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authorPablo Dobarro <pablodp606@gmail.com>2020-09-18 20:30:02 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-09-18 20:30:51 +0300
commit6c9ec1c893f98c2349edd3aaae4b606b55b393c9 (patch)
tree1a3747a77a7eacd59304143ef717896fb5991371 /source/blender/draw/intern/draw_cache_impl.h
parentea6cd1c8f05b27a81e835251e779f047a3488203 (diff)
Sculpt: Render Mask and Face Sets with modifiers active
This removes the limitation of the sculpt overlays not being visible with modifiers active. Reviewed By: fclem Maniphest Tasks: T68900 Differential Revision: https://developer.blender.org/D8673
Diffstat (limited to 'source/blender/draw/intern/draw_cache_impl.h')
-rw-r--r--source/blender/draw/intern/draw_cache_impl.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl.h b/source/blender/draw/intern/draw_cache_impl.h
index 784e52cfa17..9e7a2e2916c 100644
--- a/source/blender/draw/intern/draw_cache_impl.h
+++ b/source/blender/draw/intern/draw_cache_impl.h
@@ -175,6 +175,7 @@ struct GPUBatch *DRW_mesh_batch_cache_get_surface_texpaint_single(struct Mesh *m
struct GPUBatch *DRW_mesh_batch_cache_get_surface_vertpaint(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_surface_sculpt(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_surface_weights(struct Mesh *me);
+struct GPUBatch *DRW_mesh_batch_cache_get_sculpt_overlays(struct Mesh *me);
/* edit-mesh drawing */
struct GPUBatch *DRW_mesh_batch_cache_get_edit_triangles(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_edit_vertices(struct Mesh *me);