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author | Clément Foucault <foucault.clem@gmail.com> | 2020-01-28 18:39:33 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-01-28 18:39:37 +0300 |
commit | 3fd4c88e3a2e9d99d45a0856fcc339e013c0a79a (patch) | |
tree | c9349a1f1fc7e80b113ce4110891e27992c12e98 /source/blender/draw/intern/draw_cache_impl.h | |
parent | fd0bc7e002ced8ffd85e9aa3edcae173dbd13392 (diff) |
Fix T72593 Blender crashes when modifier change the material count
Instead of changing the modifiers behavior, we make sure to always use
the data->totcol instead of the ob->totcol. Also we centralize getting
this number to avoid future issues.
Fix T72593 Blender crashes when separating mesh
Fix T72017 Crash on set visibility change
Diffstat (limited to 'source/blender/draw/intern/draw_cache_impl.h')
-rw-r--r-- | source/blender/draw/intern/draw_cache_impl.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl.h b/source/blender/draw/intern/draw_cache_impl.h index 8cb318bd0bb..2970314db64 100644 --- a/source/blender/draw/intern/draw_cache_impl.h +++ b/source/blender/draw/intern/draw_cache_impl.h @@ -69,6 +69,8 @@ void DRW_mesh_batch_cache_free_old(struct Mesh *me, int ctime); /* Curve */ void DRW_curve_batch_cache_create_requested(struct Object *ob); +int DRW_curve_material_count_get(struct Curve *cu); + struct GPUBatch *DRW_curve_batch_cache_get_wire_edge(struct Curve *cu); struct GPUBatch *DRW_curve_batch_cache_get_normal_edge(struct Curve *cu); struct GPUBatch *DRW_curve_batch_cache_get_edge_detection(struct Curve *cu, bool *r_is_manifold); @@ -80,7 +82,10 @@ struct GPUBatch **DRW_curve_batch_cache_get_surface_shaded(struct Curve *cu, struct GPUMaterial **gpumat_array, uint gpumat_array_len); struct GPUBatch *DRW_curve_batch_cache_get_wireframes_face(struct Curve *cu); + /* Metaball */ +int DRW_metaball_material_count_get(struct MetaBall *mb); + struct GPUBatch *DRW_metaball_batch_cache_get_triangles_with_normals(struct Object *ob); struct GPUBatch **DRW_metaball_batch_cache_get_surface_shaded(struct Object *ob, struct MetaBall *mb, @@ -163,6 +168,8 @@ struct GPUBatch *DRW_mesh_batch_cache_get_edituv_facedots(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_uv_edges(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_edit_mesh_analysis(struct Mesh *me); +int DRW_mesh_material_count_get(struct Mesh *me); + /* Edit mesh bitflags (is this the right place?) */ enum { VFLAG_VERT_ACTIVE = 1 << 0, |