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author | Clément Foucault <foucault.clem@gmail.com> | 2019-02-04 22:06:30 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-02-05 17:02:15 +0300 |
commit | a131514d0f79f7b82be526438c125e35beab9f8f (patch) | |
tree | 16fb27a321d52435ba4f3e3e1f2cbaf4c36572ac /source/blender/draw/intern/draw_cache_impl.h | |
parent | 112cf6eadff5642af21235aa1cd4eaecd575755d (diff) |
Edit Mesh: Fix some problem with new implementation
- Add manual depth offset to vertices and edges.
- Revert to plain edge decoration.
- Fix active edge coloring.
- Remove active face display if not in face selection mode.
- Add wide line support.
Diffstat (limited to 'source/blender/draw/intern/draw_cache_impl.h')
-rw-r--r-- | source/blender/draw/intern/draw_cache_impl.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl.h b/source/blender/draw/intern/draw_cache_impl.h index ee91245fb1a..6481643a58e 100644 --- a/source/blender/draw/intern/draw_cache_impl.h +++ b/source/blender/draw/intern/draw_cache_impl.h @@ -120,7 +120,6 @@ struct GPUBatch *DRW_mesh_batch_cache_get_edit_lnors(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_edit_facedots(struct Mesh *me); /* edit-mesh selection */ struct GPUBatch *DRW_mesh_batch_cache_get_triangles_with_select_id(struct Mesh *me); -struct GPUBatch *DRW_mesh_batch_cache_get_triangles_with_select_mask(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_facedots_with_select_id(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_edges_with_select_id(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_verts_with_select_id(struct Mesh *me); |