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authorClément Foucault <foucault.clem@gmail.com>2019-02-04 22:06:30 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-02-05 17:02:15 +0300
commita131514d0f79f7b82be526438c125e35beab9f8f (patch)
tree16fb27a321d52435ba4f3e3e1f2cbaf4c36572ac /source/blender/draw/intern/draw_cache_impl.h
parent112cf6eadff5642af21235aa1cd4eaecd575755d (diff)
Edit Mesh: Fix some problem with new implementation
- Add manual depth offset to vertices and edges. - Revert to plain edge decoration. - Fix active edge coloring. - Remove active face display if not in face selection mode. - Add wide line support.
Diffstat (limited to 'source/blender/draw/intern/draw_cache_impl.h')
-rw-r--r--source/blender/draw/intern/draw_cache_impl.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl.h b/source/blender/draw/intern/draw_cache_impl.h
index ee91245fb1a..6481643a58e 100644
--- a/source/blender/draw/intern/draw_cache_impl.h
+++ b/source/blender/draw/intern/draw_cache_impl.h
@@ -120,7 +120,6 @@ struct GPUBatch *DRW_mesh_batch_cache_get_edit_lnors(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_edit_facedots(struct Mesh *me);
/* edit-mesh selection */
struct GPUBatch *DRW_mesh_batch_cache_get_triangles_with_select_id(struct Mesh *me);
-struct GPUBatch *DRW_mesh_batch_cache_get_triangles_with_select_mask(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_facedots_with_select_id(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_edges_with_select_id(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_verts_with_select_id(struct Mesh *me);