cd_face_set_ofs);
+ if (face_set_id != mr->me->face_sets_color_default) {
+ BKE_paint_face_set_overlay_color_get(
+ face_set_id, mr->me->face_sets_color_seed, face_set_color);
+ }
+ }
+ copy_v3_v3_uchar(vbo_data->face_set_color, face_set_color);
+ vbo_data++;
+ } while ((l_iter = l_iter->next) != l_first);
+ }
+ }
+ else {
+ int mp_loop = 0;
+ for (int mp_index = 0; mp_index < mr->poly_len; mp_index++) {
+ const MPoly *p = &mr->mpoly[mp_index];
+ for (int l = 0; l < p->totloop; l++) {
+ float v_mask = 0.0f;
+ if (cd_mask) {
+ v_mask = cd_mask[loops[mp_loop].v];
+ }
+ vbo_data->mask = v_mask;
+
+ uchar face_set_color[4] = {UCHAR_MAX, UCHAR_MAX, UCHAR_MAX, UCHAR_MAX};
+ if (cd_face_set) {
+ const int face_set_id = cd_face_set[mp_index];
+ /* Skip for the default color Face Set to render it white. */
+ if (face_set_id != mr->me->face_sets_color_default) {
+ BKE_paint_face_set_overlay_color_get(
+ face_set_id, mr->me->face_sets_color_seed, face_set_color);
+ }
+ }
+ copy_v3_v3_uchar(vbo_data->face_set_color, face_set_color);
+ mp_loop++;
+ vbo_data++;
+ }
+ }
+ }
+
+ return NULL;
+}
+
+const MeshExtract extract_sculpt_data = {
+ .init = extract_sculpt_data_init,
+ .data_type = 0,
+ /* TODO: enable threading. */
+ .use_threading = false,
+ .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.sculpt_data)};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract VCol
+ * \{ */
+
+static void *extract_vcol_init(const MeshRenderData *mr, struct MeshBatchCache *cache, void *buf)
+{
+ GPUVertBuf *vbo = buf;
+ GPUVertFormat format = {0};
+ GPU_vertformat_deinterleave(&format);
+
+ CustomData *cd_ldata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->ldata : &mr->me->ldata;
+ CustomData *cd_vdata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->vdata : &mr->me->vdata;
+ uint32_t vcol_layers = cache->cd_used.vcol;
+ uint32_t svcol_layers = cache->cd_used.sculpt_vcol;
+
+ for (int i = 0; i < MAX_MCOL; i++) {
+ if (vcol_layers & (1 << i)) {
+ char attr_name[32], attr_safe_name[GPU_MAX_SAFE_ATTR_NAME];
+ const char *layer_name = CustomData_get_layer_name(cd_ldata, CD_MLOOPCOL, i);
+ GPU_vertformat_safe_attr_name(layer_name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME);
+
+ BLI_snprintf(attr_name, sizeof(attr_name), "c%s", attr_safe_name);
+ GPU_vertformat_attr_add(&format, attr_name, GPU_COMP_U16, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
+
+ if (i == CustomData_get_render_layer(cd_ldata, CD_MLOOPCOL)) {
+ GPU_vertformat_alias_add(&format, "c");
+ }
+ if (i == CustomData_get_active_layer(cd_ldata, CD_MLOOPCOL)) {
+ GPU_vertformat_alias_add(&format, "ac");
+ }
+
+ /* Gather number of auto layers. */
+ /* We only do `vcols` that are not overridden by `uvs` and sculpt vertex colors. */
+ if (CustomData_get_named_layer_index(cd_ldata, CD_MLOOPUV, layer_name) == -1 &&
+ CustomData_get_named_layer_index(cd_vdata, CD_PROP_COLOR, layer_name) == -1) {
+ BLI_snprintf(attr_name, sizeof(attr_name), "a%s", attr_safe_name);
+ GPU_vertformat_alias_add(&format, attr_name);
+ }
+ }
+ }
+
+ /* Sculpt Vertex Colors */
+ if (U.experimental.use_sculpt_vertex_colors) {
+ for (int i = 0; i < 8; i++) {
+ if (svcol_layers & (1 << i)) {
+ char attr_name[32], attr_safe_name[GPU_MAX_SAFE_ATTR_NAME];
+ const char *layer_name = CustomData_get_layer_name(cd_vdata, CD_PROP_COLOR, i);
+ GPU_vertformat_safe_attr_name(layer_name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME);
+
+ BLI_snprintf(attr_name, sizeof(attr_name), "c%s", attr_safe_name);
+ GPU_vertformat_attr_add(&format, attr_name, GPU_COMP_U16, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
+
+ if (i == CustomData_get_render_layer(cd_vdata, CD_PROP_COLOR)) {
+ GPU_vertformat_alias_add(&format, "c");
+ }
+ if (i == CustomData_get_active_layer(cd_vdata, CD_PROP_COLOR)) {
+ GPU_vertformat_alias_add(&format, "ac");
+ }
+ /* Gather number of auto layers. */
+ /* We only do `vcols` that are not overridden by `uvs`. */
+ if (CustomData_get_named_layer_index(cd_ldata, CD_MLOOPUV, layer_name) == -1) {
+ BLI_snprintf(attr_name, sizeof(attr_name), "a%s", attr_safe_name);
+ GPU_vertformat_alias_add(&format, attr_name);
+ }
+ }
+ }
+ }
+
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, mr->loop_len);
+
+ typedef struct gpuMeshVcol {
+ ushort r, g, b, a;
+ } gpuMeshVcol;
+
+ gpuMeshVcol *vcol_data = (gpuMeshVcol *)GPU_vertbuf_get_data(vbo);
+ MLoop *loops = CustomData_get_layer(cd_ldata, CD_MLOOP);
+
+ for (int i = 0; i < MAX_MCOL; i++) {
+ if (vcol_layers & (1 << i)) {
+ if (mr->extract_type == MR_EXTRACT_BMESH) {
+ int cd_ofs = CustomData_get_n_offset(cd_ldata, CD_MLOOPCOL, i);
+ BMIter f_iter;
+ BMFace *efa;
+ BM_ITER_MESH (efa, &f_iter, mr->bm, BM_FACES_OF_MESH) {
+ BMLoop *l_iter, *l_first;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(efa);
+ do {
+ const MLoopCol *mloopcol = BM_ELEM_CD_GET_VOID_P(l_iter, cd_ofs);
+ vcol_data->r = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mloopcol->r]);
+ vcol_data->g = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mloopcol->g]);
+ vcol_data->b = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mloopcol->b]);
+ vcol_data->a = unit_float_to_ushort_clamp(mloopcol->a * (1.0f / 255.0f));
+ vcol_data++;
+ } while ((l_iter = l_iter->next) != l_first);
+ }
+ }
+ else {
+ const MLoopCol *mloopcol = (MLoopCol *)CustomData_get_layer_n(cd_ldata, CD_MLOOPCOL, i);
+ for (int ml_index = 0; ml_index < mr->loop_len; ml_index++, mloopcol++, vcol_data++) {
+ vcol_data->r = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mloopcol->r]);
+ vcol_data->g = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mloopcol->g]);
+ vcol_data->b = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mloopcol->b]);
+ vcol_data->a = unit_float_to_ushort_clamp(mloopcol->a * (1.0f / 255.0f));
+ }
+ }
+ }
+
+ if (svcol_layers & (1 << i) && U.experimental.use_sculpt_vertex_colors) {
+ if (mr->extract_type == MR_EXTRACT_BMESH) {
+ int cd_ofs = CustomData_get_n_offset(cd_vdata, CD_PROP_COLOR, i);
+ BMIter f_iter;
+ BMFace *efa;
+ BM_ITER_MESH (efa, &f_iter, mr->bm, BM_FACES_OF_MESH) {
+ BMLoop *l_iter, *l_first;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(efa);
+ do {
+ const MPropCol *prop_col = BM_ELEM_CD_GET_VOID_P(l_iter->v, cd_ofs);
+ vcol_data->r = unit_float_to_ushort_clamp(prop_col->color[0]);
+ vcol_data->g = unit_float_to_ushort_clamp(prop_col->color[1]);
+ vcol_data->b = unit_float_to_ushort_clamp(prop_col->color[2]);
+ vcol_data->a = unit_float_to_ushort_clamp(prop_col->color[3]);
+ vcol_data++;
+ } while ((l_iter = l_iter->next) != l_first);
+ }
+ }
+ else {
+ MPropCol *vcol = CustomData_get_layer_n(cd_vdata, CD_PROP_COLOR, i);
+ for (int ml_index = 0; ml_index < mr->loop_len; ml_index++, vcol_data++) {
+ vcol_data->r = unit_float_to_ushort_clamp(vcol[loops[ml_index].v].color[0]);
+ vcol_data->g = unit_float_to_ushort_clamp(vcol[loops[ml_index].v].color[1]);
+ vcol_data->b = unit_float_to_ushort_clamp(vcol[loops[ml_index].v].color[2]);
+ vcol_data->a = unit_float_to_ushort_clamp(vcol[loops[ml_index].v].color[3]);
+ }
+ }
+ }
+ }
+ return NULL;
+}
+
+const MeshExtract extract_vcol = {.init = extract_vcol_init,
+ .data_type = 0,
+ .use_threading = false,
+ .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.vcol)};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Orco
+ * \{ */
+
+typedef struct MeshExtract_Orco_Data {
+ float (*vbo_data)[4];
+ float (*orco)[3];
+} MeshExtract_Orco_Data;
+
+static void *extract_orco_init(const MeshRenderData *mr,
+ struct MeshBatchCache *UNUSED(cache),
+ void *buf)
+{
+ GPUVertBuf *vbo = buf;
+ static GPUVertFormat format = {0};
+ if (format.attr_len == 0) {
+ /* FIXME(fclem): We use the last component as a way to differentiate from generic vertex
+ * attributes. This is a substantial waste of video-ram and should be done another way.
+ * Unfortunately, at the time of writing, I did not found any other "non disruptive"
+ * alternative. */
+ GPU_vertformat_attr_add(&format, "orco", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
+ }
+
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, mr->loop_len);
+
+ CustomData *cd_vdata = &mr->me->vdata;
+
+ MeshExtract_Orco_Data *data = MEM_mallocN(sizeof(*data), __func__);
+ data->vbo_data = (float(*)[4])GPU_vertbuf_get_data(vbo);
+ data->orco = CustomData_get_layer(cd_vdata, CD_ORCO);
+ /* Make sure `orco` layer was requested only if needed! */
+ BLI_assert(data->orco);
+ return data;
+}
+
+static void extract_orco_iter_poly_bm(const MeshRenderData *UNUSED(mr),
+ BMFace *f,
+ const int UNUSED(f_index),
+ void *data)
+{
+ MeshExtract_Orco_Data *orco_data = (MeshExtract_Orco_Data *)data;
+ BMLoop *l_iter, *l_first;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f);
+ do {
+ const int l_index = BM_elem_index_get(l_iter);
+ float *loop_orco = orco_data->vbo_data[l_index];
+ copy_v3_v3(loop_orco, orco_data->orco[BM_elem_index_get(l_iter->v)]);
+ loop_orco[3] = 0.0; /* Tag as not a generic attribute. */
+ } while ((l_iter = l_iter->next) != l_first);
+}
+
+static void extract_orco_iter_poly_mesh(const MeshRenderData *mr,
+ const MPoly *mp,
+ const int UNUSED(mp_index),
+ void *data)
+{
+ const MLoop *mloop = mr->mloop;
+ const int ml_index_end = mp->loopstart + mp->totloop;
+ for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
+ const MLoop *ml = &mloop[ml_index];
+ MeshExtract_Orco_Data *orco_data = (MeshExtract_Orco_Data *)data;
+ float *loop_orco = orco_data->vbo_data[ml_index];
+ copy_v3_v3(loop_orco, orco_data->orco[ml->v]);
+ loop_orco[3] = 0.0; /* Tag as not a generic attribute. */
+ }
+}
+
+static void extract_orco_finish(const MeshRenderData *UNUSED(mr),
+ struct MeshBatchCache *UNUSED(cache),
+ void *UNUSED(buf),
+ void *data)
+{
+ MEM_freeN(data);
+}
+
+const MeshExtract extract_orco = {.init = extract_orco_init,
+ .iter_poly_bm = extract_orco_iter_poly_bm,
+ .iter_poly_mesh = extract_orco_iter_poly_mesh,
+ .finish = extract_orco_finish,
+ .data_type = 0,
+ .use_threading = true,
+ .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.orco)};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Edge Factor
+ * Defines how much an edge is visible.
+ * \{ */
+
+typedef struct MeshExtract_EdgeFac_Data {
+ uchar *vbo_data;
+ bool use_edge_render;
+ /* Number of loop per edge. */
+ uchar edge_loop_count[0];
+} MeshExtract_EdgeFac_Data;
+
+static float loop_edge_factor_get(const float f_no[3],
+ const float v_co[3],
+ const float v_no[3],
+ const float v_next_co[3])
+{
+ float enor[3], evec[3];
+ sub_v3_v3v3(evec, v_next_co, v_co);
+ cross_v3_v3v3(enor, v_no, evec);
+ normalize_v3(enor);
+ float d = fabsf(dot_v3v3(enor, f_no));
+ /* Re-scale to the slider range. */
+ d *= (1.0f / 0.065f);
+ CLAMP(d, 0.0f, 1.0f);
+ return d;
+}
+
+static void *extract_edge_fac_init(const MeshRenderData *mr,
+ struct MeshBatchCache *UNUSED(cache),
+ void *buf)
+{
+ GPUVertBuf *vbo = buf;
+ static GPUVertFormat format = {0};
+ if (format.attr_len == 0) {
+ GPU_vertformat_attr_add(&format, "wd", GPU_COMP_U8, 1, GPU_FETCH_INT_TO_FLOAT_UNIT);
+ }
+
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len);
+
+ MeshExtract_EdgeFac_Data *data;
+
+ if (mr->extract_type == MR_EXTRACT_MESH) {
+ size_t edge_loop_count_size = sizeof(uint32_t) * mr->edge_len;
+ data = MEM_callocN(sizeof(*data) + edge_loop_count_size, __func__);
+
+ /* HACK(fclem) Detecting the need for edge render.
+ * We could have a flag in the mesh instead or check the modifier stack. */
+ const MEdge *med = mr->medge;
+ for (int e_index = 0; e_index < mr->edge_len; e_index++, med++) {
+ if ((med->flag & ME_EDGERENDER) == 0) {
+ data->use_edge_render = true;
+ break;
+ }
+ }
+ }
+ else {
+ data = MEM_callocN(sizeof(*data), __func__);
+ /* HACK to bypass non-manifold check in mesh_edge_fac_finish(). */
+ data->use_edge_render = true;
+ }
+
+ data->vbo_data = GPU_vertbuf_get_data(vbo);
+ return data;
+}
+
+static void extract_edge_fac_iter_poly_bm(const MeshRenderData *mr,
+ BMFace *f,
+ const int UNUSED(f_index),
+ void *_data)
+{
+ MeshExtract_EdgeFac_Data *data = _data;
+ BMLoop *l_iter, *l_first;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f);
+ do {
+ const int l_index = BM_elem_index_get(l_iter);
+
+ if (BM_edge_is_manifold(l_iter->e)) {
+ float ratio = loop_edge_factor_get(bm_face_no_get(mr, f),
+ bm_vert_co_get(mr, l_iter->v),
+ bm_vert_no_get(mr, l_iter->v),
+ bm_vert_co_get(mr, l_iter->next->v));
+ data->vbo_data[l_index] = ratio * 253 + 1;
+ }
+ else {
+ data->vbo_data[l_index] = 255;
+ }
+ } while ((l_iter = l_iter->next) != l_first);
+}
+
+static void extract_edge_fac_iter_poly_mesh(const MeshRenderData *mr,
+ const MPoly *mp,
+ const int mp_index,
+ void *_data)
+{
+ MeshExtract_EdgeFac_Data *data = (MeshExtract_EdgeFac_Data *)_data;
+
+ const MLoop *mloop = mr->mloop;
+ const int ml_index_end = mp->loopstart + mp->totloop;
+ for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
+ const MLoop *ml = &mloop[ml_index];
+
+ if (data->use_edge_render) {
+ const MEdge *med = &mr->medge[ml->e];
+ data->vbo_data[ml_index] = (med->flag & ME_EDGERENDER) ? 255 : 0;
+ }
+ else {
+
+ /* Count loop per edge to detect non-manifold. */
+ if (data->edge_loop_count[ml->e] < 3) {
+ data->edge_loop_count[ml->e]++;
+ }
+ if (data->edge_loop_count[ml->e] == 2) {
+ /* Manifold */
+ const int ml_index_last = mp->totloop + mp->loopstart - 1;
+ const int ml_index_other = (ml_index == ml_index_last) ? mp->loopstart : (ml_index + 1);
+ const MLoop *ml_next = &mr->mloop[ml_index_other];
+ const MVert *v1 = &mr->mvert[ml->v];
+ const MVert *v2 = &mr->mvert[ml_next->v];
+ float vnor_f[3];
+ normal_short_to_float_v3(vnor_f, v1->no);
+ float ratio = loop_edge_factor_get(mr->poly_normals[mp_index], v1->co, vnor_f, v2->co);
+ data->vbo_data[ml_index] = ratio * 253 + 1;
+ }
+ else {
+ /* Non-manifold */
+ data->vbo_data[ml_index] = 255;
+ }
+ }
+ }
+}
+
+static void extract_edge_fac_iter_ledge_bm(const MeshRenderData *mr,
+ BMEdge *UNUSED(eed),
+ const int ledge_index,
+ void *_data)
+{
+ MeshExtract_EdgeFac_Data *data = _data;
+ data->vbo_data[mr->loop_len + (ledge_index * 2) + 0] = 255;
+ data->vbo_data[mr->loop_len + (ledge_index * 2) + 1] = 255;
+}
+
+static void extract_edge_fac_iter_ledge_mesh(const MeshRenderData *mr,
+ const MEdge *UNUSED(med),
+ const uint ledge_index,
+ void *_data)
+{
+ MeshExtract_EdgeFac_Data *data = _data;
+
+ data->vbo_data[mr->loop_len + ledge_index * 2 + 0] = 255;
+ data->vbo_data[mr->loop_len + ledge_index * 2 + 1] = 255;
+}
+
+static void extract_edge_fac_finish(const MeshRenderData *mr,
+ struct MeshBatchCache *UNUSED(cache),
+ void *buf,
+ void *_data)
+{
+ GPUVertBuf *vbo = buf;
+ MeshExtract_EdgeFac_Data *data = _data;
+
+ if (GPU_crappy_amd_driver()) {
+ /* Some AMD drivers strangely crash with VBO's with a one byte format.
+ * To workaround we reinitialize the VBO with another format and convert
+ * all bytes to floats. */
+ static GPUVertFormat format = {0};
+ if (format.attr_len == 0) {
+ GPU_vertformat_attr_add(&format, "wd", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
+ }
+ /* We keep the data reference in data->vbo_data. */
+ data->vbo_data = GPU_vertbuf_steal_data(vbo);
+ GPU_vertbuf_clear(vbo);
+
+ int buf_len = mr->loop_len + mr->loop_loose_len;
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, buf_len);
+
+ float *fdata = (float *)GPU_vertbuf_get_data(vbo);
+ for (int ml_index = 0; ml_index < buf_len; ml_index++, fdata++) {
+ *fdata = data->vbo_data[ml_index] / 255.0f;
+ }
+ /* Free old byte data. */
+ MEM_freeN(data->vbo_data);
+ }
+ MEM_freeN(data);
+}
+
+const MeshExtract extract_edge_fac = {
+ .init = extract_edge_fac_init,
+ .iter_poly_bm = extract_edge_fac_iter_poly_bm,
+ .iter_poly_mesh = extract_edge_fac_iter_poly_mesh,
+ .iter_ledge_bm = extract_edge_fac_iter_ledge_bm,
+ .iter_ledge_mesh = extract_edge_fac_iter_ledge_mesh,
+ .finish = extract_edge_fac_finish,
+ .data_type = MR_DATA_POLY_NOR,
+ .use_threading = false,
+ .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.edge_fac)};
+
+/** \} */
+/* ---------------------------------------------------------------------- */
+/** \name Extract Vertex Weight
+ * \{ */
+
+typedef struct MeshExtract_Weight_Data {
+ float *vbo_data;
+ const DRW_MeshWeightState *wstate;
+ const MDeformVert *dvert; /* For #Mesh. */
+ int cd_ofs; /* For #BMesh. */
+} MeshExtract_Weight_Data;
+
+static float evaluate_vertex_weight(const MDeformVert *dvert, const DRW_MeshWeightState *wstate)
+{
+ /* Error state. */
+ if ((wstate->defgroup_active < 0) && (wstate->defgroup_len > 0)) {
+ return -2.0f;
+ }
+ if (dvert == NULL) {
+ return (wstate->alert_mode != OB_DRAW_GROUPUSER_NONE) ? -1.0f : 0.0f;
+ }
+
+ float input = 0.0f;
+ if (wstate->flags & DRW_MESH_WEIGHT_STATE_MULTIPAINT) {
+ /* Multi-Paint feature */
+ bool is_normalized = (wstate->flags & (DRW_MESH_WEIGHT_STATE_AUTO_NORMALIZE |
+ DRW_MESH_WEIGHT_STATE_LOCK_RELATIVE));
+ input = BKE_defvert_multipaint_collective_weight(dvert,
+ wstate->defgroup_len,
+ wstate->defgroup_sel,
+ wstate->defgroup_sel_count,
+ is_normalized);
+ /* make it black if the selected groups have no weight on a vertex */
+ if (input == 0.0f) {
+ return -1.0f;
+ }
+ }
+ else {
+ /* default, non tricky behavior */
+ input = BKE_defvert_find_weight(dvert, wstate->defgroup_active);
+
+ if (input == 0.0f) {
+ switch (wstate->alert_mode) {
+ case OB_DRAW_GROUPUSER_ACTIVE:
+ return -1.0f;
+ break;
+ case OB_DRAW_GROUPUSER_ALL:
+ if (BKE_defvert_is_weight_zero(dvert, wstate->defgroup_len)) {
+ return -1.0f;
+ }
+ break;
+ }
+ }
+ }
+
+ /* Lock-Relative: display the fraction of current weight vs total unlocked weight. */
+ if (wstate->flags & DRW_MESH_WEIGHT_STATE_LOCK_RELATIVE) {
+ input = BKE_defvert_lock_relative_weight(
+ input, dvert, wstate->defgroup_len, wstate->defgroup_locked, wstate->defgroup_unlocked);
+ }
+
+ CLAMP(input, 0.0f, 1.0f);
+ return input;
+}
+
+static void *extract_weights_init(const MeshRenderData *mr,
+ struct MeshBatchCache *cache,
+ void *buf)
+{
+ GPUVertBuf *vbo = buf;
+ static GPUVertFormat format = {0};
+ if (format.attr_len == 0) {
+ GPU_vertformat_attr_add(&format, "weight", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
+ }
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len);
+
+ MeshExtract_Weight_Data *data = MEM_callocN(sizeof(*data), __func__);
+ data->vbo_data = (float *)GPU_vertbuf_get_data(vbo);
+ data->wstate = &cache->weight_state;
+
+ if (data->wstate->defgroup_active == -1) {
+ /* Nothing to show. */
+ data->dvert = NULL;
+ data->cd_ofs = -1;
+ }
+ else if (mr->extract_type == MR_EXTRACT_BMESH) {
+ data->dvert = NULL;
+ data->cd_ofs = CustomData_get_offset(&mr->bm->vdata, CD_MDEFORMVERT);
+ }
+ else {
+ data->dvert = CustomData_get_layer(&mr->me->vdata, CD_MDEFORMVERT);
+ data->cd_ofs = -1;
+ }
+ return data;
+}
+
+static void extract_weights_iter_poly_bm(const MeshRenderData *UNUSED(mr),
+ BMFace *f,
+ const int UNUSED(f_index),
+ void *_data)
+{
+ MeshExtract_Weight_Data *data = _data;
+ BMLoop *l_iter, *l_first;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f);
+ do {
+ const int l_index = BM_elem_index_get(l_iter);
+ if (data->cd_ofs != -1) {
+ const MDeformVert *dvert = BM_ELEM_CD_GET_VOID_P(l_iter->v, data->cd_ofs);
+ data->vbo_data[l_index] = evaluate_vertex_weight(dvert, data->wstate);
+ }
+ else {
+ data->vbo_data[l_index] = evaluate_vertex_weight(NULL, data->wstate);
+ }
+ } while ((l_iter = l_iter->next) != l_first);
+}
+
+static void extract_weights_iter_poly_mesh(const MeshRenderData *mr,
+ const MPoly *mp,
+ const int UNUSED(mp_index),
+ void *_data)
+{
+ MeshExtract_Weight_Data *data = _data;
+ const MLoop *mloop = mr->mloop;
+ const int ml_index_end = mp->loopstart + mp->totloop;
+ for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
+ const MLoop *ml = &mloop[ml_index];
+ if (data->dvert != NULL) {
+ const MDeformVert *dvert = &data->dvert[ml->v];
+ data->vbo_data[ml_index] = evaluate_vertex_weight(dvert, data->wstate);
+ }
+ else {
+ const MDeformVert *dvert = NULL;
+ data->vbo_data[ml_index] = evaluate_vertex_weight(dvert, data->wstate);
+ }
+ }
+}
+
+static void extract_weights_finish(const MeshRenderData *UNUSED(mr),
+ struct MeshBatchCache *UNUSED(cache),
+ void *UNUSED(buf),
+ void *data)
+{
+ MEM_freeN(data);
+}
+
+const MeshExtract extract_weights = {.init = extract_weights_init,
+ .iter_poly_bm = extract_weights_iter_poly_bm,
+ .iter_poly_mesh = extract_weights_iter_poly_mesh,
+ .finish = extract_weights_finish,
+ .data_type = 0,
+ .use_threading = true,
+ .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.weights)};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Edit Mode Data / Flags
+ * \{ */
+
+typedef struct EditLoopData {
+ uchar v_flag;
+ uchar e_flag;
+ uchar crease;
+ uchar bweight;
+} EditLoopData;
+
+static void mesh_render_data_face_flag(const MeshRenderData *mr,
+ BMFace *efa,
+ const int cd_ofs,
+ EditLoopData *eattr)
+{
+ if (efa == mr->efa_act) {
+ eattr->v_flag |= VFLAG_FACE_ACTIVE;
+ }
+ if (BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
+ eattr->v_flag |= VFLAG_FACE_SELECTED;
+ }
+
+ if (efa == mr->efa_act_uv) {
+ eattr->v_flag |= VFLAG_FACE_UV_ACTIVE;
+ }
+ if ((cd_ofs != -1) && uvedit_face_select_test_ex(mr->toolsettings, (BMFace *)efa, cd_ofs)) {
+ eattr->v_flag |= VFLAG_FACE_UV_SELECT;
+ }
+
+#ifdef WITH_FREESTYLE
+ if (mr->freestyle_face_ofs != -1) {
+ const FreestyleFace *ffa = BM_ELEM_CD_GET_VOID_P(efa, mr->freestyle_face_ofs);
+ if (ffa->flag & FREESTYLE_FACE_MARK) {
+ eattr->v_flag |= VFLAG_FACE_FREESTYLE;
+ }
+ }
+#endif
+}
+
+static void mesh_render_data_edge_flag(const MeshRenderData *mr, BMEdge *eed, EditLoopData *eattr)
+{
+ const ToolSettings *ts = mr->toolsettings;
+ const bool is_vertex_select_mode = (ts != NULL) && (ts->selectmode & SCE_SELECT_VERTEX) != 0;
+ const bool is_face_only_select_mode = (ts != NULL) && (ts->selectmode == SCE_SELECT_FACE);
+
+ if (eed == mr->eed_act) {
+ eattr->e_flag |= VFLAG_EDGE_ACTIVE;
+ }
+ if (!is_vertex_select_mode && BM_elem_flag_test(eed, BM_ELEM_SELECT)) {
+ eattr->e_flag |= VFLAG_EDGE_SELECTED;
+ }
+ if (is_vertex_select_mode && BM_elem_flag_test(eed->v1, BM_ELEM_SELECT) &&
+ BM_elem_flag_test(eed->v2, BM_ELEM_SELECT)) {
+ eattr->e_flag |= VFLAG_EDGE_SELECTED;
+ eattr->e_flag |= VFLAG_VERT_SELECTED;
+ }
+ if (BM_elem_flag_test(eed, BM_ELEM_SEAM)) {
+ eattr->e_flag |= VFLAG_EDGE_SEAM;
+ }
+ if (!BM_elem_flag_test(eed, BM_ELEM_SMOOTH)) {
+ eattr->e_flag |= VFLAG_EDGE_SHARP;
+ }
+
+ /* Use active edge color for active face edges because
+ * specular highlights make it hard to see T55456#510873.
+ *
+ * This isn't ideal since it can't be used when mixing edge/face modes
+ * but it's still better than not being able to see the active face. */
+ if (is_face_only_select_mode) {
+ if (mr->efa_act != NULL) {
+ if (BM_edge_in_face(eed, mr->efa_act)) {
+ eattr->e_flag |= VFLAG_EDGE_ACTIVE;
+ }
+ }
+ }
+
+ /* Use a byte for value range */
+ if (mr->crease_ofs != -1) {
+ float crease = BM_ELEM_CD_GET_FLOAT(eed, mr->crease_ofs);
+ if (crease > 0) {
+ eattr->crease = (uchar)(crease * 255.0f);
+ }
+ }
+ /* Use a byte for value range */
+ if (mr->bweight_ofs != -1) {
+ float bweight = BM_ELEM_CD_GET_FLOAT(eed, mr->bweight_ofs);
+ if (bweight > 0) {
+ eattr->bweight = (uchar)(bweight * 255.0f);
+ }
+ }
+#ifdef WITH_FREESTYLE
+ if (mr->freestyle_edge_ofs != -1) {
+ const FreestyleEdge *fed = BM_ELEM_CD_GET_VOID_P(eed, mr->freestyle_edge_ofs);
+ if (fed->flag & FREESTYLE_EDGE_MARK) {
+ eattr->e_flag |= VFLAG_EDGE_FREESTYLE;
+ }
+ }
+#endif
+}
+
+static void mesh_render_data_loop_flag(const MeshRenderData *mr,
+ BMLoop *l,
+ const int cd_ofs,
+ EditLoopData *eattr)
+{
+ if (cd_ofs == -1) {
+ return;
+ }
+ MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_ofs);
+ if (luv != NULL && (luv->flag & MLOOPUV_PINNED)) {
+ eattr->v_flag |= VFLAG_VERT_UV_PINNED;
+ }
+ if (uvedit_uv_select_test_ex(mr->toolsettings, l, cd_ofs)) {
+ eattr->v_flag |= VFLAG_VERT_UV_SELECT;
+ }
+}
+
+static void mesh_render_data_loop_edge_flag(const MeshRenderData *mr,
+ BMLoop *l,
+ const int cd_ofs,
+ EditLoopData *eattr)
+{
+ if (cd_ofs == -1) {
+ return;
+ }
+ if (uvedit_edge_select_test_ex(mr->toolsettings, l, cd_ofs)) {
+ eattr->v_flag |= VFLAG_EDGE_UV_SELECT;
+ eattr->v_flag |= VFLAG_VERT_UV_SELECT;
+ }
+}
+
+static void mesh_render_data_vert_flag(const MeshRenderData *mr, BMVert *eve, EditLoopData *eattr)
+{
+ if (eve == mr->eve_act) {
+ eattr->e_flag |= VFLAG_VERT_ACTIVE;
+ }
+ if (BM_elem_flag_test(eve, BM_ELEM_SELECT)) {
+ eattr->e_flag |= VFLAG_VERT_SELECTED;
+ }
+}
+
+static void *extract_edit_data_init(const MeshRenderData *mr,
+ struct MeshBatchCache *UNUSED(cache),
+ void *buf)
+{
+ GPUVertBuf *vbo = buf;
+ static GPUVertFormat format = {0};
+ if (format.attr_len == 0) {
+ /* WARNING: Adjust #EditLoopData struct accordingly. */
+ GPU_vertformat_attr_add(&format, "data", GPU_COMP_U8, 4, GPU_FETCH_INT);
+ GPU_vertformat_alias_add(&format, "flag");
+ }
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len);
+ return GPU_vertbuf_get_data(vbo);
+}
+
+static void extract_edit_data_iter_poly_bm(const MeshRenderData *mr,
+ BMFace *f,
+ const int UNUSED(f_index),
+ void *_data)
+{
+ BMLoop *l_iter, *l_first;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f);
+ do {
+ const int l_index = BM_elem_index_get(l_iter);
+
+ EditLoopData *data = (EditLoopData *)_data + l_index;
+ memset(data, 0x0, sizeof(*data));
+ mesh_render_data_face_flag(mr, f, -1, data);
+ mesh_render_data_edge_flag(mr, l_iter->e, data);
+ mesh_render_data_vert_flag(mr, l_iter->v, data);
+ } while ((l_iter = l_iter->next) != l_first);
+}
+
+static void extract_edit_data_iter_poly_mesh(const MeshRenderData *mr,
+ const MPoly *mp,
+ const int mp_index,
+ void *_data)
+{
+ const MLoop *mloop = mr->mloop;
+ const int ml_index_end = mp->loopstart + mp->totloop;
+ for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
+ const MLoop *ml = &mloop[ml_index];
+ EditLoopData *data = (EditLoopData *)_data + ml_index;
+ memset(data, 0x0, sizeof(*data));
+ BMFace *efa = bm_original_face_get(mr, mp_index);
+ BMEdge *eed = bm_original_edge_get(mr, ml->e);
+ BMVert *eve = bm_original_vert_get(mr, ml->v);
+ if (efa) {
+ mesh_render_data_face_flag(mr, efa, -1, data);
+ }
+ if (eed) {
+ mesh_render_data_edge_flag(mr, eed, data);
+ }
+ if (eve) {
+ mesh_render_data_vert_flag(mr, eve, data);
+ }
+ }
+}
+
+static void extract_edit_data_iter_ledge_bm(const MeshRenderData *mr,
+ BMEdge *eed,
+ const int ledge_index,
+ void *_data)
+{
+ EditLoopData *data = (EditLoopData *)_data + mr->loop_len + (ledge_index * 2);
+ memset(data, 0x0, sizeof(*data) * 2);
+ mesh_render_data_edge_flag(mr, eed, &data[0]);
+ data[1] = data[0];
+ mesh_render_data_vert_flag(mr, eed->v1, &data[0]);
+ mesh_render_data_vert_flag(mr, eed->v2, &data[1]);
+}
+
+static void extract_edit_data_iter_ledge_mesh(const MeshRenderData *mr,
+ const MEdge *med,
+ const uint ledge_index,
+ void *_data)
+{
+ EditLoopData *data = (EditLoopData *)_data + mr->loop_len + ledge_index * 2;
+ memset(data, 0x0, sizeof(*data) * 2);
+ const int e_index = mr->ledges[ledge_index];
+ BMEdge *eed = bm_original_edge_get(mr, e_index);
+ BMVert *eve1 = bm_original_vert_get(mr, med->v1);
+ BMVert *eve2 = bm_original_vert_get(mr, med->v2);
+ if (eed) {
+ mesh_render_data_edge_flag(mr, eed, &data[0]);
+ data[1] = data[0];
+ }
+ if (eve1) {
+ mesh_render_data_vert_flag(mr, eve1, &data[0]);
+ }
+ if (eve2) {
+ mesh_render_data_vert_flag(mr, eve2, &data[1]);
+ }
+}
+
+static void extract_edit_data_iter_lvert_bm(const MeshRenderData *mr,
+ BMVert *eve,
+ const int lvert_index,
+ void *_data)
+{
+ const int offset = mr->loop_len + (mr->edge_loose_len * 2);
+ EditLoopData *data = (EditLoopData *)_data + offset + lvert_index;
+ memset(data, 0x0, sizeof(*data));
+ mesh_render_data_vert_flag(mr, eve, data);
+}
+
+static void extract_edit_data_iter_lvert_mesh(const MeshRenderData *mr,
+ const MVert *UNUSED(mv),
+ const int lvert_index,
+ void *_data)
+{
+ const int offset = mr->loop_len + (mr->edge_loose_len * 2);
+
+ EditLoopData *data = (EditLoopData *)_data + offset + lvert_index;
+ memset(data, 0x0, sizeof(*data));
+ const int v_index = mr->lverts[lvert_index];
+ BMVert *eve = bm_original_vert_get(mr, v_index);
+ if (eve) {
+ mesh_render_data_vert_flag(mr, eve, data);
+ }
+}
+
+const MeshExtract extract_edit_data = {
+ .init = extract_edit_data_init,
+ .iter_poly_bm = extract_edit_data_iter_poly_bm,
+ .iter_poly_mesh = extract_edit_data_iter_poly_mesh,
+ .iter_ledge_bm = extract_edit_data_iter_ledge_bm,
+ .iter_ledge_mesh = extract_edit_data_iter_ledge_mesh,
+ .iter_lvert_bm = extract_edit_data_iter_lvert_bm,
+ .iter_lvert_mesh = extract_edit_data_iter_lvert_mesh,
+ .data_type = 0,
+ .use_threading = true,
+ .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.edit_data)};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Edit UV Data / Flags
+ * \{ */
+
+typedef struct MeshExtract_EditUVData_Data {
+ EditLoopData *vbo_data;
+ int cd_ofs;
+} MeshExtract_EditUVData_Data;
+
+static void *extract_edituv_data_init(const MeshRenderData *mr,
+ struct MeshBatchCache *UNUSED(cache),
+ void *buf)
+{
+ GPUVertBuf *vbo = buf;
+ static GPUVertFormat format = {0};
+ if (format.attr_len == 0) {
+ /* WARNING: Adjust #EditLoopData struct accordingly. */
+ GPU_vertformat_attr_add(&format, "data", GPU_COMP_U8, 4, GPU_FETCH_INT);
+ GPU_vertformat_alias_add(&format, "flag");
+ }
+
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, mr->loop_len);
+
+ CustomData *cd_ldata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->ldata : &mr->me->ldata;
+
+ MeshExtract_EditUVData_Data *data = MEM_callocN(sizeof(*data), __func__);
+ data->vbo_data = (EditLoopData *)GPU_vertbuf_get_data(vbo);
+ data->cd_ofs = CustomData_get_offset(cd_ldata, CD_MLOOPUV);
+ return data;
+}
+
+static void extract_edituv_data_iter_poly_bm(const MeshRenderData *mr,
+ BMFace *f,
+ const int UNUSED(f_index),
+ void *_data)
+{
+ BMLoop *l_iter, *l_first;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f);
+ do {
+ const int l_index = BM_elem_index_get(l_iter);
+ MeshExtract_EditUVData_Data *data = _data;
+ EditLoopData *eldata = &data->vbo_data[l_index];
+ memset(eldata, 0x0, sizeof(*eldata));
+ mesh_render_data_loop_flag(mr, l_iter, data->cd_ofs, eldata);
+ mesh_render_data_face_flag(mr, f, data->cd_ofs, eldata);
+ mesh_render_data_loop_edge_flag(mr, l_iter, data->cd_ofs, eldata);
+ } while ((l_iter = l_iter->next) != l_first);
+}
+
+static void extract_edituv_data_iter_poly_mesh(const MeshRenderData *mr,
+ const MPoly *mp,
+ const int mp_index,
+ void *_data)
+{
+ MeshExtract_EditUVData_Data *data = _data;
+ const MLoop *mloop = mr->mloop;
+ const int ml_index_end = mp->loopstart + mp->totloop;
+ for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
+ const MLoop *ml = &mloop[ml_index];
+
+ EditLoopData *eldata = &data->vbo_data[ml_index];
+ memset(eldata, 0x0, sizeof(*eldata));
+ BMFace *efa = bm_original_face_get(mr, mp_index);
+ if (efa) {
+ BMEdge *eed = bm_original_edge_get(mr, ml->e);
+ BMVert *eve = bm_original_vert_get(mr, ml->v);
+ if (eed && eve) {
+ /* Loop on an edge endpoint. */
+ BMLoop *l = BM_face_edge_share_loop(efa, eed);
+ mesh_render_data_loop_flag(mr, l, data->cd_ofs, eldata);
+ mesh_render_data_loop_edge_flag(mr, l, data->cd_ofs, eldata);
+ }
+ else {
+ if (eed == NULL) {
+ /* Find if the loop's vert is not part of an edit edge.
+ * For this, we check if the previous loop was on an edge. */
+ const int ml_index_last = mp->loopstart + mp->totloop - 1;
+ const int l_prev = (ml_index == mp->loopstart) ? ml_index_last : (ml_index - 1);
+ const MLoop *ml_prev = &mr->mloop[l_prev];
+ eed = bm_original_edge_get(mr, ml_prev->e);
+ }
+ if (eed) {
+ /* Mapped points on an edge between two edit verts. */
+ BMLoop *l = BM_face_edge_share_loop(efa, eed);
+ mesh_render_data_loop_edge_flag(mr, l, data->cd_ofs, eldata);
+ }
+ }
+ }
+ }
+}
+
+static void extract_edituv_data_finish(const MeshRenderData *UNUSED(mr),
+ struct MeshBatchCache *UNUSED(cache),
+ void *UNUSED(buf),
+ void *data)
+{
+ MEM_freeN(data);
+}
+
+const MeshExtract extract_edituv_data = {
+ .init = extract_edituv_data_init,
+ .iter_poly_bm = extract_edituv_data_iter_poly_bm,
+ .iter_poly_mesh = extract_edituv_data_iter_poly_mesh,
+ .finish = extract_edituv_data_finish,
+ .data_type = 0,
+ .use_threading = true,
+ .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.edituv_data)};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Edit UV area stretch
+ * \{ */
+
+static void *extract_edituv_stretch_area_init(const MeshRenderData *mr,
+ struct MeshBatchCache *UNUSED(cache),
+ void *buf)
+{
+ GPUVertBuf *vbo = buf;
+ static GPUVertFormat format = {0};
+ if (format.attr_len == 0) {
+ GPU_vertformat_attr_add(&format, "ratio", GPU_COMP_I16, 1, GPU_FETCH_INT_TO_FLOAT_UNIT);
+ }
+
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, mr->loop_len);
+
+ return NULL;
+}
+
+BLI_INLINE float area_ratio_get(float area, float uvarea)
+{
+ if (area >= FLT_EPSILON && uvarea >= FLT_EPSILON) {
+ /* Tag inversion by using the sign. */
+ return (area > uvarea) ? (uvarea / area) : -(area / uvarea);
+ }
+ return 0.0f;
+}
+
+BLI_INLINE float area_ratio_to_stretch(float ratio, float tot_ratio, float inv_tot_ratio)
+{
+ ratio *= (ratio > 0.0f) ? tot_ratio : -inv_tot_ratio;
+ return (ratio > 1.0f) ? (1.0f / ratio) : ratio;
+}
+
+static void extract_edituv_stretch_area_finish(const MeshRenderData *mr,
+ struct MeshBatchCache *cache,
+ void *buf,
+ void *UNUSED(data))
+{
+ GPUVertBuf *vbo = buf;
+ float tot_area = 0.0f, tot_uv_area = 0.0f;
+ float *area_ratio = MEM_mallocN(sizeof(float) * mr->poly_len, __func__);
+
+ if (mr->extract_type == MR_EXTRACT_BMESH) {
+ CustomData *cd_ldata = &mr->bm->ldata;
+ int uv_ofs = CustomData_get_offset(cd_ldata, CD_MLOOPUV);
+
+ BMFace *efa;
+ BMIter f_iter;
+ int f;
+ BM_ITER_MESH_INDEX (efa, &f_iter, mr->bm, BM_FACES_OF_MESH, f) {
+ float area = BM_face_calc_area(efa);
+ float uvarea = BM_face_calc_area_uv(efa, uv_ofs);
+ tot_area += area;
+ tot_uv_area += uvarea;
+ area_ratio[f] = area_ratio_get(area, uvarea);
+ }
+ }
+ else {
+ BLI_assert(ELEM(mr->extract_type, MR_EXTRACT_MAPPED, MR_EXTRACT_MESH));
+ const MLoopUV *uv_data = CustomData_get_layer(&mr->me->ldata, CD_MLOOPUV);
+ const MPoly *mp = mr->mpoly;
+ for (int mp_index = 0; mp_index < mr->poly_len; mp_index++, mp++) {
+ float area = BKE_mesh_calc_poly_area(mp, &mr->mloop[mp->loopstart], mr->mvert);
+ float uvarea = BKE_mesh_calc_poly_uv_area(mp, uv_data);
+ tot_area += area;
+ tot_uv_area += uvarea;
+ area_ratio[mp_index] = area_ratio_get(area, uvarea);
+ }
+ }
+
+ cache->tot_area = tot_area;
+ cache->tot_uv_area = tot_uv_area;
+
+ /* Convert in place to avoid an extra allocation */
+ uint16_t *poly_stretch = (uint16_t *)area_ratio;
+ for (int mp_index = 0; mp_index < mr->poly_len; mp_index++) {
+ poly_stretch[mp_index] = area_ratio[mp_index] * SHRT_MAX;
+ }
+
+ /* Copy face data for each loop. */
+ uint16_t *loop_stretch = (uint16_t *)GPU_vertbuf_get_data(vbo);
+
+ if (mr->extract_type == MR_EXTRACT_BMESH) {
+ BMFace *efa;
+ BMIter f_iter;
+ int f, l_index = 0;
+ BM_ITER_MESH_INDEX (efa, &f_iter, mr->bm, BM_FACES_OF_MESH, f) {
+ for (int i = 0; i < efa->len; i++, l_index++) {
+ loop_stretch[l_index] = poly_stretch[f];
+ }
+ }
+ }
+ else {
+ BLI_assert(ELEM(mr->extract_type, MR_EXTRACT_MAPPED, MR_EXTRACT_MESH));
+ const MPoly *mp = mr->mpoly;
+ for (int mp_index = 0, l_index = 0; mp_index < mr->poly_len; mp_index++, mp++) {
+ for (int i = 0; i < mp->totloop; i++, l_index++) {
+ loop_stretch[l_index] = poly_stretch[mp_index];
+ }
+ }
+ }
+
+ MEM_freeN(area_ratio);
+}
+
+const MeshExtract extract_edituv_stretch_area = {
+ .init = extract_edituv_stretch_area_init,
+ .finish = extract_edituv_stretch_area_finish,
+ .data_type = 0,
+ .use_threading = false,
+ .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.edituv_stretch_area)};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Edit UV angle stretch
+ * \{ */
+
+typedef struct UVStretchAngle {
+ int16_t angle;
+ int16_t uv_angles[2];
+} UVStretchAngle;
+
+typedef struct MeshExtract_StretchAngle_Data {
+ UVStretchAngle *vbo_data;
+ MLoopUV *luv;
+ float auv[2][2], last_auv[2];
+ float av[2][3], last_av[3];
+ int cd_ofs;
+} MeshExtract_StretchAngle_Data;
+
+static void compute_normalize_edge_vectors(float auv[2][2],
+ float av[2][3],
+ const float uv[2],
+ const float uv_prev[2],
+ const float co[3],
+ const float co_prev[3])
+{
+ /* Move previous edge. */
+ copy_v2_v2(auv[0], auv[1]);
+ copy_v3_v3(av[0], av[1]);
+ /* 2d edge */
+ sub_v2_v2v2(auv[1], uv_prev, uv);
+ normalize_v2(auv[1]);
+ /* 3d edge */
+ sub_v3_v3v3(av[1], co_prev, co);
+ normalize_v3(av[1]);
+}
+
+static short v2_to_short_angle(const float v[2])
+{
+ return atan2f(v[1], v[0]) * (float)M_1_PI * SHRT_MAX;
+}
+
+static void edituv_get_edituv_stretch_angle(float auv[2][2],
+ const float av[2][3],
+ UVStretchAngle *r_stretch)
+{
+ /* Send UV's to the shader and let it compute the aspect corrected angle. */
+ r_stretch->uv_angles[0] = v2_to_short_angle(auv[0]);
+ r_stretch->uv_angles[1] = v2_to_short_angle(auv[1]);
+ /* Compute 3D angle here. */
+ r_stretch->angle = angle_normalized_v3v3(av[0], av[1]) * (float)M_1_PI * SHRT_MAX;
+
+#if 0 /* here for reference, this is done in shader now. */
+ float uvang = angle_normalized_v2v2(auv0, auv1);
+ float ang = angle_normalized_v3v3(av0, av1);
+ float stretch = fabsf(uvang - ang) / (float)M_PI;
+ return 1.0f - pow2f(1.0f - stretch);
+#endif
+}
+
+static void *extract_edituv_stretch_angle_init(const MeshRenderData *mr,
+ struct MeshBatchCache *UNUSED(cache),
+ void *buf)
+{
+ GPUVertBuf *vbo = buf;
+ static GPUVertFormat format = {0};
+ if (format.attr_len == 0) {
+ /* Waning: adjust #UVStretchAngle struct accordingly. */
+ GPU_vertformat_attr_add(&format, "angle", GPU_COMP_I16, 1, GPU_FETCH_INT_TO_FLOAT_UNIT);
+ GPU_vertformat_attr_add(&format, "uv_angles", GPU_COMP_I16, 2, GPU_FETCH_INT_TO_FLOAT_UNIT);
+ }
+
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, mr->loop_len);
+
+ MeshExtract_StretchAngle_Data *data = MEM_callocN(sizeof(*data), __func__);
+ data->vbo_data = (UVStretchAngle *)GPU_vertbuf_get_data(vbo);
+
+ /* Special iterator needed to save about half of the computing cost. */
+ if (mr->extract_type == MR_EXTRACT_BMESH) {
+ data->cd_ofs = CustomData_get_offset(&mr->bm->ldata, CD_MLOOPUV);
+ }
+ else {
+ BLI_assert(ELEM(mr->extract_type, MR_EXTRACT_MAPPED, MR_EXTRACT_MESH));
+ data->luv = CustomData_get_layer(&mr->me->ldata, CD_MLOOPUV);
+ }
+ return data;
+}
+
+static void extract_edituv_stretch_angle_iter_poly_bm(const MeshRenderData *mr,
+ BMFace *f,
+ const int UNUSED(f_index),
+ void *_data)
+{
+ MeshExtract_StretchAngle_Data *data = _data;
+ float(*auv)[2] = data->auv, *last_auv = data->last_auv;
+ float(*av)[3] = data->av, *last_av = data->last_av;
+ BMLoop *l_iter, *l_first;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f);
+ do {
+ const int l_index = BM_elem_index_get(l_iter);
+
+ const MLoopUV *luv, *luv_next;
+ BMLoop *l_next = l_iter->next;
+ if (l_iter == BM_FACE_FIRST_LOOP(f)) {
+ /* First loop in face. */
+ BMLoop *l_tmp = l_iter->prev;
+ BMLoop *l_next_tmp = l_iter;
+ luv = BM_ELEM_CD_GET_VOID_P(l_tmp, data->cd_ofs);
+ luv_next = BM_ELEM_CD_GET_VOID_P(l_next_tmp, data->cd_ofs);
+ compute_normalize_edge_vectors(auv,
+ av,
+ luv->uv,
+ luv_next->uv,
+ bm_vert_co_get(mr, l_tmp->v),
+ bm_vert_co_get(mr, l_next_tmp->v));
+ /* Save last edge. */
+ copy_v2_v2(last_auv, auv[1]);
+ copy_v3_v3(last_av, av[1]);
+ }
+ if (l_next == BM_FACE_FIRST_LOOP(f)) {
+ /* Move previous edge. */
+ copy_v2_v2(auv[0], auv[1]);
+ copy_v3_v3(av[0], av[1]);
+ /* Copy already calculated last edge. */
+ copy_v2_v2(auv[1], last_auv);
+ copy_v3_v3(av[1], last_av);
+ }
+ else {
+ luv = BM_ELEM_CD_GET_VOID_P(l_iter, data->cd_ofs);
+ luv_next = BM_ELEM_CD_GET_VOID_P(l_next, data->cd_ofs);
+ compute_normalize_edge_vectors(auv,
+ av,
+ luv->uv,
+ luv_next->uv,
+ bm_vert_co_get(mr, l_iter->v),
+ bm_vert_co_get(mr, l_next->v));
+ }
+ edituv_get_edituv_stretch_angle(auv, av, &data->vbo_data[l_index]);
+ } while ((l_iter = l_iter->next) != l_first);
+}
+
+static void extract_edituv_stretch_angle_iter_poly_mesh(const MeshRenderData *mr,
+ const MPoly *mp,
+ const int UNUSED(mp_index),
+ void *_data)
+{
+ MeshExtract_StretchAngle_Data *data = _data;
+
+ const int ml_index_end = mp->loopstart + mp->totloop;
+ for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
+ float(*auv)[2] = data->auv, *last_auv = data->last_auv;
+ float(*av)[3] = data->av, *last_av = data->last_av;
+ int l_next = ml_index + 1;
+ const MVert *v, *v_next;
+ if (ml_index == mp->loopstart) {
+ /* First loop in face. */
+ const int ml_index_last = ml_index_end - 1;
+ const int l_next_tmp = mp->loopstart;
+ v = &mr->mvert[mr->mloop[ml_index_last].v];
+ v_next = &mr->mvert[mr->mloop[l_next_tmp].v];
+ compute_normalize_edge_vectors(
+ auv, av, data->luv[ml_index_last].uv, data->luv[l_next_tmp].uv, v->co, v_next->co);
+ /* Save last edge. */
+ copy_v2_v2(last_auv, auv[1]);
+ copy_v3_v3(last_av, av[1]);
+ }
+ if (l_next == ml_index_end) {
+ l_next = mp->loopstart;
+ /* Move previous edge. */
+ copy_v2_v2(auv[0], auv[1]);
+ copy_v3_v3(av[0], av[1]);
+ /* Copy already calculated last edge. */
+ copy_v2_v2(auv[1], last_auv);
+ copy_v3_v3(av[1], last_av);
+ }
+ else {
+ v = &mr->mvert[mr->mloop[ml_index].v];
+ v_next = &mr->mvert[mr->mloop[l_next].v];
+ compute_normalize_edge_vectors(
+ auv, av, data->luv[ml_index].uv, data->luv[l_next].uv, v->co, v_next->co);
+ }
+ edituv_get_edituv_stretch_angle(auv, av, &data->vbo_data[ml_index]);
+ }
+}
+
+static void extract_edituv_stretch_angle_finish(const MeshRenderData *UNUSED(mr),
+ struct MeshBatchCache *UNUSED(cache),
+ void *UNUSED(buf),
+ void *data)
+{
+ MEM_freeN(data);
+}
+
+const MeshExtract extract_edituv_stretch_angle = {
+ .init = extract_edituv_stretch_angle_init,
+ .iter_poly_bm = extract_edituv_stretch_angle_iter_poly_bm,
+ .iter_poly_mesh = extract_edituv_stretch_angle_iter_poly_mesh,
+ .finish = extract_edituv_stretch_angle_finish,
+ .data_type = 0,
+ .use_threading = false,
+ .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.edituv_stretch_angle)};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Edit Mesh Analysis Colors
+ * \{ */
+
+static void *extract_mesh_analysis_init(const MeshRenderData *mr,
+ struct MeshBatchCache *UNUSED(cache),
+ void *buf)
+{
+ GPUVertBuf *vbo = buf;
+ static GPUVertFormat format = {0};
+ if (format.attr_len == 0) {
+ GPU_vertformat_attr_add(&format, "weight", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
+ }
+
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, mr->loop_len);
+
+ return NULL;
+}
+
+static void axis_from_enum_v3(float v[3], const char axis)
+{
+ zero_v3(v);
+ if (axis < 3) {
+ v[axis] = 1.0f;
+ }
+ else {
+ v[axis - 3] = -1.0f;
+ }
+}
+
+BLI_INLINE float overhang_remap(float fac, float min, float max, float minmax_irange)
+{
+ if (fac < min) {
+ fac = 1.0f;
+ }
+ else if (fac > max) {
+ fac = -1.0f;
+ }
+ else {
+ fac = (fac - min) * minmax_irange;
+ fac = 1.0f - fac;
+ CLAMP(fac, 0.0f, 1.0f);
+ }
+ return fac;
+}
+
+static void statvis_calc_overhang(const MeshRenderData *mr, float *r_overhang)
+{
+ const MeshStatVis *statvis = &mr->toolsettings->statvis;
+ const float min = statvis->overhang_min / (float)M_PI;
+ const float max = statvis->overhang_max / (float)M_PI;
+ const char axis = statvis->overhang_axis;
+ BMEditMesh *em = mr->edit_bmesh;
+ BMIter iter;
+ BMesh *bm = em->bm;
+ BMFace *f;
+ float dir[3];
+ const float minmax_irange = 1.0f / (max - min);
+
+ BLI_assert(min <= max);
+
+ axis_from_enum_v3(dir, axis);
+
+ /* now convert into global space */
+ mul_transposed_mat3_m4_v3(mr->obmat, dir);
+ normalize_v3(dir);
+
+ if (mr->extract_type == MR_EXTRACT_BMESH) {
+ int l_index = 0;
+ BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
+ float fac = angle_normalized_v3v3(bm_face_no_get(mr, f), dir) / (float)M_PI;
+ fac = overhang_remap(fac, min, max, minmax_irange);
+ for (int i = 0; i < f->len; i++, l_index++) {
+ r_overhang[l_index] = fac;
+ }
+ }
+ }
+ else {
+ const MPoly *mp = mr->mpoly;
+ for (int mp_index = 0, l_index = 0; mp_index < mr->poly_len; mp_index++, mp++) {
+ float fac = angle_normalized_v3v3(mr->poly_normals[mp_index], dir) / (float)M_PI;
+ fac = overhang_remap(fac, min, max, minmax_irange);
+ for (int i = 0; i < mp->totloop; i++, l_index++) {
+ r_overhang[l_index] = fac;
+ }
+ }
+ }
+}
+
+/**
+ * Needed so we can use jitter values for face interpolation.
+ */
+static void uv_from_jitter_v2(float uv[2])
+{
+ uv[0] += 0.5f;
+ uv[1] += 0.5f;
+ if (uv[0] + uv[1] > 1.0f) {
+ uv[0] = 1.0f - uv[0];
+ uv[1] = 1.0f - uv[1];
+ }
+
+ clamp_v2(uv, 0.0f, 1.0f);
+}
+
+BLI_INLINE float thickness_remap(float fac, float min, float max, float minmax_irange)
+{
+ /* important not '<=' */
+ if (fac < max) {
+ fac = (fac - min) * minmax_irange;
+ fac = 1.0f - fac;
+ CLAMP(fac, 0.0f, 1.0f);
+ }
+ else {
+ fac = -1.0f;
+ }
+ return fac;
+}
+
+static void statvis_calc_thickness(const MeshRenderData *mr, float *r_thickness)
+{
+ const float eps_offset = 0.00002f; /* values <= 0.00001 give errors */
+ /* cheating to avoid another allocation */
+ float *face_dists = r_thickness + (mr->loop_len - mr->poly_len);
+ BMEditMesh *em = mr->edit_bmesh;
+ const float scale = 1.0f / mat4_to_scale(mr->obmat);
+ const MeshStatVis *statvis = &mr->toolsettings->statvis;
+ const float min = statvis->thickness_min * scale;
+ const float max = statvis->thickness_max * scale;
+ const float minmax_irange = 1.0f / (max - min);
+ const int samples = statvis->thickness_samples;
+ float jit_ofs[32][2];
+ BLI_assert(samples <= 32);
+ BLI_assert(min <= max);
+
+ copy_vn_fl(face_dists, mr->poly_len, max);
+
+ BLI_jitter_init(jit_ofs, samples);
+ for (int j = 0; j < samples; j++) {
+ uv_from_jitter_v2(jit_ofs[j]);
+ }
+
+ if (mr->extract_type == MR_EXTRACT_BMESH) {
+ BMesh *bm = em->bm;
+ BM_mesh_elem_index_ensure(bm, BM_FACE);
+
+ struct BMBVHTree *bmtree = BKE_bmbvh_new_from_editmesh(em, 0, NULL, false);
+ struct BMLoop *(*looptris)[3] = em->looptris;
+ for (int i = 0; i < mr->tri_len; i++) {
+ BMLoop **ltri = looptris[i];
+ const int index = BM_elem_index_get(ltri[0]->f);
+ const float *cos[3] = {
+ bm_vert_co_get(mr, ltri[0]->v),
+ bm_vert_co_get(mr, ltri[1]->v),
+ bm_vert_co_get(mr, ltri[2]->v),
+ };
+ float ray_co[3];
+ float ray_no[3];
+
+ normal_tri_v3(ray_no, cos[2], cos[1], cos[0]);
+
+ for (int j = 0; j < samples; j++) {
+ float dist = face_dists[index];
+ interp_v3_v3v3v3_uv(ray_co, cos[0], cos[1], cos[2], jit_ofs[j]);
+ madd_v3_v3fl(ray_co, ray_no, eps_offset);
+
+ BMFace *f_hit = BKE_bmbvh_ray_cast(bmtree, ray_co, ray_no, 0.0f, &dist, NULL, NULL);
+ if (f_hit && dist < face_dists[index]) {
+ float angle_fac = fabsf(
+ dot_v3v3(bm_face_no_get(mr, ltri[0]->f), bm_face_no_get(mr, f_hit)));
+ angle_fac = 1.0f - angle_fac;
+ angle_fac = angle_fac * angle_fac * angle_fac;
+ angle_fac = 1.0f - angle_fac;
+ dist /= angle_fac;
+ if (dist < face_dists[index]) {
+ face_dists[index] = dist;
+ }
+ }
+ }
+ }
+ BKE_bmbvh_free(bmtree);
+
+ BMIter iter;
+ BMFace *f;
+ int l_index = 0;
+ BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
+ float fac = face_dists[BM_elem_index_get(f)];
+ fac = thickness_remap(fac, min, max, minmax_irange);
+ for (int i = 0; i < f->len; i++, l_index++) {
+ r_thickness[l_index] = fac;
+ }
+ }
+ }
+ else {
+ BVHTreeFromMesh treeData = {NULL};
+
+ BVHTree *tree = BKE_bvhtree_from_mesh_get(&treeData, mr->me, BVHTREE_FROM_LOOPTRI, 4);
+ const MLoopTri *mlooptri = mr->mlooptri;
+ for (int i = 0; i < mr->tri_len; i++, mlooptri++) {
+ const int index = mlooptri->poly;
+ const float *cos[3] = {mr->mvert[mr->mloop[mlooptri->tri[0]].v].co,
+ mr->mvert[mr->mloop[mlooptri->tri[1]].v].co,
+ mr->mvert[mr->mloop[mlooptri->tri[2]].v].co};
+ float ray_co[3];
+ float ray_no[3];
+
+ normal_tri_v3(ray_no, cos[2], cos[1], cos[0]);
+
+ for (int j = 0; j < samples; j++) {
+ interp_v3_v3v3v3_uv(ray_co, cos[0], cos[1], cos[2], jit_ofs[j]);
+ madd_v3_v3fl(ray_co, ray_no, eps_offset);
+
+ BVHTreeRayHit hit;
+ hit.index = -1;
+ hit.dist = face_dists[index];
+ if ((BLI_bvhtree_ray_cast(
+ tree, ray_co, ray_no, 0.0f, &hit, treeData.raycast_callback, &treeData) != -1) &&
+ hit.dist < face_dists[index]) {
+ float angle_fac = fabsf(dot_v3v3(mr->poly_normals[index], hit.no));
+ angle_fac = 1.0f - angle_fac;
+ angle_fac = angle_fac * angle_fac * angle_fac;
+ angle_fac = 1.0f - angle_fac;
+ hit.dist /= angle_fac;
+ if (hit.dist < face_dists[index]) {
+ face_dists[index] = hit.dist;
+ }
+ }
+ }
+ }
+
+ const MPoly *mp = mr->mpoly;
+ for (int mp_index = 0, l_index = 0; mp_index < mr->poly_len; mp_index++, mp++) {
+ float fac = face_dists[mp_index];
+ fac = thickness_remap(fac, min, max, minmax_irange);
+ for (int i = 0; i < mp->totloop; i++, l_index++) {
+ r_thickness[l_index] = fac;
+ }
+ }
+ }
+}
+
+struct BVHTree_OverlapData {
+ const Mesh *me;
+ const MLoopTri *mlooptri;
+ float epsilon;
+};
+
+static bool bvh_overlap_cb(void *userdata, int index_a, int index_b, int UNUSED(thread))
+{
+ struct BVHTree_OverlapData *data = userdata;
+ const Mesh *me = data->me;
+
+ const MLoopTri *tri_a = &data->mlooptri[index_a];
+ const MLoopTri *tri_b = &data->mlooptri[index_b];
+
+ if (UNLIKELY(tri_a->poly == tri_b->poly)) {
+ return false;
+ }
+
+ const float *tri_a_co[3] = {me->mvert[me->mloop[tri_a->tri[0]].v].co,
+ me->mvert[me->mloop[tri_a->tri[1]].v].co,
+ me->mvert[me->mloop[tri_a->tri[2]].v].co};
+ const float *tri_b_co[3] = {me->mvert[me->mloop[tri_b->tri[0]].v].co,
+ me->mvert[me->mloop[tri_b->tri[1]].v].co,
+ me->mvert[me->mloop[tri_b->tri[2]].v].co};
+ float ix_pair[2][3];
+ int verts_shared = 0;
+
+ verts_shared = (ELEM(tri_a_co[0], UNPACK3(tri_b_co)) + ELEM(tri_a_co[1], UNPACK3(tri_b_co)) +
+ ELEM(tri_a_co[2], UNPACK3(tri_b_co)));
+
+ /* if 2 points are shared, bail out */
+ if (verts_shared >= 2) {
+ return false;
+ }
+
+ return (isect_tri_tri_v3(UNPACK3(tri_a_co), UNPACK3(tri_b_co), ix_pair[0], ix_pair[1]) &&
+ /* if we share a vertex, check the intersection isn't a 'point' */
+ ((verts_shared == 0) || (len_squared_v3v3(ix_pair[0], ix_pair[1]) > data->epsilon)));
+}
+
+static void statvis_calc_intersect(const MeshRenderData *mr, float *r_intersect)
+{
+ BMEditMesh *em = mr->edit_bmesh;
+
+ for (int l_index = 0; l_index < mr->loop_len; l_index++) {
+ r_intersect[l_index] = -1.0f;
+ }
+
+ if (mr->extract_type == MR_EXTRACT_BMESH) {
+ uint overlap_len;
+ BMesh *bm = em->bm;
+
+ BM_mesh_elem_index_ensure(bm, BM_FACE);
+
+ struct BMBVHTree *bmtree = BKE_bmbvh_new_from_editmesh(em, 0, NULL, false);
+ BVHTreeOverlap *overlap = BKE_bmbvh_overlap_self(bmtree, &overlap_len);
+
+ if (overlap) {
+ for (int i = 0; i < overlap_len; i++) {
+ BMFace *f_hit_pair[2] = {
+ em->looptris[overlap[i].indexA][0]->f,
+ em->looptris[overlap[i].indexB][0]->f,
+ };
+ for (int j = 0; j < 2; j++) {
+ BMFace *f_hit = f_hit_pair[j];
+ BMLoop *l_first = BM_FACE_FIRST_LOOP(f_hit);
+ int l_index = BM_elem_index_get(l_first);
+ for (int k = 0; k < f_hit->len; k++, l_index++) {
+ r_intersect[l_index] = 1.0f;
+ }
+ }
+ }
+ MEM_freeN(overlap);
+ }
+
+ BKE_bmbvh_free(bmtree);
+ }
+ else {
+ uint overlap_len;
+ BVHTreeFromMesh treeData = {NULL};
+
+ BVHTree *tree = BKE_bvhtree_from_mesh_get(&treeData, mr->me, BVHTREE_FROM_LOOPTRI, 4);
+
+ struct BVHTree_OverlapData data = {
+ .me = mr->me, .mlooptri = mr->mlooptri, .epsilon = BLI_bvhtree_get_epsilon(tree)};
+
+ BVHTreeOverlap *overlap = BLI_bvhtree_overlap(tree, tree, &overlap_len, bvh_overlap_cb, &data);
+ if (overlap) {
+ for (int i = 0; i < overlap_len; i++) {
+ const MPoly *f_hit_pair[2] = {
+ &mr->mpoly[mr->mlooptri[overlap[i].indexA].poly],
+ &mr->mpoly[mr->mlooptri[overlap[i].indexB].poly],
+ };
+ for (int j = 0; j < 2; j++) {
+ const MPoly *f_hit = f_hit_pair[j];
+ int l_index = f_hit->loopstart;
+ for (int k = 0; k < f_hit->totloop; k++, l_index++) {
+ r_intersect[l_index] = 1.0f;
+ }
+ }
+ }
+ MEM_freeN(overlap);
+ }
+ }
+}
+
+BLI_INLINE float distort_remap(float fac, float min, float UNUSED(max), float minmax_irange)
+{
+ if (fac >= min) {
+ fac = (fac - min) * minmax_irange;
+ CLAMP(fac, 0.0f, 1.0f);
+ }
+ else {
+ /* fallback */
+ fac = -1.0f;
+ }
+ return fac;
+}
+
+static void statvis_calc_distort(const MeshRenderData *mr, float *r_distort)
+{
+ BMEditMesh *em = mr->edit_bmesh;
+ const MeshStatVis *statvis = &mr->toolsettings->statvis;
+ const float min = statvis->distort_min;
+ const float max = statvis->distort_max;
+ const float minmax_irange = 1.0f / (max - min);
+
+ if (mr->extract_type == MR_EXTRACT_BMESH) {
+ BMIter iter;
+ BMesh *bm = em->bm;
+ BMFace *f;
+
+ if (mr->bm_vert_coords != NULL) {
+ BKE_editmesh_cache_ensure_poly_normals(em, mr->edit_data);
+
+ /* Most likely this is already valid, ensure just in case.
+ * Needed for #BM_loop_calc_face_normal_safe_vcos. */
+ BM_mesh_elem_index_ensure(em->bm, BM_VERT);
+ }
+
+ int l_index = 0;
+ int f_index = 0;
+ BM_ITER_MESH_INDEX (f, &iter, bm, BM_FACES_OF_MESH, f_index) {
+ float fac = -1.0f;
+
+ if (f->len > 3) {
+ BMLoop *l_iter, *l_first;
+
+ fac = 0.0f;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f);
+ do {
+ const float *no_face;
+ float no_corner[3];
+ if (mr->bm_vert_coords != NULL) {
+ no_face = mr->bm_poly_normals[f_index];
+ BM_loop_calc_face_normal_safe_vcos(l_iter, no_face, mr->bm_vert_coords, no_corner);
+ }
+ else {
+ no_face = f->no;
+ BM_loop_calc_face_normal_safe(l_iter, no_corner);
+ }
+
+ /* simple way to detect (what is most likely) concave */
+ if (dot_v3v3(no_face, no_corner) < 0.0f) {
+ negate_v3(no_corner);
+ }
+ fac = max_ff(fac, angle_normalized_v3v3(no_face, no_corner));
+
+ } while ((l_iter = l_iter->next) != l_first);
+ fac *= 2.0f;
+ }
+
+ fac = distort_remap(fac, min, max, minmax_irange);
+ for (int i = 0; i < f->len; i++, l_index++) {
+ r_distort[l_index] = fac;
+ }
+ }
+ }
+ else {
+ const MPoly *mp = mr->mpoly;
+ for (int mp_index = 0, l_index = 0; mp_index < mr->poly_len; mp_index++, mp++) {
+ float fac = -1.0f;
+
+ if (mp->totloop > 3) {
+ float *f_no = mr->poly_normals[mp_index];
+ fac = 0.0f;
+
+ for (int i = 1; i <= mp->totloop; i++) {
+ const MLoop *l_prev = &mr->mloop[mp->loopstart + (i - 1) % mp->totloop];
+ const MLoop *l_curr = &mr->mloop[mp->loopstart + (i + 0) % mp->totloop];
+ const MLoop *l_next = &mr->mloop[mp->loopstart + (i + 1) % mp->totloop];
+ float no_corner[3];
+ normal_tri_v3(no_corner,
+ mr->mvert[l_prev->v].co,
+ mr->mvert[l_curr->v].co,
+ mr->mvert[l_next->v].co);
+ /* simple way to detect (what is most likely) concave */
+ if (dot_v3v3(f_no, no_corner) < 0.0f) {
+ negate_v3(no_corner);
+ }
+ fac = max_ff(fac, angle_normalized_v3v3(f_no, no_corner));
+ }
+ fac *= 2.0f;
+ }
+
+ fac = distort_remap(fac, min, max, minmax_irange);
+ for (int i = 0; i < mp->totloop; i++, l_index++) {
+ r_distort[l_index] = fac;
+ }
+ }
+ }
+}
+
+BLI_INLINE float sharp_remap(float fac, float min, float UNUSED(max), float minmax_irange)
+{
+ /* important not '>=' */
+ if (fac > min) {
+ fac = (fac - min) * minmax_irange;
+ CLAMP(fac, 0.0f, 1.0f);
+ }
+ else {
+ /* fallback */
+ fac = -1.0f;
+ }
+ return fac;
+}
+
+static void statvis_calc_sharp(const MeshRenderData *mr, float *r_sharp)
+{
+ BMEditMesh *em = mr->edit_bmesh;
+ const MeshStatVis *statvis = &mr->toolsettings->statvis;
+ const float min = statvis->sharp_min;
+ const float max = statvis->sharp_max;
+ const float minmax_irange = 1.0f / (max - min);
+
+ /* Can we avoid this extra allocation? */
+ float *vert_angles = MEM_mallocN(sizeof(float) * mr->vert_len, __func__);
+ copy_vn_fl(vert_angles, mr->vert_len, -M_PI);
+
+ if (mr->extract_type == MR_EXTRACT_BMESH) {
+ BMIter iter;
+ BMesh *bm = em->bm;
+ BMFace *efa;
+ BMEdge *e;
+ /* first assign float values to verts */
+ BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
+ float angle = BM_edge_calc_face_angle_signed(e);
+ float *col1 = &vert_angles[BM_elem_index_get(e->v1)];
+ float *col2 = &vert_angles[BM_elem_index_get(e->v2)];
+ *col1 = max_ff(*col1, angle);
+ *col2 = max_ff(*col2, angle);
+ }
+ /* Copy vert value to loops. */
+ BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
+ BMLoop *l_iter, *l_first;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(efa);
+ do {
+ int l_index = BM_elem_index_get(l_iter);
+ int v_index = BM_elem_index_get(l_iter->v);
+ r_sharp[l_index] = sharp_remap(vert_angles[v_index], min, max, minmax_irange);
+ } while ((l_iter = l_iter->next) != l_first);
+ }
+ }
+ else {
+ /* first assign float values to verts */
+ const MPoly *mp = mr->mpoly;
+
+ EdgeHash *eh = BLI_edgehash_new_ex(__func__, mr->edge_len);
+
+ for (int mp_index = 0; mp_index < mr->poly_len; mp_index++, mp++) {
+ for (int i = 0; i < mp->totloop; i++) {
+ const MLoop *l_curr = &mr->mloop[mp->loopstart + (i + 0) % mp->totloop];
+ const MLoop *l_next = &mr->mloop[mp->loopstart + (i + 1) % mp->totloop];
+ const MVert *v_curr = &mr->mvert[l_curr->v];
+ const MVert *v_next = &mr->mvert[l_next->v];
+ float angle;
+ void **pval;
+ bool value_is_init = BLI_edgehash_ensure_p(eh, l_curr->v, l_next->v, &pval);
+ if (!value_is_init) {
+ *pval = mr->poly_normals[mp_index];
+ /* non-manifold edge, yet... */
+ continue;
+ }
+ if (*pval != NULL) {
+ const float *f1_no = mr->poly_normals[mp_index];
+ const float *f2_no = *pval;
+ angle = angle_normalized_v3v3(f1_no, f2_no);
+ angle = is_edge_convex_v3(v_curr->co, v_next->co, f1_no, f2_no) ? angle : -angle;
+ /* Tag as manifold. */
+ *pval = NULL;
+ }
+ else {
+ /* non-manifold edge */
+ angle = DEG2RADF(90.0f);
+ }
+ float *col1 = &vert_angles[l_curr->v];
+ float *col2 = &vert_angles[l_next->v];
+ *col1 = max_ff(*col1, angle);
+ *col2 = max_ff(*col2, angle);
+ }
+ }
+ /* Remaining non manifold edges. */
+ EdgeHashIterator *ehi = BLI_edgehashIterator_new(eh);
+ for (; !BLI_edgehashIterator_isDone(ehi); BLI_edgehashIterator_step(ehi)) {
+ if (BLI_edgehashIterator_getValue(ehi) != NULL) {
+ uint v1, v2;
+ const float angle = DEG2RADF(90.0f);
+ BLI_edgehashIterator_getKey(ehi, &v1, &v2);
+ float *col1 = &vert_angles[v1];
+ float *col2 = &vert_angles[v2];
+ *col1 = max_ff(*col1, angle);
+ *col2 = max_ff(*col2, angle);
+ }
+ }
+ BLI_edgehashIterator_free(ehi);
+ BLI_edgehash_free(eh, NULL);
+
+ const MLoop *ml = mr->mloop;
+ for (int l_index = 0; l_index < mr->loop_len; l_index++, ml++) {
+ r_sharp[l_index] = sharp_remap(vert_angles[ml->v], min, max, minmax_irange);
+ }
+ }
+
+ MEM_freeN(vert_angles);
+}
+
+static void extract_analysis_iter_finish_mesh(const MeshRenderData *mr,
+ struct MeshBatchCache *UNUSED(cache),
+ void *buf,
+ void *UNUSED(data))
+{
+ GPUVertBuf *vbo = buf;
+ BLI_assert(mr->edit_bmesh);
+
+ float *l_weight = (float *)GPU_vertbuf_get_data(vbo);
+
+ switch (mr->toolsettings->statvis.type) {
+ case SCE_STATVIS_OVERHANG:
+ statvis_calc_overhang(mr, l_weight);
+ break;
+ case SCE_STATVIS_THICKNESS:
+ statvis_calc_thickness(mr, l_weight);
+ break;
+ case SCE_STATVIS_INTERSECT:
+ statvis_calc_intersect(mr, l_weight);
+ break;
+ case SCE_STATVIS_DISTORT:
+ statvis_calc_distort(mr, l_weight);
+ break;
+ case SCE_STATVIS_SHARP:
+ statvis_calc_sharp(mr, l_weight);
+ break;
+ }
+}
+
+const MeshExtract extract_mesh_analysis = {
+ .init = extract_mesh_analysis_init,
+ .finish = extract_analysis_iter_finish_mesh,
+ /* This is not needed for all visualization types.
+ * * Maybe split into different extract. */
+ .data_type = MR_DATA_POLY_NOR | MR_DATA_LOOPTRI,
+ .use_threading = false,
+ .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.mesh_analysis)};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Facedots positions
+ * \{ */
+
+static void *extract_fdots_pos_init(const MeshRenderData *mr,
+ struct MeshBatchCache *UNUSED(cache),
+ void *buf)
+{
+ GPUVertBuf *vbo = buf;
+ static GPUVertFormat format = {0};
+ if (format.attr_len == 0) {
+ GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+ }
+
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, mr->poly_len);
+ return GPU_vertbuf_get_data(vbo);
+}
+
+static void extract_fdots_pos_iter_poly_bm(const MeshRenderData *mr,
+ BMFace *f,
+ const int f_index,
+ void *data)
+{
+ float(*center)[3] = data;
+
+ float *co = center[f_index];
+ zero_v3(co);
+
+ BMLoop *l_iter, *l_first;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f);
+ do {
+ add_v3_v3(co, bm_vert_co_get(mr, l_iter->v));
+ } while ((l_iter = l_iter->next) != l_first);
+ mul_v3_fl(co, 1.0f / (float)f->len);
+}
+
+static void extract_fdots_pos_iter_poly_mesh(const MeshRenderData *mr,
+ const MPoly *mp,
+ const int mp_index,
+ void *data)
+{
+ float(*center)[3] = (float(*)[3])data;
+ float *co = center[mp_index];
+ zero_v3(co);
+
+ const MVert *mvert = mr->mvert;
+ const MLoop *mloop = mr->mloop;
+
+ const int ml_index_end = mp->loopstart + mp->totloop;
+ for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
+ const MLoop *ml = &mloop[ml_index];
+ if (mr->use_subsurf_fdots) {
+ const MVert *mv = &mr->mvert[ml->v];
+ if (mv->flag & ME_VERT_FACEDOT) {
+ copy_v3_v3(center[mp_index], mv->co);
+ break;
+ }
+ }
+ else {
+ const MVert *mv = &mvert[ml->v];
+ add_v3_v3(center[mp_index], mv->co);
+ }
+ }
+
+ if (!mr->use_subsurf_fdots) {
+ mul_v3_fl(co, 1.0f / (float)mp->totloop);
+ }
+}
+
+const MeshExtract extract_fdots_pos = {
+ .init = extract_fdots_pos_init,
+ .iter_poly_bm = extract_fdots_pos_iter_poly_bm,
+ .iter_poly_mesh = extract_fdots_pos_iter_poly_mesh,
+ .data_type = 0,
+ .use_threading = true,
+ .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.fdots_pos)};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Facedots Normal and edit flag
+ * \{ */
+#define NOR_AND_FLAG_DEFAULT 0
+#define NOR_AND_FLAG_SELECT 1
+#define NOR_AND_FLAG_ACTIVE -1
+#define NOR_AND_FLAG_HIDDEN -2
+
+static void *extract_fdots_nor_init(const MeshRenderData *mr,
+ struct MeshBatchCache *UNUSED(cache),
+ void *buf)
+{
+ GPUVertBuf *vbo = buf;
+ static GPUVertFormat format = {0};
+ if (format.attr_len == 0) {
+ GPU_vertformat_attr_add(&format, "norAndFlag", GPU_COMP_I10, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
+ }
+
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, mr->poly_len);
+
+ return NULL;
+}
+
+static void extract_fdots_nor_finish(const MeshRenderData *mr,
+ struct MeshBatchCache *UNUSED(cache),
+ void *buf,
+ void *UNUSED(data))
+{
+ GPUVertBuf *vbo = buf;
+ static float invalid_normal[3] = {0.0f, 0.0f, 0.0f};
+ GPUPackedNormal *nor = (GPUPackedNormal *)GPU_vertbuf_get_data(vbo);
+ BMFace *efa;
+
+ /* Quicker than doing it for each loop. */
+ if (mr->extract_type == MR_EXTRACT_BMESH) {
+ for (int f = 0; f < mr->poly_len; f++) {
+ efa = BM_face_at_index(mr->bm, f);
+ const bool is_face_hidden = BM_elem_flag_test(efa, BM_ELEM_HIDDEN);
+ if (is_face_hidden || (mr->extract_type == MR_EXTRACT_MAPPED && mr->p_origindex &&
+ mr->p_origindex[f] == ORIGINDEX_NONE)) {
+ nor[f] = GPU_normal_convert_i10_v3(invalid_normal);
+ nor[f].w = NOR_AND_FLAG_HIDDEN;
+ }
+ else {
+ nor[f] = GPU_normal_convert_i10_v3(bm_face_no_get(mr, efa));
+ /* Select / Active Flag. */
+ nor[f].w = (BM_elem_flag_test(efa, BM_ELEM_SELECT) ?
+ ((efa == mr->efa_act) ? NOR_AND_FLAG_ACTIVE : NOR_AND_FLAG_SELECT) :
+ NOR_AND_FLAG_DEFAULT);
+ }
+ }
+ }
+ else {
+ for (int f = 0; f < mr->poly_len; f++) {
+ efa = bm_original_face_get(mr, f);
+ const bool is_face_hidden = efa && BM_elem_flag_test(efa, BM_ELEM_HIDDEN);
+ if (is_face_hidden || (mr->extract_type == MR_EXTRACT_MAPPED && mr->p_origindex &&
+ mr->p_origindex[f] == ORIGINDEX_NONE)) {
+ nor[f] = GPU_normal_convert_i10_v3(invalid_normal);
+ nor[f].w = NOR_AND_FLAG_HIDDEN;
+ }
+ else {
+ nor[f] = GPU_normal_convert_i10_v3(bm_face_no_get(mr, efa));
+ /* Select / Active Flag. */
+ nor[f].w = (BM_elem_flag_test(efa, BM_ELEM_SELECT) ?
+ ((efa == mr->efa_act) ? NOR_AND_FLAG_ACTIVE : NOR_AND_FLAG_SELECT) :
+ NOR_AND_FLAG_DEFAULT);
+ }
+ }
+ }
+}
+
+const MeshExtract extract_fdots_nor = {
+ .init = extract_fdots_nor_init,
+ .finish = extract_fdots_nor_finish,
+ .data_type = MR_DATA_POLY_NOR,
+ .use_threading = false,
+ .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.fdots_nor)};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Facedots High Quality Normal and edit flag
+ * \{ */
+static void *extract_fdots_nor_hq_init(const MeshRenderData *mr,
+ struct MeshBatchCache *UNUSED(cache),
+ void *buf)
+{
+ GPUVertBuf *vbo = buf;
+ static GPUVertFormat format = {0};
+ if (format.attr_len == 0) {
+ GPU_vertformat_attr_add(&format, "norAndFlag", GPU_COMP_I16, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
+ }
+
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, mr->poly_len);
+
+ return NULL;
+}
+
+static void extract_fdots_nor_hq_finish(const MeshRenderData *mr,
+ struct MeshBatchCache *UNUSED(cache),
+ void *buf,
+ void *UNUSED(data))
+{
+ GPUVertBuf *vbo = buf;
+ static float invalid_normal[3] = {0.0f, 0.0f, 0.0f};
+ short *nor = (short *)GPU_vertbuf_get_data(vbo);
+ BMFace *efa;
+
+ /* Quicker than doing it for each loop. */
+ if (mr->extract_type == MR_EXTRACT_BMESH) {
+ for (int f = 0; f < mr->poly_len; f++) {
+ efa = BM_face_at_index(mr->bm, f);
+ const bool is_face_hidden = BM_elem_flag_test(efa, BM_ELEM_HIDDEN);
+ if (is_face_hidden || (mr->extract_type == MR_EXTRACT_MAPPED && mr->p_origindex &&
+ mr->p_origindex[f] == ORIGINDEX_NONE)) {
+ normal_float_to_short_v3(&nor[f * 4], invalid_normal);
+ nor[f * 4 + 3] = NOR_AND_FLAG_HIDDEN;
+ }
+ else {
+ normal_float_to_short_v3(&nor[f * 4], bm_face_no_get(mr, efa));
+ /* Select / Active Flag. */
+ nor[f * 4 + 3] = (BM_elem_flag_test(efa, BM_ELEM_SELECT) ?
+ ((efa == mr->efa_act) ? NOR_AND_FLAG_ACTIVE : NOR_AND_FLAG_SELECT) :
+ NOR_AND_FLAG_DEFAULT);
+ }
+ }
+ }
+ else {
+ for (int f = 0; f < mr->poly_len; f++) {
+ efa = bm_original_face_get(mr, f);
+ const bool is_face_hidden = efa && BM_elem_flag_test(efa, BM_ELEM_HIDDEN);
+ if (is_face_hidden || (mr->extract_type == MR_EXTRACT_MAPPED && mr->p_origindex &&
+ mr->p_origindex[f] == ORIGINDEX_NONE)) {
+ normal_float_to_short_v3(&nor[f * 4], invalid_normal);
+ nor[f * 4 + 3] = NOR_AND_FLAG_HIDDEN;
+ }
+ else {
+ normal_float_to_short_v3(&nor[f * 4], bm_face_no_get(mr, efa));
+ /* Select / Active Flag. */
+ nor[f * 4 + 3] = (BM_elem_flag_test(efa, BM_ELEM_SELECT) ?
+ ((efa == mr->efa_act) ? NOR_AND_FLAG_ACTIVE : NOR_AND_FLAG_SELECT) :
+ NOR_AND_FLAG_DEFAULT);
+ }
+ }
+ }
+}
+
+const MeshExtract extract_fdots_nor_hq = {
+ .init = extract_fdots_nor_hq_init,
+ .finish = extract_fdots_nor_hq_finish,
+ .data_type = MR_DATA_POLY_NOR,
+ .use_threading = false,
+ .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.fdots_nor)};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Facedots UV
+ * \{ */
+
+typedef struct MeshExtract_FdotUV_Data {
+ float (*vbo_data)[2];
+ MLoopUV *uv_data;
+ int cd_ofs;
+} MeshExtract_FdotUV_Data;
+
+static void *extract_fdots_uv_init(const MeshRenderData *mr,
+ struct MeshBatchCache *UNUSED(cache),
+ void *buf)
+{
+ GPUVertBuf *vbo = buf;
+ static GPUVertFormat format = {0};
+ if (format.attr_len == 0) {
+ GPU_vertformat_attr_add(&format, "u", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ GPU_vertformat_alias_add(&format, "au");
+ GPU_vertformat_alias_add(&format, "pos");
+ }
+
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, mr->poly_len);
+
+ if (!mr->use_subsurf_fdots) {
+ /* Clear so we can accumulate on it. */
+ memset(GPU_vertbuf_get_data(vbo), 0x0, mr->poly_len * GPU_vertbuf_get_format(vbo)->stride);
+ }
+
+ MeshExtract_FdotUV_Data *data = MEM_callocN(sizeof(*data), __func__);
+ data->vbo_data = (float(*)[2])GPU_vertbuf_get_data(vbo);
+
+ if (mr->extract_type == MR_EXTRACT_BMESH) {
+ data->cd_ofs = CustomData_get_offset(&mr->bm->ldata, CD_MLOOPUV);
+ }
+ else {
+ data->uv_data = CustomData_get_layer(&mr->me->ldata, CD_MLOOPUV);
+ }
+ return data;
+}
+
+static void extract_fdots_uv_iter_poly_bm(const MeshRenderData *UNUSED(mr),
+ BMFace *f,
+ const int UNUSED(f_index),
+ void *_data)
+{
+ MeshExtract_FdotUV_Data *data = _data;
+ BMLoop *l_iter, *l_first;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f);
+ do {
+ float w = 1.0f / (float)f->len;
+ const MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l_iter, data->cd_ofs);
+ madd_v2_v2fl(data->vbo_data[BM_elem_index_get(f)], luv->uv, w);
+ } while ((l_iter = l_iter->next) != l_first);
+}
+
+static void extract_fdots_uv_iter_poly_mesh(const MeshRenderData *mr,
+ const MPoly *mp,
+ const int mp_index,
+ void *_data)
+{
+ MeshExtract_FdotUV_Data *data = _data;
+ const MLoop *mloop = mr->mloop;
+ const int ml_index_end = mp->loopstart + mp->totloop;
+ for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
+ const MLoop *ml = &mloop[ml_index];
+ if (mr->use_subsurf_fdots) {
+ const MVert *mv = &mr->mvert[ml->v];
+ if (mv->flag & ME_VERT_FACEDOT) {
+ copy_v2_v2(data->vbo_data[mp_index], data->uv_data[ml_index].uv);
+ }
+ }
+ else {
+ float w = 1.0f / (float)mp->totloop;
+ madd_v2_v2fl(data->vbo_data[mp_index], data->uv_data[ml_index].uv, w);
+ }
+ }
+}
+
+static void extract_fdots_uv_finish(const MeshRenderData *UNUSED(mr),
+ struct MeshBatchCache *UNUSED(cache),
+ void *UNUSED(buf),
+ void *data)
+{
+ MEM_freeN(data);
+}
+
+const MeshExtract extract_fdots_uv = {
+ .init = extract_fdots_uv_init,
+ .iter_poly_bm = extract_fdots_uv_iter_poly_bm,
+ .iter_poly_mesh = extract_fdots_uv_iter_poly_mesh,
+ .finish = extract_fdots_uv_finish,
+ .data_type = 0,
+ .use_threading = true,
+ .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.fdots_uv)};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Facedots Edit UV flag
+ * \{ */
+
+typedef struct MeshExtract_EditUVFdotData_Data {
+ EditLoopData *vbo_data;
+ int cd_ofs;
+} MeshExtract_EditUVFdotData_Data;
+
+static void *extract_fdots_edituv_data_init(const MeshRenderData *mr,
+ struct MeshBatchCache *UNUSED(cache),
+ void *buf)
+{
+ GPUVertBuf *vbo = buf;
+ static GPUVertFormat format = {0};
+ if (format.attr_len == 0) {
+ GPU_vertformat_attr_add(&format, "flag", GPU_COMP_U8, 4, GPU_FETCH_INT);
+ }
+
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, mr->poly_len);
+
+ MeshExtract_EditUVFdotData_Data *data = MEM_callocN(sizeof(*data), __func__);
+ data->vbo_data = (EditLoopData *)GPU_vertbuf_get_data(vbo);
+ data->cd_ofs = CustomData_get_offset(&mr->bm->ldata, CD_MLOOPUV);
+ return data;
+}
+
+static void extract_fdots_edituv_data_iter_poly_bm(const MeshRenderData *mr,
+ BMFace *f,
+ const int UNUSED(f_index),
+ void *_data)
+{
+ MeshExtract_EditUVFdotData_Data *data = _data;
+ EditLoopData *eldata = &data->vbo_data[BM_elem_index_get(f)];
+ memset(eldata, 0x0, sizeof(*eldata));
+ mesh_render_data_face_flag(mr, f, data->cd_ofs, eldata);
+}
+
+static void extract_fdots_edituv_data_iter_poly_mesh(const MeshRenderData *mr,
+ const MPoly *UNUSED(mp),
+ const int mp_index,
+ void *_data)
+{
+ MeshExtract_EditUVFdotData_Data *data = _data;
+ EditLoopData *eldata = &data->vbo_data[mp_index];
+ memset(eldata, 0x0, sizeof(*eldata));
+ BMFace *efa = bm_original_face_get(mr, mp_index);
+ if (efa) {
+ mesh_render_data_face_flag(mr, efa, data->cd_ofs, eldata);
+ }
+}
+
+static void extract_fdots_edituv_data_finish(const MeshRenderData *UNUSED(mr),
+ struct MeshBatchCache *UNUSED(cache),
+ void *UNUSED(buf),
+ void *data)
+{
+ MEM_freeN(data);
+}
+
+const MeshExtract extract_fdots_edituv_data = {
+ .init = extract_fdots_edituv_data_init,
+ .iter_poly_bm = extract_fdots_edituv_data_iter_poly_bm,
+ .iter_poly_mesh = extract_fdots_edituv_data_iter_poly_mesh,
+ .finish = extract_fdots_edituv_data_finish,
+ .data_type = 0,
+ .use_threading = true,
+ .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.fdots_edituv_data)};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Skin Modifier Roots
+ * \{ */
+
+typedef struct SkinRootData {
+ float size;
+ float local_pos[3];
+} SkinRootData;
+
+static void *extract_skin_roots_init(const MeshRenderData *mr,
+ struct MeshBatchCache *UNUSED(cache),
+ void *buf)
+{
+ GPUVertBuf *vbo = buf;
+ /* Exclusively for edit mode. */
+ BLI_assert(mr->bm);
+
+ static GPUVertFormat format = {0};
+ if (format.attr_len == 0) {
+ GPU_vertformat_attr_add(&format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
+ GPU_vertformat_attr_add(&format, "local_pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+ }
+
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, mr->bm->totvert);
+
+ SkinRootData *vbo_data = (SkinRootData *)GPU_vertbuf_get_data(vbo);
+
+ int root_len = 0;
+ int cd_ofs = CustomData_get_offset(&mr->bm->vdata, CD_MVERT_SKIN);
+
+ BMIter iter;
+ BMVert *eve;
+ BM_ITER_MESH (eve, &iter, mr->bm, BM_VERTS_OF_MESH) {
+ const MVertSkin *vs = BM_ELEM_CD_GET_VOID_P(eve, cd_ofs);
+ if (vs->flag & MVERT_SKIN_ROOT) {
+ vbo_data->size = (vs->radius[0] + vs->radius[1]) * 0.5f;
+ copy_v3_v3(vbo_data->local_pos, bm_vert_co_get(mr, eve));
+ vbo_data++;
+ root_len++;
+ }
+ }
+
+ /* It's really unlikely that all verts will be roots. Resize to avoid losing VRAM. */
+ GPU_vertbuf_data_len_set(vbo, root_len);
+
+ return NULL;
+}
+
+const MeshExtract extract_skin_roots = {
+ .init = extract_skin_roots_init,
+ .data_type = 0,
+ .use_threading = false,
+ .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.skin_roots)};
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Selection Index
+ * \{ */
+
+static void *extract_select_idx_init(const MeshRenderData *mr,
+ struct MeshBatchCache *UNUSED(cache),
+ void *buf)
+{
+ GPUVertBuf *vbo = buf;
+ static GPUVertFormat format = {0};
+ if (format.attr_len == 0) {
+ /* TODO rename "color" to something more descriptive. */
+ GPU_vertformat_attr_add(&format, "color", GPU_COMP_U32, 1, GPU_FETCH_INT);
+ }
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len);
+ return GPU_vertbuf_get_data(vbo);
+}
+
+/* TODO Use #glVertexID to get loop index and use the data structure on the CPU to retrieve the
+ * select element associated with this loop ID. This would remove the need for this separate
+ * index VBO's. We could upload the p/e/v_origindex as a buffer texture and sample it inside the
+ * shader to output original index. */
+
+static void extract_poly_idx_iter_poly_bm(const MeshRenderData *UNUSED(mr),
+ BMFace *f,
+ const int f_index,
+ void *data)
+{
+ BMLoop *l_iter, *l_first;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f);
+ do {
+ const int l_index = BM_elem_index_get(l_iter);
+ ((uint32_t *)data)[l_index] = f_index;
+ } while ((l_iter = l_iter->next) != l_first);
+}
+
+static void extract_edge_idx_iter_poly_bm(const MeshRenderData *UNUSED(mr),
+ BMFace *f,
+ const int UNUSED(f_index),
+ void *data)
+{
+ BMLoop *l_iter, *l_first;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f);
+ do {
+ const int l_index = BM_elem_index_get(l_iter);
+ ((uint32_t *)data)[l_index] = BM_elem_index_get(l_iter->e);
+ } while ((l_iter = l_iter->next) != l_first);
+}
+
+static void extract_vert_idx_iter_poly_bm(const MeshRenderData *UNUSED(mr),
+ BMFace *f,
+ const int UNUSED(f_index),
+ void *data)
+{
+ BMLoop *l_iter, *l_first;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f);
+ do {
+ const int l_index = BM_elem_index_get(l_iter);
+ ((uint32_t *)data)[l_index] = BM_elem_index_get(l_iter->v);
+ } while ((l_iter = l_iter->next) != l_first);
+}
+
+static void extract_edge_idx_iter_ledge_bm(const MeshRenderData *mr,
+ BMEdge *eed,
+ const int ledge_index,
+ void *data)
+{
+ ((uint32_t *)data)[mr->loop_len + ledge_index * 2 + 0] = BM_elem_index_get(eed);
+ ((uint32_t *)data)[mr->loop_len + ledge_index * 2 + 1] = BM_elem_index_get(eed);
+}
+
+static void extract_vert_idx_iter_ledge_bm(const MeshRenderData *mr,
+ BMEdge *eed,
+ const int ledge_index,
+ void *data)
+{
+ ((uint32_t *)data)[mr->loop_len + ledge_index * 2 + 0] = BM_elem_index_get(eed->v1);
+ ((uint32_t *)data)[mr->loop_len + ledge_index * 2 + 1] = BM_elem_index_get(eed->v2);
+}
+
+static void extract_vert_idx_iter_lvert_bm(const MeshRenderData *mr,
+ BMVert *eve,
+ const int lvert_index,
+ void *data)
+{
+ const int offset = mr->loop_len + (mr->edge_loose_len * 2);
+
+ ((uint32_t *)data)[offset + lvert_index] = BM_elem_index_get(eve);
+}
+
+static void extract_poly_idx_iter_poly_mesh(const MeshRenderData *mr,
+ const MPoly *mp,
+ const int mp_index,
+ void *data)
+{
+ const int ml_index_end = mp->loopstart + mp->totloop;
+ for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
+ ((uint32_t *)data)[ml_index] = (mr->p_origindex) ? mr->p_origindex[mp_index] : mp_index;
+ }
+}
+
+static void extract_edge_idx_iter_poly_mesh(const MeshRenderData *mr,
+ const MPoly *mp,
+ const int UNUSED(mp_index),
+ void *data)
+{
+ const MLoop *mloop = mr->mloop;
+ const int ml_index_end = mp->loopstart + mp->totloop;
+ for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
+ const MLoop *ml = &mloop[ml_index];
+ ((uint32_t *)data)[ml_index] = (mr->e_origindex) ? mr->e_origindex[ml->e] : ml->e;
+ }
+}
+
+static void extract_vert_idx_iter_poly_mesh(const MeshRenderData *mr,
+ const MPoly *mp,
+ const int UNUSED(mp_index),
+ void *data)
+{
+ const MLoop *mloop = mr->mloop;
+ const int ml_index_end = mp->loopstart + mp->totloop;
+ for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
+ const MLoop *ml = &mloop[ml_index];
+ ((uint32_t *)data)[ml_index] = (mr->v_origindex) ? mr->v_origindex[ml->v] : ml->v;
+ }
+}
+
+static void extract_edge_idx_iter_ledge_mesh(const MeshRenderData *mr,
+ const MEdge *UNUSED(med),
+ const uint ledge_index,
+ void *data)
+{
+ const int e_index = mr->ledges[ledge_index];
+ const int e_orig = (mr->e_origindex) ? mr->e_origindex[e_index] : e_index;
+ ((uint32_t *)data)[mr->loop_len + ledge_index * 2 + 0] = e_orig;
+ ((uint32_t *)data)[mr->loop_len + ledge_index * 2 + 1] = e_orig;
+}
+
+static void extract_vert_idx_iter_ledge_mesh(const MeshRenderData *mr,
+ const MEdge *med,
+ const uint ledge_index,
+ void *data)
+{
+ int v1_orig = (mr->v_origindex) ? mr->v_origindex[med->v1] : med->v1;
+ int v2_orig = (mr->v_origindex) ? mr->v_origindex[med->v2] : med->v2;
+ ((uint32_t *)data)[mr->loop_len + ledge_index * 2 + 0] = v1_orig;
+ ((uint32_t *)data)[mr->loop_len + ledge_index * 2 + 1] = v2_orig;
+}
+
+static void extract_vert_idx_iter_lvert_mesh(const MeshRenderData *mr,
+ const MVert *UNUSED(mv),
+ const int lvert_index,
+ void *data)
+{
+ const int offset = mr->loop_len + (mr->edge_loose_len * 2);
+
+ const int v_index = mr->lverts[lvert_index];
+ const int v_orig = (mr->v_origindex) ? mr->v_origindex[v_index] : v_index;
+ ((uint32_t *)data)[offset + lvert_index] = v_orig;
+}
+
+const MeshExtract extract_poly_idx = {
+ .init = extract_select_idx_init,
+ .iter_poly_bm = extract_poly_idx_iter_poly_bm,
+ .iter_poly_mesh = extract_poly_idx_iter_poly_mesh,
+ .data_type = 0,
+ .use_threading = true,
+ .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.poly_idx)};
+
+const MeshExtract extract_edge_idx = {
+ .init = extract_select_idx_init,
+ .iter_poly_bm = extract_edge_idx_iter_poly_bm,
+ .iter_poly_mesh = extract_edge_idx_iter_poly_mesh,
+ .iter_ledge_bm = extract_edge_idx_iter_ledge_bm,
+ .iter_ledge_mesh = extract_edge_idx_iter_ledge_mesh,
+ .data_type = 0,
+ .use_threading = true,
+ .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.edge_idx)};
+
+const MeshExtract extract_vert_idx = {
+ .init = extract_select_idx_init,
+ .iter_poly_bm = extract_vert_idx_iter_poly_bm,
+ .iter_poly_mesh = extract_vert_idx_iter_poly_mesh,
+ .iter_ledge_bm = extract_vert_idx_iter_ledge_bm,
+ .iter_ledge_mesh = extract_vert_idx_iter_ledge_mesh,
+ .iter_lvert_bm = extract_vert_idx_iter_lvert_bm,
+ .iter_lvert_mesh = extract_vert_idx_iter_lvert_mesh,
+ .data_type = 0,
+ .use_threading = true,
+ .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.vert_idx)};
+
+static void *extract_fdot_idx_init(const MeshRenderData *mr,
+ struct MeshBatchCache *UNUSED(cache),
+ void *buf)
+{
+ GPUVertBuf *vbo = buf;
+ static GPUVertFormat format = {0};
+ if (format.attr_len == 0) {
+ /* TODO rename "color" to something more descriptive. */
+ GPU_vertformat_attr_add(&format, "color", GPU_COMP_U32, 1, GPU_FETCH_INT);
+ }
+
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, mr->poly_len);
+ return GPU_vertbuf_get_data(vbo);
+}
+
+static void extract_fdot_idx_iter_poly_bm(const MeshRenderData *UNUSED(mr),
+ BMFace *UNUSED(f),
+ const int f_index,
+ void *data)
+{
+ ((uint32_t *)data)[f_index] = f_index;
+}
+
+static void extract_fdot_idx_iter_poly_mesh(const MeshRenderData *mr,
+ const MPoly *UNUSED(mp),
+ const int mp_index,
+ void *data)
+{
+ if (mr->p_origindex != NULL) {
+ ((uint32_t *)data)[mp_index] = mr->p_origindex[mp_index];
+ }
+ else {
+ ((uint32_t *)data)[mp_index] = mp_index;
+ }
+}
+
+const MeshExtract extract_fdot_idx = {
+ .init = extract_fdot_idx_init,
+ .iter_poly_bm = extract_fdot_idx_iter_poly_bm,
+ .iter_poly_mesh = extract_fdot_idx_iter_poly_mesh,
+ .data_type = 0,
+ .use_threading = true,
+ .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.fdot_idx)}; \ No newline at end of file