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authorHans Goudey <h.goudey@me.com>2022-06-05 13:04:42 +0300
committerHans Goudey <h.goudey@me.com>2022-06-05 13:04:58 +0300
commit176d7bcc2eb47b9820861037f90a7fb26de8c9a0 (patch)
tree6ca43f27d9ab8ad4a711a9d58214324c24dd7351 /source/blender/draw/intern/draw_cache_impl_mesh.c
parent31da775ec292731790e79d09b76e92ae36ac34f3 (diff)
Cleanup: Move remaining mesh draw code to C++
After this commit, all mesh data extraction and drawing code is in C++, including headers, making it possible to use improved types for future performance improvements and simplifications. The only non-trivial changes are in `draw_cache_impl_mesh.cc`, where use of certain features and macros in C necessitated larger changes. Differential Revision: https://developer.blender.org/D15088
Diffstat (limited to 'source/blender/draw/intern/draw_cache_impl_mesh.c')
-rw-r--r--source/blender/draw/intern/draw_cache_impl_mesh.c2103
1 files changed, 0 insertions, 2103 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c
deleted file mode 100644
index a7fd484c72f..00000000000
--- a/source/blender/draw/intern/draw_cache_impl_mesh.c
+++ /dev/null
@@ -1,2103 +0,0 @@
-/* SPDX-License-Identifier: GPL-2.0-or-later
- * Copyright 2017 Blender Foundation. All rights reserved. */
-
-/** \file
- * \ingroup draw
- *
- * \brief Mesh API for render engines
- */
-
-#include "MEM_guardedalloc.h"
-
-#include "BLI_alloca.h"
-#include "BLI_bitmap.h"
-#include "BLI_buffer.h"
-#include "BLI_edgehash.h"
-#include "BLI_listbase.h"
-#include "BLI_math_bits.h"
-#include "BLI_math_vector.h"
-#include "BLI_string.h"
-#include "BLI_task.h"
-#include "BLI_utildefines.h"
-
-#include "DNA_mesh_types.h"
-#include "DNA_meshdata_types.h"
-#include "DNA_object_types.h"
-#include "DNA_scene_types.h"
-
-#include "BKE_attribute.h"
-#include "BKE_customdata.h"
-#include "BKE_deform.h"
-#include "BKE_editmesh.h"
-#include "BKE_editmesh_cache.h"
-#include "BKE_editmesh_tangent.h"
-#include "BKE_mesh.h"
-#include "BKE_mesh_runtime.h"
-#include "BKE_mesh_tangent.h"
-#include "BKE_modifier.h"
-#include "BKE_object_deform.h"
-#include "BKE_paint.h"
-#include "BKE_pbvh.h"
-#include "BKE_subdiv_modifier.h"
-
-#include "atomic_ops.h"
-
-#include "bmesh.h"
-
-#include "GPU_batch.h"
-#include "GPU_material.h"
-
-#include "DRW_render.h"
-
-#include "ED_mesh.h"
-#include "ED_uvedit.h"
-
-#include "draw_cache_extract.h"
-#include "draw_cache_inline.h"
-#include "draw_subdivision.h"
-
-#include "draw_cache_impl.h" /* own include */
-
-#include "mesh_extractors/extract_mesh.h"
-
-/* ---------------------------------------------------------------------- */
-/** \name Dependencies between buffer and batch
- * \{ */
-
-/* clang-format off */
-
-#define BUFFER_INDEX(buff_name) ((offsetof(MeshBufferList, buff_name) - offsetof(MeshBufferList, vbo)) / sizeof(void *))
-#define BUFFER_LEN (sizeof(MeshBufferList) / sizeof(void *))
-
-#define _BATCH_FLAG1(b) (1u << MBC_BATCH_INDEX(b))
-#define _BATCH_FLAG2(b1, b2) _BATCH_FLAG1(b1) | _BATCH_FLAG1(b2)
-#define _BATCH_FLAG3(b1, b2, b3) _BATCH_FLAG2(b1, b2) | _BATCH_FLAG1(b3)
-#define _BATCH_FLAG4(b1, b2, b3, b4) _BATCH_FLAG3(b1, b2, b3) | _BATCH_FLAG1(b4)
-#define _BATCH_FLAG5(b1, b2, b3, b4, b5) _BATCH_FLAG4(b1, b2, b3, b4) | _BATCH_FLAG1(b5)
-#define _BATCH_FLAG6(b1, b2, b3, b4, b5, b6) _BATCH_FLAG5(b1, b2, b3, b4, b5) | _BATCH_FLAG1(b6)
-#define _BATCH_FLAG7(b1, b2, b3, b4, b5, b6, b7) _BATCH_FLAG6(b1, b2, b3, b4, b5, b6) | _BATCH_FLAG1(b7)
-#define _BATCH_FLAG8(b1, b2, b3, b4, b5, b6, b7, b8) _BATCH_FLAG7(b1, b2, b3, b4, b5, b6, b7) | _BATCH_FLAG1(b8)
-#define _BATCH_FLAG9(b1, b2, b3, b4, b5, b6, b7, b8, b9) _BATCH_FLAG8(b1, b2, b3, b4, b5, b6, b7, b8) | _BATCH_FLAG1(b9)
-#define _BATCH_FLAG10(b1, b2, b3, b4, b5, b6, b7, b8, b9, b10) _BATCH_FLAG9(b1, b2, b3, b4, b5, b6, b7, b8, b9) | _BATCH_FLAG1(b10)
-#define _BATCH_FLAG18(b1, b2, b3, b4, b5, b6, b7, b8, b9, b10, b11, b12, b13, b14, b15, b16, b17, b18) _BATCH_FLAG10(b1, b2, b3, b4, b5, b6, b7, b8, b9, b10) | _BATCH_FLAG8(b11, b12, b13, b14, b15, b16, b17, b18)
-
-#define BATCH_FLAG(...) VA_NARGS_CALL_OVERLOAD(_BATCH_FLAG, __VA_ARGS__)
-
-#define _BATCH_MAP1(a) g_buffer_deps[BUFFER_INDEX(a)]
-#define _BATCH_MAP2(a, b) _BATCH_MAP1(a) | _BATCH_MAP1(b)
-#define _BATCH_MAP3(a, b, c) _BATCH_MAP2(a, b) | _BATCH_MAP1(c)
-#define _BATCH_MAP4(a, b, c, d) _BATCH_MAP3(a, b, c) | _BATCH_MAP1(d)
-#define _BATCH_MAP5(a, b, c, d, e) _BATCH_MAP4(a, b, c, d) | _BATCH_MAP1(e)
-#define _BATCH_MAP6(a, b, c, d, e, f) _BATCH_MAP5(a, b, c, d, e) | _BATCH_MAP1(f)
-#define _BATCH_MAP7(a, b, c, d, e, f, g) _BATCH_MAP6(a, b, c, d, e, f) | _BATCH_MAP1(g)
-#define _BATCH_MAP8(a, b, c, d, e, f, g, h) _BATCH_MAP7(a, b, c, d, e, f, g) | _BATCH_MAP1(h)
-#define _BATCH_MAP9(a, b, c, d, e, f, g, h, i) _BATCH_MAP8(a, b, c, d, e, f, g, h) | _BATCH_MAP1(i)
-#define _BATCH_MAP10(a, b, c, d, e, f, g, h, i, j) _BATCH_MAP9(a, b, c, d, e, f, g, h, i) | _BATCH_MAP1(j)
-
-#define BATCH_MAP(...) VA_NARGS_CALL_OVERLOAD(_BATCH_MAP, __VA_ARGS__)
-
-#ifndef NDEBUG
-# define MDEPS_ASSERT_INDEX(buffer_index, batch_flag) \
- g_buffer_deps_d[buffer_index] |= batch_flag; \
- BLI_assert(g_buffer_deps[buffer_index] & batch_flag)
-
-# define _MDEPS_ASSERT2(b, n1) MDEPS_ASSERT_INDEX(BUFFER_INDEX(n1), b)
-# define _MDEPS_ASSERT3(b, n1, n2) _MDEPS_ASSERT2(b, n1); _MDEPS_ASSERT2(b, n2)
-# define _MDEPS_ASSERT4(b, n1, n2, n3) _MDEPS_ASSERT3(b, n1, n2); _MDEPS_ASSERT2(b, n3)
-# define _MDEPS_ASSERT5(b, n1, n2, n3, n4) _MDEPS_ASSERT4(b, n1, n2, n3); _MDEPS_ASSERT2(b, n4)
-# define _MDEPS_ASSERT6(b, n1, n2, n3, n4, n5) _MDEPS_ASSERT5(b, n1, n2, n3, n4); _MDEPS_ASSERT2(b, n5)
-# define _MDEPS_ASSERT7(b, n1, n2, n3, n4, n5, n6) _MDEPS_ASSERT6(b, n1, n2, n3, n4, n5); _MDEPS_ASSERT2(b, n6)
-# define _MDEPS_ASSERT8(b, n1, n2, n3, n4, n5, n6, n7) _MDEPS_ASSERT7(b, n1, n2, n3, n4, n5, n6); _MDEPS_ASSERT2(b, n7)
-# define _MDEPS_ASSERT21(b, n1, n2, n3, n4, n5, n6, n7, n8, n9, n10, n11, n12, n13, n14, n15, n16, n17, n18, n19, n20) _MDEPS_ASSERT8(b, n1, n2, n3, n4, n5, n6, n7); _MDEPS_ASSERT8(b, n8, n9, n10, n11, n12, n13, n14); _MDEPS_ASSERT7(b, n15, n16, n17, n18, n19, n20)
-# define _MDEPS_ASSERT22(b, n1, n2, n3, n4, n5, n6, n7, n8, n9, n10, n11, n12, n13, n14, n15, n16, n17, n18, n19, n20, n21) _MDEPS_ASSERT21(b, n1, n2, n3, n4, n5, n6, n7, n8, n9, n10, n11, n12, n13, n14, n15, n16, n17, n18, n19, n20); _MDEPS_ASSERT2(b, n21);
-
-# define MDEPS_ASSERT_FLAG(...) VA_NARGS_CALL_OVERLOAD(_MDEPS_ASSERT, __VA_ARGS__)
-# define MDEPS_ASSERT(batch_name, ...) MDEPS_ASSERT_FLAG(BATCH_FLAG(batch_name), __VA_ARGS__)
-# define MDEPS_ASSERT_MAP_INDEX(buff_index) BLI_assert(g_buffer_deps_d[buff_index] == g_buffer_deps[buff_index])
-# define MDEPS_ASSERT_MAP(buff_name) MDEPS_ASSERT_MAP_INDEX(BUFFER_INDEX(buff_name))
-#else
-# define MDEPS_ASSERT_INDEX(buffer_index, batch_flag)
-# define MDEPS_ASSERT_FLAG(...)
-# define MDEPS_ASSERT(batch_name, ...)
-# define MDEPS_ASSERT_MAP_INDEX(buff_index)
-# define MDEPS_ASSERT_MAP(buff_name)
-#endif
-
-/* clang-format on */
-
-#define TRIS_PER_MAT_INDEX BUFFER_LEN
-#define SURFACE_PER_MAT_FLAG (1u << MBC_BATCH_LEN)
-
-static const DRWBatchFlag g_buffer_deps[] = {
- [BUFFER_INDEX(vbo.pos_nor)] = BATCH_FLAG(surface,
- surface_weights,
- edit_triangles,
- edit_vertices,
- edit_edges,
- edit_vnor,
- edit_lnor,
- edit_mesh_analysis,
- edit_selection_verts,
- edit_selection_edges,
- edit_selection_faces,
- all_verts,
- all_edges,
- loose_edges,
- edge_detection,
- wire_edges,
- wire_loops,
- sculpt_overlays) |
- SURFACE_PER_MAT_FLAG,
- [BUFFER_INDEX(vbo.lnor)] = BATCH_FLAG(surface, edit_lnor, wire_loops) | SURFACE_PER_MAT_FLAG,
- [BUFFER_INDEX(vbo.edge_fac)] = BATCH_FLAG(wire_edges),
- [BUFFER_INDEX(vbo.weights)] = BATCH_FLAG(surface_weights),
- [BUFFER_INDEX(vbo.uv)] = BATCH_FLAG(surface,
- edituv_faces_stretch_area,
- edituv_faces_stretch_angle,
- edituv_faces,
- edituv_edges,
- edituv_verts,
- wire_loops_uvs) |
- SURFACE_PER_MAT_FLAG,
- [BUFFER_INDEX(vbo.tan)] = SURFACE_PER_MAT_FLAG,
- [BUFFER_INDEX(vbo.vcol)] = BATCH_FLAG(surface) | SURFACE_PER_MAT_FLAG,
- [BUFFER_INDEX(vbo.sculpt_data)] = BATCH_FLAG(sculpt_overlays),
- [BUFFER_INDEX(vbo.orco)] = SURFACE_PER_MAT_FLAG,
- [BUFFER_INDEX(vbo.edit_data)] = BATCH_FLAG(edit_triangles, edit_edges, edit_vertices),
- [BUFFER_INDEX(vbo.edituv_data)] = BATCH_FLAG(edituv_faces,
- edituv_faces_stretch_area,
- edituv_faces_stretch_angle,
- edituv_edges,
- edituv_verts),
- [BUFFER_INDEX(vbo.edituv_stretch_area)] = BATCH_FLAG(edituv_faces_stretch_area),
- [BUFFER_INDEX(vbo.edituv_stretch_angle)] = BATCH_FLAG(edituv_faces_stretch_angle),
- [BUFFER_INDEX(vbo.mesh_analysis)] = BATCH_FLAG(edit_mesh_analysis),
- [BUFFER_INDEX(vbo.fdots_pos)] = BATCH_FLAG(edit_fdots, edit_selection_fdots),
- [BUFFER_INDEX(vbo.fdots_nor)] = BATCH_FLAG(edit_fdots),
- [BUFFER_INDEX(vbo.fdots_uv)] = BATCH_FLAG(edituv_fdots),
- [BUFFER_INDEX(vbo.fdots_edituv_data)] = BATCH_FLAG(edituv_fdots),
- [BUFFER_INDEX(vbo.skin_roots)] = BATCH_FLAG(edit_skin_roots),
- [BUFFER_INDEX(vbo.vert_idx)] = BATCH_FLAG(edit_selection_verts),
- [BUFFER_INDEX(vbo.edge_idx)] = BATCH_FLAG(edit_selection_edges),
- [BUFFER_INDEX(vbo.poly_idx)] = BATCH_FLAG(edit_selection_faces),
- [BUFFER_INDEX(vbo.fdot_idx)] = BATCH_FLAG(edit_selection_fdots),
- [BUFFER_INDEX(vbo.attr) + 0] = BATCH_FLAG(surface) | SURFACE_PER_MAT_FLAG,
- [BUFFER_INDEX(vbo.attr) + 1] = BATCH_FLAG(surface) | SURFACE_PER_MAT_FLAG,
- [BUFFER_INDEX(vbo.attr) + 2] = BATCH_FLAG(surface) | SURFACE_PER_MAT_FLAG,
- [BUFFER_INDEX(vbo.attr) + 3] = BATCH_FLAG(surface) | SURFACE_PER_MAT_FLAG,
- [BUFFER_INDEX(vbo.attr) + 4] = BATCH_FLAG(surface) | SURFACE_PER_MAT_FLAG,
- [BUFFER_INDEX(vbo.attr) + 5] = BATCH_FLAG(surface) | SURFACE_PER_MAT_FLAG,
- [BUFFER_INDEX(vbo.attr) + 6] = BATCH_FLAG(surface) | SURFACE_PER_MAT_FLAG,
- [BUFFER_INDEX(vbo.attr) + 7] = BATCH_FLAG(surface) | SURFACE_PER_MAT_FLAG,
- [BUFFER_INDEX(vbo.attr) + 8] = BATCH_FLAG(surface) | SURFACE_PER_MAT_FLAG,
- [BUFFER_INDEX(vbo.attr) + 9] = BATCH_FLAG(surface) | SURFACE_PER_MAT_FLAG,
- [BUFFER_INDEX(vbo.attr) + 10] = BATCH_FLAG(surface) | SURFACE_PER_MAT_FLAG,
- [BUFFER_INDEX(vbo.attr) + 11] = BATCH_FLAG(surface) | SURFACE_PER_MAT_FLAG,
- [BUFFER_INDEX(vbo.attr) + 12] = BATCH_FLAG(surface) | SURFACE_PER_MAT_FLAG,
- [BUFFER_INDEX(vbo.attr) + 13] = BATCH_FLAG(surface) | SURFACE_PER_MAT_FLAG,
- [BUFFER_INDEX(vbo.attr) + 14] = BATCH_FLAG(surface) | SURFACE_PER_MAT_FLAG,
-
- [BUFFER_INDEX(ibo.tris)] = BATCH_FLAG(surface,
- surface_weights,
- edit_triangles,
- edit_lnor,
- edit_mesh_analysis,
- edit_selection_faces,
- sculpt_overlays),
- [BUFFER_INDEX(ibo.lines)] = BATCH_FLAG(
- edit_edges, edit_selection_edges, all_edges, wire_edges),
- [BUFFER_INDEX(ibo.lines_loose)] = BATCH_FLAG(loose_edges),
- [BUFFER_INDEX(ibo.points)] = BATCH_FLAG(edit_vnor, edit_vertices, edit_selection_verts),
- [BUFFER_INDEX(ibo.fdots)] = BATCH_FLAG(edit_fdots, edit_selection_fdots),
- [BUFFER_INDEX(ibo.lines_paint_mask)] = BATCH_FLAG(wire_loops),
- [BUFFER_INDEX(ibo.lines_adjacency)] = BATCH_FLAG(edge_detection),
- [BUFFER_INDEX(ibo.edituv_tris)] = BATCH_FLAG(
- edituv_faces, edituv_faces_stretch_area, edituv_faces_stretch_angle),
- [BUFFER_INDEX(ibo.edituv_lines)] = BATCH_FLAG(edituv_edges, wire_loops_uvs),
- [BUFFER_INDEX(ibo.edituv_points)] = BATCH_FLAG(edituv_verts),
- [BUFFER_INDEX(ibo.edituv_fdots)] = BATCH_FLAG(edituv_fdots),
- [TRIS_PER_MAT_INDEX] = SURFACE_PER_MAT_FLAG,
-};
-
-#ifndef NDEBUG
-static DRWBatchFlag g_buffer_deps_d[ARRAY_SIZE(g_buffer_deps)] = {0};
-#endif
-
-static void mesh_batch_cache_discard_surface_batches(MeshBatchCache *cache);
-static void mesh_batch_cache_clear(Mesh *me);
-
-static void mesh_batch_cache_discard_batch(MeshBatchCache *cache, const DRWBatchFlag batch_map)
-{
- for (int i = 0; i < MBC_BATCH_LEN; i++) {
- DRWBatchFlag batch_requested = (1u << i);
- if (batch_map & batch_requested) {
- GPU_BATCH_DISCARD_SAFE(((GPUBatch **)&cache->batch)[i]);
- cache->batch_ready &= ~batch_requested;
- }
- }
-
- if (batch_map & SURFACE_PER_MAT_FLAG) {
- mesh_batch_cache_discard_surface_batches(cache);
- }
-}
-
-/* Return true is all layers in _b_ are inside _a_. */
-BLI_INLINE bool mesh_cd_layers_type_overlap(DRW_MeshCDMask a, DRW_MeshCDMask b)
-{
- return (*((uint32_t *)&a) & *((uint32_t *)&b)) == *((uint32_t *)&b);
-}
-
-BLI_INLINE bool mesh_cd_layers_type_equal(DRW_MeshCDMask a, DRW_MeshCDMask b)
-{
- return *((uint32_t *)&a) == *((uint32_t *)&b);
-}
-
-BLI_INLINE void mesh_cd_layers_type_merge(DRW_MeshCDMask *a, DRW_MeshCDMask b)
-{
- uint32_t *a_p = (uint32_t *)a;
- uint32_t *b_p = (uint32_t *)&b;
- atomic_fetch_and_or_uint32(a_p, *b_p);
-}
-
-BLI_INLINE void mesh_cd_layers_type_clear(DRW_MeshCDMask *a)
-{
- *((uint32_t *)a) = 0;
-}
-
-BLI_INLINE const Mesh *editmesh_final_or_this(const Object *object, const Mesh *me)
-{
- if (me->edit_mesh != NULL) {
- Mesh *editmesh_eval_final = BKE_object_get_editmesh_eval_final(object);
- if (editmesh_eval_final != NULL) {
- return editmesh_eval_final;
- }
- }
-
- return me;
-}
-
-static void mesh_cd_calc_edit_uv_layer(const Mesh *UNUSED(me), DRW_MeshCDMask *cd_used)
-{
- cd_used->edit_uv = 1;
-}
-
-BLI_INLINE const CustomData *mesh_cd_ldata_get_from_mesh(const Mesh *me)
-{
- switch ((eMeshWrapperType)me->runtime.wrapper_type) {
- case ME_WRAPPER_TYPE_SUBD:
- case ME_WRAPPER_TYPE_MDATA:
- return &me->ldata;
- break;
- case ME_WRAPPER_TYPE_BMESH:
- return &me->edit_mesh->bm->ldata;
- break;
- }
-
- BLI_assert(0);
- return &me->ldata;
-}
-
-BLI_INLINE const CustomData *mesh_cd_pdata_get_from_mesh(const Mesh *me)
-{
- switch ((eMeshWrapperType)me->runtime.wrapper_type) {
- case ME_WRAPPER_TYPE_SUBD:
- case ME_WRAPPER_TYPE_MDATA:
- return &me->pdata;
- break;
- case ME_WRAPPER_TYPE_BMESH:
- return &me->edit_mesh->bm->pdata;
- break;
- }
-
- BLI_assert(0);
- return &me->pdata;
-}
-
-BLI_INLINE const CustomData *mesh_cd_edata_get_from_mesh(const Mesh *me)
-{
- switch ((eMeshWrapperType)me->runtime.wrapper_type) {
- case ME_WRAPPER_TYPE_SUBD:
- case ME_WRAPPER_TYPE_MDATA:
- return &me->edata;
- break;
- case ME_WRAPPER_TYPE_BMESH:
- return &me->edit_mesh->bm->edata;
- break;
- }
-
- BLI_assert(0);
- return &me->edata;
-}
-
-BLI_INLINE const CustomData *mesh_cd_vdata_get_from_mesh(const Mesh *me)
-{
- switch ((eMeshWrapperType)me->runtime.wrapper_type) {
- case ME_WRAPPER_TYPE_SUBD:
- case ME_WRAPPER_TYPE_MDATA:
- return &me->vdata;
- break;
- case ME_WRAPPER_TYPE_BMESH:
- return &me->edit_mesh->bm->vdata;
- break;
- }
-
- BLI_assert(0);
- return &me->vdata;
-}
-
-static void mesh_cd_calc_active_uv_layer(const Object *object,
- const Mesh *me,
- DRW_MeshCDMask *cd_used)
-{
- const Mesh *me_final = editmesh_final_or_this(object, me);
- const CustomData *cd_ldata = mesh_cd_ldata_get_from_mesh(me_final);
- int layer = CustomData_get_active_layer(cd_ldata, CD_MLOOPUV);
- if (layer != -1) {
- cd_used->uv |= (1 << layer);
- }
-}
-
-static void mesh_cd_calc_active_mask_uv_layer(const Object *object,
- const Mesh *me,
- DRW_MeshCDMask *cd_used)
-{
- const Mesh *me_final = editmesh_final_or_this(object, me);
- const CustomData *cd_ldata = mesh_cd_ldata_get_from_mesh(me_final);
- int layer = CustomData_get_stencil_layer(cd_ldata, CD_MLOOPUV);
- if (layer != -1) {
- cd_used->uv |= (1 << layer);
- }
-}
-
-static void mesh_cd_calc_active_mloopcol_layer(const Object *object,
- const Mesh *me,
- DRW_MeshCDMask *cd_used)
-{
- const Mesh *me_final = editmesh_final_or_this(object, me);
- Mesh me_query = {0};
-
- const CustomData *cd_vdata = mesh_cd_vdata_get_from_mesh(me_final);
- const CustomData *cd_ldata = mesh_cd_ldata_get_from_mesh(me_final);
-
- BKE_id_attribute_copy_domains_temp(ID_ME, cd_vdata, NULL, cd_ldata, NULL, NULL, &me_query.id);
-
- CustomDataLayer *layer = BKE_id_attributes_active_color_get(&me_query.id);
- int layer_i = BKE_id_attribute_to_index(
- &me_query.id, layer, ATTR_DOMAIN_MASK_COLOR, CD_MASK_COLOR_ALL);
-
- if (layer_i != -1) {
- cd_used->vcol |= (1UL << (uint)layer_i);
- }
-}
-
-static uint mesh_cd_calc_gpu_layers_vcol_used(const Mesh *me_query,
- const CustomData *cd_vdata,
- const CustomData *cd_ldata,
- const char name[])
-{
- CustomDataLayer *layer = NULL;
- eAttrDomain domain;
-
- if (name[0]) {
- int layer_i = 0;
-
- domain = ATTR_DOMAIN_POINT;
- layer_i = CustomData_get_named_layer_index(cd_vdata, CD_PROP_COLOR, name);
- layer_i = layer_i == -1 ?
- CustomData_get_named_layer_index(cd_vdata, CD_PROP_BYTE_COLOR, name) :
- layer_i;
-
- if (layer_i == -1) {
- domain = ATTR_DOMAIN_CORNER;
- layer_i = layer_i == -1 ? CustomData_get_named_layer_index(cd_ldata, CD_PROP_COLOR, name) :
- layer_i;
- layer_i = layer_i == -1 ?
- CustomData_get_named_layer_index(cd_ldata, CD_PROP_BYTE_COLOR, name) :
- layer_i;
- }
-
- /* NOTE: this is not the same as the layer_i below. */
- if (layer_i != -1) {
- layer = (domain == ATTR_DOMAIN_POINT ? cd_vdata : cd_ldata)->layers + layer_i;
- }
- }
- else {
- layer = BKE_id_attributes_render_color_get(&me_query->id);
- }
-
- if (!layer) {
- return -1;
- }
-
- /* NOTE: this is the logical index into the color attribute list,
- * not the customdata index. */
- int vcol_i = BKE_id_attribute_to_index(
- (ID *)me_query, layer, ATTR_DOMAIN_MASK_COLOR, CD_MASK_COLOR_ALL);
-
- return vcol_i;
-}
-
-static DRW_MeshCDMask mesh_cd_calc_used_gpu_layers(const Object *object,
- const Mesh *me,
- struct GPUMaterial **gpumat_array,
- int gpumat_array_len,
- DRW_Attributes *attributes)
-{
- const Mesh *me_final = editmesh_final_or_this(object, me);
- const CustomData *cd_ldata = mesh_cd_ldata_get_from_mesh(me_final);
- const CustomData *cd_pdata = mesh_cd_pdata_get_from_mesh(me_final);
- const CustomData *cd_vdata = mesh_cd_vdata_get_from_mesh(me_final);
- const CustomData *cd_edata = mesh_cd_edata_get_from_mesh(me_final);
-
- /* Create a mesh with final customdata domains
- * we can query with attribute API. */
- Mesh me_query = {0};
-
- BKE_id_attribute_copy_domains_temp(
- ID_ME, cd_vdata, cd_edata, cd_ldata, cd_pdata, NULL, &me_query.id);
-
- /* See: DM_vertex_attributes_from_gpu for similar logic */
- DRW_MeshCDMask cd_used;
- mesh_cd_layers_type_clear(&cd_used);
-
- for (int i = 0; i < gpumat_array_len; i++) {
- GPUMaterial *gpumat = gpumat_array[i];
- if (gpumat) {
- ListBase gpu_attrs = GPU_material_attributes(gpumat);
- LISTBASE_FOREACH (GPUMaterialAttribute *, gpu_attr, &gpu_attrs) {
- const char *name = gpu_attr->name;
- int type = gpu_attr->type;
- int layer = -1;
- /* ATTR_DOMAIN_NUM is standard for "invalid value". */
- eAttrDomain domain = ATTR_DOMAIN_NUM;
-
- if (type == CD_AUTO_FROM_NAME) {
- /* We need to deduce what exact layer is used.
- *
- * We do it based on the specified name.
- */
- if (name[0] != '\0') {
- layer = CustomData_get_named_layer(cd_ldata, CD_MLOOPUV, name);
- type = CD_MTFACE;
-
- if (layer == -1) {
- layer = CustomData_get_named_layer(cd_vdata, CD_PROP_COLOR, name);
- if (layer != -1) {
- type = CD_PROP_COLOR;
- domain = ATTR_DOMAIN_POINT;
- }
- }
-
- if (layer == -1) {
- layer = CustomData_get_named_layer(cd_ldata, CD_PROP_COLOR, name);
- if (layer != -1) {
- type = CD_PROP_COLOR;
- domain = ATTR_DOMAIN_CORNER;
- }
- }
-
- if (layer == -1) {
- layer = CustomData_get_named_layer(cd_vdata, CD_PROP_BYTE_COLOR, name);
- if (layer != -1) {
- type = CD_PROP_BYTE_COLOR;
- domain = ATTR_DOMAIN_POINT;
- }
- }
-
- if (layer == -1) {
- layer = CustomData_get_named_layer(cd_ldata, CD_PROP_BYTE_COLOR, name);
- if (layer != -1) {
- type = CD_PROP_BYTE_COLOR;
- domain = ATTR_DOMAIN_CORNER;
- }
- }
-
-#if 0 /* Tangents are always from UV's - this will never happen. */
- if (layer == -1) {
- layer = CustomData_get_named_layer(cd_ldata, CD_TANGENT, name);
- type = CD_TANGENT;
- }
-#endif
- if (layer == -1) {
- /* Try to match a generic attribute, we use the first attribute domain with a
- * matching name. */
- if (drw_custom_data_match_attribute(cd_vdata, name, &layer, &type)) {
- domain = ATTR_DOMAIN_POINT;
- }
- else if (drw_custom_data_match_attribute(cd_ldata, name, &layer, &type)) {
- domain = ATTR_DOMAIN_CORNER;
- }
- else if (drw_custom_data_match_attribute(cd_pdata, name, &layer, &type)) {
- domain = ATTR_DOMAIN_FACE;
- }
- else if (drw_custom_data_match_attribute(cd_edata, name, &layer, &type)) {
- domain = ATTR_DOMAIN_EDGE;
- }
- else {
- layer = -1;
- domain = ATTR_DOMAIN_NUM;
- }
- }
-
- if (layer == -1) {
- continue;
- }
- }
- else {
- /* Fall back to the UV layer, which matches old behavior. */
- type = CD_MTFACE;
- }
- }
-
- switch (type) {
- case CD_MTFACE: {
- if (layer == -1) {
- layer = (name[0] != '\0') ? CustomData_get_named_layer(cd_ldata, CD_MLOOPUV, name) :
- CustomData_get_render_layer(cd_ldata, CD_MLOOPUV);
- }
- if (layer != -1) {
- cd_used.uv |= (1 << layer);
- }
- break;
- }
- case CD_TANGENT: {
- if (layer == -1) {
- layer = (name[0] != '\0') ? CustomData_get_named_layer(cd_ldata, CD_MLOOPUV, name) :
- CustomData_get_render_layer(cd_ldata, CD_MLOOPUV);
-
- /* Only fallback to orco (below) when we have no UV layers, see: T56545 */
- if (layer == -1 && name[0] != '\0') {
- layer = CustomData_get_render_layer(cd_ldata, CD_MLOOPUV);
- }
- }
- if (layer != -1) {
- cd_used.tan |= (1 << layer);
- }
- else {
- /* no UV layers at all => requesting orco */
- cd_used.tan_orco = 1;
- cd_used.orco = 1;
- }
- break;
- }
-
- case CD_ORCO: {
- cd_used.orco = 1;
- break;
- }
-
- /* NOTE: attr->type will always be CD_PROP_COLOR even for
- * CD_PROP_BYTE_COLOR layers, see node_shader_gpu_vertex_color in
- * node_shader_vertex_color.cc.
- */
- case CD_MCOL:
- case CD_PROP_BYTE_COLOR:
- case CD_PROP_COLOR: {
- /* First check Color attributes, when not found check mesh attributes. Geometry nodes
- * can generate those layers. */
- int vcol_bit = mesh_cd_calc_gpu_layers_vcol_used(&me_query, cd_vdata, cd_ldata, name);
-
- if (vcol_bit != -1) {
- cd_used.vcol |= 1UL << (uint)vcol_bit;
- break;
- }
-
- if (layer != -1 && domain != ATTR_DOMAIN_NUM) {
- drw_attributes_add_request(attributes, type, layer, domain);
- }
- break;
- }
- case CD_PROP_FLOAT3:
- case CD_PROP_BOOL:
- case CD_PROP_INT8:
- case CD_PROP_INT32:
- case CD_PROP_FLOAT:
- case CD_PROP_FLOAT2: {
- if (layer != -1 && domain != ATTR_DOMAIN_NUM) {
- drw_attributes_add_request(attributes, type, layer, domain);
- }
- break;
- }
- }
- }
- }
- }
- return cd_used;
-}
-
-/** \} */
-
-/* ---------------------------------------------------------------------- */
-/** \name Vertex Group Selection
- * \{ */
-
-/** Reset the selection structure, deallocating heap memory as appropriate. */
-static void drw_mesh_weight_state_clear(struct DRW_MeshWeightState *wstate)
-{
- MEM_SAFE_FREE(wstate->defgroup_sel);
- MEM_SAFE_FREE(wstate->defgroup_locked);
- MEM_SAFE_FREE(wstate->defgroup_unlocked);
-
- memset(wstate, 0, sizeof(*wstate));
-
- wstate->defgroup_active = -1;
-}
-
-/** Copy selection data from one structure to another, including heap memory. */
-static void drw_mesh_weight_state_copy(struct DRW_MeshWeightState *wstate_dst,
- const struct DRW_MeshWeightState *wstate_src)
-{
- MEM_SAFE_FREE(wstate_dst->defgroup_sel);
- MEM_SAFE_FREE(wstate_dst->defgroup_locked);
- MEM_SAFE_FREE(wstate_dst->defgroup_unlocked);
-
- memcpy(wstate_dst, wstate_src, sizeof(*wstate_dst));
-
- if (wstate_src->defgroup_sel) {
- wstate_dst->defgroup_sel = MEM_dupallocN(wstate_src->defgroup_sel);
- }
- if (wstate_src->defgroup_locked) {
- wstate_dst->defgroup_locked = MEM_dupallocN(wstate_src->defgroup_locked);
- }
- if (wstate_src->defgroup_unlocked) {
- wstate_dst->defgroup_unlocked = MEM_dupallocN(wstate_src->defgroup_unlocked);
- }
-}
-
-static bool drw_mesh_flags_equal(const bool *array1, const bool *array2, int size)
-{
- return ((!array1 && !array2) ||
- (array1 && array2 && memcmp(array1, array2, size * sizeof(bool)) == 0));
-}
-
-/** Compare two selection structures. */
-static bool drw_mesh_weight_state_compare(const struct DRW_MeshWeightState *a,
- const struct DRW_MeshWeightState *b)
-{
- return a->defgroup_active == b->defgroup_active && a->defgroup_len == b->defgroup_len &&
- a->flags == b->flags && a->alert_mode == b->alert_mode &&
- a->defgroup_sel_count == b->defgroup_sel_count &&
- drw_mesh_flags_equal(a->defgroup_sel, b->defgroup_sel, a->defgroup_len) &&
- drw_mesh_flags_equal(a->defgroup_locked, b->defgroup_locked, a->defgroup_len) &&
- drw_mesh_flags_equal(a->defgroup_unlocked, b->defgroup_unlocked, a->defgroup_len);
-}
-
-static void drw_mesh_weight_state_extract(Object *ob,
- Mesh *me,
- const ToolSettings *ts,
- bool paint_mode,
- struct DRW_MeshWeightState *wstate)
-{
- /* Extract complete vertex weight group selection state and mode flags. */
- memset(wstate, 0, sizeof(*wstate));
-
- wstate->defgroup_active = me->vertex_group_active_index - 1;
- wstate->defgroup_len = BLI_listbase_count(&me->vertex_group_names);
-
- wstate->alert_mode = ts->weightuser;
-
- if (paint_mode && ts->multipaint) {
- /* Multi-paint needs to know all selected bones, not just the active group.
- * This is actually a relatively expensive operation, but caching would be difficult. */
- wstate->defgroup_sel = BKE_object_defgroup_selected_get(
- ob, wstate->defgroup_len, &wstate->defgroup_sel_count);
-
- if (wstate->defgroup_sel_count > 1) {
- wstate->flags |= DRW_MESH_WEIGHT_STATE_MULTIPAINT |
- (ts->auto_normalize ? DRW_MESH_WEIGHT_STATE_AUTO_NORMALIZE : 0);
-
- if (ME_USING_MIRROR_X_VERTEX_GROUPS(me)) {
- BKE_object_defgroup_mirror_selection(ob,
- wstate->defgroup_len,
- wstate->defgroup_sel,
- wstate->defgroup_sel,
- &wstate->defgroup_sel_count);
- }
- }
- /* With only one selected bone Multi-paint reverts to regular mode. */
- else {
- wstate->defgroup_sel_count = 0;
- MEM_SAFE_FREE(wstate->defgroup_sel);
- }
- }
-
- if (paint_mode && ts->wpaint_lock_relative) {
- /* Set of locked vertex groups for the lock relative mode. */
- wstate->defgroup_locked = BKE_object_defgroup_lock_flags_get(ob, wstate->defgroup_len);
- wstate->defgroup_unlocked = BKE_object_defgroup_validmap_get(ob, wstate->defgroup_len);
-
- /* Check that a deform group is active, and none of selected groups are locked. */
- if (BKE_object_defgroup_check_lock_relative(
- wstate->defgroup_locked, wstate->defgroup_unlocked, wstate->defgroup_active) &&
- BKE_object_defgroup_check_lock_relative_multi(wstate->defgroup_len,
- wstate->defgroup_locked,
- wstate->defgroup_sel,
- wstate->defgroup_sel_count)) {
- wstate->flags |= DRW_MESH_WEIGHT_STATE_LOCK_RELATIVE;
-
- /* Compute the set of locked and unlocked deform vertex groups. */
- BKE_object_defgroup_split_locked_validmap(wstate->defgroup_len,
- wstate->defgroup_locked,
- wstate->defgroup_unlocked,
- wstate->defgroup_locked, /* out */
- wstate->defgroup_unlocked);
- }
- else {
- MEM_SAFE_FREE(wstate->defgroup_unlocked);
- MEM_SAFE_FREE(wstate->defgroup_locked);
- }
- }
-}
-
-/** \} */
-
-/* ---------------------------------------------------------------------- */
-/** \name Mesh GPUBatch Cache
- * \{ */
-
-BLI_INLINE void mesh_batch_cache_add_request(MeshBatchCache *cache, DRWBatchFlag new_flag)
-{
- atomic_fetch_and_or_uint32((uint32_t *)(&cache->batch_requested), *(uint32_t *)&new_flag);
-}
-
-/* GPUBatch cache management. */
-
-static bool mesh_batch_cache_valid(Object *object, Mesh *me)
-{
- MeshBatchCache *cache = me->runtime.batch_cache;
-
- if (cache == NULL) {
- return false;
- }
-
- if (object->sculpt && object->sculpt->pbvh) {
- if (cache->pbvh_is_drawing != BKE_pbvh_is_drawing(object->sculpt->pbvh)) {
- return false;
- }
-
- if (BKE_pbvh_is_drawing(object->sculpt->pbvh) &&
- BKE_pbvh_draw_cache_invalid(object->sculpt->pbvh)) {
- return false;
- }
- }
-
- if (cache->is_editmode != (me->edit_mesh != NULL)) {
- return false;
- }
-
- if (cache->is_dirty) {
- return false;
- }
-
- if (cache->mat_len != mesh_render_mat_len_get(object, me)) {
- return false;
- }
-
- return true;
-}
-
-static void mesh_batch_cache_init(Object *object, Mesh *me)
-{
- MeshBatchCache *cache = me->runtime.batch_cache;
-
- if (!cache) {
- cache = me->runtime.batch_cache = MEM_callocN(sizeof(*cache), __func__);
- }
- else {
- memset(cache, 0, sizeof(*cache));
- }
-
- cache->is_editmode = me->edit_mesh != NULL;
-
- if (object->sculpt && object->sculpt->pbvh) {
- cache->pbvh_is_drawing = BKE_pbvh_is_drawing(object->sculpt->pbvh);
- }
-
- if (cache->is_editmode == false) {
- // cache->edge_len = mesh_render_edges_len_get(me);
- // cache->tri_len = mesh_render_looptri_len_get(me);
- // cache->poly_len = mesh_render_polys_len_get(me);
- // cache->vert_len = mesh_render_verts_len_get(me);
- }
-
- cache->mat_len = mesh_render_mat_len_get(object, me);
- cache->surface_per_mat = MEM_callocN(sizeof(*cache->surface_per_mat) * cache->mat_len, __func__);
- cache->tris_per_mat = MEM_callocN(sizeof(*cache->tris_per_mat) * cache->mat_len, __func__);
-
- cache->is_dirty = false;
- cache->batch_ready = 0;
- cache->batch_requested = 0;
-
- drw_mesh_weight_state_clear(&cache->weight_state);
-}
-
-void DRW_mesh_batch_cache_validate(Object *object, Mesh *me)
-{
- if (!mesh_batch_cache_valid(object, me)) {
- mesh_batch_cache_clear(me);
- mesh_batch_cache_init(object, me);
- }
-}
-
-static MeshBatchCache *mesh_batch_cache_get(Mesh *me)
-{
- return me->runtime.batch_cache;
-}
-
-static void mesh_batch_cache_check_vertex_group(MeshBatchCache *cache,
- const struct DRW_MeshWeightState *wstate)
-{
- if (!drw_mesh_weight_state_compare(&cache->weight_state, wstate)) {
- FOREACH_MESH_BUFFER_CACHE (cache, mbc) {
- GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.weights);
- }
- GPU_BATCH_CLEAR_SAFE(cache->batch.surface_weights);
-
- cache->batch_ready &= ~MBC_SURFACE_WEIGHTS;
-
- drw_mesh_weight_state_clear(&cache->weight_state);
- }
-}
-
-static void mesh_batch_cache_request_surface_batches(MeshBatchCache *cache)
-{
- mesh_batch_cache_add_request(cache, MBC_SURFACE);
- DRW_batch_request(&cache->batch.surface);
- for (int i = 0; i < cache->mat_len; i++) {
- DRW_batch_request(&cache->surface_per_mat[i]);
- }
-}
-
-/* Free batches with material-mapped looptris.
- * NOTE: The updating of the indices buffers (#tris_per_mat) is handled in the extractors.
- * No need to discard they here. */
-static void mesh_batch_cache_discard_surface_batches(MeshBatchCache *cache)
-{
- GPU_BATCH_DISCARD_SAFE(cache->batch.surface);
- for (int i = 0; i < cache->mat_len; i++) {
- GPU_BATCH_DISCARD_SAFE(cache->surface_per_mat[i]);
- }
- cache->batch_ready &= ~MBC_SURFACE;
-}
-
-static void mesh_batch_cache_discard_shaded_tri(MeshBatchCache *cache)
-{
- FOREACH_MESH_BUFFER_CACHE (cache, mbc) {
- GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.uv);
- GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.tan);
- GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.vcol);
- GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.orco);
- }
- DRWBatchFlag batch_map = BATCH_MAP(vbo.uv, vbo.tan, vbo.vcol, vbo.orco);
- mesh_batch_cache_discard_batch(cache, batch_map);
- mesh_cd_layers_type_clear(&cache->cd_used);
-}
-
-static void mesh_batch_cache_discard_uvedit(MeshBatchCache *cache)
-{
- FOREACH_MESH_BUFFER_CACHE (cache, mbc) {
- GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.edituv_stretch_angle);
- GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.edituv_stretch_area);
- GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.uv);
- GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.edituv_data);
- GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.fdots_uv);
- GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.fdots_edituv_data);
- GPU_INDEXBUF_DISCARD_SAFE(mbc->buff.ibo.edituv_tris);
- GPU_INDEXBUF_DISCARD_SAFE(mbc->buff.ibo.edituv_lines);
- GPU_INDEXBUF_DISCARD_SAFE(mbc->buff.ibo.edituv_points);
- GPU_INDEXBUF_DISCARD_SAFE(mbc->buff.ibo.edituv_fdots);
- }
- DRWBatchFlag batch_map = BATCH_MAP(vbo.edituv_stretch_angle,
- vbo.edituv_stretch_area,
- vbo.uv,
- vbo.edituv_data,
- vbo.fdots_uv,
- vbo.fdots_edituv_data,
- ibo.edituv_tris,
- ibo.edituv_lines,
- ibo.edituv_points,
- ibo.edituv_fdots);
- mesh_batch_cache_discard_batch(cache, batch_map);
-
- cache->tot_area = 0.0f;
- cache->tot_uv_area = 0.0f;
-
- cache->batch_ready &= ~MBC_EDITUV;
-
- /* We discarded the vbo.uv so we need to reset the cd_used flag. */
- cache->cd_used.uv = 0;
- cache->cd_used.edit_uv = 0;
-}
-
-static void mesh_batch_cache_discard_uvedit_select(MeshBatchCache *cache)
-{
- FOREACH_MESH_BUFFER_CACHE (cache, mbc) {
- GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.edituv_data);
- GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.fdots_edituv_data);
- GPU_INDEXBUF_DISCARD_SAFE(mbc->buff.ibo.edituv_tris);
- GPU_INDEXBUF_DISCARD_SAFE(mbc->buff.ibo.edituv_lines);
- GPU_INDEXBUF_DISCARD_SAFE(mbc->buff.ibo.edituv_points);
- GPU_INDEXBUF_DISCARD_SAFE(mbc->buff.ibo.edituv_fdots);
- }
- DRWBatchFlag batch_map = BATCH_MAP(vbo.edituv_data,
- vbo.fdots_edituv_data,
- ibo.edituv_tris,
- ibo.edituv_lines,
- ibo.edituv_points,
- ibo.edituv_fdots);
- mesh_batch_cache_discard_batch(cache, batch_map);
-}
-
-void DRW_mesh_batch_cache_dirty_tag(Mesh *me, eMeshBatchDirtyMode mode)
-{
- MeshBatchCache *cache = me->runtime.batch_cache;
- if (cache == NULL) {
- return;
- }
- DRWBatchFlag batch_map;
- switch (mode) {
- case BKE_MESH_BATCH_DIRTY_SELECT:
- FOREACH_MESH_BUFFER_CACHE (cache, mbc) {
- GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.edit_data);
- GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.fdots_nor);
- }
- batch_map = BATCH_MAP(vbo.edit_data, vbo.fdots_nor);
- mesh_batch_cache_discard_batch(cache, batch_map);
-
- /* Because visible UVs depends on edit mode selection, discard topology. */
- mesh_batch_cache_discard_uvedit_select(cache);
- break;
- case BKE_MESH_BATCH_DIRTY_SELECT_PAINT:
- /* Paint mode selection flag is packed inside the nor attribute.
- * Note that it can be slow if auto smooth is enabled. (see T63946) */
- FOREACH_MESH_BUFFER_CACHE (cache, mbc) {
- GPU_INDEXBUF_DISCARD_SAFE(mbc->buff.ibo.lines_paint_mask);
- GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.pos_nor);
- GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.lnor);
- }
- batch_map = BATCH_MAP(ibo.lines_paint_mask, vbo.pos_nor, vbo.lnor);
- mesh_batch_cache_discard_batch(cache, batch_map);
- break;
- case BKE_MESH_BATCH_DIRTY_ALL:
- cache->is_dirty = true;
- break;
- case BKE_MESH_BATCH_DIRTY_SHADING:
- mesh_batch_cache_discard_shaded_tri(cache);
- mesh_batch_cache_discard_uvedit(cache);
- break;
- case BKE_MESH_BATCH_DIRTY_UVEDIT_ALL:
- mesh_batch_cache_discard_uvedit(cache);
- break;
- case BKE_MESH_BATCH_DIRTY_UVEDIT_SELECT:
- FOREACH_MESH_BUFFER_CACHE (cache, mbc) {
- GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.edituv_data);
- GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.fdots_edituv_data);
- }
- batch_map = BATCH_MAP(vbo.edituv_data, vbo.fdots_edituv_data);
- mesh_batch_cache_discard_batch(cache, batch_map);
- break;
- default:
- BLI_assert(0);
- }
-}
-
-static void mesh_buffer_list_clear(MeshBufferList *mbuflist)
-{
- GPUVertBuf **vbos = (GPUVertBuf **)&mbuflist->vbo;
- GPUIndexBuf **ibos = (GPUIndexBuf **)&mbuflist->ibo;
- for (int i = 0; i < sizeof(mbuflist->vbo) / sizeof(void *); i++) {
- GPU_VERTBUF_DISCARD_SAFE(vbos[i]);
- }
- for (int i = 0; i < sizeof(mbuflist->ibo) / sizeof(void *); i++) {
- GPU_INDEXBUF_DISCARD_SAFE(ibos[i]);
- }
-}
-
-static void mesh_buffer_cache_clear(MeshBufferCache *mbc)
-{
- mesh_buffer_list_clear(&mbc->buff);
-
- MEM_SAFE_FREE(mbc->loose_geom.verts);
- MEM_SAFE_FREE(mbc->loose_geom.edges);
- mbc->loose_geom.edge_len = 0;
- mbc->loose_geom.vert_len = 0;
-
- MEM_SAFE_FREE(mbc->poly_sorted.tri_first_index);
- MEM_SAFE_FREE(mbc->poly_sorted.mat_tri_len);
- mbc->poly_sorted.visible_tri_len = 0;
-}
-
-static void mesh_batch_cache_free_subdiv_cache(MeshBatchCache *cache)
-{
- if (cache->subdiv_cache) {
- draw_subdiv_cache_free(cache->subdiv_cache);
- MEM_freeN(cache->subdiv_cache);
- cache->subdiv_cache = NULL;
- }
-}
-
-static void mesh_batch_cache_clear(Mesh *me)
-{
- MeshBatchCache *cache = me->runtime.batch_cache;
- if (!cache) {
- return;
- }
- FOREACH_MESH_BUFFER_CACHE (cache, mbc) {
- mesh_buffer_cache_clear(mbc);
- }
-
- for (int i = 0; i < cache->mat_len; i++) {
- GPU_INDEXBUF_DISCARD_SAFE(cache->tris_per_mat[i]);
- }
- MEM_SAFE_FREE(cache->tris_per_mat);
-
- for (int i = 0; i < sizeof(cache->batch) / sizeof(void *); i++) {
- GPUBatch **batch = (GPUBatch **)&cache->batch;
- GPU_BATCH_DISCARD_SAFE(batch[i]);
- }
-
- mesh_batch_cache_discard_shaded_tri(cache);
- mesh_batch_cache_discard_uvedit(cache);
- MEM_SAFE_FREE(cache->surface_per_mat);
- cache->mat_len = 0;
-
- cache->batch_ready = 0;
- drw_mesh_weight_state_clear(&cache->weight_state);
-
- mesh_batch_cache_free_subdiv_cache(cache);
-}
-
-void DRW_mesh_batch_cache_free(Mesh *me)
-{
- mesh_batch_cache_clear(me);
- MEM_SAFE_FREE(me->runtime.batch_cache);
-}
-
-/** \} */
-
-/* ---------------------------------------------------------------------- */
-/** \name Public API
- * \{ */
-
-static void texpaint_request_active_uv(MeshBatchCache *cache, Object *object, Mesh *me)
-{
- DRW_MeshCDMask cd_needed;
- mesh_cd_layers_type_clear(&cd_needed);
- mesh_cd_calc_active_uv_layer(object, me, &cd_needed);
-
- BLI_assert(cd_needed.uv != 0 &&
- "No uv layer available in texpaint, but batches requested anyway!");
-
- mesh_cd_calc_active_mask_uv_layer(object, me, &cd_needed);
- mesh_cd_layers_type_merge(&cache->cd_needed, cd_needed);
-}
-
-static void texpaint_request_active_vcol(MeshBatchCache *cache, Object *object, Mesh *me)
-{
- DRW_MeshCDMask cd_needed;
- mesh_cd_layers_type_clear(&cd_needed);
- mesh_cd_calc_active_mloopcol_layer(object, me, &cd_needed);
-
- BLI_assert(cd_needed.vcol != 0 &&
- "No MLOOPCOL layer available in vertpaint, but batches requested anyway!");
-
- mesh_cd_layers_type_merge(&cache->cd_needed, cd_needed);
-}
-
-static void sculpt_request_active_vcol(MeshBatchCache *cache, Object *object, Mesh *me)
-{
- const Mesh *me_final = editmesh_final_or_this(object, me);
- const CustomData *cd_vdata = mesh_cd_vdata_get_from_mesh(me_final);
- const CustomData *cd_ldata = mesh_cd_ldata_get_from_mesh(me_final);
-
- Mesh me_query = {0};
- BKE_id_attribute_copy_domains_temp(ID_ME, cd_vdata, NULL, cd_ldata, NULL, NULL, &me_query.id);
-
- CustomDataLayer *active = BKE_id_attributes_active_color_get(&me_query.id);
- CustomDataLayer *render = BKE_id_attributes_render_color_get(&me_query.id);
-
- int active_i = BKE_id_attribute_to_index(
- &me_query.id, active, ATTR_DOMAIN_MASK_COLOR, CD_MASK_COLOR_ALL);
- int render_i = BKE_id_attribute_to_index(
- &me_query.id, render, ATTR_DOMAIN_MASK_COLOR, CD_MASK_COLOR_ALL);
-
- if (active_i >= 0) {
- cache->cd_needed.vcol |= 1UL << (uint)active_i;
- }
-
- if (render_i >= 0) {
- cache->cd_needed.vcol |= 1UL << (uint)render_i;
- }
-}
-
-GPUBatch *DRW_mesh_batch_cache_get_all_verts(Mesh *me)
-{
- MeshBatchCache *cache = mesh_batch_cache_get(me);
- mesh_batch_cache_add_request(cache, MBC_ALL_VERTS);
- return DRW_batch_request(&cache->batch.all_verts);
-}
-
-GPUBatch *DRW_mesh_batch_cache_get_all_edges(Mesh *me)
-{
- MeshBatchCache *cache = mesh_batch_cache_get(me);
- mesh_batch_cache_add_request(cache, MBC_ALL_EDGES);
- return DRW_batch_request(&cache->batch.all_edges);
-}
-
-GPUBatch *DRW_mesh_batch_cache_get_surface(Mesh *me)
-{
- MeshBatchCache *cache = mesh_batch_cache_get(me);
- mesh_batch_cache_request_surface_batches(cache);
-
- return cache->batch.surface;
-}
-
-GPUBatch *DRW_mesh_batch_cache_get_loose_edges(Mesh *me)
-{
- MeshBatchCache *cache = mesh_batch_cache_get(me);
- mesh_batch_cache_add_request(cache, MBC_LOOSE_EDGES);
- if (cache->no_loose_wire) {
- return NULL;
- }
-
- return DRW_batch_request(&cache->batch.loose_edges);
-}
-
-GPUBatch *DRW_mesh_batch_cache_get_surface_weights(Mesh *me)
-{
- MeshBatchCache *cache = mesh_batch_cache_get(me);
- mesh_batch_cache_add_request(cache, MBC_SURFACE_WEIGHTS);
- return DRW_batch_request(&cache->batch.surface_weights);
-}
-
-GPUBatch *DRW_mesh_batch_cache_get_edge_detection(Mesh *me, bool *r_is_manifold)
-{
- MeshBatchCache *cache = mesh_batch_cache_get(me);
- mesh_batch_cache_add_request(cache, MBC_EDGE_DETECTION);
- /* Even if is_manifold is not correct (not updated),
- * the default (not manifold) is just the worst case. */
- if (r_is_manifold) {
- *r_is_manifold = cache->is_manifold;
- }
- return DRW_batch_request(&cache->batch.edge_detection);
-}
-
-GPUBatch *DRW_mesh_batch_cache_get_wireframes_face(Mesh *me)
-{
- MeshBatchCache *cache = mesh_batch_cache_get(me);
- mesh_batch_cache_add_request(cache, MBC_WIRE_EDGES);
- return DRW_batch_request(&cache->batch.wire_edges);
-}
-
-GPUBatch *DRW_mesh_batch_cache_get_edit_mesh_analysis(Mesh *me)
-{
- MeshBatchCache *cache = mesh_batch_cache_get(me);
- mesh_batch_cache_add_request(cache, MBC_EDIT_MESH_ANALYSIS);
- return DRW_batch_request(&cache->batch.edit_mesh_analysis);
-}
-
-GPUBatch **DRW_mesh_batch_cache_get_surface_shaded(Object *object,
- Mesh *me,
- struct GPUMaterial **gpumat_array,
- uint gpumat_array_len)
-{
- MeshBatchCache *cache = mesh_batch_cache_get(me);
- DRW_Attributes attrs_needed;
- drw_attributes_clear(&attrs_needed);
- DRW_MeshCDMask cd_needed = mesh_cd_calc_used_gpu_layers(
- object, me, gpumat_array, gpumat_array_len, &attrs_needed);
-
- BLI_assert(gpumat_array_len == cache->mat_len);
-
- mesh_cd_layers_type_merge(&cache->cd_needed, cd_needed);
- ThreadMutex *mesh_render_mutex = (ThreadMutex *)me->runtime.render_mutex;
- drw_attributes_merge(&cache->attr_needed, &attrs_needed, mesh_render_mutex);
- mesh_batch_cache_request_surface_batches(cache);
- return cache->surface_per_mat;
-}
-
-GPUBatch **DRW_mesh_batch_cache_get_surface_texpaint(Object *object, Mesh *me)
-{
- MeshBatchCache *cache = mesh_batch_cache_get(me);
- texpaint_request_active_uv(cache, object, me);
- mesh_batch_cache_request_surface_batches(cache);
- return cache->surface_per_mat;
-}
-
-GPUBatch *DRW_mesh_batch_cache_get_surface_texpaint_single(Object *object, Mesh *me)
-{
- MeshBatchCache *cache = mesh_batch_cache_get(me);
- texpaint_request_active_uv(cache, object, me);
- mesh_batch_cache_request_surface_batches(cache);
- return cache->batch.surface;
-}
-
-GPUBatch *DRW_mesh_batch_cache_get_surface_vertpaint(Object *object, Mesh *me)
-{
- MeshBatchCache *cache = mesh_batch_cache_get(me);
- texpaint_request_active_vcol(cache, object, me);
- mesh_batch_cache_request_surface_batches(cache);
- return cache->batch.surface;
-}
-
-GPUBatch *DRW_mesh_batch_cache_get_surface_sculpt(Object *object, Mesh *me)
-{
- MeshBatchCache *cache = mesh_batch_cache_get(me);
- sculpt_request_active_vcol(cache, object, me);
- mesh_batch_cache_request_surface_batches(cache);
- return cache->batch.surface;
-}
-
-int DRW_mesh_material_count_get(const Object *object, const Mesh *me)
-{
- return mesh_render_mat_len_get(object, me);
-}
-
-GPUBatch *DRW_mesh_batch_cache_get_sculpt_overlays(Mesh *me)
-{
- MeshBatchCache *cache = mesh_batch_cache_get(me);
-
- cache->cd_needed.sculpt_overlays = 1;
- mesh_batch_cache_add_request(cache, MBC_SCULPT_OVERLAYS);
- DRW_batch_request(&cache->batch.sculpt_overlays);
-
- return cache->batch.sculpt_overlays;
-}
-
-/** \} */
-
-/* ---------------------------------------------------------------------- */
-/** \name Edit Mode API
- * \{ */
-
-GPUVertBuf *DRW_mesh_batch_cache_pos_vertbuf_get(Mesh *me)
-{
- MeshBatchCache *cache = mesh_batch_cache_get(me);
- /* Request surface to trigger the vbo filling. Otherwise it may do nothing. */
- mesh_batch_cache_request_surface_batches(cache);
-
- DRW_vbo_request(NULL, &cache->final.buff.vbo.pos_nor);
- return cache->final.buff.vbo.pos_nor;
-}
-
-/** \} */
-
-/* ---------------------------------------------------------------------- */
-/** \name Edit Mode API
- * \{ */
-
-GPUBatch *DRW_mesh_batch_cache_get_edit_triangles(Mesh *me)
-{
- MeshBatchCache *cache = mesh_batch_cache_get(me);
- mesh_batch_cache_add_request(cache, MBC_EDIT_TRIANGLES);
- return DRW_batch_request(&cache->batch.edit_triangles);
-}
-
-GPUBatch *DRW_mesh_batch_cache_get_edit_edges(Mesh *me)
-{
- MeshBatchCache *cache = mesh_batch_cache_get(me);
- mesh_batch_cache_add_request(cache, MBC_EDIT_EDGES);
- return DRW_batch_request(&cache->batch.edit_edges);
-}
-
-GPUBatch *DRW_mesh_batch_cache_get_edit_vertices(Mesh *me)
-{
- MeshBatchCache *cache = mesh_batch_cache_get(me);
- mesh_batch_cache_add_request(cache, MBC_EDIT_VERTICES);
- return DRW_batch_request(&cache->batch.edit_vertices);
-}
-
-GPUBatch *DRW_mesh_batch_cache_get_edit_vnors(Mesh *me)
-{
- MeshBatchCache *cache = mesh_batch_cache_get(me);
- mesh_batch_cache_add_request(cache, MBC_EDIT_VNOR);
- return DRW_batch_request(&cache->batch.edit_vnor);
-}
-
-GPUBatch *DRW_mesh_batch_cache_get_edit_lnors(Mesh *me)
-{
- MeshBatchCache *cache = mesh_batch_cache_get(me);
- mesh_batch_cache_add_request(cache, MBC_EDIT_LNOR);
- return DRW_batch_request(&cache->batch.edit_lnor);
-}
-
-GPUBatch *DRW_mesh_batch_cache_get_edit_facedots(Mesh *me)
-{
- MeshBatchCache *cache = mesh_batch_cache_get(me);
- mesh_batch_cache_add_request(cache, MBC_EDIT_FACEDOTS);
- return DRW_batch_request(&cache->batch.edit_fdots);
-}
-
-GPUBatch *DRW_mesh_batch_cache_get_edit_skin_roots(Mesh *me)
-{
- MeshBatchCache *cache = mesh_batch_cache_get(me);
- mesh_batch_cache_add_request(cache, MBC_SKIN_ROOTS);
- return DRW_batch_request(&cache->batch.edit_skin_roots);
-}
-
-/** \} */
-
-/* ---------------------------------------------------------------------- */
-/** \name Edit Mode selection API
- * \{ */
-
-GPUBatch *DRW_mesh_batch_cache_get_triangles_with_select_id(Mesh *me)
-{
- MeshBatchCache *cache = mesh_batch_cache_get(me);
- mesh_batch_cache_add_request(cache, MBC_EDIT_SELECTION_FACES);
- return DRW_batch_request(&cache->batch.edit_selection_faces);
-}
-
-GPUBatch *DRW_mesh_batch_cache_get_facedots_with_select_id(Mesh *me)
-{
- MeshBatchCache *cache = mesh_batch_cache_get(me);
- mesh_batch_cache_add_request(cache, MBC_EDIT_SELECTION_FACEDOTS);
- return DRW_batch_request(&cache->batch.edit_selection_fdots);
-}
-
-GPUBatch *DRW_mesh_batch_cache_get_edges_with_select_id(Mesh *me)
-{
- MeshBatchCache *cache = mesh_batch_cache_get(me);
- mesh_batch_cache_add_request(cache, MBC_EDIT_SELECTION_EDGES);
- return DRW_batch_request(&cache->batch.edit_selection_edges);
-}
-
-GPUBatch *DRW_mesh_batch_cache_get_verts_with_select_id(Mesh *me)
-{
- MeshBatchCache *cache = mesh_batch_cache_get(me);
- mesh_batch_cache_add_request(cache, MBC_EDIT_SELECTION_VERTS);
- return DRW_batch_request(&cache->batch.edit_selection_verts);
-}
-
-/** \} */
-
-/* ---------------------------------------------------------------------- */
-/** \name UV Image editor API
- * \{ */
-
-static void edituv_request_active_uv(MeshBatchCache *cache, Object *object, Mesh *me)
-{
- DRW_MeshCDMask cd_needed;
- mesh_cd_layers_type_clear(&cd_needed);
- mesh_cd_calc_active_uv_layer(object, me, &cd_needed);
- mesh_cd_calc_edit_uv_layer(me, &cd_needed);
-
- BLI_assert(cd_needed.edit_uv != 0 &&
- "No uv layer available in edituv, but batches requested anyway!");
-
- mesh_cd_calc_active_mask_uv_layer(object, me, &cd_needed);
- mesh_cd_layers_type_merge(&cache->cd_needed, cd_needed);
-}
-
-GPUBatch *DRW_mesh_batch_cache_get_edituv_faces_stretch_area(Object *object,
- Mesh *me,
- float **tot_area,
- float **tot_uv_area)
-{
- MeshBatchCache *cache = mesh_batch_cache_get(me);
- edituv_request_active_uv(cache, object, me);
- mesh_batch_cache_add_request(cache, MBC_EDITUV_FACES_STRETCH_AREA);
-
- if (tot_area != NULL) {
- *tot_area = &cache->tot_area;
- }
- if (tot_uv_area != NULL) {
- *tot_uv_area = &cache->tot_uv_area;
- }
- return DRW_batch_request(&cache->batch.edituv_faces_stretch_area);
-}
-
-GPUBatch *DRW_mesh_batch_cache_get_edituv_faces_stretch_angle(Object *object, Mesh *me)
-{
- MeshBatchCache *cache = mesh_batch_cache_get(me);
- edituv_request_active_uv(cache, object, me);
- mesh_batch_cache_add_request(cache, MBC_EDITUV_FACES_STRETCH_ANGLE);
- return DRW_batch_request(&cache->batch.edituv_faces_stretch_angle);
-}
-
-GPUBatch *DRW_mesh_batch_cache_get_edituv_faces(Object *object, Mesh *me)
-{
- MeshBatchCache *cache = mesh_batch_cache_get(me);
- edituv_request_active_uv(cache, object, me);
- mesh_batch_cache_add_request(cache, MBC_EDITUV_FACES);
- return DRW_batch_request(&cache->batch.edituv_faces);
-}
-
-GPUBatch *DRW_mesh_batch_cache_get_edituv_edges(Object *object, Mesh *me)
-{
- MeshBatchCache *cache = mesh_batch_cache_get(me);
- edituv_request_active_uv(cache, object, me);
- mesh_batch_cache_add_request(cache, MBC_EDITUV_EDGES);
- return DRW_batch_request(&cache->batch.edituv_edges);
-}
-
-GPUBatch *DRW_mesh_batch_cache_get_edituv_verts(Object *object, Mesh *me)
-{
- MeshBatchCache *cache = mesh_batch_cache_get(me);
- edituv_request_active_uv(cache, object, me);
- mesh_batch_cache_add_request(cache, MBC_EDITUV_VERTS);
- return DRW_batch_request(&cache->batch.edituv_verts);
-}
-
-GPUBatch *DRW_mesh_batch_cache_get_edituv_facedots(Object *object, Mesh *me)
-{
- MeshBatchCache *cache = mesh_batch_cache_get(me);
- edituv_request_active_uv(cache, object, me);
- mesh_batch_cache_add_request(cache, MBC_EDITUV_FACEDOTS);
- return DRW_batch_request(&cache->batch.edituv_fdots);
-}
-
-GPUBatch *DRW_mesh_batch_cache_get_uv_edges(Object *object, Mesh *me)
-{
- MeshBatchCache *cache = mesh_batch_cache_get(me);
- edituv_request_active_uv(cache, object, me);
- mesh_batch_cache_add_request(cache, MBC_WIRE_LOOPS_UVS);
- return DRW_batch_request(&cache->batch.wire_loops_uvs);
-}
-
-GPUBatch *DRW_mesh_batch_cache_get_surface_edges(Object *object, Mesh *me)
-{
- MeshBatchCache *cache = mesh_batch_cache_get(me);
- texpaint_request_active_uv(cache, object, me);
- mesh_batch_cache_add_request(cache, MBC_WIRE_LOOPS);
- return DRW_batch_request(&cache->batch.wire_loops);
-}
-
-/** \} */
-
-/* ---------------------------------------------------------------------- */
-/** \name Grouped batch generation
- * \{ */
-
-void DRW_mesh_batch_cache_free_old(Mesh *me, int ctime)
-{
- MeshBatchCache *cache = me->runtime.batch_cache;
-
- if (cache == NULL) {
- return;
- }
-
- if (mesh_cd_layers_type_equal(cache->cd_used_over_time, cache->cd_used)) {
- cache->lastmatch = ctime;
- }
-
- if (drw_attributes_overlap(&cache->attr_used_over_time, &cache->attr_used)) {
- cache->lastmatch = ctime;
- }
-
- if (ctime - cache->lastmatch > U.vbotimeout) {
- mesh_batch_cache_discard_shaded_tri(cache);
- }
-
- mesh_cd_layers_type_clear(&cache->cd_used_over_time);
- drw_attributes_clear(&cache->attr_used_over_time);
-}
-
-static void drw_add_attributes_vbo(GPUBatch *batch,
- MeshBufferList *mbuflist,
- DRW_Attributes *attr_used)
-{
- for (int i = 0; i < attr_used->num_requests; i++) {
- DRW_vbo_request(batch, &mbuflist->vbo.attr[i]);
- }
-}
-
-#ifdef DEBUG
-/* Sanity check function to test if all requested batches are available. */
-static void drw_mesh_batch_cache_check_available(struct TaskGraph *task_graph, Mesh *me)
-{
- MeshBatchCache *cache = mesh_batch_cache_get(me);
- /* Make sure all requested batches have been setup. */
- /* NOTE: The next line creates a different scheduling than during release builds what can lead to
- * some issues (See T77867 where we needed to disable this function in order to debug what was
- * happening in release builds). */
- BLI_task_graph_work_and_wait(task_graph);
- for (int i = 0; i < MBC_BATCH_LEN; i++) {
- BLI_assert(!DRW_batch_requested(((GPUBatch **)&cache->batch)[i], 0));
- }
- for (int i = 0; i < MBC_VBO_LEN; i++) {
- BLI_assert(!DRW_vbo_requested(((GPUVertBuf **)&cache->final.buff.vbo)[i]));
- }
- for (int i = 0; i < MBC_IBO_LEN; i++) {
- BLI_assert(!DRW_ibo_requested(((GPUIndexBuf **)&cache->final.buff.ibo)[i]));
- }
- for (int i = 0; i < MBC_VBO_LEN; i++) {
- BLI_assert(!DRW_vbo_requested(((GPUVertBuf **)&cache->cage.buff.vbo)[i]));
- }
- for (int i = 0; i < MBC_IBO_LEN; i++) {
- BLI_assert(!DRW_ibo_requested(((GPUIndexBuf **)&cache->cage.buff.ibo)[i]));
- }
- for (int i = 0; i < MBC_VBO_LEN; i++) {
- BLI_assert(!DRW_vbo_requested(((GPUVertBuf **)&cache->uv_cage.buff.vbo)[i]));
- }
- for (int i = 0; i < MBC_IBO_LEN; i++) {
- BLI_assert(!DRW_ibo_requested(((GPUIndexBuf **)&cache->uv_cage.buff.ibo)[i]));
- }
-}
-#endif
-
-void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph,
- Object *ob,
- Mesh *me,
- const Scene *scene,
- const bool is_paint_mode,
- const bool use_hide)
-{
- BLI_assert(task_graph);
- const ToolSettings *ts = NULL;
- if (scene) {
- ts = scene->toolsettings;
- }
- MeshBatchCache *cache = mesh_batch_cache_get(me);
- bool cd_uv_update = false;
-
- /* Early out */
- if (cache->batch_requested == 0) {
-#ifdef DEBUG
- drw_mesh_batch_cache_check_available(task_graph, me);
-#endif
- return;
- }
-
- /* Sanity check. */
- if ((me->edit_mesh != NULL) && (ob->mode & OB_MODE_EDIT)) {
- BLI_assert(BKE_object_get_editmesh_eval_final(ob) != NULL);
- }
-
- const bool is_editmode = (me->edit_mesh != NULL) &&
- (BKE_object_get_editmesh_eval_final(ob) != NULL) &&
- DRW_object_is_in_edit_mode(ob);
-
- /* This could be set for paint mode too, currently it's only used for edit-mode. */
- const bool is_mode_active = is_editmode && DRW_object_is_in_edit_mode(ob);
-
- DRWBatchFlag batch_requested = cache->batch_requested;
- cache->batch_requested = 0;
-
- if (batch_requested & MBC_SURFACE_WEIGHTS) {
- /* Check vertex weights. */
- if ((cache->batch.surface_weights != NULL) && (ts != NULL)) {
- struct DRW_MeshWeightState wstate;
- BLI_assert(ob->type == OB_MESH);
- drw_mesh_weight_state_extract(ob, me, ts, is_paint_mode, &wstate);
- mesh_batch_cache_check_vertex_group(cache, &wstate);
- drw_mesh_weight_state_copy(&cache->weight_state, &wstate);
- drw_mesh_weight_state_clear(&wstate);
- }
- }
-
- if (batch_requested &
- (MBC_SURFACE | MBC_WIRE_LOOPS_UVS | MBC_EDITUV_FACES_STRETCH_AREA |
- MBC_EDITUV_FACES_STRETCH_ANGLE | MBC_EDITUV_FACES | MBC_EDITUV_EDGES | MBC_EDITUV_VERTS)) {
- /* Modifiers will only generate an orco layer if the mesh is deformed. */
- if (cache->cd_needed.orco != 0) {
- /* Orco is always extracted from final mesh. */
- Mesh *me_final = (me->edit_mesh) ? BKE_object_get_editmesh_eval_final(ob) : me;
- if (CustomData_get_layer(&me_final->vdata, CD_ORCO) == NULL) {
- /* Skip orco calculation */
- cache->cd_needed.orco = 0;
- }
- }
-
- ThreadMutex *mesh_render_mutex = (ThreadMutex *)me->runtime.render_mutex;
-
- /* Verify that all surface batches have needed attribute layers.
- */
- /* TODO(fclem): We could be a bit smarter here and only do it per
- * material. */
- bool cd_overlap = mesh_cd_layers_type_overlap(cache->cd_used, cache->cd_needed);
- bool attr_overlap = drw_attributes_overlap(&cache->attr_used, &cache->attr_needed);
- if (cd_overlap == false || attr_overlap == false) {
- FOREACH_MESH_BUFFER_CACHE (cache, mbc) {
- if ((cache->cd_used.uv & cache->cd_needed.uv) != cache->cd_needed.uv) {
- GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.uv);
- cd_uv_update = true;
- }
- if ((cache->cd_used.tan & cache->cd_needed.tan) != cache->cd_needed.tan ||
- cache->cd_used.tan_orco != cache->cd_needed.tan_orco) {
- GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.tan);
- }
- if (cache->cd_used.orco != cache->cd_needed.orco) {
- GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.orco);
- }
- if (cache->cd_used.sculpt_overlays != cache->cd_needed.sculpt_overlays) {
- GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.sculpt_data);
- }
- if ((cache->cd_used.vcol & cache->cd_needed.vcol) != cache->cd_needed.vcol) {
- GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.vcol);
- }
- if (!drw_attributes_overlap(&cache->attr_used, &cache->attr_needed)) {
- for (int i = 0; i < GPU_MAX_ATTR; i++) {
- GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.attr[i]);
- }
- }
- }
- /* We can't discard batches at this point as they have been
- * referenced for drawing. Just clear them in place. */
- for (int i = 0; i < cache->mat_len; i++) {
- GPU_BATCH_CLEAR_SAFE(cache->surface_per_mat[i]);
- }
- GPU_BATCH_CLEAR_SAFE(cache->batch.surface);
- cache->batch_ready &= ~(MBC_SURFACE);
-
- mesh_cd_layers_type_merge(&cache->cd_used, cache->cd_needed);
- drw_attributes_merge(&cache->attr_used, &cache->attr_needed, mesh_render_mutex);
- }
- mesh_cd_layers_type_merge(&cache->cd_used_over_time, cache->cd_needed);
- mesh_cd_layers_type_clear(&cache->cd_needed);
-
- drw_attributes_merge(&cache->attr_used_over_time, &cache->attr_needed, mesh_render_mutex);
- drw_attributes_clear(&cache->attr_needed);
- }
-
- if (batch_requested & MBC_EDITUV) {
- /* Discard UV batches if sync_selection changes */
- const bool is_uvsyncsel = ts && (ts->uv_flag & UV_SYNC_SELECTION);
- if (cd_uv_update || (cache->is_uvsyncsel != is_uvsyncsel)) {
- cache->is_uvsyncsel = is_uvsyncsel;
- FOREACH_MESH_BUFFER_CACHE (cache, mbc) {
- GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.edituv_data);
- GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.fdots_uv);
- GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.fdots_edituv_data);
- GPU_INDEXBUF_DISCARD_SAFE(mbc->buff.ibo.edituv_tris);
- GPU_INDEXBUF_DISCARD_SAFE(mbc->buff.ibo.edituv_lines);
- GPU_INDEXBUF_DISCARD_SAFE(mbc->buff.ibo.edituv_points);
- GPU_INDEXBUF_DISCARD_SAFE(mbc->buff.ibo.edituv_fdots);
- }
- /* We only clear the batches as they may already have been
- * referenced. */
- GPU_BATCH_CLEAR_SAFE(cache->batch.wire_loops_uvs);
- GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_faces_stretch_area);
- GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_faces_stretch_angle);
- GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_faces);
- GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_edges);
- GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_verts);
- GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_fdots);
- cache->batch_ready &= ~MBC_EDITUV;
- }
- }
-
- /* Second chance to early out */
- if ((batch_requested & ~cache->batch_ready) == 0) {
-#ifdef DEBUG
- drw_mesh_batch_cache_check_available(task_graph, me);
-#endif
- return;
- }
-
- /* TODO(pablodp606): This always updates the sculpt normals for regular drawing (non-PBVH).
- * This makes tools that sample the surface per step get wrong normals until a redraw happens.
- * Normal updates should be part of the brush loop and only run during the stroke when the
- * brush needs to sample the surface. The drawing code should only update the normals
- * per redraw when smooth shading is enabled. */
- const bool do_update_sculpt_normals = ob->sculpt && ob->sculpt->pbvh;
- if (do_update_sculpt_normals) {
- Mesh *mesh = ob->data;
- BKE_pbvh_update_normals(ob->sculpt->pbvh, mesh->runtime.subdiv_ccg);
- }
-
- cache->batch_ready |= batch_requested;
-
- bool do_cage = false, do_uvcage = false;
- if (is_editmode) {
- Mesh *editmesh_eval_final = BKE_object_get_editmesh_eval_final(ob);
- Mesh *editmesh_eval_cage = BKE_object_get_editmesh_eval_cage(ob);
-
- do_cage = editmesh_eval_final != editmesh_eval_cage;
- do_uvcage = !editmesh_eval_final->runtime.is_original;
- }
-
- const bool do_subdivision = BKE_subsurf_modifier_has_gpu_subdiv(me);
-
- MeshBufferList *mbuflist = &cache->final.buff;
-
- /* Initialize batches and request VBO's & IBO's. */
- MDEPS_ASSERT(surface,
- ibo.tris,
- vbo.lnor,
- vbo.pos_nor,
- vbo.uv,
- vbo.vcol,
- vbo.attr[0],
- vbo.attr[1],
- vbo.attr[2],
- vbo.attr[3],
- vbo.attr[4],
- vbo.attr[5],
- vbo.attr[6],
- vbo.attr[7],
- vbo.attr[8],
- vbo.attr[9],
- vbo.attr[10],
- vbo.attr[11],
- vbo.attr[12],
- vbo.attr[13],
- vbo.attr[14]);
- if (DRW_batch_requested(cache->batch.surface, GPU_PRIM_TRIS)) {
- DRW_ibo_request(cache->batch.surface, &mbuflist->ibo.tris);
- /* Order matters. First ones override latest VBO's attributes. */
- DRW_vbo_request(cache->batch.surface, &mbuflist->vbo.lnor);
- DRW_vbo_request(cache->batch.surface, &mbuflist->vbo.pos_nor);
- if (cache->cd_used.uv != 0) {
- DRW_vbo_request(cache->batch.surface, &mbuflist->vbo.uv);
- }
- if (cache->cd_used.vcol != 0) {
- DRW_vbo_request(cache->batch.surface, &mbuflist->vbo.vcol);
- }
- drw_add_attributes_vbo(cache->batch.surface, mbuflist, &cache->attr_used);
- }
- MDEPS_ASSERT(all_verts, vbo.pos_nor);
- if (DRW_batch_requested(cache->batch.all_verts, GPU_PRIM_POINTS)) {
- DRW_vbo_request(cache->batch.all_verts, &mbuflist->vbo.pos_nor);
- }
- MDEPS_ASSERT(sculpt_overlays, ibo.tris, vbo.pos_nor, vbo.sculpt_data);
- if (DRW_batch_requested(cache->batch.sculpt_overlays, GPU_PRIM_TRIS)) {
- DRW_ibo_request(cache->batch.sculpt_overlays, &mbuflist->ibo.tris);
- DRW_vbo_request(cache->batch.sculpt_overlays, &mbuflist->vbo.pos_nor);
- DRW_vbo_request(cache->batch.sculpt_overlays, &mbuflist->vbo.sculpt_data);
- }
- MDEPS_ASSERT(all_edges, ibo.lines, vbo.pos_nor);
- if (DRW_batch_requested(cache->batch.all_edges, GPU_PRIM_LINES)) {
- DRW_ibo_request(cache->batch.all_edges, &mbuflist->ibo.lines);
- DRW_vbo_request(cache->batch.all_edges, &mbuflist->vbo.pos_nor);
- }
- MDEPS_ASSERT(loose_edges, ibo.lines_loose, vbo.pos_nor);
- if (DRW_batch_requested(cache->batch.loose_edges, GPU_PRIM_LINES)) {
- DRW_ibo_request(NULL, &mbuflist->ibo.lines);
- DRW_ibo_request(cache->batch.loose_edges, &mbuflist->ibo.lines_loose);
- DRW_vbo_request(cache->batch.loose_edges, &mbuflist->vbo.pos_nor);
- }
- MDEPS_ASSERT(edge_detection, ibo.lines_adjacency, vbo.pos_nor);
- if (DRW_batch_requested(cache->batch.edge_detection, GPU_PRIM_LINES_ADJ)) {
- DRW_ibo_request(cache->batch.edge_detection, &mbuflist->ibo.lines_adjacency);
- DRW_vbo_request(cache->batch.edge_detection, &mbuflist->vbo.pos_nor);
- }
- MDEPS_ASSERT(surface_weights, ibo.tris, vbo.pos_nor, vbo.weights);
- if (DRW_batch_requested(cache->batch.surface_weights, GPU_PRIM_TRIS)) {
- DRW_ibo_request(cache->batch.surface_weights, &mbuflist->ibo.tris);
- DRW_vbo_request(cache->batch.surface_weights, &mbuflist->vbo.pos_nor);
- DRW_vbo_request(cache->batch.surface_weights, &mbuflist->vbo.weights);
- }
- MDEPS_ASSERT(wire_loops, ibo.lines_paint_mask, vbo.lnor, vbo.pos_nor);
- if (DRW_batch_requested(cache->batch.wire_loops, GPU_PRIM_LINES)) {
- DRW_ibo_request(cache->batch.wire_loops, &mbuflist->ibo.lines_paint_mask);
- /* Order matters. First ones override latest VBO's attributes. */
- DRW_vbo_request(cache->batch.wire_loops, &mbuflist->vbo.lnor);
- DRW_vbo_request(cache->batch.wire_loops, &mbuflist->vbo.pos_nor);
- }
- MDEPS_ASSERT(wire_edges, ibo.lines, vbo.pos_nor, vbo.edge_fac);
- if (DRW_batch_requested(cache->batch.wire_edges, GPU_PRIM_LINES)) {
- DRW_ibo_request(cache->batch.wire_edges, &mbuflist->ibo.lines);
- DRW_vbo_request(cache->batch.wire_edges, &mbuflist->vbo.pos_nor);
- DRW_vbo_request(cache->batch.wire_edges, &mbuflist->vbo.edge_fac);
- }
- MDEPS_ASSERT(wire_loops_uvs, ibo.edituv_lines, vbo.uv);
- if (DRW_batch_requested(cache->batch.wire_loops_uvs, GPU_PRIM_LINES)) {
- DRW_ibo_request(cache->batch.wire_loops_uvs, &mbuflist->ibo.edituv_lines);
- /* For paint overlay. Active layer should have been queried. */
- if (cache->cd_used.uv != 0) {
- DRW_vbo_request(cache->batch.wire_loops_uvs, &mbuflist->vbo.uv);
- }
- }
- MDEPS_ASSERT(edit_mesh_analysis, ibo.tris, vbo.pos_nor, vbo.mesh_analysis);
- if (DRW_batch_requested(cache->batch.edit_mesh_analysis, GPU_PRIM_TRIS)) {
- DRW_ibo_request(cache->batch.edit_mesh_analysis, &mbuflist->ibo.tris);
- DRW_vbo_request(cache->batch.edit_mesh_analysis, &mbuflist->vbo.pos_nor);
- DRW_vbo_request(cache->batch.edit_mesh_analysis, &mbuflist->vbo.mesh_analysis);
- }
-
- /* Per Material */
- MDEPS_ASSERT_FLAG(SURFACE_PER_MAT_FLAG,
- vbo.lnor,
- vbo.pos_nor,
- vbo.uv,
- vbo.tan,
- vbo.vcol,
- vbo.orco,
- vbo.attr[0],
- vbo.attr[1],
- vbo.attr[2],
- vbo.attr[3],
- vbo.attr[4],
- vbo.attr[5],
- vbo.attr[6],
- vbo.attr[7],
- vbo.attr[8],
- vbo.attr[9],
- vbo.attr[10],
- vbo.attr[11],
- vbo.attr[12],
- vbo.attr[13],
- vbo.attr[14]);
- MDEPS_ASSERT_INDEX(TRIS_PER_MAT_INDEX, SURFACE_PER_MAT_FLAG);
- for (int i = 0; i < cache->mat_len; i++) {
- if (DRW_batch_requested(cache->surface_per_mat[i], GPU_PRIM_TRIS)) {
- DRW_ibo_request(cache->surface_per_mat[i], &cache->tris_per_mat[i]);
- /* Order matters. First ones override latest VBO's attributes. */
- DRW_vbo_request(cache->surface_per_mat[i], &mbuflist->vbo.lnor);
- DRW_vbo_request(cache->surface_per_mat[i], &mbuflist->vbo.pos_nor);
- if (cache->cd_used.uv != 0) {
- DRW_vbo_request(cache->surface_per_mat[i], &mbuflist->vbo.uv);
- }
- if ((cache->cd_used.tan != 0) || (cache->cd_used.tan_orco != 0)) {
- DRW_vbo_request(cache->surface_per_mat[i], &mbuflist->vbo.tan);
- }
- if (cache->cd_used.vcol != 0) {
- DRW_vbo_request(cache->surface_per_mat[i], &mbuflist->vbo.vcol);
- }
- if (cache->cd_used.orco != 0) {
- DRW_vbo_request(cache->surface_per_mat[i], &mbuflist->vbo.orco);
- }
- drw_add_attributes_vbo(cache->surface_per_mat[i], mbuflist, &cache->attr_used);
- }
- }
-
- mbuflist = (do_cage) ? &cache->cage.buff : &cache->final.buff;
-
- /* Edit Mesh */
- MDEPS_ASSERT(edit_triangles, ibo.tris, vbo.pos_nor, vbo.edit_data);
- if (DRW_batch_requested(cache->batch.edit_triangles, GPU_PRIM_TRIS)) {
- DRW_ibo_request(cache->batch.edit_triangles, &mbuflist->ibo.tris);
- DRW_vbo_request(cache->batch.edit_triangles, &mbuflist->vbo.pos_nor);
- DRW_vbo_request(cache->batch.edit_triangles, &mbuflist->vbo.edit_data);
- }
- MDEPS_ASSERT(edit_vertices, ibo.points, vbo.pos_nor, vbo.edit_data);
- if (DRW_batch_requested(cache->batch.edit_vertices, GPU_PRIM_POINTS)) {
- DRW_ibo_request(cache->batch.edit_vertices, &mbuflist->ibo.points);
- DRW_vbo_request(cache->batch.edit_vertices, &mbuflist->vbo.pos_nor);
- DRW_vbo_request(cache->batch.edit_vertices, &mbuflist->vbo.edit_data);
- }
- MDEPS_ASSERT(edit_edges, ibo.lines, vbo.pos_nor, vbo.edit_data);
- if (DRW_batch_requested(cache->batch.edit_edges, GPU_PRIM_LINES)) {
- DRW_ibo_request(cache->batch.edit_edges, &mbuflist->ibo.lines);
- DRW_vbo_request(cache->batch.edit_edges, &mbuflist->vbo.pos_nor);
- DRW_vbo_request(cache->batch.edit_edges, &mbuflist->vbo.edit_data);
- }
- MDEPS_ASSERT(edit_vnor, ibo.points, vbo.pos_nor);
- if (DRW_batch_requested(cache->batch.edit_vnor, GPU_PRIM_POINTS)) {
- DRW_ibo_request(cache->batch.edit_vnor, &mbuflist->ibo.points);
- DRW_vbo_request(cache->batch.edit_vnor, &mbuflist->vbo.pos_nor);
- }
- MDEPS_ASSERT(edit_lnor, ibo.tris, vbo.pos_nor, vbo.lnor);
- if (DRW_batch_requested(cache->batch.edit_lnor, GPU_PRIM_POINTS)) {
- DRW_ibo_request(cache->batch.edit_lnor, &mbuflist->ibo.tris);
- DRW_vbo_request(cache->batch.edit_lnor, &mbuflist->vbo.pos_nor);
- DRW_vbo_request(cache->batch.edit_lnor, &mbuflist->vbo.lnor);
- }
- MDEPS_ASSERT(edit_fdots, ibo.fdots, vbo.fdots_pos, vbo.fdots_nor);
- if (DRW_batch_requested(cache->batch.edit_fdots, GPU_PRIM_POINTS)) {
- DRW_ibo_request(cache->batch.edit_fdots, &mbuflist->ibo.fdots);
- DRW_vbo_request(cache->batch.edit_fdots, &mbuflist->vbo.fdots_pos);
- DRW_vbo_request(cache->batch.edit_fdots, &mbuflist->vbo.fdots_nor);
- }
- MDEPS_ASSERT(edit_skin_roots, vbo.skin_roots);
- if (DRW_batch_requested(cache->batch.edit_skin_roots, GPU_PRIM_POINTS)) {
- DRW_vbo_request(cache->batch.edit_skin_roots, &mbuflist->vbo.skin_roots);
- }
-
- /* Selection */
- MDEPS_ASSERT(edit_selection_verts, ibo.points, vbo.pos_nor, vbo.vert_idx);
- if (DRW_batch_requested(cache->batch.edit_selection_verts, GPU_PRIM_POINTS)) {
- DRW_ibo_request(cache->batch.edit_selection_verts, &mbuflist->ibo.points);
- DRW_vbo_request(cache->batch.edit_selection_verts, &mbuflist->vbo.pos_nor);
- DRW_vbo_request(cache->batch.edit_selection_verts, &mbuflist->vbo.vert_idx);
- }
- MDEPS_ASSERT(edit_selection_edges, ibo.lines, vbo.pos_nor, vbo.edge_idx);
- if (DRW_batch_requested(cache->batch.edit_selection_edges, GPU_PRIM_LINES)) {
- DRW_ibo_request(cache->batch.edit_selection_edges, &mbuflist->ibo.lines);
- DRW_vbo_request(cache->batch.edit_selection_edges, &mbuflist->vbo.pos_nor);
- DRW_vbo_request(cache->batch.edit_selection_edges, &mbuflist->vbo.edge_idx);
- }
- MDEPS_ASSERT(edit_selection_faces, ibo.tris, vbo.pos_nor, vbo.poly_idx);
- if (DRW_batch_requested(cache->batch.edit_selection_faces, GPU_PRIM_TRIS)) {
- DRW_ibo_request(cache->batch.edit_selection_faces, &mbuflist->ibo.tris);
- DRW_vbo_request(cache->batch.edit_selection_faces, &mbuflist->vbo.pos_nor);
- DRW_vbo_request(cache->batch.edit_selection_faces, &mbuflist->vbo.poly_idx);
- }
- MDEPS_ASSERT(edit_selection_fdots, ibo.fdots, vbo.fdots_pos, vbo.fdot_idx);
- if (DRW_batch_requested(cache->batch.edit_selection_fdots, GPU_PRIM_POINTS)) {
- DRW_ibo_request(cache->batch.edit_selection_fdots, &mbuflist->ibo.fdots);
- DRW_vbo_request(cache->batch.edit_selection_fdots, &mbuflist->vbo.fdots_pos);
- DRW_vbo_request(cache->batch.edit_selection_fdots, &mbuflist->vbo.fdot_idx);
- }
-
- /**
- * TODO: The code and data structure is ready to support modified UV display
- * but the selection code for UVs needs to support it first. So for now, only
- * display the cage in all cases.
- */
- mbuflist = (do_uvcage) ? &cache->uv_cage.buff : &cache->final.buff;
-
- /* Edit UV */
- MDEPS_ASSERT(edituv_faces, ibo.edituv_tris, vbo.uv, vbo.edituv_data);
- if (DRW_batch_requested(cache->batch.edituv_faces, GPU_PRIM_TRIS)) {
- DRW_ibo_request(cache->batch.edituv_faces, &mbuflist->ibo.edituv_tris);
- DRW_vbo_request(cache->batch.edituv_faces, &mbuflist->vbo.uv);
- DRW_vbo_request(cache->batch.edituv_faces, &mbuflist->vbo.edituv_data);
- }
- MDEPS_ASSERT(edituv_faces_stretch_area,
- ibo.edituv_tris,
- vbo.uv,
- vbo.edituv_data,
- vbo.edituv_stretch_area);
- if (DRW_batch_requested(cache->batch.edituv_faces_stretch_area, GPU_PRIM_TRIS)) {
- DRW_ibo_request(cache->batch.edituv_faces_stretch_area, &mbuflist->ibo.edituv_tris);
- DRW_vbo_request(cache->batch.edituv_faces_stretch_area, &mbuflist->vbo.uv);
- DRW_vbo_request(cache->batch.edituv_faces_stretch_area, &mbuflist->vbo.edituv_data);
- DRW_vbo_request(cache->batch.edituv_faces_stretch_area, &mbuflist->vbo.edituv_stretch_area);
- }
- MDEPS_ASSERT(edituv_faces_stretch_angle,
- ibo.edituv_tris,
- vbo.uv,
- vbo.edituv_data,
- vbo.edituv_stretch_angle);
- if (DRW_batch_requested(cache->batch.edituv_faces_stretch_angle, GPU_PRIM_TRIS)) {
- DRW_ibo_request(cache->batch.edituv_faces_stretch_angle, &mbuflist->ibo.edituv_tris);
- DRW_vbo_request(cache->batch.edituv_faces_stretch_angle, &mbuflist->vbo.uv);
- DRW_vbo_request(cache->batch.edituv_faces_stretch_angle, &mbuflist->vbo.edituv_data);
- DRW_vbo_request(cache->batch.edituv_faces_stretch_angle, &mbuflist->vbo.edituv_stretch_angle);
- }
- MDEPS_ASSERT(edituv_edges, ibo.edituv_lines, vbo.uv, vbo.edituv_data);
- if (DRW_batch_requested(cache->batch.edituv_edges, GPU_PRIM_LINES)) {
- DRW_ibo_request(cache->batch.edituv_edges, &mbuflist->ibo.edituv_lines);
- DRW_vbo_request(cache->batch.edituv_edges, &mbuflist->vbo.uv);
- DRW_vbo_request(cache->batch.edituv_edges, &mbuflist->vbo.edituv_data);
- }
- MDEPS_ASSERT(edituv_verts, ibo.edituv_points, vbo.uv, vbo.edituv_data);
- if (DRW_batch_requested(cache->batch.edituv_verts, GPU_PRIM_POINTS)) {
- DRW_ibo_request(cache->batch.edituv_verts, &mbuflist->ibo.edituv_points);
- DRW_vbo_request(cache->batch.edituv_verts, &mbuflist->vbo.uv);
- DRW_vbo_request(cache->batch.edituv_verts, &mbuflist->vbo.edituv_data);
- }
- MDEPS_ASSERT(edituv_fdots, ibo.edituv_fdots, vbo.fdots_uv, vbo.fdots_edituv_data);
- if (DRW_batch_requested(cache->batch.edituv_fdots, GPU_PRIM_POINTS)) {
- DRW_ibo_request(cache->batch.edituv_fdots, &mbuflist->ibo.edituv_fdots);
- DRW_vbo_request(cache->batch.edituv_fdots, &mbuflist->vbo.fdots_uv);
- DRW_vbo_request(cache->batch.edituv_fdots, &mbuflist->vbo.fdots_edituv_data);
- }
-
- MDEPS_ASSERT_MAP(vbo.lnor);
- MDEPS_ASSERT_MAP(vbo.pos_nor);
- MDEPS_ASSERT_MAP(vbo.uv);
- MDEPS_ASSERT_MAP(vbo.vcol);
- MDEPS_ASSERT_MAP(vbo.sculpt_data);
- MDEPS_ASSERT_MAP(vbo.weights);
- MDEPS_ASSERT_MAP(vbo.edge_fac);
- MDEPS_ASSERT_MAP(vbo.mesh_analysis);
- MDEPS_ASSERT_MAP(vbo.tan);
- MDEPS_ASSERT_MAP(vbo.orco);
- MDEPS_ASSERT_MAP(vbo.edit_data);
- MDEPS_ASSERT_MAP(vbo.fdots_pos);
- MDEPS_ASSERT_MAP(vbo.fdots_nor);
- MDEPS_ASSERT_MAP(vbo.skin_roots);
- MDEPS_ASSERT_MAP(vbo.vert_idx);
- MDEPS_ASSERT_MAP(vbo.edge_idx);
- MDEPS_ASSERT_MAP(vbo.poly_idx);
- MDEPS_ASSERT_MAP(vbo.fdot_idx);
- MDEPS_ASSERT_MAP(vbo.edituv_data);
- MDEPS_ASSERT_MAP(vbo.edituv_stretch_area);
- MDEPS_ASSERT_MAP(vbo.edituv_stretch_angle);
- MDEPS_ASSERT_MAP(vbo.fdots_uv);
- MDEPS_ASSERT_MAP(vbo.fdots_edituv_data);
- for (int i = 0; i < GPU_MAX_ATTR; i++) {
- MDEPS_ASSERT_MAP(vbo.attr[i]);
- }
-
- MDEPS_ASSERT_MAP(ibo.tris);
- MDEPS_ASSERT_MAP(ibo.lines);
- MDEPS_ASSERT_MAP(ibo.lines_loose);
- MDEPS_ASSERT_MAP(ibo.lines_adjacency);
- MDEPS_ASSERT_MAP(ibo.lines_paint_mask);
- MDEPS_ASSERT_MAP(ibo.points);
- MDEPS_ASSERT_MAP(ibo.fdots);
- MDEPS_ASSERT_MAP(ibo.edituv_tris);
- MDEPS_ASSERT_MAP(ibo.edituv_lines);
- MDEPS_ASSERT_MAP(ibo.edituv_points);
- MDEPS_ASSERT_MAP(ibo.edituv_fdots);
-
- MDEPS_ASSERT_MAP_INDEX(TRIS_PER_MAT_INDEX);
-
- if (do_uvcage) {
- mesh_buffer_cache_create_requested(task_graph,
- cache,
- &cache->uv_cage,
- ob,
- me,
- is_editmode,
- is_paint_mode,
- is_mode_active,
- ob->obmat,
- false,
- true,
- scene,
- ts,
- true);
- }
-
- if (do_cage) {
- mesh_buffer_cache_create_requested(task_graph,
- cache,
- &cache->cage,
- ob,
- me,
- is_editmode,
- is_paint_mode,
- is_mode_active,
- ob->obmat,
- false,
- false,
- scene,
- ts,
- true);
- }
-
- if (do_subdivision) {
- DRW_create_subdivision(scene,
- ob,
- me,
- cache,
- &cache->final,
- is_editmode,
- is_paint_mode,
- is_mode_active,
- ob->obmat,
- true,
- false,
- ts,
- use_hide);
- }
- else {
- /* The subsurf modifier may have been recently removed, or another modifier was added after it,
- * so free any potential subdivision cache as it is not needed anymore. */
- mesh_batch_cache_free_subdiv_cache(cache);
- }
-
- mesh_buffer_cache_create_requested(task_graph,
- cache,
- &cache->final,
- ob,
- me,
- is_editmode,
- is_paint_mode,
- is_mode_active,
- ob->obmat,
- true,
- false,
- scene,
- ts,
- use_hide);
-
- /* Ensure that all requested batches have finished.
- * Ideally we want to remove this sync, but there are cases where this doesn't work.
- * See T79038 for example.
- *
- * An idea to improve this is to separate the Object mode from the edit mode draw caches. And
- * based on the mode the correct one will be updated. Other option is to look into using
- * drw_batch_cache_generate_requested_delayed. */
- BLI_task_graph_work_and_wait(task_graph);
-#ifdef DEBUG
- drw_mesh_batch_cache_check_available(task_graph, me);
-#endif
-}
-
-/** \} */