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author | Pablo Dobarro <pablodp606@gmail.com> | 2020-09-18 20:30:02 +0300 |
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committer | Pablo Dobarro <pablodp606@gmail.com> | 2020-09-18 20:30:51 +0300 |
commit | 6c9ec1c893f98c2349edd3aaae4b606b55b393c9 (patch) | |
tree | 1a3747a77a7eacd59304143ef717896fb5991371 /source/blender/draw/intern/draw_cache_impl.h | |
parent | ea6cd1c8f05b27a81e835251e779f047a3488203 (diff) |
Sculpt: Render Mask and Face Sets with modifiers active
This removes the limitation of the sculpt overlays not being visible
with modifiers active.
Reviewed By: fclem
Maniphest Tasks: T68900
Differential Revision: https://developer.blender.org/D8673
Diffstat (limited to 'source/blender/draw/intern/draw_cache_impl.h')
-rw-r--r-- | source/blender/draw/intern/draw_cache_impl.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl.h b/source/blender/draw/intern/draw_cache_impl.h index 784e52cfa17..9e7a2e2916c 100644 --- a/source/blender/draw/intern/draw_cache_impl.h +++ b/source/blender/draw/intern/draw_cache_impl.h @@ -175,6 +175,7 @@ struct GPUBatch *DRW_mesh_batch_cache_get_surface_texpaint_single(struct Mesh *m struct GPUBatch *DRW_mesh_batch_cache_get_surface_vertpaint(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_surface_sculpt(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_surface_weights(struct Mesh *me); +struct GPUBatch *DRW_mesh_batch_cache_get_sculpt_overlays(struct Mesh *me); /* edit-mesh drawing */ struct GPUBatch *DRW_mesh_batch_cache_get_edit_triangles(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_edit_vertices(struct Mesh *me); |