diff options
author | Hans Goudey <h.goudey@me.com> | 2022-06-05 13:04:42 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-06-05 13:04:58 +0300 |
commit | 176d7bcc2eb47b9820861037f90a7fb26de8c9a0 (patch) | |
tree | 6ca43f27d9ab8ad4a711a9d58214324c24dd7351 /source/blender/draw/intern/draw_cache_extract_mesh_render_data.cc | |
parent | 31da775ec292731790e79d09b76e92ae36ac34f3 (diff) |
Cleanup: Move remaining mesh draw code to C++
After this commit, all mesh data extraction and drawing code is in C++,
including headers, making it possible to use improved types for future
performance improvements and simplifications.
The only non-trivial changes are in `draw_cache_impl_mesh.cc`,
where use of certain features and macros in C necessitated larger
changes.
Differential Revision: https://developer.blender.org/D15088
Diffstat (limited to 'source/blender/draw/intern/draw_cache_extract_mesh_render_data.cc')
-rw-r--r-- | source/blender/draw/intern/draw_cache_extract_mesh_render_data.cc | 584 |
1 files changed, 584 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_cache_extract_mesh_render_data.cc b/source/blender/draw/intern/draw_cache_extract_mesh_render_data.cc new file mode 100644 index 00000000000..82be73f6de8 --- /dev/null +++ b/source/blender/draw/intern/draw_cache_extract_mesh_render_data.cc @@ -0,0 +1,584 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later + * Copyright 2021 Blender Foundation. All rights reserved. */ + +/** \file + * \ingroup draw + * + * \brief Extraction of Mesh data into VBO to feed to GPU. + */ + +#include "MEM_guardedalloc.h" + +#include "BLI_array.hh" +#include "BLI_bitmap.h" +#include "BLI_math.h" +#include "BLI_task.h" + +#include "BKE_editmesh.h" +#include "BKE_editmesh_cache.h" +#include "BKE_mesh.h" + +#include "GPU_batch.h" + +#include "ED_mesh.h" + +#include "mesh_extractors/extract_mesh.hh" + +/* ---------------------------------------------------------------------- */ +/** \name Update Loose Geometry + * \{ */ + +static void mesh_render_data_lverts_bm(const MeshRenderData *mr, + MeshBufferCache *cache, + BMesh *bm); +static void mesh_render_data_ledges_bm(const MeshRenderData *mr, + MeshBufferCache *cache, + BMesh *bm); +static void mesh_render_data_loose_geom_mesh(const MeshRenderData *mr, MeshBufferCache *cache); +static void mesh_render_data_loose_geom_build(const MeshRenderData *mr, MeshBufferCache *cache); + +static void mesh_render_data_loose_geom_load(MeshRenderData *mr, MeshBufferCache *cache) +{ + mr->ledges = cache->loose_geom.edges; + mr->lverts = cache->loose_geom.verts; + mr->vert_loose_len = cache->loose_geom.vert_len; + mr->edge_loose_len = cache->loose_geom.edge_len; + + mr->loop_loose_len = mr->vert_loose_len + (mr->edge_loose_len * 2); +} + +static void mesh_render_data_loose_geom_ensure(const MeshRenderData *mr, MeshBufferCache *cache) +{ + /* Early exit: Are loose geometry already available. + * Only checking for loose verts as loose edges and verts are calculated at the same time. */ + if (cache->loose_geom.verts) { + return; + } + mesh_render_data_loose_geom_build(mr, cache); +} + +static void mesh_render_data_loose_geom_build(const MeshRenderData *mr, MeshBufferCache *cache) +{ + cache->loose_geom.vert_len = 0; + cache->loose_geom.edge_len = 0; + + if (mr->extract_type != MR_EXTRACT_BMESH) { + /* Mesh */ + mesh_render_data_loose_geom_mesh(mr, cache); + } + else { + /* #BMesh */ + BMesh *bm = mr->bm; + mesh_render_data_lverts_bm(mr, cache, bm); + mesh_render_data_ledges_bm(mr, cache, bm); + } +} + +static void mesh_render_data_loose_geom_mesh(const MeshRenderData *mr, MeshBufferCache *cache) +{ + BLI_bitmap *lvert_map = BLI_BITMAP_NEW(mr->vert_len, __func__); + + cache->loose_geom.edges = static_cast<int *>( + MEM_mallocN(mr->edge_len * sizeof(*cache->loose_geom.edges), __func__)); + const MEdge *med = mr->medge; + for (int med_index = 0; med_index < mr->edge_len; med_index++, med++) { + if (med->flag & ME_LOOSEEDGE) { + cache->loose_geom.edges[cache->loose_geom.edge_len++] = med_index; + } + /* Tag verts as not loose. */ + BLI_BITMAP_ENABLE(lvert_map, med->v1); + BLI_BITMAP_ENABLE(lvert_map, med->v2); + } + if (cache->loose_geom.edge_len < mr->edge_len) { + cache->loose_geom.edges = static_cast<int *>(MEM_reallocN( + cache->loose_geom.edges, cache->loose_geom.edge_len * sizeof(*cache->loose_geom.edges))); + } + + cache->loose_geom.verts = static_cast<int *>( + MEM_mallocN(mr->vert_len * sizeof(*cache->loose_geom.verts), __func__)); + for (int v = 0; v < mr->vert_len; v++) { + if (!BLI_BITMAP_TEST(lvert_map, v)) { + cache->loose_geom.verts[cache->loose_geom.vert_len++] = v; + } + } + if (cache->loose_geom.vert_len < mr->vert_len) { + cache->loose_geom.verts = static_cast<int *>(MEM_reallocN( + cache->loose_geom.verts, cache->loose_geom.vert_len * sizeof(*cache->loose_geom.verts))); + } + + MEM_freeN(lvert_map); +} + +static void mesh_render_data_lverts_bm(const MeshRenderData *mr, MeshBufferCache *cache, BMesh *bm) +{ + int elem_id; + BMIter iter; + BMVert *eve; + cache->loose_geom.verts = static_cast<int *>( + MEM_mallocN(mr->vert_len * sizeof(*cache->loose_geom.verts), __func__)); + BM_ITER_MESH_INDEX (eve, &iter, bm, BM_VERTS_OF_MESH, elem_id) { + if (eve->e == NULL) { + cache->loose_geom.verts[cache->loose_geom.vert_len++] = elem_id; + } + } + if (cache->loose_geom.vert_len < mr->vert_len) { + cache->loose_geom.verts = static_cast<int *>(MEM_reallocN( + cache->loose_geom.verts, cache->loose_geom.vert_len * sizeof(*cache->loose_geom.verts))); + } +} + +static void mesh_render_data_ledges_bm(const MeshRenderData *mr, MeshBufferCache *cache, BMesh *bm) +{ + int elem_id; + BMIter iter; + BMEdge *ede; + cache->loose_geom.edges = static_cast<int *>( + MEM_mallocN(mr->edge_len * sizeof(*cache->loose_geom.edges), __func__)); + BM_ITER_MESH_INDEX (ede, &iter, bm, BM_EDGES_OF_MESH, elem_id) { + if (ede->l == NULL) { + cache->loose_geom.edges[cache->loose_geom.edge_len++] = elem_id; + } + } + if (cache->loose_geom.edge_len < mr->edge_len) { + cache->loose_geom.edges = static_cast<int *>(MEM_reallocN( + cache->loose_geom.edges, cache->loose_geom.edge_len * sizeof(*cache->loose_geom.edges))); + } +} + +void mesh_render_data_update_loose_geom(MeshRenderData *mr, + MeshBufferCache *cache, + const eMRIterType iter_type, + const eMRDataType data_flag) +{ + if ((iter_type & (MR_ITER_LEDGE | MR_ITER_LVERT)) || (data_flag & MR_DATA_LOOSE_GEOM)) { + mesh_render_data_loose_geom_ensure(mr, cache); + mesh_render_data_loose_geom_load(mr, cache); + } +} + +/** \} */ + +/* ---------------------------------------------------------------------- */ +/** \name Polygons sorted per material + * + * Contains polygon indices sorted based on their material. + * \{ */ + +static void mesh_render_data_polys_sorted_load(MeshRenderData *mr, const MeshBufferCache *cache); +static void mesh_render_data_polys_sorted_ensure(MeshRenderData *mr, MeshBufferCache *cache); +static void mesh_render_data_polys_sorted_build(MeshRenderData *mr, MeshBufferCache *cache); +static int *mesh_render_data_mat_tri_len_build(MeshRenderData *mr); + +void mesh_render_data_update_polys_sorted(MeshRenderData *mr, + MeshBufferCache *cache, + const eMRDataType data_flag) +{ + if (data_flag & MR_DATA_POLYS_SORTED) { + mesh_render_data_polys_sorted_ensure(mr, cache); + mesh_render_data_polys_sorted_load(mr, cache); + } +} + +static void mesh_render_data_polys_sorted_load(MeshRenderData *mr, const MeshBufferCache *cache) +{ + mr->poly_sorted.tri_first_index = cache->poly_sorted.tri_first_index; + mr->poly_sorted.mat_tri_len = cache->poly_sorted.mat_tri_len; + mr->poly_sorted.visible_tri_len = cache->poly_sorted.visible_tri_len; +} + +static void mesh_render_data_polys_sorted_ensure(MeshRenderData *mr, MeshBufferCache *cache) +{ + if (cache->poly_sorted.tri_first_index) { + return; + } + mesh_render_data_polys_sorted_build(mr, cache); +} + +static void mesh_render_data_polys_sorted_build(MeshRenderData *mr, MeshBufferCache *cache) +{ + int *tri_first_index = static_cast<int *>( + MEM_mallocN(sizeof(*tri_first_index) * mr->poly_len, __func__)); + int *mat_tri_len = mesh_render_data_mat_tri_len_build(mr); + + /* Apply offset. */ + int visible_tri_len = 0; + blender::Array<int, 32> mat_tri_offs(mr->mat_len); + { + for (int i = 0; i < mr->mat_len; i++) { + mat_tri_offs[i] = visible_tri_len; + visible_tri_len += mat_tri_len[i]; + } + } + + /* Sort per material. */ + int mat_last = mr->mat_len - 1; + if (mr->extract_type == MR_EXTRACT_BMESH) { + BMIter iter; + BMFace *f; + int i; + BM_ITER_MESH_INDEX (f, &iter, mr->bm, BM_FACES_OF_MESH, i) { + if (!BM_elem_flag_test(f, BM_ELEM_HIDDEN)) { + const int mat = min_ii(f->mat_nr, mat_last); + tri_first_index[i] = mat_tri_offs[mat]; + mat_tri_offs[mat] += f->len - 2; + } + else { + tri_first_index[i] = -1; + } + } + } + else { + const MPoly *mp = &mr->mpoly[0]; + for (int i = 0; i < mr->poly_len; i++, mp++) { + if (!(mr->use_hide && (mp->flag & ME_HIDE))) { + const int mat = min_ii(mp->mat_nr, mat_last); + tri_first_index[i] = mat_tri_offs[mat]; + mat_tri_offs[mat] += mp->totloop - 2; + } + else { + tri_first_index[i] = -1; + } + } + } + + cache->poly_sorted.tri_first_index = tri_first_index; + cache->poly_sorted.mat_tri_len = mat_tri_len; + cache->poly_sorted.visible_tri_len = visible_tri_len; +} + +static void mesh_render_data_mat_tri_len_bm_range_fn(void *__restrict userdata, + const int iter, + const TaskParallelTLS *__restrict tls) +{ + MeshRenderData *mr = static_cast<MeshRenderData *>(userdata); + int *mat_tri_len = static_cast<int *>(tls->userdata_chunk); + + BMesh *bm = mr->bm; + BMFace *efa = BM_face_at_index(bm, iter); + if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) { + int mat = min_ii(efa->mat_nr, mr->mat_len - 1); + mat_tri_len[mat] += efa->len - 2; + } +} + +static void mesh_render_data_mat_tri_len_mesh_range_fn(void *__restrict userdata, + const int iter, + const TaskParallelTLS *__restrict tls) +{ + MeshRenderData *mr = static_cast<MeshRenderData *>(userdata); + int *mat_tri_len = static_cast<int *>(tls->userdata_chunk); + + const MPoly *mp = &mr->mpoly[iter]; + if (!(mr->use_hide && (mp->flag & ME_HIDE))) { + int mat = min_ii(mp->mat_nr, mr->mat_len - 1); + mat_tri_len[mat] += mp->totloop - 2; + } +} + +static void mesh_render_data_mat_tri_len_reduce_fn(const void *__restrict userdata, + void *__restrict chunk_join, + void *__restrict chunk) +{ + const MeshRenderData *mr = static_cast<const MeshRenderData *>(userdata); + int *dst_mat_len = static_cast<int *>(chunk_join); + int *src_mat_len = static_cast<int *>(chunk); + for (int i = 0; i < mr->mat_len; i++) { + dst_mat_len[i] += src_mat_len[i]; + } +} + +static int *mesh_render_data_mat_tri_len_build_threaded(MeshRenderData *mr, + int face_len, + TaskParallelRangeFunc range_func) +{ + /* Extending the #MatOffsetUserData with an int per material slot. */ + size_t mat_tri_len_size = sizeof(int) * mr->mat_len; + int *mat_tri_len = static_cast<int *>(MEM_callocN(mat_tri_len_size, __func__)); + + TaskParallelSettings settings; + BLI_parallel_range_settings_defaults(&settings); + settings.userdata_chunk = mat_tri_len; + settings.userdata_chunk_size = mat_tri_len_size; + settings.min_iter_per_thread = MIN_RANGE_LEN; + settings.func_reduce = mesh_render_data_mat_tri_len_reduce_fn; + BLI_task_parallel_range(0, face_len, mr, range_func, &settings); + + return mat_tri_len; +} + +/* Count how many triangles for each material. */ +static int *mesh_render_data_mat_tri_len_build(MeshRenderData *mr) +{ + if (mr->extract_type == MR_EXTRACT_BMESH) { + BMesh *bm = mr->bm; + return mesh_render_data_mat_tri_len_build_threaded( + mr, bm->totface, mesh_render_data_mat_tri_len_bm_range_fn); + } + return mesh_render_data_mat_tri_len_build_threaded( + mr, mr->poly_len, mesh_render_data_mat_tri_len_mesh_range_fn); +} + +/** \} */ + +/* ---------------------------------------------------------------------- */ +/** \name Mesh/BMesh Interface (indirect, partially cached access to complex data). + * \{ */ + +void mesh_render_data_update_looptris(MeshRenderData *mr, + const eMRIterType iter_type, + const eMRDataType data_flag) +{ + Mesh *me = mr->me; + if (mr->extract_type != MR_EXTRACT_BMESH) { + /* Mesh */ + if ((iter_type & MR_ITER_LOOPTRI) || (data_flag & MR_DATA_LOOPTRI)) { + /* NOTE(campbell): It's possible to skip allocating tessellation, + * the tessellation can be calculated as part of the iterator, see: P2188. + * The overall advantage is small (around 1%), so keep this as-is. */ + mr->mlooptri = static_cast<MLoopTri *>( + MEM_mallocN(sizeof(*mr->mlooptri) * mr->tri_len, "MR_DATATYPE_LOOPTRI")); + if (mr->poly_normals != NULL) { + BKE_mesh_recalc_looptri_with_normals(me->mloop, + me->mpoly, + me->mvert, + me->totloop, + me->totpoly, + mr->mlooptri, + mr->poly_normals); + } + else { + BKE_mesh_recalc_looptri( + me->mloop, me->mpoly, me->mvert, me->totloop, me->totpoly, mr->mlooptri); + } + } + } + else { + /* #BMesh */ + if ((iter_type & MR_ITER_LOOPTRI) || (data_flag & MR_DATA_LOOPTRI)) { + /* Edit mode ensures this is valid, no need to calculate. */ + BLI_assert((mr->bm->totloop == 0) || (mr->edit_bmesh->looptris != NULL)); + } + } +} + +void mesh_render_data_update_normals(MeshRenderData *mr, const eMRDataType data_flag) +{ + Mesh *me = mr->me; + const bool is_auto_smooth = (me->flag & ME_AUTOSMOOTH) != 0; + const float split_angle = is_auto_smooth ? me->smoothresh : (float)M_PI; + + if (mr->extract_type != MR_EXTRACT_BMESH) { + /* Mesh */ + mr->vert_normals = BKE_mesh_vertex_normals_ensure(mr->me); + if (data_flag & (MR_DATA_POLY_NOR | MR_DATA_LOOP_NOR | MR_DATA_TAN_LOOP_NOR)) { + mr->poly_normals = BKE_mesh_poly_normals_ensure(mr->me); + } + if (((data_flag & MR_DATA_LOOP_NOR) && is_auto_smooth) || (data_flag & MR_DATA_TAN_LOOP_NOR)) { + mr->loop_normals = static_cast<float(*)[3]>( + MEM_mallocN(sizeof(*mr->loop_normals) * mr->loop_len, __func__)); + short(*clnors)[2] = static_cast<short(*)[2]>( + CustomData_get_layer(&mr->me->ldata, CD_CUSTOMLOOPNORMAL)); + BKE_mesh_normals_loop_split(mr->me->mvert, + mr->vert_normals, + mr->vert_len, + mr->me->medge, + mr->edge_len, + mr->me->mloop, + mr->loop_normals, + mr->loop_len, + mr->me->mpoly, + mr->poly_normals, + mr->poly_len, + is_auto_smooth, + split_angle, + NULL, + clnors, + NULL); + } + } + else { + /* #BMesh */ + if (data_flag & MR_DATA_POLY_NOR) { + /* Use #BMFace.no instead. */ + } + if (((data_flag & MR_DATA_LOOP_NOR) && is_auto_smooth) || (data_flag & MR_DATA_TAN_LOOP_NOR)) { + + const float(*vert_coords)[3] = NULL; + const float(*vert_normals)[3] = NULL; + const float(*poly_normals)[3] = NULL; + + if (mr->edit_data && mr->edit_data->vertexCos) { + vert_coords = mr->bm_vert_coords; + vert_normals = mr->bm_vert_normals; + poly_normals = mr->bm_poly_normals; + } + + mr->loop_normals = static_cast<float(*)[3]>( + MEM_mallocN(sizeof(*mr->loop_normals) * mr->loop_len, __func__)); + const int clnors_offset = CustomData_get_offset(&mr->bm->ldata, CD_CUSTOMLOOPNORMAL); + BM_loops_calc_normal_vcos(mr->bm, + vert_coords, + vert_normals, + poly_normals, + is_auto_smooth, + split_angle, + mr->loop_normals, + NULL, + NULL, + clnors_offset, + false); + } + } +} + +MeshRenderData *mesh_render_data_create(Object *object, + Mesh *me, + const bool is_editmode, + const bool is_paint_mode, + const bool is_mode_active, + const float obmat[4][4], + const bool do_final, + const bool do_uvedit, + const ToolSettings *ts) +{ + MeshRenderData *mr = static_cast<MeshRenderData *>(MEM_callocN(sizeof(*mr), __func__)); + mr->toolsettings = ts; + mr->mat_len = mesh_render_mat_len_get(object, me); + + copy_m4_m4(mr->obmat, obmat); + + if (is_editmode) { + Mesh *editmesh_eval_final = BKE_object_get_editmesh_eval_final(object); + Mesh *editmesh_eval_cage = BKE_object_get_editmesh_eval_cage(object); + + BLI_assert(editmesh_eval_cage && editmesh_eval_final); + mr->bm = me->edit_mesh->bm; + mr->edit_bmesh = me->edit_mesh; + mr->me = (do_final) ? editmesh_eval_final : editmesh_eval_cage; + mr->edit_data = is_mode_active ? mr->me->runtime.edit_data : NULL; + + if (mr->edit_data) { + EditMeshData *emd = mr->edit_data; + if (emd->vertexCos) { + BKE_editmesh_cache_ensure_vert_normals(mr->edit_bmesh, emd); + BKE_editmesh_cache_ensure_poly_normals(mr->edit_bmesh, emd); + } + + mr->bm_vert_coords = mr->edit_data->vertexCos; + mr->bm_vert_normals = mr->edit_data->vertexNos; + mr->bm_poly_normals = mr->edit_data->polyNos; + mr->bm_poly_centers = mr->edit_data->polyCos; + } + + /* A subdivision wrapper may be created in edit mode when X-ray is turned on to ensure that the + * topology seen by the user matches the one used for the selection routines. This wrapper + * seemingly takes precedence over the MDATA one, however the mesh we use for rendering is not + * the subdivided one, but the one where the MDATA wrapper would have been added. So consider + * the subdivision wrapper as well for the `has_mdata` case. */ + bool has_mdata = is_mode_active && ELEM(mr->me->runtime.wrapper_type, + ME_WRAPPER_TYPE_MDATA, + ME_WRAPPER_TYPE_SUBD); + bool use_mapped = is_mode_active && + (has_mdata && !do_uvedit && mr->me && !mr->me->runtime.is_original); + + int bm_ensure_types = BM_VERT | BM_EDGE | BM_LOOP | BM_FACE; + + BM_mesh_elem_index_ensure(mr->bm, bm_ensure_types); + BM_mesh_elem_table_ensure(mr->bm, bm_ensure_types & ~BM_LOOP); + + mr->efa_act_uv = EDBM_uv_active_face_get(mr->edit_bmesh, false, false); + mr->efa_act = BM_mesh_active_face_get(mr->bm, false, true); + mr->eed_act = BM_mesh_active_edge_get(mr->bm); + mr->eve_act = BM_mesh_active_vert_get(mr->bm); + + mr->vert_crease_ofs = CustomData_get_offset(&mr->bm->vdata, CD_CREASE); + mr->edge_crease_ofs = CustomData_get_offset(&mr->bm->edata, CD_CREASE); + mr->bweight_ofs = CustomData_get_offset(&mr->bm->edata, CD_BWEIGHT); +#ifdef WITH_FREESTYLE + mr->freestyle_edge_ofs = CustomData_get_offset(&mr->bm->edata, CD_FREESTYLE_EDGE); + mr->freestyle_face_ofs = CustomData_get_offset(&mr->bm->pdata, CD_FREESTYLE_FACE); +#endif + + if (use_mapped) { + mr->v_origindex = static_cast<const int *>( + CustomData_get_layer(&mr->me->vdata, CD_ORIGINDEX)); + mr->e_origindex = static_cast<const int *>( + CustomData_get_layer(&mr->me->edata, CD_ORIGINDEX)); + mr->p_origindex = static_cast<const int *>( + CustomData_get_layer(&mr->me->pdata, CD_ORIGINDEX)); + + use_mapped = (mr->v_origindex || mr->e_origindex || mr->p_origindex); + } + + mr->extract_type = use_mapped ? MR_EXTRACT_MAPPED : MR_EXTRACT_BMESH; + + /* Seems like the mesh_eval_final do not have the right origin indices. + * Force not mapped in this case. */ + if (has_mdata && do_final && editmesh_eval_final != editmesh_eval_cage) { + // mr->edit_bmesh = NULL; + mr->extract_type = MR_EXTRACT_MESH; + } + } + else { + mr->me = me; + mr->edit_bmesh = NULL; + + bool use_mapped = is_paint_mode && mr->me && !mr->me->runtime.is_original; + if (use_mapped) { + mr->v_origindex = static_cast<const int *>( + CustomData_get_layer(&mr->me->vdata, CD_ORIGINDEX)); + mr->e_origindex = static_cast<const int *>( + CustomData_get_layer(&mr->me->edata, CD_ORIGINDEX)); + mr->p_origindex = static_cast<const int *>( + CustomData_get_layer(&mr->me->pdata, CD_ORIGINDEX)); + + use_mapped = (mr->v_origindex || mr->e_origindex || mr->p_origindex); + } + + mr->extract_type = use_mapped ? MR_EXTRACT_MAPPED : MR_EXTRACT_MESH; + } + + if (mr->extract_type != MR_EXTRACT_BMESH) { + /* Mesh */ + mr->vert_len = mr->me->totvert; + mr->edge_len = mr->me->totedge; + mr->loop_len = mr->me->totloop; + mr->poly_len = mr->me->totpoly; + mr->tri_len = poly_to_tri_count(mr->poly_len, mr->loop_len); + + mr->mvert = static_cast<MVert *>(CustomData_get_layer(&mr->me->vdata, CD_MVERT)); + mr->medge = static_cast<MEdge *>(CustomData_get_layer(&mr->me->edata, CD_MEDGE)); + mr->mloop = static_cast<MLoop *>(CustomData_get_layer(&mr->me->ldata, CD_MLOOP)); + mr->mpoly = static_cast<MPoly *>(CustomData_get_layer(&mr->me->pdata, CD_MPOLY)); + + mr->v_origindex = static_cast<const int *>(CustomData_get_layer(&mr->me->vdata, CD_ORIGINDEX)); + mr->e_origindex = static_cast<const int *>(CustomData_get_layer(&mr->me->edata, CD_ORIGINDEX)); + mr->p_origindex = static_cast<const int *>(CustomData_get_layer(&mr->me->pdata, CD_ORIGINDEX)); + } + else { + /* #BMesh */ + BMesh *bm = mr->bm; + + mr->vert_len = bm->totvert; + mr->edge_len = bm->totedge; + mr->loop_len = bm->totloop; + mr->poly_len = bm->totface; + mr->tri_len = poly_to_tri_count(mr->poly_len, mr->loop_len); + } + + return mr; +} + +void mesh_render_data_free(MeshRenderData *mr) +{ + MEM_SAFE_FREE(mr->mlooptri); + MEM_SAFE_FREE(mr->loop_normals); + + /* Loose geometry are owned by #MeshBufferCache. */ + mr->ledges = NULL; + mr->lverts = NULL; + + MEM_freeN(mr); +} + +/** \} */ |