diff options
author | Jeroen Bakker <jbakker> | 2020-06-02 16:07:17 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2020-06-02 16:54:45 +0300 |
commit | bf34b0c8f4b8c64bcc4ec0f3371d343e9c2fe029 (patch) | |
tree | 1c14d2569594615533225fefe67dc71fc7df65e0 /source/blender/draw/intern/draw_cache_impl_mesh.c | |
parent | 21443056b71541528ac9b48c6041ecc62c98cc64 (diff) |
DrawManager: Graph Task Scheduling
This patch uses a graph flow scheduler for creating all mesh batches.
On a Ryzen 1700 the framerate of Spring/020_02A.anim.blend went from 10 fps to 11.5 fps.
For each mesh where batches needs to be updated a sub-graph will be added to the task_graph.
This sub-graph starts with an extract_render_data_node. This fills/converts the required data
from Mesh.
Small extractions and extractions that can't be multi-threaded are grouped in a single
`extract_single_threaded_task_node`.
Other extractions will create a node for each loop exceeding 4096 items. these nodes are
linked to the `user_data_init_task_node`. the `user_data_init_task_node` prepares the userdata
needed for the extraction based on the data extracted from the mesh.
Note: If the `lines` and `lines_loose` are requested, the `lines_loose` sub-buffer is created
as part of the lines extraction. When the lines_loose is only requested the sub-buffer is
created from the existing `lines` buffer. It is assumed that the lines buffer is always
requested before or together with the lines_loose what is always the case (see
`DRW_batch_requested(cache->batch.loose_edges, GPU_PRIM_LINES)` in `draw_cache_impl_mesh.c`).
Reviewed By: Clément Foucault
Differential Revision: https://developer.blender.org/D7618
Diffstat (limited to 'source/blender/draw/intern/draw_cache_impl_mesh.c')
-rw-r--r-- | source/blender/draw/intern/draw_cache_impl_mesh.c | 25 |
1 files changed, 18 insertions, 7 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c index 237c7bddfad..99e285a18f1 100644 --- a/source/blender/draw/intern/draw_cache_impl_mesh.c +++ b/source/blender/draw/intern/draw_cache_impl_mesh.c @@ -33,6 +33,7 @@ #include "BLI_math_bits.h" #include "BLI_math_vector.h" #include "BLI_string.h" +#include "BLI_task.h" #include "BLI_utildefines.h" #include "DNA_mesh_types.h" @@ -1019,9 +1020,14 @@ void DRW_mesh_batch_cache_free_old(Mesh *me, int ctime) } /* Can be called for any surface type. Mesh *me is the final mesh. */ -void DRW_mesh_batch_cache_create_requested( - Object *ob, Mesh *me, const Scene *scene, const bool is_paint_mode, const bool use_hide) -{ +void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph, + Object *ob, + Mesh *me, + const Scene *scene, + const bool is_paint_mode, + const bool use_hide) +{ + BLI_assert(task_graph); GPUIndexBuf **saved_elem_ranges = NULL; const ToolSettings *ts = NULL; if (scene) { @@ -1378,7 +1384,8 @@ void DRW_mesh_batch_cache_create_requested( false; if (do_uvcage) { - mesh_buffer_cache_create_requested(cache, + mesh_buffer_cache_create_requested(task_graph, + cache, cache->uv_cage, me, is_editmode, @@ -1394,7 +1401,8 @@ void DRW_mesh_batch_cache_create_requested( } if (do_cage) { - mesh_buffer_cache_create_requested(cache, + mesh_buffer_cache_create_requested(task_graph, + cache, cache->cage, me, is_editmode, @@ -1409,7 +1417,8 @@ void DRW_mesh_batch_cache_create_requested( true); } - mesh_buffer_cache_create_requested(cache, + mesh_buffer_cache_create_requested(task_graph, + cache, cache->final, me, is_editmode, @@ -1422,10 +1431,12 @@ void DRW_mesh_batch_cache_create_requested( scene, ts, use_hide); - #ifdef DEBUG check: /* Make sure all requested batches have been setup. */ + /* TODO(jbakker): we should move this to the draw_manager but that needs refactoring and + * additional looping.*/ + BLI_task_graph_work_and_wait(task_graph); for (int i = 0; i < sizeof(cache->batch) / sizeof(void *); i++) { BLI_assert(!DRW_batch_requested(((GPUBatch **)&cache->batch)[i], 0)); } |