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authorClément Foucault <foucault.clem@gmail.com>2022-10-07 12:01:55 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-10-07 13:43:10 +0300
commit70b35c7ad037ba0b97f7892ca286fe5db267cfd8 (patch)
tree72ebdee99650d78dfa78a9db64287b2dfbc9dc3d /source/blender/draw/intern/draw_cache_impl.h
parent126d485b837d317ead313c46bcd6545d03391020 (diff)
Overlay: Use global viewport size instead of DRWView one
This is part of the effor to simplify the View struct in order to implement multiview rendering.
Diffstat (limited to 'source/blender/draw/intern/draw_cache_impl.h')
-rw-r--r--source/blender/draw/intern/draw_cache_impl.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl.h b/source/blender/draw/intern/draw_cache_impl.h
index e49b37b451f..c6e8539121f 100644
--- a/source/blender/draw/intern/draw_cache_impl.h
+++ b/source/blender/draw/intern/draw_cache_impl.h
@@ -279,8 +279,6 @@ struct GPUVertBuf *DRW_mesh_batch_cache_pos_vertbuf_get(struct Mesh *me);
int DRW_mesh_material_count_get(const struct Object *object, const struct Mesh *me);
-/* See 'common_globals_lib.glsl' for duplicate defines. */
-
/* Edit mesh bitflags (is this the right place?) */
enum {
VFLAG_VERT_ACTIVE = 1 << 0,