diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-12-17 23:24:43 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-12-18 04:19:52 +0300 |
commit | 6a1315d6e72689907207a1202b6372402ace59af (patch) | |
tree | 8938905d8d8d8e43cbb6ff0f7341873183d46e58 /source/blender/draw/intern/draw_cache_impl_mesh.c | |
parent | 4fceaf3848b6ff926a8f0ffdb8f5a7b1537da57b (diff) |
Weight Paint Overlay: Refactor wire drawing
This reduce the number of batch/data needed. Stores a select/visiblee
flag inside the vert/loop normals.
Diffstat (limited to 'source/blender/draw/intern/draw_cache_impl_mesh.c')
-rw-r--r-- | source/blender/draw/intern/draw_cache_impl_mesh.c | 95 |
1 files changed, 24 insertions, 71 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c index c0d71fe4c36..1d3b04b510c 100644 --- a/source/blender/draw/intern/draw_cache_impl_mesh.c +++ b/source/blender/draw/intern/draw_cache_impl_mesh.c @@ -53,6 +53,7 @@ #include "BKE_mesh.h" #include "BKE_mesh_tangent.h" #include "BKE_mesh_runtime.h" +#include "BKE_object.h" #include "BKE_colorband.h" #include "BKE_cdderivedmesh.h" @@ -3345,7 +3346,7 @@ static void mesh_create_pos_and_nor(MeshRenderData *rdata, GPUVertBuf *vbo) static struct { uint pos, nor; } attr_id; if (format.attr_len == 0) { attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); - attr_id.nor = GPU_vertformat_attr_add(&format, "nor", GPU_COMP_I16, 3, GPU_FETCH_INT_TO_FLOAT_UNIT); + attr_id.nor = GPU_vertformat_attr_add(&format, "nor", GPU_COMP_I10, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); } GPU_vertbuf_init_with_format(vbo, &format); @@ -3359,19 +3360,22 @@ static void mesh_create_pos_and_nor(MeshRenderData *rdata, GPUVertBuf *vbo) BMVert *eve; uint i; - BM_ITER_MESH_INDEX (eve, &iter, bm, BM_VERTS_OF_MESH, i) { - static short no_short[4]; - normal_float_to_short_v3(no_short, eve->no); + mesh_render_data_ensure_vert_normals_pack(rdata); + GPUPackedNormal *vnor = rdata->vert_normals_pack; + BM_ITER_MESH_INDEX (eve, &iter, bm, BM_VERTS_OF_MESH, i) { GPU_vertbuf_attr_set(vbo, attr_id.pos, i, eve->co); - GPU_vertbuf_attr_set(vbo, attr_id.nor, i, no_short); + GPU_vertbuf_attr_set(vbo, attr_id.nor, i, &vnor[i]); } BLI_assert(i == vbo_len_capacity); } else { for (int i = 0; i < vbo_len_capacity; i++) { + const MVert *mv = &rdata->mvert[i]; + GPUPackedNormal vnor_pack = GPU_normal_convert_i10_s3(mv->no); + vnor_pack.w = (mv->flag & ME_HIDE) ? -1 : ((mv->flag & SELECT) ? 1 : 0); GPU_vertbuf_attr_set(vbo, attr_id.pos, i, rdata->mvert[i].co); - GPU_vertbuf_attr_set(vbo, attr_id.nor, i, rdata->mvert[i].no); + GPU_vertbuf_attr_set(vbo, attr_id.nor, i, &vnor_pack); } } } @@ -3382,8 +3386,10 @@ static void mesh_create_pos_and_nor(MeshRenderData *rdata, GPUVertBuf *vbo) const int v_orig = v_origindex[i]; if (v_orig != ORIGINDEX_NONE) { const MVert *mv = &mvert[i]; + GPUPackedNormal vnor_pack = GPU_normal_convert_i10_s3(mv->no); + vnor_pack.w = (mv->flag & ME_HIDE) ? -1 : ((mv->flag & SELECT) ? 1 : 0); GPU_vertbuf_attr_set(vbo, attr_id.pos, i, mv->co); - GPU_vertbuf_attr_set(vbo, attr_id.nor, i, mv->no); + GPU_vertbuf_attr_set(vbo, attr_id.nor, i, &vnor_pack); } } } @@ -3471,7 +3477,7 @@ static void mesh_create_loop_pos_and_nor(MeshRenderData *rdata, GPUVertBuf *vbo, *pnor = GPU_normal_convert_i10_s3(mvert[mloop->v].no); } if (use_face_sel) { - pnor->w = (mpoly->flag & ME_FACE_SEL) ? 1 : 0; + pnor->w = (mpoly->flag & ME_HIDE) ? -1 : ((mpoly->flag & ME_FACE_SEL) ? 1 : 0); } } } @@ -4297,42 +4303,6 @@ static void mesh_create_wireframe_data_tess(MeshRenderData *rdata, GPUVertBuf *v MEM_freeN(adj_data); } -static GPUIndexBuf *mesh_batch_cache_get_triangles_in_order(MeshRenderData *rdata, MeshBatchCache *cache) -{ - BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI)); - - if (cache->triangles_in_order == NULL) { - const int vert_len = mesh_render_data_verts_len_get(rdata); - const int tri_len = mesh_render_data_looptri_len_get(rdata); - - GPUIndexBufBuilder elb; - GPU_indexbuf_init(&elb, GPU_PRIM_TRIS, tri_len, vert_len); - - if (rdata->edit_bmesh) { - for (int i = 0; i < tri_len; i++) { - const BMLoop **ltri = (const BMLoop **)rdata->edit_bmesh->looptris[i]; - if (!BM_elem_flag_test(ltri[0]->f, BM_ELEM_HIDDEN)) { - for (uint tri_corner = 0; tri_corner < 3; tri_corner++) { - GPU_indexbuf_add_generic_vert(&elb, BM_elem_index_get(ltri[tri_corner]->v)); - } - } - } - } - else { - for (int i = 0; i < tri_len; i++) { - const MLoopTri *mlt = &rdata->mlooptri[i]; - for (uint tri_corner = 0; tri_corner < 3; tri_corner++) { - GPU_indexbuf_add_generic_vert(&elb, mlt->tri[tri_corner]); - } - } - } - cache->triangles_in_order = GPU_indexbuf_build(&elb); - } - - return cache->triangles_in_order; -} - - static GPUIndexBuf *mesh_batch_cache_get_loose_edges(MeshRenderData *rdata, MeshBatchCache *cache) { BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI)); @@ -4575,6 +4545,12 @@ static GPUVertBuf *mesh_create_vert_pos_with_overlay_data( /** \name Public API * \{ */ +GPUBatch *DRW_mesh_batch_cache_get_all_verts(Mesh *me) +{ + MeshBatchCache *cache = mesh_batch_cache_get(me); + return DRW_batch_request(&cache->batch.all_verts); +} + GPUBatch *DRW_mesh_batch_cache_get_all_edges(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); @@ -4594,25 +4570,6 @@ GPUBatch *DRW_mesh_batch_cache_get_all_edges(Mesh *me) return cache->all_edges; } -GPUBatch *DRW_mesh_batch_cache_get_all_triangles(Mesh *me) -{ - MeshBatchCache *cache = mesh_batch_cache_get(me); - - if (cache->all_triangles == NULL) { - /* create batch from DM */ - const int datatype = MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI; - MeshRenderData *rdata = mesh_render_data_create(me, datatype); - - cache->all_triangles = GPU_batch_create( - GPU_PRIM_TRIS, mesh_batch_cache_get_vert_pos_and_nor_in_order(rdata, cache), - mesh_batch_cache_get_triangles_in_order(rdata, cache)); - - mesh_render_data_free(rdata); - } - - return cache->all_triangles; -} - GPUBatch *DRW_mesh_batch_cache_get_triangles_with_normals(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); @@ -4764,12 +4721,6 @@ GPUBatch *DRW_mesh_batch_cache_get_points_with_normals(Mesh *me) return cache->points_with_normals; } -GPUBatch *DRW_mesh_batch_cache_get_all_verts(Mesh *me) -{ - MeshBatchCache *cache = mesh_batch_cache_get(me); - return DRW_batch_request(&cache->batch.all_verts); -} - GPUBatch *DRW_mesh_batch_cache_get_fancy_edges(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); @@ -5611,11 +5562,13 @@ void DRW_mesh_batch_cache_create_requested(Object *ob, Mesh *me) { const DRWContextState *draw_ctx = DRW_context_state_get(); const int mode = CTX_data_mode_enum_ex(draw_ctx->object_edit, draw_ctx->obact, draw_ctx->object_mode); - const bool use_hide = false; /* TODO */ + const bool is_paint_mode = ELEM(mode, CTX_MODE_PAINT_TEXTURE, CTX_MODE_PAINT_VERTEX, CTX_MODE_PAINT_WEIGHT); + const bool use_hide = (ob->type == OB_MESH) && ((is_paint_mode && (ob == draw_ctx->obact)) || + ((mode == CTX_MODE_EDIT_MESH) && BKE_object_is_in_editmode(ob))); bool use_face_sel = false; /* Tex paint face select */ - if ((mode == CTX_MODE_PAINT_TEXTURE) && (ob->type == OB_MESH) && (draw_ctx->obact == ob)) { + if (is_paint_mode && (ob->type == OB_MESH) && (draw_ctx->obact == ob)) { const Mesh *me_orig = DEG_get_original_object(ob)->data; use_face_sel = (me_orig->editflag & ME_EDIT_PAINT_FACE_SEL) != 0; } |