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authorClément Foucault <foucault.clem@gmail.com>2019-07-14 17:49:44 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-08-14 20:05:26 +0300
commit9c010c44f4201ab114b3facc69d0343525a1779f (patch)
tree744271becd24cead6c900e4f023d8c0bfa6138b6 /source/blender/draw/intern/draw_cache_impl_mesh.c
parent45a45f7d66211e82a3a3288782ad9523e8fdc516 (diff)
Mesh Batch Cache: Refactor + Multithread
For clarity sake, the batch cache now uses exclusively per Loop attributes. While this is a bit of a waste of VRAM (for the few case where per vert attribs are enough) it reduces the complexity and amount of overall VBO to update in general situations. This patch also makes the VertexBuffers filling multithreaded. This make the update of dense meshes a bit faster. The main bottleneck is the IndexBuffers update which cannot be multithreaded efficiently (have to increment a counter and/or do a final sorting pass). We introduce the concept of "extract" functions/step. All extract functions are executed in one thread each and if possible, using multiple thread for looping over all elements. Reviewed By: brecht Differential Revision: http://developer.blender.org/D5424
Diffstat (limited to 'source/blender/draw/intern/draw_cache_impl_mesh.c')
-rw-r--r--source/blender/draw/intern/draw_cache_impl_mesh.c4873
1 files changed, 273 insertions, 4600 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c
index ba58dc3d9de..f498771b596 100644
--- a/source/blender/draw/intern/draw_cache_impl_mesh.c
+++ b/source/blender/draw/intern/draw_cache_impl_mesh.c
@@ -64,313 +64,12 @@
#include "ED_uvedit.h"
#include "draw_cache_inline.h"
+#include "draw_cache_extract.h"
#include "draw_cache_impl.h" /* own include */
static void mesh_batch_cache_clear(Mesh *me);
-/* Vertex Group Selection and display options */
-typedef struct DRW_MeshWeightState {
- int defgroup_active;
- int defgroup_len;
-
- short flags;
- char alert_mode;
-
- /* Set of all selected bones for Multipaint. */
- bool *defgroup_sel; /* [defgroup_len] */
- int defgroup_sel_count;
-} DRW_MeshWeightState;
-
-typedef struct DRW_MeshCDMask {
- uint32_t uv : 8;
- uint32_t tan : 8;
- uint32_t vcol : 8;
- uint32_t orco : 1;
- uint32_t tan_orco : 1;
-} DRW_MeshCDMask;
-
-/* DRW_MeshWeightState.flags */
-enum {
- DRW_MESH_WEIGHT_STATE_MULTIPAINT = (1 << 0),
- DRW_MESH_WEIGHT_STATE_AUTO_NORMALIZE = (1 << 1),
-};
-
-/* ---------------------------------------------------------------------- */
-/** \name BMesh Inline Wrappers
- * \{ */
-
-/**
- * Wrapper for #BM_vert_find_first_loop_visible
- * since most of the time this can be accessed directly without a function call.
- */
-BLI_INLINE BMLoop *bm_vert_find_first_loop_visible_inline(BMVert *v)
-{
- if (v->e) {
- BMLoop *l = v->e->l;
- if (l && !BM_elem_flag_test(l->f, BM_ELEM_HIDDEN)) {
- return l->v == v ? l : l->next;
- }
- return BM_vert_find_first_loop_visible(v);
- }
- return NULL;
-}
-
-BLI_INLINE BMLoop *bm_edge_find_first_loop_visible_inline(BMEdge *e)
-{
- if (e->l) {
- BMLoop *l = e->l;
- if (!BM_elem_flag_test(l->f, BM_ELEM_HIDDEN)) {
- return l;
- }
- return BM_edge_find_first_loop_visible(e);
- }
- return NULL;
-}
-
-/** \} */
-
-/* ---------------------------------------------------------------------- */
-/** \name Mesh/BMesh Interface (direct access to basic data).
- * \{ */
-
-static int mesh_render_verts_len_get(Mesh *me)
-{
- return me->edit_mesh ? me->edit_mesh->bm->totvert : me->totvert;
-}
-
-static int mesh_render_edges_len_get(Mesh *me)
-{
- return me->edit_mesh ? me->edit_mesh->bm->totedge : me->totedge;
-}
-
-static int mesh_render_looptri_len_get(Mesh *me)
-{
- return me->edit_mesh ? me->edit_mesh->tottri : poly_to_tri_count(me->totpoly, me->totloop);
-}
-
-static int mesh_render_polys_len_get(Mesh *me)
-{
- return me->edit_mesh ? me->edit_mesh->bm->totface : me->totpoly;
-}
-
-static int mesh_render_mat_len_get(Mesh *me)
-{
- return MAX2(1, me->totcol);
-}
-
-static int UNUSED_FUNCTION(mesh_render_loops_len_get)(Mesh *me)
-{
- return me->edit_mesh ? me->edit_mesh->bm->totloop : me->totloop;
-}
-
-/** \} */
-
-/* ---------------------------------------------------------------------- */
-/** \name Mesh/BMesh Interface (indirect, partially cached access to complex data).
- * \{ */
-
-typedef struct EdgeAdjacentPolys {
- int count;
- int face_index[2];
-} EdgeAdjacentPolys;
-
-typedef struct EdgeAdjacentVerts {
- int vert_index[2]; /* -1 if none */
-} EdgeAdjacentVerts;
-
-typedef struct EdgeDrawAttr {
- uchar v_flag;
- uchar e_flag;
- uchar crease;
- uchar bweight;
-} EdgeDrawAttr;
-
-typedef struct MeshRenderData {
- int types;
-
- int vert_len;
- int edge_len;
- int tri_len;
- int loop_len;
- int poly_len;
- int mat_len;
- int loose_vert_len;
- int loose_edge_len;
-
- /* Support for mapped mesh data. */
- struct {
- /* Must be set if we want to get mapped data. */
- bool use;
- bool supported;
-
- Mesh *me_cage;
-
- int vert_len;
- int edge_len;
- int tri_len;
- int loop_len;
- int poly_len;
-
- int *loose_verts;
- int loose_vert_len;
-
- int *loose_edges;
- int loose_edge_len;
-
- /* origindex layers */
- int *v_origindex;
- int *e_origindex;
- int *l_origindex;
- int *p_origindex;
- } mapped;
-
- BMEditMesh *edit_bmesh;
- struct EditMeshData *edit_data;
- const ToolSettings *toolsettings;
-
- Mesh *me;
-
- MVert *mvert;
- const MEdge *medge;
- const MLoop *mloop;
- const MPoly *mpoly;
- float (*orco)[3]; /* vertex coordinates normalized to bounding box */
- bool is_orco_allocated;
- MDeformVert *dvert;
- MLoopUV *mloopuv;
- MLoopCol *mloopcol;
- float (*loop_normals)[3];
-
- /* CustomData 'cd' cache for efficient access. */
- struct {
- struct {
- MLoopUV **uv;
- MLoopCol **vcol;
- float (**tangent)[4];
-
- int uv_len;
- int uv_active;
- int uv_render;
- int uv_mask_active;
-
- int vcol_len;
- int vcol_active;
- int vcol_render;
-
- int tangent_len;
- int tangent_active;
- int tangent_render;
-
- bool *auto_vcol;
- } layers;
-
- /* Custom-data offsets (only needed for BMesh access) */
- struct {
- int crease;
- int bweight;
- int *uv;
- int *vcol;
-#ifdef WITH_FREESTYLE
- int freestyle_edge;
- int freestyle_face;
-#endif
- } offset;
-
- struct {
- char (*auto_mix)[32];
- char (*uv)[32];
- char (*vcol)[32];
- char (*tangent)[32];
- } uuid;
-
- /* for certain cases we need an output loop-data storage (bmesh tangents) */
- struct {
- CustomData ldata;
- /* grr, special case variable (use in place of 'dm->tangent_mask') */
- short tangent_mask;
- } output;
- } cd;
-
- BMVert *eve_act;
- BMEdge *eed_act;
- BMFace *efa_act;
- BMFace *efa_act_uv;
-
- /* Data created on-demand (usually not for bmesh-based data). */
- EdgeAdjacentPolys *edges_adjacent_polys;
- MLoopTri *mlooptri;
- int *loose_edges;
- int *loose_verts;
-
- float (*poly_normals)[3];
- float *vert_weight;
- char (*vert_color)[3];
- GPUPackedNormal *poly_normals_pack;
- GPUPackedNormal *vert_normals_pack;
- bool *edge_select_bool;
- bool *edge_visible_bool;
-} MeshRenderData;
-
-typedef enum eMRDataType {
- MR_DATATYPE_VERT = 1 << 0,
- MR_DATATYPE_EDGE = 1 << 1,
- MR_DATATYPE_LOOPTRI = 1 << 2,
- MR_DATATYPE_LOOP = 1 << 3,
- MR_DATATYPE_POLY = 1 << 4,
- MR_DATATYPE_OVERLAY = 1 << 5,
- MR_DATATYPE_SHADING = 1 << 6,
- MR_DATATYPE_DVERT = 1 << 7,
- MR_DATATYPE_LOOPCOL = 1 << 8,
- MR_DATATYPE_LOOPUV = 1 << 9,
- MR_DATATYPE_LOOSE_VERT = 1 << 10,
- MR_DATATYPE_LOOSE_EDGE = 1 << 11,
- MR_DATATYPE_LOOP_NORMALS = 1 << 12,
-} eMRDataType;
-
-#define MR_DATATYPE_VERT_LOOP_POLY (MR_DATATYPE_VERT | MR_DATATYPE_POLY | MR_DATATYPE_LOOP)
-#define MR_DATATYPE_VERT_LOOP_TRI_POLY (MR_DATATYPE_VERT_LOOP_POLY | MR_DATATYPE_LOOPTRI)
-#define MR_DATATYPE_LOOSE_VERT_EGDE (MR_DATATYPE_LOOSE_VERT | MR_DATATYPE_LOOSE_EDGE)
-
-/**
- * These functions look like they would be slow but they will typically return true on the first
- * iteration. Only false when all attached elements are hidden.
- */
-static bool bm_vert_has_visible_edge(const BMVert *v)
-{
- const BMEdge *e_iter, *e_first;
-
- e_iter = e_first = v->e;
- do {
- if (!BM_elem_flag_test(e_iter, BM_ELEM_HIDDEN)) {
- return true;
- }
- } while ((e_iter = BM_DISK_EDGE_NEXT(e_iter, v)) != e_first);
- return false;
-}
-
-static bool bm_edge_has_visible_face(const BMEdge *e)
-{
- const BMLoop *l_iter, *l_first;
- l_iter = l_first = e->l;
- do {
- if (!BM_elem_flag_test(l_iter->f, BM_ELEM_HIDDEN)) {
- return true;
- }
- } while ((l_iter = l_iter->radial_next) != l_first);
- return false;
-}
-
-BLI_INLINE bool bm_vert_is_loose_and_visible(const BMVert *v)
-{
- return (!BM_elem_flag_test(v, BM_ELEM_HIDDEN) && (v->e == NULL || !bm_vert_has_visible_edge(v)));
-}
-
-BLI_INLINE bool bm_edge_is_loose_and_visible(const BMEdge *e)
-{
- return (!BM_elem_flag_test(e, BM_ELEM_HIDDEN) && (e->l == NULL || !bm_edge_has_visible_face(e)));
-}
-
/* Return true is all layers in _b_ are inside _a_. */
BLI_INLINE bool mesh_cd_layers_type_overlap(DRW_MeshCDMask a, DRW_MeshCDMask b)
{
@@ -523,43 +222,6 @@ static DRW_MeshCDMask mesh_cd_calc_used_gpu_layers(const Mesh *me,
return cd_used;
}
-static void mesh_render_calc_normals_loop_and_poly(const Mesh *me,
- const float split_angle,
- MeshRenderData *rdata)
-{
- BLI_assert((me->flag & ME_AUTOSMOOTH) != 0);
-
- int totloop = me->totloop;
- int totpoly = me->totpoly;
- float(*loop_normals)[3] = MEM_mallocN(sizeof(*loop_normals) * totloop, __func__);
- float(*poly_normals)[3] = MEM_mallocN(sizeof(*poly_normals) * totpoly, __func__);
- short(*clnors)[2] = CustomData_get_layer(&me->ldata, CD_CUSTOMLOOPNORMAL);
-
- BKE_mesh_calc_normals_poly(
- me->mvert, NULL, me->totvert, me->mloop, me->mpoly, totloop, totpoly, poly_normals, false);
-
- BKE_mesh_normals_loop_split(me->mvert,
- me->totvert,
- me->medge,
- me->totedge,
- me->mloop,
- loop_normals,
- totloop,
- me->mpoly,
- poly_normals,
- totpoly,
- true,
- split_angle,
- NULL,
- clnors,
- NULL);
-
- rdata->loop_len = totloop;
- rdata->poly_len = totpoly;
- rdata->loop_normals = loop_normals;
- rdata->poly_normals = poly_normals;
-}
-
static void mesh_cd_extract_auto_layers_names_and_srgb(Mesh *me,
DRW_MeshCDMask cd_used,
char **r_auto_layers_names,
@@ -617,1265 +279,6 @@ static void mesh_cd_extract_auto_layers_names_and_srgb(Mesh *me,
*r_auto_layers_len = auto_is_srgb_ofs;
}
-/**
- * TODO(campbell): 'gpumat_array' may include materials linked to the object.
- * While not default, object materials should be supported.
- * Although this only impacts the data that's generated, not the materials that display.
- */
-static MeshRenderData *mesh_render_data_create_ex(Mesh *me,
- const int types,
- const DRW_MeshCDMask *cd_used,
- const ToolSettings *ts)
-{
- MeshRenderData *rdata = MEM_callocN(sizeof(*rdata), __func__);
- rdata->types = types;
- rdata->toolsettings = ts;
- rdata->mat_len = mesh_render_mat_len_get(me);
-
- CustomData_reset(&rdata->cd.output.ldata);
-
- const bool is_auto_smooth = (me->flag & ME_AUTOSMOOTH) != 0;
- const float split_angle = is_auto_smooth ? me->smoothresh : (float)M_PI;
-
- if (me->edit_mesh) {
- BMEditMesh *embm = me->edit_mesh;
- BMesh *bm = embm->bm;
-
- rdata->edit_bmesh = embm;
- rdata->edit_data = me->runtime.edit_data;
-
- if (embm->mesh_eval_cage && (embm->mesh_eval_cage->runtime.is_original == false)) {
- Mesh *me_cage = embm->mesh_eval_cage;
-
- rdata->mapped.me_cage = me_cage;
- if (types & MR_DATATYPE_VERT) {
- rdata->mapped.vert_len = me_cage->totvert;
- }
- if (types & MR_DATATYPE_EDGE) {
- rdata->mapped.edge_len = me_cage->totedge;
- }
- if (types & MR_DATATYPE_LOOP) {
- rdata->mapped.loop_len = me_cage->totloop;
- }
- if (types & MR_DATATYPE_POLY) {
- rdata->mapped.poly_len = me_cage->totpoly;
- }
- if (types & MR_DATATYPE_LOOPTRI) {
- rdata->mapped.tri_len = poly_to_tri_count(me_cage->totpoly, me_cage->totloop);
- }
- if (types & MR_DATATYPE_LOOPUV) {
- rdata->mloopuv = CustomData_get_layer(&me_cage->ldata, CD_MLOOPUV);
- }
-
- rdata->mapped.v_origindex = CustomData_get_layer(&me_cage->vdata, CD_ORIGINDEX);
- rdata->mapped.e_origindex = CustomData_get_layer(&me_cage->edata, CD_ORIGINDEX);
- rdata->mapped.l_origindex = CustomData_get_layer(&me_cage->ldata, CD_ORIGINDEX);
- rdata->mapped.p_origindex = CustomData_get_layer(&me_cage->pdata, CD_ORIGINDEX);
- rdata->mapped.supported = (rdata->mapped.v_origindex || rdata->mapped.e_origindex ||
- rdata->mapped.p_origindex);
- }
-
- int bm_ensure_types = 0;
- if (types & MR_DATATYPE_VERT) {
- rdata->vert_len = bm->totvert;
- bm_ensure_types |= BM_VERT;
- }
- if (types & MR_DATATYPE_EDGE) {
- rdata->edge_len = bm->totedge;
- bm_ensure_types |= BM_EDGE;
- }
- if (types & MR_DATATYPE_LOOPTRI) {
- bm_ensure_types |= BM_LOOP;
- }
- if (types & MR_DATATYPE_LOOP) {
- rdata->loop_len = bm->totloop;
- bm_ensure_types |= BM_LOOP;
- }
- if (types & MR_DATATYPE_POLY) {
- rdata->poly_len = bm->totface;
- bm_ensure_types |= BM_FACE;
- }
- if (types & MR_DATATYPE_LOOP_NORMALS) {
- BLI_assert(types & MR_DATATYPE_LOOP);
- if (is_auto_smooth) {
- rdata->loop_normals = MEM_mallocN(sizeof(*rdata->loop_normals) * bm->totloop, __func__);
- int cd_loop_clnors_offset = CustomData_get_offset(&bm->ldata, CD_CUSTOMLOOPNORMAL);
- BM_loops_calc_normal_vcos(bm,
- NULL,
- NULL,
- NULL,
- true,
- split_angle,
- rdata->loop_normals,
- NULL,
- NULL,
- cd_loop_clnors_offset,
- false);
- }
- }
- if (types & MR_DATATYPE_OVERLAY) {
- rdata->efa_act_uv = EDBM_uv_active_face_get(embm, false, false);
- rdata->efa_act = BM_mesh_active_face_get(bm, false, true);
- rdata->eed_act = BM_mesh_active_edge_get(bm);
- rdata->eve_act = BM_mesh_active_vert_get(bm);
- rdata->cd.offset.crease = CustomData_get_offset(&bm->edata, CD_CREASE);
- rdata->cd.offset.bweight = CustomData_get_offset(&bm->edata, CD_BWEIGHT);
-
-#ifdef WITH_FREESTYLE
- rdata->cd.offset.freestyle_edge = CustomData_get_offset(&bm->edata, CD_FREESTYLE_EDGE);
- rdata->cd.offset.freestyle_face = CustomData_get_offset(&bm->pdata, CD_FREESTYLE_FACE);
-#endif
- }
- if (types & (MR_DATATYPE_DVERT)) {
- bm_ensure_types |= BM_VERT;
- }
- if (rdata->edit_data != NULL) {
- bm_ensure_types |= BM_VERT;
- }
-
- BM_mesh_elem_index_ensure(bm, bm_ensure_types);
- BM_mesh_elem_table_ensure(bm, bm_ensure_types & ~BM_LOOP);
-
- if (types & MR_DATATYPE_LOOPTRI) {
- /* Edit mode ensures this is valid, no need to calculate. */
- BLI_assert((bm->totloop == 0) || (embm->looptris != NULL));
- int tottri = embm->tottri;
- MLoopTri *mlooptri = MEM_mallocN(sizeof(*rdata->mlooptri) * embm->tottri, __func__);
- for (int index = 0; index < tottri; index++) {
- BMLoop **bmtri = embm->looptris[index];
- MLoopTri *mtri = &mlooptri[index];
- mtri->tri[0] = BM_elem_index_get(bmtri[0]);
- mtri->tri[1] = BM_elem_index_get(bmtri[1]);
- mtri->tri[2] = BM_elem_index_get(bmtri[2]);
- }
- rdata->mlooptri = mlooptri;
- rdata->tri_len = tottri;
- }
-
- if (types & MR_DATATYPE_LOOSE_VERT) {
- BLI_assert(types & MR_DATATYPE_VERT);
- rdata->loose_vert_len = 0;
-
- {
- int *lverts = MEM_mallocN(rdata->vert_len * sizeof(int), __func__);
- BLI_assert((bm->elem_table_dirty & BM_VERT) == 0);
- for (int i = 0; i < bm->totvert; i++) {
- const BMVert *eve = BM_vert_at_index(bm, i);
- if (bm_vert_is_loose_and_visible(eve)) {
- lverts[rdata->loose_vert_len++] = i;
- }
- }
- rdata->loose_verts = MEM_reallocN(lverts, rdata->loose_vert_len * sizeof(int));
- }
-
- if (rdata->mapped.supported) {
- Mesh *me_cage = embm->mesh_eval_cage;
- rdata->mapped.loose_vert_len = 0;
-
- if (rdata->loose_vert_len) {
- int *lverts = MEM_mallocN(me_cage->totvert * sizeof(int), __func__);
- const int *v_origindex = rdata->mapped.v_origindex;
- for (int i = 0; i < me_cage->totvert; i++) {
- const int v_orig = v_origindex[i];
- if (v_orig != ORIGINDEX_NONE) {
- BMVert *eve = BM_vert_at_index(bm, v_orig);
- if (bm_vert_is_loose_and_visible(eve)) {
- lverts[rdata->mapped.loose_vert_len++] = i;
- }
- }
- }
- rdata->mapped.loose_verts = MEM_reallocN(lverts,
- rdata->mapped.loose_vert_len * sizeof(int));
- }
- }
- }
-
- if (types & MR_DATATYPE_LOOSE_EDGE) {
- BLI_assert(types & MR_DATATYPE_EDGE);
- rdata->loose_edge_len = 0;
-
- {
- int *ledges = MEM_mallocN(rdata->edge_len * sizeof(int), __func__);
- BLI_assert((bm->elem_table_dirty & BM_EDGE) == 0);
- for (int i = 0; i < bm->totedge; i++) {
- const BMEdge *eed = BM_edge_at_index(bm, i);
- if (bm_edge_is_loose_and_visible(eed)) {
- ledges[rdata->loose_edge_len++] = i;
- }
- }
- rdata->loose_edges = MEM_reallocN(ledges, rdata->loose_edge_len * sizeof(int));
- }
-
- if (rdata->mapped.supported) {
- Mesh *me_cage = embm->mesh_eval_cage;
- rdata->mapped.loose_edge_len = 0;
-
- if (rdata->loose_edge_len) {
- int *ledges = MEM_mallocN(me_cage->totedge * sizeof(int), __func__);
- const int *e_origindex = rdata->mapped.e_origindex;
- for (int i = 0; i < me_cage->totedge; i++) {
- const int e_orig = e_origindex[i];
- if (e_orig != ORIGINDEX_NONE) {
- BMEdge *eed = BM_edge_at_index(bm, e_orig);
- if (bm_edge_is_loose_and_visible(eed)) {
- ledges[rdata->mapped.loose_edge_len++] = i;
- }
- }
- }
- rdata->mapped.loose_edges = MEM_reallocN(ledges,
- rdata->mapped.loose_edge_len * sizeof(int));
- }
- }
- }
- }
- else {
- rdata->me = me;
-
- if (types & (MR_DATATYPE_VERT)) {
- rdata->vert_len = me->totvert;
- rdata->mvert = CustomData_get_layer(&me->vdata, CD_MVERT);
- }
- if (types & (MR_DATATYPE_EDGE)) {
- rdata->edge_len = me->totedge;
- rdata->medge = CustomData_get_layer(&me->edata, CD_MEDGE);
- }
- if (types & MR_DATATYPE_LOOPTRI) {
- const int tri_len = rdata->tri_len = poly_to_tri_count(me->totpoly, me->totloop);
- MLoopTri *mlooptri = MEM_mallocN(sizeof(*mlooptri) * tri_len, __func__);
- BKE_mesh_recalc_looptri(me->mloop, me->mpoly, me->mvert, me->totloop, me->totpoly, mlooptri);
- rdata->mlooptri = mlooptri;
- }
- if (types & MR_DATATYPE_LOOP) {
- rdata->loop_len = me->totloop;
- rdata->mloop = CustomData_get_layer(&me->ldata, CD_MLOOP);
- }
- if (types & MR_DATATYPE_LOOP_NORMALS) {
- BLI_assert(types & MR_DATATYPE_LOOP);
- if (is_auto_smooth) {
- mesh_render_calc_normals_loop_and_poly(me, split_angle, rdata);
- }
- }
- if (types & MR_DATATYPE_POLY) {
- rdata->poly_len = me->totpoly;
- rdata->mpoly = CustomData_get_layer(&me->pdata, CD_MPOLY);
- }
- if (types & MR_DATATYPE_DVERT) {
- rdata->vert_len = me->totvert;
- rdata->dvert = CustomData_get_layer(&me->vdata, CD_MDEFORMVERT);
- }
- if (types & MR_DATATYPE_LOOPCOL) {
- rdata->loop_len = me->totloop;
- rdata->mloopcol = CustomData_get_layer(&me->ldata, CD_MLOOPCOL);
- }
- if (types & MR_DATATYPE_LOOPUV) {
- rdata->loop_len = me->totloop;
- rdata->mloopuv = CustomData_get_layer(&me->ldata, CD_MLOOPUV);
- }
- }
-
- if (types & MR_DATATYPE_SHADING) {
- CustomData *cd_vdata, *cd_ldata;
-
- BLI_assert(cd_used != NULL);
-
- if (me->edit_mesh) {
- BMesh *bm = me->edit_mesh->bm;
- cd_vdata = &bm->vdata;
- cd_ldata = &bm->ldata;
- }
- else {
- cd_vdata = &me->vdata;
- cd_ldata = &me->ldata;
- }
-
- rdata->cd.layers.uv_active = CustomData_get_active_layer(cd_ldata, CD_MLOOPUV);
- rdata->cd.layers.uv_render = CustomData_get_render_layer(cd_ldata, CD_MLOOPUV);
- rdata->cd.layers.uv_mask_active = CustomData_get_stencil_layer(cd_ldata, CD_MLOOPUV);
- rdata->cd.layers.vcol_active = CustomData_get_active_layer(cd_ldata, CD_MLOOPCOL);
- rdata->cd.layers.vcol_render = CustomData_get_render_layer(cd_ldata, CD_MLOOPCOL);
- rdata->cd.layers.tangent_active = rdata->cd.layers.uv_active;
- rdata->cd.layers.tangent_render = rdata->cd.layers.uv_render;
-
-#define CD_VALIDATE_ACTIVE_LAYER(active_index, used) \
- if ((active_index != -1) && (used & (1 << active_index)) == 0) { \
- active_index = -1; \
- } \
- ((void)0)
-
- CD_VALIDATE_ACTIVE_LAYER(rdata->cd.layers.uv_active, cd_used->uv);
- CD_VALIDATE_ACTIVE_LAYER(rdata->cd.layers.uv_render, cd_used->uv);
- CD_VALIDATE_ACTIVE_LAYER(rdata->cd.layers.uv_mask_active, cd_used->uv);
- CD_VALIDATE_ACTIVE_LAYER(rdata->cd.layers.tangent_active, cd_used->tan);
- CD_VALIDATE_ACTIVE_LAYER(rdata->cd.layers.tangent_render, cd_used->tan);
- CD_VALIDATE_ACTIVE_LAYER(rdata->cd.layers.vcol_active, cd_used->vcol);
- CD_VALIDATE_ACTIVE_LAYER(rdata->cd.layers.vcol_render, cd_used->vcol);
-
-#undef CD_VALIDATE_ACTIVE_LAYER
-
- rdata->is_orco_allocated = false;
- if (cd_used->orco != 0) {
- rdata->orco = CustomData_get_layer(cd_vdata, CD_ORCO);
- /* If orco is not available compute it ourselves */
- if (!rdata->orco) {
- rdata->is_orco_allocated = true;
- if (me->edit_mesh) {
- BMesh *bm = me->edit_mesh->bm;
- rdata->orco = MEM_mallocN(sizeof(*rdata->orco) * rdata->vert_len, "orco mesh");
- BLI_assert((bm->elem_table_dirty & BM_VERT) == 0);
- for (int i = 0; i < bm->totvert; i++) {
- copy_v3_v3(rdata->orco[i], BM_vert_at_index(bm, i)->co);
- }
- BKE_mesh_orco_verts_transform(me, rdata->orco, rdata->vert_len, 0);
- }
- else {
- rdata->orco = MEM_mallocN(sizeof(*rdata->orco) * rdata->vert_len, "orco mesh");
- MVert *mvert = rdata->mvert;
- for (int a = 0; a < rdata->vert_len; a++, mvert++) {
- copy_v3_v3(rdata->orco[a], mvert->co);
- }
- BKE_mesh_orco_verts_transform(me, rdata->orco, rdata->vert_len, 0);
- }
- }
- }
- else {
- rdata->orco = NULL;
- }
-
- /* don't access mesh directly, instead use vars taken from BMesh or Mesh */
-#define me DONT_USE_THIS
-#ifdef me /* quiet warning */
-#endif
- struct {
- uint uv_len;
- uint vcol_len;
- } cd_layers_src = {
- .uv_len = CustomData_number_of_layers(cd_ldata, CD_MLOOPUV),
- .vcol_len = CustomData_number_of_layers(cd_ldata, CD_MLOOPCOL),
- };
-
- rdata->cd.layers.uv_len = min_ii(cd_layers_src.uv_len, count_bits_i(cd_used->uv));
- rdata->cd.layers.tangent_len = count_bits_i(cd_used->tan) + cd_used->tan_orco;
- rdata->cd.layers.vcol_len = min_ii(cd_layers_src.vcol_len, count_bits_i(cd_used->vcol));
-
- rdata->cd.layers.uv = MEM_mallocN(sizeof(*rdata->cd.layers.uv) * rdata->cd.layers.uv_len,
- __func__);
- rdata->cd.layers.vcol = MEM_mallocN(sizeof(*rdata->cd.layers.vcol) * rdata->cd.layers.vcol_len,
- __func__);
- rdata->cd.layers.tangent = MEM_mallocN(
- sizeof(*rdata->cd.layers.tangent) * rdata->cd.layers.tangent_len, __func__);
-
- rdata->cd.uuid.uv = MEM_mallocN(sizeof(*rdata->cd.uuid.uv) * rdata->cd.layers.uv_len,
- __func__);
- rdata->cd.uuid.vcol = MEM_mallocN(sizeof(*rdata->cd.uuid.vcol) * rdata->cd.layers.vcol_len,
- __func__);
- rdata->cd.uuid.tangent = MEM_mallocN(
- sizeof(*rdata->cd.uuid.tangent) * rdata->cd.layers.tangent_len, __func__);
-
- rdata->cd.offset.uv = MEM_mallocN(sizeof(*rdata->cd.offset.uv) * rdata->cd.layers.uv_len,
- __func__);
- rdata->cd.offset.vcol = MEM_mallocN(sizeof(*rdata->cd.offset.vcol) * rdata->cd.layers.vcol_len,
- __func__);
-
- /* Allocate max */
- rdata->cd.layers.auto_vcol = MEM_callocN(
- sizeof(*rdata->cd.layers.auto_vcol) * rdata->cd.layers.vcol_len, __func__);
- rdata->cd.uuid.auto_mix = MEM_mallocN(
- sizeof(*rdata->cd.uuid.auto_mix) * (rdata->cd.layers.vcol_len + rdata->cd.layers.uv_len),
- __func__);
-
- /* XXX FIXME XXX */
- /* We use a hash to identify each data layer based on its name.
- * Gawain then search for this name in the current shader and bind if it exists.
- * NOTE : This is prone to hash collision.
- * One solution to hash collision would be to format the cd layer name
- * to a safe glsl var name, but without name clash.
- * NOTE 2 : Replicate changes to code_generate_vertex_new() in gpu_codegen.c */
- if (rdata->cd.layers.vcol_len != 0) {
- int act_vcol = rdata->cd.layers.vcol_active;
- int ren_vcol = rdata->cd.layers.vcol_render;
- for (int i_src = 0, i_dst = 0; i_src < cd_layers_src.vcol_len; i_src++, i_dst++) {
- if ((cd_used->vcol & (1 << i_src)) == 0) {
- /* This is a non-used VCol slot. Skip. */
- i_dst--;
- if (rdata->cd.layers.vcol_active >= i_src) {
- act_vcol--;
- }
- if (rdata->cd.layers.vcol_render >= i_src) {
- ren_vcol--;
- }
- }
- else {
- const char *name = CustomData_get_layer_name(cd_ldata, CD_MLOOPCOL, i_src);
- uint hash = BLI_ghashutil_strhash_p(name);
- BLI_snprintf(rdata->cd.uuid.vcol[i_dst], sizeof(*rdata->cd.uuid.vcol), "c%u", hash);
- rdata->cd.layers.vcol[i_dst] = CustomData_get_layer_n(cd_ldata, CD_MLOOPCOL, i_src);
- if (rdata->edit_bmesh) {
- rdata->cd.offset.vcol[i_dst] = CustomData_get_n_offset(
- &rdata->edit_bmesh->bm->ldata, CD_MLOOPCOL, i_src);
- }
-
- /* Gather number of auto layers. */
- /* We only do vcols that are not overridden by uvs */
- if (CustomData_get_named_layer_index(cd_ldata, CD_MLOOPUV, name) == -1) {
- BLI_snprintf(rdata->cd.uuid.auto_mix[rdata->cd.layers.uv_len + i_dst],
- sizeof(*rdata->cd.uuid.auto_mix),
- "a%u",
- hash);
- rdata->cd.layers.auto_vcol[i_dst] = true;
- }
- }
- }
- /* Actual active Vcol slot inside vcol layers used for shading. */
- if (rdata->cd.layers.vcol_active != -1) {
- rdata->cd.layers.vcol_active = act_vcol;
- }
- if (rdata->cd.layers.vcol_render != -1) {
- rdata->cd.layers.vcol_render = ren_vcol;
- }
- }
-
- /* Start Fresh */
- CustomData_free_layers(cd_ldata, CD_TANGENT, rdata->loop_len);
- CustomData_free_layers(cd_ldata, CD_MLOOPTANGENT, rdata->loop_len);
-
- if (rdata->cd.layers.uv_len != 0) {
- int ren_uv = rdata->cd.layers.uv_render;
- int act_uv = rdata->cd.layers.uv_active;
- for (int i_src = 0, i_dst = 0; i_src < cd_layers_src.uv_len; i_src++, i_dst++) {
- if ((cd_used->uv & (1 << i_src)) == 0) {
- /* This is a non-used UV slot. Skip. */
- i_dst--;
- if (rdata->cd.layers.uv_render >= i_src) {
- ren_uv--;
- }
- if (rdata->cd.layers.uv_active >= i_src) {
- act_uv--;
- }
- }
- else {
- const char *name = CustomData_get_layer_name(cd_ldata, CD_MLOOPUV, i_src);
- uint hash = BLI_ghashutil_strhash_p(name);
-
- BLI_snprintf(rdata->cd.uuid.uv[i_dst], sizeof(*rdata->cd.uuid.uv), "u%u", hash);
- rdata->cd.layers.uv[i_dst] = CustomData_get_layer_n(cd_ldata, CD_MLOOPUV, i_src);
- if (rdata->edit_bmesh) {
- rdata->cd.offset.uv[i_dst] = CustomData_get_n_offset(
- &rdata->edit_bmesh->bm->ldata, CD_MLOOPUV, i_src);
- }
- BLI_snprintf(
- rdata->cd.uuid.auto_mix[i_dst], sizeof(*rdata->cd.uuid.auto_mix), "a%u", hash);
- }
- }
- /* Actual active / Render UV slot inside uv layers used for shading. */
- if (rdata->cd.layers.uv_render != -1) {
- rdata->cd.layers.uv_render = ren_uv;
- }
- if (rdata->cd.layers.uv_active != -1) {
- rdata->cd.layers.uv_active = act_uv;
- }
- }
-
- if (rdata->cd.layers.tangent_len != 0) {
-
- /* -------------------------------------------------------------------- */
- /* Pre-calculate tangents into 'rdata->cd.output.ldata' */
-
- BLI_assert(!CustomData_has_layer(&rdata->cd.output.ldata, CD_TANGENT));
-
- /* Tangent Names */
- char tangent_names[MAX_MTFACE][MAX_NAME];
- for (int i_src = 0, i_dst = 0; i_src < cd_layers_src.uv_len; i_src++, i_dst++) {
- if ((cd_used->tan & (1 << i_src)) == 0) {
- i_dst--;
- }
- else {
- BLI_strncpy(tangent_names[i_dst],
- CustomData_get_layer_name(cd_ldata, CD_MLOOPUV, i_src),
- MAX_NAME);
- }
- }
-
- /* If tangent from orco is requested, decrement tangent_len */
- int actual_tangent_len = (cd_used->tan_orco != 0) ? rdata->cd.layers.tangent_len - 1 :
- rdata->cd.layers.tangent_len;
- if (rdata->edit_bmesh) {
- BMEditMesh *em = rdata->edit_bmesh;
- BMesh *bm = em->bm;
-
- if (is_auto_smooth && rdata->loop_normals == NULL) {
- /* Should we store the previous array of `loop_normals` in somewhere? */
- rdata->loop_len = bm->totloop;
- rdata->loop_normals = MEM_mallocN(sizeof(*rdata->loop_normals) * rdata->loop_len,
- __func__);
- BM_loops_calc_normal_vcos(
- bm, NULL, NULL, NULL, true, split_angle, rdata->loop_normals, NULL, NULL, -1, false);
- }
-
- bool calc_active_tangent = false;
-
- BKE_editmesh_loop_tangent_calc(em,
- calc_active_tangent,
- tangent_names,
- actual_tangent_len,
- rdata->poly_normals,
- rdata->loop_normals,
- rdata->orco,
- &rdata->cd.output.ldata,
- bm->totloop,
- &rdata->cd.output.tangent_mask);
- }
- else {
-#undef me
-
- if (is_auto_smooth && rdata->loop_normals == NULL) {
- /* Should we store the previous array of `loop_normals` in CustomData? */
- mesh_render_calc_normals_loop_and_poly(me, split_angle, rdata);
- }
-
- bool calc_active_tangent = false;
-
- BKE_mesh_calc_loop_tangent_ex(me->mvert,
- me->mpoly,
- me->totpoly,
- me->mloop,
- rdata->mlooptri,
- rdata->tri_len,
- cd_ldata,
- calc_active_tangent,
- tangent_names,
- actual_tangent_len,
- rdata->poly_normals,
- rdata->loop_normals,
- rdata->orco,
- &rdata->cd.output.ldata,
- me->totloop,
- &rdata->cd.output.tangent_mask);
-
- /* If we store tangents in the mesh, set temporary. */
-#if 0
- CustomData_set_layer_flag(cd_ldata, CD_TANGENT, CD_FLAG_TEMPORARY);
-#endif
-
-#define me DONT_USE_THIS
-#ifdef me /* quiet warning */
-#endif
- }
-
- /* End tangent calculation */
- /* -------------------------------------------------------------------- */
-
- BLI_assert(CustomData_number_of_layers(&rdata->cd.output.ldata, CD_TANGENT) ==
- rdata->cd.layers.tangent_len);
-
- int i_dst = 0;
- int act_tan = rdata->cd.layers.tangent_active;
- int ren_tan = rdata->cd.layers.tangent_render;
- for (int i_src = 0; i_src < cd_layers_src.uv_len; i_src++, i_dst++) {
- if ((cd_used->tan & (1 << i_src)) == 0) {
- i_dst--;
- if (rdata->cd.layers.tangent_render >= i_src) {
- ren_tan--;
- }
- if (rdata->cd.layers.tangent_active >= i_src) {
- act_tan--;
- }
- }
- else {
- const char *name = CustomData_get_layer_name(cd_ldata, CD_MLOOPUV, i_src);
- uint hash = BLI_ghashutil_strhash_p(name);
-
- BLI_snprintf(
- rdata->cd.uuid.tangent[i_dst], sizeof(*rdata->cd.uuid.tangent), "t%u", hash);
-
- /* Done adding tangents. */
-
- /* note: BKE_editmesh_loop_tangent_calc calculates 'CD_TANGENT',
- * not 'CD_MLOOPTANGENT' (as done below). It's OK, they're compatible. */
-
- /* note: normally we'd use 'i_src' here, but 'i_dst' is in sync with 'rdata->cd.output'
- */
- rdata->cd.layers.tangent[i_dst] = CustomData_get_layer_n(
- &rdata->cd.output.ldata, CD_TANGENT, i_dst);
- if (rdata->tri_len != 0) {
- BLI_assert(rdata->cd.layers.tangent[i_dst] != NULL);
- }
- }
- }
- /* Actual active rangent slot inside uv layers used for shading. */
- if (rdata->cd.layers.tangent_active != -1) {
- rdata->cd.layers.tangent_active = act_tan;
- }
- if (rdata->cd.layers.tangent_render != -1) {
- rdata->cd.layers.tangent_render = ren_tan;
- }
-
- if (cd_used->tan_orco != 0) {
- const char *name = CustomData_get_layer_name(&rdata->cd.output.ldata, CD_TANGENT, i_dst);
- uint hash = BLI_ghashutil_strhash_p(name);
- BLI_snprintf(rdata->cd.uuid.tangent[i_dst], sizeof(*rdata->cd.uuid.tangent), "t%u", hash);
-
- rdata->cd.layers.tangent[i_dst] = CustomData_get_layer_n(
- &rdata->cd.output.ldata, CD_TANGENT, i_dst);
- }
- }
-
-#undef me
- }
-
- return rdata;
-}
-
-/* Warning replace mesh pointer. */
-#define MBC_GET_FINAL_MESH(me) \
- /* Hack to show the final result. */ \
- const bool _use_em_final = ((me)->edit_mesh && (me)->edit_mesh->mesh_eval_final && \
- ((me)->edit_mesh->mesh_eval_final->runtime.is_original == false)); \
- Mesh _me_fake; \
- if (_use_em_final) { \
- _me_fake = *(me)->edit_mesh->mesh_eval_final; \
- _me_fake.mat = (me)->mat; \
- _me_fake.totcol = (me)->totcol; \
- (me) = &_me_fake; \
- } \
- ((void)0)
-
-static void mesh_render_data_free(MeshRenderData *rdata)
-{
- if (rdata->is_orco_allocated) {
- MEM_SAFE_FREE(rdata->orco);
- }
- MEM_SAFE_FREE(rdata->cd.offset.uv);
- MEM_SAFE_FREE(rdata->cd.offset.vcol);
- MEM_SAFE_FREE(rdata->cd.uuid.auto_mix);
- MEM_SAFE_FREE(rdata->cd.uuid.uv);
- MEM_SAFE_FREE(rdata->cd.uuid.vcol);
- MEM_SAFE_FREE(rdata->cd.uuid.tangent);
- MEM_SAFE_FREE(rdata->cd.layers.uv);
- MEM_SAFE_FREE(rdata->cd.layers.vcol);
- MEM_SAFE_FREE(rdata->cd.layers.tangent);
- MEM_SAFE_FREE(rdata->cd.layers.auto_vcol);
- MEM_SAFE_FREE(rdata->loose_verts);
- MEM_SAFE_FREE(rdata->loose_edges);
- MEM_SAFE_FREE(rdata->edges_adjacent_polys);
- MEM_SAFE_FREE(rdata->mlooptri);
- MEM_SAFE_FREE(rdata->loop_normals);
- MEM_SAFE_FREE(rdata->poly_normals);
- MEM_SAFE_FREE(rdata->poly_normals_pack);
- MEM_SAFE_FREE(rdata->vert_normals_pack);
- MEM_SAFE_FREE(rdata->vert_weight);
- MEM_SAFE_FREE(rdata->edge_select_bool);
- MEM_SAFE_FREE(rdata->edge_visible_bool);
- MEM_SAFE_FREE(rdata->vert_color);
-
- MEM_SAFE_FREE(rdata->mapped.loose_verts);
- MEM_SAFE_FREE(rdata->mapped.loose_edges);
-
- CustomData_free(&rdata->cd.output.ldata, rdata->loop_len);
-
- MEM_freeN(rdata);
-}
-
-/** \} */
-
-/* ---------------------------------------------------------------------- */
-/** \name Accessor Functions
- * \{ */
-
-static const char *mesh_render_data_uv_auto_layer_uuid_get(const MeshRenderData *rdata, int layer)
-{
- BLI_assert(rdata->types & MR_DATATYPE_SHADING);
- return rdata->cd.uuid.auto_mix[layer];
-}
-
-static const char *mesh_render_data_vcol_auto_layer_uuid_get(const MeshRenderData *rdata,
- int layer)
-{
- BLI_assert(rdata->types & MR_DATATYPE_SHADING);
- return rdata->cd.uuid.auto_mix[rdata->cd.layers.uv_len + layer];
-}
-
-static const char *mesh_render_data_uv_layer_uuid_get(const MeshRenderData *rdata, int layer)
-{
- BLI_assert(rdata->types & MR_DATATYPE_SHADING);
- return rdata->cd.uuid.uv[layer];
-}
-
-static const char *mesh_render_data_vcol_layer_uuid_get(const MeshRenderData *rdata, int layer)
-{
- BLI_assert(rdata->types & MR_DATATYPE_SHADING);
- return rdata->cd.uuid.vcol[layer];
-}
-
-static const char *mesh_render_data_tangent_layer_uuid_get(const MeshRenderData *rdata, int layer)
-{
- BLI_assert(rdata->types & MR_DATATYPE_SHADING);
- return rdata->cd.uuid.tangent[layer];
-}
-
-static int UNUSED_FUNCTION(mesh_render_data_verts_len_get)(const MeshRenderData *rdata)
-{
- BLI_assert(rdata->types & MR_DATATYPE_VERT);
- return rdata->vert_len;
-}
-static int mesh_render_data_verts_len_get_maybe_mapped(const MeshRenderData *rdata)
-{
- BLI_assert(rdata->types & MR_DATATYPE_VERT);
- return ((rdata->mapped.use == false) ? rdata->vert_len : rdata->mapped.vert_len);
-}
-
-static int UNUSED_FUNCTION(mesh_render_data_loose_verts_len_get)(const MeshRenderData *rdata)
-{
- BLI_assert(rdata->types & MR_DATATYPE_LOOSE_VERT);
- return rdata->loose_vert_len;
-}
-static int mesh_render_data_loose_verts_len_get_maybe_mapped(const MeshRenderData *rdata)
-{
- BLI_assert(rdata->types & MR_DATATYPE_LOOSE_VERT);
- return ((rdata->mapped.use == false) ? rdata->loose_vert_len : rdata->mapped.loose_vert_len);
-}
-
-static int mesh_render_data_edges_len_get(const MeshRenderData *rdata)
-{
- BLI_assert(rdata->types & MR_DATATYPE_EDGE);
- return rdata->edge_len;
-}
-static int mesh_render_data_edges_len_get_maybe_mapped(const MeshRenderData *rdata)
-{
- BLI_assert(rdata->types & MR_DATATYPE_EDGE);
- return ((rdata->mapped.use == false) ? rdata->edge_len : rdata->mapped.edge_len);
-}
-
-static int UNUSED_FUNCTION(mesh_render_data_loose_edges_len_get)(const MeshRenderData *rdata)
-{
- BLI_assert(rdata->types & MR_DATATYPE_LOOSE_EDGE);
- return rdata->loose_edge_len;
-}
-static int mesh_render_data_loose_edges_len_get_maybe_mapped(const MeshRenderData *rdata)
-{
- BLI_assert(rdata->types & MR_DATATYPE_LOOSE_EDGE);
- return ((rdata->mapped.use == false) ? rdata->loose_edge_len : rdata->mapped.loose_edge_len);
-}
-
-static int mesh_render_data_looptri_len_get(const MeshRenderData *rdata)
-{
- BLI_assert(rdata->types & MR_DATATYPE_LOOPTRI);
- return rdata->tri_len;
-}
-static int mesh_render_data_looptri_len_get_maybe_mapped(const MeshRenderData *rdata)
-{
- BLI_assert(rdata->types & MR_DATATYPE_LOOPTRI);
- return ((rdata->mapped.use == false) ? rdata->tri_len : rdata->mapped.tri_len);
-}
-
-static int UNUSED_FUNCTION(mesh_render_data_mat_len_get)(const MeshRenderData *rdata)
-{
- BLI_assert(rdata->types & MR_DATATYPE_POLY);
- return rdata->mat_len;
-}
-
-static int mesh_render_data_loops_len_get(const MeshRenderData *rdata)
-{
- BLI_assert(rdata->types & MR_DATATYPE_LOOP);
- return rdata->loop_len;
-}
-
-static int mesh_render_data_loops_len_get_maybe_mapped(const MeshRenderData *rdata)
-{
- BLI_assert(rdata->types & MR_DATATYPE_LOOP);
- return ((rdata->mapped.use == false) ? rdata->loop_len : rdata->mapped.loop_len);
-}
-
-static int mesh_render_data_polys_len_get(const MeshRenderData *rdata)
-{
- BLI_assert(rdata->types & MR_DATATYPE_POLY);
- return rdata->poly_len;
-}
-static int mesh_render_data_polys_len_get_maybe_mapped(const MeshRenderData *rdata)
-{
- BLI_assert(rdata->types & MR_DATATYPE_POLY);
- return ((rdata->mapped.use == false) ? rdata->poly_len : rdata->mapped.poly_len);
-}
-
-/** \} */
-
-/* ---------------------------------------------------------------------- */
-
-/** \name Internal Cache (Lazy Initialization)
- * \{ */
-
-/** Ensure #MeshRenderData.poly_normals_pack */
-static void mesh_render_data_ensure_poly_normals_pack(MeshRenderData *rdata)
-{
- GPUPackedNormal *pnors_pack = rdata->poly_normals_pack;
- if (pnors_pack == NULL) {
- if (rdata->edit_bmesh) {
- BMesh *bm = rdata->edit_bmesh->bm;
- BMIter fiter;
- BMFace *efa;
- int i;
-
- pnors_pack = rdata->poly_normals_pack = MEM_mallocN(sizeof(*pnors_pack) * rdata->poly_len,
- __func__);
- if (rdata->edit_data && rdata->edit_data->vertexCos != NULL) {
- BKE_editmesh_cache_ensure_poly_normals(rdata->edit_bmesh, rdata->edit_data);
- const float(*pnors)[3] = rdata->edit_data->polyNos;
- for (i = 0; i < bm->totface; i++) {
- pnors_pack[i] = GPU_normal_convert_i10_v3(pnors[i]);
- }
- }
- else {
- BM_ITER_MESH_INDEX (efa, &fiter, bm, BM_FACES_OF_MESH, i) {
- pnors_pack[i] = GPU_normal_convert_i10_v3(efa->no);
- }
- }
- }
- else {
- float(*pnors)[3] = rdata->poly_normals;
-
- if (!pnors) {
- pnors = rdata->poly_normals = MEM_mallocN(sizeof(*pnors) * rdata->poly_len, __func__);
- BKE_mesh_calc_normals_poly(rdata->mvert,
- NULL,
- rdata->vert_len,
- rdata->mloop,
- rdata->mpoly,
- rdata->loop_len,
- rdata->poly_len,
- pnors,
- true);
- }
-
- pnors_pack = rdata->poly_normals_pack = MEM_mallocN(sizeof(*pnors_pack) * rdata->poly_len,
- __func__);
- for (int i = 0; i < rdata->poly_len; i++) {
- pnors_pack[i] = GPU_normal_convert_i10_v3(pnors[i]);
- }
- }
- }
-}
-
-/** Ensure #MeshRenderData.vert_normals_pack */
-static void mesh_render_data_ensure_vert_normals_pack(MeshRenderData *rdata)
-{
- GPUPackedNormal *vnors_pack = rdata->vert_normals_pack;
- if (vnors_pack == NULL) {
- if (rdata->edit_bmesh) {
- BMesh *bm = rdata->edit_bmesh->bm;
- BMIter viter;
- BMVert *eve;
- int i;
-
- vnors_pack = rdata->vert_normals_pack = MEM_mallocN(sizeof(*vnors_pack) * rdata->vert_len,
- __func__);
- BM_ITER_MESH_INDEX (eve, &viter, bm, BM_VERT, i) {
- vnors_pack[i] = GPU_normal_convert_i10_v3(eve->no);
- }
- }
- else {
- /* data from mesh used directly */
- BLI_assert(0);
- }
- }
-}
-
-/** Ensure #MeshRenderData.vert_color */
-static void UNUSED_FUNCTION(mesh_render_data_ensure_vert_color)(MeshRenderData *rdata)
-{
- char(*vcol)[3] = rdata->vert_color;
- if (vcol == NULL) {
- if (rdata->edit_bmesh) {
- BMesh *bm = rdata->edit_bmesh->bm;
- const int cd_loop_color_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPCOL);
- if (cd_loop_color_offset == -1) {
- goto fallback;
- }
-
- vcol = rdata->vert_color = MEM_mallocN(sizeof(*vcol) * rdata->loop_len, __func__);
-
- BMIter fiter;
- BMFace *efa;
- int i = 0;
-
- BM_ITER_MESH (efa, &fiter, bm, BM_FACES_OF_MESH) {
- BMLoop *l_iter, *l_first;
- l_iter = l_first = BM_FACE_FIRST_LOOP(efa);
- do {
- const MLoopCol *lcol = BM_ELEM_CD_GET_VOID_P(l_iter, cd_loop_color_offset);
- vcol[i][0] = lcol->r;
- vcol[i][1] = lcol->g;
- vcol[i][2] = lcol->b;
- i += 1;
- } while ((l_iter = l_iter->next) != l_first);
- }
- BLI_assert(i == rdata->loop_len);
- }
- else {
- if (rdata->mloopcol == NULL) {
- goto fallback;
- }
-
- vcol = rdata->vert_color = MEM_mallocN(sizeof(*vcol) * rdata->loop_len, __func__);
-
- for (int i = 0; i < rdata->loop_len; i++) {
- vcol[i][0] = rdata->mloopcol[i].r;
- vcol[i][1] = rdata->mloopcol[i].g;
- vcol[i][2] = rdata->mloopcol[i].b;
- }
- }
- }
- return;
-
-fallback:
- vcol = rdata->vert_color = MEM_mallocN(sizeof(*vcol) * rdata->loop_len, __func__);
-
- for (int i = 0; i < rdata->loop_len; i++) {
- vcol[i][0] = 255;
- vcol[i][1] = 255;
- vcol[i][2] = 255;
- }
-}
-
-static float evaluate_vertex_weight(const MDeformVert *dvert, const DRW_MeshWeightState *wstate)
-{
- float input = 0.0f;
- bool show_alert_color = false;
-
- if (wstate->flags & DRW_MESH_WEIGHT_STATE_MULTIPAINT) {
- /* Multi-Paint feature */
- input = BKE_defvert_multipaint_collective_weight(
- dvert,
- wstate->defgroup_len,
- wstate->defgroup_sel,
- wstate->defgroup_sel_count,
- (wstate->flags & DRW_MESH_WEIGHT_STATE_AUTO_NORMALIZE) != 0);
-
- /* make it black if the selected groups have no weight on a vertex */
- if (input == 0.0f) {
- show_alert_color = true;
- }
- }
- else {
- /* default, non tricky behavior */
- input = defvert_find_weight(dvert, wstate->defgroup_active);
-
- if (input == 0.0f) {
- switch (wstate->alert_mode) {
- case OB_DRAW_GROUPUSER_ACTIVE:
- show_alert_color = true;
- break;
-
- case OB_DRAW_GROUPUSER_ALL:
- show_alert_color = defvert_is_weight_zero(dvert, wstate->defgroup_len);
- break;
- }
- }
- }
-
- if (show_alert_color) {
- return -1.0f;
- }
- else {
- CLAMP(input, 0.0f, 1.0f);
- return input;
- }
-}
-
-/** Ensure #MeshRenderData.vert_weight */
-static void mesh_render_data_ensure_vert_weight(MeshRenderData *rdata,
- const struct DRW_MeshWeightState *wstate)
-{
- float *vweight = rdata->vert_weight;
- if (vweight == NULL) {
- if (wstate->defgroup_active == -1) {
- goto fallback;
- }
-
- if (rdata->edit_bmesh) {
- BMesh *bm = rdata->edit_bmesh->bm;
- const int cd_dvert_offset = CustomData_get_offset(&bm->vdata, CD_MDEFORMVERT);
- if (cd_dvert_offset == -1) {
- goto fallback;
- }
-
- BMIter viter;
- BMVert *eve;
- int i;
-
- vweight = rdata->vert_weight = MEM_mallocN(sizeof(*vweight) * rdata->vert_len, __func__);
- BM_ITER_MESH_INDEX (eve, &viter, bm, BM_VERT, i) {
- const MDeformVert *dvert = BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset);
- vweight[i] = evaluate_vertex_weight(dvert, wstate);
- }
- }
- else {
- if (rdata->dvert == NULL) {
- goto fallback;
- }
-
- vweight = rdata->vert_weight = MEM_mallocN(sizeof(*vweight) * rdata->vert_len, __func__);
- for (int i = 0; i < rdata->vert_len; i++) {
- vweight[i] = evaluate_vertex_weight(&rdata->dvert[i], wstate);
- }
- }
- }
- return;
-
-fallback:
- vweight = rdata->vert_weight = MEM_callocN(sizeof(*vweight) * rdata->vert_len, __func__);
-
- if ((wstate->defgroup_active < 0) && (wstate->defgroup_len > 0)) {
- copy_vn_fl(vweight, rdata->vert_len, -2.0f);
- }
- else if (wstate->alert_mode != OB_DRAW_GROUPUSER_NONE) {
- copy_vn_fl(vweight, rdata->vert_len, -1.0f);
- }
-}
-
-/** \} */
-
-/* ---------------------------------------------------------------------- */
-/** \name Internal Cache Generation
- * \{ */
-
-static uchar mesh_render_data_face_flag(MeshRenderData *rdata, const BMFace *efa, const int cd_ofs)
-{
- uchar fflag = 0;
-
- if (efa == rdata->efa_act) {
- fflag |= VFLAG_FACE_ACTIVE;
- }
- if (BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
- fflag |= VFLAG_FACE_SELECTED;
- }
-
- if (efa == rdata->efa_act_uv) {
- fflag |= VFLAG_FACE_UV_ACTIVE;
- }
- if ((cd_ofs != -1) && uvedit_face_select_test_ex(rdata->toolsettings, (BMFace *)efa, cd_ofs)) {
- fflag |= VFLAG_FACE_UV_SELECT;
- }
-
-#ifdef WITH_FREESTYLE
- if (rdata->cd.offset.freestyle_face != -1) {
- const FreestyleFace *ffa = BM_ELEM_CD_GET_VOID_P(efa, rdata->cd.offset.freestyle_face);
- if (ffa->flag & FREESTYLE_FACE_MARK) {
- fflag |= VFLAG_FACE_FREESTYLE;
- }
- }
-#endif
-
- return fflag;
-}
-
-static void mesh_render_data_edge_flag(const MeshRenderData *rdata,
- const BMEdge *eed,
- EdgeDrawAttr *eattr)
-{
- const ToolSettings *ts = rdata->toolsettings;
- const bool is_vertex_select_mode = (ts != NULL) && (ts->selectmode & SCE_SELECT_VERTEX) != 0;
- const bool is_face_only_select_mode = (ts != NULL) && (ts->selectmode == SCE_SELECT_FACE);
-
- if (eed == rdata->eed_act) {
- eattr->e_flag |= VFLAG_EDGE_ACTIVE;
- }
- if (!is_vertex_select_mode && BM_elem_flag_test(eed, BM_ELEM_SELECT)) {
- eattr->e_flag |= VFLAG_EDGE_SELECTED;
- }
- if (is_vertex_select_mode && BM_elem_flag_test(eed->v1, BM_ELEM_SELECT) &&
- BM_elem_flag_test(eed->v2, BM_ELEM_SELECT)) {
- eattr->e_flag |= VFLAG_EDGE_SELECTED;
- eattr->e_flag |= VFLAG_VERT_SELECTED;
- }
- if (BM_elem_flag_test(eed, BM_ELEM_SEAM)) {
- eattr->e_flag |= VFLAG_EDGE_SEAM;
- }
- if (!BM_elem_flag_test(eed, BM_ELEM_SMOOTH)) {
- eattr->e_flag |= VFLAG_EDGE_SHARP;
- }
-
- /* Use active edge color for active face edges because
- * specular highlights make it hard to see T55456#510873.
- *
- * This isn't ideal since it can't be used when mixing edge/face modes
- * but it's still better then not being able to see the active face. */
- if (is_face_only_select_mode) {
- if (rdata->efa_act != NULL) {
- if (BM_edge_in_face(eed, rdata->efa_act)) {
- eattr->e_flag |= VFLAG_EDGE_ACTIVE;
- }
- }
- }
-
- /* Use a byte for value range */
- if (rdata->cd.offset.crease != -1) {
- float crease = BM_ELEM_CD_GET_FLOAT(eed, rdata->cd.offset.crease);
- if (crease > 0) {
- eattr->crease = (uchar)(crease * 255.0f);
- }
- }
- /* Use a byte for value range */
- if (rdata->cd.offset.bweight != -1) {
- float bweight = BM_ELEM_CD_GET_FLOAT(eed, rdata->cd.offset.bweight);
- if (bweight > 0) {
- eattr->bweight = (uchar)(bweight * 255.0f);
- }
- }
-#ifdef WITH_FREESTYLE
- if (rdata->cd.offset.freestyle_edge != -1) {
- const FreestyleEdge *fed = BM_ELEM_CD_GET_VOID_P(eed, rdata->cd.offset.freestyle_edge);
- if (fed->flag & FREESTYLE_EDGE_MARK) {
- eattr->e_flag |= VFLAG_EDGE_FREESTYLE;
- }
- }
-#endif
-}
-
-static void mesh_render_data_loop_flag(MeshRenderData *rdata,
- BMLoop *loop,
- const int cd_ofs,
- EdgeDrawAttr *eattr)
-{
- if (cd_ofs == -1) {
- return;
- }
- MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(loop, cd_ofs);
- if (luv != NULL && (luv->flag & MLOOPUV_PINNED)) {
- eattr->v_flag |= VFLAG_VERT_UV_PINNED;
- }
- if (uvedit_uv_select_test_ex(rdata->toolsettings, loop, cd_ofs)) {
- eattr->v_flag |= VFLAG_VERT_UV_SELECT;
- }
- if (uvedit_edge_select_test_ex(rdata->toolsettings, loop, cd_ofs)) {
- eattr->v_flag |= VFLAG_EDGE_UV_SELECT;
- }
-}
-
-static void mesh_render_data_vert_flag(MeshRenderData *rdata,
- const BMVert *eve,
- EdgeDrawAttr *eattr)
-{
- if (eve == rdata->eve_act) {
- eattr->e_flag |= VFLAG_VERT_ACTIVE;
- }
- if (BM_elem_flag_test(eve, BM_ELEM_SELECT)) {
- eattr->e_flag |= VFLAG_VERT_SELECTED;
- }
-}
-
-static bool add_edit_facedot(MeshRenderData *rdata,
- GPUVertBuf *vbo,
- const uint fdot_pos_id,
- const uint fdot_nor_flag_id,
- const int poly,
- const int base_vert_idx)
-{
- BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOP | MR_DATATYPE_POLY));
- float pnor[3], center[3];
- int facedot_flag;
- if (rdata->edit_bmesh) {
- BMEditMesh *em = rdata->edit_bmesh;
- const BMFace *efa = BM_face_at_index(em->bm, poly);
- if (BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
- return false;
- }
- if (rdata->edit_data && rdata->edit_data->vertexCos) {
- copy_v3_v3(center, rdata->edit_data->polyCos[poly]);
- copy_v3_v3(pnor, rdata->edit_data->polyNos[poly]);
- }
- else {
- BM_face_calc_center_median(efa, center);
- copy_v3_v3(pnor, efa->no);
- }
- facedot_flag = BM_elem_flag_test(efa, BM_ELEM_SELECT) ? ((efa == em->bm->act_face) ? -1 : 1) :
- 0;
- }
- else {
- MVert *mvert = rdata->mvert;
- const MPoly *mpoly = rdata->mpoly + poly;
- const MLoop *mloop = rdata->mloop + mpoly->loopstart;
-
- BKE_mesh_calc_poly_center(mpoly, mloop, mvert, center);
- BKE_mesh_calc_poly_normal(mpoly, mloop, mvert, pnor);
- /* No selection if not in edit mode. */
- facedot_flag = 0;
- }
-
- GPUPackedNormal nor = GPU_normal_convert_i10_v3(pnor);
- nor.w = facedot_flag;
- GPU_vertbuf_attr_set(vbo, fdot_nor_flag_id, base_vert_idx, &nor);
- GPU_vertbuf_attr_set(vbo, fdot_pos_id, base_vert_idx, center);
-
- return true;
-}
-static bool add_edit_facedot_mapped(MeshRenderData *rdata,
- GPUVertBuf *vbo,
- const uint fdot_pos_id,
- const uint fdot_nor_flag_id,
- const int poly,
- const int base_vert_idx)
-{
- BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOP | MR_DATATYPE_POLY));
- float pnor[3], center[3];
- const int *p_origindex = rdata->mapped.p_origindex;
- const int p_orig = p_origindex[poly];
- if (p_orig == ORIGINDEX_NONE) {
- return false;
- }
- BMEditMesh *em = rdata->edit_bmesh;
- const BMFace *efa = BM_face_at_index(em->bm, p_orig);
- if (BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
- return false;
- }
-
- Mesh *me_cage = em->mesh_eval_cage;
- const MVert *mvert = me_cage->mvert;
- const MLoop *mloop = me_cage->mloop;
- const MPoly *mpoly = me_cage->mpoly;
-
- const MPoly *mp = mpoly + poly;
- const MLoop *ml = mloop + mp->loopstart;
-
- BKE_mesh_calc_poly_center(mp, ml, mvert, center);
- BKE_mesh_calc_poly_normal(mp, ml, mvert, pnor);
-
- GPUPackedNormal nor = GPU_normal_convert_i10_v3(pnor);
- nor.w = BM_elem_flag_test(efa, BM_ELEM_SELECT) ? ((efa == em->bm->act_face) ? -1 : 1) : 0;
- GPU_vertbuf_attr_set(vbo, fdot_nor_flag_id, base_vert_idx, &nor);
- GPU_vertbuf_attr_set(vbo, fdot_pos_id, base_vert_idx, center);
-
- return true;
-}
-static bool add_edit_facedot_subdiv(MeshRenderData *rdata,
- GPUVertBuf *vbo,
- const uint fdot_pos_id,
- const uint fdot_nor_flag_id,
- const int vert,
- const int poly,
- const int base_vert_idx)
-{
- BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOP | MR_DATATYPE_POLY));
- const int *p_origindex = rdata->mapped.p_origindex;
- const int p_orig = p_origindex[poly];
- if (p_orig == ORIGINDEX_NONE) {
- return false;
- }
- BMEditMesh *em = rdata->edit_bmesh;
- const BMFace *efa = BM_face_at_index(em->bm, p_orig);
- if (BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
- return false;
- }
-
- Mesh *me_cage = em->mesh_eval_cage;
- const MVert *mvert = &me_cage->mvert[vert];
-
- GPUPackedNormal nor = GPU_normal_convert_i10_s3(mvert->no);
- nor.w = BM_elem_flag_test(efa, BM_ELEM_SELECT) ? ((efa == em->bm->act_face) ? -1 : 1) : 0;
- GPU_vertbuf_attr_set(vbo, fdot_nor_flag_id, base_vert_idx, &nor);
- GPU_vertbuf_attr_set(vbo, fdot_pos_id, base_vert_idx, mvert->co);
-
- return true;
-}
-
/** \} */
/* ---------------------------------------------------------------------- */
@@ -1963,170 +366,6 @@ static void drw_mesh_weight_state_extract(Object *ob,
/** \name Mesh GPUBatch Cache
* \{ */
-typedef enum DRWBatchFlag {
- MBC_SURFACE = (1 << 0),
- MBC_SURFACE_WEIGHTS = (1 << 1),
- MBC_EDIT_TRIANGLES = (1 << 2),
- MBC_EDIT_VERTICES = (1 << 3),
- MBC_EDIT_EDGES = (1 << 4),
- MBC_EDIT_LNOR = (1 << 5),
- MBC_EDIT_FACEDOTS = (1 << 6),
- MBC_EDIT_MESH_ANALYSIS = (1 << 7),
- MBC_EDITUV_FACES_STRECH_AREA = (1 << 8),
- MBC_EDITUV_FACES_STRECH_ANGLE = (1 << 9),
- MBC_EDITUV_FACES = (1 << 10),
- MBC_EDITUV_EDGES = (1 << 11),
- MBC_EDITUV_VERTS = (1 << 12),
- MBC_EDITUV_FACEDOTS = (1 << 13),
- MBC_EDIT_SELECTION_VERTS = (1 << 14),
- MBC_EDIT_SELECTION_EDGES = (1 << 15),
- MBC_EDIT_SELECTION_FACES = (1 << 16),
- MBC_EDIT_SELECTION_FACEDOTS = (1 << 17),
- MBC_ALL_VERTS = (1 << 18),
- MBC_ALL_EDGES = (1 << 19),
- MBC_LOOSE_EDGES = (1 << 20),
- MBC_EDGE_DETECTION = (1 << 21),
- MBC_WIRE_EDGES = (1 << 22),
- MBC_WIRE_LOOPS = (1 << 23),
- MBC_WIRE_LOOPS_UVS = (1 << 24),
- MBC_SURF_PER_MAT = (1 << 25),
-} DRWBatchFlag;
-
-#define MBC_EDITUV \
- (MBC_EDITUV_FACES_STRECH_AREA | MBC_EDITUV_FACES_STRECH_ANGLE | MBC_EDITUV_FACES | \
- MBC_EDITUV_EDGES | MBC_EDITUV_VERTS | MBC_EDITUV_FACEDOTS)
-
-typedef struct MeshBatchCache {
- /* In order buffers: All verts only specified once
- * or once per loop. To be used with a GPUIndexBuf. */
- struct {
- /* Vertex data. */
- GPUVertBuf *pos_nor;
- GPUVertBuf *weights;
- /* Loop data. */
- GPUVertBuf *loop_pos_nor;
- GPUVertBuf *loop_uv_tan;
- GPUVertBuf *loop_vcol;
- GPUVertBuf *loop_edge_fac;
- GPUVertBuf *loop_orco;
- } ordered;
-
- /* Edit Mesh Data:
- * Edit cage can be different from final mesh so vertex count
- * might differ. */
- struct {
- /* TODO(fclem): Reuse ordered.loop_pos_nor and maybe even
- * ordered.loop_uv_tan when cage match final mesh. */
- GPUVertBuf *loop_pos_nor;
- GPUVertBuf *loop_data;
- GPUVertBuf *loop_lnor;
- GPUVertBuf *facedots_pos_nor_data;
- GPUVertBuf *loop_mesh_analysis;
- /* UV data without modifier applied.
- * Vertex count is always the one of the cage. */
- GPUVertBuf *loop_uv;
- GPUVertBuf *loop_uv_data;
- GPUVertBuf *loop_stretch_angle;
- GPUVertBuf *loop_stretch_area;
- GPUVertBuf *facedots_uv;
- GPUVertBuf *facedots_uv_data;
- /* Selection */
- GPUVertBuf *loop_vert_idx;
- GPUVertBuf *loop_edge_idx;
- GPUVertBuf *loop_face_idx;
- GPUVertBuf *facedots_idx;
- } edit;
-
- /* Index Buffers:
- * Only need to be updated when topology changes. */
- struct {
- /* Indices to verts. */
- GPUIndexBuf *surf_tris;
- GPUIndexBuf *edges_lines;
- GPUIndexBuf *edges_adj_lines;
- GPUIndexBuf *loose_edges_lines;
- /* Indices to vloops. */
- GPUIndexBuf *loops_tris;
- GPUIndexBuf *loops_lines;
- GPUIndexBuf *loops_lines_paint_mask;
- GPUIndexBuf *loops_line_strips;
- /* Edit mode. */
- GPUIndexBuf *edit_loops_points; /* verts */
- GPUIndexBuf *edit_loops_lines; /* edges */
- GPUIndexBuf *edit_loops_tris; /* faces */
- /* Edit UVs */
- GPUIndexBuf *edituv_loops_points; /* verts */
- GPUIndexBuf *edituv_loops_line_strips; /* edges */
- GPUIndexBuf *edituv_loops_tri_fans; /* faces */
- } ibo;
-
- struct {
- /* Surfaces / Render */
- GPUBatch *surface;
- GPUBatch *surface_weights;
- /* Edit mode */
- GPUBatch *edit_triangles;
- GPUBatch *edit_vertices;
- GPUBatch *edit_edges;
- GPUBatch *edit_lnor;
- GPUBatch *edit_facedots;
- GPUBatch *edit_mesh_analysis;
- /* Edit UVs */
- GPUBatch *edituv_faces_strech_area;
- GPUBatch *edituv_faces_strech_angle;
- GPUBatch *edituv_faces;
- GPUBatch *edituv_edges;
- GPUBatch *edituv_verts;
- GPUBatch *edituv_facedots;
- /* Edit selection */
- GPUBatch *edit_selection_verts;
- GPUBatch *edit_selection_edges;
- GPUBatch *edit_selection_faces;
- GPUBatch *edit_selection_facedots;
- /* Common display / Other */
- GPUBatch *all_verts;
- GPUBatch *all_edges;
- GPUBatch *loose_edges;
- GPUBatch *edge_detection;
- GPUBatch *wire_edges; /* Individual edges with face normals. */
- GPUBatch *wire_loops; /* Loops around faces. no edges between selected faces */
- GPUBatch *wire_loops_uvs; /* Same as wire_loops but only has uvs. */
- } batch;
-
- GPUIndexBuf **surf_per_mat_tris;
- GPUBatch **surf_per_mat;
-
- /* arrays of bool uniform names (and value) that will be use to
- * set srgb conversion for auto attributes.*/
- char *auto_layer_names;
- int *auto_layer_is_srgb;
- int auto_layer_len;
-
- DRWBatchFlag batch_requested;
- DRWBatchFlag batch_ready;
-
- /* settings to determine if cache is invalid */
- int edge_len;
- int tri_len;
- int poly_len;
- int vert_len;
- int mat_len;
- bool is_dirty; /* Instantly invalidates cache, skipping mesh check */
- bool is_editmode;
- bool is_uvsyncsel;
-
- struct DRW_MeshWeightState weight_state;
-
- DRW_MeshCDMask cd_used, cd_needed, cd_used_over_time;
-
- int lastmatch;
-
- /* Valid only if edge_detection is up to date. */
- bool is_manifold;
-
- bool no_loose_wire;
-} MeshBatchCache;
-
BLI_INLINE void mesh_batch_cache_add_request(MeshBatchCache *cache, DRWBatchFlag new_flag)
{
atomic_fetch_and_or_uint32((uint32_t *)(&cache->batch_requested), *(uint32_t *)&new_flag);
@@ -2171,16 +410,14 @@ static void mesh_batch_cache_init(Mesh *me)
cache->is_editmode = me->edit_mesh != NULL;
if (cache->is_editmode == false) {
- cache->edge_len = mesh_render_edges_len_get(me);
- cache->tri_len = mesh_render_looptri_len_get(me);
- cache->poly_len = mesh_render_polys_len_get(me);
- cache->vert_len = mesh_render_verts_len_get(me);
+ // cache->edge_len = mesh_render_edges_len_get(me);
+ // cache->tri_len = mesh_render_looptri_len_get(me);
+ // cache->poly_len = mesh_render_polys_len_get(me);
+ // cache->vert_len = mesh_render_verts_len_get(me);
}
cache->mat_len = mesh_render_mat_len_get(me);
- cache->surf_per_mat_tris = MEM_callocN(sizeof(*cache->surf_per_mat_tris) * cache->mat_len,
- __func__);
- cache->surf_per_mat = MEM_callocN(sizeof(*cache->surf_per_mat) * cache->mat_len, __func__);
+ cache->surface_per_mat = MEM_callocN(sizeof(*cache->surface_per_mat) * cache->mat_len, __func__);
cache->is_dirty = false;
cache->batch_ready = 0;
@@ -2206,8 +443,11 @@ static void mesh_batch_cache_check_vertex_group(MeshBatchCache *cache,
const struct DRW_MeshWeightState *wstate)
{
if (!drw_mesh_weight_state_compare(&cache->weight_state, wstate)) {
+ FOREACH_MESH_BUFFER_CACHE(cache, mbufcache)
+ {
+ GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.weights);
+ }
GPU_BATCH_CLEAR_SAFE(cache->batch.surface_weights);
- GPU_VERTBUF_DISCARD_SAFE(cache->ordered.weights);
cache->batch_ready &= ~MBC_SURFACE_WEIGHTS;
@@ -2217,23 +457,20 @@ static void mesh_batch_cache_check_vertex_group(MeshBatchCache *cache,
static void mesh_batch_cache_discard_shaded_tri(MeshBatchCache *cache)
{
- GPU_VERTBUF_DISCARD_SAFE(cache->ordered.loop_pos_nor);
- GPU_VERTBUF_DISCARD_SAFE(cache->ordered.loop_uv_tan);
- GPU_VERTBUF_DISCARD_SAFE(cache->ordered.loop_vcol);
- GPU_VERTBUF_DISCARD_SAFE(cache->ordered.loop_orco);
-
- if (cache->surf_per_mat_tris) {
- for (int i = 0; i < cache->mat_len; i++) {
- GPU_INDEXBUF_DISCARD_SAFE(cache->surf_per_mat_tris[i]);
- }
+ FOREACH_MESH_BUFFER_CACHE(cache, mbufcache)
+ {
+ GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.pos_nor);
+ GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.uv_tan);
+ GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.vcol);
+ GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.orco);
}
- MEM_SAFE_FREE(cache->surf_per_mat_tris);
- if (cache->surf_per_mat) {
+
+ if (cache->surface_per_mat) {
for (int i = 0; i < cache->mat_len; i++) {
- GPU_BATCH_DISCARD_SAFE(cache->surf_per_mat[i]);
+ GPU_BATCH_DISCARD_SAFE(cache->surface_per_mat[i]);
}
}
- MEM_SAFE_FREE(cache->surf_per_mat);
+ MEM_SAFE_FREE(cache->surface_per_mat);
cache->batch_ready &= ~MBC_SURF_PER_MAT;
@@ -2247,21 +484,26 @@ static void mesh_batch_cache_discard_shaded_tri(MeshBatchCache *cache)
static void mesh_batch_cache_discard_uvedit(MeshBatchCache *cache)
{
- GPU_VERTBUF_DISCARD_SAFE(cache->edit.loop_stretch_angle);
- GPU_VERTBUF_DISCARD_SAFE(cache->edit.loop_stretch_area);
- GPU_VERTBUF_DISCARD_SAFE(cache->edit.loop_uv);
- GPU_VERTBUF_DISCARD_SAFE(cache->edit.loop_uv_data);
- GPU_VERTBUF_DISCARD_SAFE(cache->edit.facedots_uv);
- GPU_VERTBUF_DISCARD_SAFE(cache->edit.facedots_uv_data);
- GPU_INDEXBUF_DISCARD_SAFE(cache->ibo.edituv_loops_tri_fans);
- GPU_INDEXBUF_DISCARD_SAFE(cache->ibo.edituv_loops_line_strips);
- GPU_INDEXBUF_DISCARD_SAFE(cache->ibo.edituv_loops_points);
+ FOREACH_MESH_BUFFER_CACHE(cache, mbufcache)
+ {
+ GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.stretch_angle);
+ GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.stretch_area);
+ GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.uv_tan);
+ GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.edituv_data);
+ GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.fdots_uv);
+ GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.fdots_edituv_data);
+ GPU_INDEXBUF_DISCARD_SAFE(mbufcache->ibo.edituv_tris);
+ GPU_INDEXBUF_DISCARD_SAFE(mbufcache->ibo.edituv_lines);
+ GPU_INDEXBUF_DISCARD_SAFE(mbufcache->ibo.edituv_points);
+ GPU_INDEXBUF_DISCARD_SAFE(mbufcache->ibo.edituv_fdots);
+ }
GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces_strech_area);
GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces_strech_angle);
GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces);
GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_edges);
GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_verts);
- GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_facedots);
+ GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_fdots);
+ GPU_BATCH_DISCARD_SAFE(cache->batch.wire_loops_uvs);
cache->batch_ready &= ~MBC_EDITUV;
}
@@ -2274,31 +516,41 @@ void DRW_mesh_batch_cache_dirty_tag(Mesh *me, int mode)
}
switch (mode) {
case BKE_MESH_BATCH_DIRTY_SELECT:
- GPU_VERTBUF_DISCARD_SAFE(cache->edit.loop_data);
- GPU_VERTBUF_DISCARD_SAFE(cache->edit.facedots_pos_nor_data);
+ FOREACH_MESH_BUFFER_CACHE(cache, mbufcache)
+ {
+ GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.edit_data);
+ GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.fdots_nor);
+ }
GPU_BATCH_DISCARD_SAFE(cache->batch.edit_triangles);
GPU_BATCH_DISCARD_SAFE(cache->batch.edit_vertices);
GPU_BATCH_DISCARD_SAFE(cache->batch.edit_edges);
- GPU_BATCH_DISCARD_SAFE(cache->batch.edit_facedots);
- GPU_BATCH_DISCARD_SAFE(cache->batch.edit_selection_facedots);
+ GPU_BATCH_DISCARD_SAFE(cache->batch.edit_fdots);
+ GPU_BATCH_DISCARD_SAFE(cache->batch.edit_selection_verts);
+ GPU_BATCH_DISCARD_SAFE(cache->batch.edit_selection_edges);
+ GPU_BATCH_DISCARD_SAFE(cache->batch.edit_selection_faces);
+ GPU_BATCH_DISCARD_SAFE(cache->batch.edit_selection_fdots);
GPU_BATCH_DISCARD_SAFE(cache->batch.edit_mesh_analysis);
cache->batch_ready &= ~(MBC_EDIT_TRIANGLES | MBC_EDIT_VERTICES | MBC_EDIT_EDGES |
MBC_EDIT_FACEDOTS | MBC_EDIT_SELECTION_FACEDOTS |
- MBC_EDIT_MESH_ANALYSIS);
+ MBC_EDIT_SELECTION_FACES | MBC_EDIT_SELECTION_EDGES |
+ MBC_EDIT_SELECTION_VERTS | MBC_EDIT_MESH_ANALYSIS);
/* Because visible UVs depends on edit mode selection, discard everything. */
mesh_batch_cache_discard_uvedit(cache);
break;
case BKE_MESH_BATCH_DIRTY_SELECT_PAINT:
/* Paint mode selection flag is packed inside the nor attrib.
* Note that it can be slow if auto smooth is enabled. (see T63946) */
- GPU_INDEXBUF_DISCARD_SAFE(cache->ibo.loops_lines_paint_mask);
- GPU_VERTBUF_DISCARD_SAFE(cache->ordered.loop_pos_nor);
+ FOREACH_MESH_BUFFER_CACHE(cache, mbufcache)
+ {
+ GPU_INDEXBUF_DISCARD_SAFE(mbufcache->ibo.lines_paint_mask);
+ GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.pos_nor);
+ }
GPU_BATCH_DISCARD_SAFE(cache->batch.surface);
GPU_BATCH_DISCARD_SAFE(cache->batch.wire_loops);
GPU_BATCH_DISCARD_SAFE(cache->batch.wire_edges);
- if (cache->surf_per_mat) {
+ if (cache->surface_per_mat) {
for (int i = 0; i < cache->mat_len; i++) {
- GPU_BATCH_DISCARD_SAFE(cache->surf_per_mat[i]);
+ GPU_BATCH_DISCARD_SAFE(cache->surface_per_mat[i]);
}
}
cache->batch_ready &= ~(MBC_SURFACE | MBC_WIRE_EDGES | MBC_WIRE_LOOPS | MBC_SURF_PER_MAT);
@@ -2314,14 +566,17 @@ void DRW_mesh_batch_cache_dirty_tag(Mesh *me, int mode)
mesh_batch_cache_discard_uvedit(cache);
break;
case BKE_MESH_BATCH_DIRTY_UVEDIT_SELECT:
- GPU_VERTBUF_DISCARD_SAFE(cache->edit.loop_uv_data);
- GPU_VERTBUF_DISCARD_SAFE(cache->edit.facedots_uv_data);
+ FOREACH_MESH_BUFFER_CACHE(cache, mbufcache)
+ {
+ GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.edituv_data);
+ GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.fdots_edituv_data);
+ }
GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces_strech_area);
GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces_strech_angle);
GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces);
GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_edges);
GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_verts);
- GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_facedots);
+ GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_fdots);
cache->batch_ready &= ~MBC_EDITUV;
break;
default:
@@ -2335,18 +590,16 @@ static void mesh_batch_cache_clear(Mesh *me)
if (!cache) {
return;
}
-
- for (int i = 0; i < sizeof(cache->ordered) / sizeof(void *); ++i) {
- GPUVertBuf **vbo = (GPUVertBuf **)&cache->ordered;
- GPU_VERTBUF_DISCARD_SAFE(vbo[i]);
- }
- for (int i = 0; i < sizeof(cache->edit) / sizeof(void *); ++i) {
- GPUVertBuf **vbo = (GPUVertBuf **)&cache->edit;
- GPU_VERTBUF_DISCARD_SAFE(vbo[i]);
- }
- for (int i = 0; i < sizeof(cache->ibo) / sizeof(void *); ++i) {
- GPUIndexBuf **ibo = (GPUIndexBuf **)&cache->ibo;
- GPU_INDEXBUF_DISCARD_SAFE(ibo[i]);
+ FOREACH_MESH_BUFFER_CACHE(cache, mbufcache)
+ {
+ GPUVertBuf **vbos = (GPUVertBuf **)&mbufcache->vbo;
+ GPUIndexBuf **ibos = (GPUIndexBuf **)&mbufcache->ibo;
+ for (int i = 0; i < sizeof(mbufcache->vbo) / sizeof(void *); ++i) {
+ GPU_VERTBUF_DISCARD_SAFE(vbos[i]);
+ }
+ for (int i = 0; i < sizeof(mbufcache->ibo) / sizeof(void *); ++i) {
+ GPU_INDEXBUF_DISCARD_SAFE(ibos[i]);
+ }
}
for (int i = 0; i < sizeof(cache->batch) / sizeof(void *); ++i) {
GPUBatch **batch = (GPUBatch **)&cache->batch;
@@ -2368,2074 +621,6 @@ void DRW_mesh_batch_cache_free(Mesh *me)
MEM_SAFE_FREE(me->runtime.batch_cache);
}
-/* GPUBatch cache usage. */
-
-static void mesh_create_edit_vertex_loops(MeshRenderData *rdata,
- GPUVertBuf *vbo_pos_nor,
- GPUVertBuf *vbo_lnor,
- GPUVertBuf *vbo_uv,
- GPUVertBuf *vbo_data,
- GPUVertBuf *vbo_verts,
- GPUVertBuf *vbo_edges,
- GPUVertBuf *vbo_faces)
-{
-#if 0
- const int vert_len = mesh_render_data_verts_len_get_maybe_mapped(rdata);
- const int edge_len = mesh_render_data_edges_len_get_maybe_mapped(rdata);
-#endif
- const int poly_len = mesh_render_data_polys_len_get_maybe_mapped(rdata);
- const int lvert_len = mesh_render_data_loose_verts_len_get_maybe_mapped(rdata);
- const int ledge_len = mesh_render_data_loose_edges_len_get_maybe_mapped(rdata);
- const int loop_len = mesh_render_data_loops_len_get_maybe_mapped(rdata);
- const int tot_loop_len = loop_len + ledge_len * 2 + lvert_len;
- float(*lnors)[3] = rdata->loop_normals;
- uchar fflag;
-
- /* Static formats */
- static struct {
- GPUVertFormat sel_id, pos_nor, lnor, flag, uv;
- } format = {{0}};
- static struct {
- uint sel_id, pos, nor, lnor, data, uvs;
- } attr_id;
- if (format.sel_id.attr_len == 0) {
- attr_id.sel_id = GPU_vertformat_attr_add(
- &format.sel_id, "color", GPU_COMP_U32, 1, GPU_FETCH_INT);
- attr_id.pos = GPU_vertformat_attr_add(
- &format.pos_nor, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
- attr_id.nor = GPU_vertformat_attr_add(
- &format.pos_nor, "vnor", GPU_COMP_I10, 3, GPU_FETCH_INT_TO_FLOAT_UNIT);
- attr_id.lnor = GPU_vertformat_attr_add(
- &format.lnor, "lnor", GPU_COMP_I10, 3, GPU_FETCH_INT_TO_FLOAT_UNIT);
- attr_id.data = GPU_vertformat_attr_add(&format.flag, "data", GPU_COMP_U8, 4, GPU_FETCH_INT);
- attr_id.uvs = GPU_vertformat_attr_add(&format.uv, "u", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- GPU_vertformat_alias_add(&format.uv, "pos");
- GPU_vertformat_alias_add(&format.flag, "flag");
- }
-
- GPUVertBufRaw raw_verts, raw_edges, raw_faces, raw_pos, raw_nor, raw_lnor, raw_uv, raw_data;
- if (DRW_TEST_ASSIGN_VBO(vbo_pos_nor)) {
- GPU_vertbuf_init_with_format(vbo_pos_nor, &format.pos_nor);
- GPU_vertbuf_data_alloc(vbo_pos_nor, tot_loop_len);
- GPU_vertbuf_attr_get_raw_data(vbo_pos_nor, attr_id.pos, &raw_pos);
- GPU_vertbuf_attr_get_raw_data(vbo_pos_nor, attr_id.nor, &raw_nor);
- }
- if (DRW_TEST_ASSIGN_VBO(vbo_lnor)) {
- GPU_vertbuf_init_with_format(vbo_lnor, &format.lnor);
- GPU_vertbuf_data_alloc(vbo_lnor, tot_loop_len);
- GPU_vertbuf_attr_get_raw_data(vbo_lnor, attr_id.lnor, &raw_lnor);
- }
- if (DRW_TEST_ASSIGN_VBO(vbo_data)) {
- GPU_vertbuf_init_with_format(vbo_data, &format.flag);
- GPU_vertbuf_data_alloc(vbo_data, tot_loop_len);
- GPU_vertbuf_attr_get_raw_data(vbo_data, attr_id.data, &raw_data);
- }
- if (DRW_TEST_ASSIGN_VBO(vbo_uv)) {
- GPU_vertbuf_init_with_format(vbo_uv, &format.uv);
- GPU_vertbuf_data_alloc(vbo_uv, tot_loop_len);
- GPU_vertbuf_attr_get_raw_data(vbo_uv, attr_id.uvs, &raw_uv);
- }
- /* Select Idx */
- if (DRW_TEST_ASSIGN_VBO(vbo_verts)) {
- GPU_vertbuf_init_with_format(vbo_verts, &format.sel_id);
- GPU_vertbuf_data_alloc(vbo_verts, tot_loop_len);
- GPU_vertbuf_attr_get_raw_data(vbo_verts, attr_id.sel_id, &raw_verts);
- }
- if (DRW_TEST_ASSIGN_VBO(vbo_edges)) {
- GPU_vertbuf_init_with_format(vbo_edges, &format.sel_id);
- GPU_vertbuf_data_alloc(vbo_edges, tot_loop_len);
- GPU_vertbuf_attr_get_raw_data(vbo_edges, attr_id.sel_id, &raw_edges);
- }
- if (DRW_TEST_ASSIGN_VBO(vbo_faces)) {
- GPU_vertbuf_init_with_format(vbo_faces, &format.sel_id);
- GPU_vertbuf_data_alloc(vbo_faces, tot_loop_len);
- GPU_vertbuf_attr_get_raw_data(vbo_faces, attr_id.sel_id, &raw_faces);
- }
-
- if (rdata->edit_bmesh && rdata->mapped.use == false) {
- BMesh *bm = rdata->edit_bmesh->bm;
- BMIter iter_efa, iter_loop, iter_vert;
- BMFace *efa;
- BMEdge *eed;
- BMVert *eve;
- BMLoop *loop;
- const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
-
- /* Face Loops */
- BM_ITER_MESH (efa, &iter_efa, bm, BM_FACES_OF_MESH) {
- int fidx = BM_elem_index_get(efa);
- if (vbo_data) {
- fflag = mesh_render_data_face_flag(rdata, efa, cd_loop_uv_offset);
- }
- BM_ITER_ELEM (loop, &iter_loop, efa, BM_LOOPS_OF_FACE) {
- if (vbo_pos_nor) {
- GPUPackedNormal *vnor = (GPUPackedNormal *)GPU_vertbuf_raw_step(&raw_nor);
- *vnor = GPU_normal_convert_i10_v3(loop->v->no);
- copy_v3_v3(GPU_vertbuf_raw_step(&raw_pos), loop->v->co);
- }
- if (vbo_lnor) {
- const float *nor = (lnors) ? lnors[BM_elem_index_get(loop)] : efa->no;
- GPUPackedNormal *lnor = (GPUPackedNormal *)GPU_vertbuf_raw_step(&raw_lnor);
- *lnor = GPU_normal_convert_i10_v3(nor);
- }
- if (vbo_data) {
- EdgeDrawAttr eattr = {.v_flag = fflag};
- mesh_render_data_edge_flag(rdata, loop->e, &eattr);
- mesh_render_data_vert_flag(rdata, loop->v, &eattr);
- mesh_render_data_loop_flag(rdata, loop, cd_loop_uv_offset, &eattr);
- memcpy(GPU_vertbuf_raw_step(&raw_data), &eattr, sizeof(EdgeDrawAttr));
- }
- if (vbo_uv) {
- MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(loop, cd_loop_uv_offset);
- copy_v2_v2(GPU_vertbuf_raw_step(&raw_uv), luv->uv);
- }
- /* Select Idx */
- if (vbo_verts) {
- int vidx = BM_elem_index_get(loop->v);
- *((uint *)GPU_vertbuf_raw_step(&raw_verts)) = vidx;
- }
- if (vbo_edges) {
- int eidx = BM_elem_index_get(loop->e);
- *((uint *)GPU_vertbuf_raw_step(&raw_edges)) = eidx;
- }
- if (vbo_faces) {
- *((uint *)GPU_vertbuf_raw_step(&raw_faces)) = fidx;
- }
- }
- }
- /* Loose edges */
- for (int e = 0; e < ledge_len; e++) {
- eed = BM_edge_at_index(bm, rdata->loose_edges[e]);
- BM_ITER_ELEM (eve, &iter_vert, eed, BM_VERTS_OF_EDGE) {
- if (vbo_pos_nor) {
- GPUPackedNormal *vnor = (GPUPackedNormal *)GPU_vertbuf_raw_step(&raw_nor);
- *vnor = GPU_normal_convert_i10_v3(eve->no);
- copy_v3_v3(GPU_vertbuf_raw_step(&raw_pos), eve->co);
- }
- if (vbo_data) {
- EdgeDrawAttr eattr = {0};
- mesh_render_data_edge_flag(rdata, eed, &eattr);
- mesh_render_data_vert_flag(rdata, eve, &eattr);
- memcpy(GPU_vertbuf_raw_step(&raw_data), &eattr, sizeof(EdgeDrawAttr));
- }
- if (vbo_lnor) {
- memset(GPU_vertbuf_raw_step(&raw_lnor), 0, sizeof(GPUPackedNormal));
- }
- /* Select Idx */
- if (vbo_verts) {
- int vidx = BM_elem_index_get(eve);
- *((uint *)GPU_vertbuf_raw_step(&raw_verts)) = vidx;
- }
- if (vbo_edges) {
- int eidx = BM_elem_index_get(eed);
- *((uint *)GPU_vertbuf_raw_step(&raw_edges)) = eidx;
- }
- }
- }
- /* Loose verts */
- for (int e = 0; e < lvert_len; e++) {
- eve = BM_vert_at_index(bm, rdata->loose_verts[e]);
- if (vbo_pos_nor) {
- GPUPackedNormal *vnor = (GPUPackedNormal *)GPU_vertbuf_raw_step(&raw_nor);
- *vnor = GPU_normal_convert_i10_v3(eve->no);
- copy_v3_v3(GPU_vertbuf_raw_step(&raw_pos), eve->co);
- }
- if (vbo_lnor) {
- memset(GPU_vertbuf_raw_step(&raw_lnor), 0, sizeof(GPUPackedNormal));
- }
- if (vbo_data) {
- EdgeDrawAttr eattr = {0};
- mesh_render_data_vert_flag(rdata, eve, &eattr);
- memcpy(GPU_vertbuf_raw_step(&raw_data), &eattr, sizeof(EdgeDrawAttr));
- }
- /* Select Idx */
- if (vbo_verts) {
- int vidx = BM_elem_index_get(eve);
- *((uint *)GPU_vertbuf_raw_step(&raw_verts)) = vidx;
- }
- }
- }
- else if (rdata->mapped.use == true) {
- BMesh *bm = rdata->edit_bmesh->bm;
- const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
-
- const MPoly *mpoly = rdata->mapped.me_cage->mpoly;
- const MEdge *medge = rdata->mapped.me_cage->medge;
- const MVert *mvert = rdata->mapped.me_cage->mvert;
- const MLoop *mloop = rdata->mapped.me_cage->mloop;
-
- const int *v_origindex = rdata->mapped.v_origindex;
- const int *e_origindex = rdata->mapped.e_origindex;
- const int *p_origindex = rdata->mapped.p_origindex;
-
- /* Face Loops */
- for (int poly = 0; poly < poly_len; poly++, mpoly++) {
- const MLoop *l = &mloop[mpoly->loopstart];
- int fidx = p_origindex[poly];
- BMFace *efa = NULL;
- if (vbo_data) {
- fflag = 0;
- if (fidx != ORIGINDEX_NONE) {
- efa = BM_face_at_index(bm, fidx);
- fflag = mesh_render_data_face_flag(rdata, efa, cd_loop_uv_offset);
- }
- }
- for (int i = 0; i < mpoly->totloop; i++, l++) {
- if (vbo_pos_nor) {
- copy_v3_v3(GPU_vertbuf_raw_step(&raw_pos), mvert[l->v].co);
- }
- if (vbo_lnor || vbo_pos_nor) {
- GPUPackedNormal vnor = GPU_normal_convert_i10_s3(mvert[l->v].no);
- if (vbo_pos_nor) {
- *(GPUPackedNormal *)GPU_vertbuf_raw_step(&raw_nor) = vnor;
- }
- if (vbo_lnor) {
- /* Mapped does not support lnors yet. */
- *(GPUPackedNormal *)GPU_vertbuf_raw_step(&raw_lnor) = vnor;
- }
- }
- if (vbo_data) {
- EdgeDrawAttr eattr = {.v_flag = fflag};
- int vidx = v_origindex[l->v];
- int eidx = e_origindex[l->e];
- if (vidx != ORIGINDEX_NONE) {
- BMVert *eve = BM_vert_at_index(bm, vidx);
- mesh_render_data_vert_flag(rdata, eve, &eattr);
- }
- if (eidx != ORIGINDEX_NONE) {
- BMEdge *eed = BM_edge_at_index(bm, eidx);
- mesh_render_data_edge_flag(rdata, eed, &eattr);
- if (efa) {
- BMLoop *loop = BM_face_edge_share_loop(efa, eed);
- if (loop) {
- mesh_render_data_loop_flag(rdata, loop, cd_loop_uv_offset, &eattr);
- }
- }
- }
- memcpy(GPU_vertbuf_raw_step(&raw_data), &eattr, sizeof(EdgeDrawAttr));
- }
- if (vbo_uv) {
- MLoopUV *luv = &rdata->mloopuv[mpoly->loopstart + i];
- copy_v2_v2(GPU_vertbuf_raw_step(&raw_uv), luv->uv);
- }
- /* Select Idx */
- if (vbo_verts) {
- int vidx = v_origindex[l->v];
- *((uint *)GPU_vertbuf_raw_step(&raw_verts)) = vidx;
- }
- if (vbo_edges) {
- int eidx = e_origindex[l->e];
- *((uint *)GPU_vertbuf_raw_step(&raw_edges)) = eidx;
- }
- if (vbo_faces) {
- *((uint *)GPU_vertbuf_raw_step(&raw_faces)) = fidx;
- }
- }
- }
- /* Loose edges */
- for (int j = 0; j < ledge_len; j++) {
- const int e = rdata->mapped.loose_edges[j];
- for (int i = 0; i < 2; ++i) {
- int v = (i == 0) ? medge[e].v1 : medge[e].v2;
- if (vbo_pos_nor) {
- GPUPackedNormal vnor = GPU_normal_convert_i10_s3(mvert[v].no);
- *(GPUPackedNormal *)GPU_vertbuf_raw_step(&raw_nor) = vnor;
- copy_v3_v3(GPU_vertbuf_raw_step(&raw_pos), mvert[v].co);
- }
- if (vbo_lnor) {
- memset(GPU_vertbuf_raw_step(&raw_lnor), 0, sizeof(GPUPackedNormal));
- }
- if (vbo_data) {
- EdgeDrawAttr eattr = {0};
- int vidx = v_origindex[v];
- int eidx = e_origindex[e];
- if (vidx != ORIGINDEX_NONE) {
- BMVert *eve = BM_vert_at_index(bm, vidx);
- mesh_render_data_vert_flag(rdata, eve, &eattr);
- }
- if (eidx != ORIGINDEX_NONE) {
- BMEdge *eed = BM_edge_at_index(bm, eidx);
- mesh_render_data_edge_flag(rdata, eed, &eattr);
- }
- memcpy(GPU_vertbuf_raw_step(&raw_data), &eattr, sizeof(EdgeDrawAttr));
- }
- /* Select Idx */
- if (vbo_verts) {
- int vidx = v_origindex[v];
- *((uint *)GPU_vertbuf_raw_step(&raw_verts)) = vidx;
- }
- if (vbo_edges) {
- int eidx = e_origindex[e];
- *((uint *)GPU_vertbuf_raw_step(&raw_edges)) = eidx;
- }
- }
- }
- /* Loose verts */
- for (int i = 0; i < lvert_len; i++) {
- const int v = rdata->mapped.loose_verts[i];
- if (vbo_pos_nor) {
- GPUPackedNormal vnor = GPU_normal_convert_i10_s3(mvert[v].no);
- *(GPUPackedNormal *)GPU_vertbuf_raw_step(&raw_nor) = vnor;
- copy_v3_v3(GPU_vertbuf_raw_step(&raw_pos), mvert[v].co);
- }
- if (vbo_lnor) {
- memset(GPU_vertbuf_raw_step(&raw_lnor), 0, sizeof(GPUPackedNormal));
- }
- if (vbo_data) {
- EdgeDrawAttr eattr = {0};
- int vidx = v_origindex[v];
- if (vidx != ORIGINDEX_NONE) {
- BMVert *eve = BM_vert_at_index(bm, vidx);
- mesh_render_data_vert_flag(rdata, eve, &eattr);
- }
- memcpy(GPU_vertbuf_raw_step(&raw_data), &eattr, sizeof(EdgeDrawAttr));
- }
- /* Select Idx */
- if (vbo_verts) {
- int vidx = v_origindex[v];
- *((uint *)GPU_vertbuf_raw_step(&raw_verts)) = vidx;
- }
- }
- }
- else {
- const MPoly *mpoly = rdata->mpoly;
- const MVert *mvert = rdata->mvert;
- const MLoop *mloop = rdata->mloop;
-
- const int *v_origindex = CustomData_get_layer(&rdata->me->vdata, CD_ORIGINDEX);
- const int *e_origindex = CustomData_get_layer(&rdata->me->edata, CD_ORIGINDEX);
- const int *p_origindex = CustomData_get_layer(&rdata->me->pdata, CD_ORIGINDEX);
-
- /* Face Loops */
- for (int poly = 0; poly < poly_len; poly++, mpoly++) {
- const MLoop *l = &mloop[mpoly->loopstart];
- int fidx = p_origindex ? p_origindex[poly] : poly;
- for (int i = 0; i < mpoly->totloop; i++, l++) {
- if (vbo_pos_nor) {
- copy_v3_v3(GPU_vertbuf_raw_step(&raw_pos), mvert[l->v].co);
- }
- if (vbo_lnor || vbo_pos_nor) {
- GPUPackedNormal vnor = GPU_normal_convert_i10_s3(mvert[l->v].no);
- if (vbo_pos_nor) {
- *(GPUPackedNormal *)GPU_vertbuf_raw_step(&raw_nor) = vnor;
- }
- if (vbo_lnor) {
- /* Mapped does not support lnors yet. */
- *(GPUPackedNormal *)GPU_vertbuf_raw_step(&raw_lnor) = vnor;
- }
- }
- if (vbo_uv) {
- MLoopUV *luv = &rdata->mloopuv[mpoly->loopstart + i];
- copy_v2_v2(GPU_vertbuf_raw_step(&raw_uv), luv->uv);
- }
- /* Select Idx */
- if (vbo_verts) {
- int vidx = v_origindex ? v_origindex[l->v] : l->v;
- *((uint *)GPU_vertbuf_raw_step(&raw_verts)) = vidx;
- }
- if (vbo_edges) {
- int eidx = e_origindex ? e_origindex[l->e] : l->e;
- *((uint *)GPU_vertbuf_raw_step(&raw_edges)) = eidx;
- }
- if (vbo_faces) {
- *((uint *)GPU_vertbuf_raw_step(&raw_faces)) = fidx;
- }
- }
- }
- /* TODO(fclem): Until we find a way to detect
- * loose verts easily outside of edit mode, this
- * will remain disabled. */
-#if 0
- /* Loose edges */
- for (int e = 0; e < edge_len; e++, medge++) {
- int eidx = e_origindex[e];
- if (eidx != ORIGINDEX_NONE && (medge->flag & ME_LOOSEEDGE)) {
- for (int i = 0; i < 2; ++i) {
- int vidx = (i == 0) ? medge->v1 : medge->v2;
- if (vbo_pos) {
- copy_v3_v3(GPU_vertbuf_raw_step(&raw_pos), mvert[vidx].co);
- }
- if (vbo_verts) {
- *((uint *)GPU_vertbuf_raw_step(&raw_verts)) = vidx;
- }
- if (vbo_edges) {
- *((uint *)GPU_vertbuf_raw_step(&raw_edges)) = eidx;
- }
- }
- }
- }
- /* Loose verts */
- for (int v = 0; v < vert_len; v++, mvert++) {
- int vidx = v_origindex[v];
- if (vidx != ORIGINDEX_NONE) {
- MVert *eve = BM_vert_at_index(bm, vidx);
- if (eve->e == NULL) {
- if (vbo_pos) {
- copy_v3_v3(GPU_vertbuf_raw_step(&raw_pos), mvert->co);
- }
- if (vbo_verts) {
- *((uint *)GPU_vertbuf_raw_step(&raw_verts)) = vidx;
- }
- }
- }
- }
-#endif
- }
- /* Don't resize */
-}
-
-/* TODO: We could use gl_PrimitiveID as index instead of using another VBO. */
-static void mesh_create_edit_facedots_select_id(MeshRenderData *rdata,
- GPUVertBuf *vbo,
- Scene *scene,
- Object *ob)
-{
- const int poly_len = mesh_render_data_polys_len_get_maybe_mapped(rdata);
-
- static GPUVertFormat format = {0};
- static struct {
- uint idx;
- } attr_id;
- if (format.attr_len == 0) {
- attr_id.idx = GPU_vertformat_attr_add(&format, "color", GPU_COMP_U32, 1, GPU_FETCH_INT);
- }
-
- GPUVertBufRaw idx_step;
- GPU_vertbuf_init_with_format(vbo, &format);
- GPU_vertbuf_data_alloc(vbo, poly_len);
- GPU_vertbuf_attr_get_raw_data(vbo, attr_id.idx, &idx_step);
-
- /* Keep in sync with mesh_create_edit_facedots(). */
- if (rdata->mapped.use == false) {
- if (rdata->edit_bmesh) {
- for (int poly = 0; poly < poly_len; poly++) {
- const BMFace *efa = BM_face_at_index(rdata->edit_bmesh->bm, poly);
- if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
- *((uint *)GPU_vertbuf_raw_step(&idx_step)) = poly;
- }
- }
- }
- else {
- for (int poly = 0; poly < poly_len; poly++) {
- *((uint *)GPU_vertbuf_raw_step(&idx_step)) = poly;
- }
- }
- }
- else {
- const int *p_origindex = rdata->mapped.p_origindex;
- if (modifiers_usesSubsurfFacedots(scene, ob)) {
- Mesh *me_cage = rdata->mapped.me_cage;
- const MPoly *mpoly = me_cage->mpoly;
- for (int p = 0; p < poly_len; p++, mpoly++) {
- const int p_orig = p_origindex[p];
- if (p_orig != ORIGINDEX_NONE) {
- const MLoop *mloop = me_cage->mloop + mpoly->loopstart;
- for (int l = 0; l < mpoly->totloop; l++, mloop++) {
- if (me_cage->mvert[mloop->v].flag & ME_VERT_FACEDOT) {
- const BMFace *efa = BM_face_at_index(rdata->edit_bmesh->bm, p_orig);
- if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
- *((uint *)GPU_vertbuf_raw_step(&idx_step)) = p_orig;
- }
- }
- }
- }
- }
- }
- else {
- for (int poly = 0; poly < poly_len; poly++) {
- const int p_orig = p_origindex[poly];
- if (p_orig != ORIGINDEX_NONE) {
- const BMFace *efa = BM_face_at_index(rdata->edit_bmesh->bm, p_orig);
- if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
- *((uint *)GPU_vertbuf_raw_step(&idx_step)) = p_orig;
- }
- }
- }
- }
- }
-
- /* Resize & Finish */
- int facedot_len_used = GPU_vertbuf_raw_used(&idx_step);
- if (facedot_len_used != poly_len) {
- GPU_vertbuf_data_resize(vbo, facedot_len_used);
- }
-}
-
-static void mesh_create_pos_and_nor(MeshRenderData *rdata, GPUVertBuf *vbo)
-{
- static GPUVertFormat format = {0};
- static struct {
- uint pos, nor;
- } attr_id;
- if (format.attr_len == 0) {
- attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
- attr_id.nor = GPU_vertformat_attr_add(
- &format, "nor", GPU_COMP_I10, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
- }
-
- GPU_vertbuf_init_with_format(vbo, &format);
- const int vbo_len_capacity = mesh_render_data_verts_len_get_maybe_mapped(rdata);
- GPU_vertbuf_data_alloc(vbo, vbo_len_capacity);
-
- if (rdata->mapped.use == false) {
- if (rdata->edit_bmesh) {
- BMesh *bm = rdata->edit_bmesh->bm;
- BMIter iter;
- BMVert *eve;
- uint i;
-
- mesh_render_data_ensure_vert_normals_pack(rdata);
- GPUPackedNormal *vnor = rdata->vert_normals_pack;
-
- BM_ITER_MESH_INDEX (eve, &iter, bm, BM_VERTS_OF_MESH, i) {
- GPU_vertbuf_attr_set(vbo, attr_id.pos, i, eve->co);
- GPU_vertbuf_attr_set(vbo, attr_id.nor, i, &vnor[i]);
- }
- BLI_assert(i == vbo_len_capacity);
- }
- else {
- for (int i = 0; i < vbo_len_capacity; i++) {
- const MVert *mv = &rdata->mvert[i];
- GPUPackedNormal vnor_pack = GPU_normal_convert_i10_s3(mv->no);
- vnor_pack.w = (mv->flag & ME_HIDE) ? -1 : ((mv->flag & SELECT) ? 1 : 0);
- GPU_vertbuf_attr_set(vbo, attr_id.pos, i, rdata->mvert[i].co);
- GPU_vertbuf_attr_set(vbo, attr_id.nor, i, &vnor_pack);
- }
- }
- }
- else {
- const MVert *mvert = rdata->mapped.me_cage->mvert;
- const int *v_origindex = rdata->mapped.v_origindex;
- for (int i = 0; i < vbo_len_capacity; i++) {
- const int v_orig = v_origindex[i];
- if (v_orig != ORIGINDEX_NONE) {
- const MVert *mv = &mvert[i];
- GPUPackedNormal vnor_pack = GPU_normal_convert_i10_s3(mv->no);
- vnor_pack.w = (mv->flag & ME_HIDE) ? -1 : ((mv->flag & SELECT) ? 1 : 0);
- GPU_vertbuf_attr_set(vbo, attr_id.pos, i, mv->co);
- GPU_vertbuf_attr_set(vbo, attr_id.nor, i, &vnor_pack);
- }
- }
- }
-}
-
-static void mesh_create_weights(MeshRenderData *rdata,
- GPUVertBuf *vbo,
- DRW_MeshWeightState *wstate)
-{
- static GPUVertFormat format = {0};
- static struct {
- uint weight;
- } attr_id;
- if (format.attr_len == 0) {
- attr_id.weight = GPU_vertformat_attr_add(&format, "weight", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
- }
-
- const int vbo_len_capacity = mesh_render_data_verts_len_get_maybe_mapped(rdata);
-
- mesh_render_data_ensure_vert_weight(rdata, wstate);
- const float *vert_weight = rdata->vert_weight;
-
- GPU_vertbuf_init_with_format(vbo, &format);
- /* Meh, another allocation / copy for no benefit.
- * Needed because rdata->vert_weight is freed afterwards and
- * GPU module don't have a GPU_vertbuf_data_from_memory or similar. */
- /* TODO get rid of the extra allocation/copy. */
- GPU_vertbuf_data_alloc(vbo, vbo_len_capacity);
- GPU_vertbuf_attr_fill(vbo, attr_id.weight, vert_weight);
-}
-
-static float mesh_loop_edge_factor_get(const float f_no[3],
- const float v_co[3],
- const float v_no[3],
- const float v_next_co[3])
-{
- float enor[3], evec[3];
- sub_v3_v3v3(evec, v_next_co, v_co);
- cross_v3_v3v3(enor, v_no, evec);
- normalize_v3(enor);
- float d = fabsf(dot_v3v3(enor, f_no));
- /* Rescale to the slider range. */
- d *= (1.0f / 0.065f);
- CLAMP(d, 0.0f, 1.0f);
- return d;
-}
-
-static void vertbuf_raw_step_u8(GPUVertBufRaw *wd_step, const uchar wiredata)
-{
- *((uchar *)GPU_vertbuf_raw_step(wd_step)) = wiredata;
-}
-
-static void vertbuf_raw_step_u8_to_f32(GPUVertBufRaw *wd_step, const uchar wiredata)
-{
- *((float *)GPU_vertbuf_raw_step(wd_step)) = wiredata / 255.0f;
-}
-
-static void mesh_create_loop_edge_fac(MeshRenderData *rdata, GPUVertBuf *vbo)
-{
- static GPUVertFormat format = {0};
- static struct {
- uint wd;
- } attr_id;
- static union {
- float f;
- uchar u;
- } data;
- static void (*vertbuf_raw_step)(GPUVertBufRaw *, const uchar);
- if (format.attr_len == 0) {
- if (!GPU_crappy_amd_driver()) {
- /* Some AMD drivers strangely crash with a vbo with this format. */
- attr_id.wd = GPU_vertformat_attr_add(
- &format, "wd", GPU_COMP_U8, 1, GPU_FETCH_INT_TO_FLOAT_UNIT);
- vertbuf_raw_step = vertbuf_raw_step_u8;
- data.u = UCHAR_MAX;
- }
- else {
- attr_id.wd = GPU_vertformat_attr_add(&format, "wd", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
- vertbuf_raw_step = vertbuf_raw_step_u8_to_f32;
- data.f = 1.0f;
- }
- }
- const int poly_len = mesh_render_data_polys_len_get(rdata);
- const int loop_len = mesh_render_data_loops_len_get(rdata);
- const int edge_len = mesh_render_data_edges_len_get(rdata);
-
- GPU_vertbuf_init_with_format(vbo, &format);
- GPU_vertbuf_data_alloc(vbo, loop_len);
-
- GPUVertBufRaw wd_step;
- GPU_vertbuf_attr_get_raw_data(vbo, attr_id.wd, &wd_step);
-
- if (rdata->mapped.use == false) {
- if (rdata->edit_bmesh) {
- BMesh *bm = rdata->edit_bmesh->bm;
- BMIter iter_efa, iter_loop;
- BMFace *efa;
- BMLoop *loop;
- uint f;
-
- BM_ITER_MESH_INDEX (efa, &iter_efa, bm, BM_FACES_OF_MESH, f) {
- BM_ITER_ELEM (loop, &iter_loop, efa, BM_LOOPS_OF_FACE) {
- float ratio = mesh_loop_edge_factor_get(
- efa->no, loop->v->co, loop->v->no, loop->next->v->co);
- vertbuf_raw_step(&wd_step, ratio * 253 + 1);
- }
- }
- BLI_assert(GPU_vertbuf_raw_used(&wd_step) == loop_len);
- }
- else {
- const MVert *mvert = rdata->mvert;
- const MPoly *mpoly = rdata->mpoly;
- const MLoop *mloop = rdata->mloop;
- MEdge *medge = (MEdge *)rdata->medge;
- bool use_edge_render = false;
-
- /* TODO(fclem) We don't need them to be packed. But we need rdata->poly_normals */
- mesh_render_data_ensure_poly_normals_pack(rdata);
-
- /* Reset flag */
- for (int edge = 0; edge < edge_len; ++edge) {
- /* NOTE: not thread safe. */
- medge[edge].flag &= ~ME_EDGE_TMP_TAG;
-
- /* HACK(fclem) Feels like a hack. Detecting the need for edge render. */
- if ((medge[edge].flag & ME_EDGERENDER) == 0) {
- use_edge_render = true;
- }
- }
-
- for (int a = 0; a < poly_len; a++, mpoly++) {
- const float *fnor = rdata->poly_normals[a];
- for (int b = 0; b < mpoly->totloop; b++) {
- const MLoop *ml1 = &mloop[mpoly->loopstart + b];
- const MLoop *ml2 = &mloop[mpoly->loopstart + (b + 1) % mpoly->totloop];
-
- /* Will only work for edges that have an odd number of faces connected. */
- MEdge *ed = (MEdge *)rdata->medge + ml1->e;
- ed->flag ^= ME_EDGE_TMP_TAG;
-
- if (use_edge_render) {
- vertbuf_raw_step(&wd_step, (ed->flag & ME_EDGERENDER) ? 255 : 0);
- }
- else {
- float vnor_f[3];
- normal_short_to_float_v3(vnor_f, mvert[ml1->v].no);
- float ratio = mesh_loop_edge_factor_get(
- fnor, mvert[ml1->v].co, vnor_f, mvert[ml2->v].co);
- vertbuf_raw_step(&wd_step, ratio * 253 + 1);
- }
- }
- }
- /* Gather non-manifold edges. */
- for (int l = 0; l < loop_len; l++, mloop++) {
- MEdge *ed = (MEdge *)rdata->medge + mloop->e;
- if (ed->flag & ME_EDGE_TMP_TAG) {
- GPU_vertbuf_attr_set(vbo, attr_id.wd, l, &data);
- }
- }
-
- BLI_assert(loop_len == GPU_vertbuf_raw_used(&wd_step));
- }
- }
- else {
- BLI_assert(0);
- }
-}
-
-static void mesh_create_loop_pos_and_nor(MeshRenderData *rdata, GPUVertBuf *vbo)
-{
- /* TODO deduplicate format creation*/
- static GPUVertFormat format = {0};
- static struct {
- uint pos, nor;
- } attr_id;
- if (format.attr_len == 0) {
- attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
- attr_id.nor = GPU_vertformat_attr_add(
- &format, "nor", GPU_COMP_I10, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
- }
- const int poly_len = mesh_render_data_polys_len_get(rdata);
- const int loop_len = mesh_render_data_loops_len_get(rdata);
-
- GPU_vertbuf_init_with_format(vbo, &format);
- GPU_vertbuf_data_alloc(vbo, loop_len);
-
- GPUVertBufRaw pos_step, nor_step;
- GPU_vertbuf_attr_get_raw_data(vbo, attr_id.pos, &pos_step);
- GPU_vertbuf_attr_get_raw_data(vbo, attr_id.nor, &nor_step);
-
- if (rdata->mapped.use == false) {
- if (rdata->edit_bmesh) {
- const GPUPackedNormal *vnor, *pnor;
- const float(*lnors)[3] = rdata->loop_normals;
- BMesh *bm = rdata->edit_bmesh->bm;
- BMIter iter_efa, iter_loop;
- BMFace *efa;
- BMLoop *loop;
- uint f;
-
- if (rdata->loop_normals == NULL) {
- mesh_render_data_ensure_poly_normals_pack(rdata);
- mesh_render_data_ensure_vert_normals_pack(rdata);
- vnor = rdata->vert_normals_pack;
- pnor = rdata->poly_normals_pack;
- }
-
- BM_ITER_MESH_INDEX (efa, &iter_efa, bm, BM_FACES_OF_MESH, f) {
- const bool face_smooth = BM_elem_flag_test(efa, BM_ELEM_SMOOTH);
-
- BM_ITER_ELEM (loop, &iter_loop, efa, BM_LOOPS_OF_FACE) {
- BLI_assert(GPU_vertbuf_raw_used(&pos_step) == BM_elem_index_get(loop));
- copy_v3_v3(GPU_vertbuf_raw_step(&pos_step), loop->v->co);
-
- if (lnors) {
- GPUPackedNormal plnor = GPU_normal_convert_i10_v3(lnors[BM_elem_index_get(loop)]);
- *((GPUPackedNormal *)GPU_vertbuf_raw_step(&nor_step)) = plnor;
- }
- else if (!face_smooth) {
- *((GPUPackedNormal *)GPU_vertbuf_raw_step(&nor_step)) = pnor[f];
- }
- else {
- *((GPUPackedNormal *)GPU_vertbuf_raw_step(
- &nor_step)) = vnor[BM_elem_index_get(loop->v)];
- }
- }
- }
- BLI_assert(GPU_vertbuf_raw_used(&pos_step) == loop_len);
- }
- else {
- const MVert *mvert = rdata->mvert;
- const MPoly *mpoly = rdata->mpoly;
-
- if (rdata->loop_normals == NULL) {
- mesh_render_data_ensure_poly_normals_pack(rdata);
- }
-
- for (int a = 0; a < poly_len; a++, mpoly++) {
- const MLoop *mloop = rdata->mloop + mpoly->loopstart;
- const float(*lnors)[3] = (rdata->loop_normals) ? &rdata->loop_normals[mpoly->loopstart] :
- NULL;
- const GPUPackedNormal *fnor = (mpoly->flag & ME_SMOOTH) ? NULL :
- &rdata->poly_normals_pack[a];
- const int hide_select_flag = (mpoly->flag & ME_HIDE) ?
- -1 :
- ((mpoly->flag & ME_FACE_SEL) ? 1 : 0);
- for (int b = 0; b < mpoly->totloop; b++, mloop++) {
- copy_v3_v3(GPU_vertbuf_raw_step(&pos_step), mvert[mloop->v].co);
- GPUPackedNormal *pnor = (GPUPackedNormal *)GPU_vertbuf_raw_step(&nor_step);
- if (lnors) {
- *pnor = GPU_normal_convert_i10_v3(lnors[b]);
- }
- else if (fnor) {
- *pnor = *fnor;
- }
- else {
- *pnor = GPU_normal_convert_i10_s3(mvert[mloop->v].no);
- }
- pnor->w = hide_select_flag;
- }
- }
-
- BLI_assert(loop_len == GPU_vertbuf_raw_used(&pos_step));
- }
- }
- else {
- const int *p_origindex = rdata->mapped.p_origindex;
- const MVert *mvert = rdata->mvert;
- const MPoly *mpoly = rdata->mpoly;
-
- if (rdata->loop_normals == NULL) {
- mesh_render_data_ensure_poly_normals_pack(rdata);
- }
-
- for (int a = 0; a < poly_len; a++, mpoly++) {
- const MLoop *mloop = rdata->mloop + mpoly->loopstart;
- const float(*lnors)[3] = (rdata->loop_normals) ? &rdata->loop_normals[mpoly->loopstart] :
- NULL;
- const GPUPackedNormal *fnor = (mpoly->flag & ME_SMOOTH) ? NULL :
- &rdata->poly_normals_pack[a];
- if (p_origindex[a] == ORIGINDEX_NONE) {
- continue;
- }
- for (int b = 0; b < mpoly->totloop; b++, mloop++) {
- copy_v3_v3(GPU_vertbuf_raw_step(&pos_step), mvert[mloop->v].co);
- GPUPackedNormal *pnor = (GPUPackedNormal *)GPU_vertbuf_raw_step(&nor_step);
- if (lnors) {
- *pnor = GPU_normal_convert_i10_v3(lnors[b]);
- }
- else if (fnor) {
- *pnor = *fnor;
- }
- else {
- *pnor = GPU_normal_convert_i10_s3(mvert[mloop->v].no);
- }
- }
- }
- }
-
- int vbo_len_used = GPU_vertbuf_raw_used(&pos_step);
- if (vbo_len_used < loop_len) {
- GPU_vertbuf_data_resize(vbo, vbo_len_used);
- }
-}
-
-static void mesh_create_loop_orco(MeshRenderData *rdata, GPUVertBuf *vbo)
-{
- const uint loops_len = mesh_render_data_loops_len_get(rdata);
-
- /* initialize vertex format */
- GPUVertFormat format = {0};
- GPUVertBufRaw vbo_step;
-
- /* FIXME(fclem): We use the last component as a way to differentiate from generic vertex attribs.
- * This is a substential waste of Vram and should be done another way. Unfortunately,
- * at the time of writing, I did not found any other "non disruptive" alternative. */
- uint attr_id = GPU_vertformat_attr_add(&format, "orco", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
-
- GPU_vertbuf_init_with_format(vbo, &format);
- GPU_vertbuf_data_alloc(vbo, loops_len);
- GPU_vertbuf_attr_get_raw_data(vbo, attr_id, &vbo_step);
-
- if (rdata->edit_bmesh) {
- BMesh *bm = rdata->edit_bmesh->bm;
- BMIter iter_efa, iter_loop;
- BMFace *efa;
- BMLoop *loop;
-
- BM_ITER_MESH (efa, &iter_efa, bm, BM_FACES_OF_MESH) {
- BM_ITER_ELEM (loop, &iter_loop, efa, BM_LOOPS_OF_FACE) {
- float *data = (float *)GPU_vertbuf_raw_step(&vbo_step);
- copy_v3_v3(data, rdata->orco[BM_elem_index_get(loop->v)]);
- data[3] = 0.0; /* Tag as not a generic attrib */
- }
- }
- }
- else {
- for (uint l = 0; l < loops_len; l++) {
- float *data = (float *)GPU_vertbuf_raw_step(&vbo_step);
- copy_v3_v3(data, rdata->orco[rdata->mloop[l].v]);
- data[3] = 0.0; /* Tag as not a generic attrib */
- }
- }
-}
-
-static void mesh_create_loop_uv_and_tan(MeshRenderData *rdata, GPUVertBuf *vbo)
-{
- const uint loops_len = mesh_render_data_loops_len_get(rdata);
- const uint uv_len = rdata->cd.layers.uv_len;
- const uint tangent_len = rdata->cd.layers.tangent_len;
- const uint layers_combined_len = uv_len + tangent_len;
-
- GPUVertBufRaw *layers_combined_step = BLI_array_alloca(layers_combined_step,
- layers_combined_len);
- GPUVertBufRaw *uv_step = layers_combined_step;
- GPUVertBufRaw *tangent_step = uv_step + uv_len;
-
- uint *layers_combined_id = BLI_array_alloca(layers_combined_id, layers_combined_len);
- uint *uv_id = layers_combined_id;
- uint *tangent_id = uv_id + uv_len;
-
- /* initialize vertex format */
- GPUVertFormat format = {0};
-
- for (uint i = 0; i < uv_len; i++) {
- const char *attr_name = mesh_render_data_uv_layer_uuid_get(rdata, i);
-#if 0 /* these are clamped. Maybe use them as an option in the future */
- uv_id[i] = GPU_vertformat_attr_add(
- &format, attr_name, GPU_COMP_I16, 2, GPU_FETCH_INT_TO_FLOAT_UNIT);
-#else
- uv_id[i] = GPU_vertformat_attr_add(&format, attr_name, GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
-#endif
- /* Auto Name */
- attr_name = mesh_render_data_uv_auto_layer_uuid_get(rdata, i);
- GPU_vertformat_alias_add(&format, attr_name);
-
- if (i == rdata->cd.layers.uv_render) {
- GPU_vertformat_alias_add(&format, "u");
- }
- if (i == rdata->cd.layers.uv_active) {
- GPU_vertformat_alias_add(&format, "au");
- }
- if (i == rdata->cd.layers.uv_mask_active) {
- GPU_vertformat_alias_add(&format, "mu");
- }
- }
-
- for (uint i = 0; i < tangent_len; i++) {
- const char *attr_name = mesh_render_data_tangent_layer_uuid_get(rdata, i);
-#ifdef USE_COMP_MESH_DATA
- tangent_id[i] = GPU_vertformat_attr_add(
- &format, attr_name, GPU_COMP_I16, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
-#else
- tangent_id[i] = GPU_vertformat_attr_add(&format, attr_name, GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
-#endif
- if (i == rdata->cd.layers.tangent_render) {
- GPU_vertformat_alias_add(&format, "t");
- }
- if (i == rdata->cd.layers.tangent_active) {
- GPU_vertformat_alias_add(&format, "at");
- }
- }
-
- /* HACK: Create a dummy attribute in case there is no valid UV/tangent layer. */
- if (layers_combined_len == 0) {
- GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_U8, 1, GPU_FETCH_INT_TO_FLOAT_UNIT);
- }
-
- GPU_vertbuf_init_with_format(vbo, &format);
- GPU_vertbuf_data_alloc(vbo, loops_len);
-
- for (uint i = 0; i < uv_len; i++) {
- GPU_vertbuf_attr_get_raw_data(vbo, uv_id[i], &uv_step[i]);
- }
- for (uint i = 0; i < tangent_len; i++) {
- GPU_vertbuf_attr_get_raw_data(vbo, tangent_id[i], &tangent_step[i]);
- }
-
- if (rdata->edit_bmesh) {
- BMesh *bm = rdata->edit_bmesh->bm;
- BMIter iter_efa, iter_loop;
- BMFace *efa;
- BMLoop *loop;
-
- BM_ITER_MESH (efa, &iter_efa, bm, BM_FACES_OF_MESH) {
- BM_ITER_ELEM (loop, &iter_loop, efa, BM_LOOPS_OF_FACE) {
- /* UVs */
- for (uint j = 0; j < uv_len; j++) {
- const uint layer_offset = rdata->cd.offset.uv[j];
- const float *elem = ((MLoopUV *)BM_ELEM_CD_GET_VOID_P(loop, layer_offset))->uv;
- copy_v2_v2(GPU_vertbuf_raw_step(&uv_step[j]), elem);
- }
- /* TANGENTs */
- for (uint j = 0; j < tangent_len; j++) {
- float(*layer_data)[4] = rdata->cd.layers.tangent[j];
- const float *elem = layer_data[BM_elem_index_get(loop)];
-#ifdef USE_COMP_MESH_DATA
- normal_float_to_short_v4(GPU_vertbuf_raw_step(&tangent_step[j]), elem);
-#else
- copy_v4_v4(GPU_vertbuf_raw_step(&tangent_step[j]), elem);
-#endif
- }
- }
- }
- }
- else {
- for (uint loop = 0; loop < loops_len; loop++) {
- /* UVs */
- for (uint j = 0; j < uv_len; j++) {
- const MLoopUV *layer_data = rdata->cd.layers.uv[j];
- const float *elem = layer_data[loop].uv;
- copy_v2_v2(GPU_vertbuf_raw_step(&uv_step[j]), elem);
- }
- /* TANGENTs */
- for (uint j = 0; j < tangent_len; j++) {
- float(*layer_data)[4] = rdata->cd.layers.tangent[j];
- const float *elem = layer_data[loop];
-#ifdef USE_COMP_MESH_DATA
- normal_float_to_short_v4(GPU_vertbuf_raw_step(&tangent_step[j]), elem);
-#else
- copy_v4_v4(GPU_vertbuf_raw_step(&tangent_step[j]), elem);
-#endif
- }
- }
- }
-
-#ifndef NDEBUG
- /* Check all layers are write aligned. */
- if (layers_combined_len > 0) {
- int vbo_len_used = GPU_vertbuf_raw_used(&layers_combined_step[0]);
- for (uint i = 0; i < layers_combined_len; i++) {
- BLI_assert(vbo_len_used == GPU_vertbuf_raw_used(&layers_combined_step[i]));
- }
- }
-#endif
-
-#undef USE_COMP_MESH_DATA
-}
-
-static void mesh_create_loop_vcol(MeshRenderData *rdata, GPUVertBuf *vbo)
-{
- const uint loops_len = mesh_render_data_loops_len_get(rdata);
- const uint vcol_len = rdata->cd.layers.vcol_len;
-
- GPUVertBufRaw *vcol_step = BLI_array_alloca(vcol_step, vcol_len);
- uint *vcol_id = BLI_array_alloca(vcol_id, vcol_len);
-
- /* initialize vertex format */
- GPUVertFormat format = {0};
-
- for (uint i = 0; i < vcol_len; i++) {
- const char *attr_name = mesh_render_data_vcol_layer_uuid_get(rdata, i);
- vcol_id[i] = GPU_vertformat_attr_add(
- &format, attr_name, GPU_COMP_U8, 3, GPU_FETCH_INT_TO_FLOAT_UNIT);
- /* Auto layer */
- if (rdata->cd.layers.auto_vcol[i]) {
- attr_name = mesh_render_data_vcol_auto_layer_uuid_get(rdata, i);
- GPU_vertformat_alias_add(&format, attr_name);
- }
- if (i == rdata->cd.layers.vcol_render) {
- GPU_vertformat_alias_add(&format, "c");
- }
- if (i == rdata->cd.layers.vcol_active) {
- GPU_vertformat_alias_add(&format, "ac");
- }
- }
-
- GPU_vertbuf_init_with_format(vbo, &format);
- GPU_vertbuf_data_alloc(vbo, loops_len);
-
- for (uint i = 0; i < vcol_len; i++) {
- GPU_vertbuf_attr_get_raw_data(vbo, vcol_id[i], &vcol_step[i]);
- }
-
- if (rdata->edit_bmesh) {
- BMesh *bm = rdata->edit_bmesh->bm;
- BMIter iter_efa, iter_loop;
- BMFace *efa;
- BMLoop *loop;
-
- BM_ITER_MESH (efa, &iter_efa, bm, BM_FACES_OF_MESH) {
- BM_ITER_ELEM (loop, &iter_loop, efa, BM_LOOPS_OF_FACE) {
- for (uint j = 0; j < vcol_len; j++) {
- const uint layer_offset = rdata->cd.offset.vcol[j];
- const uchar *elem = &((MLoopCol *)BM_ELEM_CD_GET_VOID_P(loop, layer_offset))->r;
- copy_v3_v3_uchar(GPU_vertbuf_raw_step(&vcol_step[j]), elem);
- }
- }
- }
- }
- else {
- for (uint loop = 0; loop < loops_len; loop++) {
- for (uint j = 0; j < vcol_len; j++) {
- const MLoopCol *layer_data = rdata->cd.layers.vcol[j];
- const uchar *elem = &layer_data[loop].r;
- copy_v3_v3_uchar(GPU_vertbuf_raw_step(&vcol_step[j]), elem);
- }
- }
- }
-
-#ifndef NDEBUG
- /* Check all layers are write aligned. */
- if (vcol_len > 0) {
- int vbo_len_used = GPU_vertbuf_raw_used(&vcol_step[0]);
- for (uint i = 0; i < vcol_len; i++) {
- BLI_assert(vbo_len_used == GPU_vertbuf_raw_used(&vcol_step[i]));
- }
- }
-#endif
-
-#undef USE_COMP_MESH_DATA
-}
-
-static void mesh_create_edit_facedots(MeshRenderData *rdata,
- GPUVertBuf *vbo_facedots_pos_nor_data,
- Scene *scene,
- Object *ob)
-{
- const int poly_len = mesh_render_data_polys_len_get_maybe_mapped(rdata);
- const int verts_facedot_len = poly_len;
- int facedot_len_used = 0;
-
- static struct {
- uint fdot_pos, fdot_nor_flag;
- } attr_id;
- static GPUVertFormat facedot_format = {0};
- if (facedot_format.attr_len == 0) {
- attr_id.fdot_pos = GPU_vertformat_attr_add(
- &facedot_format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
- attr_id.fdot_nor_flag = GPU_vertformat_attr_add(
- &facedot_format, "norAndFlag", GPU_COMP_I10, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
- }
-
- if (DRW_TEST_ASSIGN_VBO(vbo_facedots_pos_nor_data)) {
- GPU_vertbuf_init_with_format(vbo_facedots_pos_nor_data, &facedot_format);
- GPU_vertbuf_data_alloc(vbo_facedots_pos_nor_data, verts_facedot_len);
- /* TODO(fclem): Maybe move data generation to mesh_render_data_create() */
- if (rdata->edit_bmesh) {
- if (rdata->edit_data && rdata->edit_data->vertexCos != NULL) {
- BKE_editmesh_cache_ensure_poly_normals(rdata->edit_bmesh, rdata->edit_data);
- BKE_editmesh_cache_ensure_poly_centers(rdata->edit_bmesh, rdata->edit_data);
- }
- }
- }
-
- if (rdata->mapped.use == false) {
- for (int i = 0; i < poly_len; i++) {
- if (add_edit_facedot(rdata,
- vbo_facedots_pos_nor_data,
- attr_id.fdot_pos,
- attr_id.fdot_nor_flag,
- i,
- facedot_len_used)) {
- facedot_len_used += 1;
- }
- }
- }
- else {
- if (modifiers_usesSubsurfFacedots(scene, ob)) {
- /* Facedots that follow surbsurf face center. */
- Mesh *me_cage = rdata->mapped.me_cage;
- const MPoly *mpoly = me_cage->mpoly;
- for (int p = 0; p < poly_len; p++, mpoly++) {
- const MLoop *mloop = me_cage->mloop + mpoly->loopstart;
- for (int l = 0; l < mpoly->totloop; l++, mloop++) {
- if (me_cage->mvert[mloop->v].flag & ME_VERT_FACEDOT) {
- if (add_edit_facedot_subdiv(rdata,
- vbo_facedots_pos_nor_data,
- attr_id.fdot_pos,
- attr_id.fdot_nor_flag,
- mloop->v,
- p,
- facedot_len_used)) {
- facedot_len_used += 1;
- }
- }
- }
- }
- }
- else {
- for (int i = 0; i < poly_len; i++) {
- if (add_edit_facedot_mapped(rdata,
- vbo_facedots_pos_nor_data,
- attr_id.fdot_pos,
- attr_id.fdot_nor_flag,
- i,
- facedot_len_used)) {
- facedot_len_used += 1;
- }
- }
- }
- }
-
- /* Resize & Finish */
- if (facedot_len_used != verts_facedot_len) {
- if (vbo_facedots_pos_nor_data != NULL) {
- GPU_vertbuf_data_resize(vbo_facedots_pos_nor_data, facedot_len_used);
- }
- }
-}
-
-static void mesh_create_edit_mesh_analysis(MeshRenderData *rdata, GPUVertBuf *vbo_mesh_analysis)
-{
- const MeshStatVis *mesh_stat_vis = &rdata->toolsettings->statvis;
-
- int mesh_analysis_len_used = 0;
-
- const uint loops_len = mesh_render_data_loops_len_get(rdata);
- BMesh *bm = rdata->edit_bmesh->bm;
- BMIter iter_efa, iter_loop;
- BMFace *efa;
- BMLoop *loop;
-
- static struct {
- uint weight;
- } attr_id;
- static GPUVertFormat mesh_analysis_format = {0};
- if (mesh_analysis_format.attr_len == 0) {
- attr_id.weight = GPU_vertformat_attr_add(
- &mesh_analysis_format, "weight_color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
- }
-
- /* TODO(jbakker): Maybe move data generation to mesh_render_data_create() */
- BKE_editmesh_statvis_calc(rdata->edit_bmesh, rdata->edit_data, mesh_stat_vis);
-
- if (DRW_TEST_ASSIGN_VBO(vbo_mesh_analysis)) {
- GPU_vertbuf_init_with_format(vbo_mesh_analysis, &mesh_analysis_format);
- GPU_vertbuf_data_alloc(vbo_mesh_analysis, loops_len);
- }
-
- const bool is_vertex_data = mesh_stat_vis->type == SCE_STATVIS_SHARP;
- if (is_vertex_data) {
- BM_ITER_MESH (efa, &iter_efa, bm, BM_FACES_OF_MESH) {
- BM_ITER_ELEM (loop, &iter_loop, efa, BM_LOOPS_OF_FACE) {
- uint vertex_index = BM_elem_index_get(loop->v);
- GPU_vertbuf_attr_set(vbo_mesh_analysis,
- attr_id.weight,
- mesh_analysis_len_used,
- &rdata->edit_bmesh->derivedVertColor[vertex_index]);
- mesh_analysis_len_used += 1;
- }
- }
- }
- else {
- uint face_index;
- BM_ITER_MESH_INDEX (efa, &iter_efa, bm, BM_FACES_OF_MESH, face_index) {
- BM_ITER_ELEM (loop, &iter_loop, efa, BM_LOOPS_OF_FACE) {
- GPU_vertbuf_attr_set(vbo_mesh_analysis,
- attr_id.weight,
- mesh_analysis_len_used,
- &rdata->edit_bmesh->derivedFaceColor[face_index]);
- mesh_analysis_len_used += 1;
- }
- }
- }
-
- // Free temp data in edit bmesh
- BKE_editmesh_color_free(rdata->edit_bmesh);
-
- /* Resize & Finish */
- if (mesh_analysis_len_used != loops_len) {
- if (vbo_mesh_analysis != NULL) {
- GPU_vertbuf_data_resize(vbo_mesh_analysis, mesh_analysis_len_used);
- }
- }
-}
-/* Indices */
-
-#define NO_EDGE INT_MAX
-static void mesh_create_edges_adjacency_lines(MeshRenderData *rdata,
- GPUIndexBuf *ibo,
- bool *r_is_manifold,
- const bool use_hide)
-{
- const MLoopTri *mlooptri;
- const int vert_len = mesh_render_data_verts_len_get_maybe_mapped(rdata);
- const int tri_len = mesh_render_data_looptri_len_get_maybe_mapped(rdata);
-
- *r_is_manifold = true;
-
- /* Allocate max but only used indices are sent to GPU. */
- GPUIndexBufBuilder elb;
- GPU_indexbuf_init(&elb, GPU_PRIM_LINES_ADJ, tri_len * 3, vert_len);
-
- if (rdata->mapped.use) {
- Mesh *me_cage = rdata->mapped.me_cage;
- mlooptri = BKE_mesh_runtime_looptri_ensure(me_cage);
- }
- else {
- mlooptri = rdata->mlooptri;
- }
-
- EdgeHash *eh = BLI_edgehash_new_ex(__func__, tri_len * 3);
- /* Create edges for each pair of triangles sharing an edge. */
- for (int i = 0; i < tri_len; i++) {
- for (int e = 0; e < 3; e++) {
- uint v0, v1, v2;
- if (rdata->mapped.use) {
- const MLoop *mloop = rdata->mloop;
- const MLoopTri *mlt = mlooptri + i;
- const int p_orig = rdata->mapped.p_origindex[mlt->poly];
- if (p_orig != ORIGINDEX_NONE) {
- BMesh *bm = rdata->edit_bmesh->bm;
- BMFace *efa = BM_face_at_index(bm, p_orig);
- /* Assume 'use_hide' */
- if (BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
- break;
- }
- }
- v0 = mloop[mlt->tri[e]].v;
- v1 = mloop[mlt->tri[(e + 1) % 3]].v;
- v2 = mloop[mlt->tri[(e + 2) % 3]].v;
- }
- else if (rdata->edit_bmesh) {
- const BMLoop **bm_looptri = (const BMLoop **)rdata->edit_bmesh->looptris[i];
- if (BM_elem_flag_test(bm_looptri[0]->f, BM_ELEM_HIDDEN)) {
- break;
- }
- v0 = BM_elem_index_get(bm_looptri[e]->v);
- v1 = BM_elem_index_get(bm_looptri[(e + 1) % 3]->v);
- v2 = BM_elem_index_get(bm_looptri[(e + 2) % 3]->v);
- }
- else {
- const MLoop *mloop = rdata->mloop;
- const MLoopTri *mlt = mlooptri + i;
- const MPoly *mp = &rdata->mpoly[mlt->poly];
- if (use_hide && (mp->flag & ME_HIDE)) {
- break;
- }
- v0 = mloop[mlt->tri[e]].v;
- v1 = mloop[mlt->tri[(e + 1) % 3]].v;
- v2 = mloop[mlt->tri[(e + 2) % 3]].v;
- }
- bool inv_indices = (v1 > v2);
- void **pval;
- bool value_is_init = BLI_edgehash_ensure_p(eh, v1, v2, &pval);
- int v_data = POINTER_AS_INT(*pval);
- if (!value_is_init || v_data == NO_EDGE) {
- /* Save the winding order inside the sign bit. Because the
- * edgehash sort the keys and we need to compare winding later. */
- int value = (int)v0 + 1; /* Int 0 bm_looptricannot be signed */
- *pval = POINTER_FROM_INT((inv_indices) ? -value : value);
- }
- else {
- /* HACK Tag as not used. Prevent overhead of BLI_edgehash_remove. */
- *pval = POINTER_FROM_INT(NO_EDGE);
- bool inv_opposite = (v_data < 0);
- uint v_opposite = (uint)abs(v_data) - 1;
-
- if (inv_opposite == inv_indices) {
- /* Don't share edge if triangles have non matching winding. */
- GPU_indexbuf_add_line_adj_verts(&elb, v0, v1, v2, v0);
- GPU_indexbuf_add_line_adj_verts(&elb, v_opposite, v1, v2, v_opposite);
- *r_is_manifold = false;
- }
- else {
- GPU_indexbuf_add_line_adj_verts(&elb, v0, v1, v2, v_opposite);
- }
- }
- }
- }
- /* Create edges for remaining non manifold edges. */
- EdgeHashIterator *ehi;
- for (ehi = BLI_edgehashIterator_new(eh); BLI_edgehashIterator_isDone(ehi) == false;
- BLI_edgehashIterator_step(ehi)) {
- uint v1, v2;
- int v_data = POINTER_AS_INT(BLI_edgehashIterator_getValue(ehi));
- if (v_data == NO_EDGE) {
- continue;
- }
- BLI_edgehashIterator_getKey(ehi, &v1, &v2);
- uint v0 = (uint)abs(v_data) - 1;
- if (v_data < 0) { /* inv_opposite */
- SWAP(uint, v1, v2);
- }
- GPU_indexbuf_add_line_adj_verts(&elb, v0, v1, v2, v0);
- *r_is_manifold = false;
- }
- BLI_edgehashIterator_free(ehi);
- BLI_edgehash_free(eh, NULL);
-
- GPU_indexbuf_build_in_place(&elb, ibo);
-}
-#undef NO_EDGE
-
-static void mesh_create_edges_lines(MeshRenderData *rdata, GPUIndexBuf *ibo, const bool use_hide)
-{
- const int verts_len = mesh_render_data_verts_len_get_maybe_mapped(rdata);
- const int edges_len = mesh_render_data_edges_len_get_maybe_mapped(rdata);
-
- GPUIndexBufBuilder elb;
- GPU_indexbuf_init(&elb, GPU_PRIM_LINES, edges_len, verts_len);
-
- if (rdata->mapped.use == false) {
- if (rdata->edit_bmesh) {
- BMesh *bm = rdata->edit_bmesh->bm;
- BMIter iter;
- BMEdge *eed;
-
- BM_ITER_MESH (eed, &iter, bm, BM_EDGES_OF_MESH) {
- /* use_hide always for edit-mode */
- if (BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
- continue;
- }
- GPU_indexbuf_add_line_verts(&elb, BM_elem_index_get(eed->v1), BM_elem_index_get(eed->v2));
- }
- }
- else {
- const MEdge *ed = rdata->medge;
- for (int i = 0; i < edges_len; i++, ed++) {
- if ((ed->flag & ME_EDGERENDER) == 0) {
- continue;
- }
- if (!(use_hide && (ed->flag & ME_HIDE))) {
- GPU_indexbuf_add_line_verts(&elb, ed->v1, ed->v2);
- }
- }
- }
- }
- else {
- BMesh *bm = rdata->edit_bmesh->bm;
- const MEdge *edge = rdata->medge;
- for (int i = 0; i < edges_len; i++, edge++) {
- const int p_orig = rdata->mapped.e_origindex[i];
- if (p_orig != ORIGINDEX_NONE) {
- BMEdge *eed = BM_edge_at_index(bm, p_orig);
- if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
- GPU_indexbuf_add_line_verts(&elb, edge->v1, edge->v2);
- }
- }
- }
- }
-
- GPU_indexbuf_build_in_place(&elb, ibo);
-}
-
-static void mesh_create_surf_tris(MeshRenderData *rdata, GPUIndexBuf *ibo, const bool use_hide)
-{
- const int vert_len = mesh_render_data_verts_len_get_maybe_mapped(rdata);
- const int tri_len = mesh_render_data_looptri_len_get(rdata);
-
- GPUIndexBufBuilder elb;
- GPU_indexbuf_init(&elb, GPU_PRIM_TRIS, tri_len, vert_len * 3);
-
- if (rdata->mapped.use == false) {
- if (rdata->edit_bmesh) {
- for (int i = 0; i < tri_len; i++) {
- const BMLoop **bm_looptri = (const BMLoop **)rdata->edit_bmesh->looptris[i];
- const BMFace *bm_face = bm_looptri[0]->f;
- /* use_hide always for edit-mode */
- if (BM_elem_flag_test(bm_face, BM_ELEM_HIDDEN)) {
- continue;
- }
- GPU_indexbuf_add_tri_verts(&elb,
- BM_elem_index_get(bm_looptri[0]->v),
- BM_elem_index_get(bm_looptri[1]->v),
- BM_elem_index_get(bm_looptri[2]->v));
- }
- }
- else {
- const MLoop *loops = rdata->mloop;
- for (int i = 0; i < tri_len; i++) {
- const MLoopTri *mlt = &rdata->mlooptri[i];
- const MPoly *mp = &rdata->mpoly[mlt->poly];
- if (use_hide && (mp->flag & ME_HIDE)) {
- continue;
- }
- GPU_indexbuf_add_tri_verts(
- &elb, loops[mlt->tri[0]].v, loops[mlt->tri[1]].v, loops[mlt->tri[2]].v);
- }
- }
- }
- else {
- /* Note: mapped doesn't support lnors yet. */
- BMesh *bm = rdata->edit_bmesh->bm;
- Mesh *me_cage = rdata->mapped.me_cage;
-
- const MLoop *loops = rdata->mloop;
- const MLoopTri *mlooptri = BKE_mesh_runtime_looptri_ensure(me_cage);
- for (int i = 0; i < tri_len; i++) {
- const MLoopTri *mlt = &mlooptri[i];
- const int p_orig = rdata->mapped.p_origindex[mlt->poly];
- if (p_orig != ORIGINDEX_NONE) {
- /* Assume 'use_hide' */
- BMFace *efa = BM_face_at_index(bm, p_orig);
- if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
- GPU_indexbuf_add_tri_verts(
- &elb, loops[mlt->tri[0]].v, loops[mlt->tri[1]].v, loops[mlt->tri[2]].v);
- }
- }
- }
- }
-
- GPU_indexbuf_build_in_place(&elb, ibo);
-}
-
-static void mesh_create_loops_lines(MeshRenderData *rdata, GPUIndexBuf *ibo, const bool use_hide)
-{
- const int edge_len = mesh_render_data_edges_len_get(rdata);
- const int loop_len = mesh_render_data_loops_len_get(rdata);
- const int poly_len = mesh_render_data_polys_len_get(rdata);
-
- GPUIndexBufBuilder elb;
- GPU_indexbuf_init(&elb, GPU_PRIM_LINES, edge_len, loop_len);
-
- if (rdata->mapped.use == false) {
- if (rdata->edit_bmesh) {
- BMesh *bm = rdata->edit_bmesh->bm;
- BMIter iter;
- BMEdge *bm_edge;
-
- BM_ITER_MESH (bm_edge, &iter, bm, BM_EDGES_OF_MESH) {
- /* use_hide always for edit-mode */
- if (!BM_elem_flag_test(bm_edge, BM_ELEM_HIDDEN) && bm_edge->l != NULL) {
- BMLoop *bm_loop1 = bm_vert_find_first_loop_visible_inline(bm_edge->v1);
- BMLoop *bm_loop2 = bm_vert_find_first_loop_visible_inline(bm_edge->v2);
- int v1 = BM_elem_index_get(bm_loop1);
- int v2 = BM_elem_index_get(bm_loop2);
- if (v1 > v2) {
- SWAP(int, v1, v2);
- }
- GPU_indexbuf_add_line_verts(&elb, v1, v2);
- }
- }
- }
- else {
- MLoop *mloop = (MLoop *)rdata->mloop;
- MEdge *medge = (MEdge *)rdata->medge;
-
- /* Reset flag */
- for (int edge = 0; edge < edge_len; ++edge) {
- /* NOTE: not thread safe. */
- medge[edge].flag &= ~ME_EDGE_TMP_TAG;
- }
-
- for (int poly = 0; poly < poly_len; poly++) {
- const MPoly *mp = &rdata->mpoly[poly];
- if (!(use_hide && (mp->flag & ME_HIDE))) {
- for (int j = 0; j < mp->totloop; j++) {
- MEdge *ed = (MEdge *)rdata->medge + mloop[mp->loopstart + j].e;
- if ((ed->flag & ME_EDGE_TMP_TAG) == 0) {
- ed->flag |= ME_EDGE_TMP_TAG;
- int v1 = mp->loopstart + j;
- int v2 = mp->loopstart + (j + 1) % mp->totloop;
- GPU_indexbuf_add_line_verts(&elb, v1, v2);
- }
- }
- }
- }
- }
- }
-
- GPU_indexbuf_build_in_place(&elb, ibo);
-}
-
-static void mesh_create_loops_lines_paint_mask(MeshRenderData *rdata, GPUIndexBuf *ibo)
-{
- const int loop_len = mesh_render_data_loops_len_get(rdata);
- const int poly_len = mesh_render_data_polys_len_get(rdata);
- const int edge_len = mesh_render_data_edges_len_get(rdata);
-
- GPUIndexBufBuilder elb;
- GPU_indexbuf_init(&elb, GPU_PRIM_LINES, loop_len, loop_len);
-
- if (rdata->edit_bmesh) {
- /* painting does not use the edit_bmesh */
- BLI_assert(0);
- }
- else {
- if (rdata->me->editflag & ME_EDIT_PAINT_FACE_SEL) {
- /* Each edge has two bits used to count selected edges as 0, 1, 2+. */
- BLI_bitmap *edges_used = BLI_BITMAP_NEW(edge_len * 2, __func__);
-
- /* Fill the edge bitmap table. */
- for (int poly = 0; poly < poly_len; poly++) {
- const MPoly *mpoly = &rdata->mpoly[poly];
-
- /* Do not check faces that are hidden and faces that aren't selected */
- if (mpoly->flag & ME_HIDE || ((mpoly->flag & ME_FACE_SEL) == 0)) {
- continue;
- }
-
- for (int loop_index = mpoly->loopstart, loop_index_end = mpoly->loopstart + mpoly->totloop;
- loop_index < loop_index_end;
- loop_index++) {
- const MLoop *mloop = &rdata->mloop[loop_index];
- const int e_a = mloop->e * 2;
- const int e_b = e_a + 1;
- if (!BLI_BITMAP_TEST(edges_used, e_a)) {
- BLI_BITMAP_ENABLE(edges_used, e_a);
- }
- else {
- BLI_BITMAP_ENABLE(edges_used, e_b);
- }
- }
- }
-
- for (int poly = 0; poly < poly_len; poly++) {
- const MPoly *mpoly = &rdata->mpoly[poly];
- if (!(mpoly->flag & ME_HIDE)) {
-
- for (int loop_index_next = mpoly->loopstart,
- loop_index_end = mpoly->loopstart + mpoly->totloop,
- loop_index_curr = loop_index_end - 1;
- loop_index_next < loop_index_end;
- loop_index_curr = loop_index_next++) {
- const MLoop *mloop = &rdata->mloop[loop_index_curr];
- const int e_a = mloop->e * 2;
- const int e_b = e_a + 1;
-
- /* Draw if a boundary or entirely unselected. */
- if (!BLI_BITMAP_TEST(edges_used, e_b)) {
- GPU_indexbuf_add_line_verts(&elb, loop_index_curr, loop_index_next);
- }
- }
- }
- }
-
- MEM_freeN(edges_used);
- }
- else {
- /* Add edges. */
- for (int poly = 0; poly < poly_len; poly++) {
- const MPoly *mpoly = &rdata->mpoly[poly];
- for (int loop_index_next = mpoly->loopstart,
- loop_index_end = mpoly->loopstart + mpoly->totloop,
- loop_index_curr = loop_index_end - 1;
- loop_index_next < loop_index_end;
- loop_index_curr = loop_index_next++) {
- GPU_indexbuf_add_line_verts(&elb, loop_index_curr, loop_index_next);
- }
- }
- }
- }
-
- GPU_indexbuf_build_in_place(&elb, ibo);
-}
-
-static void mesh_create_loops_line_strips(MeshRenderData *rdata,
- GPUIndexBuf *ibo,
- const bool use_hide)
-{
- const int loop_len = mesh_render_data_loops_len_get(rdata);
- const int poly_len = mesh_render_data_polys_len_get(rdata);
-
- GPUIndexBufBuilder elb;
- GPU_indexbuf_init_ex(&elb, GPU_PRIM_LINE_STRIP, loop_len + poly_len * 2, loop_len);
-
- uint v_index = 0;
- if (rdata->mapped.use == false) {
- if (rdata->edit_bmesh) {
- BMesh *bm = rdata->edit_bmesh->bm;
- BMIter iter;
- BMFace *bm_face;
-
- BM_ITER_MESH (bm_face, &iter, bm, BM_FACES_OF_MESH) {
- /* use_hide always for edit-mode */
- if (!BM_elem_flag_test(bm_face, BM_ELEM_HIDDEN)) {
- for (int i = 0; i < bm_face->len; i++) {
- GPU_indexbuf_add_generic_vert(&elb, v_index + i);
- }
- /* Finish loop and restart primitive. */
- GPU_indexbuf_add_generic_vert(&elb, v_index);
- GPU_indexbuf_add_primitive_restart(&elb);
- }
- v_index += bm_face->len;
- }
- }
- else {
- for (int poly = 0; poly < poly_len; poly++) {
- const MPoly *mp = &rdata->mpoly[poly];
- if (!(use_hide && (mp->flag & ME_HIDE))) {
- const int loopend = mp->loopstart + mp->totloop;
- for (int j = mp->loopstart; j < loopend; j++) {
- GPU_indexbuf_add_generic_vert(&elb, j);
- }
- /* Finish loop and restart primitive. */
- GPU_indexbuf_add_generic_vert(&elb, mp->loopstart);
- GPU_indexbuf_add_primitive_restart(&elb);
- }
- v_index += mp->totloop;
- }
- }
- }
- else {
- /* Implement ... eventually if needed. */
- BLI_assert(0);
- }
-
- GPU_indexbuf_build_in_place(&elb, ibo);
-}
-
-static void mesh_create_loose_edges_lines(MeshRenderData *rdata,
- GPUIndexBuf *ibo,
- bool *r_no_loose_wire,
- const bool use_hide)
-{
- const int vert_len = mesh_render_data_verts_len_get_maybe_mapped(rdata);
- const int edge_len = mesh_render_data_edges_len_get_maybe_mapped(rdata);
-
- /* Alloc max (edge_len) and upload only needed range. */
- GPUIndexBufBuilder elb;
- GPU_indexbuf_init(&elb, GPU_PRIM_LINES, edge_len, vert_len);
-
- if (rdata->mapped.use == false) {
- if (rdata->edit_bmesh) {
- /* No need to support since edit mesh already draw them.
- * But some engines may want them ... */
- BMesh *bm = rdata->edit_bmesh->bm;
- BMIter eiter;
- BMEdge *eed;
- BM_ITER_MESH (eed, &eiter, bm, BM_EDGES_OF_MESH) {
- if (bm_edge_is_loose_and_visible(eed)) {
- GPU_indexbuf_add_line_verts(
- &elb, BM_elem_index_get(eed->v1), BM_elem_index_get(eed->v2));
- }
- }
- }
- else {
- for (int i = 0; i < edge_len; i++) {
- const MEdge *medge = &rdata->medge[i];
- if ((medge->flag & ME_LOOSEEDGE) && !(use_hide && (medge->flag & ME_HIDE))) {
- GPU_indexbuf_add_line_verts(&elb, medge->v1, medge->v2);
- }
- }
- }
- }
- else {
- /* Hidden checks are already done when creating the loose edge list. */
- Mesh *me_cage = rdata->mapped.me_cage;
- for (int i_iter = 0; i_iter < rdata->mapped.loose_edge_len; i_iter++) {
- const int i = rdata->mapped.loose_edges[i_iter];
- const MEdge *medge = &me_cage->medge[i];
- GPU_indexbuf_add_line_verts(&elb, medge->v1, medge->v2);
- }
- }
-
- *r_no_loose_wire = (elb.index_len == 0);
-
- GPU_indexbuf_build_in_place(&elb, ibo);
-}
-
-static void mesh_create_loops_tris(MeshRenderData *rdata,
- GPUIndexBuf **ibo,
- int ibo_len,
- const bool use_hide)
-{
- const int loop_len = mesh_render_data_loops_len_get(rdata);
- const int tri_len = mesh_render_data_looptri_len_get(rdata);
-
- GPUIndexBufBuilder *elb = BLI_array_alloca(elb, ibo_len);
-
- for (int i = 0; i < ibo_len; ++i) {
- /* TODO alloc minmum necessary. */
- GPU_indexbuf_init(&elb[i], GPU_PRIM_TRIS, tri_len, loop_len * 3);
- }
-
- if (rdata->mapped.use == false) {
- if (rdata->edit_bmesh) {
- for (int i = 0; i < tri_len; i++) {
- const BMLoop **bm_looptri = (const BMLoop **)rdata->edit_bmesh->looptris[i];
- const BMFace *bm_face = bm_looptri[0]->f;
- /* use_hide always for edit-mode */
- if (BM_elem_flag_test(bm_face, BM_ELEM_HIDDEN)) {
- continue;
- }
- int mat = min_ii(ibo_len - 1, bm_face->mat_nr);
- GPU_indexbuf_add_tri_verts(&elb[mat],
- BM_elem_index_get(bm_looptri[0]),
- BM_elem_index_get(bm_looptri[1]),
- BM_elem_index_get(bm_looptri[2]));
- }
- }
- else {
- for (int i = 0; i < tri_len; i++) {
- const MLoopTri *mlt = &rdata->mlooptri[i];
- const MPoly *mp = &rdata->mpoly[mlt->poly];
- if (use_hide && (mp->flag & ME_HIDE)) {
- continue;
- }
- int mat = min_ii(ibo_len - 1, mp->mat_nr);
- GPU_indexbuf_add_tri_verts(&elb[mat], mlt->tri[0], mlt->tri[1], mlt->tri[2]);
- }
- }
- }
- else {
- /* Note: mapped doesn't support lnors yet. */
- BMesh *bm = rdata->edit_bmesh->bm;
- Mesh *me_cage = rdata->mapped.me_cage;
-
- const MLoopTri *mlooptri = BKE_mesh_runtime_looptri_ensure(me_cage);
- for (int i = 0; i < tri_len; i++) {
- const MLoopTri *mlt = &mlooptri[i];
- const int p_orig = rdata->mapped.p_origindex[mlt->poly];
- if (p_orig != ORIGINDEX_NONE) {
- /* Assume 'use_hide' */
- BMFace *efa = BM_face_at_index(bm, p_orig);
- if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
- int mat = min_ii(ibo_len - 1, efa->mat_nr);
- GPU_indexbuf_add_tri_verts(&elb[mat], mlt->tri[0], mlt->tri[1], mlt->tri[2]);
- }
- }
- }
- }
-
- for (int i = 0; i < ibo_len; ++i) {
- GPU_indexbuf_build_in_place(&elb[i], ibo[i]);
- }
-}
-
-/* Warning! this function is not thread safe!
- * It writes to MEdge->flag with ME_EDGE_TMP_TAG. */
-static void mesh_create_edit_loops_points_lines(MeshRenderData *rdata,
- GPUIndexBuf *ibo_verts,
- GPUIndexBuf *ibo_edges)
-{
- BMIter iter;
- int i;
-
- const int vert_len = mesh_render_data_verts_len_get_maybe_mapped(rdata);
- const int edge_len = mesh_render_data_edges_len_get_maybe_mapped(rdata);
- const int loop_len = mesh_render_data_loops_len_get_maybe_mapped(rdata);
- const int poly_len = mesh_render_data_polys_len_get_maybe_mapped(rdata);
- const int lvert_len = mesh_render_data_loose_verts_len_get_maybe_mapped(rdata);
- const int ledge_len = mesh_render_data_loose_edges_len_get_maybe_mapped(rdata);
- const int tot_loop_len = loop_len + ledge_len * 2 + lvert_len;
-
- GPUIndexBufBuilder elb_vert, elb_edge;
- if (DRW_TEST_ASSIGN_IBO(ibo_edges)) {
- GPU_indexbuf_init(&elb_edge, GPU_PRIM_LINES, edge_len, tot_loop_len);
- }
- if (DRW_TEST_ASSIGN_IBO(ibo_verts)) {
- GPU_indexbuf_init(&elb_vert, GPU_PRIM_POINTS, tot_loop_len, tot_loop_len);
- }
-
- int loop_idx = 0;
- if (rdata->edit_bmesh && (rdata->mapped.use == false)) {
- BMesh *bm = rdata->edit_bmesh->bm;
- /* Edges not loose. */
- if (ibo_edges) {
- BMEdge *eed;
- BM_ITER_MESH (eed, &iter, bm, BM_EDGES_OF_MESH) {
- if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
- BMLoop *l = bm_edge_find_first_loop_visible_inline(eed);
- if (l != NULL) {
- int v1 = BM_elem_index_get(eed->l);
- int v2 = BM_elem_index_get(eed->l->next);
- GPU_indexbuf_add_line_verts(&elb_edge, v1, v2);
- }
- }
- }
- }
- /* Face Loops */
- if (ibo_verts) {
- BMVert *eve;
- BM_ITER_MESH (eve, &iter, bm, BM_VERTS_OF_MESH) {
- if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) {
- BMLoop *l = bm_vert_find_first_loop_visible_inline(eve);
- if (l != NULL) {
- int v = BM_elem_index_get(l);
- GPU_indexbuf_add_generic_vert(&elb_vert, v);
- }
- }
- }
- }
- loop_idx = loop_len;
- /* Loose edges */
- for (i = 0; i < ledge_len; ++i) {
- if (ibo_verts) {
- GPU_indexbuf_add_generic_vert(&elb_vert, loop_idx + 0);
- GPU_indexbuf_add_generic_vert(&elb_vert, loop_idx + 1);
- }
- if (ibo_edges) {
- GPU_indexbuf_add_line_verts(&elb_edge, loop_idx + 0, loop_idx + 1);
- }
- loop_idx += 2;
- }
- /* Loose verts */
- if (ibo_verts) {
- for (i = 0; i < lvert_len; ++i) {
- GPU_indexbuf_add_generic_vert(&elb_vert, loop_idx);
- loop_idx += 1;
- }
- }
- }
- else if (rdata->mapped.use) {
- const MPoly *mpoly = rdata->mapped.me_cage->mpoly;
- MVert *mvert = rdata->mapped.me_cage->mvert;
- MEdge *medge = rdata->mapped.me_cage->medge;
- BMesh *bm = rdata->edit_bmesh->bm;
-
- const int *v_origindex = rdata->mapped.v_origindex;
- const int *e_origindex = rdata->mapped.e_origindex;
- const int *p_origindex = rdata->mapped.p_origindex;
-
- /* Reset flag */
- for (int edge = 0; edge < edge_len; ++edge) {
- /* NOTE: not thread safe. */
- medge[edge].flag &= ~ME_EDGE_TMP_TAG;
- }
- for (int vert = 0; vert < vert_len; ++vert) {
- /* NOTE: not thread safe. */
- mvert[vert].flag &= ~ME_VERT_TMP_TAG;
- }
-
- /* Face Loops */
- for (int poly = 0; poly < poly_len; poly++, mpoly++) {
- int fidx = p_origindex[poly];
- if (fidx != ORIGINDEX_NONE) {
- BMFace *efa = BM_face_at_index(bm, fidx);
- if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
- const MLoop *mloop = &rdata->mapped.me_cage->mloop[mpoly->loopstart];
- for (i = 0; i < mpoly->totloop; ++i, ++mloop) {
- if (ibo_verts && (v_origindex[mloop->v] != ORIGINDEX_NONE) &&
- (mvert[mloop->v].flag & ME_VERT_TMP_TAG) == 0) {
- mvert[mloop->v].flag |= ME_VERT_TMP_TAG;
- GPU_indexbuf_add_generic_vert(&elb_vert, loop_idx + i);
- }
- if (ibo_edges && (e_origindex[mloop->e] != ORIGINDEX_NONE) &&
- ((medge[mloop->e].flag & ME_EDGE_TMP_TAG) == 0)) {
- medge[mloop->e].flag |= ME_EDGE_TMP_TAG;
- int v1 = loop_idx + i;
- int v2 = loop_idx + ((i + 1) % mpoly->totloop);
- GPU_indexbuf_add_line_verts(&elb_edge, v1, v2);
- }
- }
- }
- }
- loop_idx += mpoly->totloop;
- }
- /* Loose edges */
- for (i = 0; i < ledge_len; ++i) {
- int eidx = e_origindex[rdata->mapped.loose_edges[i]];
- if (eidx != ORIGINDEX_NONE) {
- if (ibo_verts) {
- const MEdge *ed = &medge[rdata->mapped.loose_edges[i]];
- if (v_origindex[ed->v1] != ORIGINDEX_NONE) {
- GPU_indexbuf_add_generic_vert(&elb_vert, loop_idx + 0);
- }
- if (v_origindex[ed->v2] != ORIGINDEX_NONE) {
- GPU_indexbuf_add_generic_vert(&elb_vert, loop_idx + 1);
- }
- }
- if (ibo_edges) {
- GPU_indexbuf_add_line_verts(&elb_edge, loop_idx + 0, loop_idx + 1);
- }
- }
- loop_idx += 2;
- }
- /* Loose verts */
- if (ibo_verts) {
- for (i = 0; i < lvert_len; ++i) {
- int vidx = v_origindex[rdata->mapped.loose_verts[i]];
- if (vidx != ORIGINDEX_NONE) {
- GPU_indexbuf_add_generic_vert(&elb_vert, loop_idx);
- }
- loop_idx += 1;
- }
- }
- }
- else {
- const MPoly *mpoly = rdata->mpoly;
-
- /* Face Loops */
- for (int poly = 0; poly < poly_len; poly++, mpoly++) {
- if ((mpoly->flag & ME_HIDE) == 0) {
- for (i = 0; i < mpoly->totloop; ++i) {
- if (ibo_verts) {
- GPU_indexbuf_add_generic_vert(&elb_vert, loop_idx + i);
- }
- if (ibo_edges) {
- int v1 = loop_idx + i;
- int v2 = loop_idx + ((i + 1) % mpoly->totloop);
- GPU_indexbuf_add_line_verts(&elb_edge, v1, v2);
- }
- }
- }
- loop_idx += mpoly->totloop;
- }
- /* TODO(fclem): Until we find a way to detect
- * loose verts easily outside of edit mode, this
- * will remain disabled. */
-#if 0
- /* Loose edges */
- for (int e = 0; e < edge_len; e++, medge++) {
- if (medge->flag & ME_LOOSEEDGE) {
- int eidx = e_origindex[e];
- if (eidx != ORIGINDEX_NONE) {
- if ((medge->flag & ME_HIDE) == 0) {
- for (int j = 0; j < 2; ++j) {
- if (ibo_verts) {
- GPU_indexbuf_add_generic_vert(&elb_vert, loop_idx + j);
- }
- if (ibo_edges) {
- GPU_indexbuf_add_generic_vert(&elb_edge, loop_idx + j);
- }
- }
- }
- }
- loop_idx += 2;
- }
- }
- /* Loose verts */
- for (int v = 0; v < vert_len; v++, mvert++) {
- int vidx = v_origindex[v];
- if (vidx != ORIGINDEX_NONE) {
- if ((mvert->flag & ME_HIDE) == 0) {
- if (ibo_verts) {
- GPU_indexbuf_add_generic_vert(&elb_vert, loop_idx);
- }
- if (ibo_edges) {
- GPU_indexbuf_add_generic_vert(&elb_edge, loop_idx);
- }
- }
- loop_idx += 1;
- }
- }
-#endif
- }
-
- if (ibo_verts) {
- GPU_indexbuf_build_in_place(&elb_vert, ibo_verts);
- }
- if (ibo_edges) {
- GPU_indexbuf_build_in_place(&elb_edge, ibo_edges);
- }
-}
-
-static void mesh_create_edit_loops_tris(MeshRenderData *rdata, GPUIndexBuf *ibo)
-{
- const int loop_len = mesh_render_data_loops_len_get_maybe_mapped(rdata);
- const int tri_len = mesh_render_data_looptri_len_get_maybe_mapped(rdata);
-
- GPUIndexBufBuilder elb;
- /* TODO alloc minmum necessary. */
- GPU_indexbuf_init(&elb, GPU_PRIM_TRIS, tri_len, loop_len * 3);
-
- if (rdata->edit_bmesh && (rdata->mapped.use == false)) {
- for (int i = 0; i < tri_len; i++) {
- const BMLoop **bm_looptri = (const BMLoop **)rdata->edit_bmesh->looptris[i];
- const BMFace *bm_face = bm_looptri[0]->f;
- /* use_hide always for edit-mode */
- if (BM_elem_flag_test(bm_face, BM_ELEM_HIDDEN)) {
- continue;
- }
- GPU_indexbuf_add_tri_verts(&elb,
- BM_elem_index_get(bm_looptri[0]),
- BM_elem_index_get(bm_looptri[1]),
- BM_elem_index_get(bm_looptri[2]));
- }
- }
- else if (rdata->mapped.use == true) {
- BMesh *bm = rdata->edit_bmesh->bm;
- Mesh *me_cage = rdata->mapped.me_cage;
-
- const MLoopTri *mlooptri = BKE_mesh_runtime_looptri_ensure(me_cage);
- for (int i = 0; i < tri_len; i++) {
- const MLoopTri *mlt = &mlooptri[i];
- const int p_orig = rdata->mapped.p_origindex[mlt->poly];
- if (p_orig != ORIGINDEX_NONE) {
- /* Assume 'use_hide' */
- BMFace *efa = BM_face_at_index(bm, p_orig);
- if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
- GPU_indexbuf_add_tri_verts(&elb, mlt->tri[0], mlt->tri[1], mlt->tri[2]);
- }
- }
- }
- }
- else {
- const MLoopTri *mlt = rdata->mlooptri;
- for (int i = 0; i < tri_len; i++, mlt++) {
- const MPoly *mpoly = &rdata->mpoly[mlt->poly];
- /* Assume 'use_hide' */
- if ((mpoly->flag & ME_HIDE) == 0) {
- GPU_indexbuf_add_tri_verts(&elb, mlt->tri[0], mlt->tri[1], mlt->tri[2]);
- }
- }
- }
-
- GPU_indexbuf_build_in_place(&elb, ibo);
-}
-
/** \} */
/* ---------------------------------------------------------------------- */
@@ -4563,9 +748,9 @@ GPUBatch **DRW_mesh_batch_cache_get_surface_shaded(Mesh *me,
*auto_layer_count = cache->auto_layer_len;
}
for (int i = 0; i < cache->mat_len; ++i) {
- DRW_batch_request(&cache->surf_per_mat[i]);
+ DRW_batch_request(&cache->surface_per_mat[i]);
}
- return cache->surf_per_mat;
+ return cache->surface_per_mat;
}
GPUBatch **DRW_mesh_batch_cache_get_surface_texpaint(Mesh *me)
@@ -4574,9 +759,9 @@ GPUBatch **DRW_mesh_batch_cache_get_surface_texpaint(Mesh *me)
mesh_batch_cache_add_request(cache, MBC_SURF_PER_MAT);
texpaint_request_active_uv(cache, me);
for (int i = 0; i < cache->mat_len; ++i) {
- DRW_batch_request(&cache->surf_per_mat[i]);
+ DRW_batch_request(&cache->surface_per_mat[i]);
}
- return cache->surf_per_mat;
+ return cache->surface_per_mat;
}
GPUBatch *DRW_mesh_batch_cache_get_surface_texpaint_single(Mesh *me)
@@ -4622,6 +807,13 @@ GPUBatch *DRW_mesh_batch_cache_get_edit_vertices(Mesh *me)
return DRW_batch_request(&cache->batch.edit_vertices);
}
+GPUBatch *DRW_mesh_batch_cache_get_edit_vnors(Mesh *me)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+ mesh_batch_cache_add_request(cache, MBC_EDIT_VNOR);
+ return DRW_batch_request(&cache->batch.edit_vnor);
+}
+
GPUBatch *DRW_mesh_batch_cache_get_edit_lnors(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
@@ -4633,7 +825,7 @@ GPUBatch *DRW_mesh_batch_cache_get_edit_facedots(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
mesh_batch_cache_add_request(cache, MBC_EDIT_FACEDOTS);
- return DRW_batch_request(&cache->batch.edit_facedots);
+ return DRW_batch_request(&cache->batch.edit_fdots);
}
/** \} */
@@ -4653,7 +845,7 @@ GPUBatch *DRW_mesh_batch_cache_get_facedots_with_select_id(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
mesh_batch_cache_add_request(cache, MBC_EDIT_SELECTION_FACEDOTS);
- return DRW_batch_request(&cache->batch.edit_selection_facedots);
+ return DRW_batch_request(&cache->batch.edit_selection_fdots);
}
GPUBatch *DRW_mesh_batch_cache_get_edges_with_select_id(Mesh *me)
@@ -4679,6 +871,7 @@ GPUBatch *DRW_mesh_batch_cache_get_verts_with_select_id(Mesh *me)
GPUBatch *DRW_mesh_batch_cache_get_edituv_faces_strech_area(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
+ texpaint_request_active_uv(cache, me);
mesh_batch_cache_add_request(cache, MBC_EDITUV_FACES_STRECH_AREA);
return DRW_batch_request(&cache->batch.edituv_faces_strech_area);
}
@@ -4686,6 +879,7 @@ GPUBatch *DRW_mesh_batch_cache_get_edituv_faces_strech_area(Mesh *me)
GPUBatch *DRW_mesh_batch_cache_get_edituv_faces_strech_angle(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
+ texpaint_request_active_uv(cache, me);
mesh_batch_cache_add_request(cache, MBC_EDITUV_FACES_STRECH_ANGLE);
return DRW_batch_request(&cache->batch.edituv_faces_strech_angle);
}
@@ -4693,6 +887,7 @@ GPUBatch *DRW_mesh_batch_cache_get_edituv_faces_strech_angle(Mesh *me)
GPUBatch *DRW_mesh_batch_cache_get_edituv_faces(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
+ texpaint_request_active_uv(cache, me);
mesh_batch_cache_add_request(cache, MBC_EDITUV_FACES);
return DRW_batch_request(&cache->batch.edituv_faces);
}
@@ -4700,6 +895,7 @@ GPUBatch *DRW_mesh_batch_cache_get_edituv_faces(Mesh *me)
GPUBatch *DRW_mesh_batch_cache_get_edituv_edges(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
+ texpaint_request_active_uv(cache, me);
mesh_batch_cache_add_request(cache, MBC_EDITUV_EDGES);
return DRW_batch_request(&cache->batch.edituv_edges);
}
@@ -4707,6 +903,7 @@ GPUBatch *DRW_mesh_batch_cache_get_edituv_edges(Mesh *me)
GPUBatch *DRW_mesh_batch_cache_get_edituv_verts(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
+ texpaint_request_active_uv(cache, me);
mesh_batch_cache_add_request(cache, MBC_EDITUV_VERTS);
return DRW_batch_request(&cache->batch.edituv_verts);
}
@@ -4714,8 +911,9 @@ GPUBatch *DRW_mesh_batch_cache_get_edituv_verts(Mesh *me)
GPUBatch *DRW_mesh_batch_cache_get_edituv_facedots(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
+ texpaint_request_active_uv(cache, me);
mesh_batch_cache_add_request(cache, MBC_EDITUV_FACEDOTS);
- return DRW_batch_request(&cache->batch.edituv_facedots);
+ return DRW_batch_request(&cache->batch.edituv_fdots);
}
GPUBatch *DRW_mesh_batch_cache_get_uv_edges(Mesh *me)
@@ -4729,356 +927,11 @@ GPUBatch *DRW_mesh_batch_cache_get_uv_edges(Mesh *me)
GPUBatch *DRW_mesh_batch_cache_get_surface_edges(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
+ texpaint_request_active_uv(cache, me);
mesh_batch_cache_add_request(cache, MBC_WIRE_LOOPS);
return DRW_batch_request(&cache->batch.wire_loops);
}
-/* Compute 3D & 2D areas and their sum. */
-BLI_INLINE void edit_uv_preprocess_stretch_area(BMFace *efa,
- const int cd_loop_uv_offset,
- uint fidx,
- float *totarea,
- float *totuvarea,
- float (*faces_areas)[2])
-{
- faces_areas[fidx][0] = BM_face_calc_area(efa);
- faces_areas[fidx][1] = BM_face_calc_area_uv(efa, cd_loop_uv_offset);
-
- *totarea += faces_areas[fidx][0];
- *totuvarea += faces_areas[fidx][1];
-}
-
-BLI_INLINE float edit_uv_get_stretch_area(float area, float uvarea)
-{
- if (area < FLT_EPSILON || uvarea < FLT_EPSILON) {
- return 1.0f;
- }
- else if (area > uvarea) {
- return 1.0f - (uvarea / area);
- }
- else {
- return 1.0f - (area / uvarea);
- }
-}
-
-/* Compute face's normalized contour vectors. */
-BLI_INLINE void edit_uv_preprocess_stretch_angle(float (*auv)[2],
- float (*av)[3],
- const int cd_loop_uv_offset,
- BMFace *efa)
-{
- BMLoop *l;
- BMIter liter;
- int i;
- BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, i) {
- MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
- MLoopUV *luv_prev = BM_ELEM_CD_GET_VOID_P(l->prev, cd_loop_uv_offset);
-
- sub_v2_v2v2(auv[i], luv_prev->uv, luv->uv);
- normalize_v2(auv[i]);
-
- sub_v3_v3v3(av[i], l->prev->v->co, l->v->co);
- normalize_v3(av[i]);
- }
-}
-
-#if 0 /* here for reference, this is done in shader now. */
-BLI_INLINE float edit_uv_get_loop_stretch_angle(const float auv0[2],
- const float auv1[2],
- const float av0[3],
- const float av1[3])
-{
- float uvang = angle_normalized_v2v2(auv0, auv1);
- float ang = angle_normalized_v3v3(av0, av1);
- float stretch = fabsf(uvang - ang) / (float)M_PI;
- return 1.0f - pow2f(1.0f - stretch);
-}
-#endif
-
-static struct EditUVFormatIndex {
- uint area, angle, uv_adj, flag, fdots_uvs, fdots_flag;
-} uv_attr_id = {0};
-
-static void uvedit_fill_buffer_data(MeshRenderData *rdata,
- GPUVertBuf *vbo_area,
- GPUVertBuf *vbo_angle,
- GPUVertBuf *vbo_fdots_pos,
- GPUVertBuf *vbo_fdots_data,
- GPUIndexBufBuilder *elb_vert,
- GPUIndexBufBuilder *elb_edge,
- GPUIndexBufBuilder *elb_face)
-{
- BMesh *bm = rdata->edit_bmesh->bm;
- BMIter iter, liter;
- BMFace *efa;
- uint vidx, fidx, fdot_idx, i;
- const int poly_len = mesh_render_data_polys_len_get_maybe_mapped(rdata);
- float(*faces_areas)[2] = NULL;
- float totarea = 0.0f, totuvarea = 0.0f;
- const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
-
- BLI_buffer_declare_static(vec3f, vec3_buf, BLI_BUFFER_NOP, BM_DEFAULT_NGON_STACK_SIZE);
- BLI_buffer_declare_static(vec2f, vec2_buf, BLI_BUFFER_NOP, BM_DEFAULT_NGON_STACK_SIZE);
-
- if (vbo_area) {
- faces_areas = MEM_mallocN(sizeof(float) * 2 * bm->totface, "EDITUV faces areas");
- }
-
- /* Preprocess */
- fidx = 0;
- BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
- /* Tag hidden faces */
- BM_elem_flag_set(efa, BM_ELEM_TAG, uvedit_face_visible_nolocal_ex(rdata->toolsettings, efa));
-
- if (vbo_area) {
- edit_uv_preprocess_stretch_area(
- efa, cd_loop_uv_offset, fidx++, &totarea, &totuvarea, faces_areas);
- }
- }
-
- vidx = 0;
- fidx = 0;
- fdot_idx = 0;
- if (rdata->mapped.use == false && rdata->edit_bmesh) {
- BMLoop *l;
- BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
- const bool face_visible = BM_elem_flag_test(efa, BM_ELEM_TAG);
- const int efa_len = efa->len;
- float fdot[2] = {0.0f, 0.0f};
- float(*av)[3], (*auv)[2];
- ushort area_stretch;
-
- /* Face preprocess */
- if (vbo_area) {
- area_stretch = edit_uv_get_stretch_area(faces_areas[fidx][0] / totarea,
- faces_areas[fidx][1] / totuvarea) *
- 65534.0f;
- }
- if (vbo_angle) {
- av = (float(*)[3])BLI_buffer_reinit_data(&vec3_buf, vec3f, efa_len);
- auv = (float(*)[2])BLI_buffer_reinit_data(&vec2_buf, vec2f, efa_len);
- edit_uv_preprocess_stretch_angle(auv, av, cd_loop_uv_offset, efa);
- }
-
- /* Skip hidden faces. */
- if (face_visible) {
- if (elb_face) {
- for (i = 0; i < efa->len; ++i) {
- GPU_indexbuf_add_generic_vert(elb_face, vidx + i);
- }
- }
- if (elb_vert) {
- for (i = 0; i < efa->len; ++i) {
- GPU_indexbuf_add_generic_vert(elb_vert, vidx + i);
- }
- }
- if (elb_edge) {
- for (i = 0; i < efa->len; ++i) {
- GPU_indexbuf_add_line_verts(elb_edge, vidx + i, vidx + (i + 1) % efa->len);
- }
- }
- }
-
- BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, i) {
- MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
- if (vbo_area) {
- GPU_vertbuf_attr_set(vbo_area, uv_attr_id.area, vidx, &area_stretch);
- }
- if (vbo_angle) {
- int i_next = (i + 1) % efa_len;
- short suv[4];
- /* Send uvs to the shader and let it compute the aspect corrected angle. */
- normal_float_to_short_v2(&suv[0], auv[i]);
- normal_float_to_short_v2(&suv[2], auv[i_next]);
- GPU_vertbuf_attr_set(vbo_angle, uv_attr_id.uv_adj, vidx, suv);
- /* Compute 3D angle here */
- short angle = 32767.0f * angle_normalized_v3v3(av[i], av[i_next]) / (float)M_PI;
- GPU_vertbuf_attr_set(vbo_angle, uv_attr_id.angle, vidx, &angle);
- }
- if (vbo_fdots_pos) {
- add_v2_v2(fdot, luv->uv);
- }
- vidx++;
- }
-
- if (elb_face && face_visible) {
- GPU_indexbuf_add_generic_vert(elb_face, vidx - efa->len);
- GPU_indexbuf_add_primitive_restart(elb_face);
- }
- if (vbo_fdots_pos && face_visible) {
- mul_v2_fl(fdot, 1.0f / (float)efa->len);
- GPU_vertbuf_attr_set(vbo_fdots_pos, uv_attr_id.fdots_uvs, fdot_idx, fdot);
- }
- if (vbo_fdots_data && face_visible) {
- uchar face_flag = mesh_render_data_face_flag(rdata, efa, cd_loop_uv_offset);
- GPU_vertbuf_attr_set(vbo_fdots_data, uv_attr_id.fdots_flag, fdot_idx, &face_flag);
- }
- fdot_idx += face_visible ? 1 : 0;
- fidx++;
- }
- }
- else {
- const MPoly *mpoly = rdata->mapped.me_cage->mpoly;
- // const MEdge *medge = rdata->mapped.me_cage->medge;
- // const MVert *mvert = rdata->mapped.me_cage->mvert;
- const MLoop *mloop = rdata->mapped.me_cage->mloop;
-
- const int *v_origindex = rdata->mapped.v_origindex;
- const int *e_origindex = rdata->mapped.e_origindex;
- const int *p_origindex = rdata->mapped.p_origindex;
-
- /* Face Loops */
- for (int poly = 0; poly < poly_len; poly++, mpoly++) {
- float fdot[2] = {0.0f, 0.0f};
- const MLoop *l = &mloop[mpoly->loopstart];
- int fidx_ori = p_origindex[poly];
- efa = (fidx_ori != ORIGINDEX_NONE) ? BM_face_at_index(bm, fidx_ori) : NULL;
- const bool face_visible = efa != NULL && BM_elem_flag_test(efa, BM_ELEM_TAG);
- if (efa && vbo_fdots_data) {
- uchar face_flag = mesh_render_data_face_flag(rdata, efa, cd_loop_uv_offset);
- GPU_vertbuf_attr_set(vbo_fdots_data, uv_attr_id.fdots_flag, fdot_idx, &face_flag);
- }
- /* Skip hidden faces. */
- if (face_visible) {
- if (elb_face) {
- for (i = 0; i < mpoly->totloop; ++i) {
- GPU_indexbuf_add_generic_vert(elb_face, vidx + i);
- }
- GPU_indexbuf_add_generic_vert(elb_face, vidx);
- GPU_indexbuf_add_primitive_restart(elb_face);
- }
- if (elb_edge) {
- for (i = 0; i < mpoly->totloop; ++i) {
- if (e_origindex[l[i].e] != ORIGINDEX_NONE) {
- GPU_indexbuf_add_line_verts(elb_edge, vidx + i, vidx + (i + 1) % mpoly->totloop);
- }
- }
- }
- if (elb_vert) {
- for (i = 0; i < mpoly->totloop; ++i) {
- if (v_origindex[l[i].v] != ORIGINDEX_NONE) {
- GPU_indexbuf_add_generic_vert(elb_vert, vidx + i);
- }
- }
- }
- }
- for (i = 0; i < mpoly->totloop; i++, l++) {
- /* TODO support stretch. */
- if (vbo_fdots_pos) {
- MLoopUV *luv = &rdata->mloopuv[mpoly->loopstart + i];
- add_v2_v2(fdot, luv->uv);
- }
- vidx++;
- }
- if (vbo_fdots_pos && face_visible) {
- mul_v2_fl(fdot, 1.0f / mpoly->totloop);
- GPU_vertbuf_attr_set(vbo_fdots_pos, uv_attr_id.fdots_uvs, fdot_idx, fdot);
- }
- fidx++;
- fdot_idx += face_visible ? 1 : 0;
- }
- }
-
- if (faces_areas) {
- MEM_freeN(faces_areas);
- }
-
- BLI_buffer_free(&vec3_buf);
- BLI_buffer_free(&vec2_buf);
-
- if (fdot_idx < poly_len) {
- if (vbo_fdots_pos) {
- GPU_vertbuf_data_resize(vbo_fdots_pos, fdot_idx);
- }
- if (vbo_fdots_data) {
- GPU_vertbuf_data_resize(vbo_fdots_data, fdot_idx);
- }
- }
-}
-
-static void mesh_create_uvedit_buffers(MeshRenderData *rdata,
- GPUVertBuf *vbo_area,
- GPUVertBuf *vbo_angle,
- GPUVertBuf *vbo_fdots_pos,
- GPUVertBuf *vbo_fdots_data,
- GPUIndexBuf *ibo_vert,
- GPUIndexBuf *ibo_edge,
- GPUIndexBuf *ibo_face)
-{
- static GPUVertFormat format_area = {0};
- static GPUVertFormat format_angle = {0};
- static GPUVertFormat format_fdots_pos = {0};
- static GPUVertFormat format_fdots_flag = {0};
-
- if (format_area.attr_len == 0) {
- uv_attr_id.area = GPU_vertformat_attr_add(
- &format_area, "stretch", GPU_COMP_U16, 1, GPU_FETCH_INT_TO_FLOAT_UNIT);
- uv_attr_id.angle = GPU_vertformat_attr_add(
- &format_angle, "angle", GPU_COMP_I16, 1, GPU_FETCH_INT_TO_FLOAT_UNIT);
- uv_attr_id.uv_adj = GPU_vertformat_attr_add(
- &format_angle, "uv_adj", GPU_COMP_I16, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
-
- uv_attr_id.fdots_flag = GPU_vertformat_attr_add(
- &format_fdots_flag, "flag", GPU_COMP_U8, 1, GPU_FETCH_INT);
- uv_attr_id.fdots_uvs = GPU_vertformat_attr_add(
- &format_fdots_pos, "u", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- GPU_vertformat_alias_add(&format_fdots_pos, "pos");
- }
-
- const int loop_len = mesh_render_data_loops_len_get_maybe_mapped(rdata);
- const int face_len = mesh_render_data_polys_len_get_maybe_mapped(rdata);
- const int idx_len = loop_len + face_len * 2;
-
- if (DRW_TEST_ASSIGN_VBO(vbo_area)) {
- GPU_vertbuf_init_with_format(vbo_area, &format_area);
- GPU_vertbuf_data_alloc(vbo_area, loop_len);
- }
- if (DRW_TEST_ASSIGN_VBO(vbo_angle)) {
- GPU_vertbuf_init_with_format(vbo_angle, &format_angle);
- GPU_vertbuf_data_alloc(vbo_angle, loop_len);
- }
- if (DRW_TEST_ASSIGN_VBO(vbo_fdots_pos)) {
- GPU_vertbuf_init_with_format(vbo_fdots_pos, &format_fdots_pos);
- GPU_vertbuf_data_alloc(vbo_fdots_pos, face_len);
- }
- if (DRW_TEST_ASSIGN_VBO(vbo_fdots_data)) {
- GPU_vertbuf_init_with_format(vbo_fdots_data, &format_fdots_flag);
- GPU_vertbuf_data_alloc(vbo_fdots_data, face_len);
- }
-
- GPUIndexBufBuilder elb_vert, elb_edge, elb_face;
- if (DRW_TEST_ASSIGN_IBO(ibo_vert)) {
- GPU_indexbuf_init_ex(&elb_vert, GPU_PRIM_POINTS, loop_len, loop_len);
- }
- if (DRW_TEST_ASSIGN_IBO(ibo_edge)) {
- GPU_indexbuf_init_ex(&elb_edge, GPU_PRIM_LINES, loop_len * 2, loop_len);
- }
- if (DRW_TEST_ASSIGN_IBO(ibo_face)) {
- GPU_indexbuf_init_ex(&elb_face, GPU_PRIM_TRI_FAN, idx_len, loop_len);
- }
-
- uvedit_fill_buffer_data(rdata,
- vbo_area,
- vbo_angle,
- vbo_fdots_pos,
- vbo_fdots_data,
- ibo_vert ? &elb_vert : NULL,
- ibo_edge ? &elb_edge : NULL,
- ibo_face ? &elb_face : NULL);
-
- if (ibo_vert) {
- GPU_indexbuf_build_in_place(&elb_vert, ibo_vert);
- }
-
- if (ibo_edge) {
- GPU_indexbuf_build_in_place(&elb_edge, ibo_edge);
- }
-
- if (ibo_face) {
- GPU_indexbuf_build_in_place(&elb_face, ibo_face);
- }
-}
-
/** \} */
/* ---------------------------------------------------------------------- */
@@ -5109,8 +962,9 @@ void DRW_mesh_batch_cache_free_old(Mesh *me, int ctime)
/* Can be called for any surface type. Mesh *me is the final mesh. */
void DRW_mesh_batch_cache_create_requested(
- Object *ob, Mesh *me, const ToolSettings *ts, const bool is_paint_mode, const bool use_hide)
+ Object *ob, Mesh *me, const Scene *scene, const bool is_paint_mode, const bool use_hide)
{
+ const ToolSettings *ts = scene->toolsettings;
MeshBatchCache *cache = mesh_batch_cache_get(me);
/* Early out */
@@ -5136,15 +990,13 @@ void DRW_mesh_batch_cache_create_requested(
}
}
- if (batch_requested & (MBC_SURFACE | MBC_SURF_PER_MAT | MBC_WIRE_LOOPS_UVS)) {
+ if (batch_requested &
+ (MBC_SURFACE | MBC_SURF_PER_MAT | MBC_WIRE_LOOPS_UVS | MBC_EDITUV_FACES_STRECH_AREA |
+ MBC_EDITUV_FACES_STRECH_ANGLE | MBC_EDITUV_FACES | MBC_EDITUV_EDGES | MBC_EDITUV_VERTS)) {
/* Modifiers will only generate an orco layer if the mesh is deformed. */
if (cache->cd_needed.orco != 0) {
- if (CustomData_get_layer(&me->vdata, CD_ORCO) != NULL) {
- /* Orco layer is needed. */
- }
- else if (cache->cd_needed.tan_orco == 0) {
- /* Skip orco calculation if not needed by tangent generation.
- */
+ if (CustomData_get_layer(&me->vdata, CD_ORCO) == NULL) {
+ /* Skip orco calculation */
cache->cd_needed.orco = 0;
}
}
@@ -5155,21 +1007,24 @@ void DRW_mesh_batch_cache_create_requested(
* material. */
bool cd_overlap = mesh_cd_layers_type_overlap(cache->cd_used, cache->cd_needed);
if (cd_overlap == false) {
- if ((cache->cd_used.uv & cache->cd_needed.uv) != cache->cd_needed.uv ||
- (cache->cd_used.tan & cache->cd_needed.tan) != cache->cd_needed.tan ||
- cache->cd_used.tan_orco != cache->cd_needed.tan_orco) {
- GPU_VERTBUF_DISCARD_SAFE(cache->ordered.loop_uv_tan);
- }
- if (cache->cd_used.orco != cache->cd_needed.orco) {
- GPU_VERTBUF_DISCARD_SAFE(cache->ordered.loop_orco);
- }
- if ((cache->cd_used.vcol & cache->cd_needed.vcol) != cache->cd_needed.vcol) {
- GPU_VERTBUF_DISCARD_SAFE(cache->ordered.loop_vcol);
+ FOREACH_MESH_BUFFER_CACHE(cache, mbuffercache)
+ {
+ if ((cache->cd_used.uv & cache->cd_needed.uv) != cache->cd_needed.uv ||
+ (cache->cd_used.tan & cache->cd_needed.tan) != cache->cd_needed.tan ||
+ cache->cd_used.tan_orco != cache->cd_needed.tan_orco) {
+ GPU_VERTBUF_DISCARD_SAFE(mbuffercache->vbo.uv_tan);
+ }
+ if (cache->cd_used.orco != cache->cd_needed.orco) {
+ GPU_VERTBUF_DISCARD_SAFE(mbuffercache->vbo.orco);
+ }
+ if ((cache->cd_used.vcol & cache->cd_needed.vcol) != cache->cd_needed.vcol) {
+ GPU_VERTBUF_DISCARD_SAFE(mbuffercache->vbo.vcol);
+ }
}
/* We can't discard batches at this point as they have been
* referenced for drawing. Just clear them in place. */
for (int i = 0; i < cache->mat_len; ++i) {
- GPU_BATCH_CLEAR_SAFE(cache->surf_per_mat[i]);
+ GPU_BATCH_CLEAR_SAFE(cache->surface_per_mat[i]);
}
GPU_BATCH_CLEAR_SAFE(cache->batch.surface);
cache->batch_ready &= ~(MBC_SURFACE | MBC_SURF_PER_MAT);
@@ -5186,22 +1041,26 @@ void DRW_mesh_batch_cache_create_requested(
const bool is_uvsyncsel = (ts->uv_flag & UV_SYNC_SELECTION);
if (cache->is_uvsyncsel != is_uvsyncsel) {
cache->is_uvsyncsel = is_uvsyncsel;
- GPU_VERTBUF_DISCARD_SAFE(cache->edit.loop_uv_data);
- GPU_VERTBUF_DISCARD_SAFE(cache->edit.loop_stretch_angle);
- GPU_VERTBUF_DISCARD_SAFE(cache->edit.loop_stretch_area);
- GPU_VERTBUF_DISCARD_SAFE(cache->edit.loop_uv);
- GPU_VERTBUF_DISCARD_SAFE(cache->edit.facedots_uv);
- GPU_INDEXBUF_DISCARD_SAFE(cache->ibo.edituv_loops_tri_fans);
- GPU_INDEXBUF_DISCARD_SAFE(cache->ibo.edituv_loops_line_strips);
- GPU_INDEXBUF_DISCARD_SAFE(cache->ibo.edituv_loops_points);
+ FOREACH_MESH_BUFFER_CACHE(cache, mbuffercache)
+ {
+ GPU_VERTBUF_DISCARD_SAFE(mbuffercache->vbo.edituv_data);
+ GPU_VERTBUF_DISCARD_SAFE(mbuffercache->vbo.stretch_angle);
+ GPU_VERTBUF_DISCARD_SAFE(mbuffercache->vbo.stretch_area);
+ GPU_VERTBUF_DISCARD_SAFE(mbuffercache->vbo.uv_tan);
+ GPU_VERTBUF_DISCARD_SAFE(mbuffercache->vbo.fdots_uv);
+ GPU_INDEXBUF_DISCARD_SAFE(mbuffercache->ibo.edituv_tris);
+ GPU_INDEXBUF_DISCARD_SAFE(mbuffercache->ibo.edituv_lines);
+ GPU_INDEXBUF_DISCARD_SAFE(mbuffercache->ibo.edituv_points);
+ }
/* We only clear the batches as they may already have been
* referenced. */
+ GPU_BATCH_CLEAR_SAFE(cache->batch.wire_loops_uvs);
GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_faces_strech_area);
GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_faces_strech_angle);
GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_faces);
GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_edges);
GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_verts);
- GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_facedots);
+ GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_fdots);
cache->batch_ready &= ~MBC_EDITUV;
}
}
@@ -5217,410 +1076,224 @@ void DRW_mesh_batch_cache_create_requested(
cache->batch_ready |= batch_requested;
+ const bool do_cage = (me->edit_mesh &&
+ (me->edit_mesh->mesh_eval_final != me->edit_mesh->mesh_eval_cage));
+
+ const bool do_uvcage = me->edit_mesh && !me->edit_mesh->mesh_eval_final->runtime.is_original;
+
+ MeshBufferCache *mbufcache = &cache->final;
+
/* Init batches and request VBOs & IBOs */
if (DRW_batch_requested(cache->batch.surface, GPU_PRIM_TRIS)) {
- DRW_ibo_request(cache->batch.surface, &cache->ibo.loops_tris);
- DRW_vbo_request(cache->batch.surface, &cache->ordered.loop_pos_nor);
- /* For paint overlay. Active layer should have been queried. */
+ DRW_ibo_request(cache->batch.surface, &mbufcache->ibo.tris);
+ /* Order matters. First ones override latest vbos' attribs. */
+ DRW_vbo_request(cache->batch.surface, &mbufcache->vbo.lnor);
+ DRW_vbo_request(cache->batch.surface, &mbufcache->vbo.pos_nor);
if (cache->cd_used.uv != 0) {
- DRW_vbo_request(cache->batch.surface, &cache->ordered.loop_uv_tan);
+ DRW_vbo_request(cache->batch.surface, &mbufcache->vbo.uv_tan);
}
if (cache->cd_used.vcol != 0) {
- DRW_vbo_request(cache->batch.surface, &cache->ordered.loop_vcol);
+ DRW_vbo_request(cache->batch.surface, &mbufcache->vbo.vcol);
}
}
if (DRW_batch_requested(cache->batch.all_verts, GPU_PRIM_POINTS)) {
- DRW_vbo_request(cache->batch.all_verts, &cache->ordered.pos_nor);
+ DRW_vbo_request(cache->batch.all_verts, &mbufcache->vbo.pos_nor);
}
if (DRW_batch_requested(cache->batch.all_edges, GPU_PRIM_LINES)) {
- DRW_ibo_request(cache->batch.all_edges, &cache->ibo.edges_lines);
- DRW_vbo_request(cache->batch.all_edges, &cache->ordered.pos_nor);
+ DRW_ibo_request(cache->batch.all_edges, &mbufcache->ibo.lines);
+ DRW_vbo_request(cache->batch.all_edges, &mbufcache->vbo.pos_nor);
}
if (DRW_batch_requested(cache->batch.loose_edges, GPU_PRIM_LINES)) {
- DRW_ibo_request(cache->batch.loose_edges, &cache->ibo.loose_edges_lines);
- DRW_vbo_request(cache->batch.loose_edges, &cache->ordered.pos_nor);
+ DRW_ibo_request(cache->batch.loose_edges, &mbufcache->ibo.lines);
+ DRW_vbo_request(cache->batch.loose_edges, &mbufcache->vbo.pos_nor);
}
if (DRW_batch_requested(cache->batch.edge_detection, GPU_PRIM_LINES_ADJ)) {
- DRW_ibo_request(cache->batch.edge_detection, &cache->ibo.edges_adj_lines);
- DRW_vbo_request(cache->batch.edge_detection, &cache->ordered.pos_nor);
+ DRW_ibo_request(cache->batch.edge_detection, &mbufcache->ibo.lines_adjacency);
+ DRW_vbo_request(cache->batch.edge_detection, &mbufcache->vbo.pos_nor);
}
if (DRW_batch_requested(cache->batch.surface_weights, GPU_PRIM_TRIS)) {
- DRW_ibo_request(cache->batch.surface_weights, &cache->ibo.surf_tris);
- DRW_vbo_request(cache->batch.surface_weights, &cache->ordered.pos_nor);
- DRW_vbo_request(cache->batch.surface_weights, &cache->ordered.weights);
+ DRW_ibo_request(cache->batch.surface_weights, &mbufcache->ibo.tris);
+ DRW_vbo_request(cache->batch.surface_weights, &mbufcache->vbo.pos_nor);
+ DRW_vbo_request(cache->batch.surface_weights, &mbufcache->vbo.weights);
}
if (DRW_batch_requested(cache->batch.wire_loops, GPU_PRIM_LINES)) {
- DRW_ibo_request(cache->batch.wire_loops, &cache->ibo.loops_lines_paint_mask);
- DRW_vbo_request(cache->batch.wire_loops, &cache->ordered.loop_pos_nor);
+ DRW_ibo_request(cache->batch.wire_loops, &mbufcache->ibo.lines_paint_mask);
+ DRW_vbo_request(cache->batch.wire_loops, &mbufcache->vbo.pos_nor);
}
if (DRW_batch_requested(cache->batch.wire_edges, GPU_PRIM_LINES)) {
- DRW_ibo_request(cache->batch.wire_edges, &cache->ibo.loops_lines);
- DRW_vbo_request(cache->batch.wire_edges, &cache->ordered.loop_pos_nor);
- DRW_vbo_request(cache->batch.wire_edges, &cache->ordered.loop_edge_fac);
+ DRW_ibo_request(cache->batch.wire_edges, &mbufcache->ibo.lines);
+ DRW_vbo_request(cache->batch.wire_edges, &mbufcache->vbo.pos_nor);
+ DRW_vbo_request(cache->batch.wire_edges, &mbufcache->vbo.edge_fac);
}
- if (DRW_batch_requested(cache->batch.wire_loops_uvs, GPU_PRIM_LINE_STRIP)) {
- DRW_ibo_request(cache->batch.wire_loops_uvs, &cache->ibo.loops_line_strips);
+ if (DRW_batch_requested(cache->batch.wire_loops_uvs, GPU_PRIM_LINES)) {
+ DRW_ibo_request(cache->batch.wire_loops_uvs, &mbufcache->ibo.edituv_lines);
/* For paint overlay. Active layer should have been queried. */
if (cache->cd_used.uv != 0) {
- DRW_vbo_request(cache->batch.wire_loops_uvs, &cache->ordered.loop_uv_tan);
+ DRW_vbo_request(cache->batch.wire_loops_uvs, &mbufcache->vbo.uv_tan);
}
}
-
- /* Edit Mesh */
- if (DRW_batch_requested(cache->batch.edit_triangles, GPU_PRIM_TRIS)) {
- DRW_ibo_request(cache->batch.edit_triangles, &cache->ibo.edit_loops_tris);
- DRW_vbo_request(cache->batch.edit_triangles, &cache->edit.loop_pos_nor);
- DRW_vbo_request(cache->batch.edit_triangles, &cache->edit.loop_data);
- }
- if (DRW_batch_requested(cache->batch.edit_vertices, GPU_PRIM_POINTS)) {
- DRW_ibo_request(cache->batch.edit_vertices, &cache->ibo.edit_loops_points);
- DRW_vbo_request(cache->batch.edit_vertices, &cache->edit.loop_pos_nor);
- DRW_vbo_request(cache->batch.edit_vertices, &cache->edit.loop_data);
- }
- if (DRW_batch_requested(cache->batch.edit_edges, GPU_PRIM_LINES)) {
- DRW_ibo_request(cache->batch.edit_edges, &cache->ibo.edit_loops_lines);
- DRW_vbo_request(cache->batch.edit_edges, &cache->edit.loop_pos_nor);
- DRW_vbo_request(cache->batch.edit_edges, &cache->edit.loop_data);
- }
- if (DRW_batch_requested(cache->batch.edit_lnor, GPU_PRIM_POINTS)) {
- DRW_ibo_request(cache->batch.edit_lnor, &cache->ibo.edit_loops_tris);
- DRW_vbo_request(cache->batch.edit_lnor, &cache->edit.loop_pos_nor);
- DRW_vbo_request(cache->batch.edit_lnor, &cache->edit.loop_lnor);
- }
- if (DRW_batch_requested(cache->batch.edit_facedots, GPU_PRIM_POINTS)) {
- DRW_vbo_request(cache->batch.edit_facedots, &cache->edit.facedots_pos_nor_data);
- }
-
- /* Mesh Analysis */
if (DRW_batch_requested(cache->batch.edit_mesh_analysis, GPU_PRIM_TRIS)) {
- DRW_ibo_request(cache->batch.edit_mesh_analysis, &cache->ibo.edit_loops_tris);
- DRW_vbo_request(cache->batch.edit_mesh_analysis, &cache->edit.loop_pos_nor);
- DRW_vbo_request(cache->batch.edit_mesh_analysis, &cache->edit.loop_mesh_analysis);
- }
-
- /* Edit UV */
- if (DRW_batch_requested(cache->batch.edituv_faces, GPU_PRIM_TRI_FAN)) {
- DRW_ibo_request(cache->batch.edituv_faces, &cache->ibo.edituv_loops_tri_fans);
- DRW_vbo_request(cache->batch.edituv_faces, &cache->edit.loop_uv);
- DRW_vbo_request(cache->batch.edituv_faces, &cache->edit.loop_uv_data);
- }
- if (DRW_batch_requested(cache->batch.edituv_faces_strech_area, GPU_PRIM_TRI_FAN)) {
- DRW_ibo_request(cache->batch.edituv_faces_strech_area, &cache->ibo.edituv_loops_tri_fans);
- DRW_vbo_request(cache->batch.edituv_faces_strech_area, &cache->edit.loop_uv);
- DRW_vbo_request(cache->batch.edituv_faces_strech_area, &cache->edit.loop_uv_data);
- DRW_vbo_request(cache->batch.edituv_faces_strech_area, &cache->edit.loop_stretch_area);
- }
- if (DRW_batch_requested(cache->batch.edituv_faces_strech_angle, GPU_PRIM_TRI_FAN)) {
- DRW_ibo_request(cache->batch.edituv_faces_strech_angle, &cache->ibo.edituv_loops_tri_fans);
- DRW_vbo_request(cache->batch.edituv_faces_strech_angle, &cache->edit.loop_uv);
- DRW_vbo_request(cache->batch.edituv_faces_strech_angle, &cache->edit.loop_uv_data);
- DRW_vbo_request(cache->batch.edituv_faces_strech_angle, &cache->edit.loop_stretch_angle);
- }
- if (DRW_batch_requested(cache->batch.edituv_edges, GPU_PRIM_LINES)) {
- DRW_ibo_request(cache->batch.edituv_edges, &cache->ibo.edituv_loops_line_strips);
- DRW_vbo_request(cache->batch.edituv_edges, &cache->edit.loop_uv);
- DRW_vbo_request(cache->batch.edituv_edges, &cache->edit.loop_uv_data);
- }
- if (DRW_batch_requested(cache->batch.edituv_verts, GPU_PRIM_POINTS)) {
- DRW_ibo_request(cache->batch.edituv_verts, &cache->ibo.edituv_loops_points);
- DRW_vbo_request(cache->batch.edituv_verts, &cache->edit.loop_uv);
- DRW_vbo_request(cache->batch.edituv_verts, &cache->edit.loop_uv_data);
- }
- if (DRW_batch_requested(cache->batch.edituv_facedots, GPU_PRIM_POINTS)) {
- DRW_vbo_request(cache->batch.edituv_facedots, &cache->edit.facedots_uv);
- DRW_vbo_request(cache->batch.edituv_facedots, &cache->edit.facedots_uv_data);
- }
-
- /* Selection */
- /* TODO reuse ordered.loop_pos_nor if possible. */
- if (DRW_batch_requested(cache->batch.edit_selection_verts, GPU_PRIM_POINTS)) {
- DRW_ibo_request(cache->batch.edit_selection_verts, &cache->ibo.edit_loops_points);
- DRW_vbo_request(cache->batch.edit_selection_verts, &cache->edit.loop_pos_nor);
- DRW_vbo_request(cache->batch.edit_selection_verts, &cache->edit.loop_vert_idx);
- }
- if (DRW_batch_requested(cache->batch.edit_selection_edges, GPU_PRIM_LINES)) {
- DRW_ibo_request(cache->batch.edit_selection_edges, &cache->ibo.edit_loops_lines);
- DRW_vbo_request(cache->batch.edit_selection_edges, &cache->edit.loop_pos_nor);
- DRW_vbo_request(cache->batch.edit_selection_edges, &cache->edit.loop_edge_idx);
- }
- if (DRW_batch_requested(cache->batch.edit_selection_faces, GPU_PRIM_TRIS)) {
- DRW_ibo_request(cache->batch.edit_selection_faces, &cache->ibo.edit_loops_tris);
- DRW_vbo_request(cache->batch.edit_selection_faces, &cache->edit.loop_pos_nor);
- DRW_vbo_request(cache->batch.edit_selection_faces, &cache->edit.loop_face_idx);
- }
- if (DRW_batch_requested(cache->batch.edit_selection_facedots, GPU_PRIM_POINTS)) {
- DRW_vbo_request(cache->batch.edit_selection_facedots, &cache->edit.facedots_pos_nor_data);
- DRW_vbo_request(cache->batch.edit_selection_facedots, &cache->edit.facedots_idx);
+ DRW_ibo_request(cache->batch.edit_mesh_analysis, &mbufcache->ibo.tris);
+ DRW_vbo_request(cache->batch.edit_mesh_analysis, &mbufcache->vbo.pos_nor);
+ DRW_vbo_request(cache->batch.edit_mesh_analysis, &mbufcache->vbo.mesh_analysis);
}
/* Per Material */
for (int i = 0; i < cache->mat_len; ++i) {
- if (DRW_batch_requested(cache->surf_per_mat[i], GPU_PRIM_TRIS)) {
- if (cache->mat_len > 1) {
- DRW_ibo_request(cache->surf_per_mat[i], &cache->surf_per_mat_tris[i]);
- }
- else {
- DRW_ibo_request(cache->surf_per_mat[i], &cache->ibo.loops_tris);
- }
- DRW_vbo_request(cache->surf_per_mat[i], &cache->ordered.loop_pos_nor);
+ if (DRW_batch_requested(cache->surface_per_mat[i], GPU_PRIM_TRIS)) {
+ DRW_ibo_request(cache->surface_per_mat[i], &mbufcache->ibo.tris);
+ /* Order matters. First ones override latest vbos' attribs. */
+ DRW_vbo_request(cache->surface_per_mat[i], &mbufcache->vbo.lnor);
+ DRW_vbo_request(cache->surface_per_mat[i], &mbufcache->vbo.pos_nor);
if ((cache->cd_used.uv != 0) || (cache->cd_used.tan != 0) ||
(cache->cd_used.tan_orco != 0)) {
- DRW_vbo_request(cache->surf_per_mat[i], &cache->ordered.loop_uv_tan);
+ DRW_vbo_request(cache->surface_per_mat[i], &mbufcache->vbo.uv_tan);
}
if (cache->cd_used.vcol != 0) {
- DRW_vbo_request(cache->surf_per_mat[i], &cache->ordered.loop_vcol);
+ DRW_vbo_request(cache->surface_per_mat[i], &mbufcache->vbo.vcol);
}
if (cache->cd_used.orco != 0) {
- DRW_vbo_request(cache->surf_per_mat[i], &cache->ordered.loop_orco);
+ DRW_vbo_request(cache->surface_per_mat[i], &mbufcache->vbo.orco);
}
}
}
-#ifdef DRW_DEBUG_MESH_CACHE_REQUEST
- printf("-- %s %s --\n", __func__, ob->id.name + 2);
-#endif
+ mbufcache = (do_cage) ? &cache->cage : &cache->final;
- /* Generate MeshRenderData flags */
- eMRDataType mr_flag = 0, mr_edit_flag = 0;
- DRW_ADD_FLAG_FROM_VBO_REQUEST(
- mr_flag, cache->ordered.pos_nor, MR_DATATYPE_VERT /* A comment to wrap the line ;) */);
- DRW_ADD_FLAG_FROM_VBO_REQUEST(
- mr_flag, cache->ordered.weights, MR_DATATYPE_VERT | MR_DATATYPE_DVERT);
- DRW_ADD_FLAG_FROM_VBO_REQUEST(
- mr_flag, cache->ordered.loop_pos_nor, MR_DATATYPE_VERT_LOOP_POLY | MR_DATATYPE_LOOP_NORMALS);
- DRW_ADD_FLAG_FROM_VBO_REQUEST(
- mr_flag, cache->ordered.loop_uv_tan, MR_DATATYPE_VERT_LOOP_TRI_POLY | MR_DATATYPE_SHADING);
- DRW_ADD_FLAG_FROM_VBO_REQUEST(
- mr_flag, cache->ordered.loop_orco, MR_DATATYPE_VERT_LOOP_POLY | MR_DATATYPE_SHADING);
- DRW_ADD_FLAG_FROM_VBO_REQUEST(
- mr_flag, cache->ordered.loop_vcol, MR_DATATYPE_VERT_LOOP_POLY | MR_DATATYPE_SHADING);
- DRW_ADD_FLAG_FROM_VBO_REQUEST(
- mr_flag, cache->ordered.loop_edge_fac, MR_DATATYPE_VERT_LOOP_POLY | MR_DATATYPE_EDGE);
-
- DRW_ADD_FLAG_FROM_IBO_REQUEST(
- mr_flag, cache->ibo.surf_tris, MR_DATATYPE_VERT_LOOP_POLY | MR_DATATYPE_LOOPTRI);
- DRW_ADD_FLAG_FROM_IBO_REQUEST(
- mr_flag, cache->ibo.loops_tris, MR_DATATYPE_LOOP | MR_DATATYPE_POLY | MR_DATATYPE_LOOPTRI);
- DRW_ADD_FLAG_FROM_IBO_REQUEST(
- mr_flag, cache->ibo.loops_lines, MR_DATATYPE_LOOP | MR_DATATYPE_EDGE | MR_DATATYPE_POLY);
- DRW_ADD_FLAG_FROM_IBO_REQUEST(mr_flag,
- cache->ibo.loops_lines_paint_mask,
- MR_DATATYPE_LOOP | MR_DATATYPE_EDGE | MR_DATATYPE_POLY);
- DRW_ADD_FLAG_FROM_IBO_REQUEST(
- mr_flag, cache->ibo.loops_line_strips, MR_DATATYPE_LOOP | MR_DATATYPE_POLY);
- DRW_ADD_FLAG_FROM_IBO_REQUEST(
- mr_flag, cache->ibo.edges_lines, MR_DATATYPE_VERT | MR_DATATYPE_EDGE);
- DRW_ADD_FLAG_FROM_IBO_REQUEST(
- mr_flag, cache->ibo.edges_adj_lines, MR_DATATYPE_VERT_LOOP_POLY | MR_DATATYPE_LOOPTRI);
- DRW_ADD_FLAG_FROM_IBO_REQUEST(
- mr_flag, cache->ibo.loose_edges_lines, MR_DATATYPE_VERT | MR_DATATYPE_EDGE);
- for (int i = 0; i < cache->mat_len; ++i) {
- int combined_flag = MR_DATATYPE_LOOP | MR_DATATYPE_POLY | MR_DATATYPE_LOOPTRI;
- DRW_ADD_FLAG_FROM_IBO_REQUEST(mr_flag, cache->surf_per_mat_tris[i], combined_flag);
- }
-
- int combined_edit_flag = MR_DATATYPE_VERT_LOOP_POLY | MR_DATATYPE_EDGE |
- MR_DATATYPE_LOOSE_VERT_EGDE;
- int combined_edit_with_lnor_flag = combined_edit_flag | MR_DATATYPE_LOOP_NORMALS;
- int combined_edituv_flag = combined_edit_flag | MR_DATATYPE_LOOPUV;
- DRW_ADD_FLAG_FROM_VBO_REQUEST(
- mr_edit_flag, cache->edit.loop_pos_nor, combined_edit_flag | MR_DATATYPE_OVERLAY);
- DRW_ADD_FLAG_FROM_VBO_REQUEST(
- mr_edit_flag, cache->edit.loop_lnor, combined_edit_with_lnor_flag | MR_DATATYPE_OVERLAY);
- DRW_ADD_FLAG_FROM_VBO_REQUEST(
- mr_edit_flag, cache->edit.loop_data, combined_edit_flag | MR_DATATYPE_OVERLAY);
- DRW_ADD_FLAG_FROM_VBO_REQUEST(
- mr_edit_flag, cache->edit.loop_uv_data, combined_edit_flag | MR_DATATYPE_OVERLAY);
- DRW_ADD_FLAG_FROM_VBO_REQUEST(
- mr_edit_flag, cache->edit.loop_uv, combined_edituv_flag | MR_DATATYPE_OVERLAY);
- DRW_ADD_FLAG_FROM_VBO_REQUEST(
- mr_edit_flag, cache->edit.loop_stretch_angle, combined_edit_flag | MR_DATATYPE_OVERLAY);
- DRW_ADD_FLAG_FROM_VBO_REQUEST(
- mr_edit_flag, cache->edit.loop_stretch_area, combined_edit_flag | MR_DATATYPE_OVERLAY);
- DRW_ADD_FLAG_FROM_VBO_REQUEST(
- mr_edit_flag, cache->edit.loop_mesh_analysis, MR_DATATYPE_VERT_LOOP_POLY);
-
- DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_edit_flag, cache->edit.loop_vert_idx, combined_edit_flag);
- DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_edit_flag, cache->edit.loop_edge_idx, combined_edit_flag);
- DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_edit_flag, cache->edit.loop_face_idx, combined_edit_flag);
- DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_edit_flag, cache->edit.facedots_idx, MR_DATATYPE_POLY);
-
- DRW_ADD_FLAG_FROM_VBO_REQUEST(
- mr_edit_flag, cache->edit.facedots_pos_nor_data, MR_DATATYPE_POLY | MR_DATATYPE_OVERLAY);
- DRW_ADD_FLAG_FROM_VBO_REQUEST(
- mr_edit_flag, cache->edit.facedots_uv, combined_edituv_flag | MR_DATATYPE_OVERLAY);
- DRW_ADD_FLAG_FROM_VBO_REQUEST(
- mr_edit_flag, cache->edit.facedots_uv_data, combined_edit_flag | MR_DATATYPE_OVERLAY);
-
- DRW_ADD_FLAG_FROM_IBO_REQUEST(
- mr_edit_flag, cache->ibo.edituv_loops_points, combined_edit_flag | MR_DATATYPE_OVERLAY);
- DRW_ADD_FLAG_FROM_IBO_REQUEST(
- mr_edit_flag, cache->ibo.edituv_loops_line_strips, combined_edit_flag | MR_DATATYPE_OVERLAY);
- DRW_ADD_FLAG_FROM_IBO_REQUEST(
- mr_edit_flag, cache->ibo.edituv_loops_tri_fans, combined_edit_flag | MR_DATATYPE_OVERLAY);
-
- DRW_ADD_FLAG_FROM_IBO_REQUEST(
- mr_edit_flag, cache->ibo.edit_loops_points, combined_edit_flag | MR_DATATYPE_LOOPTRI);
- DRW_ADD_FLAG_FROM_IBO_REQUEST(
- mr_edit_flag, cache->ibo.edit_loops_lines, combined_edit_flag | MR_DATATYPE_LOOPTRI);
- DRW_ADD_FLAG_FROM_IBO_REQUEST(
- mr_edit_flag, cache->ibo.edit_loops_tris, combined_edit_flag | MR_DATATYPE_LOOPTRI);
-
- Mesh *me_original = me;
- MBC_GET_FINAL_MESH(me);
-
-#ifdef DRW_DEBUG_MESH_CACHE_REQUEST
- printf(" mr_flag %u, mr_edit_flag %u\n\n", mr_flag, mr_edit_flag);
-#endif
-
- if (me_original == me) {
- mr_flag |= mr_edit_flag;
- }
-
- MeshRenderData *rdata = NULL;
-
- if (mr_flag != 0) {
- rdata = mesh_render_data_create_ex(me, mr_flag, &cache->cd_used, ts);
- }
-
- /* Generate VBOs */
- if (DRW_vbo_requested(cache->ordered.pos_nor)) {
- mesh_create_pos_and_nor(rdata, cache->ordered.pos_nor);
- }
- if (DRW_vbo_requested(cache->ordered.weights)) {
- mesh_create_weights(rdata, cache->ordered.weights, &cache->weight_state);
- }
- if (DRW_vbo_requested(cache->ordered.loop_pos_nor)) {
- mesh_create_loop_pos_and_nor(rdata, cache->ordered.loop_pos_nor);
- }
- if (DRW_vbo_requested(cache->ordered.loop_edge_fac)) {
- mesh_create_loop_edge_fac(rdata, cache->ordered.loop_edge_fac);
- }
- if (DRW_vbo_requested(cache->ordered.loop_uv_tan)) {
- mesh_create_loop_uv_and_tan(rdata, cache->ordered.loop_uv_tan);
- }
- if (DRW_vbo_requested(cache->ordered.loop_orco)) {
- mesh_create_loop_orco(rdata, cache->ordered.loop_orco);
- }
- if (DRW_vbo_requested(cache->ordered.loop_vcol)) {
- mesh_create_loop_vcol(rdata, cache->ordered.loop_vcol);
- }
- if (DRW_ibo_requested(cache->ibo.edges_lines)) {
- mesh_create_edges_lines(rdata, cache->ibo.edges_lines, use_hide);
- }
- if (DRW_ibo_requested(cache->ibo.edges_adj_lines)) {
- mesh_create_edges_adjacency_lines(
- rdata, cache->ibo.edges_adj_lines, &cache->is_manifold, use_hide);
- }
- if (DRW_ibo_requested(cache->ibo.loose_edges_lines)) {
- mesh_create_loose_edges_lines(
- rdata, cache->ibo.loose_edges_lines, &cache->no_loose_wire, use_hide);
- }
- if (DRW_ibo_requested(cache->ibo.surf_tris)) {
- mesh_create_surf_tris(rdata, cache->ibo.surf_tris, use_hide);
- }
- if (DRW_ibo_requested(cache->ibo.loops_lines)) {
- mesh_create_loops_lines(rdata, cache->ibo.loops_lines, use_hide);
- }
- if (DRW_ibo_requested(cache->ibo.loops_lines_paint_mask)) {
- mesh_create_loops_lines_paint_mask(rdata, cache->ibo.loops_lines_paint_mask);
+ /* Edit Mesh */
+ if (DRW_batch_requested(cache->batch.edit_triangles, GPU_PRIM_TRIS)) {
+ DRW_ibo_request(cache->batch.edit_triangles, &mbufcache->ibo.tris);
+ DRW_vbo_request(cache->batch.edit_triangles, &mbufcache->vbo.pos_nor);
+ DRW_vbo_request(cache->batch.edit_triangles, &mbufcache->vbo.edit_data);
}
- if (DRW_ibo_requested(cache->ibo.loops_line_strips)) {
- mesh_create_loops_line_strips(rdata, cache->ibo.loops_line_strips, use_hide);
+ if (DRW_batch_requested(cache->batch.edit_vertices, GPU_PRIM_POINTS)) {
+ DRW_ibo_request(cache->batch.edit_vertices, &mbufcache->ibo.points);
+ DRW_vbo_request(cache->batch.edit_vertices, &mbufcache->vbo.pos_nor);
+ DRW_vbo_request(cache->batch.edit_vertices, &mbufcache->vbo.edit_data);
}
- if (DRW_ibo_requested(cache->ibo.loops_tris)) {
- mesh_create_loops_tris(rdata, &cache->ibo.loops_tris, 1, use_hide);
+ if (DRW_batch_requested(cache->batch.edit_edges, GPU_PRIM_LINES)) {
+ DRW_ibo_request(cache->batch.edit_edges, &mbufcache->ibo.lines);
+ DRW_vbo_request(cache->batch.edit_edges, &mbufcache->vbo.pos_nor);
+ DRW_vbo_request(cache->batch.edit_edges, &mbufcache->vbo.edit_data);
}
- if (DRW_ibo_requested(cache->surf_per_mat_tris[0])) {
- mesh_create_loops_tris(rdata, cache->surf_per_mat_tris, cache->mat_len, use_hide);
+ if (DRW_batch_requested(cache->batch.edit_vnor, GPU_PRIM_POINTS)) {
+ DRW_ibo_request(cache->batch.edit_vnor, &mbufcache->ibo.points);
+ DRW_vbo_request(cache->batch.edit_vnor, &mbufcache->vbo.pos_nor);
}
-
- /* Use original Mesh* to have the correct edit cage. */
- if (me_original != me && mr_edit_flag != 0) {
- if (rdata) {
- mesh_render_data_free(rdata);
- }
- rdata = mesh_render_data_create_ex(me_original, mr_edit_flag, NULL, ts);
+ if (DRW_batch_requested(cache->batch.edit_lnor, GPU_PRIM_POINTS)) {
+ DRW_ibo_request(cache->batch.edit_lnor, &mbufcache->ibo.tris);
+ DRW_vbo_request(cache->batch.edit_lnor, &mbufcache->vbo.pos_nor);
+ DRW_vbo_request(cache->batch.edit_lnor, &mbufcache->vbo.lnor);
}
-
- if (rdata && rdata->mapped.supported) {
- rdata->mapped.use = true;
+ if (DRW_batch_requested(cache->batch.edit_fdots, GPU_PRIM_POINTS)) {
+ DRW_ibo_request(cache->batch.edit_fdots, &mbufcache->ibo.fdots);
+ DRW_vbo_request(cache->batch.edit_fdots, &mbufcache->vbo.fdots_pos);
+ DRW_vbo_request(cache->batch.edit_fdots, &mbufcache->vbo.fdots_nor);
}
- if (DRW_vbo_requested(cache->edit.loop_pos_nor) || DRW_vbo_requested(cache->edit.loop_lnor) ||
- DRW_vbo_requested(cache->edit.loop_data) || DRW_vbo_requested(cache->edit.loop_vert_idx) ||
- DRW_vbo_requested(cache->edit.loop_edge_idx) ||
- DRW_vbo_requested(cache->edit.loop_face_idx)) {
- mesh_create_edit_vertex_loops(rdata,
- cache->edit.loop_pos_nor,
- cache->edit.loop_lnor,
- NULL,
- cache->edit.loop_data,
- cache->edit.loop_vert_idx,
- cache->edit.loop_edge_idx,
- cache->edit.loop_face_idx);
- }
- if (DRW_vbo_requested(cache->edit.facedots_pos_nor_data)) {
- Scene *scene = DRW_context_state_get()->scene;
- mesh_create_edit_facedots(rdata, cache->edit.facedots_pos_nor_data, scene, ob);
- }
- if (DRW_vbo_requested(cache->edit.facedots_idx)) {
- Scene *scene = DRW_context_state_get()->scene;
- mesh_create_edit_facedots_select_id(rdata, cache->edit.facedots_idx, scene, ob);
+ /* Selection */
+ if (DRW_batch_requested(cache->batch.edit_selection_verts, GPU_PRIM_POINTS)) {
+ DRW_ibo_request(cache->batch.edit_selection_verts, &mbufcache->ibo.points);
+ DRW_vbo_request(cache->batch.edit_selection_verts, &mbufcache->vbo.pos_nor);
+ DRW_vbo_request(cache->batch.edit_selection_verts, &mbufcache->vbo.vert_idx);
}
- if (DRW_ibo_requested(cache->ibo.edit_loops_points) ||
- DRW_ibo_requested(cache->ibo.edit_loops_lines)) {
- mesh_create_edit_loops_points_lines(
- rdata, cache->ibo.edit_loops_points, cache->ibo.edit_loops_lines);
+ if (DRW_batch_requested(cache->batch.edit_selection_edges, GPU_PRIM_LINES)) {
+ DRW_ibo_request(cache->batch.edit_selection_edges, &mbufcache->ibo.lines);
+ DRW_vbo_request(cache->batch.edit_selection_edges, &mbufcache->vbo.pos_nor);
+ DRW_vbo_request(cache->batch.edit_selection_edges, &mbufcache->vbo.edge_idx);
}
- if (DRW_ibo_requested(cache->ibo.edit_loops_tris)) {
- mesh_create_edit_loops_tris(rdata, cache->ibo.edit_loops_tris);
+ if (DRW_batch_requested(cache->batch.edit_selection_faces, GPU_PRIM_TRIS)) {
+ DRW_ibo_request(cache->batch.edit_selection_faces, &mbufcache->ibo.tris);
+ DRW_vbo_request(cache->batch.edit_selection_faces, &mbufcache->vbo.pos_nor);
+ DRW_vbo_request(cache->batch.edit_selection_faces, &mbufcache->vbo.poly_idx);
}
- if (DRW_vbo_requested(cache->edit.loop_mesh_analysis)) {
- mesh_create_edit_mesh_analysis(rdata, cache->edit.loop_mesh_analysis);
+ if (DRW_batch_requested(cache->batch.edit_selection_fdots, GPU_PRIM_POINTS)) {
+ DRW_ibo_request(cache->batch.edit_selection_fdots, &mbufcache->ibo.fdots);
+ DRW_vbo_request(cache->batch.edit_selection_fdots, &mbufcache->vbo.fdots_pos);
+ DRW_vbo_request(cache->batch.edit_selection_fdots, &mbufcache->vbo.fdot_idx);
}
- /* UV editor */
/**
* TODO: The code and data structure is ready to support modified UV display
* but the selection code for UVs needs to support it first. So for now, only
* display the cage in all cases.
*/
- if (rdata && rdata->mapped.supported) {
- rdata->mapped.use = false;
- }
+ mbufcache = (do_uvcage) ? &cache->uv_cage : &cache->final;
- if (DRW_vbo_requested(cache->edit.loop_uv_data) || DRW_vbo_requested(cache->edit.loop_uv)) {
- mesh_create_edit_vertex_loops(
- rdata, NULL, NULL, cache->edit.loop_uv, cache->edit.loop_uv_data, NULL, NULL, NULL);
+ /* Edit UV */
+ if (DRW_batch_requested(cache->batch.edituv_faces, GPU_PRIM_TRIS)) {
+ DRW_ibo_request(cache->batch.edituv_faces, &mbufcache->ibo.edituv_tris);
+ DRW_vbo_request(cache->batch.edituv_faces, &mbufcache->vbo.uv_tan);
+ DRW_vbo_request(cache->batch.edituv_faces, &mbufcache->vbo.edituv_data);
+ }
+ if (DRW_batch_requested(cache->batch.edituv_faces_strech_area, GPU_PRIM_TRIS)) {
+ DRW_ibo_request(cache->batch.edituv_faces_strech_area, &mbufcache->ibo.edituv_tris);
+ DRW_vbo_request(cache->batch.edituv_faces_strech_area, &mbufcache->vbo.uv_tan);
+ DRW_vbo_request(cache->batch.edituv_faces_strech_area, &mbufcache->vbo.edituv_data);
+ DRW_vbo_request(cache->batch.edituv_faces_strech_area, &mbufcache->vbo.stretch_area);
+ }
+ if (DRW_batch_requested(cache->batch.edituv_faces_strech_angle, GPU_PRIM_TRIS)) {
+ DRW_ibo_request(cache->batch.edituv_faces_strech_angle, &mbufcache->ibo.edituv_tris);
+ DRW_vbo_request(cache->batch.edituv_faces_strech_angle, &mbufcache->vbo.uv_tan);
+ DRW_vbo_request(cache->batch.edituv_faces_strech_angle, &mbufcache->vbo.edituv_data);
+ DRW_vbo_request(cache->batch.edituv_faces_strech_angle, &mbufcache->vbo.stretch_angle);
}
- if (DRW_vbo_requested(cache->edit.loop_stretch_angle) ||
- DRW_vbo_requested(cache->edit.loop_stretch_area) ||
- DRW_vbo_requested(cache->edit.facedots_uv) ||
- DRW_vbo_requested(cache->edit.facedots_uv_data) ||
- DRW_ibo_requested(cache->ibo.edituv_loops_points) ||
- DRW_ibo_requested(cache->ibo.edituv_loops_line_strips) ||
- DRW_ibo_requested(cache->ibo.edituv_loops_tri_fans)) {
- mesh_create_uvedit_buffers(rdata,
- cache->edit.loop_stretch_area,
- cache->edit.loop_stretch_angle,
- cache->edit.facedots_uv,
- cache->edit.facedots_uv_data,
- cache->ibo.edituv_loops_points,
- cache->ibo.edituv_loops_line_strips,
- cache->ibo.edituv_loops_tri_fans);
+ if (DRW_batch_requested(cache->batch.edituv_edges, GPU_PRIM_LINES)) {
+ DRW_ibo_request(cache->batch.edituv_edges, &mbufcache->ibo.edituv_lines);
+ DRW_vbo_request(cache->batch.edituv_edges, &mbufcache->vbo.uv_tan);
+ DRW_vbo_request(cache->batch.edituv_edges, &mbufcache->vbo.edituv_data);
+ }
+ if (DRW_batch_requested(cache->batch.edituv_verts, GPU_PRIM_POINTS)) {
+ DRW_ibo_request(cache->batch.edituv_verts, &mbufcache->ibo.edituv_points);
+ DRW_vbo_request(cache->batch.edituv_verts, &mbufcache->vbo.uv_tan);
+ DRW_vbo_request(cache->batch.edituv_verts, &mbufcache->vbo.edituv_data);
}
+ if (DRW_batch_requested(cache->batch.edituv_fdots, GPU_PRIM_POINTS)) {
+ DRW_ibo_request(cache->batch.edituv_fdots, &mbufcache->ibo.edituv_fdots);
+ DRW_vbo_request(cache->batch.edituv_fdots, &mbufcache->vbo.fdots_uv);
+ DRW_vbo_request(cache->batch.edituv_fdots, &mbufcache->vbo.fdots_edituv_data);
+ }
+
+ /* Meh loose Scene const correctness here. */
+ const bool use_subsurf_fdots = scene ? modifiers_usesSubsurfFacedots((Scene *)scene, ob) : false;
- if (rdata) {
- mesh_render_data_free(rdata);
+ if (do_uvcage) {
+ mesh_buffer_cache_create_requested(
+ cache, cache->uv_cage, me, false, true, false, &cache->cd_used, ts, true);
}
+ if (do_cage) {
+ mesh_buffer_cache_create_requested(
+ cache, cache->cage, me, false, false, use_subsurf_fdots, &cache->cd_used, ts, true);
+ }
+
+ mesh_buffer_cache_create_requested(
+ cache, cache->final, me, true, false, use_subsurf_fdots, &cache->cd_used, ts, use_hide);
+
#ifdef DEBUG
check:
/* Make sure all requested batches have been setup. */
for (int i = 0; i < sizeof(cache->batch) / sizeof(void *); ++i) {
BLI_assert(!DRW_batch_requested(((GPUBatch **)&cache->batch)[i], 0));
}
+ for (int i = 0; i < sizeof(cache->final.vbo) / sizeof(void *); ++i) {
+ BLI_assert(!DRW_vbo_requested(((GPUVertBuf **)&cache->final.vbo)[i]));
+ }
+ for (int i = 0; i < sizeof(cache->final.ibo) / sizeof(void *); ++i) {
+ BLI_assert(!DRW_ibo_requested(((GPUIndexBuf **)&cache->final.ibo)[i]));
+ }
+ for (int i = 0; i < sizeof(cache->cage.vbo) / sizeof(void *); ++i) {
+ BLI_assert(!DRW_vbo_requested(((GPUVertBuf **)&cache->cage.vbo)[i]));
+ }
+ for (int i = 0; i < sizeof(cache->cage.ibo) / sizeof(void *); ++i) {
+ BLI_assert(!DRW_ibo_requested(((GPUIndexBuf **)&cache->cage.ibo)[i]));
+ }
+ for (int i = 0; i < sizeof(cache->uv_cage.vbo) / sizeof(void *); ++i) {
+ BLI_assert(!DRW_vbo_requested(((GPUVertBuf **)&cache->uv_cage.vbo)[i]));
+ }
+ for (int i = 0; i < sizeof(cache->uv_cage.ibo) / sizeof(void *); ++i) {
+ BLI_assert(!DRW_ibo_requested(((GPUIndexBuf **)&cache->uv_cage.ibo)[i]));
+ }
#endif
}