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authorClément Foucault <foucault.clem@gmail.com>2018-12-23 01:57:12 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-01-11 18:00:23 +0300
commit55ddb21b7ca79664922699a383130881b7761f43 (patch)
treed0b5170c67d8432e91c1d96bf83af0929fad767f /source/blender/draw/intern/draw_cache_impl.h
parent4c0c4e7f9fed6e675d11363865594fb294bdc4b6 (diff)
Mesh Selection: Port to batch cache request
This makes it more future proof and remove baked id offset inside the vbos. Instead we add the offset as a uniform. This makes it possible to reuse the vbos instead of discarding them all the time. Also using batch request may reduce batches creation time.
Diffstat (limited to 'source/blender/draw/intern/draw_cache_impl.h')
-rw-r--r--source/blender/draw/intern/draw_cache_impl.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl.h b/source/blender/draw/intern/draw_cache_impl.h
index 385147039d6..dfdbd7f47e7 100644
--- a/source/blender/draw/intern/draw_cache_impl.h
+++ b/source/blender/draw/intern/draw_cache_impl.h
@@ -125,11 +125,11 @@ struct GPUBatch *DRW_mesh_batch_cache_get_edit_loose_edges_nor(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_edit_loose_verts(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_edit_facedots(struct Mesh *me);
/* edit-mesh selection */
-struct GPUBatch *DRW_mesh_batch_cache_get_triangles_with_select_id(struct Mesh *me, bool use_hide, uint select_id_offset);
-struct GPUBatch *DRW_mesh_batch_cache_get_triangles_with_select_mask(struct Mesh *me, bool use_hide);
-struct GPUBatch *DRW_mesh_batch_cache_get_facedots_with_select_id(struct Mesh *me, uint select_id_offset);
-struct GPUBatch *DRW_mesh_batch_cache_get_edges_with_select_id(struct Mesh *me, uint select_id_offset);
-struct GPUBatch *DRW_mesh_batch_cache_get_verts_with_select_id(struct Mesh *me, uint select_id_offset);
+struct GPUBatch *DRW_mesh_batch_cache_get_triangles_with_select_id(struct Mesh *me);
+struct GPUBatch *DRW_mesh_batch_cache_get_triangles_with_select_mask(struct Mesh *me);
+struct GPUBatch *DRW_mesh_batch_cache_get_facedots_with_select_id(struct Mesh *me);
+struct GPUBatch *DRW_mesh_batch_cache_get_edges_with_select_id(struct Mesh *me);
+struct GPUBatch *DRW_mesh_batch_cache_get_verts_with_select_id(struct Mesh *me);
/* Object mode Wireframe overlays */
struct GPUBatch *DRW_mesh_batch_cache_get_wireframes_face(struct Mesh *me);