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authorClément Foucault <foucault.clem@gmail.com>2018-12-18 01:00:05 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-12-18 04:19:52 +0300
commitbcf390a6c3a58e596faa24258cc20f1e7daeb8c2 (patch)
tree9a504c768cc762da67433ff53258b4a7f92b32b8 /source/blender/draw/intern/draw_cache_impl.h
parent8ded149bfc5550c16d3ddf0073f4f656ea8f101b (diff)
Mesh Batch Cache: Port weight paint surface to batch request
Diffstat (limited to 'source/blender/draw/intern/draw_cache_impl.h')
-rw-r--r--source/blender/draw/intern/draw_cache_impl.h27
1 files changed, 1 insertions, 26 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl.h b/source/blender/draw/intern/draw_cache_impl.h
index b5aa31f95a6..872f519e5fd 100644
--- a/source/blender/draw/intern/draw_cache_impl.h
+++ b/source/blender/draw/intern/draw_cache_impl.h
@@ -95,29 +95,6 @@ struct GPUBatch *DRW_lattice_batch_cache_get_all_edges(struct Lattice *lt, bool
struct GPUBatch *DRW_lattice_batch_cache_get_all_verts(struct Lattice *lt);
struct GPUBatch *DRW_lattice_batch_cache_get_edit_verts(struct Lattice *lt);
-/* Vertex Group Selection and display options */
-struct DRW_MeshWeightState {
- int defgroup_active;
- int defgroup_len;
-
- short flags;
- char alert_mode;
-
- /* Set of all selected bones for Multipaint. */
- bool *defgroup_sel; /* [defgroup_len] */
- int defgroup_sel_count;
-};
-
-/* DRW_MeshWeightState.flags */
-enum {
- DRW_MESH_WEIGHT_STATE_MULTIPAINT = (1 << 0),
- DRW_MESH_WEIGHT_STATE_AUTO_NORMALIZE = (1 << 1),
-};
-
-void DRW_mesh_weight_state_clear(struct DRW_MeshWeightState *wstate);
-void DRW_mesh_weight_state_copy(struct DRW_MeshWeightState *wstate_dst, const struct DRW_MeshWeightState *wstate_src);
-bool DRW_mesh_weight_state_compare(const struct DRW_MeshWeightState *a, const struct DRW_MeshWeightState *b);
-
/* Mesh */
void DRW_mesh_batch_cache_create_requested(struct Object *ob, struct Mesh *me);
@@ -127,11 +104,9 @@ struct GPUBatch **DRW_mesh_batch_cache_get_surface_shaded(
struct GPUBatch **DRW_mesh_batch_cache_get_surface_texpaint(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_surface_texpaint_single(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_wire_loops(struct Mesh *me);
-struct GPUBatch *DRW_mesh_batch_cache_get_weight_overlay_faces(struct Mesh *me);
-struct GPUBatch *DRW_mesh_batch_cache_get_weight_overlay_verts(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_all_edges(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_triangles_with_normals(struct Mesh *me);
-struct GPUBatch *DRW_mesh_batch_cache_get_triangles_with_normals_and_weights(struct Mesh *me, const struct DRW_MeshWeightState *wstate);
+struct GPUBatch *DRW_mesh_batch_cache_get_triangles_with_normals_and_weights(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_triangles_with_normals_and_vert_colors(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_triangles_with_select_id(struct Mesh *me, bool use_hide, uint select_id_offset);
struct GPUBatch *DRW_mesh_batch_cache_get_triangles_with_select_mask(struct Mesh *me, bool use_hide);