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authorSergey Sharybin <sergey.vfx@gmail.com>2018-03-29 13:30:20 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-03-29 13:31:32 +0300
commit95b9680597f53add7c36740d90bad7b283cb27c1 (patch)
treeb8982f37b2a7eaa04b8a98d9106c16f4ec67e58e /source/blender/draw/intern/draw_cache_impl.h
parent0cbf747ffaa64e8e91f7b919d463382aee490169 (diff)
Draw manager: Make particle code drawing closer to old viewport
The way how particle state is to be accessed or used did not change in Blender 2.8, so the drawing code should follow old design. This code is somewhat duplicated from drawobject.c, but old draw code is on the way to be removed anyway. This fixes issue with disappearing particles when tweaking number of particles.
Diffstat (limited to 'source/blender/draw/intern/draw_cache_impl.h')
-rw-r--r--source/blender/draw/intern/draw_cache_impl.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl.h b/source/blender/draw/intern/draw_cache_impl.h
index 0b18f3a257f..83cc87307b5 100644
--- a/source/blender/draw/intern/draw_cache_impl.h
+++ b/source/blender/draw/intern/draw_cache_impl.h
@@ -122,6 +122,6 @@ void DRW_mesh_cache_sculpt_coords_ensure(struct Mesh *me);
/* Particles */
struct Gwn_Batch *DRW_particles_batch_cache_get_hair(struct ParticleSystem *psys, struct ModifierData *md);
-struct Gwn_Batch *DRW_particles_batch_cache_get_dots(struct ParticleSystem *psys);
+struct Gwn_Batch *DRW_particles_batch_cache_get_dots(struct Object *object, struct ParticleSystem *psys);
#endif /* __DRAW_CACHE_IMPL_H__ */