diff options
author | Antonio Vazquez <blendergit@gmail.com> | 2019-08-26 12:52:52 +0300 |
---|---|---|
committer | Antonio Vazquez <blendergit@gmail.com> | 2019-08-26 12:52:52 +0300 |
commit | 6129e20cec4639aebf335ff13b2ba0c59670662d (patch) | |
tree | a36691d3c487e376f0fa21676ca6e416f051e9a4 /source/blender/draw/intern/draw_cache_impl_mesh.c | |
parent | 03bbd5f9dedf7b3dfea7119c172c61f0b50ae28c (diff) | |
parent | 27787549256410b6b2de1eca47a2719830af7f96 (diff) |
Merge branch 'master' into temp-gpencil-drw-engine
Conflicts:
source/blender/draw/engines/gpencil/gpencil_engine.c
Diffstat (limited to 'source/blender/draw/intern/draw_cache_impl_mesh.c')
-rw-r--r-- | source/blender/draw/intern/draw_cache_impl_mesh.c | 4911 |
1 files changed, 308 insertions, 4603 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c index ba58dc3d9de..884d39343c6 100644 --- a/source/blender/draw/intern/draw_cache_impl_mesh.c +++ b/source/blender/draw/intern/draw_cache_impl_mesh.c @@ -64,313 +64,12 @@ #include "ED_uvedit.h" #include "draw_cache_inline.h" +#include "draw_cache_extract.h" #include "draw_cache_impl.h" /* own include */ static void mesh_batch_cache_clear(Mesh *me); -/* Vertex Group Selection and display options */ -typedef struct DRW_MeshWeightState { - int defgroup_active; - int defgroup_len; - - short flags; - char alert_mode; - - /* Set of all selected bones for Multipaint. */ - bool *defgroup_sel; /* [defgroup_len] */ - int defgroup_sel_count; -} DRW_MeshWeightState; - -typedef struct DRW_MeshCDMask { - uint32_t uv : 8; - uint32_t tan : 8; - uint32_t vcol : 8; - uint32_t orco : 1; - uint32_t tan_orco : 1; -} DRW_MeshCDMask; - -/* DRW_MeshWeightState.flags */ -enum { - DRW_MESH_WEIGHT_STATE_MULTIPAINT = (1 << 0), - DRW_MESH_WEIGHT_STATE_AUTO_NORMALIZE = (1 << 1), -}; - -/* ---------------------------------------------------------------------- */ -/** \name BMesh Inline Wrappers - * \{ */ - -/** - * Wrapper for #BM_vert_find_first_loop_visible - * since most of the time this can be accessed directly without a function call. - */ -BLI_INLINE BMLoop *bm_vert_find_first_loop_visible_inline(BMVert *v) -{ - if (v->e) { - BMLoop *l = v->e->l; - if (l && !BM_elem_flag_test(l->f, BM_ELEM_HIDDEN)) { - return l->v == v ? l : l->next; - } - return BM_vert_find_first_loop_visible(v); - } - return NULL; -} - -BLI_INLINE BMLoop *bm_edge_find_first_loop_visible_inline(BMEdge *e) -{ - if (e->l) { - BMLoop *l = e->l; - if (!BM_elem_flag_test(l->f, BM_ELEM_HIDDEN)) { - return l; - } - return BM_edge_find_first_loop_visible(e); - } - return NULL; -} - -/** \} */ - -/* ---------------------------------------------------------------------- */ -/** \name Mesh/BMesh Interface (direct access to basic data). - * \{ */ - -static int mesh_render_verts_len_get(Mesh *me) -{ - return me->edit_mesh ? me->edit_mesh->bm->totvert : me->totvert; -} - -static int mesh_render_edges_len_get(Mesh *me) -{ - return me->edit_mesh ? me->edit_mesh->bm->totedge : me->totedge; -} - -static int mesh_render_looptri_len_get(Mesh *me) -{ - return me->edit_mesh ? me->edit_mesh->tottri : poly_to_tri_count(me->totpoly, me->totloop); -} - -static int mesh_render_polys_len_get(Mesh *me) -{ - return me->edit_mesh ? me->edit_mesh->bm->totface : me->totpoly; -} - -static int mesh_render_mat_len_get(Mesh *me) -{ - return MAX2(1, me->totcol); -} - -static int UNUSED_FUNCTION(mesh_render_loops_len_get)(Mesh *me) -{ - return me->edit_mesh ? me->edit_mesh->bm->totloop : me->totloop; -} - -/** \} */ - -/* ---------------------------------------------------------------------- */ -/** \name Mesh/BMesh Interface (indirect, partially cached access to complex data). - * \{ */ - -typedef struct EdgeAdjacentPolys { - int count; - int face_index[2]; -} EdgeAdjacentPolys; - -typedef struct EdgeAdjacentVerts { - int vert_index[2]; /* -1 if none */ -} EdgeAdjacentVerts; - -typedef struct EdgeDrawAttr { - uchar v_flag; - uchar e_flag; - uchar crease; - uchar bweight; -} EdgeDrawAttr; - -typedef struct MeshRenderData { - int types; - - int vert_len; - int edge_len; - int tri_len; - int loop_len; - int poly_len; - int mat_len; - int loose_vert_len; - int loose_edge_len; - - /* Support for mapped mesh data. */ - struct { - /* Must be set if we want to get mapped data. */ - bool use; - bool supported; - - Mesh *me_cage; - - int vert_len; - int edge_len; - int tri_len; - int loop_len; - int poly_len; - - int *loose_verts; - int loose_vert_len; - - int *loose_edges; - int loose_edge_len; - - /* origindex layers */ - int *v_origindex; - int *e_origindex; - int *l_origindex; - int *p_origindex; - } mapped; - - BMEditMesh *edit_bmesh; - struct EditMeshData *edit_data; - const ToolSettings *toolsettings; - - Mesh *me; - - MVert *mvert; - const MEdge *medge; - const MLoop *mloop; - const MPoly *mpoly; - float (*orco)[3]; /* vertex coordinates normalized to bounding box */ - bool is_orco_allocated; - MDeformVert *dvert; - MLoopUV *mloopuv; - MLoopCol *mloopcol; - float (*loop_normals)[3]; - - /* CustomData 'cd' cache for efficient access. */ - struct { - struct { - MLoopUV **uv; - MLoopCol **vcol; - float (**tangent)[4]; - - int uv_len; - int uv_active; - int uv_render; - int uv_mask_active; - - int vcol_len; - int vcol_active; - int vcol_render; - - int tangent_len; - int tangent_active; - int tangent_render; - - bool *auto_vcol; - } layers; - - /* Custom-data offsets (only needed for BMesh access) */ - struct { - int crease; - int bweight; - int *uv; - int *vcol; -#ifdef WITH_FREESTYLE - int freestyle_edge; - int freestyle_face; -#endif - } offset; - - struct { - char (*auto_mix)[32]; - char (*uv)[32]; - char (*vcol)[32]; - char (*tangent)[32]; - } uuid; - - /* for certain cases we need an output loop-data storage (bmesh tangents) */ - struct { - CustomData ldata; - /* grr, special case variable (use in place of 'dm->tangent_mask') */ - short tangent_mask; - } output; - } cd; - - BMVert *eve_act; - BMEdge *eed_act; - BMFace *efa_act; - BMFace *efa_act_uv; - - /* Data created on-demand (usually not for bmesh-based data). */ - EdgeAdjacentPolys *edges_adjacent_polys; - MLoopTri *mlooptri; - int *loose_edges; - int *loose_verts; - - float (*poly_normals)[3]; - float *vert_weight; - char (*vert_color)[3]; - GPUPackedNormal *poly_normals_pack; - GPUPackedNormal *vert_normals_pack; - bool *edge_select_bool; - bool *edge_visible_bool; -} MeshRenderData; - -typedef enum eMRDataType { - MR_DATATYPE_VERT = 1 << 0, - MR_DATATYPE_EDGE = 1 << 1, - MR_DATATYPE_LOOPTRI = 1 << 2, - MR_DATATYPE_LOOP = 1 << 3, - MR_DATATYPE_POLY = 1 << 4, - MR_DATATYPE_OVERLAY = 1 << 5, - MR_DATATYPE_SHADING = 1 << 6, - MR_DATATYPE_DVERT = 1 << 7, - MR_DATATYPE_LOOPCOL = 1 << 8, - MR_DATATYPE_LOOPUV = 1 << 9, - MR_DATATYPE_LOOSE_VERT = 1 << 10, - MR_DATATYPE_LOOSE_EDGE = 1 << 11, - MR_DATATYPE_LOOP_NORMALS = 1 << 12, -} eMRDataType; - -#define MR_DATATYPE_VERT_LOOP_POLY (MR_DATATYPE_VERT | MR_DATATYPE_POLY | MR_DATATYPE_LOOP) -#define MR_DATATYPE_VERT_LOOP_TRI_POLY (MR_DATATYPE_VERT_LOOP_POLY | MR_DATATYPE_LOOPTRI) -#define MR_DATATYPE_LOOSE_VERT_EGDE (MR_DATATYPE_LOOSE_VERT | MR_DATATYPE_LOOSE_EDGE) - -/** - * These functions look like they would be slow but they will typically return true on the first - * iteration. Only false when all attached elements are hidden. - */ -static bool bm_vert_has_visible_edge(const BMVert *v) -{ - const BMEdge *e_iter, *e_first; - - e_iter = e_first = v->e; - do { - if (!BM_elem_flag_test(e_iter, BM_ELEM_HIDDEN)) { - return true; - } - } while ((e_iter = BM_DISK_EDGE_NEXT(e_iter, v)) != e_first); - return false; -} - -static bool bm_edge_has_visible_face(const BMEdge *e) -{ - const BMLoop *l_iter, *l_first; - l_iter = l_first = e->l; - do { - if (!BM_elem_flag_test(l_iter->f, BM_ELEM_HIDDEN)) { - return true; - } - } while ((l_iter = l_iter->radial_next) != l_first); - return false; -} - -BLI_INLINE bool bm_vert_is_loose_and_visible(const BMVert *v) -{ - return (!BM_elem_flag_test(v, BM_ELEM_HIDDEN) && (v->e == NULL || !bm_vert_has_visible_edge(v))); -} - -BLI_INLINE bool bm_edge_is_loose_and_visible(const BMEdge *e) -{ - return (!BM_elem_flag_test(e, BM_ELEM_HIDDEN) && (e->l == NULL || !bm_edge_has_visible_face(e))); -} - /* Return true is all layers in _b_ are inside _a_. */ BLI_INLINE bool mesh_cd_layers_type_overlap(DRW_MeshCDMask a, DRW_MeshCDMask b) { @@ -523,43 +222,6 @@ static DRW_MeshCDMask mesh_cd_calc_used_gpu_layers(const Mesh *me, return cd_used; } -static void mesh_render_calc_normals_loop_and_poly(const Mesh *me, - const float split_angle, - MeshRenderData *rdata) -{ - BLI_assert((me->flag & ME_AUTOSMOOTH) != 0); - - int totloop = me->totloop; - int totpoly = me->totpoly; - float(*loop_normals)[3] = MEM_mallocN(sizeof(*loop_normals) * totloop, __func__); - float(*poly_normals)[3] = MEM_mallocN(sizeof(*poly_normals) * totpoly, __func__); - short(*clnors)[2] = CustomData_get_layer(&me->ldata, CD_CUSTOMLOOPNORMAL); - - BKE_mesh_calc_normals_poly( - me->mvert, NULL, me->totvert, me->mloop, me->mpoly, totloop, totpoly, poly_normals, false); - - BKE_mesh_normals_loop_split(me->mvert, - me->totvert, - me->medge, - me->totedge, - me->mloop, - loop_normals, - totloop, - me->mpoly, - poly_normals, - totpoly, - true, - split_angle, - NULL, - clnors, - NULL); - - rdata->loop_len = totloop; - rdata->poly_len = totpoly; - rdata->loop_normals = loop_normals; - rdata->poly_normals = poly_normals; -} - static void mesh_cd_extract_auto_layers_names_and_srgb(Mesh *me, DRW_MeshCDMask cd_used, char **r_auto_layers_names, @@ -582,10 +244,12 @@ static void mesh_cd_extract_auto_layers_names_and_srgb(Mesh *me, for (int i = 0; i < uv_len; i++) { if ((cd_used.uv & (1 << i)) != 0) { const char *name = CustomData_get_layer_name(cd_ldata, CD_MLOOPUV, i); - uint hash = BLI_ghashutil_strhash_p(name); + char safe_name[GPU_MAX_SAFE_ATTRIB_NAME]; + GPU_vertformat_safe_attrib_name(name, safe_name, GPU_MAX_SAFE_ATTRIB_NAME); + auto_ofs += BLI_snprintf_rlen( + auto_names + auto_ofs, auto_names_len - auto_ofs, "ba%s", safe_name); /* +1 to include '\0' terminator. */ - auto_ofs += 1 + BLI_snprintf_rlen( - auto_names + auto_ofs, auto_names_len - auto_ofs, "ba%u", hash); + auto_ofs += 1; } } @@ -595,10 +259,12 @@ static void mesh_cd_extract_auto_layers_names_and_srgb(Mesh *me, const char *name = CustomData_get_layer_name(cd_ldata, CD_MLOOPCOL, i); /* We only do vcols that are not overridden by a uv layer with same name. */ if (CustomData_get_named_layer_index(cd_ldata, CD_MLOOPUV, name) == -1) { - uint hash = BLI_ghashutil_strhash_p(name); + char safe_name[GPU_MAX_SAFE_ATTRIB_NAME]; + GPU_vertformat_safe_attrib_name(name, safe_name, GPU_MAX_SAFE_ATTRIB_NAME); + auto_ofs += BLI_snprintf_rlen( + auto_names + auto_ofs, auto_names_len - auto_ofs, "ba%s", safe_name); /* +1 to include '\0' terminator. */ - auto_ofs += 1 + BLI_snprintf_rlen( - auto_names + auto_ofs, auto_names_len - auto_ofs, "ba%u", hash); + auto_ofs += 1; auto_is_srgb[auto_is_srgb_ofs] = true; auto_is_srgb_ofs++; } @@ -617,1265 +283,6 @@ static void mesh_cd_extract_auto_layers_names_and_srgb(Mesh *me, *r_auto_layers_len = auto_is_srgb_ofs; } -/** - * TODO(campbell): 'gpumat_array' may include materials linked to the object. - * While not default, object materials should be supported. - * Although this only impacts the data that's generated, not the materials that display. - */ -static MeshRenderData *mesh_render_data_create_ex(Mesh *me, - const int types, - const DRW_MeshCDMask *cd_used, - const ToolSettings *ts) -{ - MeshRenderData *rdata = MEM_callocN(sizeof(*rdata), __func__); - rdata->types = types; - rdata->toolsettings = ts; - rdata->mat_len = mesh_render_mat_len_get(me); - - CustomData_reset(&rdata->cd.output.ldata); - - const bool is_auto_smooth = (me->flag & ME_AUTOSMOOTH) != 0; - const float split_angle = is_auto_smooth ? me->smoothresh : (float)M_PI; - - if (me->edit_mesh) { - BMEditMesh *embm = me->edit_mesh; - BMesh *bm = embm->bm; - - rdata->edit_bmesh = embm; - rdata->edit_data = me->runtime.edit_data; - - if (embm->mesh_eval_cage && (embm->mesh_eval_cage->runtime.is_original == false)) { - Mesh *me_cage = embm->mesh_eval_cage; - - rdata->mapped.me_cage = me_cage; - if (types & MR_DATATYPE_VERT) { - rdata->mapped.vert_len = me_cage->totvert; - } - if (types & MR_DATATYPE_EDGE) { - rdata->mapped.edge_len = me_cage->totedge; - } - if (types & MR_DATATYPE_LOOP) { - rdata->mapped.loop_len = me_cage->totloop; - } - if (types & MR_DATATYPE_POLY) { - rdata->mapped.poly_len = me_cage->totpoly; - } - if (types & MR_DATATYPE_LOOPTRI) { - rdata->mapped.tri_len = poly_to_tri_count(me_cage->totpoly, me_cage->totloop); - } - if (types & MR_DATATYPE_LOOPUV) { - rdata->mloopuv = CustomData_get_layer(&me_cage->ldata, CD_MLOOPUV); - } - - rdata->mapped.v_origindex = CustomData_get_layer(&me_cage->vdata, CD_ORIGINDEX); - rdata->mapped.e_origindex = CustomData_get_layer(&me_cage->edata, CD_ORIGINDEX); - rdata->mapped.l_origindex = CustomData_get_layer(&me_cage->ldata, CD_ORIGINDEX); - rdata->mapped.p_origindex = CustomData_get_layer(&me_cage->pdata, CD_ORIGINDEX); - rdata->mapped.supported = (rdata->mapped.v_origindex || rdata->mapped.e_origindex || - rdata->mapped.p_origindex); - } - - int bm_ensure_types = 0; - if (types & MR_DATATYPE_VERT) { - rdata->vert_len = bm->totvert; - bm_ensure_types |= BM_VERT; - } - if (types & MR_DATATYPE_EDGE) { - rdata->edge_len = bm->totedge; - bm_ensure_types |= BM_EDGE; - } - if (types & MR_DATATYPE_LOOPTRI) { - bm_ensure_types |= BM_LOOP; - } - if (types & MR_DATATYPE_LOOP) { - rdata->loop_len = bm->totloop; - bm_ensure_types |= BM_LOOP; - } - if (types & MR_DATATYPE_POLY) { - rdata->poly_len = bm->totface; - bm_ensure_types |= BM_FACE; - } - if (types & MR_DATATYPE_LOOP_NORMALS) { - BLI_assert(types & MR_DATATYPE_LOOP); - if (is_auto_smooth) { - rdata->loop_normals = MEM_mallocN(sizeof(*rdata->loop_normals) * bm->totloop, __func__); - int cd_loop_clnors_offset = CustomData_get_offset(&bm->ldata, CD_CUSTOMLOOPNORMAL); - BM_loops_calc_normal_vcos(bm, - NULL, - NULL, - NULL, - true, - split_angle, - rdata->loop_normals, - NULL, - NULL, - cd_loop_clnors_offset, - false); - } - } - if (types & MR_DATATYPE_OVERLAY) { - rdata->efa_act_uv = EDBM_uv_active_face_get(embm, false, false); - rdata->efa_act = BM_mesh_active_face_get(bm, false, true); - rdata->eed_act = BM_mesh_active_edge_get(bm); - rdata->eve_act = BM_mesh_active_vert_get(bm); - rdata->cd.offset.crease = CustomData_get_offset(&bm->edata, CD_CREASE); - rdata->cd.offset.bweight = CustomData_get_offset(&bm->edata, CD_BWEIGHT); - -#ifdef WITH_FREESTYLE - rdata->cd.offset.freestyle_edge = CustomData_get_offset(&bm->edata, CD_FREESTYLE_EDGE); - rdata->cd.offset.freestyle_face = CustomData_get_offset(&bm->pdata, CD_FREESTYLE_FACE); -#endif - } - if (types & (MR_DATATYPE_DVERT)) { - bm_ensure_types |= BM_VERT; - } - if (rdata->edit_data != NULL) { - bm_ensure_types |= BM_VERT; - } - - BM_mesh_elem_index_ensure(bm, bm_ensure_types); - BM_mesh_elem_table_ensure(bm, bm_ensure_types & ~BM_LOOP); - - if (types & MR_DATATYPE_LOOPTRI) { - /* Edit mode ensures this is valid, no need to calculate. */ - BLI_assert((bm->totloop == 0) || (embm->looptris != NULL)); - int tottri = embm->tottri; - MLoopTri *mlooptri = MEM_mallocN(sizeof(*rdata->mlooptri) * embm->tottri, __func__); - for (int index = 0; index < tottri; index++) { - BMLoop **bmtri = embm->looptris[index]; - MLoopTri *mtri = &mlooptri[index]; - mtri->tri[0] = BM_elem_index_get(bmtri[0]); - mtri->tri[1] = BM_elem_index_get(bmtri[1]); - mtri->tri[2] = BM_elem_index_get(bmtri[2]); - } - rdata->mlooptri = mlooptri; - rdata->tri_len = tottri; - } - - if (types & MR_DATATYPE_LOOSE_VERT) { - BLI_assert(types & MR_DATATYPE_VERT); - rdata->loose_vert_len = 0; - - { - int *lverts = MEM_mallocN(rdata->vert_len * sizeof(int), __func__); - BLI_assert((bm->elem_table_dirty & BM_VERT) == 0); - for (int i = 0; i < bm->totvert; i++) { - const BMVert *eve = BM_vert_at_index(bm, i); - if (bm_vert_is_loose_and_visible(eve)) { - lverts[rdata->loose_vert_len++] = i; - } - } - rdata->loose_verts = MEM_reallocN(lverts, rdata->loose_vert_len * sizeof(int)); - } - - if (rdata->mapped.supported) { - Mesh *me_cage = embm->mesh_eval_cage; - rdata->mapped.loose_vert_len = 0; - - if (rdata->loose_vert_len) { - int *lverts = MEM_mallocN(me_cage->totvert * sizeof(int), __func__); - const int *v_origindex = rdata->mapped.v_origindex; - for (int i = 0; i < me_cage->totvert; i++) { - const int v_orig = v_origindex[i]; - if (v_orig != ORIGINDEX_NONE) { - BMVert *eve = BM_vert_at_index(bm, v_orig); - if (bm_vert_is_loose_and_visible(eve)) { - lverts[rdata->mapped.loose_vert_len++] = i; - } - } - } - rdata->mapped.loose_verts = MEM_reallocN(lverts, - rdata->mapped.loose_vert_len * sizeof(int)); - } - } - } - - if (types & MR_DATATYPE_LOOSE_EDGE) { - BLI_assert(types & MR_DATATYPE_EDGE); - rdata->loose_edge_len = 0; - - { - int *ledges = MEM_mallocN(rdata->edge_len * sizeof(int), __func__); - BLI_assert((bm->elem_table_dirty & BM_EDGE) == 0); - for (int i = 0; i < bm->totedge; i++) { - const BMEdge *eed = BM_edge_at_index(bm, i); - if (bm_edge_is_loose_and_visible(eed)) { - ledges[rdata->loose_edge_len++] = i; - } - } - rdata->loose_edges = MEM_reallocN(ledges, rdata->loose_edge_len * sizeof(int)); - } - - if (rdata->mapped.supported) { - Mesh *me_cage = embm->mesh_eval_cage; - rdata->mapped.loose_edge_len = 0; - - if (rdata->loose_edge_len) { - int *ledges = MEM_mallocN(me_cage->totedge * sizeof(int), __func__); - const int *e_origindex = rdata->mapped.e_origindex; - for (int i = 0; i < me_cage->totedge; i++) { - const int e_orig = e_origindex[i]; - if (e_orig != ORIGINDEX_NONE) { - BMEdge *eed = BM_edge_at_index(bm, e_orig); - if (bm_edge_is_loose_and_visible(eed)) { - ledges[rdata->mapped.loose_edge_len++] = i; - } - } - } - rdata->mapped.loose_edges = MEM_reallocN(ledges, - rdata->mapped.loose_edge_len * sizeof(int)); - } - } - } - } - else { - rdata->me = me; - - if (types & (MR_DATATYPE_VERT)) { - rdata->vert_len = me->totvert; - rdata->mvert = CustomData_get_layer(&me->vdata, CD_MVERT); - } - if (types & (MR_DATATYPE_EDGE)) { - rdata->edge_len = me->totedge; - rdata->medge = CustomData_get_layer(&me->edata, CD_MEDGE); - } - if (types & MR_DATATYPE_LOOPTRI) { - const int tri_len = rdata->tri_len = poly_to_tri_count(me->totpoly, me->totloop); - MLoopTri *mlooptri = MEM_mallocN(sizeof(*mlooptri) * tri_len, __func__); - BKE_mesh_recalc_looptri(me->mloop, me->mpoly, me->mvert, me->totloop, me->totpoly, mlooptri); - rdata->mlooptri = mlooptri; - } - if (types & MR_DATATYPE_LOOP) { - rdata->loop_len = me->totloop; - rdata->mloop = CustomData_get_layer(&me->ldata, CD_MLOOP); - } - if (types & MR_DATATYPE_LOOP_NORMALS) { - BLI_assert(types & MR_DATATYPE_LOOP); - if (is_auto_smooth) { - mesh_render_calc_normals_loop_and_poly(me, split_angle, rdata); - } - } - if (types & MR_DATATYPE_POLY) { - rdata->poly_len = me->totpoly; - rdata->mpoly = CustomData_get_layer(&me->pdata, CD_MPOLY); - } - if (types & MR_DATATYPE_DVERT) { - rdata->vert_len = me->totvert; - rdata->dvert = CustomData_get_layer(&me->vdata, CD_MDEFORMVERT); - } - if (types & MR_DATATYPE_LOOPCOL) { - rdata->loop_len = me->totloop; - rdata->mloopcol = CustomData_get_layer(&me->ldata, CD_MLOOPCOL); - } - if (types & MR_DATATYPE_LOOPUV) { - rdata->loop_len = me->totloop; - rdata->mloopuv = CustomData_get_layer(&me->ldata, CD_MLOOPUV); - } - } - - if (types & MR_DATATYPE_SHADING) { - CustomData *cd_vdata, *cd_ldata; - - BLI_assert(cd_used != NULL); - - if (me->edit_mesh) { - BMesh *bm = me->edit_mesh->bm; - cd_vdata = &bm->vdata; - cd_ldata = &bm->ldata; - } - else { - cd_vdata = &me->vdata; - cd_ldata = &me->ldata; - } - - rdata->cd.layers.uv_active = CustomData_get_active_layer(cd_ldata, CD_MLOOPUV); - rdata->cd.layers.uv_render = CustomData_get_render_layer(cd_ldata, CD_MLOOPUV); - rdata->cd.layers.uv_mask_active = CustomData_get_stencil_layer(cd_ldata, CD_MLOOPUV); - rdata->cd.layers.vcol_active = CustomData_get_active_layer(cd_ldata, CD_MLOOPCOL); - rdata->cd.layers.vcol_render = CustomData_get_render_layer(cd_ldata, CD_MLOOPCOL); - rdata->cd.layers.tangent_active = rdata->cd.layers.uv_active; - rdata->cd.layers.tangent_render = rdata->cd.layers.uv_render; - -#define CD_VALIDATE_ACTIVE_LAYER(active_index, used) \ - if ((active_index != -1) && (used & (1 << active_index)) == 0) { \ - active_index = -1; \ - } \ - ((void)0) - - CD_VALIDATE_ACTIVE_LAYER(rdata->cd.layers.uv_active, cd_used->uv); - CD_VALIDATE_ACTIVE_LAYER(rdata->cd.layers.uv_render, cd_used->uv); - CD_VALIDATE_ACTIVE_LAYER(rdata->cd.layers.uv_mask_active, cd_used->uv); - CD_VALIDATE_ACTIVE_LAYER(rdata->cd.layers.tangent_active, cd_used->tan); - CD_VALIDATE_ACTIVE_LAYER(rdata->cd.layers.tangent_render, cd_used->tan); - CD_VALIDATE_ACTIVE_LAYER(rdata->cd.layers.vcol_active, cd_used->vcol); - CD_VALIDATE_ACTIVE_LAYER(rdata->cd.layers.vcol_render, cd_used->vcol); - -#undef CD_VALIDATE_ACTIVE_LAYER - - rdata->is_orco_allocated = false; - if (cd_used->orco != 0) { - rdata->orco = CustomData_get_layer(cd_vdata, CD_ORCO); - /* If orco is not available compute it ourselves */ - if (!rdata->orco) { - rdata->is_orco_allocated = true; - if (me->edit_mesh) { - BMesh *bm = me->edit_mesh->bm; - rdata->orco = MEM_mallocN(sizeof(*rdata->orco) * rdata->vert_len, "orco mesh"); - BLI_assert((bm->elem_table_dirty & BM_VERT) == 0); - for (int i = 0; i < bm->totvert; i++) { - copy_v3_v3(rdata->orco[i], BM_vert_at_index(bm, i)->co); - } - BKE_mesh_orco_verts_transform(me, rdata->orco, rdata->vert_len, 0); - } - else { - rdata->orco = MEM_mallocN(sizeof(*rdata->orco) * rdata->vert_len, "orco mesh"); - MVert *mvert = rdata->mvert; - for (int a = 0; a < rdata->vert_len; a++, mvert++) { - copy_v3_v3(rdata->orco[a], mvert->co); - } - BKE_mesh_orco_verts_transform(me, rdata->orco, rdata->vert_len, 0); - } - } - } - else { - rdata->orco = NULL; - } - - /* don't access mesh directly, instead use vars taken from BMesh or Mesh */ -#define me DONT_USE_THIS -#ifdef me /* quiet warning */ -#endif - struct { - uint uv_len; - uint vcol_len; - } cd_layers_src = { - .uv_len = CustomData_number_of_layers(cd_ldata, CD_MLOOPUV), - .vcol_len = CustomData_number_of_layers(cd_ldata, CD_MLOOPCOL), - }; - - rdata->cd.layers.uv_len = min_ii(cd_layers_src.uv_len, count_bits_i(cd_used->uv)); - rdata->cd.layers.tangent_len = count_bits_i(cd_used->tan) + cd_used->tan_orco; - rdata->cd.layers.vcol_len = min_ii(cd_layers_src.vcol_len, count_bits_i(cd_used->vcol)); - - rdata->cd.layers.uv = MEM_mallocN(sizeof(*rdata->cd.layers.uv) * rdata->cd.layers.uv_len, - __func__); - rdata->cd.layers.vcol = MEM_mallocN(sizeof(*rdata->cd.layers.vcol) * rdata->cd.layers.vcol_len, - __func__); - rdata->cd.layers.tangent = MEM_mallocN( - sizeof(*rdata->cd.layers.tangent) * rdata->cd.layers.tangent_len, __func__); - - rdata->cd.uuid.uv = MEM_mallocN(sizeof(*rdata->cd.uuid.uv) * rdata->cd.layers.uv_len, - __func__); - rdata->cd.uuid.vcol = MEM_mallocN(sizeof(*rdata->cd.uuid.vcol) * rdata->cd.layers.vcol_len, - __func__); - rdata->cd.uuid.tangent = MEM_mallocN( - sizeof(*rdata->cd.uuid.tangent) * rdata->cd.layers.tangent_len, __func__); - - rdata->cd.offset.uv = MEM_mallocN(sizeof(*rdata->cd.offset.uv) * rdata->cd.layers.uv_len, - __func__); - rdata->cd.offset.vcol = MEM_mallocN(sizeof(*rdata->cd.offset.vcol) * rdata->cd.layers.vcol_len, - __func__); - - /* Allocate max */ - rdata->cd.layers.auto_vcol = MEM_callocN( - sizeof(*rdata->cd.layers.auto_vcol) * rdata->cd.layers.vcol_len, __func__); - rdata->cd.uuid.auto_mix = MEM_mallocN( - sizeof(*rdata->cd.uuid.auto_mix) * (rdata->cd.layers.vcol_len + rdata->cd.layers.uv_len), - __func__); - - /* XXX FIXME XXX */ - /* We use a hash to identify each data layer based on its name. - * Gawain then search for this name in the current shader and bind if it exists. - * NOTE : This is prone to hash collision. - * One solution to hash collision would be to format the cd layer name - * to a safe glsl var name, but without name clash. - * NOTE 2 : Replicate changes to code_generate_vertex_new() in gpu_codegen.c */ - if (rdata->cd.layers.vcol_len != 0) { - int act_vcol = rdata->cd.layers.vcol_active; - int ren_vcol = rdata->cd.layers.vcol_render; - for (int i_src = 0, i_dst = 0; i_src < cd_layers_src.vcol_len; i_src++, i_dst++) { - if ((cd_used->vcol & (1 << i_src)) == 0) { - /* This is a non-used VCol slot. Skip. */ - i_dst--; - if (rdata->cd.layers.vcol_active >= i_src) { - act_vcol--; - } - if (rdata->cd.layers.vcol_render >= i_src) { - ren_vcol--; - } - } - else { - const char *name = CustomData_get_layer_name(cd_ldata, CD_MLOOPCOL, i_src); - uint hash = BLI_ghashutil_strhash_p(name); - BLI_snprintf(rdata->cd.uuid.vcol[i_dst], sizeof(*rdata->cd.uuid.vcol), "c%u", hash); - rdata->cd.layers.vcol[i_dst] = CustomData_get_layer_n(cd_ldata, CD_MLOOPCOL, i_src); - if (rdata->edit_bmesh) { - rdata->cd.offset.vcol[i_dst] = CustomData_get_n_offset( - &rdata->edit_bmesh->bm->ldata, CD_MLOOPCOL, i_src); - } - - /* Gather number of auto layers. */ - /* We only do vcols that are not overridden by uvs */ - if (CustomData_get_named_layer_index(cd_ldata, CD_MLOOPUV, name) == -1) { - BLI_snprintf(rdata->cd.uuid.auto_mix[rdata->cd.layers.uv_len + i_dst], - sizeof(*rdata->cd.uuid.auto_mix), - "a%u", - hash); - rdata->cd.layers.auto_vcol[i_dst] = true; - } - } - } - /* Actual active Vcol slot inside vcol layers used for shading. */ - if (rdata->cd.layers.vcol_active != -1) { - rdata->cd.layers.vcol_active = act_vcol; - } - if (rdata->cd.layers.vcol_render != -1) { - rdata->cd.layers.vcol_render = ren_vcol; - } - } - - /* Start Fresh */ - CustomData_free_layers(cd_ldata, CD_TANGENT, rdata->loop_len); - CustomData_free_layers(cd_ldata, CD_MLOOPTANGENT, rdata->loop_len); - - if (rdata->cd.layers.uv_len != 0) { - int ren_uv = rdata->cd.layers.uv_render; - int act_uv = rdata->cd.layers.uv_active; - for (int i_src = 0, i_dst = 0; i_src < cd_layers_src.uv_len; i_src++, i_dst++) { - if ((cd_used->uv & (1 << i_src)) == 0) { - /* This is a non-used UV slot. Skip. */ - i_dst--; - if (rdata->cd.layers.uv_render >= i_src) { - ren_uv--; - } - if (rdata->cd.layers.uv_active >= i_src) { - act_uv--; - } - } - else { - const char *name = CustomData_get_layer_name(cd_ldata, CD_MLOOPUV, i_src); - uint hash = BLI_ghashutil_strhash_p(name); - - BLI_snprintf(rdata->cd.uuid.uv[i_dst], sizeof(*rdata->cd.uuid.uv), "u%u", hash); - rdata->cd.layers.uv[i_dst] = CustomData_get_layer_n(cd_ldata, CD_MLOOPUV, i_src); - if (rdata->edit_bmesh) { - rdata->cd.offset.uv[i_dst] = CustomData_get_n_offset( - &rdata->edit_bmesh->bm->ldata, CD_MLOOPUV, i_src); - } - BLI_snprintf( - rdata->cd.uuid.auto_mix[i_dst], sizeof(*rdata->cd.uuid.auto_mix), "a%u", hash); - } - } - /* Actual active / Render UV slot inside uv layers used for shading. */ - if (rdata->cd.layers.uv_render != -1) { - rdata->cd.layers.uv_render = ren_uv; - } - if (rdata->cd.layers.uv_active != -1) { - rdata->cd.layers.uv_active = act_uv; - } - } - - if (rdata->cd.layers.tangent_len != 0) { - - /* -------------------------------------------------------------------- */ - /* Pre-calculate tangents into 'rdata->cd.output.ldata' */ - - BLI_assert(!CustomData_has_layer(&rdata->cd.output.ldata, CD_TANGENT)); - - /* Tangent Names */ - char tangent_names[MAX_MTFACE][MAX_NAME]; - for (int i_src = 0, i_dst = 0; i_src < cd_layers_src.uv_len; i_src++, i_dst++) { - if ((cd_used->tan & (1 << i_src)) == 0) { - i_dst--; - } - else { - BLI_strncpy(tangent_names[i_dst], - CustomData_get_layer_name(cd_ldata, CD_MLOOPUV, i_src), - MAX_NAME); - } - } - - /* If tangent from orco is requested, decrement tangent_len */ - int actual_tangent_len = (cd_used->tan_orco != 0) ? rdata->cd.layers.tangent_len - 1 : - rdata->cd.layers.tangent_len; - if (rdata->edit_bmesh) { - BMEditMesh *em = rdata->edit_bmesh; - BMesh *bm = em->bm; - - if (is_auto_smooth && rdata->loop_normals == NULL) { - /* Should we store the previous array of `loop_normals` in somewhere? */ - rdata->loop_len = bm->totloop; - rdata->loop_normals = MEM_mallocN(sizeof(*rdata->loop_normals) * rdata->loop_len, - __func__); - BM_loops_calc_normal_vcos( - bm, NULL, NULL, NULL, true, split_angle, rdata->loop_normals, NULL, NULL, -1, false); - } - - bool calc_active_tangent = false; - - BKE_editmesh_loop_tangent_calc(em, - calc_active_tangent, - tangent_names, - actual_tangent_len, - rdata->poly_normals, - rdata->loop_normals, - rdata->orco, - &rdata->cd.output.ldata, - bm->totloop, - &rdata->cd.output.tangent_mask); - } - else { -#undef me - - if (is_auto_smooth && rdata->loop_normals == NULL) { - /* Should we store the previous array of `loop_normals` in CustomData? */ - mesh_render_calc_normals_loop_and_poly(me, split_angle, rdata); - } - - bool calc_active_tangent = false; - - BKE_mesh_calc_loop_tangent_ex(me->mvert, - me->mpoly, - me->totpoly, - me->mloop, - rdata->mlooptri, - rdata->tri_len, - cd_ldata, - calc_active_tangent, - tangent_names, - actual_tangent_len, - rdata->poly_normals, - rdata->loop_normals, - rdata->orco, - &rdata->cd.output.ldata, - me->totloop, - &rdata->cd.output.tangent_mask); - - /* If we store tangents in the mesh, set temporary. */ -#if 0 - CustomData_set_layer_flag(cd_ldata, CD_TANGENT, CD_FLAG_TEMPORARY); -#endif - -#define me DONT_USE_THIS -#ifdef me /* quiet warning */ -#endif - } - - /* End tangent calculation */ - /* -------------------------------------------------------------------- */ - - BLI_assert(CustomData_number_of_layers(&rdata->cd.output.ldata, CD_TANGENT) == - rdata->cd.layers.tangent_len); - - int i_dst = 0; - int act_tan = rdata->cd.layers.tangent_active; - int ren_tan = rdata->cd.layers.tangent_render; - for (int i_src = 0; i_src < cd_layers_src.uv_len; i_src++, i_dst++) { - if ((cd_used->tan & (1 << i_src)) == 0) { - i_dst--; - if (rdata->cd.layers.tangent_render >= i_src) { - ren_tan--; - } - if (rdata->cd.layers.tangent_active >= i_src) { - act_tan--; - } - } - else { - const char *name = CustomData_get_layer_name(cd_ldata, CD_MLOOPUV, i_src); - uint hash = BLI_ghashutil_strhash_p(name); - - BLI_snprintf( - rdata->cd.uuid.tangent[i_dst], sizeof(*rdata->cd.uuid.tangent), "t%u", hash); - - /* Done adding tangents. */ - - /* note: BKE_editmesh_loop_tangent_calc calculates 'CD_TANGENT', - * not 'CD_MLOOPTANGENT' (as done below). It's OK, they're compatible. */ - - /* note: normally we'd use 'i_src' here, but 'i_dst' is in sync with 'rdata->cd.output' - */ - rdata->cd.layers.tangent[i_dst] = CustomData_get_layer_n( - &rdata->cd.output.ldata, CD_TANGENT, i_dst); - if (rdata->tri_len != 0) { - BLI_assert(rdata->cd.layers.tangent[i_dst] != NULL); - } - } - } - /* Actual active rangent slot inside uv layers used for shading. */ - if (rdata->cd.layers.tangent_active != -1) { - rdata->cd.layers.tangent_active = act_tan; - } - if (rdata->cd.layers.tangent_render != -1) { - rdata->cd.layers.tangent_render = ren_tan; - } - - if (cd_used->tan_orco != 0) { - const char *name = CustomData_get_layer_name(&rdata->cd.output.ldata, CD_TANGENT, i_dst); - uint hash = BLI_ghashutil_strhash_p(name); - BLI_snprintf(rdata->cd.uuid.tangent[i_dst], sizeof(*rdata->cd.uuid.tangent), "t%u", hash); - - rdata->cd.layers.tangent[i_dst] = CustomData_get_layer_n( - &rdata->cd.output.ldata, CD_TANGENT, i_dst); - } - } - -#undef me - } - - return rdata; -} - -/* Warning replace mesh pointer. */ -#define MBC_GET_FINAL_MESH(me) \ - /* Hack to show the final result. */ \ - const bool _use_em_final = ((me)->edit_mesh && (me)->edit_mesh->mesh_eval_final && \ - ((me)->edit_mesh->mesh_eval_final->runtime.is_original == false)); \ - Mesh _me_fake; \ - if (_use_em_final) { \ - _me_fake = *(me)->edit_mesh->mesh_eval_final; \ - _me_fake.mat = (me)->mat; \ - _me_fake.totcol = (me)->totcol; \ - (me) = &_me_fake; \ - } \ - ((void)0) - -static void mesh_render_data_free(MeshRenderData *rdata) -{ - if (rdata->is_orco_allocated) { - MEM_SAFE_FREE(rdata->orco); - } - MEM_SAFE_FREE(rdata->cd.offset.uv); - MEM_SAFE_FREE(rdata->cd.offset.vcol); - MEM_SAFE_FREE(rdata->cd.uuid.auto_mix); - MEM_SAFE_FREE(rdata->cd.uuid.uv); - MEM_SAFE_FREE(rdata->cd.uuid.vcol); - MEM_SAFE_FREE(rdata->cd.uuid.tangent); - MEM_SAFE_FREE(rdata->cd.layers.uv); - MEM_SAFE_FREE(rdata->cd.layers.vcol); - MEM_SAFE_FREE(rdata->cd.layers.tangent); - MEM_SAFE_FREE(rdata->cd.layers.auto_vcol); - MEM_SAFE_FREE(rdata->loose_verts); - MEM_SAFE_FREE(rdata->loose_edges); - MEM_SAFE_FREE(rdata->edges_adjacent_polys); - MEM_SAFE_FREE(rdata->mlooptri); - MEM_SAFE_FREE(rdata->loop_normals); - MEM_SAFE_FREE(rdata->poly_normals); - MEM_SAFE_FREE(rdata->poly_normals_pack); - MEM_SAFE_FREE(rdata->vert_normals_pack); - MEM_SAFE_FREE(rdata->vert_weight); - MEM_SAFE_FREE(rdata->edge_select_bool); - MEM_SAFE_FREE(rdata->edge_visible_bool); - MEM_SAFE_FREE(rdata->vert_color); - - MEM_SAFE_FREE(rdata->mapped.loose_verts); - MEM_SAFE_FREE(rdata->mapped.loose_edges); - - CustomData_free(&rdata->cd.output.ldata, rdata->loop_len); - - MEM_freeN(rdata); -} - -/** \} */ - -/* ---------------------------------------------------------------------- */ -/** \name Accessor Functions - * \{ */ - -static const char *mesh_render_data_uv_auto_layer_uuid_get(const MeshRenderData *rdata, int layer) -{ - BLI_assert(rdata->types & MR_DATATYPE_SHADING); - return rdata->cd.uuid.auto_mix[layer]; -} - -static const char *mesh_render_data_vcol_auto_layer_uuid_get(const MeshRenderData *rdata, - int layer) -{ - BLI_assert(rdata->types & MR_DATATYPE_SHADING); - return rdata->cd.uuid.auto_mix[rdata->cd.layers.uv_len + layer]; -} - -static const char *mesh_render_data_uv_layer_uuid_get(const MeshRenderData *rdata, int layer) -{ - BLI_assert(rdata->types & MR_DATATYPE_SHADING); - return rdata->cd.uuid.uv[layer]; -} - -static const char *mesh_render_data_vcol_layer_uuid_get(const MeshRenderData *rdata, int layer) -{ - BLI_assert(rdata->types & MR_DATATYPE_SHADING); - return rdata->cd.uuid.vcol[layer]; -} - -static const char *mesh_render_data_tangent_layer_uuid_get(const MeshRenderData *rdata, int layer) -{ - BLI_assert(rdata->types & MR_DATATYPE_SHADING); - return rdata->cd.uuid.tangent[layer]; -} - -static int UNUSED_FUNCTION(mesh_render_data_verts_len_get)(const MeshRenderData *rdata) -{ - BLI_assert(rdata->types & MR_DATATYPE_VERT); - return rdata->vert_len; -} -static int mesh_render_data_verts_len_get_maybe_mapped(const MeshRenderData *rdata) -{ - BLI_assert(rdata->types & MR_DATATYPE_VERT); - return ((rdata->mapped.use == false) ? rdata->vert_len : rdata->mapped.vert_len); -} - -static int UNUSED_FUNCTION(mesh_render_data_loose_verts_len_get)(const MeshRenderData *rdata) -{ - BLI_assert(rdata->types & MR_DATATYPE_LOOSE_VERT); - return rdata->loose_vert_len; -} -static int mesh_render_data_loose_verts_len_get_maybe_mapped(const MeshRenderData *rdata) -{ - BLI_assert(rdata->types & MR_DATATYPE_LOOSE_VERT); - return ((rdata->mapped.use == false) ? rdata->loose_vert_len : rdata->mapped.loose_vert_len); -} - -static int mesh_render_data_edges_len_get(const MeshRenderData *rdata) -{ - BLI_assert(rdata->types & MR_DATATYPE_EDGE); - return rdata->edge_len; -} -static int mesh_render_data_edges_len_get_maybe_mapped(const MeshRenderData *rdata) -{ - BLI_assert(rdata->types & MR_DATATYPE_EDGE); - return ((rdata->mapped.use == false) ? rdata->edge_len : rdata->mapped.edge_len); -} - -static int UNUSED_FUNCTION(mesh_render_data_loose_edges_len_get)(const MeshRenderData *rdata) -{ - BLI_assert(rdata->types & MR_DATATYPE_LOOSE_EDGE); - return rdata->loose_edge_len; -} -static int mesh_render_data_loose_edges_len_get_maybe_mapped(const MeshRenderData *rdata) -{ - BLI_assert(rdata->types & MR_DATATYPE_LOOSE_EDGE); - return ((rdata->mapped.use == false) ? rdata->loose_edge_len : rdata->mapped.loose_edge_len); -} - -static int mesh_render_data_looptri_len_get(const MeshRenderData *rdata) -{ - BLI_assert(rdata->types & MR_DATATYPE_LOOPTRI); - return rdata->tri_len; -} -static int mesh_render_data_looptri_len_get_maybe_mapped(const MeshRenderData *rdata) -{ - BLI_assert(rdata->types & MR_DATATYPE_LOOPTRI); - return ((rdata->mapped.use == false) ? rdata->tri_len : rdata->mapped.tri_len); -} - -static int UNUSED_FUNCTION(mesh_render_data_mat_len_get)(const MeshRenderData *rdata) -{ - BLI_assert(rdata->types & MR_DATATYPE_POLY); - return rdata->mat_len; -} - -static int mesh_render_data_loops_len_get(const MeshRenderData *rdata) -{ - BLI_assert(rdata->types & MR_DATATYPE_LOOP); - return rdata->loop_len; -} - -static int mesh_render_data_loops_len_get_maybe_mapped(const MeshRenderData *rdata) -{ - BLI_assert(rdata->types & MR_DATATYPE_LOOP); - return ((rdata->mapped.use == false) ? rdata->loop_len : rdata->mapped.loop_len); -} - -static int mesh_render_data_polys_len_get(const MeshRenderData *rdata) -{ - BLI_assert(rdata->types & MR_DATATYPE_POLY); - return rdata->poly_len; -} -static int mesh_render_data_polys_len_get_maybe_mapped(const MeshRenderData *rdata) -{ - BLI_assert(rdata->types & MR_DATATYPE_POLY); - return ((rdata->mapped.use == false) ? rdata->poly_len : rdata->mapped.poly_len); -} - -/** \} */ - -/* ---------------------------------------------------------------------- */ - -/** \name Internal Cache (Lazy Initialization) - * \{ */ - -/** Ensure #MeshRenderData.poly_normals_pack */ -static void mesh_render_data_ensure_poly_normals_pack(MeshRenderData *rdata) -{ - GPUPackedNormal *pnors_pack = rdata->poly_normals_pack; - if (pnors_pack == NULL) { - if (rdata->edit_bmesh) { - BMesh *bm = rdata->edit_bmesh->bm; - BMIter fiter; - BMFace *efa; - int i; - - pnors_pack = rdata->poly_normals_pack = MEM_mallocN(sizeof(*pnors_pack) * rdata->poly_len, - __func__); - if (rdata->edit_data && rdata->edit_data->vertexCos != NULL) { - BKE_editmesh_cache_ensure_poly_normals(rdata->edit_bmesh, rdata->edit_data); - const float(*pnors)[3] = rdata->edit_data->polyNos; - for (i = 0; i < bm->totface; i++) { - pnors_pack[i] = GPU_normal_convert_i10_v3(pnors[i]); - } - } - else { - BM_ITER_MESH_INDEX (efa, &fiter, bm, BM_FACES_OF_MESH, i) { - pnors_pack[i] = GPU_normal_convert_i10_v3(efa->no); - } - } - } - else { - float(*pnors)[3] = rdata->poly_normals; - - if (!pnors) { - pnors = rdata->poly_normals = MEM_mallocN(sizeof(*pnors) * rdata->poly_len, __func__); - BKE_mesh_calc_normals_poly(rdata->mvert, - NULL, - rdata->vert_len, - rdata->mloop, - rdata->mpoly, - rdata->loop_len, - rdata->poly_len, - pnors, - true); - } - - pnors_pack = rdata->poly_normals_pack = MEM_mallocN(sizeof(*pnors_pack) * rdata->poly_len, - __func__); - for (int i = 0; i < rdata->poly_len; i++) { - pnors_pack[i] = GPU_normal_convert_i10_v3(pnors[i]); - } - } - } -} - -/** Ensure #MeshRenderData.vert_normals_pack */ -static void mesh_render_data_ensure_vert_normals_pack(MeshRenderData *rdata) -{ - GPUPackedNormal *vnors_pack = rdata->vert_normals_pack; - if (vnors_pack == NULL) { - if (rdata->edit_bmesh) { - BMesh *bm = rdata->edit_bmesh->bm; - BMIter viter; - BMVert *eve; - int i; - - vnors_pack = rdata->vert_normals_pack = MEM_mallocN(sizeof(*vnors_pack) * rdata->vert_len, - __func__); - BM_ITER_MESH_INDEX (eve, &viter, bm, BM_VERT, i) { - vnors_pack[i] = GPU_normal_convert_i10_v3(eve->no); - } - } - else { - /* data from mesh used directly */ - BLI_assert(0); - } - } -} - -/** Ensure #MeshRenderData.vert_color */ -static void UNUSED_FUNCTION(mesh_render_data_ensure_vert_color)(MeshRenderData *rdata) -{ - char(*vcol)[3] = rdata->vert_color; - if (vcol == NULL) { - if (rdata->edit_bmesh) { - BMesh *bm = rdata->edit_bmesh->bm; - const int cd_loop_color_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPCOL); - if (cd_loop_color_offset == -1) { - goto fallback; - } - - vcol = rdata->vert_color = MEM_mallocN(sizeof(*vcol) * rdata->loop_len, __func__); - - BMIter fiter; - BMFace *efa; - int i = 0; - - BM_ITER_MESH (efa, &fiter, bm, BM_FACES_OF_MESH) { - BMLoop *l_iter, *l_first; - l_iter = l_first = BM_FACE_FIRST_LOOP(efa); - do { - const MLoopCol *lcol = BM_ELEM_CD_GET_VOID_P(l_iter, cd_loop_color_offset); - vcol[i][0] = lcol->r; - vcol[i][1] = lcol->g; - vcol[i][2] = lcol->b; - i += 1; - } while ((l_iter = l_iter->next) != l_first); - } - BLI_assert(i == rdata->loop_len); - } - else { - if (rdata->mloopcol == NULL) { - goto fallback; - } - - vcol = rdata->vert_color = MEM_mallocN(sizeof(*vcol) * rdata->loop_len, __func__); - - for (int i = 0; i < rdata->loop_len; i++) { - vcol[i][0] = rdata->mloopcol[i].r; - vcol[i][1] = rdata->mloopcol[i].g; - vcol[i][2] = rdata->mloopcol[i].b; - } - } - } - return; - -fallback: - vcol = rdata->vert_color = MEM_mallocN(sizeof(*vcol) * rdata->loop_len, __func__); - - for (int i = 0; i < rdata->loop_len; i++) { - vcol[i][0] = 255; - vcol[i][1] = 255; - vcol[i][2] = 255; - } -} - -static float evaluate_vertex_weight(const MDeformVert *dvert, const DRW_MeshWeightState *wstate) -{ - float input = 0.0f; - bool show_alert_color = false; - - if (wstate->flags & DRW_MESH_WEIGHT_STATE_MULTIPAINT) { - /* Multi-Paint feature */ - input = BKE_defvert_multipaint_collective_weight( - dvert, - wstate->defgroup_len, - wstate->defgroup_sel, - wstate->defgroup_sel_count, - (wstate->flags & DRW_MESH_WEIGHT_STATE_AUTO_NORMALIZE) != 0); - - /* make it black if the selected groups have no weight on a vertex */ - if (input == 0.0f) { - show_alert_color = true; - } - } - else { - /* default, non tricky behavior */ - input = defvert_find_weight(dvert, wstate->defgroup_active); - - if (input == 0.0f) { - switch (wstate->alert_mode) { - case OB_DRAW_GROUPUSER_ACTIVE: - show_alert_color = true; - break; - - case OB_DRAW_GROUPUSER_ALL: - show_alert_color = defvert_is_weight_zero(dvert, wstate->defgroup_len); - break; - } - } - } - - if (show_alert_color) { - return -1.0f; - } - else { - CLAMP(input, 0.0f, 1.0f); - return input; - } -} - -/** Ensure #MeshRenderData.vert_weight */ -static void mesh_render_data_ensure_vert_weight(MeshRenderData *rdata, - const struct DRW_MeshWeightState *wstate) -{ - float *vweight = rdata->vert_weight; - if (vweight == NULL) { - if (wstate->defgroup_active == -1) { - goto fallback; - } - - if (rdata->edit_bmesh) { - BMesh *bm = rdata->edit_bmesh->bm; - const int cd_dvert_offset = CustomData_get_offset(&bm->vdata, CD_MDEFORMVERT); - if (cd_dvert_offset == -1) { - goto fallback; - } - - BMIter viter; - BMVert *eve; - int i; - - vweight = rdata->vert_weight = MEM_mallocN(sizeof(*vweight) * rdata->vert_len, __func__); - BM_ITER_MESH_INDEX (eve, &viter, bm, BM_VERT, i) { - const MDeformVert *dvert = BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset); - vweight[i] = evaluate_vertex_weight(dvert, wstate); - } - } - else { - if (rdata->dvert == NULL) { - goto fallback; - } - - vweight = rdata->vert_weight = MEM_mallocN(sizeof(*vweight) * rdata->vert_len, __func__); - for (int i = 0; i < rdata->vert_len; i++) { - vweight[i] = evaluate_vertex_weight(&rdata->dvert[i], wstate); - } - } - } - return; - -fallback: - vweight = rdata->vert_weight = MEM_callocN(sizeof(*vweight) * rdata->vert_len, __func__); - - if ((wstate->defgroup_active < 0) && (wstate->defgroup_len > 0)) { - copy_vn_fl(vweight, rdata->vert_len, -2.0f); - } - else if (wstate->alert_mode != OB_DRAW_GROUPUSER_NONE) { - copy_vn_fl(vweight, rdata->vert_len, -1.0f); - } -} - -/** \} */ - -/* ---------------------------------------------------------------------- */ -/** \name Internal Cache Generation - * \{ */ - -static uchar mesh_render_data_face_flag(MeshRenderData *rdata, const BMFace *efa, const int cd_ofs) -{ - uchar fflag = 0; - - if (efa == rdata->efa_act) { - fflag |= VFLAG_FACE_ACTIVE; - } - if (BM_elem_flag_test(efa, BM_ELEM_SELECT)) { - fflag |= VFLAG_FACE_SELECTED; - } - - if (efa == rdata->efa_act_uv) { - fflag |= VFLAG_FACE_UV_ACTIVE; - } - if ((cd_ofs != -1) && uvedit_face_select_test_ex(rdata->toolsettings, (BMFace *)efa, cd_ofs)) { - fflag |= VFLAG_FACE_UV_SELECT; - } - -#ifdef WITH_FREESTYLE - if (rdata->cd.offset.freestyle_face != -1) { - const FreestyleFace *ffa = BM_ELEM_CD_GET_VOID_P(efa, rdata->cd.offset.freestyle_face); - if (ffa->flag & FREESTYLE_FACE_MARK) { - fflag |= VFLAG_FACE_FREESTYLE; - } - } -#endif - - return fflag; -} - -static void mesh_render_data_edge_flag(const MeshRenderData *rdata, - const BMEdge *eed, - EdgeDrawAttr *eattr) -{ - const ToolSettings *ts = rdata->toolsettings; - const bool is_vertex_select_mode = (ts != NULL) && (ts->selectmode & SCE_SELECT_VERTEX) != 0; - const bool is_face_only_select_mode = (ts != NULL) && (ts->selectmode == SCE_SELECT_FACE); - - if (eed == rdata->eed_act) { - eattr->e_flag |= VFLAG_EDGE_ACTIVE; - } - if (!is_vertex_select_mode && BM_elem_flag_test(eed, BM_ELEM_SELECT)) { - eattr->e_flag |= VFLAG_EDGE_SELECTED; - } - if (is_vertex_select_mode && BM_elem_flag_test(eed->v1, BM_ELEM_SELECT) && - BM_elem_flag_test(eed->v2, BM_ELEM_SELECT)) { - eattr->e_flag |= VFLAG_EDGE_SELECTED; - eattr->e_flag |= VFLAG_VERT_SELECTED; - } - if (BM_elem_flag_test(eed, BM_ELEM_SEAM)) { - eattr->e_flag |= VFLAG_EDGE_SEAM; - } - if (!BM_elem_flag_test(eed, BM_ELEM_SMOOTH)) { - eattr->e_flag |= VFLAG_EDGE_SHARP; - } - - /* Use active edge color for active face edges because - * specular highlights make it hard to see T55456#510873. - * - * This isn't ideal since it can't be used when mixing edge/face modes - * but it's still better then not being able to see the active face. */ - if (is_face_only_select_mode) { - if (rdata->efa_act != NULL) { - if (BM_edge_in_face(eed, rdata->efa_act)) { - eattr->e_flag |= VFLAG_EDGE_ACTIVE; - } - } - } - - /* Use a byte for value range */ - if (rdata->cd.offset.crease != -1) { - float crease = BM_ELEM_CD_GET_FLOAT(eed, rdata->cd.offset.crease); - if (crease > 0) { - eattr->crease = (uchar)(crease * 255.0f); - } - } - /* Use a byte for value range */ - if (rdata->cd.offset.bweight != -1) { - float bweight = BM_ELEM_CD_GET_FLOAT(eed, rdata->cd.offset.bweight); - if (bweight > 0) { - eattr->bweight = (uchar)(bweight * 255.0f); - } - } -#ifdef WITH_FREESTYLE - if (rdata->cd.offset.freestyle_edge != -1) { - const FreestyleEdge *fed = BM_ELEM_CD_GET_VOID_P(eed, rdata->cd.offset.freestyle_edge); - if (fed->flag & FREESTYLE_EDGE_MARK) { - eattr->e_flag |= VFLAG_EDGE_FREESTYLE; - } - } -#endif -} - -static void mesh_render_data_loop_flag(MeshRenderData *rdata, - BMLoop *loop, - const int cd_ofs, - EdgeDrawAttr *eattr) -{ - if (cd_ofs == -1) { - return; - } - MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(loop, cd_ofs); - if (luv != NULL && (luv->flag & MLOOPUV_PINNED)) { - eattr->v_flag |= VFLAG_VERT_UV_PINNED; - } - if (uvedit_uv_select_test_ex(rdata->toolsettings, loop, cd_ofs)) { - eattr->v_flag |= VFLAG_VERT_UV_SELECT; - } - if (uvedit_edge_select_test_ex(rdata->toolsettings, loop, cd_ofs)) { - eattr->v_flag |= VFLAG_EDGE_UV_SELECT; - } -} - -static void mesh_render_data_vert_flag(MeshRenderData *rdata, - const BMVert *eve, - EdgeDrawAttr *eattr) -{ - if (eve == rdata->eve_act) { - eattr->e_flag |= VFLAG_VERT_ACTIVE; - } - if (BM_elem_flag_test(eve, BM_ELEM_SELECT)) { - eattr->e_flag |= VFLAG_VERT_SELECTED; - } -} - -static bool add_edit_facedot(MeshRenderData *rdata, - GPUVertBuf *vbo, - const uint fdot_pos_id, - const uint fdot_nor_flag_id, - const int poly, - const int base_vert_idx) -{ - BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOP | MR_DATATYPE_POLY)); - float pnor[3], center[3]; - int facedot_flag; - if (rdata->edit_bmesh) { - BMEditMesh *em = rdata->edit_bmesh; - const BMFace *efa = BM_face_at_index(em->bm, poly); - if (BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) { - return false; - } - if (rdata->edit_data && rdata->edit_data->vertexCos) { - copy_v3_v3(center, rdata->edit_data->polyCos[poly]); - copy_v3_v3(pnor, rdata->edit_data->polyNos[poly]); - } - else { - BM_face_calc_center_median(efa, center); - copy_v3_v3(pnor, efa->no); - } - facedot_flag = BM_elem_flag_test(efa, BM_ELEM_SELECT) ? ((efa == em->bm->act_face) ? -1 : 1) : - 0; - } - else { - MVert *mvert = rdata->mvert; - const MPoly *mpoly = rdata->mpoly + poly; - const MLoop *mloop = rdata->mloop + mpoly->loopstart; - - BKE_mesh_calc_poly_center(mpoly, mloop, mvert, center); - BKE_mesh_calc_poly_normal(mpoly, mloop, mvert, pnor); - /* No selection if not in edit mode. */ - facedot_flag = 0; - } - - GPUPackedNormal nor = GPU_normal_convert_i10_v3(pnor); - nor.w = facedot_flag; - GPU_vertbuf_attr_set(vbo, fdot_nor_flag_id, base_vert_idx, &nor); - GPU_vertbuf_attr_set(vbo, fdot_pos_id, base_vert_idx, center); - - return true; -} -static bool add_edit_facedot_mapped(MeshRenderData *rdata, - GPUVertBuf *vbo, - const uint fdot_pos_id, - const uint fdot_nor_flag_id, - const int poly, - const int base_vert_idx) -{ - BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOP | MR_DATATYPE_POLY)); - float pnor[3], center[3]; - const int *p_origindex = rdata->mapped.p_origindex; - const int p_orig = p_origindex[poly]; - if (p_orig == ORIGINDEX_NONE) { - return false; - } - BMEditMesh *em = rdata->edit_bmesh; - const BMFace *efa = BM_face_at_index(em->bm, p_orig); - if (BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) { - return false; - } - - Mesh *me_cage = em->mesh_eval_cage; - const MVert *mvert = me_cage->mvert; - const MLoop *mloop = me_cage->mloop; - const MPoly *mpoly = me_cage->mpoly; - - const MPoly *mp = mpoly + poly; - const MLoop *ml = mloop + mp->loopstart; - - BKE_mesh_calc_poly_center(mp, ml, mvert, center); - BKE_mesh_calc_poly_normal(mp, ml, mvert, pnor); - - GPUPackedNormal nor = GPU_normal_convert_i10_v3(pnor); - nor.w = BM_elem_flag_test(efa, BM_ELEM_SELECT) ? ((efa == em->bm->act_face) ? -1 : 1) : 0; - GPU_vertbuf_attr_set(vbo, fdot_nor_flag_id, base_vert_idx, &nor); - GPU_vertbuf_attr_set(vbo, fdot_pos_id, base_vert_idx, center); - - return true; -} -static bool add_edit_facedot_subdiv(MeshRenderData *rdata, - GPUVertBuf *vbo, - const uint fdot_pos_id, - const uint fdot_nor_flag_id, - const int vert, - const int poly, - const int base_vert_idx) -{ - BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOP | MR_DATATYPE_POLY)); - const int *p_origindex = rdata->mapped.p_origindex; - const int p_orig = p_origindex[poly]; - if (p_orig == ORIGINDEX_NONE) { - return false; - } - BMEditMesh *em = rdata->edit_bmesh; - const BMFace *efa = BM_face_at_index(em->bm, p_orig); - if (BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) { - return false; - } - - Mesh *me_cage = em->mesh_eval_cage; - const MVert *mvert = &me_cage->mvert[vert]; - - GPUPackedNormal nor = GPU_normal_convert_i10_s3(mvert->no); - nor.w = BM_elem_flag_test(efa, BM_ELEM_SELECT) ? ((efa == em->bm->act_face) ? -1 : 1) : 0; - GPU_vertbuf_attr_set(vbo, fdot_nor_flag_id, base_vert_idx, &nor); - GPU_vertbuf_attr_set(vbo, fdot_pos_id, base_vert_idx, mvert->co); - - return true; -} - /** \} */ /* ---------------------------------------------------------------------- */ @@ -1963,170 +370,6 @@ static void drw_mesh_weight_state_extract(Object *ob, /** \name Mesh GPUBatch Cache * \{ */ -typedef enum DRWBatchFlag { - MBC_SURFACE = (1 << 0), - MBC_SURFACE_WEIGHTS = (1 << 1), - MBC_EDIT_TRIANGLES = (1 << 2), - MBC_EDIT_VERTICES = (1 << 3), - MBC_EDIT_EDGES = (1 << 4), - MBC_EDIT_LNOR = (1 << 5), - MBC_EDIT_FACEDOTS = (1 << 6), - MBC_EDIT_MESH_ANALYSIS = (1 << 7), - MBC_EDITUV_FACES_STRECH_AREA = (1 << 8), - MBC_EDITUV_FACES_STRECH_ANGLE = (1 << 9), - MBC_EDITUV_FACES = (1 << 10), - MBC_EDITUV_EDGES = (1 << 11), - MBC_EDITUV_VERTS = (1 << 12), - MBC_EDITUV_FACEDOTS = (1 << 13), - MBC_EDIT_SELECTION_VERTS = (1 << 14), - MBC_EDIT_SELECTION_EDGES = (1 << 15), - MBC_EDIT_SELECTION_FACES = (1 << 16), - MBC_EDIT_SELECTION_FACEDOTS = (1 << 17), - MBC_ALL_VERTS = (1 << 18), - MBC_ALL_EDGES = (1 << 19), - MBC_LOOSE_EDGES = (1 << 20), - MBC_EDGE_DETECTION = (1 << 21), - MBC_WIRE_EDGES = (1 << 22), - MBC_WIRE_LOOPS = (1 << 23), - MBC_WIRE_LOOPS_UVS = (1 << 24), - MBC_SURF_PER_MAT = (1 << 25), -} DRWBatchFlag; - -#define MBC_EDITUV \ - (MBC_EDITUV_FACES_STRECH_AREA | MBC_EDITUV_FACES_STRECH_ANGLE | MBC_EDITUV_FACES | \ - MBC_EDITUV_EDGES | MBC_EDITUV_VERTS | MBC_EDITUV_FACEDOTS) - -typedef struct MeshBatchCache { - /* In order buffers: All verts only specified once - * or once per loop. To be used with a GPUIndexBuf. */ - struct { - /* Vertex data. */ - GPUVertBuf *pos_nor; - GPUVertBuf *weights; - /* Loop data. */ - GPUVertBuf *loop_pos_nor; - GPUVertBuf *loop_uv_tan; - GPUVertBuf *loop_vcol; - GPUVertBuf *loop_edge_fac; - GPUVertBuf *loop_orco; - } ordered; - - /* Edit Mesh Data: - * Edit cage can be different from final mesh so vertex count - * might differ. */ - struct { - /* TODO(fclem): Reuse ordered.loop_pos_nor and maybe even - * ordered.loop_uv_tan when cage match final mesh. */ - GPUVertBuf *loop_pos_nor; - GPUVertBuf *loop_data; - GPUVertBuf *loop_lnor; - GPUVertBuf *facedots_pos_nor_data; - GPUVertBuf *loop_mesh_analysis; - /* UV data without modifier applied. - * Vertex count is always the one of the cage. */ - GPUVertBuf *loop_uv; - GPUVertBuf *loop_uv_data; - GPUVertBuf *loop_stretch_angle; - GPUVertBuf *loop_stretch_area; - GPUVertBuf *facedots_uv; - GPUVertBuf *facedots_uv_data; - /* Selection */ - GPUVertBuf *loop_vert_idx; - GPUVertBuf *loop_edge_idx; - GPUVertBuf *loop_face_idx; - GPUVertBuf *facedots_idx; - } edit; - - /* Index Buffers: - * Only need to be updated when topology changes. */ - struct { - /* Indices to verts. */ - GPUIndexBuf *surf_tris; - GPUIndexBuf *edges_lines; - GPUIndexBuf *edges_adj_lines; - GPUIndexBuf *loose_edges_lines; - /* Indices to vloops. */ - GPUIndexBuf *loops_tris; - GPUIndexBuf *loops_lines; - GPUIndexBuf *loops_lines_paint_mask; - GPUIndexBuf *loops_line_strips; - /* Edit mode. */ - GPUIndexBuf *edit_loops_points; /* verts */ - GPUIndexBuf *edit_loops_lines; /* edges */ - GPUIndexBuf *edit_loops_tris; /* faces */ - /* Edit UVs */ - GPUIndexBuf *edituv_loops_points; /* verts */ - GPUIndexBuf *edituv_loops_line_strips; /* edges */ - GPUIndexBuf *edituv_loops_tri_fans; /* faces */ - } ibo; - - struct { - /* Surfaces / Render */ - GPUBatch *surface; - GPUBatch *surface_weights; - /* Edit mode */ - GPUBatch *edit_triangles; - GPUBatch *edit_vertices; - GPUBatch *edit_edges; - GPUBatch *edit_lnor; - GPUBatch *edit_facedots; - GPUBatch *edit_mesh_analysis; - /* Edit UVs */ - GPUBatch *edituv_faces_strech_area; - GPUBatch *edituv_faces_strech_angle; - GPUBatch *edituv_faces; - GPUBatch *edituv_edges; - GPUBatch *edituv_verts; - GPUBatch *edituv_facedots; - /* Edit selection */ - GPUBatch *edit_selection_verts; - GPUBatch *edit_selection_edges; - GPUBatch *edit_selection_faces; - GPUBatch *edit_selection_facedots; - /* Common display / Other */ - GPUBatch *all_verts; - GPUBatch *all_edges; - GPUBatch *loose_edges; - GPUBatch *edge_detection; - GPUBatch *wire_edges; /* Individual edges with face normals. */ - GPUBatch *wire_loops; /* Loops around faces. no edges between selected faces */ - GPUBatch *wire_loops_uvs; /* Same as wire_loops but only has uvs. */ - } batch; - - GPUIndexBuf **surf_per_mat_tris; - GPUBatch **surf_per_mat; - - /* arrays of bool uniform names (and value) that will be use to - * set srgb conversion for auto attributes.*/ - char *auto_layer_names; - int *auto_layer_is_srgb; - int auto_layer_len; - - DRWBatchFlag batch_requested; - DRWBatchFlag batch_ready; - - /* settings to determine if cache is invalid */ - int edge_len; - int tri_len; - int poly_len; - int vert_len; - int mat_len; - bool is_dirty; /* Instantly invalidates cache, skipping mesh check */ - bool is_editmode; - bool is_uvsyncsel; - - struct DRW_MeshWeightState weight_state; - - DRW_MeshCDMask cd_used, cd_needed, cd_used_over_time; - - int lastmatch; - - /* Valid only if edge_detection is up to date. */ - bool is_manifold; - - bool no_loose_wire; -} MeshBatchCache; - BLI_INLINE void mesh_batch_cache_add_request(MeshBatchCache *cache, DRWBatchFlag new_flag) { atomic_fetch_and_or_uint32((uint32_t *)(&cache->batch_requested), *(uint32_t *)&new_flag); @@ -2171,16 +414,14 @@ static void mesh_batch_cache_init(Mesh *me) cache->is_editmode = me->edit_mesh != NULL; if (cache->is_editmode == false) { - cache->edge_len = mesh_render_edges_len_get(me); - cache->tri_len = mesh_render_looptri_len_get(me); - cache->poly_len = mesh_render_polys_len_get(me); - cache->vert_len = mesh_render_verts_len_get(me); + // cache->edge_len = mesh_render_edges_len_get(me); + // cache->tri_len = mesh_render_looptri_len_get(me); + // cache->poly_len = mesh_render_polys_len_get(me); + // cache->vert_len = mesh_render_verts_len_get(me); } cache->mat_len = mesh_render_mat_len_get(me); - cache->surf_per_mat_tris = MEM_callocN(sizeof(*cache->surf_per_mat_tris) * cache->mat_len, - __func__); - cache->surf_per_mat = MEM_callocN(sizeof(*cache->surf_per_mat) * cache->mat_len, __func__); + cache->surface_per_mat = MEM_callocN(sizeof(*cache->surface_per_mat) * cache->mat_len, __func__); cache->is_dirty = false; cache->batch_ready = 0; @@ -2206,8 +447,11 @@ static void mesh_batch_cache_check_vertex_group(MeshBatchCache *cache, const struct DRW_MeshWeightState *wstate) { if (!drw_mesh_weight_state_compare(&cache->weight_state, wstate)) { + FOREACH_MESH_BUFFER_CACHE(cache, mbufcache) + { + GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.weights); + } GPU_BATCH_CLEAR_SAFE(cache->batch.surface_weights); - GPU_VERTBUF_DISCARD_SAFE(cache->ordered.weights); cache->batch_ready &= ~MBC_SURFACE_WEIGHTS; @@ -2217,23 +461,21 @@ static void mesh_batch_cache_check_vertex_group(MeshBatchCache *cache, static void mesh_batch_cache_discard_shaded_tri(MeshBatchCache *cache) { - GPU_VERTBUF_DISCARD_SAFE(cache->ordered.loop_pos_nor); - GPU_VERTBUF_DISCARD_SAFE(cache->ordered.loop_uv_tan); - GPU_VERTBUF_DISCARD_SAFE(cache->ordered.loop_vcol); - GPU_VERTBUF_DISCARD_SAFE(cache->ordered.loop_orco); - - if (cache->surf_per_mat_tris) { - for (int i = 0; i < cache->mat_len; i++) { - GPU_INDEXBUF_DISCARD_SAFE(cache->surf_per_mat_tris[i]); - } + FOREACH_MESH_BUFFER_CACHE(cache, mbufcache) + { + GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.pos_nor); + GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.uv); + GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.tan); + GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.vcol); + GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.orco); } - MEM_SAFE_FREE(cache->surf_per_mat_tris); - if (cache->surf_per_mat) { + + if (cache->surface_per_mat) { for (int i = 0; i < cache->mat_len; i++) { - GPU_BATCH_DISCARD_SAFE(cache->surf_per_mat[i]); + GPU_BATCH_DISCARD_SAFE(cache->surface_per_mat[i]); } } - MEM_SAFE_FREE(cache->surf_per_mat); + MEM_SAFE_FREE(cache->surface_per_mat); cache->batch_ready &= ~MBC_SURF_PER_MAT; @@ -2247,21 +489,26 @@ static void mesh_batch_cache_discard_shaded_tri(MeshBatchCache *cache) static void mesh_batch_cache_discard_uvedit(MeshBatchCache *cache) { - GPU_VERTBUF_DISCARD_SAFE(cache->edit.loop_stretch_angle); - GPU_VERTBUF_DISCARD_SAFE(cache->edit.loop_stretch_area); - GPU_VERTBUF_DISCARD_SAFE(cache->edit.loop_uv); - GPU_VERTBUF_DISCARD_SAFE(cache->edit.loop_uv_data); - GPU_VERTBUF_DISCARD_SAFE(cache->edit.facedots_uv); - GPU_VERTBUF_DISCARD_SAFE(cache->edit.facedots_uv_data); - GPU_INDEXBUF_DISCARD_SAFE(cache->ibo.edituv_loops_tri_fans); - GPU_INDEXBUF_DISCARD_SAFE(cache->ibo.edituv_loops_line_strips); - GPU_INDEXBUF_DISCARD_SAFE(cache->ibo.edituv_loops_points); + FOREACH_MESH_BUFFER_CACHE(cache, mbufcache) + { + GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.stretch_angle); + GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.stretch_area); + GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.uv); + GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.edituv_data); + GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.fdots_uv); + GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.fdots_edituv_data); + GPU_INDEXBUF_DISCARD_SAFE(mbufcache->ibo.edituv_tris); + GPU_INDEXBUF_DISCARD_SAFE(mbufcache->ibo.edituv_lines); + GPU_INDEXBUF_DISCARD_SAFE(mbufcache->ibo.edituv_points); + GPU_INDEXBUF_DISCARD_SAFE(mbufcache->ibo.edituv_fdots); + } GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces_strech_area); GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces_strech_angle); GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces); GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_edges); GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_verts); - GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_facedots); + GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_fdots); + GPU_BATCH_DISCARD_SAFE(cache->batch.wire_loops_uvs); cache->batch_ready &= ~MBC_EDITUV; } @@ -2274,31 +521,41 @@ void DRW_mesh_batch_cache_dirty_tag(Mesh *me, int mode) } switch (mode) { case BKE_MESH_BATCH_DIRTY_SELECT: - GPU_VERTBUF_DISCARD_SAFE(cache->edit.loop_data); - GPU_VERTBUF_DISCARD_SAFE(cache->edit.facedots_pos_nor_data); + FOREACH_MESH_BUFFER_CACHE(cache, mbufcache) + { + GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.edit_data); + GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.fdots_nor); + } GPU_BATCH_DISCARD_SAFE(cache->batch.edit_triangles); GPU_BATCH_DISCARD_SAFE(cache->batch.edit_vertices); GPU_BATCH_DISCARD_SAFE(cache->batch.edit_edges); - GPU_BATCH_DISCARD_SAFE(cache->batch.edit_facedots); - GPU_BATCH_DISCARD_SAFE(cache->batch.edit_selection_facedots); + GPU_BATCH_DISCARD_SAFE(cache->batch.edit_fdots); + GPU_BATCH_DISCARD_SAFE(cache->batch.edit_selection_verts); + GPU_BATCH_DISCARD_SAFE(cache->batch.edit_selection_edges); + GPU_BATCH_DISCARD_SAFE(cache->batch.edit_selection_faces); + GPU_BATCH_DISCARD_SAFE(cache->batch.edit_selection_fdots); GPU_BATCH_DISCARD_SAFE(cache->batch.edit_mesh_analysis); cache->batch_ready &= ~(MBC_EDIT_TRIANGLES | MBC_EDIT_VERTICES | MBC_EDIT_EDGES | MBC_EDIT_FACEDOTS | MBC_EDIT_SELECTION_FACEDOTS | - MBC_EDIT_MESH_ANALYSIS); + MBC_EDIT_SELECTION_FACES | MBC_EDIT_SELECTION_EDGES | + MBC_EDIT_SELECTION_VERTS | MBC_EDIT_MESH_ANALYSIS); /* Because visible UVs depends on edit mode selection, discard everything. */ mesh_batch_cache_discard_uvedit(cache); break; case BKE_MESH_BATCH_DIRTY_SELECT_PAINT: /* Paint mode selection flag is packed inside the nor attrib. * Note that it can be slow if auto smooth is enabled. (see T63946) */ - GPU_INDEXBUF_DISCARD_SAFE(cache->ibo.loops_lines_paint_mask); - GPU_VERTBUF_DISCARD_SAFE(cache->ordered.loop_pos_nor); + FOREACH_MESH_BUFFER_CACHE(cache, mbufcache) + { + GPU_INDEXBUF_DISCARD_SAFE(mbufcache->ibo.lines_paint_mask); + GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.pos_nor); + } GPU_BATCH_DISCARD_SAFE(cache->batch.surface); GPU_BATCH_DISCARD_SAFE(cache->batch.wire_loops); GPU_BATCH_DISCARD_SAFE(cache->batch.wire_edges); - if (cache->surf_per_mat) { + if (cache->surface_per_mat) { for (int i = 0; i < cache->mat_len; i++) { - GPU_BATCH_DISCARD_SAFE(cache->surf_per_mat[i]); + GPU_BATCH_DISCARD_SAFE(cache->surface_per_mat[i]); } } cache->batch_ready &= ~(MBC_SURFACE | MBC_WIRE_EDGES | MBC_WIRE_LOOPS | MBC_SURF_PER_MAT); @@ -2314,14 +571,17 @@ void DRW_mesh_batch_cache_dirty_tag(Mesh *me, int mode) mesh_batch_cache_discard_uvedit(cache); break; case BKE_MESH_BATCH_DIRTY_UVEDIT_SELECT: - GPU_VERTBUF_DISCARD_SAFE(cache->edit.loop_uv_data); - GPU_VERTBUF_DISCARD_SAFE(cache->edit.facedots_uv_data); + FOREACH_MESH_BUFFER_CACHE(cache, mbufcache) + { + GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.edituv_data); + GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.fdots_edituv_data); + } GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces_strech_area); GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces_strech_angle); GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces); GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_edges); GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_verts); - GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_facedots); + GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_fdots); cache->batch_ready &= ~MBC_EDITUV; break; default: @@ -2335,18 +595,16 @@ static void mesh_batch_cache_clear(Mesh *me) if (!cache) { return; } - - for (int i = 0; i < sizeof(cache->ordered) / sizeof(void *); ++i) { - GPUVertBuf **vbo = (GPUVertBuf **)&cache->ordered; - GPU_VERTBUF_DISCARD_SAFE(vbo[i]); - } - for (int i = 0; i < sizeof(cache->edit) / sizeof(void *); ++i) { - GPUVertBuf **vbo = (GPUVertBuf **)&cache->edit; - GPU_VERTBUF_DISCARD_SAFE(vbo[i]); - } - for (int i = 0; i < sizeof(cache->ibo) / sizeof(void *); ++i) { - GPUIndexBuf **ibo = (GPUIndexBuf **)&cache->ibo; - GPU_INDEXBUF_DISCARD_SAFE(ibo[i]); + FOREACH_MESH_BUFFER_CACHE(cache, mbufcache) + { + GPUVertBuf **vbos = (GPUVertBuf **)&mbufcache->vbo; + GPUIndexBuf **ibos = (GPUIndexBuf **)&mbufcache->ibo; + for (int i = 0; i < sizeof(mbufcache->vbo) / sizeof(void *); ++i) { + GPU_VERTBUF_DISCARD_SAFE(vbos[i]); + } + for (int i = 0; i < sizeof(mbufcache->ibo) / sizeof(void *); ++i) { + GPU_INDEXBUF_DISCARD_SAFE(ibos[i]); + } } for (int i = 0; i < sizeof(cache->batch) / sizeof(void *); ++i) { GPUBatch **batch = (GPUBatch **)&cache->batch; @@ -2368,2074 +626,6 @@ void DRW_mesh_batch_cache_free(Mesh *me) MEM_SAFE_FREE(me->runtime.batch_cache); } -/* GPUBatch cache usage. */ - -static void mesh_create_edit_vertex_loops(MeshRenderData *rdata, - GPUVertBuf *vbo_pos_nor, - GPUVertBuf *vbo_lnor, - GPUVertBuf *vbo_uv, - GPUVertBuf *vbo_data, - GPUVertBuf *vbo_verts, - GPUVertBuf *vbo_edges, - GPUVertBuf *vbo_faces) -{ -#if 0 - const int vert_len = mesh_render_data_verts_len_get_maybe_mapped(rdata); - const int edge_len = mesh_render_data_edges_len_get_maybe_mapped(rdata); -#endif - const int poly_len = mesh_render_data_polys_len_get_maybe_mapped(rdata); - const int lvert_len = mesh_render_data_loose_verts_len_get_maybe_mapped(rdata); - const int ledge_len = mesh_render_data_loose_edges_len_get_maybe_mapped(rdata); - const int loop_len = mesh_render_data_loops_len_get_maybe_mapped(rdata); - const int tot_loop_len = loop_len + ledge_len * 2 + lvert_len; - float(*lnors)[3] = rdata->loop_normals; - uchar fflag; - - /* Static formats */ - static struct { - GPUVertFormat sel_id, pos_nor, lnor, flag, uv; - } format = {{0}}; - static struct { - uint sel_id, pos, nor, lnor, data, uvs; - } attr_id; - if (format.sel_id.attr_len == 0) { - attr_id.sel_id = GPU_vertformat_attr_add( - &format.sel_id, "color", GPU_COMP_U32, 1, GPU_FETCH_INT); - attr_id.pos = GPU_vertformat_attr_add( - &format.pos_nor, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); - attr_id.nor = GPU_vertformat_attr_add( - &format.pos_nor, "vnor", GPU_COMP_I10, 3, GPU_FETCH_INT_TO_FLOAT_UNIT); - attr_id.lnor = GPU_vertformat_attr_add( - &format.lnor, "lnor", GPU_COMP_I10, 3, GPU_FETCH_INT_TO_FLOAT_UNIT); - attr_id.data = GPU_vertformat_attr_add(&format.flag, "data", GPU_COMP_U8, 4, GPU_FETCH_INT); - attr_id.uvs = GPU_vertformat_attr_add(&format.uv, "u", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); - GPU_vertformat_alias_add(&format.uv, "pos"); - GPU_vertformat_alias_add(&format.flag, "flag"); - } - - GPUVertBufRaw raw_verts, raw_edges, raw_faces, raw_pos, raw_nor, raw_lnor, raw_uv, raw_data; - if (DRW_TEST_ASSIGN_VBO(vbo_pos_nor)) { - GPU_vertbuf_init_with_format(vbo_pos_nor, &format.pos_nor); - GPU_vertbuf_data_alloc(vbo_pos_nor, tot_loop_len); - GPU_vertbuf_attr_get_raw_data(vbo_pos_nor, attr_id.pos, &raw_pos); - GPU_vertbuf_attr_get_raw_data(vbo_pos_nor, attr_id.nor, &raw_nor); - } - if (DRW_TEST_ASSIGN_VBO(vbo_lnor)) { - GPU_vertbuf_init_with_format(vbo_lnor, &format.lnor); - GPU_vertbuf_data_alloc(vbo_lnor, tot_loop_len); - GPU_vertbuf_attr_get_raw_data(vbo_lnor, attr_id.lnor, &raw_lnor); - } - if (DRW_TEST_ASSIGN_VBO(vbo_data)) { - GPU_vertbuf_init_with_format(vbo_data, &format.flag); - GPU_vertbuf_data_alloc(vbo_data, tot_loop_len); - GPU_vertbuf_attr_get_raw_data(vbo_data, attr_id.data, &raw_data); - } - if (DRW_TEST_ASSIGN_VBO(vbo_uv)) { - GPU_vertbuf_init_with_format(vbo_uv, &format.uv); - GPU_vertbuf_data_alloc(vbo_uv, tot_loop_len); - GPU_vertbuf_attr_get_raw_data(vbo_uv, attr_id.uvs, &raw_uv); - } - /* Select Idx */ - if (DRW_TEST_ASSIGN_VBO(vbo_verts)) { - GPU_vertbuf_init_with_format(vbo_verts, &format.sel_id); - GPU_vertbuf_data_alloc(vbo_verts, tot_loop_len); - GPU_vertbuf_attr_get_raw_data(vbo_verts, attr_id.sel_id, &raw_verts); - } - if (DRW_TEST_ASSIGN_VBO(vbo_edges)) { - GPU_vertbuf_init_with_format(vbo_edges, &format.sel_id); - GPU_vertbuf_data_alloc(vbo_edges, tot_loop_len); - GPU_vertbuf_attr_get_raw_data(vbo_edges, attr_id.sel_id, &raw_edges); - } - if (DRW_TEST_ASSIGN_VBO(vbo_faces)) { - GPU_vertbuf_init_with_format(vbo_faces, &format.sel_id); - GPU_vertbuf_data_alloc(vbo_faces, tot_loop_len); - GPU_vertbuf_attr_get_raw_data(vbo_faces, attr_id.sel_id, &raw_faces); - } - - if (rdata->edit_bmesh && rdata->mapped.use == false) { - BMesh *bm = rdata->edit_bmesh->bm; - BMIter iter_efa, iter_loop, iter_vert; - BMFace *efa; - BMEdge *eed; - BMVert *eve; - BMLoop *loop; - const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV); - - /* Face Loops */ - BM_ITER_MESH (efa, &iter_efa, bm, BM_FACES_OF_MESH) { - int fidx = BM_elem_index_get(efa); - if (vbo_data) { - fflag = mesh_render_data_face_flag(rdata, efa, cd_loop_uv_offset); - } - BM_ITER_ELEM (loop, &iter_loop, efa, BM_LOOPS_OF_FACE) { - if (vbo_pos_nor) { - GPUPackedNormal *vnor = (GPUPackedNormal *)GPU_vertbuf_raw_step(&raw_nor); - *vnor = GPU_normal_convert_i10_v3(loop->v->no); - copy_v3_v3(GPU_vertbuf_raw_step(&raw_pos), loop->v->co); - } - if (vbo_lnor) { - const float *nor = (lnors) ? lnors[BM_elem_index_get(loop)] : efa->no; - GPUPackedNormal *lnor = (GPUPackedNormal *)GPU_vertbuf_raw_step(&raw_lnor); - *lnor = GPU_normal_convert_i10_v3(nor); - } - if (vbo_data) { - EdgeDrawAttr eattr = {.v_flag = fflag}; - mesh_render_data_edge_flag(rdata, loop->e, &eattr); - mesh_render_data_vert_flag(rdata, loop->v, &eattr); - mesh_render_data_loop_flag(rdata, loop, cd_loop_uv_offset, &eattr); - memcpy(GPU_vertbuf_raw_step(&raw_data), &eattr, sizeof(EdgeDrawAttr)); - } - if (vbo_uv) { - MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(loop, cd_loop_uv_offset); - copy_v2_v2(GPU_vertbuf_raw_step(&raw_uv), luv->uv); - } - /* Select Idx */ - if (vbo_verts) { - int vidx = BM_elem_index_get(loop->v); - *((uint *)GPU_vertbuf_raw_step(&raw_verts)) = vidx; - } - if (vbo_edges) { - int eidx = BM_elem_index_get(loop->e); - *((uint *)GPU_vertbuf_raw_step(&raw_edges)) = eidx; - } - if (vbo_faces) { - *((uint *)GPU_vertbuf_raw_step(&raw_faces)) = fidx; - } - } - } - /* Loose edges */ - for (int e = 0; e < ledge_len; e++) { - eed = BM_edge_at_index(bm, rdata->loose_edges[e]); - BM_ITER_ELEM (eve, &iter_vert, eed, BM_VERTS_OF_EDGE) { - if (vbo_pos_nor) { - GPUPackedNormal *vnor = (GPUPackedNormal *)GPU_vertbuf_raw_step(&raw_nor); - *vnor = GPU_normal_convert_i10_v3(eve->no); - copy_v3_v3(GPU_vertbuf_raw_step(&raw_pos), eve->co); - } - if (vbo_data) { - EdgeDrawAttr eattr = {0}; - mesh_render_data_edge_flag(rdata, eed, &eattr); - mesh_render_data_vert_flag(rdata, eve, &eattr); - memcpy(GPU_vertbuf_raw_step(&raw_data), &eattr, sizeof(EdgeDrawAttr)); - } - if (vbo_lnor) { - memset(GPU_vertbuf_raw_step(&raw_lnor), 0, sizeof(GPUPackedNormal)); - } - /* Select Idx */ - if (vbo_verts) { - int vidx = BM_elem_index_get(eve); - *((uint *)GPU_vertbuf_raw_step(&raw_verts)) = vidx; - } - if (vbo_edges) { - int eidx = BM_elem_index_get(eed); - *((uint *)GPU_vertbuf_raw_step(&raw_edges)) = eidx; - } - } - } - /* Loose verts */ - for (int e = 0; e < lvert_len; e++) { - eve = BM_vert_at_index(bm, rdata->loose_verts[e]); - if (vbo_pos_nor) { - GPUPackedNormal *vnor = (GPUPackedNormal *)GPU_vertbuf_raw_step(&raw_nor); - *vnor = GPU_normal_convert_i10_v3(eve->no); - copy_v3_v3(GPU_vertbuf_raw_step(&raw_pos), eve->co); - } - if (vbo_lnor) { - memset(GPU_vertbuf_raw_step(&raw_lnor), 0, sizeof(GPUPackedNormal)); - } - if (vbo_data) { - EdgeDrawAttr eattr = {0}; - mesh_render_data_vert_flag(rdata, eve, &eattr); - memcpy(GPU_vertbuf_raw_step(&raw_data), &eattr, sizeof(EdgeDrawAttr)); - } - /* Select Idx */ - if (vbo_verts) { - int vidx = BM_elem_index_get(eve); - *((uint *)GPU_vertbuf_raw_step(&raw_verts)) = vidx; - } - } - } - else if (rdata->mapped.use == true) { - BMesh *bm = rdata->edit_bmesh->bm; - const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV); - - const MPoly *mpoly = rdata->mapped.me_cage->mpoly; - const MEdge *medge = rdata->mapped.me_cage->medge; - const MVert *mvert = rdata->mapped.me_cage->mvert; - const MLoop *mloop = rdata->mapped.me_cage->mloop; - - const int *v_origindex = rdata->mapped.v_origindex; - const int *e_origindex = rdata->mapped.e_origindex; - const int *p_origindex = rdata->mapped.p_origindex; - - /* Face Loops */ - for (int poly = 0; poly < poly_len; poly++, mpoly++) { - const MLoop *l = &mloop[mpoly->loopstart]; - int fidx = p_origindex[poly]; - BMFace *efa = NULL; - if (vbo_data) { - fflag = 0; - if (fidx != ORIGINDEX_NONE) { - efa = BM_face_at_index(bm, fidx); - fflag = mesh_render_data_face_flag(rdata, efa, cd_loop_uv_offset); - } - } - for (int i = 0; i < mpoly->totloop; i++, l++) { - if (vbo_pos_nor) { - copy_v3_v3(GPU_vertbuf_raw_step(&raw_pos), mvert[l->v].co); - } - if (vbo_lnor || vbo_pos_nor) { - GPUPackedNormal vnor = GPU_normal_convert_i10_s3(mvert[l->v].no); - if (vbo_pos_nor) { - *(GPUPackedNormal *)GPU_vertbuf_raw_step(&raw_nor) = vnor; - } - if (vbo_lnor) { - /* Mapped does not support lnors yet. */ - *(GPUPackedNormal *)GPU_vertbuf_raw_step(&raw_lnor) = vnor; - } - } - if (vbo_data) { - EdgeDrawAttr eattr = {.v_flag = fflag}; - int vidx = v_origindex[l->v]; - int eidx = e_origindex[l->e]; - if (vidx != ORIGINDEX_NONE) { - BMVert *eve = BM_vert_at_index(bm, vidx); - mesh_render_data_vert_flag(rdata, eve, &eattr); - } - if (eidx != ORIGINDEX_NONE) { - BMEdge *eed = BM_edge_at_index(bm, eidx); - mesh_render_data_edge_flag(rdata, eed, &eattr); - if (efa) { - BMLoop *loop = BM_face_edge_share_loop(efa, eed); - if (loop) { - mesh_render_data_loop_flag(rdata, loop, cd_loop_uv_offset, &eattr); - } - } - } - memcpy(GPU_vertbuf_raw_step(&raw_data), &eattr, sizeof(EdgeDrawAttr)); - } - if (vbo_uv) { - MLoopUV *luv = &rdata->mloopuv[mpoly->loopstart + i]; - copy_v2_v2(GPU_vertbuf_raw_step(&raw_uv), luv->uv); - } - /* Select Idx */ - if (vbo_verts) { - int vidx = v_origindex[l->v]; - *((uint *)GPU_vertbuf_raw_step(&raw_verts)) = vidx; - } - if (vbo_edges) { - int eidx = e_origindex[l->e]; - *((uint *)GPU_vertbuf_raw_step(&raw_edges)) = eidx; - } - if (vbo_faces) { - *((uint *)GPU_vertbuf_raw_step(&raw_faces)) = fidx; - } - } - } - /* Loose edges */ - for (int j = 0; j < ledge_len; j++) { - const int e = rdata->mapped.loose_edges[j]; - for (int i = 0; i < 2; ++i) { - int v = (i == 0) ? medge[e].v1 : medge[e].v2; - if (vbo_pos_nor) { - GPUPackedNormal vnor = GPU_normal_convert_i10_s3(mvert[v].no); - *(GPUPackedNormal *)GPU_vertbuf_raw_step(&raw_nor) = vnor; - copy_v3_v3(GPU_vertbuf_raw_step(&raw_pos), mvert[v].co); - } - if (vbo_lnor) { - memset(GPU_vertbuf_raw_step(&raw_lnor), 0, sizeof(GPUPackedNormal)); - } - if (vbo_data) { - EdgeDrawAttr eattr = {0}; - int vidx = v_origindex[v]; - int eidx = e_origindex[e]; - if (vidx != ORIGINDEX_NONE) { - BMVert *eve = BM_vert_at_index(bm, vidx); - mesh_render_data_vert_flag(rdata, eve, &eattr); - } - if (eidx != ORIGINDEX_NONE) { - BMEdge *eed = BM_edge_at_index(bm, eidx); - mesh_render_data_edge_flag(rdata, eed, &eattr); - } - memcpy(GPU_vertbuf_raw_step(&raw_data), &eattr, sizeof(EdgeDrawAttr)); - } - /* Select Idx */ - if (vbo_verts) { - int vidx = v_origindex[v]; - *((uint *)GPU_vertbuf_raw_step(&raw_verts)) = vidx; - } - if (vbo_edges) { - int eidx = e_origindex[e]; - *((uint *)GPU_vertbuf_raw_step(&raw_edges)) = eidx; - } - } - } - /* Loose verts */ - for (int i = 0; i < lvert_len; i++) { - const int v = rdata->mapped.loose_verts[i]; - if (vbo_pos_nor) { - GPUPackedNormal vnor = GPU_normal_convert_i10_s3(mvert[v].no); - *(GPUPackedNormal *)GPU_vertbuf_raw_step(&raw_nor) = vnor; - copy_v3_v3(GPU_vertbuf_raw_step(&raw_pos), mvert[v].co); - } - if (vbo_lnor) { - memset(GPU_vertbuf_raw_step(&raw_lnor), 0, sizeof(GPUPackedNormal)); - } - if (vbo_data) { - EdgeDrawAttr eattr = {0}; - int vidx = v_origindex[v]; - if (vidx != ORIGINDEX_NONE) { - BMVert *eve = BM_vert_at_index(bm, vidx); - mesh_render_data_vert_flag(rdata, eve, &eattr); - } - memcpy(GPU_vertbuf_raw_step(&raw_data), &eattr, sizeof(EdgeDrawAttr)); - } - /* Select Idx */ - if (vbo_verts) { - int vidx = v_origindex[v]; - *((uint *)GPU_vertbuf_raw_step(&raw_verts)) = vidx; - } - } - } - else { - const MPoly *mpoly = rdata->mpoly; - const MVert *mvert = rdata->mvert; - const MLoop *mloop = rdata->mloop; - - const int *v_origindex = CustomData_get_layer(&rdata->me->vdata, CD_ORIGINDEX); - const int *e_origindex = CustomData_get_layer(&rdata->me->edata, CD_ORIGINDEX); - const int *p_origindex = CustomData_get_layer(&rdata->me->pdata, CD_ORIGINDEX); - - /* Face Loops */ - for (int poly = 0; poly < poly_len; poly++, mpoly++) { - const MLoop *l = &mloop[mpoly->loopstart]; - int fidx = p_origindex ? p_origindex[poly] : poly; - for (int i = 0; i < mpoly->totloop; i++, l++) { - if (vbo_pos_nor) { - copy_v3_v3(GPU_vertbuf_raw_step(&raw_pos), mvert[l->v].co); - } - if (vbo_lnor || vbo_pos_nor) { - GPUPackedNormal vnor = GPU_normal_convert_i10_s3(mvert[l->v].no); - if (vbo_pos_nor) { - *(GPUPackedNormal *)GPU_vertbuf_raw_step(&raw_nor) = vnor; - } - if (vbo_lnor) { - /* Mapped does not support lnors yet. */ - *(GPUPackedNormal *)GPU_vertbuf_raw_step(&raw_lnor) = vnor; - } - } - if (vbo_uv) { - MLoopUV *luv = &rdata->mloopuv[mpoly->loopstart + i]; - copy_v2_v2(GPU_vertbuf_raw_step(&raw_uv), luv->uv); - } - /* Select Idx */ - if (vbo_verts) { - int vidx = v_origindex ? v_origindex[l->v] : l->v; - *((uint *)GPU_vertbuf_raw_step(&raw_verts)) = vidx; - } - if (vbo_edges) { - int eidx = e_origindex ? e_origindex[l->e] : l->e; - *((uint *)GPU_vertbuf_raw_step(&raw_edges)) = eidx; - } - if (vbo_faces) { - *((uint *)GPU_vertbuf_raw_step(&raw_faces)) = fidx; - } - } - } - /* TODO(fclem): Until we find a way to detect - * loose verts easily outside of edit mode, this - * will remain disabled. */ -#if 0 - /* Loose edges */ - for (int e = 0; e < edge_len; e++, medge++) { - int eidx = e_origindex[e]; - if (eidx != ORIGINDEX_NONE && (medge->flag & ME_LOOSEEDGE)) { - for (int i = 0; i < 2; ++i) { - int vidx = (i == 0) ? medge->v1 : medge->v2; - if (vbo_pos) { - copy_v3_v3(GPU_vertbuf_raw_step(&raw_pos), mvert[vidx].co); - } - if (vbo_verts) { - *((uint *)GPU_vertbuf_raw_step(&raw_verts)) = vidx; - } - if (vbo_edges) { - *((uint *)GPU_vertbuf_raw_step(&raw_edges)) = eidx; - } - } - } - } - /* Loose verts */ - for (int v = 0; v < vert_len; v++, mvert++) { - int vidx = v_origindex[v]; - if (vidx != ORIGINDEX_NONE) { - MVert *eve = BM_vert_at_index(bm, vidx); - if (eve->e == NULL) { - if (vbo_pos) { - copy_v3_v3(GPU_vertbuf_raw_step(&raw_pos), mvert->co); - } - if (vbo_verts) { - *((uint *)GPU_vertbuf_raw_step(&raw_verts)) = vidx; - } - } - } - } -#endif - } - /* Don't resize */ -} - -/* TODO: We could use gl_PrimitiveID as index instead of using another VBO. */ -static void mesh_create_edit_facedots_select_id(MeshRenderData *rdata, - GPUVertBuf *vbo, - Scene *scene, - Object *ob) -{ - const int poly_len = mesh_render_data_polys_len_get_maybe_mapped(rdata); - - static GPUVertFormat format = {0}; - static struct { - uint idx; - } attr_id; - if (format.attr_len == 0) { - attr_id.idx = GPU_vertformat_attr_add(&format, "color", GPU_COMP_U32, 1, GPU_FETCH_INT); - } - - GPUVertBufRaw idx_step; - GPU_vertbuf_init_with_format(vbo, &format); - GPU_vertbuf_data_alloc(vbo, poly_len); - GPU_vertbuf_attr_get_raw_data(vbo, attr_id.idx, &idx_step); - - /* Keep in sync with mesh_create_edit_facedots(). */ - if (rdata->mapped.use == false) { - if (rdata->edit_bmesh) { - for (int poly = 0; poly < poly_len; poly++) { - const BMFace *efa = BM_face_at_index(rdata->edit_bmesh->bm, poly); - if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) { - *((uint *)GPU_vertbuf_raw_step(&idx_step)) = poly; - } - } - } - else { - for (int poly = 0; poly < poly_len; poly++) { - *((uint *)GPU_vertbuf_raw_step(&idx_step)) = poly; - } - } - } - else { - const int *p_origindex = rdata->mapped.p_origindex; - if (modifiers_usesSubsurfFacedots(scene, ob)) { - Mesh *me_cage = rdata->mapped.me_cage; - const MPoly *mpoly = me_cage->mpoly; - for (int p = 0; p < poly_len; p++, mpoly++) { - const int p_orig = p_origindex[p]; - if (p_orig != ORIGINDEX_NONE) { - const MLoop *mloop = me_cage->mloop + mpoly->loopstart; - for (int l = 0; l < mpoly->totloop; l++, mloop++) { - if (me_cage->mvert[mloop->v].flag & ME_VERT_FACEDOT) { - const BMFace *efa = BM_face_at_index(rdata->edit_bmesh->bm, p_orig); - if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) { - *((uint *)GPU_vertbuf_raw_step(&idx_step)) = p_orig; - } - } - } - } - } - } - else { - for (int poly = 0; poly < poly_len; poly++) { - const int p_orig = p_origindex[poly]; - if (p_orig != ORIGINDEX_NONE) { - const BMFace *efa = BM_face_at_index(rdata->edit_bmesh->bm, p_orig); - if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) { - *((uint *)GPU_vertbuf_raw_step(&idx_step)) = p_orig; - } - } - } - } - } - - /* Resize & Finish */ - int facedot_len_used = GPU_vertbuf_raw_used(&idx_step); - if (facedot_len_used != poly_len) { - GPU_vertbuf_data_resize(vbo, facedot_len_used); - } -} - -static void mesh_create_pos_and_nor(MeshRenderData *rdata, GPUVertBuf *vbo) -{ - static GPUVertFormat format = {0}; - static struct { - uint pos, nor; - } attr_id; - if (format.attr_len == 0) { - attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); - attr_id.nor = GPU_vertformat_attr_add( - &format, "nor", GPU_COMP_I10, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); - } - - GPU_vertbuf_init_with_format(vbo, &format); - const int vbo_len_capacity = mesh_render_data_verts_len_get_maybe_mapped(rdata); - GPU_vertbuf_data_alloc(vbo, vbo_len_capacity); - - if (rdata->mapped.use == false) { - if (rdata->edit_bmesh) { - BMesh *bm = rdata->edit_bmesh->bm; - BMIter iter; - BMVert *eve; - uint i; - - mesh_render_data_ensure_vert_normals_pack(rdata); - GPUPackedNormal *vnor = rdata->vert_normals_pack; - - BM_ITER_MESH_INDEX (eve, &iter, bm, BM_VERTS_OF_MESH, i) { - GPU_vertbuf_attr_set(vbo, attr_id.pos, i, eve->co); - GPU_vertbuf_attr_set(vbo, attr_id.nor, i, &vnor[i]); - } - BLI_assert(i == vbo_len_capacity); - } - else { - for (int i = 0; i < vbo_len_capacity; i++) { - const MVert *mv = &rdata->mvert[i]; - GPUPackedNormal vnor_pack = GPU_normal_convert_i10_s3(mv->no); - vnor_pack.w = (mv->flag & ME_HIDE) ? -1 : ((mv->flag & SELECT) ? 1 : 0); - GPU_vertbuf_attr_set(vbo, attr_id.pos, i, rdata->mvert[i].co); - GPU_vertbuf_attr_set(vbo, attr_id.nor, i, &vnor_pack); - } - } - } - else { - const MVert *mvert = rdata->mapped.me_cage->mvert; - const int *v_origindex = rdata->mapped.v_origindex; - for (int i = 0; i < vbo_len_capacity; i++) { - const int v_orig = v_origindex[i]; - if (v_orig != ORIGINDEX_NONE) { - const MVert *mv = &mvert[i]; - GPUPackedNormal vnor_pack = GPU_normal_convert_i10_s3(mv->no); - vnor_pack.w = (mv->flag & ME_HIDE) ? -1 : ((mv->flag & SELECT) ? 1 : 0); - GPU_vertbuf_attr_set(vbo, attr_id.pos, i, mv->co); - GPU_vertbuf_attr_set(vbo, attr_id.nor, i, &vnor_pack); - } - } - } -} - -static void mesh_create_weights(MeshRenderData *rdata, - GPUVertBuf *vbo, - DRW_MeshWeightState *wstate) -{ - static GPUVertFormat format = {0}; - static struct { - uint weight; - } attr_id; - if (format.attr_len == 0) { - attr_id.weight = GPU_vertformat_attr_add(&format, "weight", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); - } - - const int vbo_len_capacity = mesh_render_data_verts_len_get_maybe_mapped(rdata); - - mesh_render_data_ensure_vert_weight(rdata, wstate); - const float *vert_weight = rdata->vert_weight; - - GPU_vertbuf_init_with_format(vbo, &format); - /* Meh, another allocation / copy for no benefit. - * Needed because rdata->vert_weight is freed afterwards and - * GPU module don't have a GPU_vertbuf_data_from_memory or similar. */ - /* TODO get rid of the extra allocation/copy. */ - GPU_vertbuf_data_alloc(vbo, vbo_len_capacity); - GPU_vertbuf_attr_fill(vbo, attr_id.weight, vert_weight); -} - -static float mesh_loop_edge_factor_get(const float f_no[3], - const float v_co[3], - const float v_no[3], - const float v_next_co[3]) -{ - float enor[3], evec[3]; - sub_v3_v3v3(evec, v_next_co, v_co); - cross_v3_v3v3(enor, v_no, evec); - normalize_v3(enor); - float d = fabsf(dot_v3v3(enor, f_no)); - /* Rescale to the slider range. */ - d *= (1.0f / 0.065f); - CLAMP(d, 0.0f, 1.0f); - return d; -} - -static void vertbuf_raw_step_u8(GPUVertBufRaw *wd_step, const uchar wiredata) -{ - *((uchar *)GPU_vertbuf_raw_step(wd_step)) = wiredata; -} - -static void vertbuf_raw_step_u8_to_f32(GPUVertBufRaw *wd_step, const uchar wiredata) -{ - *((float *)GPU_vertbuf_raw_step(wd_step)) = wiredata / 255.0f; -} - -static void mesh_create_loop_edge_fac(MeshRenderData *rdata, GPUVertBuf *vbo) -{ - static GPUVertFormat format = {0}; - static struct { - uint wd; - } attr_id; - static union { - float f; - uchar u; - } data; - static void (*vertbuf_raw_step)(GPUVertBufRaw *, const uchar); - if (format.attr_len == 0) { - if (!GPU_crappy_amd_driver()) { - /* Some AMD drivers strangely crash with a vbo with this format. */ - attr_id.wd = GPU_vertformat_attr_add( - &format, "wd", GPU_COMP_U8, 1, GPU_FETCH_INT_TO_FLOAT_UNIT); - vertbuf_raw_step = vertbuf_raw_step_u8; - data.u = UCHAR_MAX; - } - else { - attr_id.wd = GPU_vertformat_attr_add(&format, "wd", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); - vertbuf_raw_step = vertbuf_raw_step_u8_to_f32; - data.f = 1.0f; - } - } - const int poly_len = mesh_render_data_polys_len_get(rdata); - const int loop_len = mesh_render_data_loops_len_get(rdata); - const int edge_len = mesh_render_data_edges_len_get(rdata); - - GPU_vertbuf_init_with_format(vbo, &format); - GPU_vertbuf_data_alloc(vbo, loop_len); - - GPUVertBufRaw wd_step; - GPU_vertbuf_attr_get_raw_data(vbo, attr_id.wd, &wd_step); - - if (rdata->mapped.use == false) { - if (rdata->edit_bmesh) { - BMesh *bm = rdata->edit_bmesh->bm; - BMIter iter_efa, iter_loop; - BMFace *efa; - BMLoop *loop; - uint f; - - BM_ITER_MESH_INDEX (efa, &iter_efa, bm, BM_FACES_OF_MESH, f) { - BM_ITER_ELEM (loop, &iter_loop, efa, BM_LOOPS_OF_FACE) { - float ratio = mesh_loop_edge_factor_get( - efa->no, loop->v->co, loop->v->no, loop->next->v->co); - vertbuf_raw_step(&wd_step, ratio * 253 + 1); - } - } - BLI_assert(GPU_vertbuf_raw_used(&wd_step) == loop_len); - } - else { - const MVert *mvert = rdata->mvert; - const MPoly *mpoly = rdata->mpoly; - const MLoop *mloop = rdata->mloop; - MEdge *medge = (MEdge *)rdata->medge; - bool use_edge_render = false; - - /* TODO(fclem) We don't need them to be packed. But we need rdata->poly_normals */ - mesh_render_data_ensure_poly_normals_pack(rdata); - - /* Reset flag */ - for (int edge = 0; edge < edge_len; ++edge) { - /* NOTE: not thread safe. */ - medge[edge].flag &= ~ME_EDGE_TMP_TAG; - - /* HACK(fclem) Feels like a hack. Detecting the need for edge render. */ - if ((medge[edge].flag & ME_EDGERENDER) == 0) { - use_edge_render = true; - } - } - - for (int a = 0; a < poly_len; a++, mpoly++) { - const float *fnor = rdata->poly_normals[a]; - for (int b = 0; b < mpoly->totloop; b++) { - const MLoop *ml1 = &mloop[mpoly->loopstart + b]; - const MLoop *ml2 = &mloop[mpoly->loopstart + (b + 1) % mpoly->totloop]; - - /* Will only work for edges that have an odd number of faces connected. */ - MEdge *ed = (MEdge *)rdata->medge + ml1->e; - ed->flag ^= ME_EDGE_TMP_TAG; - - if (use_edge_render) { - vertbuf_raw_step(&wd_step, (ed->flag & ME_EDGERENDER) ? 255 : 0); - } - else { - float vnor_f[3]; - normal_short_to_float_v3(vnor_f, mvert[ml1->v].no); - float ratio = mesh_loop_edge_factor_get( - fnor, mvert[ml1->v].co, vnor_f, mvert[ml2->v].co); - vertbuf_raw_step(&wd_step, ratio * 253 + 1); - } - } - } - /* Gather non-manifold edges. */ - for (int l = 0; l < loop_len; l++, mloop++) { - MEdge *ed = (MEdge *)rdata->medge + mloop->e; - if (ed->flag & ME_EDGE_TMP_TAG) { - GPU_vertbuf_attr_set(vbo, attr_id.wd, l, &data); - } - } - - BLI_assert(loop_len == GPU_vertbuf_raw_used(&wd_step)); - } - } - else { - BLI_assert(0); - } -} - -static void mesh_create_loop_pos_and_nor(MeshRenderData *rdata, GPUVertBuf *vbo) -{ - /* TODO deduplicate format creation*/ - static GPUVertFormat format = {0}; - static struct { - uint pos, nor; - } attr_id; - if (format.attr_len == 0) { - attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); - attr_id.nor = GPU_vertformat_attr_add( - &format, "nor", GPU_COMP_I10, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); - } - const int poly_len = mesh_render_data_polys_len_get(rdata); - const int loop_len = mesh_render_data_loops_len_get(rdata); - - GPU_vertbuf_init_with_format(vbo, &format); - GPU_vertbuf_data_alloc(vbo, loop_len); - - GPUVertBufRaw pos_step, nor_step; - GPU_vertbuf_attr_get_raw_data(vbo, attr_id.pos, &pos_step); - GPU_vertbuf_attr_get_raw_data(vbo, attr_id.nor, &nor_step); - - if (rdata->mapped.use == false) { - if (rdata->edit_bmesh) { - const GPUPackedNormal *vnor, *pnor; - const float(*lnors)[3] = rdata->loop_normals; - BMesh *bm = rdata->edit_bmesh->bm; - BMIter iter_efa, iter_loop; - BMFace *efa; - BMLoop *loop; - uint f; - - if (rdata->loop_normals == NULL) { - mesh_render_data_ensure_poly_normals_pack(rdata); - mesh_render_data_ensure_vert_normals_pack(rdata); - vnor = rdata->vert_normals_pack; - pnor = rdata->poly_normals_pack; - } - - BM_ITER_MESH_INDEX (efa, &iter_efa, bm, BM_FACES_OF_MESH, f) { - const bool face_smooth = BM_elem_flag_test(efa, BM_ELEM_SMOOTH); - - BM_ITER_ELEM (loop, &iter_loop, efa, BM_LOOPS_OF_FACE) { - BLI_assert(GPU_vertbuf_raw_used(&pos_step) == BM_elem_index_get(loop)); - copy_v3_v3(GPU_vertbuf_raw_step(&pos_step), loop->v->co); - - if (lnors) { - GPUPackedNormal plnor = GPU_normal_convert_i10_v3(lnors[BM_elem_index_get(loop)]); - *((GPUPackedNormal *)GPU_vertbuf_raw_step(&nor_step)) = plnor; - } - else if (!face_smooth) { - *((GPUPackedNormal *)GPU_vertbuf_raw_step(&nor_step)) = pnor[f]; - } - else { - *((GPUPackedNormal *)GPU_vertbuf_raw_step( - &nor_step)) = vnor[BM_elem_index_get(loop->v)]; - } - } - } - BLI_assert(GPU_vertbuf_raw_used(&pos_step) == loop_len); - } - else { - const MVert *mvert = rdata->mvert; - const MPoly *mpoly = rdata->mpoly; - - if (rdata->loop_normals == NULL) { - mesh_render_data_ensure_poly_normals_pack(rdata); - } - - for (int a = 0; a < poly_len; a++, mpoly++) { - const MLoop *mloop = rdata->mloop + mpoly->loopstart; - const float(*lnors)[3] = (rdata->loop_normals) ? &rdata->loop_normals[mpoly->loopstart] : - NULL; - const GPUPackedNormal *fnor = (mpoly->flag & ME_SMOOTH) ? NULL : - &rdata->poly_normals_pack[a]; - const int hide_select_flag = (mpoly->flag & ME_HIDE) ? - -1 : - ((mpoly->flag & ME_FACE_SEL) ? 1 : 0); - for (int b = 0; b < mpoly->totloop; b++, mloop++) { - copy_v3_v3(GPU_vertbuf_raw_step(&pos_step), mvert[mloop->v].co); - GPUPackedNormal *pnor = (GPUPackedNormal *)GPU_vertbuf_raw_step(&nor_step); - if (lnors) { - *pnor = GPU_normal_convert_i10_v3(lnors[b]); - } - else if (fnor) { - *pnor = *fnor; - } - else { - *pnor = GPU_normal_convert_i10_s3(mvert[mloop->v].no); - } - pnor->w = hide_select_flag; - } - } - - BLI_assert(loop_len == GPU_vertbuf_raw_used(&pos_step)); - } - } - else { - const int *p_origindex = rdata->mapped.p_origindex; - const MVert *mvert = rdata->mvert; - const MPoly *mpoly = rdata->mpoly; - - if (rdata->loop_normals == NULL) { - mesh_render_data_ensure_poly_normals_pack(rdata); - } - - for (int a = 0; a < poly_len; a++, mpoly++) { - const MLoop *mloop = rdata->mloop + mpoly->loopstart; - const float(*lnors)[3] = (rdata->loop_normals) ? &rdata->loop_normals[mpoly->loopstart] : - NULL; - const GPUPackedNormal *fnor = (mpoly->flag & ME_SMOOTH) ? NULL : - &rdata->poly_normals_pack[a]; - if (p_origindex[a] == ORIGINDEX_NONE) { - continue; - } - for (int b = 0; b < mpoly->totloop; b++, mloop++) { - copy_v3_v3(GPU_vertbuf_raw_step(&pos_step), mvert[mloop->v].co); - GPUPackedNormal *pnor = (GPUPackedNormal *)GPU_vertbuf_raw_step(&nor_step); - if (lnors) { - *pnor = GPU_normal_convert_i10_v3(lnors[b]); - } - else if (fnor) { - *pnor = *fnor; - } - else { - *pnor = GPU_normal_convert_i10_s3(mvert[mloop->v].no); - } - } - } - } - - int vbo_len_used = GPU_vertbuf_raw_used(&pos_step); - if (vbo_len_used < loop_len) { - GPU_vertbuf_data_resize(vbo, vbo_len_used); - } -} - -static void mesh_create_loop_orco(MeshRenderData *rdata, GPUVertBuf *vbo) -{ - const uint loops_len = mesh_render_data_loops_len_get(rdata); - - /* initialize vertex format */ - GPUVertFormat format = {0}; - GPUVertBufRaw vbo_step; - - /* FIXME(fclem): We use the last component as a way to differentiate from generic vertex attribs. - * This is a substential waste of Vram and should be done another way. Unfortunately, - * at the time of writing, I did not found any other "non disruptive" alternative. */ - uint attr_id = GPU_vertformat_attr_add(&format, "orco", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); - - GPU_vertbuf_init_with_format(vbo, &format); - GPU_vertbuf_data_alloc(vbo, loops_len); - GPU_vertbuf_attr_get_raw_data(vbo, attr_id, &vbo_step); - - if (rdata->edit_bmesh) { - BMesh *bm = rdata->edit_bmesh->bm; - BMIter iter_efa, iter_loop; - BMFace *efa; - BMLoop *loop; - - BM_ITER_MESH (efa, &iter_efa, bm, BM_FACES_OF_MESH) { - BM_ITER_ELEM (loop, &iter_loop, efa, BM_LOOPS_OF_FACE) { - float *data = (float *)GPU_vertbuf_raw_step(&vbo_step); - copy_v3_v3(data, rdata->orco[BM_elem_index_get(loop->v)]); - data[3] = 0.0; /* Tag as not a generic attrib */ - } - } - } - else { - for (uint l = 0; l < loops_len; l++) { - float *data = (float *)GPU_vertbuf_raw_step(&vbo_step); - copy_v3_v3(data, rdata->orco[rdata->mloop[l].v]); - data[3] = 0.0; /* Tag as not a generic attrib */ - } - } -} - -static void mesh_create_loop_uv_and_tan(MeshRenderData *rdata, GPUVertBuf *vbo) -{ - const uint loops_len = mesh_render_data_loops_len_get(rdata); - const uint uv_len = rdata->cd.layers.uv_len; - const uint tangent_len = rdata->cd.layers.tangent_len; - const uint layers_combined_len = uv_len + tangent_len; - - GPUVertBufRaw *layers_combined_step = BLI_array_alloca(layers_combined_step, - layers_combined_len); - GPUVertBufRaw *uv_step = layers_combined_step; - GPUVertBufRaw *tangent_step = uv_step + uv_len; - - uint *layers_combined_id = BLI_array_alloca(layers_combined_id, layers_combined_len); - uint *uv_id = layers_combined_id; - uint *tangent_id = uv_id + uv_len; - - /* initialize vertex format */ - GPUVertFormat format = {0}; - - for (uint i = 0; i < uv_len; i++) { - const char *attr_name = mesh_render_data_uv_layer_uuid_get(rdata, i); -#if 0 /* these are clamped. Maybe use them as an option in the future */ - uv_id[i] = GPU_vertformat_attr_add( - &format, attr_name, GPU_COMP_I16, 2, GPU_FETCH_INT_TO_FLOAT_UNIT); -#else - uv_id[i] = GPU_vertformat_attr_add(&format, attr_name, GPU_COMP_F32, 2, GPU_FETCH_FLOAT); -#endif - /* Auto Name */ - attr_name = mesh_render_data_uv_auto_layer_uuid_get(rdata, i); - GPU_vertformat_alias_add(&format, attr_name); - - if (i == rdata->cd.layers.uv_render) { - GPU_vertformat_alias_add(&format, "u"); - } - if (i == rdata->cd.layers.uv_active) { - GPU_vertformat_alias_add(&format, "au"); - } - if (i == rdata->cd.layers.uv_mask_active) { - GPU_vertformat_alias_add(&format, "mu"); - } - } - - for (uint i = 0; i < tangent_len; i++) { - const char *attr_name = mesh_render_data_tangent_layer_uuid_get(rdata, i); -#ifdef USE_COMP_MESH_DATA - tangent_id[i] = GPU_vertformat_attr_add( - &format, attr_name, GPU_COMP_I16, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); -#else - tangent_id[i] = GPU_vertformat_attr_add(&format, attr_name, GPU_COMP_F32, 4, GPU_FETCH_FLOAT); -#endif - if (i == rdata->cd.layers.tangent_render) { - GPU_vertformat_alias_add(&format, "t"); - } - if (i == rdata->cd.layers.tangent_active) { - GPU_vertformat_alias_add(&format, "at"); - } - } - - /* HACK: Create a dummy attribute in case there is no valid UV/tangent layer. */ - if (layers_combined_len == 0) { - GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_U8, 1, GPU_FETCH_INT_TO_FLOAT_UNIT); - } - - GPU_vertbuf_init_with_format(vbo, &format); - GPU_vertbuf_data_alloc(vbo, loops_len); - - for (uint i = 0; i < uv_len; i++) { - GPU_vertbuf_attr_get_raw_data(vbo, uv_id[i], &uv_step[i]); - } - for (uint i = 0; i < tangent_len; i++) { - GPU_vertbuf_attr_get_raw_data(vbo, tangent_id[i], &tangent_step[i]); - } - - if (rdata->edit_bmesh) { - BMesh *bm = rdata->edit_bmesh->bm; - BMIter iter_efa, iter_loop; - BMFace *efa; - BMLoop *loop; - - BM_ITER_MESH (efa, &iter_efa, bm, BM_FACES_OF_MESH) { - BM_ITER_ELEM (loop, &iter_loop, efa, BM_LOOPS_OF_FACE) { - /* UVs */ - for (uint j = 0; j < uv_len; j++) { - const uint layer_offset = rdata->cd.offset.uv[j]; - const float *elem = ((MLoopUV *)BM_ELEM_CD_GET_VOID_P(loop, layer_offset))->uv; - copy_v2_v2(GPU_vertbuf_raw_step(&uv_step[j]), elem); - } - /* TANGENTs */ - for (uint j = 0; j < tangent_len; j++) { - float(*layer_data)[4] = rdata->cd.layers.tangent[j]; - const float *elem = layer_data[BM_elem_index_get(loop)]; -#ifdef USE_COMP_MESH_DATA - normal_float_to_short_v4(GPU_vertbuf_raw_step(&tangent_step[j]), elem); -#else - copy_v4_v4(GPU_vertbuf_raw_step(&tangent_step[j]), elem); -#endif - } - } - } - } - else { - for (uint loop = 0; loop < loops_len; loop++) { - /* UVs */ - for (uint j = 0; j < uv_len; j++) { - const MLoopUV *layer_data = rdata->cd.layers.uv[j]; - const float *elem = layer_data[loop].uv; - copy_v2_v2(GPU_vertbuf_raw_step(&uv_step[j]), elem); - } - /* TANGENTs */ - for (uint j = 0; j < tangent_len; j++) { - float(*layer_data)[4] = rdata->cd.layers.tangent[j]; - const float *elem = layer_data[loop]; -#ifdef USE_COMP_MESH_DATA - normal_float_to_short_v4(GPU_vertbuf_raw_step(&tangent_step[j]), elem); -#else - copy_v4_v4(GPU_vertbuf_raw_step(&tangent_step[j]), elem); -#endif - } - } - } - -#ifndef NDEBUG - /* Check all layers are write aligned. */ - if (layers_combined_len > 0) { - int vbo_len_used = GPU_vertbuf_raw_used(&layers_combined_step[0]); - for (uint i = 0; i < layers_combined_len; i++) { - BLI_assert(vbo_len_used == GPU_vertbuf_raw_used(&layers_combined_step[i])); - } - } -#endif - -#undef USE_COMP_MESH_DATA -} - -static void mesh_create_loop_vcol(MeshRenderData *rdata, GPUVertBuf *vbo) -{ - const uint loops_len = mesh_render_data_loops_len_get(rdata); - const uint vcol_len = rdata->cd.layers.vcol_len; - - GPUVertBufRaw *vcol_step = BLI_array_alloca(vcol_step, vcol_len); - uint *vcol_id = BLI_array_alloca(vcol_id, vcol_len); - - /* initialize vertex format */ - GPUVertFormat format = {0}; - - for (uint i = 0; i < vcol_len; i++) { - const char *attr_name = mesh_render_data_vcol_layer_uuid_get(rdata, i); - vcol_id[i] = GPU_vertformat_attr_add( - &format, attr_name, GPU_COMP_U8, 3, GPU_FETCH_INT_TO_FLOAT_UNIT); - /* Auto layer */ - if (rdata->cd.layers.auto_vcol[i]) { - attr_name = mesh_render_data_vcol_auto_layer_uuid_get(rdata, i); - GPU_vertformat_alias_add(&format, attr_name); - } - if (i == rdata->cd.layers.vcol_render) { - GPU_vertformat_alias_add(&format, "c"); - } - if (i == rdata->cd.layers.vcol_active) { - GPU_vertformat_alias_add(&format, "ac"); - } - } - - GPU_vertbuf_init_with_format(vbo, &format); - GPU_vertbuf_data_alloc(vbo, loops_len); - - for (uint i = 0; i < vcol_len; i++) { - GPU_vertbuf_attr_get_raw_data(vbo, vcol_id[i], &vcol_step[i]); - } - - if (rdata->edit_bmesh) { - BMesh *bm = rdata->edit_bmesh->bm; - BMIter iter_efa, iter_loop; - BMFace *efa; - BMLoop *loop; - - BM_ITER_MESH (efa, &iter_efa, bm, BM_FACES_OF_MESH) { - BM_ITER_ELEM (loop, &iter_loop, efa, BM_LOOPS_OF_FACE) { - for (uint j = 0; j < vcol_len; j++) { - const uint layer_offset = rdata->cd.offset.vcol[j]; - const uchar *elem = &((MLoopCol *)BM_ELEM_CD_GET_VOID_P(loop, layer_offset))->r; - copy_v3_v3_uchar(GPU_vertbuf_raw_step(&vcol_step[j]), elem); - } - } - } - } - else { - for (uint loop = 0; loop < loops_len; loop++) { - for (uint j = 0; j < vcol_len; j++) { - const MLoopCol *layer_data = rdata->cd.layers.vcol[j]; - const uchar *elem = &layer_data[loop].r; - copy_v3_v3_uchar(GPU_vertbuf_raw_step(&vcol_step[j]), elem); - } - } - } - -#ifndef NDEBUG - /* Check all layers are write aligned. */ - if (vcol_len > 0) { - int vbo_len_used = GPU_vertbuf_raw_used(&vcol_step[0]); - for (uint i = 0; i < vcol_len; i++) { - BLI_assert(vbo_len_used == GPU_vertbuf_raw_used(&vcol_step[i])); - } - } -#endif - -#undef USE_COMP_MESH_DATA -} - -static void mesh_create_edit_facedots(MeshRenderData *rdata, - GPUVertBuf *vbo_facedots_pos_nor_data, - Scene *scene, - Object *ob) -{ - const int poly_len = mesh_render_data_polys_len_get_maybe_mapped(rdata); - const int verts_facedot_len = poly_len; - int facedot_len_used = 0; - - static struct { - uint fdot_pos, fdot_nor_flag; - } attr_id; - static GPUVertFormat facedot_format = {0}; - if (facedot_format.attr_len == 0) { - attr_id.fdot_pos = GPU_vertformat_attr_add( - &facedot_format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); - attr_id.fdot_nor_flag = GPU_vertformat_attr_add( - &facedot_format, "norAndFlag", GPU_COMP_I10, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); - } - - if (DRW_TEST_ASSIGN_VBO(vbo_facedots_pos_nor_data)) { - GPU_vertbuf_init_with_format(vbo_facedots_pos_nor_data, &facedot_format); - GPU_vertbuf_data_alloc(vbo_facedots_pos_nor_data, verts_facedot_len); - /* TODO(fclem): Maybe move data generation to mesh_render_data_create() */ - if (rdata->edit_bmesh) { - if (rdata->edit_data && rdata->edit_data->vertexCos != NULL) { - BKE_editmesh_cache_ensure_poly_normals(rdata->edit_bmesh, rdata->edit_data); - BKE_editmesh_cache_ensure_poly_centers(rdata->edit_bmesh, rdata->edit_data); - } - } - } - - if (rdata->mapped.use == false) { - for (int i = 0; i < poly_len; i++) { - if (add_edit_facedot(rdata, - vbo_facedots_pos_nor_data, - attr_id.fdot_pos, - attr_id.fdot_nor_flag, - i, - facedot_len_used)) { - facedot_len_used += 1; - } - } - } - else { - if (modifiers_usesSubsurfFacedots(scene, ob)) { - /* Facedots that follow surbsurf face center. */ - Mesh *me_cage = rdata->mapped.me_cage; - const MPoly *mpoly = me_cage->mpoly; - for (int p = 0; p < poly_len; p++, mpoly++) { - const MLoop *mloop = me_cage->mloop + mpoly->loopstart; - for (int l = 0; l < mpoly->totloop; l++, mloop++) { - if (me_cage->mvert[mloop->v].flag & ME_VERT_FACEDOT) { - if (add_edit_facedot_subdiv(rdata, - vbo_facedots_pos_nor_data, - attr_id.fdot_pos, - attr_id.fdot_nor_flag, - mloop->v, - p, - facedot_len_used)) { - facedot_len_used += 1; - } - } - } - } - } - else { - for (int i = 0; i < poly_len; i++) { - if (add_edit_facedot_mapped(rdata, - vbo_facedots_pos_nor_data, - attr_id.fdot_pos, - attr_id.fdot_nor_flag, - i, - facedot_len_used)) { - facedot_len_used += 1; - } - } - } - } - - /* Resize & Finish */ - if (facedot_len_used != verts_facedot_len) { - if (vbo_facedots_pos_nor_data != NULL) { - GPU_vertbuf_data_resize(vbo_facedots_pos_nor_data, facedot_len_used); - } - } -} - -static void mesh_create_edit_mesh_analysis(MeshRenderData *rdata, GPUVertBuf *vbo_mesh_analysis) -{ - const MeshStatVis *mesh_stat_vis = &rdata->toolsettings->statvis; - - int mesh_analysis_len_used = 0; - - const uint loops_len = mesh_render_data_loops_len_get(rdata); - BMesh *bm = rdata->edit_bmesh->bm; - BMIter iter_efa, iter_loop; - BMFace *efa; - BMLoop *loop; - - static struct { - uint weight; - } attr_id; - static GPUVertFormat mesh_analysis_format = {0}; - if (mesh_analysis_format.attr_len == 0) { - attr_id.weight = GPU_vertformat_attr_add( - &mesh_analysis_format, "weight_color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); - } - - /* TODO(jbakker): Maybe move data generation to mesh_render_data_create() */ - BKE_editmesh_statvis_calc(rdata->edit_bmesh, rdata->edit_data, mesh_stat_vis); - - if (DRW_TEST_ASSIGN_VBO(vbo_mesh_analysis)) { - GPU_vertbuf_init_with_format(vbo_mesh_analysis, &mesh_analysis_format); - GPU_vertbuf_data_alloc(vbo_mesh_analysis, loops_len); - } - - const bool is_vertex_data = mesh_stat_vis->type == SCE_STATVIS_SHARP; - if (is_vertex_data) { - BM_ITER_MESH (efa, &iter_efa, bm, BM_FACES_OF_MESH) { - BM_ITER_ELEM (loop, &iter_loop, efa, BM_LOOPS_OF_FACE) { - uint vertex_index = BM_elem_index_get(loop->v); - GPU_vertbuf_attr_set(vbo_mesh_analysis, - attr_id.weight, - mesh_analysis_len_used, - &rdata->edit_bmesh->derivedVertColor[vertex_index]); - mesh_analysis_len_used += 1; - } - } - } - else { - uint face_index; - BM_ITER_MESH_INDEX (efa, &iter_efa, bm, BM_FACES_OF_MESH, face_index) { - BM_ITER_ELEM (loop, &iter_loop, efa, BM_LOOPS_OF_FACE) { - GPU_vertbuf_attr_set(vbo_mesh_analysis, - attr_id.weight, - mesh_analysis_len_used, - &rdata->edit_bmesh->derivedFaceColor[face_index]); - mesh_analysis_len_used += 1; - } - } - } - - // Free temp data in edit bmesh - BKE_editmesh_color_free(rdata->edit_bmesh); - - /* Resize & Finish */ - if (mesh_analysis_len_used != loops_len) { - if (vbo_mesh_analysis != NULL) { - GPU_vertbuf_data_resize(vbo_mesh_analysis, mesh_analysis_len_used); - } - } -} -/* Indices */ - -#define NO_EDGE INT_MAX -static void mesh_create_edges_adjacency_lines(MeshRenderData *rdata, - GPUIndexBuf *ibo, - bool *r_is_manifold, - const bool use_hide) -{ - const MLoopTri *mlooptri; - const int vert_len = mesh_render_data_verts_len_get_maybe_mapped(rdata); - const int tri_len = mesh_render_data_looptri_len_get_maybe_mapped(rdata); - - *r_is_manifold = true; - - /* Allocate max but only used indices are sent to GPU. */ - GPUIndexBufBuilder elb; - GPU_indexbuf_init(&elb, GPU_PRIM_LINES_ADJ, tri_len * 3, vert_len); - - if (rdata->mapped.use) { - Mesh *me_cage = rdata->mapped.me_cage; - mlooptri = BKE_mesh_runtime_looptri_ensure(me_cage); - } - else { - mlooptri = rdata->mlooptri; - } - - EdgeHash *eh = BLI_edgehash_new_ex(__func__, tri_len * 3); - /* Create edges for each pair of triangles sharing an edge. */ - for (int i = 0; i < tri_len; i++) { - for (int e = 0; e < 3; e++) { - uint v0, v1, v2; - if (rdata->mapped.use) { - const MLoop *mloop = rdata->mloop; - const MLoopTri *mlt = mlooptri + i; - const int p_orig = rdata->mapped.p_origindex[mlt->poly]; - if (p_orig != ORIGINDEX_NONE) { - BMesh *bm = rdata->edit_bmesh->bm; - BMFace *efa = BM_face_at_index(bm, p_orig); - /* Assume 'use_hide' */ - if (BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) { - break; - } - } - v0 = mloop[mlt->tri[e]].v; - v1 = mloop[mlt->tri[(e + 1) % 3]].v; - v2 = mloop[mlt->tri[(e + 2) % 3]].v; - } - else if (rdata->edit_bmesh) { - const BMLoop **bm_looptri = (const BMLoop **)rdata->edit_bmesh->looptris[i]; - if (BM_elem_flag_test(bm_looptri[0]->f, BM_ELEM_HIDDEN)) { - break; - } - v0 = BM_elem_index_get(bm_looptri[e]->v); - v1 = BM_elem_index_get(bm_looptri[(e + 1) % 3]->v); - v2 = BM_elem_index_get(bm_looptri[(e + 2) % 3]->v); - } - else { - const MLoop *mloop = rdata->mloop; - const MLoopTri *mlt = mlooptri + i; - const MPoly *mp = &rdata->mpoly[mlt->poly]; - if (use_hide && (mp->flag & ME_HIDE)) { - break; - } - v0 = mloop[mlt->tri[e]].v; - v1 = mloop[mlt->tri[(e + 1) % 3]].v; - v2 = mloop[mlt->tri[(e + 2) % 3]].v; - } - bool inv_indices = (v1 > v2); - void **pval; - bool value_is_init = BLI_edgehash_ensure_p(eh, v1, v2, &pval); - int v_data = POINTER_AS_INT(*pval); - if (!value_is_init || v_data == NO_EDGE) { - /* Save the winding order inside the sign bit. Because the - * edgehash sort the keys and we need to compare winding later. */ - int value = (int)v0 + 1; /* Int 0 bm_looptricannot be signed */ - *pval = POINTER_FROM_INT((inv_indices) ? -value : value); - } - else { - /* HACK Tag as not used. Prevent overhead of BLI_edgehash_remove. */ - *pval = POINTER_FROM_INT(NO_EDGE); - bool inv_opposite = (v_data < 0); - uint v_opposite = (uint)abs(v_data) - 1; - - if (inv_opposite == inv_indices) { - /* Don't share edge if triangles have non matching winding. */ - GPU_indexbuf_add_line_adj_verts(&elb, v0, v1, v2, v0); - GPU_indexbuf_add_line_adj_verts(&elb, v_opposite, v1, v2, v_opposite); - *r_is_manifold = false; - } - else { - GPU_indexbuf_add_line_adj_verts(&elb, v0, v1, v2, v_opposite); - } - } - } - } - /* Create edges for remaining non manifold edges. */ - EdgeHashIterator *ehi; - for (ehi = BLI_edgehashIterator_new(eh); BLI_edgehashIterator_isDone(ehi) == false; - BLI_edgehashIterator_step(ehi)) { - uint v1, v2; - int v_data = POINTER_AS_INT(BLI_edgehashIterator_getValue(ehi)); - if (v_data == NO_EDGE) { - continue; - } - BLI_edgehashIterator_getKey(ehi, &v1, &v2); - uint v0 = (uint)abs(v_data) - 1; - if (v_data < 0) { /* inv_opposite */ - SWAP(uint, v1, v2); - } - GPU_indexbuf_add_line_adj_verts(&elb, v0, v1, v2, v0); - *r_is_manifold = false; - } - BLI_edgehashIterator_free(ehi); - BLI_edgehash_free(eh, NULL); - - GPU_indexbuf_build_in_place(&elb, ibo); -} -#undef NO_EDGE - -static void mesh_create_edges_lines(MeshRenderData *rdata, GPUIndexBuf *ibo, const bool use_hide) -{ - const int verts_len = mesh_render_data_verts_len_get_maybe_mapped(rdata); - const int edges_len = mesh_render_data_edges_len_get_maybe_mapped(rdata); - - GPUIndexBufBuilder elb; - GPU_indexbuf_init(&elb, GPU_PRIM_LINES, edges_len, verts_len); - - if (rdata->mapped.use == false) { - if (rdata->edit_bmesh) { - BMesh *bm = rdata->edit_bmesh->bm; - BMIter iter; - BMEdge *eed; - - BM_ITER_MESH (eed, &iter, bm, BM_EDGES_OF_MESH) { - /* use_hide always for edit-mode */ - if (BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) { - continue; - } - GPU_indexbuf_add_line_verts(&elb, BM_elem_index_get(eed->v1), BM_elem_index_get(eed->v2)); - } - } - else { - const MEdge *ed = rdata->medge; - for (int i = 0; i < edges_len; i++, ed++) { - if ((ed->flag & ME_EDGERENDER) == 0) { - continue; - } - if (!(use_hide && (ed->flag & ME_HIDE))) { - GPU_indexbuf_add_line_verts(&elb, ed->v1, ed->v2); - } - } - } - } - else { - BMesh *bm = rdata->edit_bmesh->bm; - const MEdge *edge = rdata->medge; - for (int i = 0; i < edges_len; i++, edge++) { - const int p_orig = rdata->mapped.e_origindex[i]; - if (p_orig != ORIGINDEX_NONE) { - BMEdge *eed = BM_edge_at_index(bm, p_orig); - if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) { - GPU_indexbuf_add_line_verts(&elb, edge->v1, edge->v2); - } - } - } - } - - GPU_indexbuf_build_in_place(&elb, ibo); -} - -static void mesh_create_surf_tris(MeshRenderData *rdata, GPUIndexBuf *ibo, const bool use_hide) -{ - const int vert_len = mesh_render_data_verts_len_get_maybe_mapped(rdata); - const int tri_len = mesh_render_data_looptri_len_get(rdata); - - GPUIndexBufBuilder elb; - GPU_indexbuf_init(&elb, GPU_PRIM_TRIS, tri_len, vert_len * 3); - - if (rdata->mapped.use == false) { - if (rdata->edit_bmesh) { - for (int i = 0; i < tri_len; i++) { - const BMLoop **bm_looptri = (const BMLoop **)rdata->edit_bmesh->looptris[i]; - const BMFace *bm_face = bm_looptri[0]->f; - /* use_hide always for edit-mode */ - if (BM_elem_flag_test(bm_face, BM_ELEM_HIDDEN)) { - continue; - } - GPU_indexbuf_add_tri_verts(&elb, - BM_elem_index_get(bm_looptri[0]->v), - BM_elem_index_get(bm_looptri[1]->v), - BM_elem_index_get(bm_looptri[2]->v)); - } - } - else { - const MLoop *loops = rdata->mloop; - for (int i = 0; i < tri_len; i++) { - const MLoopTri *mlt = &rdata->mlooptri[i]; - const MPoly *mp = &rdata->mpoly[mlt->poly]; - if (use_hide && (mp->flag & ME_HIDE)) { - continue; - } - GPU_indexbuf_add_tri_verts( - &elb, loops[mlt->tri[0]].v, loops[mlt->tri[1]].v, loops[mlt->tri[2]].v); - } - } - } - else { - /* Note: mapped doesn't support lnors yet. */ - BMesh *bm = rdata->edit_bmesh->bm; - Mesh *me_cage = rdata->mapped.me_cage; - - const MLoop *loops = rdata->mloop; - const MLoopTri *mlooptri = BKE_mesh_runtime_looptri_ensure(me_cage); - for (int i = 0; i < tri_len; i++) { - const MLoopTri *mlt = &mlooptri[i]; - const int p_orig = rdata->mapped.p_origindex[mlt->poly]; - if (p_orig != ORIGINDEX_NONE) { - /* Assume 'use_hide' */ - BMFace *efa = BM_face_at_index(bm, p_orig); - if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) { - GPU_indexbuf_add_tri_verts( - &elb, loops[mlt->tri[0]].v, loops[mlt->tri[1]].v, loops[mlt->tri[2]].v); - } - } - } - } - - GPU_indexbuf_build_in_place(&elb, ibo); -} - -static void mesh_create_loops_lines(MeshRenderData *rdata, GPUIndexBuf *ibo, const bool use_hide) -{ - const int edge_len = mesh_render_data_edges_len_get(rdata); - const int loop_len = mesh_render_data_loops_len_get(rdata); - const int poly_len = mesh_render_data_polys_len_get(rdata); - - GPUIndexBufBuilder elb; - GPU_indexbuf_init(&elb, GPU_PRIM_LINES, edge_len, loop_len); - - if (rdata->mapped.use == false) { - if (rdata->edit_bmesh) { - BMesh *bm = rdata->edit_bmesh->bm; - BMIter iter; - BMEdge *bm_edge; - - BM_ITER_MESH (bm_edge, &iter, bm, BM_EDGES_OF_MESH) { - /* use_hide always for edit-mode */ - if (!BM_elem_flag_test(bm_edge, BM_ELEM_HIDDEN) && bm_edge->l != NULL) { - BMLoop *bm_loop1 = bm_vert_find_first_loop_visible_inline(bm_edge->v1); - BMLoop *bm_loop2 = bm_vert_find_first_loop_visible_inline(bm_edge->v2); - int v1 = BM_elem_index_get(bm_loop1); - int v2 = BM_elem_index_get(bm_loop2); - if (v1 > v2) { - SWAP(int, v1, v2); - } - GPU_indexbuf_add_line_verts(&elb, v1, v2); - } - } - } - else { - MLoop *mloop = (MLoop *)rdata->mloop; - MEdge *medge = (MEdge *)rdata->medge; - - /* Reset flag */ - for (int edge = 0; edge < edge_len; ++edge) { - /* NOTE: not thread safe. */ - medge[edge].flag &= ~ME_EDGE_TMP_TAG; - } - - for (int poly = 0; poly < poly_len; poly++) { - const MPoly *mp = &rdata->mpoly[poly]; - if (!(use_hide && (mp->flag & ME_HIDE))) { - for (int j = 0; j < mp->totloop; j++) { - MEdge *ed = (MEdge *)rdata->medge + mloop[mp->loopstart + j].e; - if ((ed->flag & ME_EDGE_TMP_TAG) == 0) { - ed->flag |= ME_EDGE_TMP_TAG; - int v1 = mp->loopstart + j; - int v2 = mp->loopstart + (j + 1) % mp->totloop; - GPU_indexbuf_add_line_verts(&elb, v1, v2); - } - } - } - } - } - } - - GPU_indexbuf_build_in_place(&elb, ibo); -} - -static void mesh_create_loops_lines_paint_mask(MeshRenderData *rdata, GPUIndexBuf *ibo) -{ - const int loop_len = mesh_render_data_loops_len_get(rdata); - const int poly_len = mesh_render_data_polys_len_get(rdata); - const int edge_len = mesh_render_data_edges_len_get(rdata); - - GPUIndexBufBuilder elb; - GPU_indexbuf_init(&elb, GPU_PRIM_LINES, loop_len, loop_len); - - if (rdata->edit_bmesh) { - /* painting does not use the edit_bmesh */ - BLI_assert(0); - } - else { - if (rdata->me->editflag & ME_EDIT_PAINT_FACE_SEL) { - /* Each edge has two bits used to count selected edges as 0, 1, 2+. */ - BLI_bitmap *edges_used = BLI_BITMAP_NEW(edge_len * 2, __func__); - - /* Fill the edge bitmap table. */ - for (int poly = 0; poly < poly_len; poly++) { - const MPoly *mpoly = &rdata->mpoly[poly]; - - /* Do not check faces that are hidden and faces that aren't selected */ - if (mpoly->flag & ME_HIDE || ((mpoly->flag & ME_FACE_SEL) == 0)) { - continue; - } - - for (int loop_index = mpoly->loopstart, loop_index_end = mpoly->loopstart + mpoly->totloop; - loop_index < loop_index_end; - loop_index++) { - const MLoop *mloop = &rdata->mloop[loop_index]; - const int e_a = mloop->e * 2; - const int e_b = e_a + 1; - if (!BLI_BITMAP_TEST(edges_used, e_a)) { - BLI_BITMAP_ENABLE(edges_used, e_a); - } - else { - BLI_BITMAP_ENABLE(edges_used, e_b); - } - } - } - - for (int poly = 0; poly < poly_len; poly++) { - const MPoly *mpoly = &rdata->mpoly[poly]; - if (!(mpoly->flag & ME_HIDE)) { - - for (int loop_index_next = mpoly->loopstart, - loop_index_end = mpoly->loopstart + mpoly->totloop, - loop_index_curr = loop_index_end - 1; - loop_index_next < loop_index_end; - loop_index_curr = loop_index_next++) { - const MLoop *mloop = &rdata->mloop[loop_index_curr]; - const int e_a = mloop->e * 2; - const int e_b = e_a + 1; - - /* Draw if a boundary or entirely unselected. */ - if (!BLI_BITMAP_TEST(edges_used, e_b)) { - GPU_indexbuf_add_line_verts(&elb, loop_index_curr, loop_index_next); - } - } - } - } - - MEM_freeN(edges_used); - } - else { - /* Add edges. */ - for (int poly = 0; poly < poly_len; poly++) { - const MPoly *mpoly = &rdata->mpoly[poly]; - for (int loop_index_next = mpoly->loopstart, - loop_index_end = mpoly->loopstart + mpoly->totloop, - loop_index_curr = loop_index_end - 1; - loop_index_next < loop_index_end; - loop_index_curr = loop_index_next++) { - GPU_indexbuf_add_line_verts(&elb, loop_index_curr, loop_index_next); - } - } - } - } - - GPU_indexbuf_build_in_place(&elb, ibo); -} - -static void mesh_create_loops_line_strips(MeshRenderData *rdata, - GPUIndexBuf *ibo, - const bool use_hide) -{ - const int loop_len = mesh_render_data_loops_len_get(rdata); - const int poly_len = mesh_render_data_polys_len_get(rdata); - - GPUIndexBufBuilder elb; - GPU_indexbuf_init_ex(&elb, GPU_PRIM_LINE_STRIP, loop_len + poly_len * 2, loop_len); - - uint v_index = 0; - if (rdata->mapped.use == false) { - if (rdata->edit_bmesh) { - BMesh *bm = rdata->edit_bmesh->bm; - BMIter iter; - BMFace *bm_face; - - BM_ITER_MESH (bm_face, &iter, bm, BM_FACES_OF_MESH) { - /* use_hide always for edit-mode */ - if (!BM_elem_flag_test(bm_face, BM_ELEM_HIDDEN)) { - for (int i = 0; i < bm_face->len; i++) { - GPU_indexbuf_add_generic_vert(&elb, v_index + i); - } - /* Finish loop and restart primitive. */ - GPU_indexbuf_add_generic_vert(&elb, v_index); - GPU_indexbuf_add_primitive_restart(&elb); - } - v_index += bm_face->len; - } - } - else { - for (int poly = 0; poly < poly_len; poly++) { - const MPoly *mp = &rdata->mpoly[poly]; - if (!(use_hide && (mp->flag & ME_HIDE))) { - const int loopend = mp->loopstart + mp->totloop; - for (int j = mp->loopstart; j < loopend; j++) { - GPU_indexbuf_add_generic_vert(&elb, j); - } - /* Finish loop and restart primitive. */ - GPU_indexbuf_add_generic_vert(&elb, mp->loopstart); - GPU_indexbuf_add_primitive_restart(&elb); - } - v_index += mp->totloop; - } - } - } - else { - /* Implement ... eventually if needed. */ - BLI_assert(0); - } - - GPU_indexbuf_build_in_place(&elb, ibo); -} - -static void mesh_create_loose_edges_lines(MeshRenderData *rdata, - GPUIndexBuf *ibo, - bool *r_no_loose_wire, - const bool use_hide) -{ - const int vert_len = mesh_render_data_verts_len_get_maybe_mapped(rdata); - const int edge_len = mesh_render_data_edges_len_get_maybe_mapped(rdata); - - /* Alloc max (edge_len) and upload only needed range. */ - GPUIndexBufBuilder elb; - GPU_indexbuf_init(&elb, GPU_PRIM_LINES, edge_len, vert_len); - - if (rdata->mapped.use == false) { - if (rdata->edit_bmesh) { - /* No need to support since edit mesh already draw them. - * But some engines may want them ... */ - BMesh *bm = rdata->edit_bmesh->bm; - BMIter eiter; - BMEdge *eed; - BM_ITER_MESH (eed, &eiter, bm, BM_EDGES_OF_MESH) { - if (bm_edge_is_loose_and_visible(eed)) { - GPU_indexbuf_add_line_verts( - &elb, BM_elem_index_get(eed->v1), BM_elem_index_get(eed->v2)); - } - } - } - else { - for (int i = 0; i < edge_len; i++) { - const MEdge *medge = &rdata->medge[i]; - if ((medge->flag & ME_LOOSEEDGE) && !(use_hide && (medge->flag & ME_HIDE))) { - GPU_indexbuf_add_line_verts(&elb, medge->v1, medge->v2); - } - } - } - } - else { - /* Hidden checks are already done when creating the loose edge list. */ - Mesh *me_cage = rdata->mapped.me_cage; - for (int i_iter = 0; i_iter < rdata->mapped.loose_edge_len; i_iter++) { - const int i = rdata->mapped.loose_edges[i_iter]; - const MEdge *medge = &me_cage->medge[i]; - GPU_indexbuf_add_line_verts(&elb, medge->v1, medge->v2); - } - } - - *r_no_loose_wire = (elb.index_len == 0); - - GPU_indexbuf_build_in_place(&elb, ibo); -} - -static void mesh_create_loops_tris(MeshRenderData *rdata, - GPUIndexBuf **ibo, - int ibo_len, - const bool use_hide) -{ - const int loop_len = mesh_render_data_loops_len_get(rdata); - const int tri_len = mesh_render_data_looptri_len_get(rdata); - - GPUIndexBufBuilder *elb = BLI_array_alloca(elb, ibo_len); - - for (int i = 0; i < ibo_len; ++i) { - /* TODO alloc minmum necessary. */ - GPU_indexbuf_init(&elb[i], GPU_PRIM_TRIS, tri_len, loop_len * 3); - } - - if (rdata->mapped.use == false) { - if (rdata->edit_bmesh) { - for (int i = 0; i < tri_len; i++) { - const BMLoop **bm_looptri = (const BMLoop **)rdata->edit_bmesh->looptris[i]; - const BMFace *bm_face = bm_looptri[0]->f; - /* use_hide always for edit-mode */ - if (BM_elem_flag_test(bm_face, BM_ELEM_HIDDEN)) { - continue; - } - int mat = min_ii(ibo_len - 1, bm_face->mat_nr); - GPU_indexbuf_add_tri_verts(&elb[mat], - BM_elem_index_get(bm_looptri[0]), - BM_elem_index_get(bm_looptri[1]), - BM_elem_index_get(bm_looptri[2])); - } - } - else { - for (int i = 0; i < tri_len; i++) { - const MLoopTri *mlt = &rdata->mlooptri[i]; - const MPoly *mp = &rdata->mpoly[mlt->poly]; - if (use_hide && (mp->flag & ME_HIDE)) { - continue; - } - int mat = min_ii(ibo_len - 1, mp->mat_nr); - GPU_indexbuf_add_tri_verts(&elb[mat], mlt->tri[0], mlt->tri[1], mlt->tri[2]); - } - } - } - else { - /* Note: mapped doesn't support lnors yet. */ - BMesh *bm = rdata->edit_bmesh->bm; - Mesh *me_cage = rdata->mapped.me_cage; - - const MLoopTri *mlooptri = BKE_mesh_runtime_looptri_ensure(me_cage); - for (int i = 0; i < tri_len; i++) { - const MLoopTri *mlt = &mlooptri[i]; - const int p_orig = rdata->mapped.p_origindex[mlt->poly]; - if (p_orig != ORIGINDEX_NONE) { - /* Assume 'use_hide' */ - BMFace *efa = BM_face_at_index(bm, p_orig); - if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) { - int mat = min_ii(ibo_len - 1, efa->mat_nr); - GPU_indexbuf_add_tri_verts(&elb[mat], mlt->tri[0], mlt->tri[1], mlt->tri[2]); - } - } - } - } - - for (int i = 0; i < ibo_len; ++i) { - GPU_indexbuf_build_in_place(&elb[i], ibo[i]); - } -} - -/* Warning! this function is not thread safe! - * It writes to MEdge->flag with ME_EDGE_TMP_TAG. */ -static void mesh_create_edit_loops_points_lines(MeshRenderData *rdata, - GPUIndexBuf *ibo_verts, - GPUIndexBuf *ibo_edges) -{ - BMIter iter; - int i; - - const int vert_len = mesh_render_data_verts_len_get_maybe_mapped(rdata); - const int edge_len = mesh_render_data_edges_len_get_maybe_mapped(rdata); - const int loop_len = mesh_render_data_loops_len_get_maybe_mapped(rdata); - const int poly_len = mesh_render_data_polys_len_get_maybe_mapped(rdata); - const int lvert_len = mesh_render_data_loose_verts_len_get_maybe_mapped(rdata); - const int ledge_len = mesh_render_data_loose_edges_len_get_maybe_mapped(rdata); - const int tot_loop_len = loop_len + ledge_len * 2 + lvert_len; - - GPUIndexBufBuilder elb_vert, elb_edge; - if (DRW_TEST_ASSIGN_IBO(ibo_edges)) { - GPU_indexbuf_init(&elb_edge, GPU_PRIM_LINES, edge_len, tot_loop_len); - } - if (DRW_TEST_ASSIGN_IBO(ibo_verts)) { - GPU_indexbuf_init(&elb_vert, GPU_PRIM_POINTS, tot_loop_len, tot_loop_len); - } - - int loop_idx = 0; - if (rdata->edit_bmesh && (rdata->mapped.use == false)) { - BMesh *bm = rdata->edit_bmesh->bm; - /* Edges not loose. */ - if (ibo_edges) { - BMEdge *eed; - BM_ITER_MESH (eed, &iter, bm, BM_EDGES_OF_MESH) { - if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) { - BMLoop *l = bm_edge_find_first_loop_visible_inline(eed); - if (l != NULL) { - int v1 = BM_elem_index_get(eed->l); - int v2 = BM_elem_index_get(eed->l->next); - GPU_indexbuf_add_line_verts(&elb_edge, v1, v2); - } - } - } - } - /* Face Loops */ - if (ibo_verts) { - BMVert *eve; - BM_ITER_MESH (eve, &iter, bm, BM_VERTS_OF_MESH) { - if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) { - BMLoop *l = bm_vert_find_first_loop_visible_inline(eve); - if (l != NULL) { - int v = BM_elem_index_get(l); - GPU_indexbuf_add_generic_vert(&elb_vert, v); - } - } - } - } - loop_idx = loop_len; - /* Loose edges */ - for (i = 0; i < ledge_len; ++i) { - if (ibo_verts) { - GPU_indexbuf_add_generic_vert(&elb_vert, loop_idx + 0); - GPU_indexbuf_add_generic_vert(&elb_vert, loop_idx + 1); - } - if (ibo_edges) { - GPU_indexbuf_add_line_verts(&elb_edge, loop_idx + 0, loop_idx + 1); - } - loop_idx += 2; - } - /* Loose verts */ - if (ibo_verts) { - for (i = 0; i < lvert_len; ++i) { - GPU_indexbuf_add_generic_vert(&elb_vert, loop_idx); - loop_idx += 1; - } - } - } - else if (rdata->mapped.use) { - const MPoly *mpoly = rdata->mapped.me_cage->mpoly; - MVert *mvert = rdata->mapped.me_cage->mvert; - MEdge *medge = rdata->mapped.me_cage->medge; - BMesh *bm = rdata->edit_bmesh->bm; - - const int *v_origindex = rdata->mapped.v_origindex; - const int *e_origindex = rdata->mapped.e_origindex; - const int *p_origindex = rdata->mapped.p_origindex; - - /* Reset flag */ - for (int edge = 0; edge < edge_len; ++edge) { - /* NOTE: not thread safe. */ - medge[edge].flag &= ~ME_EDGE_TMP_TAG; - } - for (int vert = 0; vert < vert_len; ++vert) { - /* NOTE: not thread safe. */ - mvert[vert].flag &= ~ME_VERT_TMP_TAG; - } - - /* Face Loops */ - for (int poly = 0; poly < poly_len; poly++, mpoly++) { - int fidx = p_origindex[poly]; - if (fidx != ORIGINDEX_NONE) { - BMFace *efa = BM_face_at_index(bm, fidx); - if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) { - const MLoop *mloop = &rdata->mapped.me_cage->mloop[mpoly->loopstart]; - for (i = 0; i < mpoly->totloop; ++i, ++mloop) { - if (ibo_verts && (v_origindex[mloop->v] != ORIGINDEX_NONE) && - (mvert[mloop->v].flag & ME_VERT_TMP_TAG) == 0) { - mvert[mloop->v].flag |= ME_VERT_TMP_TAG; - GPU_indexbuf_add_generic_vert(&elb_vert, loop_idx + i); - } - if (ibo_edges && (e_origindex[mloop->e] != ORIGINDEX_NONE) && - ((medge[mloop->e].flag & ME_EDGE_TMP_TAG) == 0)) { - medge[mloop->e].flag |= ME_EDGE_TMP_TAG; - int v1 = loop_idx + i; - int v2 = loop_idx + ((i + 1) % mpoly->totloop); - GPU_indexbuf_add_line_verts(&elb_edge, v1, v2); - } - } - } - } - loop_idx += mpoly->totloop; - } - /* Loose edges */ - for (i = 0; i < ledge_len; ++i) { - int eidx = e_origindex[rdata->mapped.loose_edges[i]]; - if (eidx != ORIGINDEX_NONE) { - if (ibo_verts) { - const MEdge *ed = &medge[rdata->mapped.loose_edges[i]]; - if (v_origindex[ed->v1] != ORIGINDEX_NONE) { - GPU_indexbuf_add_generic_vert(&elb_vert, loop_idx + 0); - } - if (v_origindex[ed->v2] != ORIGINDEX_NONE) { - GPU_indexbuf_add_generic_vert(&elb_vert, loop_idx + 1); - } - } - if (ibo_edges) { - GPU_indexbuf_add_line_verts(&elb_edge, loop_idx + 0, loop_idx + 1); - } - } - loop_idx += 2; - } - /* Loose verts */ - if (ibo_verts) { - for (i = 0; i < lvert_len; ++i) { - int vidx = v_origindex[rdata->mapped.loose_verts[i]]; - if (vidx != ORIGINDEX_NONE) { - GPU_indexbuf_add_generic_vert(&elb_vert, loop_idx); - } - loop_idx += 1; - } - } - } - else { - const MPoly *mpoly = rdata->mpoly; - - /* Face Loops */ - for (int poly = 0; poly < poly_len; poly++, mpoly++) { - if ((mpoly->flag & ME_HIDE) == 0) { - for (i = 0; i < mpoly->totloop; ++i) { - if (ibo_verts) { - GPU_indexbuf_add_generic_vert(&elb_vert, loop_idx + i); - } - if (ibo_edges) { - int v1 = loop_idx + i; - int v2 = loop_idx + ((i + 1) % mpoly->totloop); - GPU_indexbuf_add_line_verts(&elb_edge, v1, v2); - } - } - } - loop_idx += mpoly->totloop; - } - /* TODO(fclem): Until we find a way to detect - * loose verts easily outside of edit mode, this - * will remain disabled. */ -#if 0 - /* Loose edges */ - for (int e = 0; e < edge_len; e++, medge++) { - if (medge->flag & ME_LOOSEEDGE) { - int eidx = e_origindex[e]; - if (eidx != ORIGINDEX_NONE) { - if ((medge->flag & ME_HIDE) == 0) { - for (int j = 0; j < 2; ++j) { - if (ibo_verts) { - GPU_indexbuf_add_generic_vert(&elb_vert, loop_idx + j); - } - if (ibo_edges) { - GPU_indexbuf_add_generic_vert(&elb_edge, loop_idx + j); - } - } - } - } - loop_idx += 2; - } - } - /* Loose verts */ - for (int v = 0; v < vert_len; v++, mvert++) { - int vidx = v_origindex[v]; - if (vidx != ORIGINDEX_NONE) { - if ((mvert->flag & ME_HIDE) == 0) { - if (ibo_verts) { - GPU_indexbuf_add_generic_vert(&elb_vert, loop_idx); - } - if (ibo_edges) { - GPU_indexbuf_add_generic_vert(&elb_edge, loop_idx); - } - } - loop_idx += 1; - } - } -#endif - } - - if (ibo_verts) { - GPU_indexbuf_build_in_place(&elb_vert, ibo_verts); - } - if (ibo_edges) { - GPU_indexbuf_build_in_place(&elb_edge, ibo_edges); - } -} - -static void mesh_create_edit_loops_tris(MeshRenderData *rdata, GPUIndexBuf *ibo) -{ - const int loop_len = mesh_render_data_loops_len_get_maybe_mapped(rdata); - const int tri_len = mesh_render_data_looptri_len_get_maybe_mapped(rdata); - - GPUIndexBufBuilder elb; - /* TODO alloc minmum necessary. */ - GPU_indexbuf_init(&elb, GPU_PRIM_TRIS, tri_len, loop_len * 3); - - if (rdata->edit_bmesh && (rdata->mapped.use == false)) { - for (int i = 0; i < tri_len; i++) { - const BMLoop **bm_looptri = (const BMLoop **)rdata->edit_bmesh->looptris[i]; - const BMFace *bm_face = bm_looptri[0]->f; - /* use_hide always for edit-mode */ - if (BM_elem_flag_test(bm_face, BM_ELEM_HIDDEN)) { - continue; - } - GPU_indexbuf_add_tri_verts(&elb, - BM_elem_index_get(bm_looptri[0]), - BM_elem_index_get(bm_looptri[1]), - BM_elem_index_get(bm_looptri[2])); - } - } - else if (rdata->mapped.use == true) { - BMesh *bm = rdata->edit_bmesh->bm; - Mesh *me_cage = rdata->mapped.me_cage; - - const MLoopTri *mlooptri = BKE_mesh_runtime_looptri_ensure(me_cage); - for (int i = 0; i < tri_len; i++) { - const MLoopTri *mlt = &mlooptri[i]; - const int p_orig = rdata->mapped.p_origindex[mlt->poly]; - if (p_orig != ORIGINDEX_NONE) { - /* Assume 'use_hide' */ - BMFace *efa = BM_face_at_index(bm, p_orig); - if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) { - GPU_indexbuf_add_tri_verts(&elb, mlt->tri[0], mlt->tri[1], mlt->tri[2]); - } - } - } - } - else { - const MLoopTri *mlt = rdata->mlooptri; - for (int i = 0; i < tri_len; i++, mlt++) { - const MPoly *mpoly = &rdata->mpoly[mlt->poly]; - /* Assume 'use_hide' */ - if ((mpoly->flag & ME_HIDE) == 0) { - GPU_indexbuf_add_tri_verts(&elb, mlt->tri[0], mlt->tri[1], mlt->tri[2]); - } - } - } - - GPU_indexbuf_build_in_place(&elb, ibo); -} - /** \} */ /* ---------------------------------------------------------------------- */ @@ -4563,9 +753,9 @@ GPUBatch **DRW_mesh_batch_cache_get_surface_shaded(Mesh *me, *auto_layer_count = cache->auto_layer_len; } for (int i = 0; i < cache->mat_len; ++i) { - DRW_batch_request(&cache->surf_per_mat[i]); + DRW_batch_request(&cache->surface_per_mat[i]); } - return cache->surf_per_mat; + return cache->surface_per_mat; } GPUBatch **DRW_mesh_batch_cache_get_surface_texpaint(Mesh *me) @@ -4574,9 +764,9 @@ GPUBatch **DRW_mesh_batch_cache_get_surface_texpaint(Mesh *me) mesh_batch_cache_add_request(cache, MBC_SURF_PER_MAT); texpaint_request_active_uv(cache, me); for (int i = 0; i < cache->mat_len; ++i) { - DRW_batch_request(&cache->surf_per_mat[i]); + DRW_batch_request(&cache->surface_per_mat[i]); } - return cache->surf_per_mat; + return cache->surface_per_mat; } GPUBatch *DRW_mesh_batch_cache_get_surface_texpaint_single(Mesh *me) @@ -4622,6 +812,13 @@ GPUBatch *DRW_mesh_batch_cache_get_edit_vertices(Mesh *me) return DRW_batch_request(&cache->batch.edit_vertices); } +GPUBatch *DRW_mesh_batch_cache_get_edit_vnors(Mesh *me) +{ + MeshBatchCache *cache = mesh_batch_cache_get(me); + mesh_batch_cache_add_request(cache, MBC_EDIT_VNOR); + return DRW_batch_request(&cache->batch.edit_vnor); +} + GPUBatch *DRW_mesh_batch_cache_get_edit_lnors(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); @@ -4633,7 +830,7 @@ GPUBatch *DRW_mesh_batch_cache_get_edit_facedots(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); mesh_batch_cache_add_request(cache, MBC_EDIT_FACEDOTS); - return DRW_batch_request(&cache->batch.edit_facedots); + return DRW_batch_request(&cache->batch.edit_fdots); } /** \} */ @@ -4653,7 +850,7 @@ GPUBatch *DRW_mesh_batch_cache_get_facedots_with_select_id(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); mesh_batch_cache_add_request(cache, MBC_EDIT_SELECTION_FACEDOTS); - return DRW_batch_request(&cache->batch.edit_selection_facedots); + return DRW_batch_request(&cache->batch.edit_selection_fdots); } GPUBatch *DRW_mesh_batch_cache_get_edges_with_select_id(Mesh *me) @@ -4679,6 +876,7 @@ GPUBatch *DRW_mesh_batch_cache_get_verts_with_select_id(Mesh *me) GPUBatch *DRW_mesh_batch_cache_get_edituv_faces_strech_area(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); + texpaint_request_active_uv(cache, me); mesh_batch_cache_add_request(cache, MBC_EDITUV_FACES_STRECH_AREA); return DRW_batch_request(&cache->batch.edituv_faces_strech_area); } @@ -4686,6 +884,7 @@ GPUBatch *DRW_mesh_batch_cache_get_edituv_faces_strech_area(Mesh *me) GPUBatch *DRW_mesh_batch_cache_get_edituv_faces_strech_angle(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); + texpaint_request_active_uv(cache, me); mesh_batch_cache_add_request(cache, MBC_EDITUV_FACES_STRECH_ANGLE); return DRW_batch_request(&cache->batch.edituv_faces_strech_angle); } @@ -4693,6 +892,7 @@ GPUBatch *DRW_mesh_batch_cache_get_edituv_faces_strech_angle(Mesh *me) GPUBatch *DRW_mesh_batch_cache_get_edituv_faces(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); + texpaint_request_active_uv(cache, me); mesh_batch_cache_add_request(cache, MBC_EDITUV_FACES); return DRW_batch_request(&cache->batch.edituv_faces); } @@ -4700,6 +900,7 @@ GPUBatch *DRW_mesh_batch_cache_get_edituv_faces(Mesh *me) GPUBatch *DRW_mesh_batch_cache_get_edituv_edges(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); + texpaint_request_active_uv(cache, me); mesh_batch_cache_add_request(cache, MBC_EDITUV_EDGES); return DRW_batch_request(&cache->batch.edituv_edges); } @@ -4707,6 +908,7 @@ GPUBatch *DRW_mesh_batch_cache_get_edituv_edges(Mesh *me) GPUBatch *DRW_mesh_batch_cache_get_edituv_verts(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); + texpaint_request_active_uv(cache, me); mesh_batch_cache_add_request(cache, MBC_EDITUV_VERTS); return DRW_batch_request(&cache->batch.edituv_verts); } @@ -4714,8 +916,9 @@ GPUBatch *DRW_mesh_batch_cache_get_edituv_verts(Mesh *me) GPUBatch *DRW_mesh_batch_cache_get_edituv_facedots(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); + texpaint_request_active_uv(cache, me); mesh_batch_cache_add_request(cache, MBC_EDITUV_FACEDOTS); - return DRW_batch_request(&cache->batch.edituv_facedots); + return DRW_batch_request(&cache->batch.edituv_fdots); } GPUBatch *DRW_mesh_batch_cache_get_uv_edges(Mesh *me) @@ -4729,356 +932,11 @@ GPUBatch *DRW_mesh_batch_cache_get_uv_edges(Mesh *me) GPUBatch *DRW_mesh_batch_cache_get_surface_edges(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); + texpaint_request_active_uv(cache, me); mesh_batch_cache_add_request(cache, MBC_WIRE_LOOPS); return DRW_batch_request(&cache->batch.wire_loops); } -/* Compute 3D & 2D areas and their sum. */ -BLI_INLINE void edit_uv_preprocess_stretch_area(BMFace *efa, - const int cd_loop_uv_offset, - uint fidx, - float *totarea, - float *totuvarea, - float (*faces_areas)[2]) -{ - faces_areas[fidx][0] = BM_face_calc_area(efa); - faces_areas[fidx][1] = BM_face_calc_area_uv(efa, cd_loop_uv_offset); - - *totarea += faces_areas[fidx][0]; - *totuvarea += faces_areas[fidx][1]; -} - -BLI_INLINE float edit_uv_get_stretch_area(float area, float uvarea) -{ - if (area < FLT_EPSILON || uvarea < FLT_EPSILON) { - return 1.0f; - } - else if (area > uvarea) { - return 1.0f - (uvarea / area); - } - else { - return 1.0f - (area / uvarea); - } -} - -/* Compute face's normalized contour vectors. */ -BLI_INLINE void edit_uv_preprocess_stretch_angle(float (*auv)[2], - float (*av)[3], - const int cd_loop_uv_offset, - BMFace *efa) -{ - BMLoop *l; - BMIter liter; - int i; - BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, i) { - MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); - MLoopUV *luv_prev = BM_ELEM_CD_GET_VOID_P(l->prev, cd_loop_uv_offset); - - sub_v2_v2v2(auv[i], luv_prev->uv, luv->uv); - normalize_v2(auv[i]); - - sub_v3_v3v3(av[i], l->prev->v->co, l->v->co); - normalize_v3(av[i]); - } -} - -#if 0 /* here for reference, this is done in shader now. */ -BLI_INLINE float edit_uv_get_loop_stretch_angle(const float auv0[2], - const float auv1[2], - const float av0[3], - const float av1[3]) -{ - float uvang = angle_normalized_v2v2(auv0, auv1); - float ang = angle_normalized_v3v3(av0, av1); - float stretch = fabsf(uvang - ang) / (float)M_PI; - return 1.0f - pow2f(1.0f - stretch); -} -#endif - -static struct EditUVFormatIndex { - uint area, angle, uv_adj, flag, fdots_uvs, fdots_flag; -} uv_attr_id = {0}; - -static void uvedit_fill_buffer_data(MeshRenderData *rdata, - GPUVertBuf *vbo_area, - GPUVertBuf *vbo_angle, - GPUVertBuf *vbo_fdots_pos, - GPUVertBuf *vbo_fdots_data, - GPUIndexBufBuilder *elb_vert, - GPUIndexBufBuilder *elb_edge, - GPUIndexBufBuilder *elb_face) -{ - BMesh *bm = rdata->edit_bmesh->bm; - BMIter iter, liter; - BMFace *efa; - uint vidx, fidx, fdot_idx, i; - const int poly_len = mesh_render_data_polys_len_get_maybe_mapped(rdata); - float(*faces_areas)[2] = NULL; - float totarea = 0.0f, totuvarea = 0.0f; - const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV); - - BLI_buffer_declare_static(vec3f, vec3_buf, BLI_BUFFER_NOP, BM_DEFAULT_NGON_STACK_SIZE); - BLI_buffer_declare_static(vec2f, vec2_buf, BLI_BUFFER_NOP, BM_DEFAULT_NGON_STACK_SIZE); - - if (vbo_area) { - faces_areas = MEM_mallocN(sizeof(float) * 2 * bm->totface, "EDITUV faces areas"); - } - - /* Preprocess */ - fidx = 0; - BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) { - /* Tag hidden faces */ - BM_elem_flag_set(efa, BM_ELEM_TAG, uvedit_face_visible_nolocal_ex(rdata->toolsettings, efa)); - - if (vbo_area) { - edit_uv_preprocess_stretch_area( - efa, cd_loop_uv_offset, fidx++, &totarea, &totuvarea, faces_areas); - } - } - - vidx = 0; - fidx = 0; - fdot_idx = 0; - if (rdata->mapped.use == false && rdata->edit_bmesh) { - BMLoop *l; - BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) { - const bool face_visible = BM_elem_flag_test(efa, BM_ELEM_TAG); - const int efa_len = efa->len; - float fdot[2] = {0.0f, 0.0f}; - float(*av)[3], (*auv)[2]; - ushort area_stretch; - - /* Face preprocess */ - if (vbo_area) { - area_stretch = edit_uv_get_stretch_area(faces_areas[fidx][0] / totarea, - faces_areas[fidx][1] / totuvarea) * - 65534.0f; - } - if (vbo_angle) { - av = (float(*)[3])BLI_buffer_reinit_data(&vec3_buf, vec3f, efa_len); - auv = (float(*)[2])BLI_buffer_reinit_data(&vec2_buf, vec2f, efa_len); - edit_uv_preprocess_stretch_angle(auv, av, cd_loop_uv_offset, efa); - } - - /* Skip hidden faces. */ - if (face_visible) { - if (elb_face) { - for (i = 0; i < efa->len; ++i) { - GPU_indexbuf_add_generic_vert(elb_face, vidx + i); - } - } - if (elb_vert) { - for (i = 0; i < efa->len; ++i) { - GPU_indexbuf_add_generic_vert(elb_vert, vidx + i); - } - } - if (elb_edge) { - for (i = 0; i < efa->len; ++i) { - GPU_indexbuf_add_line_verts(elb_edge, vidx + i, vidx + (i + 1) % efa->len); - } - } - } - - BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, i) { - MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); - if (vbo_area) { - GPU_vertbuf_attr_set(vbo_area, uv_attr_id.area, vidx, &area_stretch); - } - if (vbo_angle) { - int i_next = (i + 1) % efa_len; - short suv[4]; - /* Send uvs to the shader and let it compute the aspect corrected angle. */ - normal_float_to_short_v2(&suv[0], auv[i]); - normal_float_to_short_v2(&suv[2], auv[i_next]); - GPU_vertbuf_attr_set(vbo_angle, uv_attr_id.uv_adj, vidx, suv); - /* Compute 3D angle here */ - short angle = 32767.0f * angle_normalized_v3v3(av[i], av[i_next]) / (float)M_PI; - GPU_vertbuf_attr_set(vbo_angle, uv_attr_id.angle, vidx, &angle); - } - if (vbo_fdots_pos) { - add_v2_v2(fdot, luv->uv); - } - vidx++; - } - - if (elb_face && face_visible) { - GPU_indexbuf_add_generic_vert(elb_face, vidx - efa->len); - GPU_indexbuf_add_primitive_restart(elb_face); - } - if (vbo_fdots_pos && face_visible) { - mul_v2_fl(fdot, 1.0f / (float)efa->len); - GPU_vertbuf_attr_set(vbo_fdots_pos, uv_attr_id.fdots_uvs, fdot_idx, fdot); - } - if (vbo_fdots_data && face_visible) { - uchar face_flag = mesh_render_data_face_flag(rdata, efa, cd_loop_uv_offset); - GPU_vertbuf_attr_set(vbo_fdots_data, uv_attr_id.fdots_flag, fdot_idx, &face_flag); - } - fdot_idx += face_visible ? 1 : 0; - fidx++; - } - } - else { - const MPoly *mpoly = rdata->mapped.me_cage->mpoly; - // const MEdge *medge = rdata->mapped.me_cage->medge; - // const MVert *mvert = rdata->mapped.me_cage->mvert; - const MLoop *mloop = rdata->mapped.me_cage->mloop; - - const int *v_origindex = rdata->mapped.v_origindex; - const int *e_origindex = rdata->mapped.e_origindex; - const int *p_origindex = rdata->mapped.p_origindex; - - /* Face Loops */ - for (int poly = 0; poly < poly_len; poly++, mpoly++) { - float fdot[2] = {0.0f, 0.0f}; - const MLoop *l = &mloop[mpoly->loopstart]; - int fidx_ori = p_origindex[poly]; - efa = (fidx_ori != ORIGINDEX_NONE) ? BM_face_at_index(bm, fidx_ori) : NULL; - const bool face_visible = efa != NULL && BM_elem_flag_test(efa, BM_ELEM_TAG); - if (efa && vbo_fdots_data) { - uchar face_flag = mesh_render_data_face_flag(rdata, efa, cd_loop_uv_offset); - GPU_vertbuf_attr_set(vbo_fdots_data, uv_attr_id.fdots_flag, fdot_idx, &face_flag); - } - /* Skip hidden faces. */ - if (face_visible) { - if (elb_face) { - for (i = 0; i < mpoly->totloop; ++i) { - GPU_indexbuf_add_generic_vert(elb_face, vidx + i); - } - GPU_indexbuf_add_generic_vert(elb_face, vidx); - GPU_indexbuf_add_primitive_restart(elb_face); - } - if (elb_edge) { - for (i = 0; i < mpoly->totloop; ++i) { - if (e_origindex[l[i].e] != ORIGINDEX_NONE) { - GPU_indexbuf_add_line_verts(elb_edge, vidx + i, vidx + (i + 1) % mpoly->totloop); - } - } - } - if (elb_vert) { - for (i = 0; i < mpoly->totloop; ++i) { - if (v_origindex[l[i].v] != ORIGINDEX_NONE) { - GPU_indexbuf_add_generic_vert(elb_vert, vidx + i); - } - } - } - } - for (i = 0; i < mpoly->totloop; i++, l++) { - /* TODO support stretch. */ - if (vbo_fdots_pos) { - MLoopUV *luv = &rdata->mloopuv[mpoly->loopstart + i]; - add_v2_v2(fdot, luv->uv); - } - vidx++; - } - if (vbo_fdots_pos && face_visible) { - mul_v2_fl(fdot, 1.0f / mpoly->totloop); - GPU_vertbuf_attr_set(vbo_fdots_pos, uv_attr_id.fdots_uvs, fdot_idx, fdot); - } - fidx++; - fdot_idx += face_visible ? 1 : 0; - } - } - - if (faces_areas) { - MEM_freeN(faces_areas); - } - - BLI_buffer_free(&vec3_buf); - BLI_buffer_free(&vec2_buf); - - if (fdot_idx < poly_len) { - if (vbo_fdots_pos) { - GPU_vertbuf_data_resize(vbo_fdots_pos, fdot_idx); - } - if (vbo_fdots_data) { - GPU_vertbuf_data_resize(vbo_fdots_data, fdot_idx); - } - } -} - -static void mesh_create_uvedit_buffers(MeshRenderData *rdata, - GPUVertBuf *vbo_area, - GPUVertBuf *vbo_angle, - GPUVertBuf *vbo_fdots_pos, - GPUVertBuf *vbo_fdots_data, - GPUIndexBuf *ibo_vert, - GPUIndexBuf *ibo_edge, - GPUIndexBuf *ibo_face) -{ - static GPUVertFormat format_area = {0}; - static GPUVertFormat format_angle = {0}; - static GPUVertFormat format_fdots_pos = {0}; - static GPUVertFormat format_fdots_flag = {0}; - - if (format_area.attr_len == 0) { - uv_attr_id.area = GPU_vertformat_attr_add( - &format_area, "stretch", GPU_COMP_U16, 1, GPU_FETCH_INT_TO_FLOAT_UNIT); - uv_attr_id.angle = GPU_vertformat_attr_add( - &format_angle, "angle", GPU_COMP_I16, 1, GPU_FETCH_INT_TO_FLOAT_UNIT); - uv_attr_id.uv_adj = GPU_vertformat_attr_add( - &format_angle, "uv_adj", GPU_COMP_I16, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); - - uv_attr_id.fdots_flag = GPU_vertformat_attr_add( - &format_fdots_flag, "flag", GPU_COMP_U8, 1, GPU_FETCH_INT); - uv_attr_id.fdots_uvs = GPU_vertformat_attr_add( - &format_fdots_pos, "u", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); - GPU_vertformat_alias_add(&format_fdots_pos, "pos"); - } - - const int loop_len = mesh_render_data_loops_len_get_maybe_mapped(rdata); - const int face_len = mesh_render_data_polys_len_get_maybe_mapped(rdata); - const int idx_len = loop_len + face_len * 2; - - if (DRW_TEST_ASSIGN_VBO(vbo_area)) { - GPU_vertbuf_init_with_format(vbo_area, &format_area); - GPU_vertbuf_data_alloc(vbo_area, loop_len); - } - if (DRW_TEST_ASSIGN_VBO(vbo_angle)) { - GPU_vertbuf_init_with_format(vbo_angle, &format_angle); - GPU_vertbuf_data_alloc(vbo_angle, loop_len); - } - if (DRW_TEST_ASSIGN_VBO(vbo_fdots_pos)) { - GPU_vertbuf_init_with_format(vbo_fdots_pos, &format_fdots_pos); - GPU_vertbuf_data_alloc(vbo_fdots_pos, face_len); - } - if (DRW_TEST_ASSIGN_VBO(vbo_fdots_data)) { - GPU_vertbuf_init_with_format(vbo_fdots_data, &format_fdots_flag); - GPU_vertbuf_data_alloc(vbo_fdots_data, face_len); - } - - GPUIndexBufBuilder elb_vert, elb_edge, elb_face; - if (DRW_TEST_ASSIGN_IBO(ibo_vert)) { - GPU_indexbuf_init_ex(&elb_vert, GPU_PRIM_POINTS, loop_len, loop_len); - } - if (DRW_TEST_ASSIGN_IBO(ibo_edge)) { - GPU_indexbuf_init_ex(&elb_edge, GPU_PRIM_LINES, loop_len * 2, loop_len); - } - if (DRW_TEST_ASSIGN_IBO(ibo_face)) { - GPU_indexbuf_init_ex(&elb_face, GPU_PRIM_TRI_FAN, idx_len, loop_len); - } - - uvedit_fill_buffer_data(rdata, - vbo_area, - vbo_angle, - vbo_fdots_pos, - vbo_fdots_data, - ibo_vert ? &elb_vert : NULL, - ibo_edge ? &elb_edge : NULL, - ibo_face ? &elb_face : NULL); - - if (ibo_vert) { - GPU_indexbuf_build_in_place(&elb_vert, ibo_vert); - } - - if (ibo_edge) { - GPU_indexbuf_build_in_place(&elb_edge, ibo_edge); - } - - if (ibo_face) { - GPU_indexbuf_build_in_place(&elb_face, ibo_face); - } -} - /** \} */ /* ---------------------------------------------------------------------- */ @@ -5109,8 +967,13 @@ void DRW_mesh_batch_cache_free_old(Mesh *me, int ctime) /* Can be called for any surface type. Mesh *me is the final mesh. */ void DRW_mesh_batch_cache_create_requested( - Object *ob, Mesh *me, const ToolSettings *ts, const bool is_paint_mode, const bool use_hide) + Object *ob, Mesh *me, const Scene *scene, const bool is_paint_mode, const bool use_hide) { + GPUIndexBuf **saved_elem_ranges = NULL; + const ToolSettings *ts = NULL; + if (scene) { + ts = scene->toolsettings; + } MeshBatchCache *cache = mesh_batch_cache_get(me); /* Early out */ @@ -5136,15 +999,13 @@ void DRW_mesh_batch_cache_create_requested( } } - if (batch_requested & (MBC_SURFACE | MBC_SURF_PER_MAT | MBC_WIRE_LOOPS_UVS)) { + if (batch_requested & + (MBC_SURFACE | MBC_SURF_PER_MAT | MBC_WIRE_LOOPS_UVS | MBC_EDITUV_FACES_STRECH_AREA | + MBC_EDITUV_FACES_STRECH_ANGLE | MBC_EDITUV_FACES | MBC_EDITUV_EDGES | MBC_EDITUV_VERTS)) { /* Modifiers will only generate an orco layer if the mesh is deformed. */ if (cache->cd_needed.orco != 0) { - if (CustomData_get_layer(&me->vdata, CD_ORCO) != NULL) { - /* Orco layer is needed. */ - } - else if (cache->cd_needed.tan_orco == 0) { - /* Skip orco calculation if not needed by tangent generation. - */ + if (CustomData_get_layer(&me->vdata, CD_ORCO) == NULL) { + /* Skip orco calculation */ cache->cd_needed.orco = 0; } } @@ -5155,21 +1016,37 @@ void DRW_mesh_batch_cache_create_requested( * material. */ bool cd_overlap = mesh_cd_layers_type_overlap(cache->cd_used, cache->cd_needed); if (cd_overlap == false) { - if ((cache->cd_used.uv & cache->cd_needed.uv) != cache->cd_needed.uv || - (cache->cd_used.tan & cache->cd_needed.tan) != cache->cd_needed.tan || - cache->cd_used.tan_orco != cache->cd_needed.tan_orco) { - GPU_VERTBUF_DISCARD_SAFE(cache->ordered.loop_uv_tan); - } - if (cache->cd_used.orco != cache->cd_needed.orco) { - GPU_VERTBUF_DISCARD_SAFE(cache->ordered.loop_orco); + FOREACH_MESH_BUFFER_CACHE(cache, mbuffercache) + { + if ((cache->cd_used.uv & cache->cd_needed.uv) != cache->cd_needed.uv) { + GPU_VERTBUF_DISCARD_SAFE(mbuffercache->vbo.uv); + } + if ((cache->cd_used.tan & cache->cd_needed.tan) != cache->cd_needed.tan || + cache->cd_used.tan_orco != cache->cd_needed.tan_orco) { + GPU_VERTBUF_DISCARD_SAFE(mbuffercache->vbo.tan); + } + if (cache->cd_used.orco != cache->cd_needed.orco) { + GPU_VERTBUF_DISCARD_SAFE(mbuffercache->vbo.orco); + } + if ((cache->cd_used.vcol & cache->cd_needed.vcol) != cache->cd_needed.vcol) { + GPU_VERTBUF_DISCARD_SAFE(mbuffercache->vbo.vcol); + } } - if ((cache->cd_used.vcol & cache->cd_needed.vcol) != cache->cd_needed.vcol) { - GPU_VERTBUF_DISCARD_SAFE(cache->ordered.loop_vcol); + /* XXX save element buffer to avoid recreating them. + * This is only if the cd_needed changes so it is ok to keep them.*/ + if (cache->surface_per_mat[0] && cache->surface_per_mat[0]->elem) { + saved_elem_ranges = MEM_callocN(sizeof(saved_elem_ranges) * cache->mat_len, __func__); + for (int i = 0; i < cache->mat_len; ++i) { + saved_elem_ranges[i] = cache->surface_per_mat[i]->elem; + /* Avoid deletion as the batch is owner. */ + cache->surface_per_mat[i]->elem = NULL; + cache->surface_per_mat[i]->owns_flag &= ~GPU_BATCH_OWNS_INDEX; + } } /* We can't discard batches at this point as they have been * referenced for drawing. Just clear them in place. */ for (int i = 0; i < cache->mat_len; ++i) { - GPU_BATCH_CLEAR_SAFE(cache->surf_per_mat[i]); + GPU_BATCH_CLEAR_SAFE(cache->surface_per_mat[i]); } GPU_BATCH_CLEAR_SAFE(cache->batch.surface); cache->batch_ready &= ~(MBC_SURFACE | MBC_SURF_PER_MAT); @@ -5186,22 +1063,26 @@ void DRW_mesh_batch_cache_create_requested( const bool is_uvsyncsel = (ts->uv_flag & UV_SYNC_SELECTION); if (cache->is_uvsyncsel != is_uvsyncsel) { cache->is_uvsyncsel = is_uvsyncsel; - GPU_VERTBUF_DISCARD_SAFE(cache->edit.loop_uv_data); - GPU_VERTBUF_DISCARD_SAFE(cache->edit.loop_stretch_angle); - GPU_VERTBUF_DISCARD_SAFE(cache->edit.loop_stretch_area); - GPU_VERTBUF_DISCARD_SAFE(cache->edit.loop_uv); - GPU_VERTBUF_DISCARD_SAFE(cache->edit.facedots_uv); - GPU_INDEXBUF_DISCARD_SAFE(cache->ibo.edituv_loops_tri_fans); - GPU_INDEXBUF_DISCARD_SAFE(cache->ibo.edituv_loops_line_strips); - GPU_INDEXBUF_DISCARD_SAFE(cache->ibo.edituv_loops_points); + FOREACH_MESH_BUFFER_CACHE(cache, mbuffercache) + { + GPU_VERTBUF_DISCARD_SAFE(mbuffercache->vbo.edituv_data); + GPU_VERTBUF_DISCARD_SAFE(mbuffercache->vbo.stretch_angle); + GPU_VERTBUF_DISCARD_SAFE(mbuffercache->vbo.stretch_area); + GPU_VERTBUF_DISCARD_SAFE(mbuffercache->vbo.uv); + GPU_VERTBUF_DISCARD_SAFE(mbuffercache->vbo.fdots_uv); + GPU_INDEXBUF_DISCARD_SAFE(mbuffercache->ibo.edituv_tris); + GPU_INDEXBUF_DISCARD_SAFE(mbuffercache->ibo.edituv_lines); + GPU_INDEXBUF_DISCARD_SAFE(mbuffercache->ibo.edituv_points); + } /* We only clear the batches as they may already have been * referenced. */ + GPU_BATCH_CLEAR_SAFE(cache->batch.wire_loops_uvs); GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_faces_strech_area); GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_faces_strech_angle); GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_faces); GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_edges); GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_verts); - GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_facedots); + GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_fdots); cache->batch_ready &= ~MBC_EDITUV; } } @@ -5217,410 +1098,234 @@ void DRW_mesh_batch_cache_create_requested( cache->batch_ready |= batch_requested; + const bool do_cage = (me->edit_mesh && + (me->edit_mesh->mesh_eval_final != me->edit_mesh->mesh_eval_cage)); + + const bool do_uvcage = me->edit_mesh && !me->edit_mesh->mesh_eval_final->runtime.is_original; + + MeshBufferCache *mbufcache = &cache->final; + /* Init batches and request VBOs & IBOs */ if (DRW_batch_requested(cache->batch.surface, GPU_PRIM_TRIS)) { - DRW_ibo_request(cache->batch.surface, &cache->ibo.loops_tris); - DRW_vbo_request(cache->batch.surface, &cache->ordered.loop_pos_nor); - /* For paint overlay. Active layer should have been queried. */ + DRW_ibo_request(cache->batch.surface, &mbufcache->ibo.tris); + /* Order matters. First ones override latest vbos' attribs. */ + DRW_vbo_request(cache->batch.surface, &mbufcache->vbo.lnor); + DRW_vbo_request(cache->batch.surface, &mbufcache->vbo.pos_nor); if (cache->cd_used.uv != 0) { - DRW_vbo_request(cache->batch.surface, &cache->ordered.loop_uv_tan); + DRW_vbo_request(cache->batch.surface, &mbufcache->vbo.uv); } if (cache->cd_used.vcol != 0) { - DRW_vbo_request(cache->batch.surface, &cache->ordered.loop_vcol); + DRW_vbo_request(cache->batch.surface, &mbufcache->vbo.vcol); } } if (DRW_batch_requested(cache->batch.all_verts, GPU_PRIM_POINTS)) { - DRW_vbo_request(cache->batch.all_verts, &cache->ordered.pos_nor); + DRW_vbo_request(cache->batch.all_verts, &mbufcache->vbo.pos_nor); } if (DRW_batch_requested(cache->batch.all_edges, GPU_PRIM_LINES)) { - DRW_ibo_request(cache->batch.all_edges, &cache->ibo.edges_lines); - DRW_vbo_request(cache->batch.all_edges, &cache->ordered.pos_nor); + DRW_ibo_request(cache->batch.all_edges, &mbufcache->ibo.lines); + DRW_vbo_request(cache->batch.all_edges, &mbufcache->vbo.pos_nor); } if (DRW_batch_requested(cache->batch.loose_edges, GPU_PRIM_LINES)) { - DRW_ibo_request(cache->batch.loose_edges, &cache->ibo.loose_edges_lines); - DRW_vbo_request(cache->batch.loose_edges, &cache->ordered.pos_nor); + DRW_ibo_request(cache->batch.loose_edges, &mbufcache->ibo.lines); + DRW_vbo_request(cache->batch.loose_edges, &mbufcache->vbo.pos_nor); } if (DRW_batch_requested(cache->batch.edge_detection, GPU_PRIM_LINES_ADJ)) { - DRW_ibo_request(cache->batch.edge_detection, &cache->ibo.edges_adj_lines); - DRW_vbo_request(cache->batch.edge_detection, &cache->ordered.pos_nor); + DRW_ibo_request(cache->batch.edge_detection, &mbufcache->ibo.lines_adjacency); + DRW_vbo_request(cache->batch.edge_detection, &mbufcache->vbo.pos_nor); } if (DRW_batch_requested(cache->batch.surface_weights, GPU_PRIM_TRIS)) { - DRW_ibo_request(cache->batch.surface_weights, &cache->ibo.surf_tris); - DRW_vbo_request(cache->batch.surface_weights, &cache->ordered.pos_nor); - DRW_vbo_request(cache->batch.surface_weights, &cache->ordered.weights); + DRW_ibo_request(cache->batch.surface_weights, &mbufcache->ibo.tris); + DRW_vbo_request(cache->batch.surface_weights, &mbufcache->vbo.pos_nor); + DRW_vbo_request(cache->batch.surface_weights, &mbufcache->vbo.weights); } if (DRW_batch_requested(cache->batch.wire_loops, GPU_PRIM_LINES)) { - DRW_ibo_request(cache->batch.wire_loops, &cache->ibo.loops_lines_paint_mask); - DRW_vbo_request(cache->batch.wire_loops, &cache->ordered.loop_pos_nor); + DRW_ibo_request(cache->batch.wire_loops, &mbufcache->ibo.lines_paint_mask); + DRW_vbo_request(cache->batch.wire_loops, &mbufcache->vbo.pos_nor); } if (DRW_batch_requested(cache->batch.wire_edges, GPU_PRIM_LINES)) { - DRW_ibo_request(cache->batch.wire_edges, &cache->ibo.loops_lines); - DRW_vbo_request(cache->batch.wire_edges, &cache->ordered.loop_pos_nor); - DRW_vbo_request(cache->batch.wire_edges, &cache->ordered.loop_edge_fac); + DRW_ibo_request(cache->batch.wire_edges, &mbufcache->ibo.lines); + DRW_vbo_request(cache->batch.wire_edges, &mbufcache->vbo.pos_nor); + DRW_vbo_request(cache->batch.wire_edges, &mbufcache->vbo.edge_fac); } - if (DRW_batch_requested(cache->batch.wire_loops_uvs, GPU_PRIM_LINE_STRIP)) { - DRW_ibo_request(cache->batch.wire_loops_uvs, &cache->ibo.loops_line_strips); + if (DRW_batch_requested(cache->batch.wire_loops_uvs, GPU_PRIM_LINES)) { + DRW_ibo_request(cache->batch.wire_loops_uvs, &mbufcache->ibo.edituv_lines); /* For paint overlay. Active layer should have been queried. */ if (cache->cd_used.uv != 0) { - DRW_vbo_request(cache->batch.wire_loops_uvs, &cache->ordered.loop_uv_tan); + DRW_vbo_request(cache->batch.wire_loops_uvs, &mbufcache->vbo.uv); } } - - /* Edit Mesh */ - if (DRW_batch_requested(cache->batch.edit_triangles, GPU_PRIM_TRIS)) { - DRW_ibo_request(cache->batch.edit_triangles, &cache->ibo.edit_loops_tris); - DRW_vbo_request(cache->batch.edit_triangles, &cache->edit.loop_pos_nor); - DRW_vbo_request(cache->batch.edit_triangles, &cache->edit.loop_data); - } - if (DRW_batch_requested(cache->batch.edit_vertices, GPU_PRIM_POINTS)) { - DRW_ibo_request(cache->batch.edit_vertices, &cache->ibo.edit_loops_points); - DRW_vbo_request(cache->batch.edit_vertices, &cache->edit.loop_pos_nor); - DRW_vbo_request(cache->batch.edit_vertices, &cache->edit.loop_data); - } - if (DRW_batch_requested(cache->batch.edit_edges, GPU_PRIM_LINES)) { - DRW_ibo_request(cache->batch.edit_edges, &cache->ibo.edit_loops_lines); - DRW_vbo_request(cache->batch.edit_edges, &cache->edit.loop_pos_nor); - DRW_vbo_request(cache->batch.edit_edges, &cache->edit.loop_data); - } - if (DRW_batch_requested(cache->batch.edit_lnor, GPU_PRIM_POINTS)) { - DRW_ibo_request(cache->batch.edit_lnor, &cache->ibo.edit_loops_tris); - DRW_vbo_request(cache->batch.edit_lnor, &cache->edit.loop_pos_nor); - DRW_vbo_request(cache->batch.edit_lnor, &cache->edit.loop_lnor); - } - if (DRW_batch_requested(cache->batch.edit_facedots, GPU_PRIM_POINTS)) { - DRW_vbo_request(cache->batch.edit_facedots, &cache->edit.facedots_pos_nor_data); - } - - /* Mesh Analysis */ if (DRW_batch_requested(cache->batch.edit_mesh_analysis, GPU_PRIM_TRIS)) { - DRW_ibo_request(cache->batch.edit_mesh_analysis, &cache->ibo.edit_loops_tris); - DRW_vbo_request(cache->batch.edit_mesh_analysis, &cache->edit.loop_pos_nor); - DRW_vbo_request(cache->batch.edit_mesh_analysis, &cache->edit.loop_mesh_analysis); - } - - /* Edit UV */ - if (DRW_batch_requested(cache->batch.edituv_faces, GPU_PRIM_TRI_FAN)) { - DRW_ibo_request(cache->batch.edituv_faces, &cache->ibo.edituv_loops_tri_fans); - DRW_vbo_request(cache->batch.edituv_faces, &cache->edit.loop_uv); - DRW_vbo_request(cache->batch.edituv_faces, &cache->edit.loop_uv_data); - } - if (DRW_batch_requested(cache->batch.edituv_faces_strech_area, GPU_PRIM_TRI_FAN)) { - DRW_ibo_request(cache->batch.edituv_faces_strech_area, &cache->ibo.edituv_loops_tri_fans); - DRW_vbo_request(cache->batch.edituv_faces_strech_area, &cache->edit.loop_uv); - DRW_vbo_request(cache->batch.edituv_faces_strech_area, &cache->edit.loop_uv_data); - DRW_vbo_request(cache->batch.edituv_faces_strech_area, &cache->edit.loop_stretch_area); - } - if (DRW_batch_requested(cache->batch.edituv_faces_strech_angle, GPU_PRIM_TRI_FAN)) { - DRW_ibo_request(cache->batch.edituv_faces_strech_angle, &cache->ibo.edituv_loops_tri_fans); - DRW_vbo_request(cache->batch.edituv_faces_strech_angle, &cache->edit.loop_uv); - DRW_vbo_request(cache->batch.edituv_faces_strech_angle, &cache->edit.loop_uv_data); - DRW_vbo_request(cache->batch.edituv_faces_strech_angle, &cache->edit.loop_stretch_angle); - } - if (DRW_batch_requested(cache->batch.edituv_edges, GPU_PRIM_LINES)) { - DRW_ibo_request(cache->batch.edituv_edges, &cache->ibo.edituv_loops_line_strips); - DRW_vbo_request(cache->batch.edituv_edges, &cache->edit.loop_uv); - DRW_vbo_request(cache->batch.edituv_edges, &cache->edit.loop_uv_data); - } - if (DRW_batch_requested(cache->batch.edituv_verts, GPU_PRIM_POINTS)) { - DRW_ibo_request(cache->batch.edituv_verts, &cache->ibo.edituv_loops_points); - DRW_vbo_request(cache->batch.edituv_verts, &cache->edit.loop_uv); - DRW_vbo_request(cache->batch.edituv_verts, &cache->edit.loop_uv_data); - } - if (DRW_batch_requested(cache->batch.edituv_facedots, GPU_PRIM_POINTS)) { - DRW_vbo_request(cache->batch.edituv_facedots, &cache->edit.facedots_uv); - DRW_vbo_request(cache->batch.edituv_facedots, &cache->edit.facedots_uv_data); - } - - /* Selection */ - /* TODO reuse ordered.loop_pos_nor if possible. */ - if (DRW_batch_requested(cache->batch.edit_selection_verts, GPU_PRIM_POINTS)) { - DRW_ibo_request(cache->batch.edit_selection_verts, &cache->ibo.edit_loops_points); - DRW_vbo_request(cache->batch.edit_selection_verts, &cache->edit.loop_pos_nor); - DRW_vbo_request(cache->batch.edit_selection_verts, &cache->edit.loop_vert_idx); - } - if (DRW_batch_requested(cache->batch.edit_selection_edges, GPU_PRIM_LINES)) { - DRW_ibo_request(cache->batch.edit_selection_edges, &cache->ibo.edit_loops_lines); - DRW_vbo_request(cache->batch.edit_selection_edges, &cache->edit.loop_pos_nor); - DRW_vbo_request(cache->batch.edit_selection_edges, &cache->edit.loop_edge_idx); - } - if (DRW_batch_requested(cache->batch.edit_selection_faces, GPU_PRIM_TRIS)) { - DRW_ibo_request(cache->batch.edit_selection_faces, &cache->ibo.edit_loops_tris); - DRW_vbo_request(cache->batch.edit_selection_faces, &cache->edit.loop_pos_nor); - DRW_vbo_request(cache->batch.edit_selection_faces, &cache->edit.loop_face_idx); - } - if (DRW_batch_requested(cache->batch.edit_selection_facedots, GPU_PRIM_POINTS)) { - DRW_vbo_request(cache->batch.edit_selection_facedots, &cache->edit.facedots_pos_nor_data); - DRW_vbo_request(cache->batch.edit_selection_facedots, &cache->edit.facedots_idx); + DRW_ibo_request(cache->batch.edit_mesh_analysis, &mbufcache->ibo.tris); + DRW_vbo_request(cache->batch.edit_mesh_analysis, &mbufcache->vbo.pos_nor); + DRW_vbo_request(cache->batch.edit_mesh_analysis, &mbufcache->vbo.mesh_analysis); } /* Per Material */ for (int i = 0; i < cache->mat_len; ++i) { - if (DRW_batch_requested(cache->surf_per_mat[i], GPU_PRIM_TRIS)) { - if (cache->mat_len > 1) { - DRW_ibo_request(cache->surf_per_mat[i], &cache->surf_per_mat_tris[i]); + if (DRW_batch_requested(cache->surface_per_mat[i], GPU_PRIM_TRIS)) { + if (saved_elem_ranges && saved_elem_ranges[i]) { + /* XXX assign old element buffer range (it did not change).*/ + GPU_batch_elembuf_set(cache->surface_per_mat[i], saved_elem_ranges[i], true); } else { - DRW_ibo_request(cache->surf_per_mat[i], &cache->ibo.loops_tris); + DRW_ibo_request(cache->surface_per_mat[i], &mbufcache->ibo.tris); } - DRW_vbo_request(cache->surf_per_mat[i], &cache->ordered.loop_pos_nor); - if ((cache->cd_used.uv != 0) || (cache->cd_used.tan != 0) || - (cache->cd_used.tan_orco != 0)) { - DRW_vbo_request(cache->surf_per_mat[i], &cache->ordered.loop_uv_tan); + /* Order matters. First ones override latest vbos' attribs. */ + DRW_vbo_request(cache->surface_per_mat[i], &mbufcache->vbo.lnor); + DRW_vbo_request(cache->surface_per_mat[i], &mbufcache->vbo.pos_nor); + if (cache->cd_used.uv != 0) { + DRW_vbo_request(cache->surface_per_mat[i], &mbufcache->vbo.uv); + } + if ((cache->cd_used.tan != 0) || (cache->cd_used.tan_orco != 0)) { + DRW_vbo_request(cache->surface_per_mat[i], &mbufcache->vbo.tan); } if (cache->cd_used.vcol != 0) { - DRW_vbo_request(cache->surf_per_mat[i], &cache->ordered.loop_vcol); + DRW_vbo_request(cache->surface_per_mat[i], &mbufcache->vbo.vcol); } if (cache->cd_used.orco != 0) { - DRW_vbo_request(cache->surf_per_mat[i], &cache->ordered.loop_orco); + DRW_vbo_request(cache->surface_per_mat[i], &mbufcache->vbo.orco); } } } -#ifdef DRW_DEBUG_MESH_CACHE_REQUEST - printf("-- %s %s --\n", __func__, ob->id.name + 2); -#endif + MEM_SAFE_FREE(saved_elem_ranges); - /* Generate MeshRenderData flags */ - eMRDataType mr_flag = 0, mr_edit_flag = 0; - DRW_ADD_FLAG_FROM_VBO_REQUEST( - mr_flag, cache->ordered.pos_nor, MR_DATATYPE_VERT /* A comment to wrap the line ;) */); - DRW_ADD_FLAG_FROM_VBO_REQUEST( - mr_flag, cache->ordered.weights, MR_DATATYPE_VERT | MR_DATATYPE_DVERT); - DRW_ADD_FLAG_FROM_VBO_REQUEST( - mr_flag, cache->ordered.loop_pos_nor, MR_DATATYPE_VERT_LOOP_POLY | MR_DATATYPE_LOOP_NORMALS); - DRW_ADD_FLAG_FROM_VBO_REQUEST( - mr_flag, cache->ordered.loop_uv_tan, MR_DATATYPE_VERT_LOOP_TRI_POLY | MR_DATATYPE_SHADING); - DRW_ADD_FLAG_FROM_VBO_REQUEST( - mr_flag, cache->ordered.loop_orco, MR_DATATYPE_VERT_LOOP_POLY | MR_DATATYPE_SHADING); - DRW_ADD_FLAG_FROM_VBO_REQUEST( - mr_flag, cache->ordered.loop_vcol, MR_DATATYPE_VERT_LOOP_POLY | MR_DATATYPE_SHADING); - DRW_ADD_FLAG_FROM_VBO_REQUEST( - mr_flag, cache->ordered.loop_edge_fac, MR_DATATYPE_VERT_LOOP_POLY | MR_DATATYPE_EDGE); - - DRW_ADD_FLAG_FROM_IBO_REQUEST( - mr_flag, cache->ibo.surf_tris, MR_DATATYPE_VERT_LOOP_POLY | MR_DATATYPE_LOOPTRI); - DRW_ADD_FLAG_FROM_IBO_REQUEST( - mr_flag, cache->ibo.loops_tris, MR_DATATYPE_LOOP | MR_DATATYPE_POLY | MR_DATATYPE_LOOPTRI); - DRW_ADD_FLAG_FROM_IBO_REQUEST( - mr_flag, cache->ibo.loops_lines, MR_DATATYPE_LOOP | MR_DATATYPE_EDGE | MR_DATATYPE_POLY); - DRW_ADD_FLAG_FROM_IBO_REQUEST(mr_flag, - cache->ibo.loops_lines_paint_mask, - MR_DATATYPE_LOOP | MR_DATATYPE_EDGE | MR_DATATYPE_POLY); - DRW_ADD_FLAG_FROM_IBO_REQUEST( - mr_flag, cache->ibo.loops_line_strips, MR_DATATYPE_LOOP | MR_DATATYPE_POLY); - DRW_ADD_FLAG_FROM_IBO_REQUEST( - mr_flag, cache->ibo.edges_lines, MR_DATATYPE_VERT | MR_DATATYPE_EDGE); - DRW_ADD_FLAG_FROM_IBO_REQUEST( - mr_flag, cache->ibo.edges_adj_lines, MR_DATATYPE_VERT_LOOP_POLY | MR_DATATYPE_LOOPTRI); - DRW_ADD_FLAG_FROM_IBO_REQUEST( - mr_flag, cache->ibo.loose_edges_lines, MR_DATATYPE_VERT | MR_DATATYPE_EDGE); - for (int i = 0; i < cache->mat_len; ++i) { - int combined_flag = MR_DATATYPE_LOOP | MR_DATATYPE_POLY | MR_DATATYPE_LOOPTRI; - DRW_ADD_FLAG_FROM_IBO_REQUEST(mr_flag, cache->surf_per_mat_tris[i], combined_flag); - } + mbufcache = (do_cage) ? &cache->cage : &cache->final; - int combined_edit_flag = MR_DATATYPE_VERT_LOOP_POLY | MR_DATATYPE_EDGE | - MR_DATATYPE_LOOSE_VERT_EGDE; - int combined_edit_with_lnor_flag = combined_edit_flag | MR_DATATYPE_LOOP_NORMALS; - int combined_edituv_flag = combined_edit_flag | MR_DATATYPE_LOOPUV; - DRW_ADD_FLAG_FROM_VBO_REQUEST( - mr_edit_flag, cache->edit.loop_pos_nor, combined_edit_flag | MR_DATATYPE_OVERLAY); - DRW_ADD_FLAG_FROM_VBO_REQUEST( - mr_edit_flag, cache->edit.loop_lnor, combined_edit_with_lnor_flag | MR_DATATYPE_OVERLAY); - DRW_ADD_FLAG_FROM_VBO_REQUEST( - mr_edit_flag, cache->edit.loop_data, combined_edit_flag | MR_DATATYPE_OVERLAY); - DRW_ADD_FLAG_FROM_VBO_REQUEST( - mr_edit_flag, cache->edit.loop_uv_data, combined_edit_flag | MR_DATATYPE_OVERLAY); - DRW_ADD_FLAG_FROM_VBO_REQUEST( - mr_edit_flag, cache->edit.loop_uv, combined_edituv_flag | MR_DATATYPE_OVERLAY); - DRW_ADD_FLAG_FROM_VBO_REQUEST( - mr_edit_flag, cache->edit.loop_stretch_angle, combined_edit_flag | MR_DATATYPE_OVERLAY); - DRW_ADD_FLAG_FROM_VBO_REQUEST( - mr_edit_flag, cache->edit.loop_stretch_area, combined_edit_flag | MR_DATATYPE_OVERLAY); - DRW_ADD_FLAG_FROM_VBO_REQUEST( - mr_edit_flag, cache->edit.loop_mesh_analysis, MR_DATATYPE_VERT_LOOP_POLY); - - DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_edit_flag, cache->edit.loop_vert_idx, combined_edit_flag); - DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_edit_flag, cache->edit.loop_edge_idx, combined_edit_flag); - DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_edit_flag, cache->edit.loop_face_idx, combined_edit_flag); - DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_edit_flag, cache->edit.facedots_idx, MR_DATATYPE_POLY); - - DRW_ADD_FLAG_FROM_VBO_REQUEST( - mr_edit_flag, cache->edit.facedots_pos_nor_data, MR_DATATYPE_POLY | MR_DATATYPE_OVERLAY); - DRW_ADD_FLAG_FROM_VBO_REQUEST( - mr_edit_flag, cache->edit.facedots_uv, combined_edituv_flag | MR_DATATYPE_OVERLAY); - DRW_ADD_FLAG_FROM_VBO_REQUEST( - mr_edit_flag, cache->edit.facedots_uv_data, combined_edit_flag | MR_DATATYPE_OVERLAY); - - DRW_ADD_FLAG_FROM_IBO_REQUEST( - mr_edit_flag, cache->ibo.edituv_loops_points, combined_edit_flag | MR_DATATYPE_OVERLAY); - DRW_ADD_FLAG_FROM_IBO_REQUEST( - mr_edit_flag, cache->ibo.edituv_loops_line_strips, combined_edit_flag | MR_DATATYPE_OVERLAY); - DRW_ADD_FLAG_FROM_IBO_REQUEST( - mr_edit_flag, cache->ibo.edituv_loops_tri_fans, combined_edit_flag | MR_DATATYPE_OVERLAY); - - DRW_ADD_FLAG_FROM_IBO_REQUEST( - mr_edit_flag, cache->ibo.edit_loops_points, combined_edit_flag | MR_DATATYPE_LOOPTRI); - DRW_ADD_FLAG_FROM_IBO_REQUEST( - mr_edit_flag, cache->ibo.edit_loops_lines, combined_edit_flag | MR_DATATYPE_LOOPTRI); - DRW_ADD_FLAG_FROM_IBO_REQUEST( - mr_edit_flag, cache->ibo.edit_loops_tris, combined_edit_flag | MR_DATATYPE_LOOPTRI); - - Mesh *me_original = me; - MBC_GET_FINAL_MESH(me); - -#ifdef DRW_DEBUG_MESH_CACHE_REQUEST - printf(" mr_flag %u, mr_edit_flag %u\n\n", mr_flag, mr_edit_flag); -#endif - - if (me_original == me) { - mr_flag |= mr_edit_flag; - } - - MeshRenderData *rdata = NULL; - - if (mr_flag != 0) { - rdata = mesh_render_data_create_ex(me, mr_flag, &cache->cd_used, ts); - } - - /* Generate VBOs */ - if (DRW_vbo_requested(cache->ordered.pos_nor)) { - mesh_create_pos_and_nor(rdata, cache->ordered.pos_nor); - } - if (DRW_vbo_requested(cache->ordered.weights)) { - mesh_create_weights(rdata, cache->ordered.weights, &cache->weight_state); - } - if (DRW_vbo_requested(cache->ordered.loop_pos_nor)) { - mesh_create_loop_pos_and_nor(rdata, cache->ordered.loop_pos_nor); - } - if (DRW_vbo_requested(cache->ordered.loop_edge_fac)) { - mesh_create_loop_edge_fac(rdata, cache->ordered.loop_edge_fac); - } - if (DRW_vbo_requested(cache->ordered.loop_uv_tan)) { - mesh_create_loop_uv_and_tan(rdata, cache->ordered.loop_uv_tan); - } - if (DRW_vbo_requested(cache->ordered.loop_orco)) { - mesh_create_loop_orco(rdata, cache->ordered.loop_orco); - } - if (DRW_vbo_requested(cache->ordered.loop_vcol)) { - mesh_create_loop_vcol(rdata, cache->ordered.loop_vcol); - } - if (DRW_ibo_requested(cache->ibo.edges_lines)) { - mesh_create_edges_lines(rdata, cache->ibo.edges_lines, use_hide); - } - if (DRW_ibo_requested(cache->ibo.edges_adj_lines)) { - mesh_create_edges_adjacency_lines( - rdata, cache->ibo.edges_adj_lines, &cache->is_manifold, use_hide); - } - if (DRW_ibo_requested(cache->ibo.loose_edges_lines)) { - mesh_create_loose_edges_lines( - rdata, cache->ibo.loose_edges_lines, &cache->no_loose_wire, use_hide); - } - if (DRW_ibo_requested(cache->ibo.surf_tris)) { - mesh_create_surf_tris(rdata, cache->ibo.surf_tris, use_hide); - } - if (DRW_ibo_requested(cache->ibo.loops_lines)) { - mesh_create_loops_lines(rdata, cache->ibo.loops_lines, use_hide); - } - if (DRW_ibo_requested(cache->ibo.loops_lines_paint_mask)) { - mesh_create_loops_lines_paint_mask(rdata, cache->ibo.loops_lines_paint_mask); + /* Edit Mesh */ + if (DRW_batch_requested(cache->batch.edit_triangles, GPU_PRIM_TRIS)) { + DRW_ibo_request(cache->batch.edit_triangles, &mbufcache->ibo.tris); + DRW_vbo_request(cache->batch.edit_triangles, &mbufcache->vbo.pos_nor); + DRW_vbo_request(cache->batch.edit_triangles, &mbufcache->vbo.edit_data); } - if (DRW_ibo_requested(cache->ibo.loops_line_strips)) { - mesh_create_loops_line_strips(rdata, cache->ibo.loops_line_strips, use_hide); + if (DRW_batch_requested(cache->batch.edit_vertices, GPU_PRIM_POINTS)) { + DRW_ibo_request(cache->batch.edit_vertices, &mbufcache->ibo.points); + DRW_vbo_request(cache->batch.edit_vertices, &mbufcache->vbo.pos_nor); + DRW_vbo_request(cache->batch.edit_vertices, &mbufcache->vbo.edit_data); } - if (DRW_ibo_requested(cache->ibo.loops_tris)) { - mesh_create_loops_tris(rdata, &cache->ibo.loops_tris, 1, use_hide); + if (DRW_batch_requested(cache->batch.edit_edges, GPU_PRIM_LINES)) { + DRW_ibo_request(cache->batch.edit_edges, &mbufcache->ibo.lines); + DRW_vbo_request(cache->batch.edit_edges, &mbufcache->vbo.pos_nor); + DRW_vbo_request(cache->batch.edit_edges, &mbufcache->vbo.edit_data); } - if (DRW_ibo_requested(cache->surf_per_mat_tris[0])) { - mesh_create_loops_tris(rdata, cache->surf_per_mat_tris, cache->mat_len, use_hide); + if (DRW_batch_requested(cache->batch.edit_vnor, GPU_PRIM_POINTS)) { + DRW_ibo_request(cache->batch.edit_vnor, &mbufcache->ibo.points); + DRW_vbo_request(cache->batch.edit_vnor, &mbufcache->vbo.pos_nor); } - - /* Use original Mesh* to have the correct edit cage. */ - if (me_original != me && mr_edit_flag != 0) { - if (rdata) { - mesh_render_data_free(rdata); - } - rdata = mesh_render_data_create_ex(me_original, mr_edit_flag, NULL, ts); + if (DRW_batch_requested(cache->batch.edit_lnor, GPU_PRIM_POINTS)) { + DRW_ibo_request(cache->batch.edit_lnor, &mbufcache->ibo.tris); + DRW_vbo_request(cache->batch.edit_lnor, &mbufcache->vbo.pos_nor); + DRW_vbo_request(cache->batch.edit_lnor, &mbufcache->vbo.lnor); } - - if (rdata && rdata->mapped.supported) { - rdata->mapped.use = true; + if (DRW_batch_requested(cache->batch.edit_fdots, GPU_PRIM_POINTS)) { + DRW_ibo_request(cache->batch.edit_fdots, &mbufcache->ibo.fdots); + DRW_vbo_request(cache->batch.edit_fdots, &mbufcache->vbo.fdots_pos); + DRW_vbo_request(cache->batch.edit_fdots, &mbufcache->vbo.fdots_nor); } - if (DRW_vbo_requested(cache->edit.loop_pos_nor) || DRW_vbo_requested(cache->edit.loop_lnor) || - DRW_vbo_requested(cache->edit.loop_data) || DRW_vbo_requested(cache->edit.loop_vert_idx) || - DRW_vbo_requested(cache->edit.loop_edge_idx) || - DRW_vbo_requested(cache->edit.loop_face_idx)) { - mesh_create_edit_vertex_loops(rdata, - cache->edit.loop_pos_nor, - cache->edit.loop_lnor, - NULL, - cache->edit.loop_data, - cache->edit.loop_vert_idx, - cache->edit.loop_edge_idx, - cache->edit.loop_face_idx); - } - if (DRW_vbo_requested(cache->edit.facedots_pos_nor_data)) { - Scene *scene = DRW_context_state_get()->scene; - mesh_create_edit_facedots(rdata, cache->edit.facedots_pos_nor_data, scene, ob); - } - if (DRW_vbo_requested(cache->edit.facedots_idx)) { - Scene *scene = DRW_context_state_get()->scene; - mesh_create_edit_facedots_select_id(rdata, cache->edit.facedots_idx, scene, ob); + /* Selection */ + if (DRW_batch_requested(cache->batch.edit_selection_verts, GPU_PRIM_POINTS)) { + DRW_ibo_request(cache->batch.edit_selection_verts, &mbufcache->ibo.points); + DRW_vbo_request(cache->batch.edit_selection_verts, &mbufcache->vbo.pos_nor); + DRW_vbo_request(cache->batch.edit_selection_verts, &mbufcache->vbo.vert_idx); } - if (DRW_ibo_requested(cache->ibo.edit_loops_points) || - DRW_ibo_requested(cache->ibo.edit_loops_lines)) { - mesh_create_edit_loops_points_lines( - rdata, cache->ibo.edit_loops_points, cache->ibo.edit_loops_lines); + if (DRW_batch_requested(cache->batch.edit_selection_edges, GPU_PRIM_LINES)) { + DRW_ibo_request(cache->batch.edit_selection_edges, &mbufcache->ibo.lines); + DRW_vbo_request(cache->batch.edit_selection_edges, &mbufcache->vbo.pos_nor); + DRW_vbo_request(cache->batch.edit_selection_edges, &mbufcache->vbo.edge_idx); } - if (DRW_ibo_requested(cache->ibo.edit_loops_tris)) { - mesh_create_edit_loops_tris(rdata, cache->ibo.edit_loops_tris); + if (DRW_batch_requested(cache->batch.edit_selection_faces, GPU_PRIM_TRIS)) { + DRW_ibo_request(cache->batch.edit_selection_faces, &mbufcache->ibo.tris); + DRW_vbo_request(cache->batch.edit_selection_faces, &mbufcache->vbo.pos_nor); + DRW_vbo_request(cache->batch.edit_selection_faces, &mbufcache->vbo.poly_idx); } - if (DRW_vbo_requested(cache->edit.loop_mesh_analysis)) { - mesh_create_edit_mesh_analysis(rdata, cache->edit.loop_mesh_analysis); + if (DRW_batch_requested(cache->batch.edit_selection_fdots, GPU_PRIM_POINTS)) { + DRW_ibo_request(cache->batch.edit_selection_fdots, &mbufcache->ibo.fdots); + DRW_vbo_request(cache->batch.edit_selection_fdots, &mbufcache->vbo.fdots_pos); + DRW_vbo_request(cache->batch.edit_selection_fdots, &mbufcache->vbo.fdot_idx); } - /* UV editor */ /** * TODO: The code and data structure is ready to support modified UV display * but the selection code for UVs needs to support it first. So for now, only * display the cage in all cases. */ - if (rdata && rdata->mapped.supported) { - rdata->mapped.use = false; - } + mbufcache = (do_uvcage) ? &cache->uv_cage : &cache->final; - if (DRW_vbo_requested(cache->edit.loop_uv_data) || DRW_vbo_requested(cache->edit.loop_uv)) { - mesh_create_edit_vertex_loops( - rdata, NULL, NULL, cache->edit.loop_uv, cache->edit.loop_uv_data, NULL, NULL, NULL); + /* Edit UV */ + if (DRW_batch_requested(cache->batch.edituv_faces, GPU_PRIM_TRIS)) { + DRW_ibo_request(cache->batch.edituv_faces, &mbufcache->ibo.edituv_tris); + DRW_vbo_request(cache->batch.edituv_faces, &mbufcache->vbo.uv); + DRW_vbo_request(cache->batch.edituv_faces, &mbufcache->vbo.edituv_data); + } + if (DRW_batch_requested(cache->batch.edituv_faces_strech_area, GPU_PRIM_TRIS)) { + DRW_ibo_request(cache->batch.edituv_faces_strech_area, &mbufcache->ibo.edituv_tris); + DRW_vbo_request(cache->batch.edituv_faces_strech_area, &mbufcache->vbo.uv); + DRW_vbo_request(cache->batch.edituv_faces_strech_area, &mbufcache->vbo.edituv_data); + DRW_vbo_request(cache->batch.edituv_faces_strech_area, &mbufcache->vbo.stretch_area); + } + if (DRW_batch_requested(cache->batch.edituv_faces_strech_angle, GPU_PRIM_TRIS)) { + DRW_ibo_request(cache->batch.edituv_faces_strech_angle, &mbufcache->ibo.edituv_tris); + DRW_vbo_request(cache->batch.edituv_faces_strech_angle, &mbufcache->vbo.uv); + DRW_vbo_request(cache->batch.edituv_faces_strech_angle, &mbufcache->vbo.edituv_data); + DRW_vbo_request(cache->batch.edituv_faces_strech_angle, &mbufcache->vbo.stretch_angle); } - if (DRW_vbo_requested(cache->edit.loop_stretch_angle) || - DRW_vbo_requested(cache->edit.loop_stretch_area) || - DRW_vbo_requested(cache->edit.facedots_uv) || - DRW_vbo_requested(cache->edit.facedots_uv_data) || - DRW_ibo_requested(cache->ibo.edituv_loops_points) || - DRW_ibo_requested(cache->ibo.edituv_loops_line_strips) || - DRW_ibo_requested(cache->ibo.edituv_loops_tri_fans)) { - mesh_create_uvedit_buffers(rdata, - cache->edit.loop_stretch_area, - cache->edit.loop_stretch_angle, - cache->edit.facedots_uv, - cache->edit.facedots_uv_data, - cache->ibo.edituv_loops_points, - cache->ibo.edituv_loops_line_strips, - cache->ibo.edituv_loops_tri_fans); + if (DRW_batch_requested(cache->batch.edituv_edges, GPU_PRIM_LINES)) { + DRW_ibo_request(cache->batch.edituv_edges, &mbufcache->ibo.edituv_lines); + DRW_vbo_request(cache->batch.edituv_edges, &mbufcache->vbo.uv); + DRW_vbo_request(cache->batch.edituv_edges, &mbufcache->vbo.edituv_data); + } + if (DRW_batch_requested(cache->batch.edituv_verts, GPU_PRIM_POINTS)) { + DRW_ibo_request(cache->batch.edituv_verts, &mbufcache->ibo.edituv_points); + DRW_vbo_request(cache->batch.edituv_verts, &mbufcache->vbo.uv); + DRW_vbo_request(cache->batch.edituv_verts, &mbufcache->vbo.edituv_data); } + if (DRW_batch_requested(cache->batch.edituv_fdots, GPU_PRIM_POINTS)) { + DRW_ibo_request(cache->batch.edituv_fdots, &mbufcache->ibo.edituv_fdots); + DRW_vbo_request(cache->batch.edituv_fdots, &mbufcache->vbo.fdots_uv); + DRW_vbo_request(cache->batch.edituv_fdots, &mbufcache->vbo.fdots_edituv_data); + } + + /* Meh loose Scene const correctness here. */ + const bool use_subsurf_fdots = scene ? modifiers_usesSubsurfFacedots((Scene *)scene, ob) : false; - if (rdata) { - mesh_render_data_free(rdata); + if (do_uvcage) { + mesh_buffer_cache_create_requested( + cache, cache->uv_cage, me, false, true, false, &cache->cd_used, ts, true); } + if (do_cage) { + mesh_buffer_cache_create_requested( + cache, cache->cage, me, false, false, use_subsurf_fdots, &cache->cd_used, ts, true); + } + + mesh_buffer_cache_create_requested( + cache, cache->final, me, true, false, use_subsurf_fdots, &cache->cd_used, ts, use_hide); + #ifdef DEBUG check: /* Make sure all requested batches have been setup. */ for (int i = 0; i < sizeof(cache->batch) / sizeof(void *); ++i) { BLI_assert(!DRW_batch_requested(((GPUBatch **)&cache->batch)[i], 0)); } + for (int i = 0; i < sizeof(cache->final.vbo) / sizeof(void *); ++i) { + BLI_assert(!DRW_vbo_requested(((GPUVertBuf **)&cache->final.vbo)[i])); + } + for (int i = 0; i < sizeof(cache->final.ibo) / sizeof(void *); ++i) { + BLI_assert(!DRW_ibo_requested(((GPUIndexBuf **)&cache->final.ibo)[i])); + } + for (int i = 0; i < sizeof(cache->cage.vbo) / sizeof(void *); ++i) { + BLI_assert(!DRW_vbo_requested(((GPUVertBuf **)&cache->cage.vbo)[i])); + } + for (int i = 0; i < sizeof(cache->cage.ibo) / sizeof(void *); ++i) { + BLI_assert(!DRW_ibo_requested(((GPUIndexBuf **)&cache->cage.ibo)[i])); + } + for (int i = 0; i < sizeof(cache->uv_cage.vbo) / sizeof(void *); ++i) { + BLI_assert(!DRW_vbo_requested(((GPUVertBuf **)&cache->uv_cage.vbo)[i])); + } + for (int i = 0; i < sizeof(cache->uv_cage.ibo) / sizeof(void *); ++i) { + BLI_assert(!DRW_ibo_requested(((GPUIndexBuf **)&cache->uv_cage.ibo)[i])); + } #endif } |