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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2020-03-17 16:41:48 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2020-03-18 13:23:05 +0300
commitb0a1cf2c9ae696b07f7a236bc855a5ab4a493dcb (patch)
tree92295af11db5e984da42bfac7ca60190b8549a3f /source/blender/draw/intern/draw_cache_impl_hair.c
parent8dcfd392e4e62f193b666304425bc5ae635ecffe (diff)
Objects: add Volume object type, and prototypes for Hair and PointCloud
Only the volume object is exposed in the user interface. It is based on OpenVDB internally. Drawing and rendering code will follow in another commit. https://wiki.blender.org/wiki/Source/Objects/Volume https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Volumes Hair and PointCloud object types are hidden behind a WITH_NEW_OBJECT_TYPES build option. These are unfinished, and included only to make it easier to cooperate on development in the future and avoid tricky merges. https://wiki.blender.org/wiki/Source/Objects/New_Object_Types Ref T73201, T68981 Differential Revision: https://developer.blender.org/D6945
Diffstat (limited to 'source/blender/draw/intern/draw_cache_impl_hair.c')
-rw-r--r--source/blender/draw/intern/draw_cache_impl_hair.c349
1 files changed, 349 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl_hair.c b/source/blender/draw/intern/draw_cache_impl_hair.c
new file mode 100644
index 00000000000..007f6258184
--- /dev/null
+++ b/source/blender/draw/intern/draw_cache_impl_hair.c
@@ -0,0 +1,349 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2017 by Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup draw
+ *
+ * \brief Hair API for render engines
+ */
+
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_math_base.h"
+#include "BLI_math_vector.h"
+#include "BLI_utildefines.h"
+
+#include "DNA_hair_types.h"
+#include "DNA_object_types.h"
+
+#include "BKE_hair.h"
+
+#include "GPU_batch.h"
+#include "GPU_texture.h"
+
+#include "draw_cache_impl.h" /* own include */
+#include "draw_hair_private.h" /* own include */
+
+static void hair_batch_cache_clear(Hair *hair);
+
+/* ---------------------------------------------------------------------- */
+/* Hair GPUBatch Cache */
+
+typedef struct HairBatchCache {
+ ParticleHairCache hair;
+
+ /* settings to determine if cache is invalid */
+ bool is_dirty;
+} HairBatchCache;
+
+/* GPUBatch cache management. */
+
+static bool hair_batch_cache_valid(Hair *hair)
+{
+ HairBatchCache *cache = hair->batch_cache;
+ return (cache && cache->is_dirty == false);
+}
+
+static void hair_batch_cache_init(Hair *hair)
+{
+ HairBatchCache *cache = hair->batch_cache;
+
+ if (!cache) {
+ cache = hair->batch_cache = MEM_callocN(sizeof(*cache), __func__);
+ }
+ else {
+ memset(cache, 0, sizeof(*cache));
+ }
+
+ cache->is_dirty = false;
+}
+
+void DRW_hair_batch_cache_validate(Hair *hair)
+{
+ if (!hair_batch_cache_valid(hair)) {
+ hair_batch_cache_clear(hair);
+ hair_batch_cache_init(hair);
+ }
+}
+
+static HairBatchCache *hair_batch_cache_get(Hair *hair)
+{
+ DRW_hair_batch_cache_validate(hair);
+ return hair->batch_cache;
+}
+
+void DRW_hair_batch_cache_dirty_tag(Hair *hair, int mode)
+{
+ HairBatchCache *cache = hair->batch_cache;
+ if (cache == NULL) {
+ return;
+ }
+ switch (mode) {
+ case BKE_HAIR_BATCH_DIRTY_ALL:
+ cache->is_dirty = true;
+ break;
+ default:
+ BLI_assert(0);
+ }
+}
+
+static void hair_batch_cache_clear(Hair *hair)
+{
+ HairBatchCache *cache = hair->batch_cache;
+ if (!cache) {
+ return;
+ }
+
+ particle_batch_cache_clear_hair(&cache->hair);
+}
+
+void DRW_hair_batch_cache_free(Hair *hair)
+{
+ hair_batch_cache_clear(hair);
+ MEM_SAFE_FREE(hair->batch_cache);
+}
+
+static void ensure_seg_pt_count(Hair *hair, ParticleHairCache *hair_cache)
+{
+ if ((hair_cache->pos != NULL && hair_cache->indices != NULL) ||
+ (hair_cache->proc_point_buf != NULL)) {
+ return;
+ }
+
+ hair_cache->strands_len = 0;
+ hair_cache->elems_len = 0;
+ hair_cache->point_len = 0;
+
+ HairCurve *curve = hair->curves;
+ int num_curves = hair->totcurve;
+ for (int i = 0; i < num_curves; i++, curve++) {
+ hair_cache->strands_len++;
+ hair_cache->elems_len += curve->numpoints + 1;
+ hair_cache->point_len += curve->numpoints;
+ }
+}
+
+static void hair_batch_cache_fill_segments_proc_pos(Hair *hair, GPUVertBufRaw *attr_step)
+{
+ /* TODO: use hair radius layer if available. */
+ HairCurve *curve = hair->curves;
+ int num_curves = hair->totcurve;
+ for (int i = 0; i < num_curves; i++, curve++) {
+ float(*curve_co)[3] = hair->co + curve->firstpoint;
+ float total_len = 0.0f;
+ float *co_prev = NULL, *seg_data_first;
+ for (int j = 0; j < curve->numpoints; j++) {
+ float *seg_data = (float *)GPU_vertbuf_raw_step(attr_step);
+ copy_v3_v3(seg_data, curve_co[j]);
+ if (co_prev) {
+ total_len += len_v3v3(co_prev, curve_co[j]);
+ }
+ else {
+ seg_data_first = seg_data;
+ }
+ seg_data[3] = total_len;
+ co_prev = curve_co[j];
+ }
+ if (total_len > 0.0f) {
+ /* Divide by total length to have a [0-1] number. */
+ for (int j = 0; j < curve->numpoints; j++, seg_data_first += 4) {
+ seg_data_first[3] /= total_len;
+ }
+ }
+ }
+}
+
+static void hair_batch_cache_ensure_procedural_pos(Hair *hair, ParticleHairCache *cache)
+{
+ if (cache->proc_point_buf != NULL) {
+ return;
+ }
+
+ /* initialize vertex format */
+ GPUVertFormat format = {0};
+ uint pos_id = GPU_vertformat_attr_add(&format, "posTime", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
+
+ cache->proc_point_buf = GPU_vertbuf_create_with_format(&format);
+ GPU_vertbuf_data_alloc(cache->proc_point_buf, cache->point_len);
+
+ GPUVertBufRaw pos_step;
+ GPU_vertbuf_attr_get_raw_data(cache->proc_point_buf, pos_id, &pos_step);
+
+ hair_batch_cache_fill_segments_proc_pos(hair, &pos_step);
+
+ /* Create vbo immediately to bind to texture buffer. */
+ GPU_vertbuf_use(cache->proc_point_buf);
+
+ cache->point_tex = GPU_texture_create_from_vertbuf(cache->proc_point_buf);
+}
+
+static void hair_batch_cache_fill_strands_data(Hair *hair,
+ GPUVertBufRaw *data_step,
+ GPUVertBufRaw *seg_step)
+{
+ HairCurve *curve = hair->curves;
+ int num_curves = hair->totcurve;
+ for (int i = 0; i < num_curves; i++, curve++) {
+ *(uint *)GPU_vertbuf_raw_step(data_step) = curve->firstpoint;
+ *(ushort *)GPU_vertbuf_raw_step(seg_step) = curve->numpoints - 1;
+ }
+}
+
+static void hair_batch_cache_ensure_procedural_strand_data(Hair *hair, ParticleHairCache *cache)
+{
+ GPUVertBufRaw data_step, seg_step;
+
+ GPUVertFormat format_data = {0};
+ uint data_id = GPU_vertformat_attr_add(&format_data, "data", GPU_COMP_U32, 1, GPU_FETCH_INT);
+
+ GPUVertFormat format_seg = {0};
+ uint seg_id = GPU_vertformat_attr_add(&format_seg, "data", GPU_COMP_U16, 1, GPU_FETCH_INT);
+
+ /* Strand Data */
+ cache->proc_strand_buf = GPU_vertbuf_create_with_format(&format_data);
+ GPU_vertbuf_data_alloc(cache->proc_strand_buf, cache->strands_len);
+ GPU_vertbuf_attr_get_raw_data(cache->proc_strand_buf, data_id, &data_step);
+
+ cache->proc_strand_seg_buf = GPU_vertbuf_create_with_format(&format_seg);
+ GPU_vertbuf_data_alloc(cache->proc_strand_seg_buf, cache->strands_len);
+ GPU_vertbuf_attr_get_raw_data(cache->proc_strand_seg_buf, seg_id, &seg_step);
+
+ hair_batch_cache_fill_strands_data(hair, &data_step, &seg_step);
+
+ /* Create vbo immediately to bind to texture buffer. */
+ GPU_vertbuf_use(cache->proc_strand_buf);
+ cache->strand_tex = GPU_texture_create_from_vertbuf(cache->proc_strand_buf);
+
+ GPU_vertbuf_use(cache->proc_strand_seg_buf);
+ cache->strand_seg_tex = GPU_texture_create_from_vertbuf(cache->proc_strand_seg_buf);
+}
+
+static void hair_batch_cache_ensure_procedural_final_points(ParticleHairCache *cache, int subdiv)
+{
+ /* Same format as point_tex. */
+ GPUVertFormat format = {0};
+ GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
+
+ cache->final[subdiv].proc_buf = GPU_vertbuf_create_with_format(&format);
+
+ /* Create a destination buffer for the transform feedback. Sized appropriately */
+ /* Those are points! not line segments. */
+ GPU_vertbuf_data_alloc(cache->final[subdiv].proc_buf,
+ cache->final[subdiv].strands_res * cache->strands_len);
+
+ /* Create vbo immediately to bind to texture buffer. */
+ GPU_vertbuf_use(cache->final[subdiv].proc_buf);
+
+ cache->final[subdiv].proc_tex = GPU_texture_create_from_vertbuf(cache->final[subdiv].proc_buf);
+}
+
+static void hair_batch_cache_fill_segments_indices(Hair *hair,
+ const int res,
+ GPUIndexBufBuilder *elb)
+{
+ HairCurve *curve = hair->curves;
+ int num_curves = hair->totcurve;
+ uint curr_point = 0;
+ for (int i = 0; i < num_curves; i++, curve++) {
+ for (int k = 0; k < res; k++) {
+ GPU_indexbuf_add_generic_vert(elb, curr_point++);
+ }
+ GPU_indexbuf_add_primitive_restart(elb);
+ }
+}
+
+static void hair_batch_cache_ensure_procedural_indices(Hair *hair,
+ ParticleHairCache *cache,
+ int thickness_res,
+ int subdiv)
+{
+ BLI_assert(thickness_res <= MAX_THICKRES); /* Cylinder strip not currently supported. */
+
+ if (cache->final[subdiv].proc_hairs[thickness_res - 1] != NULL) {
+ return;
+ }
+
+ int verts_per_hair = cache->final[subdiv].strands_res * thickness_res;
+ /* +1 for primitive restart */
+ int element_count = (verts_per_hair + 1) * cache->strands_len;
+ GPUPrimType prim_type = (thickness_res == 1) ? GPU_PRIM_LINE_STRIP : GPU_PRIM_TRI_STRIP;
+
+ static GPUVertFormat format = {0};
+ GPU_vertformat_clear(&format);
+
+ /* initialize vertex format */
+ GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_U8, 1, GPU_FETCH_INT_TO_FLOAT_UNIT);
+
+ GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format);
+ GPU_vertbuf_data_alloc(vbo, 1);
+
+ GPUIndexBufBuilder elb;
+ GPU_indexbuf_init_ex(&elb, prim_type, element_count, element_count);
+
+ hair_batch_cache_fill_segments_indices(hair, verts_per_hair, &elb);
+
+ cache->final[subdiv].proc_hairs[thickness_res - 1] = GPU_batch_create_ex(
+ prim_type, vbo, GPU_indexbuf_build(&elb), GPU_BATCH_OWNS_VBO | GPU_BATCH_OWNS_INDEX);
+}
+
+/* Ensure all textures and buffers needed for GPU accelerated drawing. */
+bool hair_ensure_procedural_data(Object *object,
+ ParticleHairCache **r_hair_cache,
+ int subdiv,
+ int thickness_res)
+{
+ bool need_ft_update = false;
+ Hair *hair = object->data;
+
+ HairBatchCache *cache = hair_batch_cache_get(hair);
+ *r_hair_cache = &cache->hair;
+
+ const int steps = 2; /* TODO: don't hardcode? */
+ (*r_hair_cache)->final[subdiv].strands_res = 1 << (steps + subdiv);
+
+ /* Refreshed on combing and simulation. */
+ if ((*r_hair_cache)->proc_point_buf == NULL) {
+ ensure_seg_pt_count(hair, &cache->hair);
+ hair_batch_cache_ensure_procedural_pos(hair, &cache->hair);
+ need_ft_update = true;
+ }
+
+ /* Refreshed if active layer or custom data changes. */
+ if ((*r_hair_cache)->strand_tex == NULL) {
+ hair_batch_cache_ensure_procedural_strand_data(hair, &cache->hair);
+ }
+
+ /* Refreshed only on subdiv count change. */
+ if ((*r_hair_cache)->final[subdiv].proc_buf == NULL) {
+ hair_batch_cache_ensure_procedural_final_points(&cache->hair, subdiv);
+ need_ft_update = true;
+ }
+ if ((*r_hair_cache)->final[subdiv].proc_hairs[thickness_res - 1] == NULL) {
+ hair_batch_cache_ensure_procedural_indices(hair, &cache->hair, thickness_res, subdiv);
+ }
+
+ return need_ft_update;
+}
+
+int DRW_hair_material_count_get(Hair *hair)
+{
+ return max_ii(1, hair->totcol);
+}