diff options
author | Jacques Lucke <jacques@blender.org> | 2022-07-08 17:16:56 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2022-07-08 17:16:56 +0300 |
commit | b876ce2a4a4638142439a7cf265a0780491ae4cc (patch) | |
tree | 871d71eb6d1cf215869fc941c831c81bcacc6433 /source/blender/draw/intern/draw_cache_impl_curves.cc | |
parent | f391e8f316bd29b700cef874a59cf3b64203d70c (diff) |
Geometry Nodes: new geometry attribute API
Currently, there are two attribute API. The first, defined in `BKE_attribute.h` is
accessible from RNA and C code. The second is implemented with `GeometryComponent`
and is only accessible in C++ code. The second is widely used, but only being
accessible through the `GeometrySet` API makes it awkward to use, and even impossible
for types that don't correspond directly to a geometry component like `CurvesGeometry`.
This patch adds a new attribute API, designed to replace the `GeometryComponent`
attribute API now, and to eventually replace or be the basis of the other one.
The basic idea is that there is an `AttributeAccessor` class that allows code to
interact with a set of attributes owned by some geometry. The accessor itself has
no ownership. `AttributeAccessor` is a simple type that can be passed around by
value. That makes it easy to return it from functions and to store it in containers.
For const-correctness, there is also a `MutableAttributeAccessor` that allows
changing individual and can add or remove attributes.
Currently, `AttributeAccessor` is composed of two pointers. The first is a pointer
to the owner of the attribute data. The second is a pointer to a struct with
function pointers, that is similar to a virtual function table. The functions
know how to access attributes on the owner.
The actual attribute access for geometries is still implemented with the `AttributeProvider`
pattern, which makes it easy to support different sources of attributes on a
geometry and simplifies dealing with built-in attributes.
There are different ways to get an attribute accessor for a geometry:
* `GeometryComponent.attributes()`
* `CurvesGeometry.attributes()`
* `bke::mesh_attributes(const Mesh &)`
* `bke::pointcloud_attributes(const PointCloud &)`
All of these also have a `_for_write` variant that returns a `MutabelAttributeAccessor`.
Differential Revision: https://developer.blender.org/D15280
Diffstat (limited to 'source/blender/draw/intern/draw_cache_impl_curves.cc')
-rw-r--r-- | source/blender/draw/intern/draw_cache_impl_curves.cc | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl_curves.cc b/source/blender/draw/intern/draw_cache_impl_curves.cc index 2460482fbbf..d5f188402d6 100644 --- a/source/blender/draw/intern/draw_cache_impl_curves.cc +++ b/source/blender/draw/intern/draw_cache_impl_curves.cc @@ -357,20 +357,20 @@ static void curves_batch_ensure_attribute(const Curves &curves, request.domain == ATTR_DOMAIN_POINT ? curves.geometry.point_num : curves.geometry.curve_num); - CurveComponent component; - component.replace(const_cast<Curves *>(&curves), GeometryOwnershipType::ReadOnly); + const blender::bke::AttributeAccessor attributes = + blender::bke::CurvesGeometry::wrap(curves.geometry).attributes(); /* TODO(@kevindietrich): float4 is used for scalar attributes as the implicit conversion done * by OpenGL to vec4 for a scalar `s` will produce a `vec4(s, 0, 0, 1)`. However, following * the Blender convention, it should be `vec4(s, s, s, 1)`. This could be resolved using a * similar texture state swizzle to map the attribute correctly as for volume attributes, so we * can control the conversion ourselves. */ - blender::VArray<ColorGeometry4f> attribute = component.attribute_get_for_read<ColorGeometry4f>( + blender::VArray<ColorGeometry4f> attribute = attributes.lookup_or_default<ColorGeometry4f>( request.attribute_name, request.domain, {0.0f, 0.0f, 0.0f, 1.0f}); MutableSpan<ColorGeometry4f> vbo_span{ static_cast<ColorGeometry4f *>(GPU_vertbuf_get_data(attr_vbo)), - component.attribute_domain_num(request.domain)}; + attributes.domain_size(request.domain)}; attribute.materialize(vbo_span); @@ -629,9 +629,10 @@ static void request_attribute(Curves &curves, const char *name) DRW_Attributes attributes{}; - CurveComponent component; - component.replace(&curves, GeometryOwnershipType::ReadOnly); - std::optional<AttributeMetaData> meta_data = component.attribute_get_meta_data(name); + blender::bke::CurvesGeometry &curves_geometry = blender::bke::CurvesGeometry::wrap( + curves.geometry); + std::optional<blender::bke::AttributeMetaData> meta_data = + curves_geometry.attributes().lookup_meta_data(name); if (!meta_data) { return; } |