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authorHans Goudey <h.goudey@me.com>2022-06-05 13:04:42 +0300
committerHans Goudey <h.goudey@me.com>2022-06-05 13:04:58 +0300
commit176d7bcc2eb47b9820861037f90a7fb26de8c9a0 (patch)
tree6ca43f27d9ab8ad4a711a9d58214324c24dd7351 /source/blender/draw/intern/draw_cache_impl_curves.cc
parent31da775ec292731790e79d09b76e92ae36ac34f3 (diff)
Cleanup: Move remaining mesh draw code to C++
After this commit, all mesh data extraction and drawing code is in C++, including headers, making it possible to use improved types for future performance improvements and simplifications. The only non-trivial changes are in `draw_cache_impl_mesh.cc`, where use of certain features and macros in C necessitated larger changes. Differential Revision: https://developer.blender.org/D15088
Diffstat (limited to 'source/blender/draw/intern/draw_cache_impl_curves.cc')
-rw-r--r--source/blender/draw/intern/draw_cache_impl_curves.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl_curves.cc b/source/blender/draw/intern/draw_cache_impl_curves.cc
index 68f210105b0..22b843650ca 100644
--- a/source/blender/draw/intern/draw_cache_impl_curves.cc
+++ b/source/blender/draw/intern/draw_cache_impl_curves.cc
@@ -512,7 +512,7 @@ static bool curves_ensure_attributes(const Curves &curves,
ListBase gpu_attrs = GPU_material_attributes(gpu_material);
LISTBASE_FOREACH (GPUMaterialAttribute *, gpu_attr, &gpu_attrs) {
const char *name = gpu_attr->name;
- int type = gpu_attr->type;
+ eCustomDataType type = static_cast<eCustomDataType>(gpu_attr->type);
int layer = -1;
eAttrDomain domain;