diff options
author | Jeroen Bakker <jeroen@blender.org> | 2021-01-04 13:41:54 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2021-01-04 14:19:51 +0300 |
commit | a3fcbb54f4b0dac7f9104d5f45c8540e9764e46d (patch) | |
tree | 8ee6b349055ebfdee6e296d02555d0276599868b /source/blender/draw/intern/draw_cache_impl_displist.c | |
parent | 02d1f1482a5e225bbb8195c04eaece1514aa97d1 (diff) |
GPU: Add HQ normals workaround.
This change makes it possible for platforms to only support high quality
normal rendering. This is part of {T82856} where current AMD drivers
running on the polaris architecture does not support the low quality
setting due to a driver bug.
In a next commit the work around will be enabled.
Diffstat (limited to 'source/blender/draw/intern/draw_cache_impl_displist.c')
-rw-r--r-- | source/blender/draw/intern/draw_cache_impl_displist.c | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl_displist.c b/source/blender/draw/intern/draw_cache_impl_displist.c index e1dbbe2c2be..72f3e7b0fa8 100644 --- a/source/blender/draw/intern/draw_cache_impl_displist.c +++ b/source/blender/draw/intern/draw_cache_impl_displist.c @@ -177,7 +177,8 @@ static int displist_indexbufbuilder_tess_set( void DRW_displist_vertbuf_create_pos_and_nor(ListBase *lb, GPUVertBuf *vbo, const Scene *scene) { - const bool do_hq_normals = (scene->r.perf_flag & SCE_PERF_HQ_NORMALS) != 0; + const bool do_hq_normals = (scene->r.perf_flag & SCE_PERF_HQ_NORMALS) != 0 || + GPU_use_hq_normals_workaround(); static GPUVertFormat format = {0}; static GPUVertFormat format_hq = {0}; @@ -485,7 +486,8 @@ void DRW_displist_vertbuf_create_loop_pos_and_nor_and_uv_and_tan(ListBase *lb, GPUVertBuf *vbo_tan, const Scene *scene) { - const bool do_hq_normals = (scene->r.perf_flag & SCE_PERF_HQ_NORMALS) != 0; + const bool do_hq_normals = (scene->r.perf_flag & SCE_PERF_HQ_NORMALS) != 0 || + GPU_use_hq_normals_workaround(); static GPUVertFormat format_pos_nor = {0}; static GPUVertFormat format_pos_nor_hq = {0}; |