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author | Dalai Felinto <dfelinto@gmail.com> | 2017-06-26 13:14:19 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2017-06-26 13:14:21 +0300 |
commit | 6f0b80425b8da760acf9909feba2b0988ddedada (patch) | |
tree | 53242b9a8d11cff282b3db63a5239826c5b53b89 /source/blender/draw/intern/draw_cache_impl.h | |
parent | 21f088018a653131793ce159a36938b1d98f75e4 (diff) |
Fix shaders not working in Eevee
Not a single node based shader was working since a recent merge from
master.
The merge brought changes from the principle bsdf shader where
unsupported gl_ProjectionMatrix was still being used.
Diffstat (limited to 'source/blender/draw/intern/draw_cache_impl.h')
0 files changed, 0 insertions, 0 deletions