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authorClément Foucault <foucault.clem@gmail.com>2018-12-07 07:32:59 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-12-07 07:33:53 +0300
commit0c6d5232a3999770accf0433b436a3bdf5f6f7a8 (patch)
treeeb38360a78eb403f6d664643db16f4693f57d521 /source/blender/draw/intern/draw_cache_impl.h
parente929cad7067875bb2f1815a01daae32e441f99b7 (diff)
DRW: Remove the use of GPUTexture buffers for edit wire rendering
See previous commit for detail as why.
Diffstat (limited to 'source/blender/draw/intern/draw_cache_impl.h')
-rw-r--r--source/blender/draw/intern/draw_cache_impl.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl.h b/source/blender/draw/intern/draw_cache_impl.h
index d316f63ffa2..287b29ff1ba 100644
--- a/source/blender/draw/intern/draw_cache_impl.h
+++ b/source/blender/draw/intern/draw_cache_impl.h
@@ -152,7 +152,6 @@ struct GPUBatch *DRW_mesh_batch_cache_get_overlay_loose_edges(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_overlay_loose_edges_nor(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_overlay_loose_verts(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_overlay_facedots(struct Mesh *me);
-struct GPUTexture *DRW_mesh_batch_cache_get_overlay_data_tex(struct Mesh *me);
/* edit-mesh selection (use generic function for faces) */
struct GPUBatch *DRW_mesh_batch_cache_get_facedots_with_select_id(struct Mesh *me, uint select_id_offset);
struct GPUBatch *DRW_mesh_batch_cache_get_edges_with_select_id(struct Mesh *me, uint select_id_offset);