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authorAntonio Vazquez <blendergit@gmail.com>2019-08-26 12:52:52 +0300
committerAntonio Vazquez <blendergit@gmail.com>2019-08-26 12:52:52 +0300
commit6129e20cec4639aebf335ff13b2ba0c59670662d (patch)
treea36691d3c487e376f0fa21676ca6e416f051e9a4 /source/blender/draw/intern/draw_cache_impl_mesh.c
parent03bbd5f9dedf7b3dfea7119c172c61f0b50ae28c (diff)
parent27787549256410b6b2de1eca47a2719830af7f96 (diff)
Merge branch 'master' into temp-gpencil-drw-engine
Conflicts: source/blender/draw/engines/gpencil/gpencil_engine.c
Diffstat (limited to 'source/blender/draw/intern/draw_cache_impl_mesh.c')
-rw-r--r--source/blender/draw/intern/draw_cache_impl_mesh.c4911
1 files changed, 308 insertions, 4603 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c
index ba58dc3d9de..884d39343c6 100644
--- a/source/blender/draw/intern/draw_cache_impl_mesh.c
+++ b/source/blender/draw/intern/draw_cache_impl_mesh.c
@@ -64,313 +64,12 @@
#include "ED_uvedit.h"
#include "draw_cache_inline.h"
+#include "draw_cache_extract.h"
#include "draw_cache_impl.h" /* own include */
static void mesh_batch_cache_clear(Mesh *me);
-/* Vertex Group Selection and display options */
-typedef struct DRW_MeshWeightState {
- int defgroup_active;
- int defgroup_len;
-
- short flags;
- char alert_mode;
-
- /* Set of all selected bones for Multipaint. */
- bool *defgroup_sel; /* [defgroup_len] */
- int defgroup_sel_count;
-} DRW_MeshWeightState;
-
-typedef struct DRW_MeshCDMask {
- uint32_t uv : 8;
- uint32_t tan : 8;
- uint32_t vcol : 8;
- uint32_t orco : 1;
- uint32_t tan_orco : 1;
-} DRW_MeshCDMask;
-
-/* DRW_MeshWeightState.flags */
-enum {
- DRW_MESH_WEIGHT_STATE_MULTIPAINT = (1 << 0),
- DRW_MESH_WEIGHT_STATE_AUTO_NORMALIZE = (1 << 1),
-};
-
-/* ---------------------------------------------------------------------- */
-/** \name BMesh Inline Wrappers
- * \{ */
-
-/**
- * Wrapper for #BM_vert_find_first_loop_visible
- * since most of the time this can be accessed directly without a function call.
- */
-BLI_INLINE BMLoop *bm_vert_find_first_loop_visible_inline(BMVert *v)
-{
- if (v->e) {
- BMLoop *l = v->e->l;
- if (l && !BM_elem_flag_test(l->f, BM_ELEM_HIDDEN)) {
- return l->v == v ? l : l->next;
- }
- return BM_vert_find_first_loop_visible(v);
- }
- return NULL;
-}
-
-BLI_INLINE BMLoop *bm_edge_find_first_loop_visible_inline(BMEdge *e)
-{
- if (e->l) {
- BMLoop *l = e->l;
- if (!BM_elem_flag_test(l->f, BM_ELEM_HIDDEN)) {
- return l;
- }
- return BM_edge_find_first_loop_visible(e);
- }
- return NULL;
-}
-
-/** \} */
-
-/* ---------------------------------------------------------------------- */
-/** \name Mesh/BMesh Interface (direct access to basic data).
- * \{ */
-
-static int mesh_render_verts_len_get(Mesh *me)
-{
- return me->edit_mesh ? me->edit_mesh->bm->totvert : me->totvert;
-}
-
-static int mesh_render_edges_len_get(Mesh *me)
-{
- return me->edit_mesh ? me->edit_mesh->bm->totedge : me->totedge;
-}
-
-static int mesh_render_looptri_len_get(Mesh *me)
-{
- return me->edit_mesh ? me->edit_mesh->tottri : poly_to_tri_count(me->totpoly, me->totloop);
-}
-
-static int mesh_render_polys_len_get(Mesh *me)
-{
- return me->edit_mesh ? me->edit_mesh->bm->totface : me->totpoly;
-}
-
-static int mesh_render_mat_len_get(Mesh *me)
-{
- return MAX2(1, me->totcol);
-}
-
-static int UNUSED_FUNCTION(mesh_render_loops_len_get)(Mesh *me)
-{
- return me->edit_mesh ? me->edit_mesh->bm->totloop : me->totloop;
-}
-
-/** \} */
-
-/* ---------------------------------------------------------------------- */
-/** \name Mesh/BMesh Interface (indirect, partially cached access to complex data).
- * \{ */
-
-typedef struct EdgeAdjacentPolys {
- int count;
- int face_index[2];
-} EdgeAdjacentPolys;
-
-typedef struct EdgeAdjacentVerts {
- int vert_index[2]; /* -1 if none */
-} EdgeAdjacentVerts;
-
-typedef struct EdgeDrawAttr {
- uchar v_flag;
- uchar e_flag;
- uchar crease;
- uchar bweight;
-} EdgeDrawAttr;
-
-typedef struct MeshRenderData {
- int types;
-
- int vert_len;
- int edge_len;
- int tri_len;
- int loop_len;
- int poly_len;
- int mat_len;
- int loose_vert_len;
- int loose_edge_len;
-
- /* Support for mapped mesh data. */
- struct {
- /* Must be set if we want to get mapped data. */
- bool use;
- bool supported;
-
- Mesh *me_cage;
-
- int vert_len;
- int edge_len;
- int tri_len;
- int loop_len;
- int poly_len;
-
- int *loose_verts;
- int loose_vert_len;
-
- int *loose_edges;
- int loose_edge_len;
-
- /* origindex layers */
- int *v_origindex;
- int *e_origindex;
- int *l_origindex;
- int *p_origindex;
- } mapped;
-
- BMEditMesh *edit_bmesh;
- struct EditMeshData *edit_data;
- const ToolSettings *toolsettings;
-
- Mesh *me;
-
- MVert *mvert;
- const MEdge *medge;
- const MLoop *mloop;
- const MPoly *mpoly;
- float (*orco)[3]; /* vertex coordinates normalized to bounding box */
- bool is_orco_allocated;
- MDeformVert *dvert;
- MLoopUV *mloopuv;
- MLoopCol *mloopcol;
- float (*loop_normals)[3];
-
- /* CustomData 'cd' cache for efficient access. */
- struct {
- struct {
- MLoopUV **uv;
- MLoopCol **vcol;
- float (**tangent)[4];
-
- int uv_len;
- int uv_active;
- int uv_render;
- int uv_mask_active;
-
- int vcol_len;
- int vcol_active;
- int vcol_render;
-
- int tangent_len;
- int tangent_active;
- int tangent_render;
-
- bool *auto_vcol;
- } layers;
-
- /* Custom-data offsets (only needed for BMesh access) */
- struct {
- int crease;
- int bweight;
- int *uv;
- int *vcol;
-#ifdef WITH_FREESTYLE
- int freestyle_edge;
- int freestyle_face;
-#endif
- } offset;
-
- struct {
- char (*auto_mix)[32];
- char (*uv)[32];
- char (*vcol)[32];
- char (*tangent)[32];
- } uuid;
-
- /* for certain cases we need an output loop-data storage (bmesh tangents) */
- struct {
- CustomData ldata;
- /* grr, special case variable (use in place of 'dm->tangent_mask') */
- short tangent_mask;
- } output;
- } cd;
-
- BMVert *eve_act;
- BMEdge *eed_act;
- BMFace *efa_act;
- BMFace *efa_act_uv;
-
- /* Data created on-demand (usually not for bmesh-based data). */
- EdgeAdjacentPolys *edges_adjacent_polys;
- MLoopTri *mlooptri;
- int *loose_edges;
- int *loose_verts;
-
- float (*poly_normals)[3];
- float *vert_weight;
- char (*vert_color)[3];
- GPUPackedNormal *poly_normals_pack;
- GPUPackedNormal *vert_normals_pack;
- bool *edge_select_bool;
- bool *edge_visible_bool;
-} MeshRenderData;
-
-typedef enum eMRDataType {
- MR_DATATYPE_VERT = 1 << 0,
- MR_DATATYPE_EDGE = 1 << 1,
- MR_DATATYPE_LOOPTRI = 1 << 2,
- MR_DATATYPE_LOOP = 1 << 3,
- MR_DATATYPE_POLY = 1 << 4,
- MR_DATATYPE_OVERLAY = 1 << 5,
- MR_DATATYPE_SHADING = 1 << 6,
- MR_DATATYPE_DVERT = 1 << 7,
- MR_DATATYPE_LOOPCOL = 1 << 8,
- MR_DATATYPE_LOOPUV = 1 << 9,
- MR_DATATYPE_LOOSE_VERT = 1 << 10,
- MR_DATATYPE_LOOSE_EDGE = 1 << 11,
- MR_DATATYPE_LOOP_NORMALS = 1 << 12,
-} eMRDataType;
-
-#define MR_DATATYPE_VERT_LOOP_POLY (MR_DATATYPE_VERT | MR_DATATYPE_POLY | MR_DATATYPE_LOOP)
-#define MR_DATATYPE_VERT_LOOP_TRI_POLY (MR_DATATYPE_VERT_LOOP_POLY | MR_DATATYPE_LOOPTRI)
-#define MR_DATATYPE_LOOSE_VERT_EGDE (MR_DATATYPE_LOOSE_VERT | MR_DATATYPE_LOOSE_EDGE)
-
-/**
- * These functions look like they would be slow but they will typically return true on the first
- * iteration. Only false when all attached elements are hidden.
- */
-static bool bm_vert_has_visible_edge(const BMVert *v)
-{
- const BMEdge *e_iter, *e_first;
-
- e_iter = e_first = v->e;
- do {
- if (!BM_elem_flag_test(e_iter, BM_ELEM_HIDDEN)) {
- return true;
- }
- } while ((e_iter = BM_DISK_EDGE_NEXT(e_iter, v)) != e_first);
- return false;
-}
-
-static bool bm_edge_has_visible_face(const BMEdge *e)
-{
- const BMLoop *l_iter, *l_first;
- l_iter = l_first = e->l;
- do {
- if (!BM_elem_flag_test(l_iter->f, BM_ELEM_HIDDEN)) {
- return true;
- }
- } while ((l_iter = l_iter->radial_next) != l_first);
- return false;
-}
-
-BLI_INLINE bool bm_vert_is_loose_and_visible(const BMVert *v)
-{
- return (!BM_elem_flag_test(v, BM_ELEM_HIDDEN) && (v->e == NULL || !bm_vert_has_visible_edge(v)));
-}
-
-BLI_INLINE bool bm_edge_is_loose_and_visible(const BMEdge *e)
-{
- return (!BM_elem_flag_test(e, BM_ELEM_HIDDEN) && (e->l == NULL || !bm_edge_has_visible_face(e)));
-}
-
/* Return true is all layers in _b_ are inside _a_. */
BLI_INLINE bool mesh_cd_layers_type_overlap(DRW_MeshCDMask a, DRW_MeshCDMask b)
{
@@ -523,43 +222,6 @@ static DRW_MeshCDMask mesh_cd_calc_used_gpu_layers(const Mesh *me,
return cd_used;
}
-static void mesh_render_calc_normals_loop_and_poly(const Mesh *me,
- const float split_angle,
- MeshRenderData *rdata)
-{
- BLI_assert((me->flag & ME_AUTOSMOOTH) != 0);
-
- int totloop = me->totloop;
- int totpoly = me->totpoly;
- float(*loop_normals)[3] = MEM_mallocN(sizeof(*loop_normals) * totloop, __func__);
- float(*poly_normals)[3] = MEM_mallocN(sizeof(*poly_normals) * totpoly, __func__);
- short(*clnors)[2] = CustomData_get_layer(&me->ldata, CD_CUSTOMLOOPNORMAL);
-
- BKE_mesh_calc_normals_poly(
- me->mvert, NULL, me->totvert, me->mloop, me->mpoly, totloop, totpoly, poly_normals, false);
-
- BKE_mesh_normals_loop_split(me->mvert,
- me->totvert,
- me->medge,
- me->totedge,
- me->mloop,
- loop_normals,
- totloop,
- me->mpoly,
- poly_normals,
- totpoly,
- true,
- split_angle,
- NULL,
- clnors,
- NULL);
-
- rdata->loop_len = totloop;
- rdata->poly_len = totpoly;
- rdata->loop_normals = loop_normals;
- rdata->poly_normals = poly_normals;
-}
-
static void mesh_cd_extract_auto_layers_names_and_srgb(Mesh *me,
DRW_MeshCDMask cd_used,
char **r_auto_layers_names,
@@ -582,10 +244,12 @@ static void mesh_cd_extract_auto_layers_names_and_srgb(Mesh *me,
for (int i = 0; i < uv_len; i++) {
if ((cd_used.uv & (1 << i)) != 0) {
const char *name = CustomData_get_layer_name(cd_ldata, CD_MLOOPUV, i);
- uint hash = BLI_ghashutil_strhash_p(name);
+ char safe_name[GPU_MAX_SAFE_ATTRIB_NAME];
+ GPU_vertformat_safe_attrib_name(name, safe_name, GPU_MAX_SAFE_ATTRIB_NAME);
+ auto_ofs += BLI_snprintf_rlen(
+ auto_names + auto_ofs, auto_names_len - auto_ofs, "ba%s", safe_name);
/* +1 to include '\0' terminator. */
- auto_ofs += 1 + BLI_snprintf_rlen(
- auto_names + auto_ofs, auto_names_len - auto_ofs, "ba%u", hash);
+ auto_ofs += 1;
}
}
@@ -595,10 +259,12 @@ static void mesh_cd_extract_auto_layers_names_and_srgb(Mesh *me,
const char *name = CustomData_get_layer_name(cd_ldata, CD_MLOOPCOL, i);
/* We only do vcols that are not overridden by a uv layer with same name. */
if (CustomData_get_named_layer_index(cd_ldata, CD_MLOOPUV, name) == -1) {
- uint hash = BLI_ghashutil_strhash_p(name);
+ char safe_name[GPU_MAX_SAFE_ATTRIB_NAME];
+ GPU_vertformat_safe_attrib_name(name, safe_name, GPU_MAX_SAFE_ATTRIB_NAME);
+ auto_ofs += BLI_snprintf_rlen(
+ auto_names + auto_ofs, auto_names_len - auto_ofs, "ba%s", safe_name);
/* +1 to include '\0' terminator. */
- auto_ofs += 1 + BLI_snprintf_rlen(
- auto_names + auto_ofs, auto_names_len - auto_ofs, "ba%u", hash);
+ auto_ofs += 1;
auto_is_srgb[auto_is_srgb_ofs] = true;
auto_is_srgb_ofs++;
}
@@ -617,1265 +283,6 @@ static void mesh_cd_extract_auto_layers_names_and_srgb(Mesh *me,
*r_auto_layers_len = auto_is_srgb_ofs;
}
-/**
- * TODO(campbell): 'gpumat_array' may include materials linked to the object.
- * While not default, object materials should be supported.
- * Although this only impacts the data that's generated, not the materials that display.
- */
-static MeshRenderData *mesh_render_data_create_ex(Mesh *me,
- const int types,
- const DRW_MeshCDMask *cd_used,
- const ToolSettings *ts)
-{
- MeshRenderData *rdata = MEM_callocN(sizeof(*rdata), __func__);
- rdata->types = types;
- rdata->toolsettings = ts;
- rdata->mat_len = mesh_render_mat_len_get(me);
-
- CustomData_reset(&rdata->cd.output.ldata);
-
- const bool is_auto_smooth = (me->flag & ME_AUTOSMOOTH) != 0;
- const float split_angle = is_auto_smooth ? me->smoothresh : (float)M_PI;
-
- if (me->edit_mesh) {
- BMEditMesh *embm = me->edit_mesh;
- BMesh *bm = embm->bm;
-
- rdata->edit_bmesh = embm;
- rdata->edit_data = me->runtime.edit_data;
-
- if (embm->mesh_eval_cage && (embm->mesh_eval_cage->runtime.is_original == false)) {
- Mesh *me_cage = embm->mesh_eval_cage;
-
- rdata->mapped.me_cage = me_cage;
- if (types & MR_DATATYPE_VERT) {
- rdata->mapped.vert_len = me_cage->totvert;
- }
- if (types & MR_DATATYPE_EDGE) {
- rdata->mapped.edge_len = me_cage->totedge;
- }
- if (types & MR_DATATYPE_LOOP) {
- rdata->mapped.loop_len = me_cage->totloop;
- }
- if (types & MR_DATATYPE_POLY) {
- rdata->mapped.poly_len = me_cage->totpoly;
- }
- if (types & MR_DATATYPE_LOOPTRI) {
- rdata->mapped.tri_len = poly_to_tri_count(me_cage->totpoly, me_cage->totloop);
- }
- if (types & MR_DATATYPE_LOOPUV) {
- rdata->mloopuv = CustomData_get_layer(&me_cage->ldata, CD_MLOOPUV);
- }
-
- rdata->mapped.v_origindex = CustomData_get_layer(&me_cage->vdata, CD_ORIGINDEX);
- rdata->mapped.e_origindex = CustomData_get_layer(&me_cage->edata, CD_ORIGINDEX);
- rdata->mapped.l_origindex = CustomData_get_layer(&me_cage->ldata, CD_ORIGINDEX);
- rdata->mapped.p_origindex = CustomData_get_layer(&me_cage->pdata, CD_ORIGINDEX);
- rdata->mapped.supported = (rdata->mapped.v_origindex || rdata->mapped.e_origindex ||
- rdata->mapped.p_origindex);
- }
-
- int bm_ensure_types = 0;
- if (types & MR_DATATYPE_VERT) {
- rdata->vert_len = bm->totvert;
- bm_ensure_types |= BM_VERT;
- }
- if (types & MR_DATATYPE_EDGE) {
- rdata->edge_len = bm->totedge;
- bm_ensure_types |= BM_EDGE;
- }
- if (types & MR_DATATYPE_LOOPTRI) {
- bm_ensure_types |= BM_LOOP;
- }
- if (types & MR_DATATYPE_LOOP) {
- rdata->loop_len = bm->totloop;
- bm_ensure_types |= BM_LOOP;
- }
- if (types & MR_DATATYPE_POLY) {
- rdata->poly_len = bm->totface;
- bm_ensure_types |= BM_FACE;
- }
- if (types & MR_DATATYPE_LOOP_NORMALS) {
- BLI_assert(types & MR_DATATYPE_LOOP);
- if (is_auto_smooth) {
- rdata->loop_normals = MEM_mallocN(sizeof(*rdata->loop_normals) * bm->totloop, __func__);
- int cd_loop_clnors_offset = CustomData_get_offset(&bm->ldata, CD_CUSTOMLOOPNORMAL);
- BM_loops_calc_normal_vcos(bm,
- NULL,
- NULL,
- NULL,
- true,
- split_angle,
- rdata->loop_normals,
- NULL,
- NULL,
- cd_loop_clnors_offset,
- false);
- }
- }
- if (types & MR_DATATYPE_OVERLAY) {
- rdata->efa_act_uv = EDBM_uv_active_face_get(embm, false, false);
- rdata->efa_act = BM_mesh_active_face_get(bm, false, true);
- rdata->eed_act = BM_mesh_active_edge_get(bm);
- rdata->eve_act = BM_mesh_active_vert_get(bm);
- rdata->cd.offset.crease = CustomData_get_offset(&bm->edata, CD_CREASE);
- rdata->cd.offset.bweight = CustomData_get_offset(&bm->edata, CD_BWEIGHT);
-
-#ifdef WITH_FREESTYLE
- rdata->cd.offset.freestyle_edge = CustomData_get_offset(&bm->edata, CD_FREESTYLE_EDGE);
- rdata->cd.offset.freestyle_face = CustomData_get_offset(&bm->pdata, CD_FREESTYLE_FACE);
-#endif
- }
- if (types & (MR_DATATYPE_DVERT)) {
- bm_ensure_types |= BM_VERT;
- }
- if (rdata->edit_data != NULL) {
- bm_ensure_types |= BM_VERT;
- }
-
- BM_mesh_elem_index_ensure(bm, bm_ensure_types);
- BM_mesh_elem_table_ensure(bm, bm_ensure_types & ~BM_LOOP);
-
- if (types & MR_DATATYPE_LOOPTRI) {
- /* Edit mode ensures this is valid, no need to calculate. */
- BLI_assert((bm->totloop == 0) || (embm->looptris != NULL));
- int tottri = embm->tottri;
- MLoopTri *mlooptri = MEM_mallocN(sizeof(*rdata->mlooptri) * embm->tottri, __func__);
- for (int index = 0; index < tottri; index++) {
- BMLoop **bmtri = embm->looptris[index];
- MLoopTri *mtri = &mlooptri[index];
- mtri->tri[0] = BM_elem_index_get(bmtri[0]);
- mtri->tri[1] = BM_elem_index_get(bmtri[1]);
- mtri->tri[2] = BM_elem_index_get(bmtri[2]);
- }
- rdata->mlooptri = mlooptri;
- rdata->tri_len = tottri;
- }
-
- if (types & MR_DATATYPE_LOOSE_VERT) {
- BLI_assert(types & MR_DATATYPE_VERT);
- rdata->loose_vert_len = 0;
-
- {
- int *lverts = MEM_mallocN(rdata->vert_len * sizeof(int), __func__);
- BLI_assert((bm->elem_table_dirty & BM_VERT) == 0);
- for (int i = 0; i < bm->totvert; i++) {
- const BMVert *eve = BM_vert_at_index(bm, i);
- if (bm_vert_is_loose_and_visible(eve)) {
- lverts[rdata->loose_vert_len++] = i;
- }
- }
- rdata->loose_verts = MEM_reallocN(lverts, rdata->loose_vert_len * sizeof(int));
- }
-
- if (rdata->mapped.supported) {
- Mesh *me_cage = embm->mesh_eval_cage;
- rdata->mapped.loose_vert_len = 0;
-
- if (rdata->loose_vert_len) {
- int *lverts = MEM_mallocN(me_cage->totvert * sizeof(int), __func__);
- const int *v_origindex = rdata->mapped.v_origindex;
- for (int i = 0; i < me_cage->totvert; i++) {
- const int v_orig = v_origindex[i];
- if (v_orig != ORIGINDEX_NONE) {
- BMVert *eve = BM_vert_at_index(bm, v_orig);
- if (bm_vert_is_loose_and_visible(eve)) {
- lverts[rdata->mapped.loose_vert_len++] = i;
- }
- }
- }
- rdata->mapped.loose_verts = MEM_reallocN(lverts,
- rdata->mapped.loose_vert_len * sizeof(int));
- }
- }
- }
-
- if (types & MR_DATATYPE_LOOSE_EDGE) {
- BLI_assert(types & MR_DATATYPE_EDGE);
- rdata->loose_edge_len = 0;
-
- {
- int *ledges = MEM_mallocN(rdata->edge_len * sizeof(int), __func__);
- BLI_assert((bm->elem_table_dirty & BM_EDGE) == 0);
- for (int i = 0; i < bm->totedge; i++) {
- const BMEdge *eed = BM_edge_at_index(bm, i);
- if (bm_edge_is_loose_and_visible(eed)) {
- ledges[rdata->loose_edge_len++] = i;
- }
- }
- rdata->loose_edges = MEM_reallocN(ledges, rdata->loose_edge_len * sizeof(int));
- }
-
- if (rdata->mapped.supported) {
- Mesh *me_cage = embm->mesh_eval_cage;
- rdata->mapped.loose_edge_len = 0;
-
- if (rdata->loose_edge_len) {
- int *ledges = MEM_mallocN(me_cage->totedge * sizeof(int), __func__);
- const int *e_origindex = rdata->mapped.e_origindex;
- for (int i = 0; i < me_cage->totedge; i++) {
- const int e_orig = e_origindex[i];
- if (e_orig != ORIGINDEX_NONE) {
- BMEdge *eed = BM_edge_at_index(bm, e_orig);
- if (bm_edge_is_loose_and_visible(eed)) {
- ledges[rdata->mapped.loose_edge_len++] = i;
- }
- }
- }
- rdata->mapped.loose_edges = MEM_reallocN(ledges,
- rdata->mapped.loose_edge_len * sizeof(int));
- }
- }
- }
- }
- else {
- rdata->me = me;
-
- if (types & (MR_DATATYPE_VERT)) {
- rdata->vert_len = me->totvert;
- rdata->mvert = CustomData_get_layer(&me->vdata, CD_MVERT);
- }
- if (types & (MR_DATATYPE_EDGE)) {
- rdata->edge_len = me->totedge;
- rdata->medge = CustomData_get_layer(&me->edata, CD_MEDGE);
- }
- if (types & MR_DATATYPE_LOOPTRI) {
- const int tri_len = rdata->tri_len = poly_to_tri_count(me->totpoly, me->totloop);
- MLoopTri *mlooptri = MEM_mallocN(sizeof(*mlooptri) * tri_len, __func__);
- BKE_mesh_recalc_looptri(me->mloop, me->mpoly, me->mvert, me->totloop, me->totpoly, mlooptri);
- rdata->mlooptri = mlooptri;
- }
- if (types & MR_DATATYPE_LOOP) {
- rdata->loop_len = me->totloop;
- rdata->mloop = CustomData_get_layer(&me->ldata, CD_MLOOP);
- }
- if (types & MR_DATATYPE_LOOP_NORMALS) {
- BLI_assert(types & MR_DATATYPE_LOOP);
- if (is_auto_smooth) {
- mesh_render_calc_normals_loop_and_poly(me, split_angle, rdata);
- }
- }
- if (types & MR_DATATYPE_POLY) {
- rdata->poly_len = me->totpoly;
- rdata->mpoly = CustomData_get_layer(&me->pdata, CD_MPOLY);
- }
- if (types & MR_DATATYPE_DVERT) {
- rdata->vert_len = me->totvert;
- rdata->dvert = CustomData_get_layer(&me->vdata, CD_MDEFORMVERT);
- }
- if (types & MR_DATATYPE_LOOPCOL) {
- rdata->loop_len = me->totloop;
- rdata->mloopcol = CustomData_get_layer(&me->ldata, CD_MLOOPCOL);
- }
- if (types & MR_DATATYPE_LOOPUV) {
- rdata->loop_len = me->totloop;
- rdata->mloopuv = CustomData_get_layer(&me->ldata, CD_MLOOPUV);
- }
- }
-
- if (types & MR_DATATYPE_SHADING) {
- CustomData *cd_vdata, *cd_ldata;
-
- BLI_assert(cd_used != NULL);
-
- if (me->edit_mesh) {
- BMesh *bm = me->edit_mesh->bm;
- cd_vdata = &bm->vdata;
- cd_ldata = &bm->ldata;
- }
- else {
- cd_vdata = &me->vdata;
- cd_ldata = &me->ldata;
- }
-
- rdata->cd.layers.uv_active = CustomData_get_active_layer(cd_ldata, CD_MLOOPUV);
- rdata->cd.layers.uv_render = CustomData_get_render_layer(cd_ldata, CD_MLOOPUV);
- rdata->cd.layers.uv_mask_active = CustomData_get_stencil_layer(cd_ldata, CD_MLOOPUV);
- rdata->cd.layers.vcol_active = CustomData_get_active_layer(cd_ldata, CD_MLOOPCOL);
- rdata->cd.layers.vcol_render = CustomData_get_render_layer(cd_ldata, CD_MLOOPCOL);
- rdata->cd.layers.tangent_active = rdata->cd.layers.uv_active;
- rdata->cd.layers.tangent_render = rdata->cd.layers.uv_render;
-
-#define CD_VALIDATE_ACTIVE_LAYER(active_index, used) \
- if ((active_index != -1) && (used & (1 << active_index)) == 0) { \
- active_index = -1; \
- } \
- ((void)0)
-
- CD_VALIDATE_ACTIVE_LAYER(rdata->cd.layers.uv_active, cd_used->uv);
- CD_VALIDATE_ACTIVE_LAYER(rdata->cd.layers.uv_render, cd_used->uv);
- CD_VALIDATE_ACTIVE_LAYER(rdata->cd.layers.uv_mask_active, cd_used->uv);
- CD_VALIDATE_ACTIVE_LAYER(rdata->cd.layers.tangent_active, cd_used->tan);
- CD_VALIDATE_ACTIVE_LAYER(rdata->cd.layers.tangent_render, cd_used->tan);
- CD_VALIDATE_ACTIVE_LAYER(rdata->cd.layers.vcol_active, cd_used->vcol);
- CD_VALIDATE_ACTIVE_LAYER(rdata->cd.layers.vcol_render, cd_used->vcol);
-
-#undef CD_VALIDATE_ACTIVE_LAYER
-
- rdata->is_orco_allocated = false;
- if (cd_used->orco != 0) {
- rdata->orco = CustomData_get_layer(cd_vdata, CD_ORCO);
- /* If orco is not available compute it ourselves */
- if (!rdata->orco) {
- rdata->is_orco_allocated = true;
- if (me->edit_mesh) {
- BMesh *bm = me->edit_mesh->bm;
- rdata->orco = MEM_mallocN(sizeof(*rdata->orco) * rdata->vert_len, "orco mesh");
- BLI_assert((bm->elem_table_dirty & BM_VERT) == 0);
- for (int i = 0; i < bm->totvert; i++) {
- copy_v3_v3(rdata->orco[i], BM_vert_at_index(bm, i)->co);
- }
- BKE_mesh_orco_verts_transform(me, rdata->orco, rdata->vert_len, 0);
- }
- else {
- rdata->orco = MEM_mallocN(sizeof(*rdata->orco) * rdata->vert_len, "orco mesh");
- MVert *mvert = rdata->mvert;
- for (int a = 0; a < rdata->vert_len; a++, mvert++) {
- copy_v3_v3(rdata->orco[a], mvert->co);
- }
- BKE_mesh_orco_verts_transform(me, rdata->orco, rdata->vert_len, 0);
- }
- }
- }
- else {
- rdata->orco = NULL;
- }
-
- /* don't access mesh directly, instead use vars taken from BMesh or Mesh */
-#define me DONT_USE_THIS
-#ifdef me /* quiet warning */
-#endif
- struct {
- uint uv_len;
- uint vcol_len;
- } cd_layers_src = {
- .uv_len = CustomData_number_of_layers(cd_ldata, CD_MLOOPUV),
- .vcol_len = CustomData_number_of_layers(cd_ldata, CD_MLOOPCOL),
- };
-
- rdata->cd.layers.uv_len = min_ii(cd_layers_src.uv_len, count_bits_i(cd_used->uv));
- rdata->cd.layers.tangent_len = count_bits_i(cd_used->tan) + cd_used->tan_orco;
- rdata->cd.layers.vcol_len = min_ii(cd_layers_src.vcol_len, count_bits_i(cd_used->vcol));
-
- rdata->cd.layers.uv = MEM_mallocN(sizeof(*rdata->cd.layers.uv) * rdata->cd.layers.uv_len,
- __func__);
- rdata->cd.layers.vcol = MEM_mallocN(sizeof(*rdata->cd.layers.vcol) * rdata->cd.layers.vcol_len,
- __func__);
- rdata->cd.layers.tangent = MEM_mallocN(
- sizeof(*rdata->cd.layers.tangent) * rdata->cd.layers.tangent_len, __func__);
-
- rdata->cd.uuid.uv = MEM_mallocN(sizeof(*rdata->cd.uuid.uv) * rdata->cd.layers.uv_len,
- __func__);
- rdata->cd.uuid.vcol = MEM_mallocN(sizeof(*rdata->cd.uuid.vcol) * rdata->cd.layers.vcol_len,
- __func__);
- rdata->cd.uuid.tangent = MEM_mallocN(
- sizeof(*rdata->cd.uuid.tangent) * rdata->cd.layers.tangent_len, __func__);
-
- rdata->cd.offset.uv = MEM_mallocN(sizeof(*rdata->cd.offset.uv) * rdata->cd.layers.uv_len,
- __func__);
- rdata->cd.offset.vcol = MEM_mallocN(sizeof(*rdata->cd.offset.vcol) * rdata->cd.layers.vcol_len,
- __func__);
-
- /* Allocate max */
- rdata->cd.layers.auto_vcol = MEM_callocN(
- sizeof(*rdata->cd.layers.auto_vcol) * rdata->cd.layers.vcol_len, __func__);
- rdata->cd.uuid.auto_mix = MEM_mallocN(
- sizeof(*rdata->cd.uuid.auto_mix) * (rdata->cd.layers.vcol_len + rdata->cd.layers.uv_len),
- __func__);
-
- /* XXX FIXME XXX */
- /* We use a hash to identify each data layer based on its name.
- * Gawain then search for this name in the current shader and bind if it exists.
- * NOTE : This is prone to hash collision.
- * One solution to hash collision would be to format the cd layer name
- * to a safe glsl var name, but without name clash.
- * NOTE 2 : Replicate changes to code_generate_vertex_new() in gpu_codegen.c */
- if (rdata->cd.layers.vcol_len != 0) {
- int act_vcol = rdata->cd.layers.vcol_active;
- int ren_vcol = rdata->cd.layers.vcol_render;
- for (int i_src = 0, i_dst = 0; i_src < cd_layers_src.vcol_len; i_src++, i_dst++) {
- if ((cd_used->vcol & (1 << i_src)) == 0) {
- /* This is a non-used VCol slot. Skip. */
- i_dst--;
- if (rdata->cd.layers.vcol_active >= i_src) {
- act_vcol--;
- }
- if (rdata->cd.layers.vcol_render >= i_src) {
- ren_vcol--;
- }
- }
- else {
- const char *name = CustomData_get_layer_name(cd_ldata, CD_MLOOPCOL, i_src);
- uint hash = BLI_ghashutil_strhash_p(name);
- BLI_snprintf(rdata->cd.uuid.vcol[i_dst], sizeof(*rdata->cd.uuid.vcol), "c%u", hash);
- rdata->cd.layers.vcol[i_dst] = CustomData_get_layer_n(cd_ldata, CD_MLOOPCOL, i_src);
- if (rdata->edit_bmesh) {
- rdata->cd.offset.vcol[i_dst] = CustomData_get_n_offset(
- &rdata->edit_bmesh->bm->ldata, CD_MLOOPCOL, i_src);
- }
-
- /* Gather number of auto layers. */
- /* We only do vcols that are not overridden by uvs */
- if (CustomData_get_named_layer_index(cd_ldata, CD_MLOOPUV, name) == -1) {
- BLI_snprintf(rdata->cd.uuid.auto_mix[rdata->cd.layers.uv_len + i_dst],
- sizeof(*rdata->cd.uuid.auto_mix),
- "a%u",
- hash);
- rdata->cd.layers.auto_vcol[i_dst] = true;
- }
- }
- }
- /* Actual active Vcol slot inside vcol layers used for shading. */
- if (rdata->cd.layers.vcol_active != -1) {
- rdata->cd.layers.vcol_active = act_vcol;
- }
- if (rdata->cd.layers.vcol_render != -1) {
- rdata->cd.layers.vcol_render = ren_vcol;
- }
- }
-
- /* Start Fresh */
- CustomData_free_layers(cd_ldata, CD_TANGENT, rdata->loop_len);
- CustomData_free_layers(cd_ldata, CD_MLOOPTANGENT, rdata->loop_len);
-
- if (rdata->cd.layers.uv_len != 0) {
- int ren_uv = rdata->cd.layers.uv_render;
- int act_uv = rdata->cd.layers.uv_active;
- for (int i_src = 0, i_dst = 0; i_src < cd_layers_src.uv_len; i_src++, i_dst++) {
- if ((cd_used->uv & (1 << i_src)) == 0) {
- /* This is a non-used UV slot. Skip. */
- i_dst--;
- if (rdata->cd.layers.uv_render >= i_src) {
- ren_uv--;
- }
- if (rdata->cd.layers.uv_active >= i_src) {
- act_uv--;
- }
- }
- else {
- const char *name = CustomData_get_layer_name(cd_ldata, CD_MLOOPUV, i_src);
- uint hash = BLI_ghashutil_strhash_p(name);
-
- BLI_snprintf(rdata->cd.uuid.uv[i_dst], sizeof(*rdata->cd.uuid.uv), "u%u", hash);
- rdata->cd.layers.uv[i_dst] = CustomData_get_layer_n(cd_ldata, CD_MLOOPUV, i_src);
- if (rdata->edit_bmesh) {
- rdata->cd.offset.uv[i_dst] = CustomData_get_n_offset(
- &rdata->edit_bmesh->bm->ldata, CD_MLOOPUV, i_src);
- }
- BLI_snprintf(
- rdata->cd.uuid.auto_mix[i_dst], sizeof(*rdata->cd.uuid.auto_mix), "a%u", hash);
- }
- }
- /* Actual active / Render UV slot inside uv layers used for shading. */
- if (rdata->cd.layers.uv_render != -1) {
- rdata->cd.layers.uv_render = ren_uv;
- }
- if (rdata->cd.layers.uv_active != -1) {
- rdata->cd.layers.uv_active = act_uv;
- }
- }
-
- if (rdata->cd.layers.tangent_len != 0) {
-
- /* -------------------------------------------------------------------- */
- /* Pre-calculate tangents into 'rdata->cd.output.ldata' */
-
- BLI_assert(!CustomData_has_layer(&rdata->cd.output.ldata, CD_TANGENT));
-
- /* Tangent Names */
- char tangent_names[MAX_MTFACE][MAX_NAME];
- for (int i_src = 0, i_dst = 0; i_src < cd_layers_src.uv_len; i_src++, i_dst++) {
- if ((cd_used->tan & (1 << i_src)) == 0) {
- i_dst--;
- }
- else {
- BLI_strncpy(tangent_names[i_dst],
- CustomData_get_layer_name(cd_ldata, CD_MLOOPUV, i_src),
- MAX_NAME);
- }
- }
-
- /* If tangent from orco is requested, decrement tangent_len */
- int actual_tangent_len = (cd_used->tan_orco != 0) ? rdata->cd.layers.tangent_len - 1 :
- rdata->cd.layers.tangent_len;
- if (rdata->edit_bmesh) {
- BMEditMesh *em = rdata->edit_bmesh;
- BMesh *bm = em->bm;
-
- if (is_auto_smooth && rdata->loop_normals == NULL) {
- /* Should we store the previous array of `loop_normals` in somewhere? */
- rdata->loop_len = bm->totloop;
- rdata->loop_normals = MEM_mallocN(sizeof(*rdata->loop_normals) * rdata->loop_len,
- __func__);
- BM_loops_calc_normal_vcos(
- bm, NULL, NULL, NULL, true, split_angle, rdata->loop_normals, NULL, NULL, -1, false);
- }
-
- bool calc_active_tangent = false;
-
- BKE_editmesh_loop_tangent_calc(em,
- calc_active_tangent,
- tangent_names,
- actual_tangent_len,
- rdata->poly_normals,
- rdata->loop_normals,
- rdata->orco,
- &rdata->cd.output.ldata,
- bm->totloop,
- &rdata->cd.output.tangent_mask);
- }
- else {
-#undef me
-
- if (is_auto_smooth && rdata->loop_normals == NULL) {
- /* Should we store the previous array of `loop_normals` in CustomData? */
- mesh_render_calc_normals_loop_and_poly(me, split_angle, rdata);
- }
-
- bool calc_active_tangent = false;
-
- BKE_mesh_calc_loop_tangent_ex(me->mvert,
- me->mpoly,
- me->totpoly,
- me->mloop,
- rdata->mlooptri,
- rdata->tri_len,
- cd_ldata,
- calc_active_tangent,
- tangent_names,
- actual_tangent_len,
- rdata->poly_normals,
- rdata->loop_normals,
- rdata->orco,
- &rdata->cd.output.ldata,
- me->totloop,
- &rdata->cd.output.tangent_mask);
-
- /* If we store tangents in the mesh, set temporary. */
-#if 0
- CustomData_set_layer_flag(cd_ldata, CD_TANGENT, CD_FLAG_TEMPORARY);
-#endif
-
-#define me DONT_USE_THIS
-#ifdef me /* quiet warning */
-#endif
- }
-
- /* End tangent calculation */
- /* -------------------------------------------------------------------- */
-
- BLI_assert(CustomData_number_of_layers(&rdata->cd.output.ldata, CD_TANGENT) ==
- rdata->cd.layers.tangent_len);
-
- int i_dst = 0;
- int act_tan = rdata->cd.layers.tangent_active;
- int ren_tan = rdata->cd.layers.tangent_render;
- for (int i_src = 0; i_src < cd_layers_src.uv_len; i_src++, i_dst++) {
- if ((cd_used->tan & (1 << i_src)) == 0) {
- i_dst--;
- if (rdata->cd.layers.tangent_render >= i_src) {
- ren_tan--;
- }
- if (rdata->cd.layers.tangent_active >= i_src) {
- act_tan--;
- }
- }
- else {
- const char *name = CustomData_get_layer_name(cd_ldata, CD_MLOOPUV, i_src);
- uint hash = BLI_ghashutil_strhash_p(name);
-
- BLI_snprintf(
- rdata->cd.uuid.tangent[i_dst], sizeof(*rdata->cd.uuid.tangent), "t%u", hash);
-
- /* Done adding tangents. */
-
- /* note: BKE_editmesh_loop_tangent_calc calculates 'CD_TANGENT',
- * not 'CD_MLOOPTANGENT' (as done below). It's OK, they're compatible. */
-
- /* note: normally we'd use 'i_src' here, but 'i_dst' is in sync with 'rdata->cd.output'
- */
- rdata->cd.layers.tangent[i_dst] = CustomData_get_layer_n(
- &rdata->cd.output.ldata, CD_TANGENT, i_dst);
- if (rdata->tri_len != 0) {
- BLI_assert(rdata->cd.layers.tangent[i_dst] != NULL);
- }
- }
- }
- /* Actual active rangent slot inside uv layers used for shading. */
- if (rdata->cd.layers.tangent_active != -1) {
- rdata->cd.layers.tangent_active = act_tan;
- }
- if (rdata->cd.layers.tangent_render != -1) {
- rdata->cd.layers.tangent_render = ren_tan;
- }
-
- if (cd_used->tan_orco != 0) {
- const char *name = CustomData_get_layer_name(&rdata->cd.output.ldata, CD_TANGENT, i_dst);
- uint hash = BLI_ghashutil_strhash_p(name);
- BLI_snprintf(rdata->cd.uuid.tangent[i_dst], sizeof(*rdata->cd.uuid.tangent), "t%u", hash);
-
- rdata->cd.layers.tangent[i_dst] = CustomData_get_layer_n(
- &rdata->cd.output.ldata, CD_TANGENT, i_dst);
- }
- }
-
-#undef me
- }
-
- return rdata;
-}
-
-/* Warning replace mesh pointer. */
-#define MBC_GET_FINAL_MESH(me) \
- /* Hack to show the final result. */ \
- const bool _use_em_final = ((me)->edit_mesh && (me)->edit_mesh->mesh_eval_final && \
- ((me)->edit_mesh->mesh_eval_final->runtime.is_original == false)); \
- Mesh _me_fake; \
- if (_use_em_final) { \
- _me_fake = *(me)->edit_mesh->mesh_eval_final; \
- _me_fake.mat = (me)->mat; \
- _me_fake.totcol = (me)->totcol; \
- (me) = &_me_fake; \
- } \
- ((void)0)
-
-static void mesh_render_data_free(MeshRenderData *rdata)
-{
- if (rdata->is_orco_allocated) {
- MEM_SAFE_FREE(rdata->orco);
- }
- MEM_SAFE_FREE(rdata->cd.offset.uv);
- MEM_SAFE_FREE(rdata->cd.offset.vcol);
- MEM_SAFE_FREE(rdata->cd.uuid.auto_mix);
- MEM_SAFE_FREE(rdata->cd.uuid.uv);
- MEM_SAFE_FREE(rdata->cd.uuid.vcol);
- MEM_SAFE_FREE(rdata->cd.uuid.tangent);
- MEM_SAFE_FREE(rdata->cd.layers.uv);
- MEM_SAFE_FREE(rdata->cd.layers.vcol);
- MEM_SAFE_FREE(rdata->cd.layers.tangent);
- MEM_SAFE_FREE(rdata->cd.layers.auto_vcol);
- MEM_SAFE_FREE(rdata->loose_verts);
- MEM_SAFE_FREE(rdata->loose_edges);
- MEM_SAFE_FREE(rdata->edges_adjacent_polys);
- MEM_SAFE_FREE(rdata->mlooptri);
- MEM_SAFE_FREE(rdata->loop_normals);
- MEM_SAFE_FREE(rdata->poly_normals);
- MEM_SAFE_FREE(rdata->poly_normals_pack);
- MEM_SAFE_FREE(rdata->vert_normals_pack);
- MEM_SAFE_FREE(rdata->vert_weight);
- MEM_SAFE_FREE(rdata->edge_select_bool);
- MEM_SAFE_FREE(rdata->edge_visible_bool);
- MEM_SAFE_FREE(rdata->vert_color);
-
- MEM_SAFE_FREE(rdata->mapped.loose_verts);
- MEM_SAFE_FREE(rdata->mapped.loose_edges);
-
- CustomData_free(&rdata->cd.output.ldata, rdata->loop_len);
-
- MEM_freeN(rdata);
-}
-
-/** \} */
-
-/* ---------------------------------------------------------------------- */
-/** \name Accessor Functions
- * \{ */
-
-static const char *mesh_render_data_uv_auto_layer_uuid_get(const MeshRenderData *rdata, int layer)
-{
- BLI_assert(rdata->types & MR_DATATYPE_SHADING);
- return rdata->cd.uuid.auto_mix[layer];
-}
-
-static const char *mesh_render_data_vcol_auto_layer_uuid_get(const MeshRenderData *rdata,
- int layer)
-{
- BLI_assert(rdata->types & MR_DATATYPE_SHADING);
- return rdata->cd.uuid.auto_mix[rdata->cd.layers.uv_len + layer];
-}
-
-static const char *mesh_render_data_uv_layer_uuid_get(const MeshRenderData *rdata, int layer)
-{
- BLI_assert(rdata->types & MR_DATATYPE_SHADING);
- return rdata->cd.uuid.uv[layer];
-}
-
-static const char *mesh_render_data_vcol_layer_uuid_get(const MeshRenderData *rdata, int layer)
-{
- BLI_assert(rdata->types & MR_DATATYPE_SHADING);
- return rdata->cd.uuid.vcol[layer];
-}
-
-static const char *mesh_render_data_tangent_layer_uuid_get(const MeshRenderData *rdata, int layer)
-{
- BLI_assert(rdata->types & MR_DATATYPE_SHADING);
- return rdata->cd.uuid.tangent[layer];
-}
-
-static int UNUSED_FUNCTION(mesh_render_data_verts_len_get)(const MeshRenderData *rdata)
-{
- BLI_assert(rdata->types & MR_DATATYPE_VERT);
- return rdata->vert_len;
-}
-static int mesh_render_data_verts_len_get_maybe_mapped(const MeshRenderData *rdata)
-{
- BLI_assert(rdata->types & MR_DATATYPE_VERT);
- return ((rdata->mapped.use == false) ? rdata->vert_len : rdata->mapped.vert_len);
-}
-
-static int UNUSED_FUNCTION(mesh_render_data_loose_verts_len_get)(const MeshRenderData *rdata)
-{
- BLI_assert(rdata->types & MR_DATATYPE_LOOSE_VERT);
- return rdata->loose_vert_len;
-}
-static int mesh_render_data_loose_verts_len_get_maybe_mapped(const MeshRenderData *rdata)
-{
- BLI_assert(rdata->types & MR_DATATYPE_LOOSE_VERT);
- return ((rdata->mapped.use == false) ? rdata->loose_vert_len : rdata->mapped.loose_vert_len);
-}
-
-static int mesh_render_data_edges_len_get(const MeshRenderData *rdata)
-{
- BLI_assert(rdata->types & MR_DATATYPE_EDGE);
- return rdata->edge_len;
-}
-static int mesh_render_data_edges_len_get_maybe_mapped(const MeshRenderData *rdata)
-{
- BLI_assert(rdata->types & MR_DATATYPE_EDGE);
- return ((rdata->mapped.use == false) ? rdata->edge_len : rdata->mapped.edge_len);
-}
-
-static int UNUSED_FUNCTION(mesh_render_data_loose_edges_len_get)(const MeshRenderData *rdata)
-{
- BLI_assert(rdata->types & MR_DATATYPE_LOOSE_EDGE);
- return rdata->loose_edge_len;
-}
-static int mesh_render_data_loose_edges_len_get_maybe_mapped(const MeshRenderData *rdata)
-{
- BLI_assert(rdata->types & MR_DATATYPE_LOOSE_EDGE);
- return ((rdata->mapped.use == false) ? rdata->loose_edge_len : rdata->mapped.loose_edge_len);
-}
-
-static int mesh_render_data_looptri_len_get(const MeshRenderData *rdata)
-{
- BLI_assert(rdata->types & MR_DATATYPE_LOOPTRI);
- return rdata->tri_len;
-}
-static int mesh_render_data_looptri_len_get_maybe_mapped(const MeshRenderData *rdata)
-{
- BLI_assert(rdata->types & MR_DATATYPE_LOOPTRI);
- return ((rdata->mapped.use == false) ? rdata->tri_len : rdata->mapped.tri_len);
-}
-
-static int UNUSED_FUNCTION(mesh_render_data_mat_len_get)(const MeshRenderData *rdata)
-{
- BLI_assert(rdata->types & MR_DATATYPE_POLY);
- return rdata->mat_len;
-}
-
-static int mesh_render_data_loops_len_get(const MeshRenderData *rdata)
-{
- BLI_assert(rdata->types & MR_DATATYPE_LOOP);
- return rdata->loop_len;
-}
-
-static int mesh_render_data_loops_len_get_maybe_mapped(const MeshRenderData *rdata)
-{
- BLI_assert(rdata->types & MR_DATATYPE_LOOP);
- return ((rdata->mapped.use == false) ? rdata->loop_len : rdata->mapped.loop_len);
-}
-
-static int mesh_render_data_polys_len_get(const MeshRenderData *rdata)
-{
- BLI_assert(rdata->types & MR_DATATYPE_POLY);
- return rdata->poly_len;
-}
-static int mesh_render_data_polys_len_get_maybe_mapped(const MeshRenderData *rdata)
-{
- BLI_assert(rdata->types & MR_DATATYPE_POLY);
- return ((rdata->mapped.use == false) ? rdata->poly_len : rdata->mapped.poly_len);
-}
-
-/** \} */
-
-/* ---------------------------------------------------------------------- */
-
-/** \name Internal Cache (Lazy Initialization)
- * \{ */
-
-/** Ensure #MeshRenderData.poly_normals_pack */
-static void mesh_render_data_ensure_poly_normals_pack(MeshRenderData *rdata)
-{
- GPUPackedNormal *pnors_pack = rdata->poly_normals_pack;
- if (pnors_pack == NULL) {
- if (rdata->edit_bmesh) {
- BMesh *bm = rdata->edit_bmesh->bm;
- BMIter fiter;
- BMFace *efa;
- int i;
-
- pnors_pack = rdata->poly_normals_pack = MEM_mallocN(sizeof(*pnors_pack) * rdata->poly_len,
- __func__);
- if (rdata->edit_data && rdata->edit_data->vertexCos != NULL) {
- BKE_editmesh_cache_ensure_poly_normals(rdata->edit_bmesh, rdata->edit_data);
- const float(*pnors)[3] = rdata->edit_data->polyNos;
- for (i = 0; i < bm->totface; i++) {
- pnors_pack[i] = GPU_normal_convert_i10_v3(pnors[i]);
- }
- }
- else {
- BM_ITER_MESH_INDEX (efa, &fiter, bm, BM_FACES_OF_MESH, i) {
- pnors_pack[i] = GPU_normal_convert_i10_v3(efa->no);
- }
- }
- }
- else {
- float(*pnors)[3] = rdata->poly_normals;
-
- if (!pnors) {
- pnors = rdata->poly_normals = MEM_mallocN(sizeof(*pnors) * rdata->poly_len, __func__);
- BKE_mesh_calc_normals_poly(rdata->mvert,
- NULL,
- rdata->vert_len,
- rdata->mloop,
- rdata->mpoly,
- rdata->loop_len,
- rdata->poly_len,
- pnors,
- true);
- }
-
- pnors_pack = rdata->poly_normals_pack = MEM_mallocN(sizeof(*pnors_pack) * rdata->poly_len,
- __func__);
- for (int i = 0; i < rdata->poly_len; i++) {
- pnors_pack[i] = GPU_normal_convert_i10_v3(pnors[i]);
- }
- }
- }
-}
-
-/** Ensure #MeshRenderData.vert_normals_pack */
-static void mesh_render_data_ensure_vert_normals_pack(MeshRenderData *rdata)
-{
- GPUPackedNormal *vnors_pack = rdata->vert_normals_pack;
- if (vnors_pack == NULL) {
- if (rdata->edit_bmesh) {
- BMesh *bm = rdata->edit_bmesh->bm;
- BMIter viter;
- BMVert *eve;
- int i;
-
- vnors_pack = rdata->vert_normals_pack = MEM_mallocN(sizeof(*vnors_pack) * rdata->vert_len,
- __func__);
- BM_ITER_MESH_INDEX (eve, &viter, bm, BM_VERT, i) {
- vnors_pack[i] = GPU_normal_convert_i10_v3(eve->no);
- }
- }
- else {
- /* data from mesh used directly */
- BLI_assert(0);
- }
- }
-}
-
-/** Ensure #MeshRenderData.vert_color */
-static void UNUSED_FUNCTION(mesh_render_data_ensure_vert_color)(MeshRenderData *rdata)
-{
- char(*vcol)[3] = rdata->vert_color;
- if (vcol == NULL) {
- if (rdata->edit_bmesh) {
- BMesh *bm = rdata->edit_bmesh->bm;
- const int cd_loop_color_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPCOL);
- if (cd_loop_color_offset == -1) {
- goto fallback;
- }
-
- vcol = rdata->vert_color = MEM_mallocN(sizeof(*vcol) * rdata->loop_len, __func__);
-
- BMIter fiter;
- BMFace *efa;
- int i = 0;
-
- BM_ITER_MESH (efa, &fiter, bm, BM_FACES_OF_MESH) {
- BMLoop *l_iter, *l_first;
- l_iter = l_first = BM_FACE_FIRST_LOOP(efa);
- do {
- const MLoopCol *lcol = BM_ELEM_CD_GET_VOID_P(l_iter, cd_loop_color_offset);
- vcol[i][0] = lcol->r;
- vcol[i][1] = lcol->g;
- vcol[i][2] = lcol->b;
- i += 1;
- } while ((l_iter = l_iter->next) != l_first);
- }
- BLI_assert(i == rdata->loop_len);
- }
- else {
- if (rdata->mloopcol == NULL) {
- goto fallback;
- }
-
- vcol = rdata->vert_color = MEM_mallocN(sizeof(*vcol) * rdata->loop_len, __func__);
-
- for (int i = 0; i < rdata->loop_len; i++) {
- vcol[i][0] = rdata->mloopcol[i].r;
- vcol[i][1] = rdata->mloopcol[i].g;
- vcol[i][2] = rdata->mloopcol[i].b;
- }
- }
- }
- return;
-
-fallback:
- vcol = rdata->vert_color = MEM_mallocN(sizeof(*vcol) * rdata->loop_len, __func__);
-
- for (int i = 0; i < rdata->loop_len; i++) {
- vcol[i][0] = 255;
- vcol[i][1] = 255;
- vcol[i][2] = 255;
- }
-}
-
-static float evaluate_vertex_weight(const MDeformVert *dvert, const DRW_MeshWeightState *wstate)
-{
- float input = 0.0f;
- bool show_alert_color = false;
-
- if (wstate->flags & DRW_MESH_WEIGHT_STATE_MULTIPAINT) {
- /* Multi-Paint feature */
- input = BKE_defvert_multipaint_collective_weight(
- dvert,
- wstate->defgroup_len,
- wstate->defgroup_sel,
- wstate->defgroup_sel_count,
- (wstate->flags & DRW_MESH_WEIGHT_STATE_AUTO_NORMALIZE) != 0);
-
- /* make it black if the selected groups have no weight on a vertex */
- if (input == 0.0f) {
- show_alert_color = true;
- }
- }
- else {
- /* default, non tricky behavior */
- input = defvert_find_weight(dvert, wstate->defgroup_active);
-
- if (input == 0.0f) {
- switch (wstate->alert_mode) {
- case OB_DRAW_GROUPUSER_ACTIVE:
- show_alert_color = true;
- break;
-
- case OB_DRAW_GROUPUSER_ALL:
- show_alert_color = defvert_is_weight_zero(dvert, wstate->defgroup_len);
- break;
- }
- }
- }
-
- if (show_alert_color) {
- return -1.0f;
- }
- else {
- CLAMP(input, 0.0f, 1.0f);
- return input;
- }
-}
-
-/** Ensure #MeshRenderData.vert_weight */
-static void mesh_render_data_ensure_vert_weight(MeshRenderData *rdata,
- const struct DRW_MeshWeightState *wstate)
-{
- float *vweight = rdata->vert_weight;
- if (vweight == NULL) {
- if (wstate->defgroup_active == -1) {
- goto fallback;
- }
-
- if (rdata->edit_bmesh) {
- BMesh *bm = rdata->edit_bmesh->bm;
- const int cd_dvert_offset = CustomData_get_offset(&bm->vdata, CD_MDEFORMVERT);
- if (cd_dvert_offset == -1) {
- goto fallback;
- }
-
- BMIter viter;
- BMVert *eve;
- int i;
-
- vweight = rdata->vert_weight = MEM_mallocN(sizeof(*vweight) * rdata->vert_len, __func__);
- BM_ITER_MESH_INDEX (eve, &viter, bm, BM_VERT, i) {
- const MDeformVert *dvert = BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset);
- vweight[i] = evaluate_vertex_weight(dvert, wstate);
- }
- }
- else {
- if (rdata->dvert == NULL) {
- goto fallback;
- }
-
- vweight = rdata->vert_weight = MEM_mallocN(sizeof(*vweight) * rdata->vert_len, __func__);
- for (int i = 0; i < rdata->vert_len; i++) {
- vweight[i] = evaluate_vertex_weight(&rdata->dvert[i], wstate);
- }
- }
- }
- return;
-
-fallback:
- vweight = rdata->vert_weight = MEM_callocN(sizeof(*vweight) * rdata->vert_len, __func__);
-
- if ((wstate->defgroup_active < 0) && (wstate->defgroup_len > 0)) {
- copy_vn_fl(vweight, rdata->vert_len, -2.0f);
- }
- else if (wstate->alert_mode != OB_DRAW_GROUPUSER_NONE) {
- copy_vn_fl(vweight, rdata->vert_len, -1.0f);
- }
-}
-
-/** \} */
-
-/* ---------------------------------------------------------------------- */
-/** \name Internal Cache Generation
- * \{ */
-
-static uchar mesh_render_data_face_flag(MeshRenderData *rdata, const BMFace *efa, const int cd_ofs)
-{
- uchar fflag = 0;
-
- if (efa == rdata->efa_act) {
- fflag |= VFLAG_FACE_ACTIVE;
- }
- if (BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
- fflag |= VFLAG_FACE_SELECTED;
- }
-
- if (efa == rdata->efa_act_uv) {
- fflag |= VFLAG_FACE_UV_ACTIVE;
- }
- if ((cd_ofs != -1) && uvedit_face_select_test_ex(rdata->toolsettings, (BMFace *)efa, cd_ofs)) {
- fflag |= VFLAG_FACE_UV_SELECT;
- }
-
-#ifdef WITH_FREESTYLE
- if (rdata->cd.offset.freestyle_face != -1) {
- const FreestyleFace *ffa = BM_ELEM_CD_GET_VOID_P(efa, rdata->cd.offset.freestyle_face);
- if (ffa->flag & FREESTYLE_FACE_MARK) {
- fflag |= VFLAG_FACE_FREESTYLE;
- }
- }
-#endif
-
- return fflag;
-}
-
-static void mesh_render_data_edge_flag(const MeshRenderData *rdata,
- const BMEdge *eed,
- EdgeDrawAttr *eattr)
-{
- const ToolSettings *ts = rdata->toolsettings;
- const bool is_vertex_select_mode = (ts != NULL) && (ts->selectmode & SCE_SELECT_VERTEX) != 0;
- const bool is_face_only_select_mode = (ts != NULL) && (ts->selectmode == SCE_SELECT_FACE);
-
- if (eed == rdata->eed_act) {
- eattr->e_flag |= VFLAG_EDGE_ACTIVE;
- }
- if (!is_vertex_select_mode && BM_elem_flag_test(eed, BM_ELEM_SELECT)) {
- eattr->e_flag |= VFLAG_EDGE_SELECTED;
- }
- if (is_vertex_select_mode && BM_elem_flag_test(eed->v1, BM_ELEM_SELECT) &&
- BM_elem_flag_test(eed->v2, BM_ELEM_SELECT)) {
- eattr->e_flag |= VFLAG_EDGE_SELECTED;
- eattr->e_flag |= VFLAG_VERT_SELECTED;
- }
- if (BM_elem_flag_test(eed, BM_ELEM_SEAM)) {
- eattr->e_flag |= VFLAG_EDGE_SEAM;
- }
- if (!BM_elem_flag_test(eed, BM_ELEM_SMOOTH)) {
- eattr->e_flag |= VFLAG_EDGE_SHARP;
- }
-
- /* Use active edge color for active face edges because
- * specular highlights make it hard to see T55456#510873.
- *
- * This isn't ideal since it can't be used when mixing edge/face modes
- * but it's still better then not being able to see the active face. */
- if (is_face_only_select_mode) {
- if (rdata->efa_act != NULL) {
- if (BM_edge_in_face(eed, rdata->efa_act)) {
- eattr->e_flag |= VFLAG_EDGE_ACTIVE;
- }
- }
- }
-
- /* Use a byte for value range */
- if (rdata->cd.offset.crease != -1) {
- float crease = BM_ELEM_CD_GET_FLOAT(eed, rdata->cd.offset.crease);
- if (crease > 0) {
- eattr->crease = (uchar)(crease * 255.0f);
- }
- }
- /* Use a byte for value range */
- if (rdata->cd.offset.bweight != -1) {
- float bweight = BM_ELEM_CD_GET_FLOAT(eed, rdata->cd.offset.bweight);
- if (bweight > 0) {
- eattr->bweight = (uchar)(bweight * 255.0f);
- }
- }
-#ifdef WITH_FREESTYLE
- if (rdata->cd.offset.freestyle_edge != -1) {
- const FreestyleEdge *fed = BM_ELEM_CD_GET_VOID_P(eed, rdata->cd.offset.freestyle_edge);
- if (fed->flag & FREESTYLE_EDGE_MARK) {
- eattr->e_flag |= VFLAG_EDGE_FREESTYLE;
- }
- }
-#endif
-}
-
-static void mesh_render_data_loop_flag(MeshRenderData *rdata,
- BMLoop *loop,
- const int cd_ofs,
- EdgeDrawAttr *eattr)
-{
- if (cd_ofs == -1) {
- return;
- }
- MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(loop, cd_ofs);
- if (luv != NULL && (luv->flag & MLOOPUV_PINNED)) {
- eattr->v_flag |= VFLAG_VERT_UV_PINNED;
- }
- if (uvedit_uv_select_test_ex(rdata->toolsettings, loop, cd_ofs)) {
- eattr->v_flag |= VFLAG_VERT_UV_SELECT;
- }
- if (uvedit_edge_select_test_ex(rdata->toolsettings, loop, cd_ofs)) {
- eattr->v_flag |= VFLAG_EDGE_UV_SELECT;
- }
-}
-
-static void mesh_render_data_vert_flag(MeshRenderData *rdata,
- const BMVert *eve,
- EdgeDrawAttr *eattr)
-{
- if (eve == rdata->eve_act) {
- eattr->e_flag |= VFLAG_VERT_ACTIVE;
- }
- if (BM_elem_flag_test(eve, BM_ELEM_SELECT)) {
- eattr->e_flag |= VFLAG_VERT_SELECTED;
- }
-}
-
-static bool add_edit_facedot(MeshRenderData *rdata,
- GPUVertBuf *vbo,
- const uint fdot_pos_id,
- const uint fdot_nor_flag_id,
- const int poly,
- const int base_vert_idx)
-{
- BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOP | MR_DATATYPE_POLY));
- float pnor[3], center[3];
- int facedot_flag;
- if (rdata->edit_bmesh) {
- BMEditMesh *em = rdata->edit_bmesh;
- const BMFace *efa = BM_face_at_index(em->bm, poly);
- if (BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
- return false;
- }
- if (rdata->edit_data && rdata->edit_data->vertexCos) {
- copy_v3_v3(center, rdata->edit_data->polyCos[poly]);
- copy_v3_v3(pnor, rdata->edit_data->polyNos[poly]);
- }
- else {
- BM_face_calc_center_median(efa, center);
- copy_v3_v3(pnor, efa->no);
- }
- facedot_flag = BM_elem_flag_test(efa, BM_ELEM_SELECT) ? ((efa == em->bm->act_face) ? -1 : 1) :
- 0;
- }
- else {
- MVert *mvert = rdata->mvert;
- const MPoly *mpoly = rdata->mpoly + poly;
- const MLoop *mloop = rdata->mloop + mpoly->loopstart;
-
- BKE_mesh_calc_poly_center(mpoly, mloop, mvert, center);
- BKE_mesh_calc_poly_normal(mpoly, mloop, mvert, pnor);
- /* No selection if not in edit mode. */
- facedot_flag = 0;
- }
-
- GPUPackedNormal nor = GPU_normal_convert_i10_v3(pnor);
- nor.w = facedot_flag;
- GPU_vertbuf_attr_set(vbo, fdot_nor_flag_id, base_vert_idx, &nor);
- GPU_vertbuf_attr_set(vbo, fdot_pos_id, base_vert_idx, center);
-
- return true;
-}
-static bool add_edit_facedot_mapped(MeshRenderData *rdata,
- GPUVertBuf *vbo,
- const uint fdot_pos_id,
- const uint fdot_nor_flag_id,
- const int poly,
- const int base_vert_idx)
-{
- BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOP | MR_DATATYPE_POLY));
- float pnor[3], center[3];
- const int *p_origindex = rdata->mapped.p_origindex;
- const int p_orig = p_origindex[poly];
- if (p_orig == ORIGINDEX_NONE) {
- return false;
- }
- BMEditMesh *em = rdata->edit_bmesh;
- const BMFace *efa = BM_face_at_index(em->bm, p_orig);
- if (BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
- return false;
- }
-
- Mesh *me_cage = em->mesh_eval_cage;
- const MVert *mvert = me_cage->mvert;
- const MLoop *mloop = me_cage->mloop;
- const MPoly *mpoly = me_cage->mpoly;
-
- const MPoly *mp = mpoly + poly;
- const MLoop *ml = mloop + mp->loopstart;
-
- BKE_mesh_calc_poly_center(mp, ml, mvert, center);
- BKE_mesh_calc_poly_normal(mp, ml, mvert, pnor);
-
- GPUPackedNormal nor = GPU_normal_convert_i10_v3(pnor);
- nor.w = BM_elem_flag_test(efa, BM_ELEM_SELECT) ? ((efa == em->bm->act_face) ? -1 : 1) : 0;
- GPU_vertbuf_attr_set(vbo, fdot_nor_flag_id, base_vert_idx, &nor);
- GPU_vertbuf_attr_set(vbo, fdot_pos_id, base_vert_idx, center);
-
- return true;
-}
-static bool add_edit_facedot_subdiv(MeshRenderData *rdata,
- GPUVertBuf *vbo,
- const uint fdot_pos_id,
- const uint fdot_nor_flag_id,
- const int vert,
- const int poly,
- const int base_vert_idx)
-{
- BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOP | MR_DATATYPE_POLY));
- const int *p_origindex = rdata->mapped.p_origindex;
- const int p_orig = p_origindex[poly];
- if (p_orig == ORIGINDEX_NONE) {
- return false;
- }
- BMEditMesh *em = rdata->edit_bmesh;
- const BMFace *efa = BM_face_at_index(em->bm, p_orig);
- if (BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
- return false;
- }
-
- Mesh *me_cage = em->mesh_eval_cage;
- const MVert *mvert = &me_cage->mvert[vert];
-
- GPUPackedNormal nor = GPU_normal_convert_i10_s3(mvert->no);
- nor.w = BM_elem_flag_test(efa, BM_ELEM_SELECT) ? ((efa == em->bm->act_face) ? -1 : 1) : 0;
- GPU_vertbuf_attr_set(vbo, fdot_nor_flag_id, base_vert_idx, &nor);
- GPU_vertbuf_attr_set(vbo, fdot_pos_id, base_vert_idx, mvert->co);
-
- return true;
-}
-
/** \} */
/* ---------------------------------------------------------------------- */
@@ -1963,170 +370,6 @@ static void drw_mesh_weight_state_extract(Object *ob,
/** \name Mesh GPUBatch Cache
* \{ */
-typedef enum DRWBatchFlag {
- MBC_SURFACE = (1 << 0),
- MBC_SURFACE_WEIGHTS = (1 << 1),
- MBC_EDIT_TRIANGLES = (1 << 2),
- MBC_EDIT_VERTICES = (1 << 3),
- MBC_EDIT_EDGES = (1 << 4),
- MBC_EDIT_LNOR = (1 << 5),
- MBC_EDIT_FACEDOTS = (1 << 6),
- MBC_EDIT_MESH_ANALYSIS = (1 << 7),
- MBC_EDITUV_FACES_STRECH_AREA = (1 << 8),
- MBC_EDITUV_FACES_STRECH_ANGLE = (1 << 9),
- MBC_EDITUV_FACES = (1 << 10),
- MBC_EDITUV_EDGES = (1 << 11),
- MBC_EDITUV_VERTS = (1 << 12),
- MBC_EDITUV_FACEDOTS = (1 << 13),
- MBC_EDIT_SELECTION_VERTS = (1 << 14),
- MBC_EDIT_SELECTION_EDGES = (1 << 15),
- MBC_EDIT_SELECTION_FACES = (1 << 16),
- MBC_EDIT_SELECTION_FACEDOTS = (1 << 17),
- MBC_ALL_VERTS = (1 << 18),
- MBC_ALL_EDGES = (1 << 19),
- MBC_LOOSE_EDGES = (1 << 20),
- MBC_EDGE_DETECTION = (1 << 21),
- MBC_WIRE_EDGES = (1 << 22),
- MBC_WIRE_LOOPS = (1 << 23),
- MBC_WIRE_LOOPS_UVS = (1 << 24),
- MBC_SURF_PER_MAT = (1 << 25),
-} DRWBatchFlag;
-
-#define MBC_EDITUV \
- (MBC_EDITUV_FACES_STRECH_AREA | MBC_EDITUV_FACES_STRECH_ANGLE | MBC_EDITUV_FACES | \
- MBC_EDITUV_EDGES | MBC_EDITUV_VERTS | MBC_EDITUV_FACEDOTS)
-
-typedef struct MeshBatchCache {
- /* In order buffers: All verts only specified once
- * or once per loop. To be used with a GPUIndexBuf. */
- struct {
- /* Vertex data. */
- GPUVertBuf *pos_nor;
- GPUVertBuf *weights;
- /* Loop data. */
- GPUVertBuf *loop_pos_nor;
- GPUVertBuf *loop_uv_tan;
- GPUVertBuf *loop_vcol;
- GPUVertBuf *loop_edge_fac;
- GPUVertBuf *loop_orco;
- } ordered;
-
- /* Edit Mesh Data:
- * Edit cage can be different from final mesh so vertex count
- * might differ. */
- struct {
- /* TODO(fclem): Reuse ordered.loop_pos_nor and maybe even
- * ordered.loop_uv_tan when cage match final mesh. */
- GPUVertBuf *loop_pos_nor;
- GPUVertBuf *loop_data;
- GPUVertBuf *loop_lnor;
- GPUVertBuf *facedots_pos_nor_data;
- GPUVertBuf *loop_mesh_analysis;
- /* UV data without modifier applied.
- * Vertex count is always the one of the cage. */
- GPUVertBuf *loop_uv;
- GPUVertBuf *loop_uv_data;
- GPUVertBuf *loop_stretch_angle;
- GPUVertBuf *loop_stretch_area;
- GPUVertBuf *facedots_uv;
- GPUVertBuf *facedots_uv_data;
- /* Selection */
- GPUVertBuf *loop_vert_idx;
- GPUVertBuf *loop_edge_idx;
- GPUVertBuf *loop_face_idx;
- GPUVertBuf *facedots_idx;
- } edit;
-
- /* Index Buffers:
- * Only need to be updated when topology changes. */
- struct {
- /* Indices to verts. */
- GPUIndexBuf *surf_tris;
- GPUIndexBuf *edges_lines;
- GPUIndexBuf *edges_adj_lines;
- GPUIndexBuf *loose_edges_lines;
- /* Indices to vloops. */
- GPUIndexBuf *loops_tris;
- GPUIndexBuf *loops_lines;
- GPUIndexBuf *loops_lines_paint_mask;
- GPUIndexBuf *loops_line_strips;
- /* Edit mode. */
- GPUIndexBuf *edit_loops_points; /* verts */
- GPUIndexBuf *edit_loops_lines; /* edges */
- GPUIndexBuf *edit_loops_tris; /* faces */
- /* Edit UVs */
- GPUIndexBuf *edituv_loops_points; /* verts */
- GPUIndexBuf *edituv_loops_line_strips; /* edges */
- GPUIndexBuf *edituv_loops_tri_fans; /* faces */
- } ibo;
-
- struct {
- /* Surfaces / Render */
- GPUBatch *surface;
- GPUBatch *surface_weights;
- /* Edit mode */
- GPUBatch *edit_triangles;
- GPUBatch *edit_vertices;
- GPUBatch *edit_edges;
- GPUBatch *edit_lnor;
- GPUBatch *edit_facedots;
- GPUBatch *edit_mesh_analysis;
- /* Edit UVs */
- GPUBatch *edituv_faces_strech_area;
- GPUBatch *edituv_faces_strech_angle;
- GPUBatch *edituv_faces;
- GPUBatch *edituv_edges;
- GPUBatch *edituv_verts;
- GPUBatch *edituv_facedots;
- /* Edit selection */
- GPUBatch *edit_selection_verts;
- GPUBatch *edit_selection_edges;
- GPUBatch *edit_selection_faces;
- GPUBatch *edit_selection_facedots;
- /* Common display / Other */
- GPUBatch *all_verts;
- GPUBatch *all_edges;
- GPUBatch *loose_edges;
- GPUBatch *edge_detection;
- GPUBatch *wire_edges; /* Individual edges with face normals. */
- GPUBatch *wire_loops; /* Loops around faces. no edges between selected faces */
- GPUBatch *wire_loops_uvs; /* Same as wire_loops but only has uvs. */
- } batch;
-
- GPUIndexBuf **surf_per_mat_tris;
- GPUBatch **surf_per_mat;
-
- /* arrays of bool uniform names (and value) that will be use to
- * set srgb conversion for auto attributes.*/
- char *auto_layer_names;
- int *auto_layer_is_srgb;
- int auto_layer_len;
-
- DRWBatchFlag batch_requested;
- DRWBatchFlag batch_ready;
-
- /* settings to determine if cache is invalid */
- int edge_len;
- int tri_len;
- int poly_len;
- int vert_len;
- int mat_len;
- bool is_dirty; /* Instantly invalidates cache, skipping mesh check */
- bool is_editmode;
- bool is_uvsyncsel;
-
- struct DRW_MeshWeightState weight_state;
-
- DRW_MeshCDMask cd_used, cd_needed, cd_used_over_time;
-
- int lastmatch;
-
- /* Valid only if edge_detection is up to date. */
- bool is_manifold;
-
- bool no_loose_wire;
-} MeshBatchCache;
-
BLI_INLINE void mesh_batch_cache_add_request(MeshBatchCache *cache, DRWBatchFlag new_flag)
{
atomic_fetch_and_or_uint32((uint32_t *)(&cache->batch_requested), *(uint32_t *)&new_flag);
@@ -2171,16 +414,14 @@ static void mesh_batch_cache_init(Mesh *me)
cache->is_editmode = me->edit_mesh != NULL;
if (cache->is_editmode == false) {
- cache->edge_len = mesh_render_edges_len_get(me);
- cache->tri_len = mesh_render_looptri_len_get(me);
- cache->poly_len = mesh_render_polys_len_get(me);
- cache->vert_len = mesh_render_verts_len_get(me);
+ // cache->edge_len = mesh_render_edges_len_get(me);
+ // cache->tri_len = mesh_render_looptri_len_get(me);
+ // cache->poly_len = mesh_render_polys_len_get(me);
+ // cache->vert_len = mesh_render_verts_len_get(me);
}
cache->mat_len = mesh_render_mat_len_get(me);
- cache->surf_per_mat_tris = MEM_callocN(sizeof(*cache->surf_per_mat_tris) * cache->mat_len,
- __func__);
- cache->surf_per_mat = MEM_callocN(sizeof(*cache->surf_per_mat) * cache->mat_len, __func__);
+ cache->surface_per_mat = MEM_callocN(sizeof(*cache->surface_per_mat) * cache->mat_len, __func__);
cache->is_dirty = false;
cache->batch_ready = 0;
@@ -2206,8 +447,11 @@ static void mesh_batch_cache_check_vertex_group(MeshBatchCache *cache,
const struct DRW_MeshWeightState *wstate)
{
if (!drw_mesh_weight_state_compare(&cache->weight_state, wstate)) {
+ FOREACH_MESH_BUFFER_CACHE(cache, mbufcache)
+ {
+ GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.weights);
+ }
GPU_BATCH_CLEAR_SAFE(cache->batch.surface_weights);
- GPU_VERTBUF_DISCARD_SAFE(cache->ordered.weights);
cache->batch_ready &= ~MBC_SURFACE_WEIGHTS;
@@ -2217,23 +461,21 @@ static void mesh_batch_cache_check_vertex_group(MeshBatchCache *cache,
static void mesh_batch_cache_discard_shaded_tri(MeshBatchCache *cache)
{
- GPU_VERTBUF_DISCARD_SAFE(cache->ordered.loop_pos_nor);
- GPU_VERTBUF_DISCARD_SAFE(cache->ordered.loop_uv_tan);
- GPU_VERTBUF_DISCARD_SAFE(cache->ordered.loop_vcol);
- GPU_VERTBUF_DISCARD_SAFE(cache->ordered.loop_orco);
-
- if (cache->surf_per_mat_tris) {
- for (int i = 0; i < cache->mat_len; i++) {
- GPU_INDEXBUF_DISCARD_SAFE(cache->surf_per_mat_tris[i]);
- }
+ FOREACH_MESH_BUFFER_CACHE(cache, mbufcache)
+ {
+ GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.pos_nor);
+ GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.uv);
+ GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.tan);
+ GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.vcol);
+ GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.orco);
}
- MEM_SAFE_FREE(cache->surf_per_mat_tris);
- if (cache->surf_per_mat) {
+
+ if (cache->surface_per_mat) {
for (int i = 0; i < cache->mat_len; i++) {
- GPU_BATCH_DISCARD_SAFE(cache->surf_per_mat[i]);
+ GPU_BATCH_DISCARD_SAFE(cache->surface_per_mat[i]);
}
}
- MEM_SAFE_FREE(cache->surf_per_mat);
+ MEM_SAFE_FREE(cache->surface_per_mat);
cache->batch_ready &= ~MBC_SURF_PER_MAT;
@@ -2247,21 +489,26 @@ static void mesh_batch_cache_discard_shaded_tri(MeshBatchCache *cache)
static void mesh_batch_cache_discard_uvedit(MeshBatchCache *cache)
{
- GPU_VERTBUF_DISCARD_SAFE(cache->edit.loop_stretch_angle);
- GPU_VERTBUF_DISCARD_SAFE(cache->edit.loop_stretch_area);
- GPU_VERTBUF_DISCARD_SAFE(cache->edit.loop_uv);
- GPU_VERTBUF_DISCARD_SAFE(cache->edit.loop_uv_data);
- GPU_VERTBUF_DISCARD_SAFE(cache->edit.facedots_uv);
- GPU_VERTBUF_DISCARD_SAFE(cache->edit.facedots_uv_data);
- GPU_INDEXBUF_DISCARD_SAFE(cache->ibo.edituv_loops_tri_fans);
- GPU_INDEXBUF_DISCARD_SAFE(cache->ibo.edituv_loops_line_strips);
- GPU_INDEXBUF_DISCARD_SAFE(cache->ibo.edituv_loops_points);
+ FOREACH_MESH_BUFFER_CACHE(cache, mbufcache)
+ {
+ GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.stretch_angle);
+ GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.stretch_area);
+ GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.uv);
+ GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.edituv_data);
+ GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.fdots_uv);
+ GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.fdots_edituv_data);
+ GPU_INDEXBUF_DISCARD_SAFE(mbufcache->ibo.edituv_tris);
+ GPU_INDEXBUF_DISCARD_SAFE(mbufcache->ibo.edituv_lines);
+ GPU_INDEXBUF_DISCARD_SAFE(mbufcache->ibo.edituv_points);
+ GPU_INDEXBUF_DISCARD_SAFE(mbufcache->ibo.edituv_fdots);
+ }
GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces_strech_area);
GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces_strech_angle);
GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces);
GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_edges);
GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_verts);
- GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_facedots);
+ GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_fdots);
+ GPU_BATCH_DISCARD_SAFE(cache->batch.wire_loops_uvs);
cache->batch_ready &= ~MBC_EDITUV;
}
@@ -2274,31 +521,41 @@ void DRW_mesh_batch_cache_dirty_tag(Mesh *me, int mode)
}
switch (mode) {
case BKE_MESH_BATCH_DIRTY_SELECT:
- GPU_VERTBUF_DISCARD_SAFE(cache->edit.loop_data);
- GPU_VERTBUF_DISCARD_SAFE(cache->edit.facedots_pos_nor_data);
+ FOREACH_MESH_BUFFER_CACHE(cache, mbufcache)
+ {
+ GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.edit_data);
+ GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.fdots_nor);
+ }
GPU_BATCH_DISCARD_SAFE(cache->batch.edit_triangles);
GPU_BATCH_DISCARD_SAFE(cache->batch.edit_vertices);
GPU_BATCH_DISCARD_SAFE(cache->batch.edit_edges);
- GPU_BATCH_DISCARD_SAFE(cache->batch.edit_facedots);
- GPU_BATCH_DISCARD_SAFE(cache->batch.edit_selection_facedots);
+ GPU_BATCH_DISCARD_SAFE(cache->batch.edit_fdots);
+ GPU_BATCH_DISCARD_SAFE(cache->batch.edit_selection_verts);
+ GPU_BATCH_DISCARD_SAFE(cache->batch.edit_selection_edges);
+ GPU_BATCH_DISCARD_SAFE(cache->batch.edit_selection_faces);
+ GPU_BATCH_DISCARD_SAFE(cache->batch.edit_selection_fdots);
GPU_BATCH_DISCARD_SAFE(cache->batch.edit_mesh_analysis);
cache->batch_ready &= ~(MBC_EDIT_TRIANGLES | MBC_EDIT_VERTICES | MBC_EDIT_EDGES |
MBC_EDIT_FACEDOTS | MBC_EDIT_SELECTION_FACEDOTS |
- MBC_EDIT_MESH_ANALYSIS);
+ MBC_EDIT_SELECTION_FACES | MBC_EDIT_SELECTION_EDGES |
+ MBC_EDIT_SELECTION_VERTS | MBC_EDIT_MESH_ANALYSIS);
/* Because visible UVs depends on edit mode selection, discard everything. */
mesh_batch_cache_discard_uvedit(cache);
break;
case BKE_MESH_BATCH_DIRTY_SELECT_PAINT:
/* Paint mode selection flag is packed inside the nor attrib.
* Note that it can be slow if auto smooth is enabled. (see T63946) */
- GPU_INDEXBUF_DISCARD_SAFE(cache->ibo.loops_lines_paint_mask);
- GPU_VERTBUF_DISCARD_SAFE(cache->ordered.loop_pos_nor);
+ FOREACH_MESH_BUFFER_CACHE(cache, mbufcache)
+ {
+ GPU_INDEXBUF_DISCARD_SAFE(mbufcache->ibo.lines_paint_mask);
+ GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.pos_nor);
+ }
GPU_BATCH_DISCARD_SAFE(cache->batch.surface);
GPU_BATCH_DISCARD_SAFE(cache->batch.wire_loops);
GPU_BATCH_DISCARD_SAFE(cache->batch.wire_edges);
- if (cache->surf_per_mat) {
+ if (cache->surface_per_mat) {
for (int i = 0; i < cache->mat_len; i++) {
- GPU_BATCH_DISCARD_SAFE(cache->surf_per_mat[i]);
+ GPU_BATCH_DISCARD_SAFE(cache->surface_per_mat[i]);
}
}
cache->batch_ready &= ~(MBC_SURFACE | MBC_WIRE_EDGES | MBC_WIRE_LOOPS | MBC_SURF_PER_MAT);
@@ -2314,14 +571,17 @@ void DRW_mesh_batch_cache_dirty_tag(Mesh *me, int mode)
mesh_batch_cache_discard_uvedit(cache);
break;
case BKE_MESH_BATCH_DIRTY_UVEDIT_SELECT:
- GPU_VERTBUF_DISCARD_SAFE(cache->edit.loop_uv_data);
- GPU_VERTBUF_DISCARD_SAFE(cache->edit.facedots_uv_data);
+ FOREACH_MESH_BUFFER_CACHE(cache, mbufcache)
+ {
+ GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.edituv_data);
+ GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.fdots_edituv_data);
+ }
GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces_strech_area);
GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces_strech_angle);
GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces);
GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_edges);
GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_verts);
- GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_facedots);
+ GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_fdots);
cache->batch_ready &= ~MBC_EDITUV;
break;
default:
@@ -2335,18 +595,16 @@ static void mesh_batch_cache_clear(Mesh *me)
if (!cache) {
return;
}
-
- for (int i = 0; i < sizeof(cache->ordered) / sizeof(void *); ++i) {
- GPUVertBuf **vbo = (GPUVertBuf **)&cache->ordered;
- GPU_VERTBUF_DISCARD_SAFE(vbo[i]);
- }
- for (int i = 0; i < sizeof(cache->edit) / sizeof(void *); ++i) {
- GPUVertBuf **vbo = (GPUVertBuf **)&cache->edit;
- GPU_VERTBUF_DISCARD_SAFE(vbo[i]);
- }
- for (int i = 0; i < sizeof(cache->ibo) / sizeof(void *); ++i) {
- GPUIndexBuf **ibo = (GPUIndexBuf **)&cache->ibo;
- GPU_INDEXBUF_DISCARD_SAFE(ibo[i]);
+ FOREACH_MESH_BUFFER_CACHE(cache, mbufcache)
+ {
+ GPUVertBuf **vbos = (GPUVertBuf **)&mbufcache->vbo;
+ GPUIndexBuf **ibos = (GPUIndexBuf **)&mbufcache->ibo;
+ for (int i = 0; i < sizeof(mbufcache->vbo) / sizeof(void *); ++i) {
+ GPU_VERTBUF_DISCARD_SAFE(vbos[i]);
+ }
+ for (int i = 0; i < sizeof(mbufcache->ibo) / sizeof(void *); ++i) {
+ GPU_INDEXBUF_DISCARD_SAFE(ibos[i]);
+ }
}
for (int i = 0; i < sizeof(cache->batch) / sizeof(void *); ++i) {
GPUBatch **batch = (GPUBatch **)&cache->batch;
@@ -2368,2074 +626,6 @@ void DRW_mesh_batch_cache_free(Mesh *me)
MEM_SAFE_FREE(me->runtime.batch_cache);
}
-/* GPUBatch cache usage. */
-
-static void mesh_create_edit_vertex_loops(MeshRenderData *rdata,
- GPUVertBuf *vbo_pos_nor,
- GPUVertBuf *vbo_lnor,
- GPUVertBuf *vbo_uv,
- GPUVertBuf *vbo_data,
- GPUVertBuf *vbo_verts,
- GPUVertBuf *vbo_edges,
- GPUVertBuf *vbo_faces)
-{
-#if 0
- const int vert_len = mesh_render_data_verts_len_get_maybe_mapped(rdata);
- const int edge_len = mesh_render_data_edges_len_get_maybe_mapped(rdata);
-#endif
- const int poly_len = mesh_render_data_polys_len_get_maybe_mapped(rdata);
- const int lvert_len = mesh_render_data_loose_verts_len_get_maybe_mapped(rdata);
- const int ledge_len = mesh_render_data_loose_edges_len_get_maybe_mapped(rdata);
- const int loop_len = mesh_render_data_loops_len_get_maybe_mapped(rdata);
- const int tot_loop_len = loop_len + ledge_len * 2 + lvert_len;
- float(*lnors)[3] = rdata->loop_normals;
- uchar fflag;
-
- /* Static formats */
- static struct {
- GPUVertFormat sel_id, pos_nor, lnor, flag, uv;
- } format = {{0}};
- static struct {
- uint sel_id, pos, nor, lnor, data, uvs;
- } attr_id;
- if (format.sel_id.attr_len == 0) {
- attr_id.sel_id = GPU_vertformat_attr_add(
- &format.sel_id, "color", GPU_COMP_U32, 1, GPU_FETCH_INT);
- attr_id.pos = GPU_vertformat_attr_add(
- &format.pos_nor, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
- attr_id.nor = GPU_vertformat_attr_add(
- &format.pos_nor, "vnor", GPU_COMP_I10, 3, GPU_FETCH_INT_TO_FLOAT_UNIT);
- attr_id.lnor = GPU_vertformat_attr_add(
- &format.lnor, "lnor", GPU_COMP_I10, 3, GPU_FETCH_INT_TO_FLOAT_UNIT);
- attr_id.data = GPU_vertformat_attr_add(&format.flag, "data", GPU_COMP_U8, 4, GPU_FETCH_INT);
- attr_id.uvs = GPU_vertformat_attr_add(&format.uv, "u", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- GPU_vertformat_alias_add(&format.uv, "pos");
- GPU_vertformat_alias_add(&format.flag, "flag");
- }
-
- GPUVertBufRaw raw_verts, raw_edges, raw_faces, raw_pos, raw_nor, raw_lnor, raw_uv, raw_data;
- if (DRW_TEST_ASSIGN_VBO(vbo_pos_nor)) {
- GPU_vertbuf_init_with_format(vbo_pos_nor, &format.pos_nor);
- GPU_vertbuf_data_alloc(vbo_pos_nor, tot_loop_len);
- GPU_vertbuf_attr_get_raw_data(vbo_pos_nor, attr_id.pos, &raw_pos);
- GPU_vertbuf_attr_get_raw_data(vbo_pos_nor, attr_id.nor, &raw_nor);
- }
- if (DRW_TEST_ASSIGN_VBO(vbo_lnor)) {
- GPU_vertbuf_init_with_format(vbo_lnor, &format.lnor);
- GPU_vertbuf_data_alloc(vbo_lnor, tot_loop_len);
- GPU_vertbuf_attr_get_raw_data(vbo_lnor, attr_id.lnor, &raw_lnor);
- }
- if (DRW_TEST_ASSIGN_VBO(vbo_data)) {
- GPU_vertbuf_init_with_format(vbo_data, &format.flag);
- GPU_vertbuf_data_alloc(vbo_data, tot_loop_len);
- GPU_vertbuf_attr_get_raw_data(vbo_data, attr_id.data, &raw_data);
- }
- if (DRW_TEST_ASSIGN_VBO(vbo_uv)) {
- GPU_vertbuf_init_with_format(vbo_uv, &format.uv);
- GPU_vertbuf_data_alloc(vbo_uv, tot_loop_len);
- GPU_vertbuf_attr_get_raw_data(vbo_uv, attr_id.uvs, &raw_uv);
- }
- /* Select Idx */
- if (DRW_TEST_ASSIGN_VBO(vbo_verts)) {
- GPU_vertbuf_init_with_format(vbo_verts, &format.sel_id);
- GPU_vertbuf_data_alloc(vbo_verts, tot_loop_len);
- GPU_vertbuf_attr_get_raw_data(vbo_verts, attr_id.sel_id, &raw_verts);
- }
- if (DRW_TEST_ASSIGN_VBO(vbo_edges)) {
- GPU_vertbuf_init_with_format(vbo_edges, &format.sel_id);
- GPU_vertbuf_data_alloc(vbo_edges, tot_loop_len);
- GPU_vertbuf_attr_get_raw_data(vbo_edges, attr_id.sel_id, &raw_edges);
- }
- if (DRW_TEST_ASSIGN_VBO(vbo_faces)) {
- GPU_vertbuf_init_with_format(vbo_faces, &format.sel_id);
- GPU_vertbuf_data_alloc(vbo_faces, tot_loop_len);
- GPU_vertbuf_attr_get_raw_data(vbo_faces, attr_id.sel_id, &raw_faces);
- }
-
- if (rdata->edit_bmesh && rdata->mapped.use == false) {
- BMesh *bm = rdata->edit_bmesh->bm;
- BMIter iter_efa, iter_loop, iter_vert;
- BMFace *efa;
- BMEdge *eed;
- BMVert *eve;
- BMLoop *loop;
- const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
-
- /* Face Loops */
- BM_ITER_MESH (efa, &iter_efa, bm, BM_FACES_OF_MESH) {
- int fidx = BM_elem_index_get(efa);
- if (vbo_data) {
- fflag = mesh_render_data_face_flag(rdata, efa, cd_loop_uv_offset);
- }
- BM_ITER_ELEM (loop, &iter_loop, efa, BM_LOOPS_OF_FACE) {
- if (vbo_pos_nor) {
- GPUPackedNormal *vnor = (GPUPackedNormal *)GPU_vertbuf_raw_step(&raw_nor);
- *vnor = GPU_normal_convert_i10_v3(loop->v->no);
- copy_v3_v3(GPU_vertbuf_raw_step(&raw_pos), loop->v->co);
- }
- if (vbo_lnor) {
- const float *nor = (lnors) ? lnors[BM_elem_index_get(loop)] : efa->no;
- GPUPackedNormal *lnor = (GPUPackedNormal *)GPU_vertbuf_raw_step(&raw_lnor);
- *lnor = GPU_normal_convert_i10_v3(nor);
- }
- if (vbo_data) {
- EdgeDrawAttr eattr = {.v_flag = fflag};
- mesh_render_data_edge_flag(rdata, loop->e, &eattr);
- mesh_render_data_vert_flag(rdata, loop->v, &eattr);
- mesh_render_data_loop_flag(rdata, loop, cd_loop_uv_offset, &eattr);
- memcpy(GPU_vertbuf_raw_step(&raw_data), &eattr, sizeof(EdgeDrawAttr));
- }
- if (vbo_uv) {
- MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(loop, cd_loop_uv_offset);
- copy_v2_v2(GPU_vertbuf_raw_step(&raw_uv), luv->uv);
- }
- /* Select Idx */
- if (vbo_verts) {
- int vidx = BM_elem_index_get(loop->v);
- *((uint *)GPU_vertbuf_raw_step(&raw_verts)) = vidx;
- }
- if (vbo_edges) {
- int eidx = BM_elem_index_get(loop->e);
- *((uint *)GPU_vertbuf_raw_step(&raw_edges)) = eidx;
- }
- if (vbo_faces) {
- *((uint *)GPU_vertbuf_raw_step(&raw_faces)) = fidx;
- }
- }
- }
- /* Loose edges */
- for (int e = 0; e < ledge_len; e++) {
- eed = BM_edge_at_index(bm, rdata->loose_edges[e]);
- BM_ITER_ELEM (eve, &iter_vert, eed, BM_VERTS_OF_EDGE) {
- if (vbo_pos_nor) {
- GPUPackedNormal *vnor = (GPUPackedNormal *)GPU_vertbuf_raw_step(&raw_nor);
- *vnor = GPU_normal_convert_i10_v3(eve->no);
- copy_v3_v3(GPU_vertbuf_raw_step(&raw_pos), eve->co);
- }
- if (vbo_data) {
- EdgeDrawAttr eattr = {0};
- mesh_render_data_edge_flag(rdata, eed, &eattr);
- mesh_render_data_vert_flag(rdata, eve, &eattr);
- memcpy(GPU_vertbuf_raw_step(&raw_data), &eattr, sizeof(EdgeDrawAttr));
- }
- if (vbo_lnor) {
- memset(GPU_vertbuf_raw_step(&raw_lnor), 0, sizeof(GPUPackedNormal));
- }
- /* Select Idx */
- if (vbo_verts) {
- int vidx = BM_elem_index_get(eve);
- *((uint *)GPU_vertbuf_raw_step(&raw_verts)) = vidx;
- }
- if (vbo_edges) {
- int eidx = BM_elem_index_get(eed);
- *((uint *)GPU_vertbuf_raw_step(&raw_edges)) = eidx;
- }
- }
- }
- /* Loose verts */
- for (int e = 0; e < lvert_len; e++) {
- eve = BM_vert_at_index(bm, rdata->loose_verts[e]);
- if (vbo_pos_nor) {
- GPUPackedNormal *vnor = (GPUPackedNormal *)GPU_vertbuf_raw_step(&raw_nor);
- *vnor = GPU_normal_convert_i10_v3(eve->no);
- copy_v3_v3(GPU_vertbuf_raw_step(&raw_pos), eve->co);
- }
- if (vbo_lnor) {
- memset(GPU_vertbuf_raw_step(&raw_lnor), 0, sizeof(GPUPackedNormal));
- }
- if (vbo_data) {
- EdgeDrawAttr eattr = {0};
- mesh_render_data_vert_flag(rdata, eve, &eattr);
- memcpy(GPU_vertbuf_raw_step(&raw_data), &eattr, sizeof(EdgeDrawAttr));
- }
- /* Select Idx */
- if (vbo_verts) {
- int vidx = BM_elem_index_get(eve);
- *((uint *)GPU_vertbuf_raw_step(&raw_verts)) = vidx;
- }
- }
- }
- else if (rdata->mapped.use == true) {
- BMesh *bm = rdata->edit_bmesh->bm;
- const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
-
- const MPoly *mpoly = rdata->mapped.me_cage->mpoly;
- const MEdge *medge = rdata->mapped.me_cage->medge;
- const MVert *mvert = rdata->mapped.me_cage->mvert;
- const MLoop *mloop = rdata->mapped.me_cage->mloop;
-
- const int *v_origindex = rdata->mapped.v_origindex;
- const int *e_origindex = rdata->mapped.e_origindex;
- const int *p_origindex = rdata->mapped.p_origindex;
-
- /* Face Loops */
- for (int poly = 0; poly < poly_len; poly++, mpoly++) {
- const MLoop *l = &mloop[mpoly->loopstart];
- int fidx = p_origindex[poly];
- BMFace *efa = NULL;
- if (vbo_data) {
- fflag = 0;
- if (fidx != ORIGINDEX_NONE) {
- efa = BM_face_at_index(bm, fidx);
- fflag = mesh_render_data_face_flag(rdata, efa, cd_loop_uv_offset);
- }
- }
- for (int i = 0; i < mpoly->totloop; i++, l++) {
- if (vbo_pos_nor) {
- copy_v3_v3(GPU_vertbuf_raw_step(&raw_pos), mvert[l->v].co);
- }
- if (vbo_lnor || vbo_pos_nor) {
- GPUPackedNormal vnor = GPU_normal_convert_i10_s3(mvert[l->v].no);
- if (vbo_pos_nor) {
- *(GPUPackedNormal *)GPU_vertbuf_raw_step(&raw_nor) = vnor;
- }
- if (vbo_lnor) {
- /* Mapped does not support lnors yet. */
- *(GPUPackedNormal *)GPU_vertbuf_raw_step(&raw_lnor) = vnor;
- }
- }
- if (vbo_data) {
- EdgeDrawAttr eattr = {.v_flag = fflag};
- int vidx = v_origindex[l->v];
- int eidx = e_origindex[l->e];
- if (vidx != ORIGINDEX_NONE) {
- BMVert *eve = BM_vert_at_index(bm, vidx);
- mesh_render_data_vert_flag(rdata, eve, &eattr);
- }
- if (eidx != ORIGINDEX_NONE) {
- BMEdge *eed = BM_edge_at_index(bm, eidx);
- mesh_render_data_edge_flag(rdata, eed, &eattr);
- if (efa) {
- BMLoop *loop = BM_face_edge_share_loop(efa, eed);
- if (loop) {
- mesh_render_data_loop_flag(rdata, loop, cd_loop_uv_offset, &eattr);
- }
- }
- }
- memcpy(GPU_vertbuf_raw_step(&raw_data), &eattr, sizeof(EdgeDrawAttr));
- }
- if (vbo_uv) {
- MLoopUV *luv = &rdata->mloopuv[mpoly->loopstart + i];
- copy_v2_v2(GPU_vertbuf_raw_step(&raw_uv), luv->uv);
- }
- /* Select Idx */
- if (vbo_verts) {
- int vidx = v_origindex[l->v];
- *((uint *)GPU_vertbuf_raw_step(&raw_verts)) = vidx;
- }
- if (vbo_edges) {
- int eidx = e_origindex[l->e];
- *((uint *)GPU_vertbuf_raw_step(&raw_edges)) = eidx;
- }
- if (vbo_faces) {
- *((uint *)GPU_vertbuf_raw_step(&raw_faces)) = fidx;
- }
- }
- }
- /* Loose edges */
- for (int j = 0; j < ledge_len; j++) {
- const int e = rdata->mapped.loose_edges[j];
- for (int i = 0; i < 2; ++i) {
- int v = (i == 0) ? medge[e].v1 : medge[e].v2;
- if (vbo_pos_nor) {
- GPUPackedNormal vnor = GPU_normal_convert_i10_s3(mvert[v].no);
- *(GPUPackedNormal *)GPU_vertbuf_raw_step(&raw_nor) = vnor;
- copy_v3_v3(GPU_vertbuf_raw_step(&raw_pos), mvert[v].co);
- }
- if (vbo_lnor) {
- memset(GPU_vertbuf_raw_step(&raw_lnor), 0, sizeof(GPUPackedNormal));
- }
- if (vbo_data) {
- EdgeDrawAttr eattr = {0};
- int vidx = v_origindex[v];
- int eidx = e_origindex[e];
- if (vidx != ORIGINDEX_NONE) {
- BMVert *eve = BM_vert_at_index(bm, vidx);
- mesh_render_data_vert_flag(rdata, eve, &eattr);
- }
- if (eidx != ORIGINDEX_NONE) {
- BMEdge *eed = BM_edge_at_index(bm, eidx);
- mesh_render_data_edge_flag(rdata, eed, &eattr);
- }
- memcpy(GPU_vertbuf_raw_step(&raw_data), &eattr, sizeof(EdgeDrawAttr));
- }
- /* Select Idx */
- if (vbo_verts) {
- int vidx = v_origindex[v];
- *((uint *)GPU_vertbuf_raw_step(&raw_verts)) = vidx;
- }
- if (vbo_edges) {
- int eidx = e_origindex[e];
- *((uint *)GPU_vertbuf_raw_step(&raw_edges)) = eidx;
- }
- }
- }
- /* Loose verts */
- for (int i = 0; i < lvert_len; i++) {
- const int v = rdata->mapped.loose_verts[i];
- if (vbo_pos_nor) {
- GPUPackedNormal vnor = GPU_normal_convert_i10_s3(mvert[v].no);
- *(GPUPackedNormal *)GPU_vertbuf_raw_step(&raw_nor) = vnor;
- copy_v3_v3(GPU_vertbuf_raw_step(&raw_pos), mvert[v].co);
- }
- if (vbo_lnor) {
- memset(GPU_vertbuf_raw_step(&raw_lnor), 0, sizeof(GPUPackedNormal));
- }
- if (vbo_data) {
- EdgeDrawAttr eattr = {0};
- int vidx = v_origindex[v];
- if (vidx != ORIGINDEX_NONE) {
- BMVert *eve = BM_vert_at_index(bm, vidx);
- mesh_render_data_vert_flag(rdata, eve, &eattr);
- }
- memcpy(GPU_vertbuf_raw_step(&raw_data), &eattr, sizeof(EdgeDrawAttr));
- }
- /* Select Idx */
- if (vbo_verts) {
- int vidx = v_origindex[v];
- *((uint *)GPU_vertbuf_raw_step(&raw_verts)) = vidx;
- }
- }
- }
- else {
- const MPoly *mpoly = rdata->mpoly;
- const MVert *mvert = rdata->mvert;
- const MLoop *mloop = rdata->mloop;
-
- const int *v_origindex = CustomData_get_layer(&rdata->me->vdata, CD_ORIGINDEX);
- const int *e_origindex = CustomData_get_layer(&rdata->me->edata, CD_ORIGINDEX);
- const int *p_origindex = CustomData_get_layer(&rdata->me->pdata, CD_ORIGINDEX);
-
- /* Face Loops */
- for (int poly = 0; poly < poly_len; poly++, mpoly++) {
- const MLoop *l = &mloop[mpoly->loopstart];
- int fidx = p_origindex ? p_origindex[poly] : poly;
- for (int i = 0; i < mpoly->totloop; i++, l++) {
- if (vbo_pos_nor) {
- copy_v3_v3(GPU_vertbuf_raw_step(&raw_pos), mvert[l->v].co);
- }
- if (vbo_lnor || vbo_pos_nor) {
- GPUPackedNormal vnor = GPU_normal_convert_i10_s3(mvert[l->v].no);
- if (vbo_pos_nor) {
- *(GPUPackedNormal *)GPU_vertbuf_raw_step(&raw_nor) = vnor;
- }
- if (vbo_lnor) {
- /* Mapped does not support lnors yet. */
- *(GPUPackedNormal *)GPU_vertbuf_raw_step(&raw_lnor) = vnor;
- }
- }
- if (vbo_uv) {
- MLoopUV *luv = &rdata->mloopuv[mpoly->loopstart + i];
- copy_v2_v2(GPU_vertbuf_raw_step(&raw_uv), luv->uv);
- }
- /* Select Idx */
- if (vbo_verts) {
- int vidx = v_origindex ? v_origindex[l->v] : l->v;
- *((uint *)GPU_vertbuf_raw_step(&raw_verts)) = vidx;
- }
- if (vbo_edges) {
- int eidx = e_origindex ? e_origindex[l->e] : l->e;
- *((uint *)GPU_vertbuf_raw_step(&raw_edges)) = eidx;
- }
- if (vbo_faces) {
- *((uint *)GPU_vertbuf_raw_step(&raw_faces)) = fidx;
- }
- }
- }
- /* TODO(fclem): Until we find a way to detect
- * loose verts easily outside of edit mode, this
- * will remain disabled. */
-#if 0
- /* Loose edges */
- for (int e = 0; e < edge_len; e++, medge++) {
- int eidx = e_origindex[e];
- if (eidx != ORIGINDEX_NONE && (medge->flag & ME_LOOSEEDGE)) {
- for (int i = 0; i < 2; ++i) {
- int vidx = (i == 0) ? medge->v1 : medge->v2;
- if (vbo_pos) {
- copy_v3_v3(GPU_vertbuf_raw_step(&raw_pos), mvert[vidx].co);
- }
- if (vbo_verts) {
- *((uint *)GPU_vertbuf_raw_step(&raw_verts)) = vidx;
- }
- if (vbo_edges) {
- *((uint *)GPU_vertbuf_raw_step(&raw_edges)) = eidx;
- }
- }
- }
- }
- /* Loose verts */
- for (int v = 0; v < vert_len; v++, mvert++) {
- int vidx = v_origindex[v];
- if (vidx != ORIGINDEX_NONE) {
- MVert *eve = BM_vert_at_index(bm, vidx);
- if (eve->e == NULL) {
- if (vbo_pos) {
- copy_v3_v3(GPU_vertbuf_raw_step(&raw_pos), mvert->co);
- }
- if (vbo_verts) {
- *((uint *)GPU_vertbuf_raw_step(&raw_verts)) = vidx;
- }
- }
- }
- }
-#endif
- }
- /* Don't resize */
-}
-
-/* TODO: We could use gl_PrimitiveID as index instead of using another VBO. */
-static void mesh_create_edit_facedots_select_id(MeshRenderData *rdata,
- GPUVertBuf *vbo,
- Scene *scene,
- Object *ob)
-{
- const int poly_len = mesh_render_data_polys_len_get_maybe_mapped(rdata);
-
- static GPUVertFormat format = {0};
- static struct {
- uint idx;
- } attr_id;
- if (format.attr_len == 0) {
- attr_id.idx = GPU_vertformat_attr_add(&format, "color", GPU_COMP_U32, 1, GPU_FETCH_INT);
- }
-
- GPUVertBufRaw idx_step;
- GPU_vertbuf_init_with_format(vbo, &format);
- GPU_vertbuf_data_alloc(vbo, poly_len);
- GPU_vertbuf_attr_get_raw_data(vbo, attr_id.idx, &idx_step);
-
- /* Keep in sync with mesh_create_edit_facedots(). */
- if (rdata->mapped.use == false) {
- if (rdata->edit_bmesh) {
- for (int poly = 0; poly < poly_len; poly++) {
- const BMFace *efa = BM_face_at_index(rdata->edit_bmesh->bm, poly);
- if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
- *((uint *)GPU_vertbuf_raw_step(&idx_step)) = poly;
- }
- }
- }
- else {
- for (int poly = 0; poly < poly_len; poly++) {
- *((uint *)GPU_vertbuf_raw_step(&idx_step)) = poly;
- }
- }
- }
- else {
- const int *p_origindex = rdata->mapped.p_origindex;
- if (modifiers_usesSubsurfFacedots(scene, ob)) {
- Mesh *me_cage = rdata->mapped.me_cage;
- const MPoly *mpoly = me_cage->mpoly;
- for (int p = 0; p < poly_len; p++, mpoly++) {
- const int p_orig = p_origindex[p];
- if (p_orig != ORIGINDEX_NONE) {
- const MLoop *mloop = me_cage->mloop + mpoly->loopstart;
- for (int l = 0; l < mpoly->totloop; l++, mloop++) {
- if (me_cage->mvert[mloop->v].flag & ME_VERT_FACEDOT) {
- const BMFace *efa = BM_face_at_index(rdata->edit_bmesh->bm, p_orig);
- if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
- *((uint *)GPU_vertbuf_raw_step(&idx_step)) = p_orig;
- }
- }
- }
- }
- }
- }
- else {
- for (int poly = 0; poly < poly_len; poly++) {
- const int p_orig = p_origindex[poly];
- if (p_orig != ORIGINDEX_NONE) {
- const BMFace *efa = BM_face_at_index(rdata->edit_bmesh->bm, p_orig);
- if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
- *((uint *)GPU_vertbuf_raw_step(&idx_step)) = p_orig;
- }
- }
- }
- }
- }
-
- /* Resize & Finish */
- int facedot_len_used = GPU_vertbuf_raw_used(&idx_step);
- if (facedot_len_used != poly_len) {
- GPU_vertbuf_data_resize(vbo, facedot_len_used);
- }
-}
-
-static void mesh_create_pos_and_nor(MeshRenderData *rdata, GPUVertBuf *vbo)
-{
- static GPUVertFormat format = {0};
- static struct {
- uint pos, nor;
- } attr_id;
- if (format.attr_len == 0) {
- attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
- attr_id.nor = GPU_vertformat_attr_add(
- &format, "nor", GPU_COMP_I10, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
- }
-
- GPU_vertbuf_init_with_format(vbo, &format);
- const int vbo_len_capacity = mesh_render_data_verts_len_get_maybe_mapped(rdata);
- GPU_vertbuf_data_alloc(vbo, vbo_len_capacity);
-
- if (rdata->mapped.use == false) {
- if (rdata->edit_bmesh) {
- BMesh *bm = rdata->edit_bmesh->bm;
- BMIter iter;
- BMVert *eve;
- uint i;
-
- mesh_render_data_ensure_vert_normals_pack(rdata);
- GPUPackedNormal *vnor = rdata->vert_normals_pack;
-
- BM_ITER_MESH_INDEX (eve, &iter, bm, BM_VERTS_OF_MESH, i) {
- GPU_vertbuf_attr_set(vbo, attr_id.pos, i, eve->co);
- GPU_vertbuf_attr_set(vbo, attr_id.nor, i, &vnor[i]);
- }
- BLI_assert(i == vbo_len_capacity);
- }
- else {
- for (int i = 0; i < vbo_len_capacity; i++) {
- const MVert *mv = &rdata->mvert[i];
- GPUPackedNormal vnor_pack = GPU_normal_convert_i10_s3(mv->no);
- vnor_pack.w = (mv->flag & ME_HIDE) ? -1 : ((mv->flag & SELECT) ? 1 : 0);
- GPU_vertbuf_attr_set(vbo, attr_id.pos, i, rdata->mvert[i].co);
- GPU_vertbuf_attr_set(vbo, attr_id.nor, i, &vnor_pack);
- }
- }
- }
- else {
- const MVert *mvert = rdata->mapped.me_cage->mvert;
- const int *v_origindex = rdata->mapped.v_origindex;
- for (int i = 0; i < vbo_len_capacity; i++) {
- const int v_orig = v_origindex[i];
- if (v_orig != ORIGINDEX_NONE) {
- const MVert *mv = &mvert[i];
- GPUPackedNormal vnor_pack = GPU_normal_convert_i10_s3(mv->no);
- vnor_pack.w = (mv->flag & ME_HIDE) ? -1 : ((mv->flag & SELECT) ? 1 : 0);
- GPU_vertbuf_attr_set(vbo, attr_id.pos, i, mv->co);
- GPU_vertbuf_attr_set(vbo, attr_id.nor, i, &vnor_pack);
- }
- }
- }
-}
-
-static void mesh_create_weights(MeshRenderData *rdata,
- GPUVertBuf *vbo,
- DRW_MeshWeightState *wstate)
-{
- static GPUVertFormat format = {0};
- static struct {
- uint weight;
- } attr_id;
- if (format.attr_len == 0) {
- attr_id.weight = GPU_vertformat_attr_add(&format, "weight", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
- }
-
- const int vbo_len_capacity = mesh_render_data_verts_len_get_maybe_mapped(rdata);
-
- mesh_render_data_ensure_vert_weight(rdata, wstate);
- const float *vert_weight = rdata->vert_weight;
-
- GPU_vertbuf_init_with_format(vbo, &format);
- /* Meh, another allocation / copy for no benefit.
- * Needed because rdata->vert_weight is freed afterwards and
- * GPU module don't have a GPU_vertbuf_data_from_memory or similar. */
- /* TODO get rid of the extra allocation/copy. */
- GPU_vertbuf_data_alloc(vbo, vbo_len_capacity);
- GPU_vertbuf_attr_fill(vbo, attr_id.weight, vert_weight);
-}
-
-static float mesh_loop_edge_factor_get(const float f_no[3],
- const float v_co[3],
- const float v_no[3],
- const float v_next_co[3])
-{
- float enor[3], evec[3];
- sub_v3_v3v3(evec, v_next_co, v_co);
- cross_v3_v3v3(enor, v_no, evec);
- normalize_v3(enor);
- float d = fabsf(dot_v3v3(enor, f_no));
- /* Rescale to the slider range. */
- d *= (1.0f / 0.065f);
- CLAMP(d, 0.0f, 1.0f);
- return d;
-}
-
-static void vertbuf_raw_step_u8(GPUVertBufRaw *wd_step, const uchar wiredata)
-{
- *((uchar *)GPU_vertbuf_raw_step(wd_step)) = wiredata;
-}
-
-static void vertbuf_raw_step_u8_to_f32(GPUVertBufRaw *wd_step, const uchar wiredata)
-{
- *((float *)GPU_vertbuf_raw_step(wd_step)) = wiredata / 255.0f;
-}
-
-static void mesh_create_loop_edge_fac(MeshRenderData *rdata, GPUVertBuf *vbo)
-{
- static GPUVertFormat format = {0};
- static struct {
- uint wd;
- } attr_id;
- static union {
- float f;
- uchar u;
- } data;
- static void (*vertbuf_raw_step)(GPUVertBufRaw *, const uchar);
- if (format.attr_len == 0) {
- if (!GPU_crappy_amd_driver()) {
- /* Some AMD drivers strangely crash with a vbo with this format. */
- attr_id.wd = GPU_vertformat_attr_add(
- &format, "wd", GPU_COMP_U8, 1, GPU_FETCH_INT_TO_FLOAT_UNIT);
- vertbuf_raw_step = vertbuf_raw_step_u8;
- data.u = UCHAR_MAX;
- }
- else {
- attr_id.wd = GPU_vertformat_attr_add(&format, "wd", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
- vertbuf_raw_step = vertbuf_raw_step_u8_to_f32;
- data.f = 1.0f;
- }
- }
- const int poly_len = mesh_render_data_polys_len_get(rdata);
- const int loop_len = mesh_render_data_loops_len_get(rdata);
- const int edge_len = mesh_render_data_edges_len_get(rdata);
-
- GPU_vertbuf_init_with_format(vbo, &format);
- GPU_vertbuf_data_alloc(vbo, loop_len);
-
- GPUVertBufRaw wd_step;
- GPU_vertbuf_attr_get_raw_data(vbo, attr_id.wd, &wd_step);
-
- if (rdata->mapped.use == false) {
- if (rdata->edit_bmesh) {
- BMesh *bm = rdata->edit_bmesh->bm;
- BMIter iter_efa, iter_loop;
- BMFace *efa;
- BMLoop *loop;
- uint f;
-
- BM_ITER_MESH_INDEX (efa, &iter_efa, bm, BM_FACES_OF_MESH, f) {
- BM_ITER_ELEM (loop, &iter_loop, efa, BM_LOOPS_OF_FACE) {
- float ratio = mesh_loop_edge_factor_get(
- efa->no, loop->v->co, loop->v->no, loop->next->v->co);
- vertbuf_raw_step(&wd_step, ratio * 253 + 1);
- }
- }
- BLI_assert(GPU_vertbuf_raw_used(&wd_step) == loop_len);
- }
- else {
- const MVert *mvert = rdata->mvert;
- const MPoly *mpoly = rdata->mpoly;
- const MLoop *mloop = rdata->mloop;
- MEdge *medge = (MEdge *)rdata->medge;
- bool use_edge_render = false;
-
- /* TODO(fclem) We don't need them to be packed. But we need rdata->poly_normals */
- mesh_render_data_ensure_poly_normals_pack(rdata);
-
- /* Reset flag */
- for (int edge = 0; edge < edge_len; ++edge) {
- /* NOTE: not thread safe. */
- medge[edge].flag &= ~ME_EDGE_TMP_TAG;
-
- /* HACK(fclem) Feels like a hack. Detecting the need for edge render. */
- if ((medge[edge].flag & ME_EDGERENDER) == 0) {
- use_edge_render = true;
- }
- }
-
- for (int a = 0; a < poly_len; a++, mpoly++) {
- const float *fnor = rdata->poly_normals[a];
- for (int b = 0; b < mpoly->totloop; b++) {
- const MLoop *ml1 = &mloop[mpoly->loopstart + b];
- const MLoop *ml2 = &mloop[mpoly->loopstart + (b + 1) % mpoly->totloop];
-
- /* Will only work for edges that have an odd number of faces connected. */
- MEdge *ed = (MEdge *)rdata->medge + ml1->e;
- ed->flag ^= ME_EDGE_TMP_TAG;
-
- if (use_edge_render) {
- vertbuf_raw_step(&wd_step, (ed->flag & ME_EDGERENDER) ? 255 : 0);
- }
- else {
- float vnor_f[3];
- normal_short_to_float_v3(vnor_f, mvert[ml1->v].no);
- float ratio = mesh_loop_edge_factor_get(
- fnor, mvert[ml1->v].co, vnor_f, mvert[ml2->v].co);
- vertbuf_raw_step(&wd_step, ratio * 253 + 1);
- }
- }
- }
- /* Gather non-manifold edges. */
- for (int l = 0; l < loop_len; l++, mloop++) {
- MEdge *ed = (MEdge *)rdata->medge + mloop->e;
- if (ed->flag & ME_EDGE_TMP_TAG) {
- GPU_vertbuf_attr_set(vbo, attr_id.wd, l, &data);
- }
- }
-
- BLI_assert(loop_len == GPU_vertbuf_raw_used(&wd_step));
- }
- }
- else {
- BLI_assert(0);
- }
-}
-
-static void mesh_create_loop_pos_and_nor(MeshRenderData *rdata, GPUVertBuf *vbo)
-{
- /* TODO deduplicate format creation*/
- static GPUVertFormat format = {0};
- static struct {
- uint pos, nor;
- } attr_id;
- if (format.attr_len == 0) {
- attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
- attr_id.nor = GPU_vertformat_attr_add(
- &format, "nor", GPU_COMP_I10, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
- }
- const int poly_len = mesh_render_data_polys_len_get(rdata);
- const int loop_len = mesh_render_data_loops_len_get(rdata);
-
- GPU_vertbuf_init_with_format(vbo, &format);
- GPU_vertbuf_data_alloc(vbo, loop_len);
-
- GPUVertBufRaw pos_step, nor_step;
- GPU_vertbuf_attr_get_raw_data(vbo, attr_id.pos, &pos_step);
- GPU_vertbuf_attr_get_raw_data(vbo, attr_id.nor, &nor_step);
-
- if (rdata->mapped.use == false) {
- if (rdata->edit_bmesh) {
- const GPUPackedNormal *vnor, *pnor;
- const float(*lnors)[3] = rdata->loop_normals;
- BMesh *bm = rdata->edit_bmesh->bm;
- BMIter iter_efa, iter_loop;
- BMFace *efa;
- BMLoop *loop;
- uint f;
-
- if (rdata->loop_normals == NULL) {
- mesh_render_data_ensure_poly_normals_pack(rdata);
- mesh_render_data_ensure_vert_normals_pack(rdata);
- vnor = rdata->vert_normals_pack;
- pnor = rdata->poly_normals_pack;
- }
-
- BM_ITER_MESH_INDEX (efa, &iter_efa, bm, BM_FACES_OF_MESH, f) {
- const bool face_smooth = BM_elem_flag_test(efa, BM_ELEM_SMOOTH);
-
- BM_ITER_ELEM (loop, &iter_loop, efa, BM_LOOPS_OF_FACE) {
- BLI_assert(GPU_vertbuf_raw_used(&pos_step) == BM_elem_index_get(loop));
- copy_v3_v3(GPU_vertbuf_raw_step(&pos_step), loop->v->co);
-
- if (lnors) {
- GPUPackedNormal plnor = GPU_normal_convert_i10_v3(lnors[BM_elem_index_get(loop)]);
- *((GPUPackedNormal *)GPU_vertbuf_raw_step(&nor_step)) = plnor;
- }
- else if (!face_smooth) {
- *((GPUPackedNormal *)GPU_vertbuf_raw_step(&nor_step)) = pnor[f];
- }
- else {
- *((GPUPackedNormal *)GPU_vertbuf_raw_step(
- &nor_step)) = vnor[BM_elem_index_get(loop->v)];
- }
- }
- }
- BLI_assert(GPU_vertbuf_raw_used(&pos_step) == loop_len);
- }
- else {
- const MVert *mvert = rdata->mvert;
- const MPoly *mpoly = rdata->mpoly;
-
- if (rdata->loop_normals == NULL) {
- mesh_render_data_ensure_poly_normals_pack(rdata);
- }
-
- for (int a = 0; a < poly_len; a++, mpoly++) {
- const MLoop *mloop = rdata->mloop + mpoly->loopstart;
- const float(*lnors)[3] = (rdata->loop_normals) ? &rdata->loop_normals[mpoly->loopstart] :
- NULL;
- const GPUPackedNormal *fnor = (mpoly->flag & ME_SMOOTH) ? NULL :
- &rdata->poly_normals_pack[a];
- const int hide_select_flag = (mpoly->flag & ME_HIDE) ?
- -1 :
- ((mpoly->flag & ME_FACE_SEL) ? 1 : 0);
- for (int b = 0; b < mpoly->totloop; b++, mloop++) {
- copy_v3_v3(GPU_vertbuf_raw_step(&pos_step), mvert[mloop->v].co);
- GPUPackedNormal *pnor = (GPUPackedNormal *)GPU_vertbuf_raw_step(&nor_step);
- if (lnors) {
- *pnor = GPU_normal_convert_i10_v3(lnors[b]);
- }
- else if (fnor) {
- *pnor = *fnor;
- }
- else {
- *pnor = GPU_normal_convert_i10_s3(mvert[mloop->v].no);
- }
- pnor->w = hide_select_flag;
- }
- }
-
- BLI_assert(loop_len == GPU_vertbuf_raw_used(&pos_step));
- }
- }
- else {
- const int *p_origindex = rdata->mapped.p_origindex;
- const MVert *mvert = rdata->mvert;
- const MPoly *mpoly = rdata->mpoly;
-
- if (rdata->loop_normals == NULL) {
- mesh_render_data_ensure_poly_normals_pack(rdata);
- }
-
- for (int a = 0; a < poly_len; a++, mpoly++) {
- const MLoop *mloop = rdata->mloop + mpoly->loopstart;
- const float(*lnors)[3] = (rdata->loop_normals) ? &rdata->loop_normals[mpoly->loopstart] :
- NULL;
- const GPUPackedNormal *fnor = (mpoly->flag & ME_SMOOTH) ? NULL :
- &rdata->poly_normals_pack[a];
- if (p_origindex[a] == ORIGINDEX_NONE) {
- continue;
- }
- for (int b = 0; b < mpoly->totloop; b++, mloop++) {
- copy_v3_v3(GPU_vertbuf_raw_step(&pos_step), mvert[mloop->v].co);
- GPUPackedNormal *pnor = (GPUPackedNormal *)GPU_vertbuf_raw_step(&nor_step);
- if (lnors) {
- *pnor = GPU_normal_convert_i10_v3(lnors[b]);
- }
- else if (fnor) {
- *pnor = *fnor;
- }
- else {
- *pnor = GPU_normal_convert_i10_s3(mvert[mloop->v].no);
- }
- }
- }
- }
-
- int vbo_len_used = GPU_vertbuf_raw_used(&pos_step);
- if (vbo_len_used < loop_len) {
- GPU_vertbuf_data_resize(vbo, vbo_len_used);
- }
-}
-
-static void mesh_create_loop_orco(MeshRenderData *rdata, GPUVertBuf *vbo)
-{
- const uint loops_len = mesh_render_data_loops_len_get(rdata);
-
- /* initialize vertex format */
- GPUVertFormat format = {0};
- GPUVertBufRaw vbo_step;
-
- /* FIXME(fclem): We use the last component as a way to differentiate from generic vertex attribs.
- * This is a substential waste of Vram and should be done another way. Unfortunately,
- * at the time of writing, I did not found any other "non disruptive" alternative. */
- uint attr_id = GPU_vertformat_attr_add(&format, "orco", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
-
- GPU_vertbuf_init_with_format(vbo, &format);
- GPU_vertbuf_data_alloc(vbo, loops_len);
- GPU_vertbuf_attr_get_raw_data(vbo, attr_id, &vbo_step);
-
- if (rdata->edit_bmesh) {
- BMesh *bm = rdata->edit_bmesh->bm;
- BMIter iter_efa, iter_loop;
- BMFace *efa;
- BMLoop *loop;
-
- BM_ITER_MESH (efa, &iter_efa, bm, BM_FACES_OF_MESH) {
- BM_ITER_ELEM (loop, &iter_loop, efa, BM_LOOPS_OF_FACE) {
- float *data = (float *)GPU_vertbuf_raw_step(&vbo_step);
- copy_v3_v3(data, rdata->orco[BM_elem_index_get(loop->v)]);
- data[3] = 0.0; /* Tag as not a generic attrib */
- }
- }
- }
- else {
- for (uint l = 0; l < loops_len; l++) {
- float *data = (float *)GPU_vertbuf_raw_step(&vbo_step);
- copy_v3_v3(data, rdata->orco[rdata->mloop[l].v]);
- data[3] = 0.0; /* Tag as not a generic attrib */
- }
- }
-}
-
-static void mesh_create_loop_uv_and_tan(MeshRenderData *rdata, GPUVertBuf *vbo)
-{
- const uint loops_len = mesh_render_data_loops_len_get(rdata);
- const uint uv_len = rdata->cd.layers.uv_len;
- const uint tangent_len = rdata->cd.layers.tangent_len;
- const uint layers_combined_len = uv_len + tangent_len;
-
- GPUVertBufRaw *layers_combined_step = BLI_array_alloca(layers_combined_step,
- layers_combined_len);
- GPUVertBufRaw *uv_step = layers_combined_step;
- GPUVertBufRaw *tangent_step = uv_step + uv_len;
-
- uint *layers_combined_id = BLI_array_alloca(layers_combined_id, layers_combined_len);
- uint *uv_id = layers_combined_id;
- uint *tangent_id = uv_id + uv_len;
-
- /* initialize vertex format */
- GPUVertFormat format = {0};
-
- for (uint i = 0; i < uv_len; i++) {
- const char *attr_name = mesh_render_data_uv_layer_uuid_get(rdata, i);
-#if 0 /* these are clamped. Maybe use them as an option in the future */
- uv_id[i] = GPU_vertformat_attr_add(
- &format, attr_name, GPU_COMP_I16, 2, GPU_FETCH_INT_TO_FLOAT_UNIT);
-#else
- uv_id[i] = GPU_vertformat_attr_add(&format, attr_name, GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
-#endif
- /* Auto Name */
- attr_name = mesh_render_data_uv_auto_layer_uuid_get(rdata, i);
- GPU_vertformat_alias_add(&format, attr_name);
-
- if (i == rdata->cd.layers.uv_render) {
- GPU_vertformat_alias_add(&format, "u");
- }
- if (i == rdata->cd.layers.uv_active) {
- GPU_vertformat_alias_add(&format, "au");
- }
- if (i == rdata->cd.layers.uv_mask_active) {
- GPU_vertformat_alias_add(&format, "mu");
- }
- }
-
- for (uint i = 0; i < tangent_len; i++) {
- const char *attr_name = mesh_render_data_tangent_layer_uuid_get(rdata, i);
-#ifdef USE_COMP_MESH_DATA
- tangent_id[i] = GPU_vertformat_attr_add(
- &format, attr_name, GPU_COMP_I16, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
-#else
- tangent_id[i] = GPU_vertformat_attr_add(&format, attr_name, GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
-#endif
- if (i == rdata->cd.layers.tangent_render) {
- GPU_vertformat_alias_add(&format, "t");
- }
- if (i == rdata->cd.layers.tangent_active) {
- GPU_vertformat_alias_add(&format, "at");
- }
- }
-
- /* HACK: Create a dummy attribute in case there is no valid UV/tangent layer. */
- if (layers_combined_len == 0) {
- GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_U8, 1, GPU_FETCH_INT_TO_FLOAT_UNIT);
- }
-
- GPU_vertbuf_init_with_format(vbo, &format);
- GPU_vertbuf_data_alloc(vbo, loops_len);
-
- for (uint i = 0; i < uv_len; i++) {
- GPU_vertbuf_attr_get_raw_data(vbo, uv_id[i], &uv_step[i]);
- }
- for (uint i = 0; i < tangent_len; i++) {
- GPU_vertbuf_attr_get_raw_data(vbo, tangent_id[i], &tangent_step[i]);
- }
-
- if (rdata->edit_bmesh) {
- BMesh *bm = rdata->edit_bmesh->bm;
- BMIter iter_efa, iter_loop;
- BMFace *efa;
- BMLoop *loop;
-
- BM_ITER_MESH (efa, &iter_efa, bm, BM_FACES_OF_MESH) {
- BM_ITER_ELEM (loop, &iter_loop, efa, BM_LOOPS_OF_FACE) {
- /* UVs */
- for (uint j = 0; j < uv_len; j++) {
- const uint layer_offset = rdata->cd.offset.uv[j];
- const float *elem = ((MLoopUV *)BM_ELEM_CD_GET_VOID_P(loop, layer_offset))->uv;
- copy_v2_v2(GPU_vertbuf_raw_step(&uv_step[j]), elem);
- }
- /* TANGENTs */
- for (uint j = 0; j < tangent_len; j++) {
- float(*layer_data)[4] = rdata->cd.layers.tangent[j];
- const float *elem = layer_data[BM_elem_index_get(loop)];
-#ifdef USE_COMP_MESH_DATA
- normal_float_to_short_v4(GPU_vertbuf_raw_step(&tangent_step[j]), elem);
-#else
- copy_v4_v4(GPU_vertbuf_raw_step(&tangent_step[j]), elem);
-#endif
- }
- }
- }
- }
- else {
- for (uint loop = 0; loop < loops_len; loop++) {
- /* UVs */
- for (uint j = 0; j < uv_len; j++) {
- const MLoopUV *layer_data = rdata->cd.layers.uv[j];
- const float *elem = layer_data[loop].uv;
- copy_v2_v2(GPU_vertbuf_raw_step(&uv_step[j]), elem);
- }
- /* TANGENTs */
- for (uint j = 0; j < tangent_len; j++) {
- float(*layer_data)[4] = rdata->cd.layers.tangent[j];
- const float *elem = layer_data[loop];
-#ifdef USE_COMP_MESH_DATA
- normal_float_to_short_v4(GPU_vertbuf_raw_step(&tangent_step[j]), elem);
-#else
- copy_v4_v4(GPU_vertbuf_raw_step(&tangent_step[j]), elem);
-#endif
- }
- }
- }
-
-#ifndef NDEBUG
- /* Check all layers are write aligned. */
- if (layers_combined_len > 0) {
- int vbo_len_used = GPU_vertbuf_raw_used(&layers_combined_step[0]);
- for (uint i = 0; i < layers_combined_len; i++) {
- BLI_assert(vbo_len_used == GPU_vertbuf_raw_used(&layers_combined_step[i]));
- }
- }
-#endif
-
-#undef USE_COMP_MESH_DATA
-}
-
-static void mesh_create_loop_vcol(MeshRenderData *rdata, GPUVertBuf *vbo)
-{
- const uint loops_len = mesh_render_data_loops_len_get(rdata);
- const uint vcol_len = rdata->cd.layers.vcol_len;
-
- GPUVertBufRaw *vcol_step = BLI_array_alloca(vcol_step, vcol_len);
- uint *vcol_id = BLI_array_alloca(vcol_id, vcol_len);
-
- /* initialize vertex format */
- GPUVertFormat format = {0};
-
- for (uint i = 0; i < vcol_len; i++) {
- const char *attr_name = mesh_render_data_vcol_layer_uuid_get(rdata, i);
- vcol_id[i] = GPU_vertformat_attr_add(
- &format, attr_name, GPU_COMP_U8, 3, GPU_FETCH_INT_TO_FLOAT_UNIT);
- /* Auto layer */
- if (rdata->cd.layers.auto_vcol[i]) {
- attr_name = mesh_render_data_vcol_auto_layer_uuid_get(rdata, i);
- GPU_vertformat_alias_add(&format, attr_name);
- }
- if (i == rdata->cd.layers.vcol_render) {
- GPU_vertformat_alias_add(&format, "c");
- }
- if (i == rdata->cd.layers.vcol_active) {
- GPU_vertformat_alias_add(&format, "ac");
- }
- }
-
- GPU_vertbuf_init_with_format(vbo, &format);
- GPU_vertbuf_data_alloc(vbo, loops_len);
-
- for (uint i = 0; i < vcol_len; i++) {
- GPU_vertbuf_attr_get_raw_data(vbo, vcol_id[i], &vcol_step[i]);
- }
-
- if (rdata->edit_bmesh) {
- BMesh *bm = rdata->edit_bmesh->bm;
- BMIter iter_efa, iter_loop;
- BMFace *efa;
- BMLoop *loop;
-
- BM_ITER_MESH (efa, &iter_efa, bm, BM_FACES_OF_MESH) {
- BM_ITER_ELEM (loop, &iter_loop, efa, BM_LOOPS_OF_FACE) {
- for (uint j = 0; j < vcol_len; j++) {
- const uint layer_offset = rdata->cd.offset.vcol[j];
- const uchar *elem = &((MLoopCol *)BM_ELEM_CD_GET_VOID_P(loop, layer_offset))->r;
- copy_v3_v3_uchar(GPU_vertbuf_raw_step(&vcol_step[j]), elem);
- }
- }
- }
- }
- else {
- for (uint loop = 0; loop < loops_len; loop++) {
- for (uint j = 0; j < vcol_len; j++) {
- const MLoopCol *layer_data = rdata->cd.layers.vcol[j];
- const uchar *elem = &layer_data[loop].r;
- copy_v3_v3_uchar(GPU_vertbuf_raw_step(&vcol_step[j]), elem);
- }
- }
- }
-
-#ifndef NDEBUG
- /* Check all layers are write aligned. */
- if (vcol_len > 0) {
- int vbo_len_used = GPU_vertbuf_raw_used(&vcol_step[0]);
- for (uint i = 0; i < vcol_len; i++) {
- BLI_assert(vbo_len_used == GPU_vertbuf_raw_used(&vcol_step[i]));
- }
- }
-#endif
-
-#undef USE_COMP_MESH_DATA
-}
-
-static void mesh_create_edit_facedots(MeshRenderData *rdata,
- GPUVertBuf *vbo_facedots_pos_nor_data,
- Scene *scene,
- Object *ob)
-{
- const int poly_len = mesh_render_data_polys_len_get_maybe_mapped(rdata);
- const int verts_facedot_len = poly_len;
- int facedot_len_used = 0;
-
- static struct {
- uint fdot_pos, fdot_nor_flag;
- } attr_id;
- static GPUVertFormat facedot_format = {0};
- if (facedot_format.attr_len == 0) {
- attr_id.fdot_pos = GPU_vertformat_attr_add(
- &facedot_format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
- attr_id.fdot_nor_flag = GPU_vertformat_attr_add(
- &facedot_format, "norAndFlag", GPU_COMP_I10, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
- }
-
- if (DRW_TEST_ASSIGN_VBO(vbo_facedots_pos_nor_data)) {
- GPU_vertbuf_init_with_format(vbo_facedots_pos_nor_data, &facedot_format);
- GPU_vertbuf_data_alloc(vbo_facedots_pos_nor_data, verts_facedot_len);
- /* TODO(fclem): Maybe move data generation to mesh_render_data_create() */
- if (rdata->edit_bmesh) {
- if (rdata->edit_data && rdata->edit_data->vertexCos != NULL) {
- BKE_editmesh_cache_ensure_poly_normals(rdata->edit_bmesh, rdata->edit_data);
- BKE_editmesh_cache_ensure_poly_centers(rdata->edit_bmesh, rdata->edit_data);
- }
- }
- }
-
- if (rdata->mapped.use == false) {
- for (int i = 0; i < poly_len; i++) {
- if (add_edit_facedot(rdata,
- vbo_facedots_pos_nor_data,
- attr_id.fdot_pos,
- attr_id.fdot_nor_flag,
- i,
- facedot_len_used)) {
- facedot_len_used += 1;
- }
- }
- }
- else {
- if (modifiers_usesSubsurfFacedots(scene, ob)) {
- /* Facedots that follow surbsurf face center. */
- Mesh *me_cage = rdata->mapped.me_cage;
- const MPoly *mpoly = me_cage->mpoly;
- for (int p = 0; p < poly_len; p++, mpoly++) {
- const MLoop *mloop = me_cage->mloop + mpoly->loopstart;
- for (int l = 0; l < mpoly->totloop; l++, mloop++) {
- if (me_cage->mvert[mloop->v].flag & ME_VERT_FACEDOT) {
- if (add_edit_facedot_subdiv(rdata,
- vbo_facedots_pos_nor_data,
- attr_id.fdot_pos,
- attr_id.fdot_nor_flag,
- mloop->v,
- p,
- facedot_len_used)) {
- facedot_len_used += 1;
- }
- }
- }
- }
- }
- else {
- for (int i = 0; i < poly_len; i++) {
- if (add_edit_facedot_mapped(rdata,
- vbo_facedots_pos_nor_data,
- attr_id.fdot_pos,
- attr_id.fdot_nor_flag,
- i,
- facedot_len_used)) {
- facedot_len_used += 1;
- }
- }
- }
- }
-
- /* Resize & Finish */
- if (facedot_len_used != verts_facedot_len) {
- if (vbo_facedots_pos_nor_data != NULL) {
- GPU_vertbuf_data_resize(vbo_facedots_pos_nor_data, facedot_len_used);
- }
- }
-}
-
-static void mesh_create_edit_mesh_analysis(MeshRenderData *rdata, GPUVertBuf *vbo_mesh_analysis)
-{
- const MeshStatVis *mesh_stat_vis = &rdata->toolsettings->statvis;
-
- int mesh_analysis_len_used = 0;
-
- const uint loops_len = mesh_render_data_loops_len_get(rdata);
- BMesh *bm = rdata->edit_bmesh->bm;
- BMIter iter_efa, iter_loop;
- BMFace *efa;
- BMLoop *loop;
-
- static struct {
- uint weight;
- } attr_id;
- static GPUVertFormat mesh_analysis_format = {0};
- if (mesh_analysis_format.attr_len == 0) {
- attr_id.weight = GPU_vertformat_attr_add(
- &mesh_analysis_format, "weight_color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
- }
-
- /* TODO(jbakker): Maybe move data generation to mesh_render_data_create() */
- BKE_editmesh_statvis_calc(rdata->edit_bmesh, rdata->edit_data, mesh_stat_vis);
-
- if (DRW_TEST_ASSIGN_VBO(vbo_mesh_analysis)) {
- GPU_vertbuf_init_with_format(vbo_mesh_analysis, &mesh_analysis_format);
- GPU_vertbuf_data_alloc(vbo_mesh_analysis, loops_len);
- }
-
- const bool is_vertex_data = mesh_stat_vis->type == SCE_STATVIS_SHARP;
- if (is_vertex_data) {
- BM_ITER_MESH (efa, &iter_efa, bm, BM_FACES_OF_MESH) {
- BM_ITER_ELEM (loop, &iter_loop, efa, BM_LOOPS_OF_FACE) {
- uint vertex_index = BM_elem_index_get(loop->v);
- GPU_vertbuf_attr_set(vbo_mesh_analysis,
- attr_id.weight,
- mesh_analysis_len_used,
- &rdata->edit_bmesh->derivedVertColor[vertex_index]);
- mesh_analysis_len_used += 1;
- }
- }
- }
- else {
- uint face_index;
- BM_ITER_MESH_INDEX (efa, &iter_efa, bm, BM_FACES_OF_MESH, face_index) {
- BM_ITER_ELEM (loop, &iter_loop, efa, BM_LOOPS_OF_FACE) {
- GPU_vertbuf_attr_set(vbo_mesh_analysis,
- attr_id.weight,
- mesh_analysis_len_used,
- &rdata->edit_bmesh->derivedFaceColor[face_index]);
- mesh_analysis_len_used += 1;
- }
- }
- }
-
- // Free temp data in edit bmesh
- BKE_editmesh_color_free(rdata->edit_bmesh);
-
- /* Resize & Finish */
- if (mesh_analysis_len_used != loops_len) {
- if (vbo_mesh_analysis != NULL) {
- GPU_vertbuf_data_resize(vbo_mesh_analysis, mesh_analysis_len_used);
- }
- }
-}
-/* Indices */
-
-#define NO_EDGE INT_MAX
-static void mesh_create_edges_adjacency_lines(MeshRenderData *rdata,
- GPUIndexBuf *ibo,
- bool *r_is_manifold,
- const bool use_hide)
-{
- const MLoopTri *mlooptri;
- const int vert_len = mesh_render_data_verts_len_get_maybe_mapped(rdata);
- const int tri_len = mesh_render_data_looptri_len_get_maybe_mapped(rdata);
-
- *r_is_manifold = true;
-
- /* Allocate max but only used indices are sent to GPU. */
- GPUIndexBufBuilder elb;
- GPU_indexbuf_init(&elb, GPU_PRIM_LINES_ADJ, tri_len * 3, vert_len);
-
- if (rdata->mapped.use) {
- Mesh *me_cage = rdata->mapped.me_cage;
- mlooptri = BKE_mesh_runtime_looptri_ensure(me_cage);
- }
- else {
- mlooptri = rdata->mlooptri;
- }
-
- EdgeHash *eh = BLI_edgehash_new_ex(__func__, tri_len * 3);
- /* Create edges for each pair of triangles sharing an edge. */
- for (int i = 0; i < tri_len; i++) {
- for (int e = 0; e < 3; e++) {
- uint v0, v1, v2;
- if (rdata->mapped.use) {
- const MLoop *mloop = rdata->mloop;
- const MLoopTri *mlt = mlooptri + i;
- const int p_orig = rdata->mapped.p_origindex[mlt->poly];
- if (p_orig != ORIGINDEX_NONE) {
- BMesh *bm = rdata->edit_bmesh->bm;
- BMFace *efa = BM_face_at_index(bm, p_orig);
- /* Assume 'use_hide' */
- if (BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
- break;
- }
- }
- v0 = mloop[mlt->tri[e]].v;
- v1 = mloop[mlt->tri[(e + 1) % 3]].v;
- v2 = mloop[mlt->tri[(e + 2) % 3]].v;
- }
- else if (rdata->edit_bmesh) {
- const BMLoop **bm_looptri = (const BMLoop **)rdata->edit_bmesh->looptris[i];
- if (BM_elem_flag_test(bm_looptri[0]->f, BM_ELEM_HIDDEN)) {
- break;
- }
- v0 = BM_elem_index_get(bm_looptri[e]->v);
- v1 = BM_elem_index_get(bm_looptri[(e + 1) % 3]->v);
- v2 = BM_elem_index_get(bm_looptri[(e + 2) % 3]->v);
- }
- else {
- const MLoop *mloop = rdata->mloop;
- const MLoopTri *mlt = mlooptri + i;
- const MPoly *mp = &rdata->mpoly[mlt->poly];
- if (use_hide && (mp->flag & ME_HIDE)) {
- break;
- }
- v0 = mloop[mlt->tri[e]].v;
- v1 = mloop[mlt->tri[(e + 1) % 3]].v;
- v2 = mloop[mlt->tri[(e + 2) % 3]].v;
- }
- bool inv_indices = (v1 > v2);
- void **pval;
- bool value_is_init = BLI_edgehash_ensure_p(eh, v1, v2, &pval);
- int v_data = POINTER_AS_INT(*pval);
- if (!value_is_init || v_data == NO_EDGE) {
- /* Save the winding order inside the sign bit. Because the
- * edgehash sort the keys and we need to compare winding later. */
- int value = (int)v0 + 1; /* Int 0 bm_looptricannot be signed */
- *pval = POINTER_FROM_INT((inv_indices) ? -value : value);
- }
- else {
- /* HACK Tag as not used. Prevent overhead of BLI_edgehash_remove. */
- *pval = POINTER_FROM_INT(NO_EDGE);
- bool inv_opposite = (v_data < 0);
- uint v_opposite = (uint)abs(v_data) - 1;
-
- if (inv_opposite == inv_indices) {
- /* Don't share edge if triangles have non matching winding. */
- GPU_indexbuf_add_line_adj_verts(&elb, v0, v1, v2, v0);
- GPU_indexbuf_add_line_adj_verts(&elb, v_opposite, v1, v2, v_opposite);
- *r_is_manifold = false;
- }
- else {
- GPU_indexbuf_add_line_adj_verts(&elb, v0, v1, v2, v_opposite);
- }
- }
- }
- }
- /* Create edges for remaining non manifold edges. */
- EdgeHashIterator *ehi;
- for (ehi = BLI_edgehashIterator_new(eh); BLI_edgehashIterator_isDone(ehi) == false;
- BLI_edgehashIterator_step(ehi)) {
- uint v1, v2;
- int v_data = POINTER_AS_INT(BLI_edgehashIterator_getValue(ehi));
- if (v_data == NO_EDGE) {
- continue;
- }
- BLI_edgehashIterator_getKey(ehi, &v1, &v2);
- uint v0 = (uint)abs(v_data) - 1;
- if (v_data < 0) { /* inv_opposite */
- SWAP(uint, v1, v2);
- }
- GPU_indexbuf_add_line_adj_verts(&elb, v0, v1, v2, v0);
- *r_is_manifold = false;
- }
- BLI_edgehashIterator_free(ehi);
- BLI_edgehash_free(eh, NULL);
-
- GPU_indexbuf_build_in_place(&elb, ibo);
-}
-#undef NO_EDGE
-
-static void mesh_create_edges_lines(MeshRenderData *rdata, GPUIndexBuf *ibo, const bool use_hide)
-{
- const int verts_len = mesh_render_data_verts_len_get_maybe_mapped(rdata);
- const int edges_len = mesh_render_data_edges_len_get_maybe_mapped(rdata);
-
- GPUIndexBufBuilder elb;
- GPU_indexbuf_init(&elb, GPU_PRIM_LINES, edges_len, verts_len);
-
- if (rdata->mapped.use == false) {
- if (rdata->edit_bmesh) {
- BMesh *bm = rdata->edit_bmesh->bm;
- BMIter iter;
- BMEdge *eed;
-
- BM_ITER_MESH (eed, &iter, bm, BM_EDGES_OF_MESH) {
- /* use_hide always for edit-mode */
- if (BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
- continue;
- }
- GPU_indexbuf_add_line_verts(&elb, BM_elem_index_get(eed->v1), BM_elem_index_get(eed->v2));
- }
- }
- else {
- const MEdge *ed = rdata->medge;
- for (int i = 0; i < edges_len; i++, ed++) {
- if ((ed->flag & ME_EDGERENDER) == 0) {
- continue;
- }
- if (!(use_hide && (ed->flag & ME_HIDE))) {
- GPU_indexbuf_add_line_verts(&elb, ed->v1, ed->v2);
- }
- }
- }
- }
- else {
- BMesh *bm = rdata->edit_bmesh->bm;
- const MEdge *edge = rdata->medge;
- for (int i = 0; i < edges_len; i++, edge++) {
- const int p_orig = rdata->mapped.e_origindex[i];
- if (p_orig != ORIGINDEX_NONE) {
- BMEdge *eed = BM_edge_at_index(bm, p_orig);
- if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
- GPU_indexbuf_add_line_verts(&elb, edge->v1, edge->v2);
- }
- }
- }
- }
-
- GPU_indexbuf_build_in_place(&elb, ibo);
-}
-
-static void mesh_create_surf_tris(MeshRenderData *rdata, GPUIndexBuf *ibo, const bool use_hide)
-{
- const int vert_len = mesh_render_data_verts_len_get_maybe_mapped(rdata);
- const int tri_len = mesh_render_data_looptri_len_get(rdata);
-
- GPUIndexBufBuilder elb;
- GPU_indexbuf_init(&elb, GPU_PRIM_TRIS, tri_len, vert_len * 3);
-
- if (rdata->mapped.use == false) {
- if (rdata->edit_bmesh) {
- for (int i = 0; i < tri_len; i++) {
- const BMLoop **bm_looptri = (const BMLoop **)rdata->edit_bmesh->looptris[i];
- const BMFace *bm_face = bm_looptri[0]->f;
- /* use_hide always for edit-mode */
- if (BM_elem_flag_test(bm_face, BM_ELEM_HIDDEN)) {
- continue;
- }
- GPU_indexbuf_add_tri_verts(&elb,
- BM_elem_index_get(bm_looptri[0]->v),
- BM_elem_index_get(bm_looptri[1]->v),
- BM_elem_index_get(bm_looptri[2]->v));
- }
- }
- else {
- const MLoop *loops = rdata->mloop;
- for (int i = 0; i < tri_len; i++) {
- const MLoopTri *mlt = &rdata->mlooptri[i];
- const MPoly *mp = &rdata->mpoly[mlt->poly];
- if (use_hide && (mp->flag & ME_HIDE)) {
- continue;
- }
- GPU_indexbuf_add_tri_verts(
- &elb, loops[mlt->tri[0]].v, loops[mlt->tri[1]].v, loops[mlt->tri[2]].v);
- }
- }
- }
- else {
- /* Note: mapped doesn't support lnors yet. */
- BMesh *bm = rdata->edit_bmesh->bm;
- Mesh *me_cage = rdata->mapped.me_cage;
-
- const MLoop *loops = rdata->mloop;
- const MLoopTri *mlooptri = BKE_mesh_runtime_looptri_ensure(me_cage);
- for (int i = 0; i < tri_len; i++) {
- const MLoopTri *mlt = &mlooptri[i];
- const int p_orig = rdata->mapped.p_origindex[mlt->poly];
- if (p_orig != ORIGINDEX_NONE) {
- /* Assume 'use_hide' */
- BMFace *efa = BM_face_at_index(bm, p_orig);
- if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
- GPU_indexbuf_add_tri_verts(
- &elb, loops[mlt->tri[0]].v, loops[mlt->tri[1]].v, loops[mlt->tri[2]].v);
- }
- }
- }
- }
-
- GPU_indexbuf_build_in_place(&elb, ibo);
-}
-
-static void mesh_create_loops_lines(MeshRenderData *rdata, GPUIndexBuf *ibo, const bool use_hide)
-{
- const int edge_len = mesh_render_data_edges_len_get(rdata);
- const int loop_len = mesh_render_data_loops_len_get(rdata);
- const int poly_len = mesh_render_data_polys_len_get(rdata);
-
- GPUIndexBufBuilder elb;
- GPU_indexbuf_init(&elb, GPU_PRIM_LINES, edge_len, loop_len);
-
- if (rdata->mapped.use == false) {
- if (rdata->edit_bmesh) {
- BMesh *bm = rdata->edit_bmesh->bm;
- BMIter iter;
- BMEdge *bm_edge;
-
- BM_ITER_MESH (bm_edge, &iter, bm, BM_EDGES_OF_MESH) {
- /* use_hide always for edit-mode */
- if (!BM_elem_flag_test(bm_edge, BM_ELEM_HIDDEN) && bm_edge->l != NULL) {
- BMLoop *bm_loop1 = bm_vert_find_first_loop_visible_inline(bm_edge->v1);
- BMLoop *bm_loop2 = bm_vert_find_first_loop_visible_inline(bm_edge->v2);
- int v1 = BM_elem_index_get(bm_loop1);
- int v2 = BM_elem_index_get(bm_loop2);
- if (v1 > v2) {
- SWAP(int, v1, v2);
- }
- GPU_indexbuf_add_line_verts(&elb, v1, v2);
- }
- }
- }
- else {
- MLoop *mloop = (MLoop *)rdata->mloop;
- MEdge *medge = (MEdge *)rdata->medge;
-
- /* Reset flag */
- for (int edge = 0; edge < edge_len; ++edge) {
- /* NOTE: not thread safe. */
- medge[edge].flag &= ~ME_EDGE_TMP_TAG;
- }
-
- for (int poly = 0; poly < poly_len; poly++) {
- const MPoly *mp = &rdata->mpoly[poly];
- if (!(use_hide && (mp->flag & ME_HIDE))) {
- for (int j = 0; j < mp->totloop; j++) {
- MEdge *ed = (MEdge *)rdata->medge + mloop[mp->loopstart + j].e;
- if ((ed->flag & ME_EDGE_TMP_TAG) == 0) {
- ed->flag |= ME_EDGE_TMP_TAG;
- int v1 = mp->loopstart + j;
- int v2 = mp->loopstart + (j + 1) % mp->totloop;
- GPU_indexbuf_add_line_verts(&elb, v1, v2);
- }
- }
- }
- }
- }
- }
-
- GPU_indexbuf_build_in_place(&elb, ibo);
-}
-
-static void mesh_create_loops_lines_paint_mask(MeshRenderData *rdata, GPUIndexBuf *ibo)
-{
- const int loop_len = mesh_render_data_loops_len_get(rdata);
- const int poly_len = mesh_render_data_polys_len_get(rdata);
- const int edge_len = mesh_render_data_edges_len_get(rdata);
-
- GPUIndexBufBuilder elb;
- GPU_indexbuf_init(&elb, GPU_PRIM_LINES, loop_len, loop_len);
-
- if (rdata->edit_bmesh) {
- /* painting does not use the edit_bmesh */
- BLI_assert(0);
- }
- else {
- if (rdata->me->editflag & ME_EDIT_PAINT_FACE_SEL) {
- /* Each edge has two bits used to count selected edges as 0, 1, 2+. */
- BLI_bitmap *edges_used = BLI_BITMAP_NEW(edge_len * 2, __func__);
-
- /* Fill the edge bitmap table. */
- for (int poly = 0; poly < poly_len; poly++) {
- const MPoly *mpoly = &rdata->mpoly[poly];
-
- /* Do not check faces that are hidden and faces that aren't selected */
- if (mpoly->flag & ME_HIDE || ((mpoly->flag & ME_FACE_SEL) == 0)) {
- continue;
- }
-
- for (int loop_index = mpoly->loopstart, loop_index_end = mpoly->loopstart + mpoly->totloop;
- loop_index < loop_index_end;
- loop_index++) {
- const MLoop *mloop = &rdata->mloop[loop_index];
- const int e_a = mloop->e * 2;
- const int e_b = e_a + 1;
- if (!BLI_BITMAP_TEST(edges_used, e_a)) {
- BLI_BITMAP_ENABLE(edges_used, e_a);
- }
- else {
- BLI_BITMAP_ENABLE(edges_used, e_b);
- }
- }
- }
-
- for (int poly = 0; poly < poly_len; poly++) {
- const MPoly *mpoly = &rdata->mpoly[poly];
- if (!(mpoly->flag & ME_HIDE)) {
-
- for (int loop_index_next = mpoly->loopstart,
- loop_index_end = mpoly->loopstart + mpoly->totloop,
- loop_index_curr = loop_index_end - 1;
- loop_index_next < loop_index_end;
- loop_index_curr = loop_index_next++) {
- const MLoop *mloop = &rdata->mloop[loop_index_curr];
- const int e_a = mloop->e * 2;
- const int e_b = e_a + 1;
-
- /* Draw if a boundary or entirely unselected. */
- if (!BLI_BITMAP_TEST(edges_used, e_b)) {
- GPU_indexbuf_add_line_verts(&elb, loop_index_curr, loop_index_next);
- }
- }
- }
- }
-
- MEM_freeN(edges_used);
- }
- else {
- /* Add edges. */
- for (int poly = 0; poly < poly_len; poly++) {
- const MPoly *mpoly = &rdata->mpoly[poly];
- for (int loop_index_next = mpoly->loopstart,
- loop_index_end = mpoly->loopstart + mpoly->totloop,
- loop_index_curr = loop_index_end - 1;
- loop_index_next < loop_index_end;
- loop_index_curr = loop_index_next++) {
- GPU_indexbuf_add_line_verts(&elb, loop_index_curr, loop_index_next);
- }
- }
- }
- }
-
- GPU_indexbuf_build_in_place(&elb, ibo);
-}
-
-static void mesh_create_loops_line_strips(MeshRenderData *rdata,
- GPUIndexBuf *ibo,
- const bool use_hide)
-{
- const int loop_len = mesh_render_data_loops_len_get(rdata);
- const int poly_len = mesh_render_data_polys_len_get(rdata);
-
- GPUIndexBufBuilder elb;
- GPU_indexbuf_init_ex(&elb, GPU_PRIM_LINE_STRIP, loop_len + poly_len * 2, loop_len);
-
- uint v_index = 0;
- if (rdata->mapped.use == false) {
- if (rdata->edit_bmesh) {
- BMesh *bm = rdata->edit_bmesh->bm;
- BMIter iter;
- BMFace *bm_face;
-
- BM_ITER_MESH (bm_face, &iter, bm, BM_FACES_OF_MESH) {
- /* use_hide always for edit-mode */
- if (!BM_elem_flag_test(bm_face, BM_ELEM_HIDDEN)) {
- for (int i = 0; i < bm_face->len; i++) {
- GPU_indexbuf_add_generic_vert(&elb, v_index + i);
- }
- /* Finish loop and restart primitive. */
- GPU_indexbuf_add_generic_vert(&elb, v_index);
- GPU_indexbuf_add_primitive_restart(&elb);
- }
- v_index += bm_face->len;
- }
- }
- else {
- for (int poly = 0; poly < poly_len; poly++) {
- const MPoly *mp = &rdata->mpoly[poly];
- if (!(use_hide && (mp->flag & ME_HIDE))) {
- const int loopend = mp->loopstart + mp->totloop;
- for (int j = mp->loopstart; j < loopend; j++) {
- GPU_indexbuf_add_generic_vert(&elb, j);
- }
- /* Finish loop and restart primitive. */
- GPU_indexbuf_add_generic_vert(&elb, mp->loopstart);
- GPU_indexbuf_add_primitive_restart(&elb);
- }
- v_index += mp->totloop;
- }
- }
- }
- else {
- /* Implement ... eventually if needed. */
- BLI_assert(0);
- }
-
- GPU_indexbuf_build_in_place(&elb, ibo);
-}
-
-static void mesh_create_loose_edges_lines(MeshRenderData *rdata,
- GPUIndexBuf *ibo,
- bool *r_no_loose_wire,
- const bool use_hide)
-{
- const int vert_len = mesh_render_data_verts_len_get_maybe_mapped(rdata);
- const int edge_len = mesh_render_data_edges_len_get_maybe_mapped(rdata);
-
- /* Alloc max (edge_len) and upload only needed range. */
- GPUIndexBufBuilder elb;
- GPU_indexbuf_init(&elb, GPU_PRIM_LINES, edge_len, vert_len);
-
- if (rdata->mapped.use == false) {
- if (rdata->edit_bmesh) {
- /* No need to support since edit mesh already draw them.
- * But some engines may want them ... */
- BMesh *bm = rdata->edit_bmesh->bm;
- BMIter eiter;
- BMEdge *eed;
- BM_ITER_MESH (eed, &eiter, bm, BM_EDGES_OF_MESH) {
- if (bm_edge_is_loose_and_visible(eed)) {
- GPU_indexbuf_add_line_verts(
- &elb, BM_elem_index_get(eed->v1), BM_elem_index_get(eed->v2));
- }
- }
- }
- else {
- for (int i = 0; i < edge_len; i++) {
- const MEdge *medge = &rdata->medge[i];
- if ((medge->flag & ME_LOOSEEDGE) && !(use_hide && (medge->flag & ME_HIDE))) {
- GPU_indexbuf_add_line_verts(&elb, medge->v1, medge->v2);
- }
- }
- }
- }
- else {
- /* Hidden checks are already done when creating the loose edge list. */
- Mesh *me_cage = rdata->mapped.me_cage;
- for (int i_iter = 0; i_iter < rdata->mapped.loose_edge_len; i_iter++) {
- const int i = rdata->mapped.loose_edges[i_iter];
- const MEdge *medge = &me_cage->medge[i];
- GPU_indexbuf_add_line_verts(&elb, medge->v1, medge->v2);
- }
- }
-
- *r_no_loose_wire = (elb.index_len == 0);
-
- GPU_indexbuf_build_in_place(&elb, ibo);
-}
-
-static void mesh_create_loops_tris(MeshRenderData *rdata,
- GPUIndexBuf **ibo,
- int ibo_len,
- const bool use_hide)
-{
- const int loop_len = mesh_render_data_loops_len_get(rdata);
- const int tri_len = mesh_render_data_looptri_len_get(rdata);
-
- GPUIndexBufBuilder *elb = BLI_array_alloca(elb, ibo_len);
-
- for (int i = 0; i < ibo_len; ++i) {
- /* TODO alloc minmum necessary. */
- GPU_indexbuf_init(&elb[i], GPU_PRIM_TRIS, tri_len, loop_len * 3);
- }
-
- if (rdata->mapped.use == false) {
- if (rdata->edit_bmesh) {
- for (int i = 0; i < tri_len; i++) {
- const BMLoop **bm_looptri = (const BMLoop **)rdata->edit_bmesh->looptris[i];
- const BMFace *bm_face = bm_looptri[0]->f;
- /* use_hide always for edit-mode */
- if (BM_elem_flag_test(bm_face, BM_ELEM_HIDDEN)) {
- continue;
- }
- int mat = min_ii(ibo_len - 1, bm_face->mat_nr);
- GPU_indexbuf_add_tri_verts(&elb[mat],
- BM_elem_index_get(bm_looptri[0]),
- BM_elem_index_get(bm_looptri[1]),
- BM_elem_index_get(bm_looptri[2]));
- }
- }
- else {
- for (int i = 0; i < tri_len; i++) {
- const MLoopTri *mlt = &rdata->mlooptri[i];
- const MPoly *mp = &rdata->mpoly[mlt->poly];
- if (use_hide && (mp->flag & ME_HIDE)) {
- continue;
- }
- int mat = min_ii(ibo_len - 1, mp->mat_nr);
- GPU_indexbuf_add_tri_verts(&elb[mat], mlt->tri[0], mlt->tri[1], mlt->tri[2]);
- }
- }
- }
- else {
- /* Note: mapped doesn't support lnors yet. */
- BMesh *bm = rdata->edit_bmesh->bm;
- Mesh *me_cage = rdata->mapped.me_cage;
-
- const MLoopTri *mlooptri = BKE_mesh_runtime_looptri_ensure(me_cage);
- for (int i = 0; i < tri_len; i++) {
- const MLoopTri *mlt = &mlooptri[i];
- const int p_orig = rdata->mapped.p_origindex[mlt->poly];
- if (p_orig != ORIGINDEX_NONE) {
- /* Assume 'use_hide' */
- BMFace *efa = BM_face_at_index(bm, p_orig);
- if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
- int mat = min_ii(ibo_len - 1, efa->mat_nr);
- GPU_indexbuf_add_tri_verts(&elb[mat], mlt->tri[0], mlt->tri[1], mlt->tri[2]);
- }
- }
- }
- }
-
- for (int i = 0; i < ibo_len; ++i) {
- GPU_indexbuf_build_in_place(&elb[i], ibo[i]);
- }
-}
-
-/* Warning! this function is not thread safe!
- * It writes to MEdge->flag with ME_EDGE_TMP_TAG. */
-static void mesh_create_edit_loops_points_lines(MeshRenderData *rdata,
- GPUIndexBuf *ibo_verts,
- GPUIndexBuf *ibo_edges)
-{
- BMIter iter;
- int i;
-
- const int vert_len = mesh_render_data_verts_len_get_maybe_mapped(rdata);
- const int edge_len = mesh_render_data_edges_len_get_maybe_mapped(rdata);
- const int loop_len = mesh_render_data_loops_len_get_maybe_mapped(rdata);
- const int poly_len = mesh_render_data_polys_len_get_maybe_mapped(rdata);
- const int lvert_len = mesh_render_data_loose_verts_len_get_maybe_mapped(rdata);
- const int ledge_len = mesh_render_data_loose_edges_len_get_maybe_mapped(rdata);
- const int tot_loop_len = loop_len + ledge_len * 2 + lvert_len;
-
- GPUIndexBufBuilder elb_vert, elb_edge;
- if (DRW_TEST_ASSIGN_IBO(ibo_edges)) {
- GPU_indexbuf_init(&elb_edge, GPU_PRIM_LINES, edge_len, tot_loop_len);
- }
- if (DRW_TEST_ASSIGN_IBO(ibo_verts)) {
- GPU_indexbuf_init(&elb_vert, GPU_PRIM_POINTS, tot_loop_len, tot_loop_len);
- }
-
- int loop_idx = 0;
- if (rdata->edit_bmesh && (rdata->mapped.use == false)) {
- BMesh *bm = rdata->edit_bmesh->bm;
- /* Edges not loose. */
- if (ibo_edges) {
- BMEdge *eed;
- BM_ITER_MESH (eed, &iter, bm, BM_EDGES_OF_MESH) {
- if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
- BMLoop *l = bm_edge_find_first_loop_visible_inline(eed);
- if (l != NULL) {
- int v1 = BM_elem_index_get(eed->l);
- int v2 = BM_elem_index_get(eed->l->next);
- GPU_indexbuf_add_line_verts(&elb_edge, v1, v2);
- }
- }
- }
- }
- /* Face Loops */
- if (ibo_verts) {
- BMVert *eve;
- BM_ITER_MESH (eve, &iter, bm, BM_VERTS_OF_MESH) {
- if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) {
- BMLoop *l = bm_vert_find_first_loop_visible_inline(eve);
- if (l != NULL) {
- int v = BM_elem_index_get(l);
- GPU_indexbuf_add_generic_vert(&elb_vert, v);
- }
- }
- }
- }
- loop_idx = loop_len;
- /* Loose edges */
- for (i = 0; i < ledge_len; ++i) {
- if (ibo_verts) {
- GPU_indexbuf_add_generic_vert(&elb_vert, loop_idx + 0);
- GPU_indexbuf_add_generic_vert(&elb_vert, loop_idx + 1);
- }
- if (ibo_edges) {
- GPU_indexbuf_add_line_verts(&elb_edge, loop_idx + 0, loop_idx + 1);
- }
- loop_idx += 2;
- }
- /* Loose verts */
- if (ibo_verts) {
- for (i = 0; i < lvert_len; ++i) {
- GPU_indexbuf_add_generic_vert(&elb_vert, loop_idx);
- loop_idx += 1;
- }
- }
- }
- else if (rdata->mapped.use) {
- const MPoly *mpoly = rdata->mapped.me_cage->mpoly;
- MVert *mvert = rdata->mapped.me_cage->mvert;
- MEdge *medge = rdata->mapped.me_cage->medge;
- BMesh *bm = rdata->edit_bmesh->bm;
-
- const int *v_origindex = rdata->mapped.v_origindex;
- const int *e_origindex = rdata->mapped.e_origindex;
- const int *p_origindex = rdata->mapped.p_origindex;
-
- /* Reset flag */
- for (int edge = 0; edge < edge_len; ++edge) {
- /* NOTE: not thread safe. */
- medge[edge].flag &= ~ME_EDGE_TMP_TAG;
- }
- for (int vert = 0; vert < vert_len; ++vert) {
- /* NOTE: not thread safe. */
- mvert[vert].flag &= ~ME_VERT_TMP_TAG;
- }
-
- /* Face Loops */
- for (int poly = 0; poly < poly_len; poly++, mpoly++) {
- int fidx = p_origindex[poly];
- if (fidx != ORIGINDEX_NONE) {
- BMFace *efa = BM_face_at_index(bm, fidx);
- if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
- const MLoop *mloop = &rdata->mapped.me_cage->mloop[mpoly->loopstart];
- for (i = 0; i < mpoly->totloop; ++i, ++mloop) {
- if (ibo_verts && (v_origindex[mloop->v] != ORIGINDEX_NONE) &&
- (mvert[mloop->v].flag & ME_VERT_TMP_TAG) == 0) {
- mvert[mloop->v].flag |= ME_VERT_TMP_TAG;
- GPU_indexbuf_add_generic_vert(&elb_vert, loop_idx + i);
- }
- if (ibo_edges && (e_origindex[mloop->e] != ORIGINDEX_NONE) &&
- ((medge[mloop->e].flag & ME_EDGE_TMP_TAG) == 0)) {
- medge[mloop->e].flag |= ME_EDGE_TMP_TAG;
- int v1 = loop_idx + i;
- int v2 = loop_idx + ((i + 1) % mpoly->totloop);
- GPU_indexbuf_add_line_verts(&elb_edge, v1, v2);
- }
- }
- }
- }
- loop_idx += mpoly->totloop;
- }
- /* Loose edges */
- for (i = 0; i < ledge_len; ++i) {
- int eidx = e_origindex[rdata->mapped.loose_edges[i]];
- if (eidx != ORIGINDEX_NONE) {
- if (ibo_verts) {
- const MEdge *ed = &medge[rdata->mapped.loose_edges[i]];
- if (v_origindex[ed->v1] != ORIGINDEX_NONE) {
- GPU_indexbuf_add_generic_vert(&elb_vert, loop_idx + 0);
- }
- if (v_origindex[ed->v2] != ORIGINDEX_NONE) {
- GPU_indexbuf_add_generic_vert(&elb_vert, loop_idx + 1);
- }
- }
- if (ibo_edges) {
- GPU_indexbuf_add_line_verts(&elb_edge, loop_idx + 0, loop_idx + 1);
- }
- }
- loop_idx += 2;
- }
- /* Loose verts */
- if (ibo_verts) {
- for (i = 0; i < lvert_len; ++i) {
- int vidx = v_origindex[rdata->mapped.loose_verts[i]];
- if (vidx != ORIGINDEX_NONE) {
- GPU_indexbuf_add_generic_vert(&elb_vert, loop_idx);
- }
- loop_idx += 1;
- }
- }
- }
- else {
- const MPoly *mpoly = rdata->mpoly;
-
- /* Face Loops */
- for (int poly = 0; poly < poly_len; poly++, mpoly++) {
- if ((mpoly->flag & ME_HIDE) == 0) {
- for (i = 0; i < mpoly->totloop; ++i) {
- if (ibo_verts) {
- GPU_indexbuf_add_generic_vert(&elb_vert, loop_idx + i);
- }
- if (ibo_edges) {
- int v1 = loop_idx + i;
- int v2 = loop_idx + ((i + 1) % mpoly->totloop);
- GPU_indexbuf_add_line_verts(&elb_edge, v1, v2);
- }
- }
- }
- loop_idx += mpoly->totloop;
- }
- /* TODO(fclem): Until we find a way to detect
- * loose verts easily outside of edit mode, this
- * will remain disabled. */
-#if 0
- /* Loose edges */
- for (int e = 0; e < edge_len; e++, medge++) {
- if (medge->flag & ME_LOOSEEDGE) {
- int eidx = e_origindex[e];
- if (eidx != ORIGINDEX_NONE) {
- if ((medge->flag & ME_HIDE) == 0) {
- for (int j = 0; j < 2; ++j) {
- if (ibo_verts) {
- GPU_indexbuf_add_generic_vert(&elb_vert, loop_idx + j);
- }
- if (ibo_edges) {
- GPU_indexbuf_add_generic_vert(&elb_edge, loop_idx + j);
- }
- }
- }
- }
- loop_idx += 2;
- }
- }
- /* Loose verts */
- for (int v = 0; v < vert_len; v++, mvert++) {
- int vidx = v_origindex[v];
- if (vidx != ORIGINDEX_NONE) {
- if ((mvert->flag & ME_HIDE) == 0) {
- if (ibo_verts) {
- GPU_indexbuf_add_generic_vert(&elb_vert, loop_idx);
- }
- if (ibo_edges) {
- GPU_indexbuf_add_generic_vert(&elb_edge, loop_idx);
- }
- }
- loop_idx += 1;
- }
- }
-#endif
- }
-
- if (ibo_verts) {
- GPU_indexbuf_build_in_place(&elb_vert, ibo_verts);
- }
- if (ibo_edges) {
- GPU_indexbuf_build_in_place(&elb_edge, ibo_edges);
- }
-}
-
-static void mesh_create_edit_loops_tris(MeshRenderData *rdata, GPUIndexBuf *ibo)
-{
- const int loop_len = mesh_render_data_loops_len_get_maybe_mapped(rdata);
- const int tri_len = mesh_render_data_looptri_len_get_maybe_mapped(rdata);
-
- GPUIndexBufBuilder elb;
- /* TODO alloc minmum necessary. */
- GPU_indexbuf_init(&elb, GPU_PRIM_TRIS, tri_len, loop_len * 3);
-
- if (rdata->edit_bmesh && (rdata->mapped.use == false)) {
- for (int i = 0; i < tri_len; i++) {
- const BMLoop **bm_looptri = (const BMLoop **)rdata->edit_bmesh->looptris[i];
- const BMFace *bm_face = bm_looptri[0]->f;
- /* use_hide always for edit-mode */
- if (BM_elem_flag_test(bm_face, BM_ELEM_HIDDEN)) {
- continue;
- }
- GPU_indexbuf_add_tri_verts(&elb,
- BM_elem_index_get(bm_looptri[0]),
- BM_elem_index_get(bm_looptri[1]),
- BM_elem_index_get(bm_looptri[2]));
- }
- }
- else if (rdata->mapped.use == true) {
- BMesh *bm = rdata->edit_bmesh->bm;
- Mesh *me_cage = rdata->mapped.me_cage;
-
- const MLoopTri *mlooptri = BKE_mesh_runtime_looptri_ensure(me_cage);
- for (int i = 0; i < tri_len; i++) {
- const MLoopTri *mlt = &mlooptri[i];
- const int p_orig = rdata->mapped.p_origindex[mlt->poly];
- if (p_orig != ORIGINDEX_NONE) {
- /* Assume 'use_hide' */
- BMFace *efa = BM_face_at_index(bm, p_orig);
- if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
- GPU_indexbuf_add_tri_verts(&elb, mlt->tri[0], mlt->tri[1], mlt->tri[2]);
- }
- }
- }
- }
- else {
- const MLoopTri *mlt = rdata->mlooptri;
- for (int i = 0; i < tri_len; i++, mlt++) {
- const MPoly *mpoly = &rdata->mpoly[mlt->poly];
- /* Assume 'use_hide' */
- if ((mpoly->flag & ME_HIDE) == 0) {
- GPU_indexbuf_add_tri_verts(&elb, mlt->tri[0], mlt->tri[1], mlt->tri[2]);
- }
- }
- }
-
- GPU_indexbuf_build_in_place(&elb, ibo);
-}
-
/** \} */
/* ---------------------------------------------------------------------- */
@@ -4563,9 +753,9 @@ GPUBatch **DRW_mesh_batch_cache_get_surface_shaded(Mesh *me,
*auto_layer_count = cache->auto_layer_len;
}
for (int i = 0; i < cache->mat_len; ++i) {
- DRW_batch_request(&cache->surf_per_mat[i]);
+ DRW_batch_request(&cache->surface_per_mat[i]);
}
- return cache->surf_per_mat;
+ return cache->surface_per_mat;
}
GPUBatch **DRW_mesh_batch_cache_get_surface_texpaint(Mesh *me)
@@ -4574,9 +764,9 @@ GPUBatch **DRW_mesh_batch_cache_get_surface_texpaint(Mesh *me)
mesh_batch_cache_add_request(cache, MBC_SURF_PER_MAT);
texpaint_request_active_uv(cache, me);
for (int i = 0; i < cache->mat_len; ++i) {
- DRW_batch_request(&cache->surf_per_mat[i]);
+ DRW_batch_request(&cache->surface_per_mat[i]);
}
- return cache->surf_per_mat;
+ return cache->surface_per_mat;
}
GPUBatch *DRW_mesh_batch_cache_get_surface_texpaint_single(Mesh *me)
@@ -4622,6 +812,13 @@ GPUBatch *DRW_mesh_batch_cache_get_edit_vertices(Mesh *me)
return DRW_batch_request(&cache->batch.edit_vertices);
}
+GPUBatch *DRW_mesh_batch_cache_get_edit_vnors(Mesh *me)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+ mesh_batch_cache_add_request(cache, MBC_EDIT_VNOR);
+ return DRW_batch_request(&cache->batch.edit_vnor);
+}
+
GPUBatch *DRW_mesh_batch_cache_get_edit_lnors(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
@@ -4633,7 +830,7 @@ GPUBatch *DRW_mesh_batch_cache_get_edit_facedots(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
mesh_batch_cache_add_request(cache, MBC_EDIT_FACEDOTS);
- return DRW_batch_request(&cache->batch.edit_facedots);
+ return DRW_batch_request(&cache->batch.edit_fdots);
}
/** \} */
@@ -4653,7 +850,7 @@ GPUBatch *DRW_mesh_batch_cache_get_facedots_with_select_id(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
mesh_batch_cache_add_request(cache, MBC_EDIT_SELECTION_FACEDOTS);
- return DRW_batch_request(&cache->batch.edit_selection_facedots);
+ return DRW_batch_request(&cache->batch.edit_selection_fdots);
}
GPUBatch *DRW_mesh_batch_cache_get_edges_with_select_id(Mesh *me)
@@ -4679,6 +876,7 @@ GPUBatch *DRW_mesh_batch_cache_get_verts_with_select_id(Mesh *me)
GPUBatch *DRW_mesh_batch_cache_get_edituv_faces_strech_area(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
+ texpaint_request_active_uv(cache, me);
mesh_batch_cache_add_request(cache, MBC_EDITUV_FACES_STRECH_AREA);
return DRW_batch_request(&cache->batch.edituv_faces_strech_area);
}
@@ -4686,6 +884,7 @@ GPUBatch *DRW_mesh_batch_cache_get_edituv_faces_strech_area(Mesh *me)
GPUBatch *DRW_mesh_batch_cache_get_edituv_faces_strech_angle(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
+ texpaint_request_active_uv(cache, me);
mesh_batch_cache_add_request(cache, MBC_EDITUV_FACES_STRECH_ANGLE);
return DRW_batch_request(&cache->batch.edituv_faces_strech_angle);
}
@@ -4693,6 +892,7 @@ GPUBatch *DRW_mesh_batch_cache_get_edituv_faces_strech_angle(Mesh *me)
GPUBatch *DRW_mesh_batch_cache_get_edituv_faces(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
+ texpaint_request_active_uv(cache, me);
mesh_batch_cache_add_request(cache, MBC_EDITUV_FACES);
return DRW_batch_request(&cache->batch.edituv_faces);
}
@@ -4700,6 +900,7 @@ GPUBatch *DRW_mesh_batch_cache_get_edituv_faces(Mesh *me)
GPUBatch *DRW_mesh_batch_cache_get_edituv_edges(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
+ texpaint_request_active_uv(cache, me);
mesh_batch_cache_add_request(cache, MBC_EDITUV_EDGES);
return DRW_batch_request(&cache->batch.edituv_edges);
}
@@ -4707,6 +908,7 @@ GPUBatch *DRW_mesh_batch_cache_get_edituv_edges(Mesh *me)
GPUBatch *DRW_mesh_batch_cache_get_edituv_verts(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
+ texpaint_request_active_uv(cache, me);
mesh_batch_cache_add_request(cache, MBC_EDITUV_VERTS);
return DRW_batch_request(&cache->batch.edituv_verts);
}
@@ -4714,8 +916,9 @@ GPUBatch *DRW_mesh_batch_cache_get_edituv_verts(Mesh *me)
GPUBatch *DRW_mesh_batch_cache_get_edituv_facedots(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
+ texpaint_request_active_uv(cache, me);
mesh_batch_cache_add_request(cache, MBC_EDITUV_FACEDOTS);
- return DRW_batch_request(&cache->batch.edituv_facedots);
+ return DRW_batch_request(&cache->batch.edituv_fdots);
}
GPUBatch *DRW_mesh_batch_cache_get_uv_edges(Mesh *me)
@@ -4729,356 +932,11 @@ GPUBatch *DRW_mesh_batch_cache_get_uv_edges(Mesh *me)
GPUBatch *DRW_mesh_batch_cache_get_surface_edges(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
+ texpaint_request_active_uv(cache, me);
mesh_batch_cache_add_request(cache, MBC_WIRE_LOOPS);
return DRW_batch_request(&cache->batch.wire_loops);
}
-/* Compute 3D & 2D areas and their sum. */
-BLI_INLINE void edit_uv_preprocess_stretch_area(BMFace *efa,
- const int cd_loop_uv_offset,
- uint fidx,
- float *totarea,
- float *totuvarea,
- float (*faces_areas)[2])
-{
- faces_areas[fidx][0] = BM_face_calc_area(efa);
- faces_areas[fidx][1] = BM_face_calc_area_uv(efa, cd_loop_uv_offset);
-
- *totarea += faces_areas[fidx][0];
- *totuvarea += faces_areas[fidx][1];
-}
-
-BLI_INLINE float edit_uv_get_stretch_area(float area, float uvarea)
-{
- if (area < FLT_EPSILON || uvarea < FLT_EPSILON) {
- return 1.0f;
- }
- else if (area > uvarea) {
- return 1.0f - (uvarea / area);
- }
- else {
- return 1.0f - (area / uvarea);
- }
-}
-
-/* Compute face's normalized contour vectors. */
-BLI_INLINE void edit_uv_preprocess_stretch_angle(float (*auv)[2],
- float (*av)[3],
- const int cd_loop_uv_offset,
- BMFace *efa)
-{
- BMLoop *l;
- BMIter liter;
- int i;
- BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, i) {
- MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
- MLoopUV *luv_prev = BM_ELEM_CD_GET_VOID_P(l->prev, cd_loop_uv_offset);
-
- sub_v2_v2v2(auv[i], luv_prev->uv, luv->uv);
- normalize_v2(auv[i]);
-
- sub_v3_v3v3(av[i], l->prev->v->co, l->v->co);
- normalize_v3(av[i]);
- }
-}
-
-#if 0 /* here for reference, this is done in shader now. */
-BLI_INLINE float edit_uv_get_loop_stretch_angle(const float auv0[2],
- const float auv1[2],
- const float av0[3],
- const float av1[3])
-{
- float uvang = angle_normalized_v2v2(auv0, auv1);
- float ang = angle_normalized_v3v3(av0, av1);
- float stretch = fabsf(uvang - ang) / (float)M_PI;
- return 1.0f - pow2f(1.0f - stretch);
-}
-#endif
-
-static struct EditUVFormatIndex {
- uint area, angle, uv_adj, flag, fdots_uvs, fdots_flag;
-} uv_attr_id = {0};
-
-static void uvedit_fill_buffer_data(MeshRenderData *rdata,
- GPUVertBuf *vbo_area,
- GPUVertBuf *vbo_angle,
- GPUVertBuf *vbo_fdots_pos,
- GPUVertBuf *vbo_fdots_data,
- GPUIndexBufBuilder *elb_vert,
- GPUIndexBufBuilder *elb_edge,
- GPUIndexBufBuilder *elb_face)
-{
- BMesh *bm = rdata->edit_bmesh->bm;
- BMIter iter, liter;
- BMFace *efa;
- uint vidx, fidx, fdot_idx, i;
- const int poly_len = mesh_render_data_polys_len_get_maybe_mapped(rdata);
- float(*faces_areas)[2] = NULL;
- float totarea = 0.0f, totuvarea = 0.0f;
- const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
-
- BLI_buffer_declare_static(vec3f, vec3_buf, BLI_BUFFER_NOP, BM_DEFAULT_NGON_STACK_SIZE);
- BLI_buffer_declare_static(vec2f, vec2_buf, BLI_BUFFER_NOP, BM_DEFAULT_NGON_STACK_SIZE);
-
- if (vbo_area) {
- faces_areas = MEM_mallocN(sizeof(float) * 2 * bm->totface, "EDITUV faces areas");
- }
-
- /* Preprocess */
- fidx = 0;
- BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
- /* Tag hidden faces */
- BM_elem_flag_set(efa, BM_ELEM_TAG, uvedit_face_visible_nolocal_ex(rdata->toolsettings, efa));
-
- if (vbo_area) {
- edit_uv_preprocess_stretch_area(
- efa, cd_loop_uv_offset, fidx++, &totarea, &totuvarea, faces_areas);
- }
- }
-
- vidx = 0;
- fidx = 0;
- fdot_idx = 0;
- if (rdata->mapped.use == false && rdata->edit_bmesh) {
- BMLoop *l;
- BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
- const bool face_visible = BM_elem_flag_test(efa, BM_ELEM_TAG);
- const int efa_len = efa->len;
- float fdot[2] = {0.0f, 0.0f};
- float(*av)[3], (*auv)[2];
- ushort area_stretch;
-
- /* Face preprocess */
- if (vbo_area) {
- area_stretch = edit_uv_get_stretch_area(faces_areas[fidx][0] / totarea,
- faces_areas[fidx][1] / totuvarea) *
- 65534.0f;
- }
- if (vbo_angle) {
- av = (float(*)[3])BLI_buffer_reinit_data(&vec3_buf, vec3f, efa_len);
- auv = (float(*)[2])BLI_buffer_reinit_data(&vec2_buf, vec2f, efa_len);
- edit_uv_preprocess_stretch_angle(auv, av, cd_loop_uv_offset, efa);
- }
-
- /* Skip hidden faces. */
- if (face_visible) {
- if (elb_face) {
- for (i = 0; i < efa->len; ++i) {
- GPU_indexbuf_add_generic_vert(elb_face, vidx + i);
- }
- }
- if (elb_vert) {
- for (i = 0; i < efa->len; ++i) {
- GPU_indexbuf_add_generic_vert(elb_vert, vidx + i);
- }
- }
- if (elb_edge) {
- for (i = 0; i < efa->len; ++i) {
- GPU_indexbuf_add_line_verts(elb_edge, vidx + i, vidx + (i + 1) % efa->len);
- }
- }
- }
-
- BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, i) {
- MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
- if (vbo_area) {
- GPU_vertbuf_attr_set(vbo_area, uv_attr_id.area, vidx, &area_stretch);
- }
- if (vbo_angle) {
- int i_next = (i + 1) % efa_len;
- short suv[4];
- /* Send uvs to the shader and let it compute the aspect corrected angle. */
- normal_float_to_short_v2(&suv[0], auv[i]);
- normal_float_to_short_v2(&suv[2], auv[i_next]);
- GPU_vertbuf_attr_set(vbo_angle, uv_attr_id.uv_adj, vidx, suv);
- /* Compute 3D angle here */
- short angle = 32767.0f * angle_normalized_v3v3(av[i], av[i_next]) / (float)M_PI;
- GPU_vertbuf_attr_set(vbo_angle, uv_attr_id.angle, vidx, &angle);
- }
- if (vbo_fdots_pos) {
- add_v2_v2(fdot, luv->uv);
- }
- vidx++;
- }
-
- if (elb_face && face_visible) {
- GPU_indexbuf_add_generic_vert(elb_face, vidx - efa->len);
- GPU_indexbuf_add_primitive_restart(elb_face);
- }
- if (vbo_fdots_pos && face_visible) {
- mul_v2_fl(fdot, 1.0f / (float)efa->len);
- GPU_vertbuf_attr_set(vbo_fdots_pos, uv_attr_id.fdots_uvs, fdot_idx, fdot);
- }
- if (vbo_fdots_data && face_visible) {
- uchar face_flag = mesh_render_data_face_flag(rdata, efa, cd_loop_uv_offset);
- GPU_vertbuf_attr_set(vbo_fdots_data, uv_attr_id.fdots_flag, fdot_idx, &face_flag);
- }
- fdot_idx += face_visible ? 1 : 0;
- fidx++;
- }
- }
- else {
- const MPoly *mpoly = rdata->mapped.me_cage->mpoly;
- // const MEdge *medge = rdata->mapped.me_cage->medge;
- // const MVert *mvert = rdata->mapped.me_cage->mvert;
- const MLoop *mloop = rdata->mapped.me_cage->mloop;
-
- const int *v_origindex = rdata->mapped.v_origindex;
- const int *e_origindex = rdata->mapped.e_origindex;
- const int *p_origindex = rdata->mapped.p_origindex;
-
- /* Face Loops */
- for (int poly = 0; poly < poly_len; poly++, mpoly++) {
- float fdot[2] = {0.0f, 0.0f};
- const MLoop *l = &mloop[mpoly->loopstart];
- int fidx_ori = p_origindex[poly];
- efa = (fidx_ori != ORIGINDEX_NONE) ? BM_face_at_index(bm, fidx_ori) : NULL;
- const bool face_visible = efa != NULL && BM_elem_flag_test(efa, BM_ELEM_TAG);
- if (efa && vbo_fdots_data) {
- uchar face_flag = mesh_render_data_face_flag(rdata, efa, cd_loop_uv_offset);
- GPU_vertbuf_attr_set(vbo_fdots_data, uv_attr_id.fdots_flag, fdot_idx, &face_flag);
- }
- /* Skip hidden faces. */
- if (face_visible) {
- if (elb_face) {
- for (i = 0; i < mpoly->totloop; ++i) {
- GPU_indexbuf_add_generic_vert(elb_face, vidx + i);
- }
- GPU_indexbuf_add_generic_vert(elb_face, vidx);
- GPU_indexbuf_add_primitive_restart(elb_face);
- }
- if (elb_edge) {
- for (i = 0; i < mpoly->totloop; ++i) {
- if (e_origindex[l[i].e] != ORIGINDEX_NONE) {
- GPU_indexbuf_add_line_verts(elb_edge, vidx + i, vidx + (i + 1) % mpoly->totloop);
- }
- }
- }
- if (elb_vert) {
- for (i = 0; i < mpoly->totloop; ++i) {
- if (v_origindex[l[i].v] != ORIGINDEX_NONE) {
- GPU_indexbuf_add_generic_vert(elb_vert, vidx + i);
- }
- }
- }
- }
- for (i = 0; i < mpoly->totloop; i++, l++) {
- /* TODO support stretch. */
- if (vbo_fdots_pos) {
- MLoopUV *luv = &rdata->mloopuv[mpoly->loopstart + i];
- add_v2_v2(fdot, luv->uv);
- }
- vidx++;
- }
- if (vbo_fdots_pos && face_visible) {
- mul_v2_fl(fdot, 1.0f / mpoly->totloop);
- GPU_vertbuf_attr_set(vbo_fdots_pos, uv_attr_id.fdots_uvs, fdot_idx, fdot);
- }
- fidx++;
- fdot_idx += face_visible ? 1 : 0;
- }
- }
-
- if (faces_areas) {
- MEM_freeN(faces_areas);
- }
-
- BLI_buffer_free(&vec3_buf);
- BLI_buffer_free(&vec2_buf);
-
- if (fdot_idx < poly_len) {
- if (vbo_fdots_pos) {
- GPU_vertbuf_data_resize(vbo_fdots_pos, fdot_idx);
- }
- if (vbo_fdots_data) {
- GPU_vertbuf_data_resize(vbo_fdots_data, fdot_idx);
- }
- }
-}
-
-static void mesh_create_uvedit_buffers(MeshRenderData *rdata,
- GPUVertBuf *vbo_area,
- GPUVertBuf *vbo_angle,
- GPUVertBuf *vbo_fdots_pos,
- GPUVertBuf *vbo_fdots_data,
- GPUIndexBuf *ibo_vert,
- GPUIndexBuf *ibo_edge,
- GPUIndexBuf *ibo_face)
-{
- static GPUVertFormat format_area = {0};
- static GPUVertFormat format_angle = {0};
- static GPUVertFormat format_fdots_pos = {0};
- static GPUVertFormat format_fdots_flag = {0};
-
- if (format_area.attr_len == 0) {
- uv_attr_id.area = GPU_vertformat_attr_add(
- &format_area, "stretch", GPU_COMP_U16, 1, GPU_FETCH_INT_TO_FLOAT_UNIT);
- uv_attr_id.angle = GPU_vertformat_attr_add(
- &format_angle, "angle", GPU_COMP_I16, 1, GPU_FETCH_INT_TO_FLOAT_UNIT);
- uv_attr_id.uv_adj = GPU_vertformat_attr_add(
- &format_angle, "uv_adj", GPU_COMP_I16, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
-
- uv_attr_id.fdots_flag = GPU_vertformat_attr_add(
- &format_fdots_flag, "flag", GPU_COMP_U8, 1, GPU_FETCH_INT);
- uv_attr_id.fdots_uvs = GPU_vertformat_attr_add(
- &format_fdots_pos, "u", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- GPU_vertformat_alias_add(&format_fdots_pos, "pos");
- }
-
- const int loop_len = mesh_render_data_loops_len_get_maybe_mapped(rdata);
- const int face_len = mesh_render_data_polys_len_get_maybe_mapped(rdata);
- const int idx_len = loop_len + face_len * 2;
-
- if (DRW_TEST_ASSIGN_VBO(vbo_area)) {
- GPU_vertbuf_init_with_format(vbo_area, &format_area);
- GPU_vertbuf_data_alloc(vbo_area, loop_len);
- }
- if (DRW_TEST_ASSIGN_VBO(vbo_angle)) {
- GPU_vertbuf_init_with_format(vbo_angle, &format_angle);
- GPU_vertbuf_data_alloc(vbo_angle, loop_len);
- }
- if (DRW_TEST_ASSIGN_VBO(vbo_fdots_pos)) {
- GPU_vertbuf_init_with_format(vbo_fdots_pos, &format_fdots_pos);
- GPU_vertbuf_data_alloc(vbo_fdots_pos, face_len);
- }
- if (DRW_TEST_ASSIGN_VBO(vbo_fdots_data)) {
- GPU_vertbuf_init_with_format(vbo_fdots_data, &format_fdots_flag);
- GPU_vertbuf_data_alloc(vbo_fdots_data, face_len);
- }
-
- GPUIndexBufBuilder elb_vert, elb_edge, elb_face;
- if (DRW_TEST_ASSIGN_IBO(ibo_vert)) {
- GPU_indexbuf_init_ex(&elb_vert, GPU_PRIM_POINTS, loop_len, loop_len);
- }
- if (DRW_TEST_ASSIGN_IBO(ibo_edge)) {
- GPU_indexbuf_init_ex(&elb_edge, GPU_PRIM_LINES, loop_len * 2, loop_len);
- }
- if (DRW_TEST_ASSIGN_IBO(ibo_face)) {
- GPU_indexbuf_init_ex(&elb_face, GPU_PRIM_TRI_FAN, idx_len, loop_len);
- }
-
- uvedit_fill_buffer_data(rdata,
- vbo_area,
- vbo_angle,
- vbo_fdots_pos,
- vbo_fdots_data,
- ibo_vert ? &elb_vert : NULL,
- ibo_edge ? &elb_edge : NULL,
- ibo_face ? &elb_face : NULL);
-
- if (ibo_vert) {
- GPU_indexbuf_build_in_place(&elb_vert, ibo_vert);
- }
-
- if (ibo_edge) {
- GPU_indexbuf_build_in_place(&elb_edge, ibo_edge);
- }
-
- if (ibo_face) {
- GPU_indexbuf_build_in_place(&elb_face, ibo_face);
- }
-}
-
/** \} */
/* ---------------------------------------------------------------------- */
@@ -5109,8 +967,13 @@ void DRW_mesh_batch_cache_free_old(Mesh *me, int ctime)
/* Can be called for any surface type. Mesh *me is the final mesh. */
void DRW_mesh_batch_cache_create_requested(
- Object *ob, Mesh *me, const ToolSettings *ts, const bool is_paint_mode, const bool use_hide)
+ Object *ob, Mesh *me, const Scene *scene, const bool is_paint_mode, const bool use_hide)
{
+ GPUIndexBuf **saved_elem_ranges = NULL;
+ const ToolSettings *ts = NULL;
+ if (scene) {
+ ts = scene->toolsettings;
+ }
MeshBatchCache *cache = mesh_batch_cache_get(me);
/* Early out */
@@ -5136,15 +999,13 @@ void DRW_mesh_batch_cache_create_requested(
}
}
- if (batch_requested & (MBC_SURFACE | MBC_SURF_PER_MAT | MBC_WIRE_LOOPS_UVS)) {
+ if (batch_requested &
+ (MBC_SURFACE | MBC_SURF_PER_MAT | MBC_WIRE_LOOPS_UVS | MBC_EDITUV_FACES_STRECH_AREA |
+ MBC_EDITUV_FACES_STRECH_ANGLE | MBC_EDITUV_FACES | MBC_EDITUV_EDGES | MBC_EDITUV_VERTS)) {
/* Modifiers will only generate an orco layer if the mesh is deformed. */
if (cache->cd_needed.orco != 0) {
- if (CustomData_get_layer(&me->vdata, CD_ORCO) != NULL) {
- /* Orco layer is needed. */
- }
- else if (cache->cd_needed.tan_orco == 0) {
- /* Skip orco calculation if not needed by tangent generation.
- */
+ if (CustomData_get_layer(&me->vdata, CD_ORCO) == NULL) {
+ /* Skip orco calculation */
cache->cd_needed.orco = 0;
}
}
@@ -5155,21 +1016,37 @@ void DRW_mesh_batch_cache_create_requested(
* material. */
bool cd_overlap = mesh_cd_layers_type_overlap(cache->cd_used, cache->cd_needed);
if (cd_overlap == false) {
- if ((cache->cd_used.uv & cache->cd_needed.uv) != cache->cd_needed.uv ||
- (cache->cd_used.tan & cache->cd_needed.tan) != cache->cd_needed.tan ||
- cache->cd_used.tan_orco != cache->cd_needed.tan_orco) {
- GPU_VERTBUF_DISCARD_SAFE(cache->ordered.loop_uv_tan);
- }
- if (cache->cd_used.orco != cache->cd_needed.orco) {
- GPU_VERTBUF_DISCARD_SAFE(cache->ordered.loop_orco);
+ FOREACH_MESH_BUFFER_CACHE(cache, mbuffercache)
+ {
+ if ((cache->cd_used.uv & cache->cd_needed.uv) != cache->cd_needed.uv) {
+ GPU_VERTBUF_DISCARD_SAFE(mbuffercache->vbo.uv);
+ }
+ if ((cache->cd_used.tan & cache->cd_needed.tan) != cache->cd_needed.tan ||
+ cache->cd_used.tan_orco != cache->cd_needed.tan_orco) {
+ GPU_VERTBUF_DISCARD_SAFE(mbuffercache->vbo.tan);
+ }
+ if (cache->cd_used.orco != cache->cd_needed.orco) {
+ GPU_VERTBUF_DISCARD_SAFE(mbuffercache->vbo.orco);
+ }
+ if ((cache->cd_used.vcol & cache->cd_needed.vcol) != cache->cd_needed.vcol) {
+ GPU_VERTBUF_DISCARD_SAFE(mbuffercache->vbo.vcol);
+ }
}
- if ((cache->cd_used.vcol & cache->cd_needed.vcol) != cache->cd_needed.vcol) {
- GPU_VERTBUF_DISCARD_SAFE(cache->ordered.loop_vcol);
+ /* XXX save element buffer to avoid recreating them.
+ * This is only if the cd_needed changes so it is ok to keep them.*/
+ if (cache->surface_per_mat[0] && cache->surface_per_mat[0]->elem) {
+ saved_elem_ranges = MEM_callocN(sizeof(saved_elem_ranges) * cache->mat_len, __func__);
+ for (int i = 0; i < cache->mat_len; ++i) {
+ saved_elem_ranges[i] = cache->surface_per_mat[i]->elem;
+ /* Avoid deletion as the batch is owner. */
+ cache->surface_per_mat[i]->elem = NULL;
+ cache->surface_per_mat[i]->owns_flag &= ~GPU_BATCH_OWNS_INDEX;
+ }
}
/* We can't discard batches at this point as they have been
* referenced for drawing. Just clear them in place. */
for (int i = 0; i < cache->mat_len; ++i) {
- GPU_BATCH_CLEAR_SAFE(cache->surf_per_mat[i]);
+ GPU_BATCH_CLEAR_SAFE(cache->surface_per_mat[i]);
}
GPU_BATCH_CLEAR_SAFE(cache->batch.surface);
cache->batch_ready &= ~(MBC_SURFACE | MBC_SURF_PER_MAT);
@@ -5186,22 +1063,26 @@ void DRW_mesh_batch_cache_create_requested(
const bool is_uvsyncsel = (ts->uv_flag & UV_SYNC_SELECTION);
if (cache->is_uvsyncsel != is_uvsyncsel) {
cache->is_uvsyncsel = is_uvsyncsel;
- GPU_VERTBUF_DISCARD_SAFE(cache->edit.loop_uv_data);
- GPU_VERTBUF_DISCARD_SAFE(cache->edit.loop_stretch_angle);
- GPU_VERTBUF_DISCARD_SAFE(cache->edit.loop_stretch_area);
- GPU_VERTBUF_DISCARD_SAFE(cache->edit.loop_uv);
- GPU_VERTBUF_DISCARD_SAFE(cache->edit.facedots_uv);
- GPU_INDEXBUF_DISCARD_SAFE(cache->ibo.edituv_loops_tri_fans);
- GPU_INDEXBUF_DISCARD_SAFE(cache->ibo.edituv_loops_line_strips);
- GPU_INDEXBUF_DISCARD_SAFE(cache->ibo.edituv_loops_points);
+ FOREACH_MESH_BUFFER_CACHE(cache, mbuffercache)
+ {
+ GPU_VERTBUF_DISCARD_SAFE(mbuffercache->vbo.edituv_data);
+ GPU_VERTBUF_DISCARD_SAFE(mbuffercache->vbo.stretch_angle);
+ GPU_VERTBUF_DISCARD_SAFE(mbuffercache->vbo.stretch_area);
+ GPU_VERTBUF_DISCARD_SAFE(mbuffercache->vbo.uv);
+ GPU_VERTBUF_DISCARD_SAFE(mbuffercache->vbo.fdots_uv);
+ GPU_INDEXBUF_DISCARD_SAFE(mbuffercache->ibo.edituv_tris);
+ GPU_INDEXBUF_DISCARD_SAFE(mbuffercache->ibo.edituv_lines);
+ GPU_INDEXBUF_DISCARD_SAFE(mbuffercache->ibo.edituv_points);
+ }
/* We only clear the batches as they may already have been
* referenced. */
+ GPU_BATCH_CLEAR_SAFE(cache->batch.wire_loops_uvs);
GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_faces_strech_area);
GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_faces_strech_angle);
GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_faces);
GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_edges);
GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_verts);
- GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_facedots);
+ GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_fdots);
cache->batch_ready &= ~MBC_EDITUV;
}
}
@@ -5217,410 +1098,234 @@ void DRW_mesh_batch_cache_create_requested(
cache->batch_ready |= batch_requested;
+ const bool do_cage = (me->edit_mesh &&
+ (me->edit_mesh->mesh_eval_final != me->edit_mesh->mesh_eval_cage));
+
+ const bool do_uvcage = me->edit_mesh && !me->edit_mesh->mesh_eval_final->runtime.is_original;
+
+ MeshBufferCache *mbufcache = &cache->final;
+
/* Init batches and request VBOs & IBOs */
if (DRW_batch_requested(cache->batch.surface, GPU_PRIM_TRIS)) {
- DRW_ibo_request(cache->batch.surface, &cache->ibo.loops_tris);
- DRW_vbo_request(cache->batch.surface, &cache->ordered.loop_pos_nor);
- /* For paint overlay. Active layer should have been queried. */
+ DRW_ibo_request(cache->batch.surface, &mbufcache->ibo.tris);
+ /* Order matters. First ones override latest vbos' attribs. */
+ DRW_vbo_request(cache->batch.surface, &mbufcache->vbo.lnor);
+ DRW_vbo_request(cache->batch.surface, &mbufcache->vbo.pos_nor);
if (cache->cd_used.uv != 0) {
- DRW_vbo_request(cache->batch.surface, &cache->ordered.loop_uv_tan);
+ DRW_vbo_request(cache->batch.surface, &mbufcache->vbo.uv);
}
if (cache->cd_used.vcol != 0) {
- DRW_vbo_request(cache->batch.surface, &cache->ordered.loop_vcol);
+ DRW_vbo_request(cache->batch.surface, &mbufcache->vbo.vcol);
}
}
if (DRW_batch_requested(cache->batch.all_verts, GPU_PRIM_POINTS)) {
- DRW_vbo_request(cache->batch.all_verts, &cache->ordered.pos_nor);
+ DRW_vbo_request(cache->batch.all_verts, &mbufcache->vbo.pos_nor);
}
if (DRW_batch_requested(cache->batch.all_edges, GPU_PRIM_LINES)) {
- DRW_ibo_request(cache->batch.all_edges, &cache->ibo.edges_lines);
- DRW_vbo_request(cache->batch.all_edges, &cache->ordered.pos_nor);
+ DRW_ibo_request(cache->batch.all_edges, &mbufcache->ibo.lines);
+ DRW_vbo_request(cache->batch.all_edges, &mbufcache->vbo.pos_nor);
}
if (DRW_batch_requested(cache->batch.loose_edges, GPU_PRIM_LINES)) {
- DRW_ibo_request(cache->batch.loose_edges, &cache->ibo.loose_edges_lines);
- DRW_vbo_request(cache->batch.loose_edges, &cache->ordered.pos_nor);
+ DRW_ibo_request(cache->batch.loose_edges, &mbufcache->ibo.lines);
+ DRW_vbo_request(cache->batch.loose_edges, &mbufcache->vbo.pos_nor);
}
if (DRW_batch_requested(cache->batch.edge_detection, GPU_PRIM_LINES_ADJ)) {
- DRW_ibo_request(cache->batch.edge_detection, &cache->ibo.edges_adj_lines);
- DRW_vbo_request(cache->batch.edge_detection, &cache->ordered.pos_nor);
+ DRW_ibo_request(cache->batch.edge_detection, &mbufcache->ibo.lines_adjacency);
+ DRW_vbo_request(cache->batch.edge_detection, &mbufcache->vbo.pos_nor);
}
if (DRW_batch_requested(cache->batch.surface_weights, GPU_PRIM_TRIS)) {
- DRW_ibo_request(cache->batch.surface_weights, &cache->ibo.surf_tris);
- DRW_vbo_request(cache->batch.surface_weights, &cache->ordered.pos_nor);
- DRW_vbo_request(cache->batch.surface_weights, &cache->ordered.weights);
+ DRW_ibo_request(cache->batch.surface_weights, &mbufcache->ibo.tris);
+ DRW_vbo_request(cache->batch.surface_weights, &mbufcache->vbo.pos_nor);
+ DRW_vbo_request(cache->batch.surface_weights, &mbufcache->vbo.weights);
}
if (DRW_batch_requested(cache->batch.wire_loops, GPU_PRIM_LINES)) {
- DRW_ibo_request(cache->batch.wire_loops, &cache->ibo.loops_lines_paint_mask);
- DRW_vbo_request(cache->batch.wire_loops, &cache->ordered.loop_pos_nor);
+ DRW_ibo_request(cache->batch.wire_loops, &mbufcache->ibo.lines_paint_mask);
+ DRW_vbo_request(cache->batch.wire_loops, &mbufcache->vbo.pos_nor);
}
if (DRW_batch_requested(cache->batch.wire_edges, GPU_PRIM_LINES)) {
- DRW_ibo_request(cache->batch.wire_edges, &cache->ibo.loops_lines);
- DRW_vbo_request(cache->batch.wire_edges, &cache->ordered.loop_pos_nor);
- DRW_vbo_request(cache->batch.wire_edges, &cache->ordered.loop_edge_fac);
+ DRW_ibo_request(cache->batch.wire_edges, &mbufcache->ibo.lines);
+ DRW_vbo_request(cache->batch.wire_edges, &mbufcache->vbo.pos_nor);
+ DRW_vbo_request(cache->batch.wire_edges, &mbufcache->vbo.edge_fac);
}
- if (DRW_batch_requested(cache->batch.wire_loops_uvs, GPU_PRIM_LINE_STRIP)) {
- DRW_ibo_request(cache->batch.wire_loops_uvs, &cache->ibo.loops_line_strips);
+ if (DRW_batch_requested(cache->batch.wire_loops_uvs, GPU_PRIM_LINES)) {
+ DRW_ibo_request(cache->batch.wire_loops_uvs, &mbufcache->ibo.edituv_lines);
/* For paint overlay. Active layer should have been queried. */
if (cache->cd_used.uv != 0) {
- DRW_vbo_request(cache->batch.wire_loops_uvs, &cache->ordered.loop_uv_tan);
+ DRW_vbo_request(cache->batch.wire_loops_uvs, &mbufcache->vbo.uv);
}
}
-
- /* Edit Mesh */
- if (DRW_batch_requested(cache->batch.edit_triangles, GPU_PRIM_TRIS)) {
- DRW_ibo_request(cache->batch.edit_triangles, &cache->ibo.edit_loops_tris);
- DRW_vbo_request(cache->batch.edit_triangles, &cache->edit.loop_pos_nor);
- DRW_vbo_request(cache->batch.edit_triangles, &cache->edit.loop_data);
- }
- if (DRW_batch_requested(cache->batch.edit_vertices, GPU_PRIM_POINTS)) {
- DRW_ibo_request(cache->batch.edit_vertices, &cache->ibo.edit_loops_points);
- DRW_vbo_request(cache->batch.edit_vertices, &cache->edit.loop_pos_nor);
- DRW_vbo_request(cache->batch.edit_vertices, &cache->edit.loop_data);
- }
- if (DRW_batch_requested(cache->batch.edit_edges, GPU_PRIM_LINES)) {
- DRW_ibo_request(cache->batch.edit_edges, &cache->ibo.edit_loops_lines);
- DRW_vbo_request(cache->batch.edit_edges, &cache->edit.loop_pos_nor);
- DRW_vbo_request(cache->batch.edit_edges, &cache->edit.loop_data);
- }
- if (DRW_batch_requested(cache->batch.edit_lnor, GPU_PRIM_POINTS)) {
- DRW_ibo_request(cache->batch.edit_lnor, &cache->ibo.edit_loops_tris);
- DRW_vbo_request(cache->batch.edit_lnor, &cache->edit.loop_pos_nor);
- DRW_vbo_request(cache->batch.edit_lnor, &cache->edit.loop_lnor);
- }
- if (DRW_batch_requested(cache->batch.edit_facedots, GPU_PRIM_POINTS)) {
- DRW_vbo_request(cache->batch.edit_facedots, &cache->edit.facedots_pos_nor_data);
- }
-
- /* Mesh Analysis */
if (DRW_batch_requested(cache->batch.edit_mesh_analysis, GPU_PRIM_TRIS)) {
- DRW_ibo_request(cache->batch.edit_mesh_analysis, &cache->ibo.edit_loops_tris);
- DRW_vbo_request(cache->batch.edit_mesh_analysis, &cache->edit.loop_pos_nor);
- DRW_vbo_request(cache->batch.edit_mesh_analysis, &cache->edit.loop_mesh_analysis);
- }
-
- /* Edit UV */
- if (DRW_batch_requested(cache->batch.edituv_faces, GPU_PRIM_TRI_FAN)) {
- DRW_ibo_request(cache->batch.edituv_faces, &cache->ibo.edituv_loops_tri_fans);
- DRW_vbo_request(cache->batch.edituv_faces, &cache->edit.loop_uv);
- DRW_vbo_request(cache->batch.edituv_faces, &cache->edit.loop_uv_data);
- }
- if (DRW_batch_requested(cache->batch.edituv_faces_strech_area, GPU_PRIM_TRI_FAN)) {
- DRW_ibo_request(cache->batch.edituv_faces_strech_area, &cache->ibo.edituv_loops_tri_fans);
- DRW_vbo_request(cache->batch.edituv_faces_strech_area, &cache->edit.loop_uv);
- DRW_vbo_request(cache->batch.edituv_faces_strech_area, &cache->edit.loop_uv_data);
- DRW_vbo_request(cache->batch.edituv_faces_strech_area, &cache->edit.loop_stretch_area);
- }
- if (DRW_batch_requested(cache->batch.edituv_faces_strech_angle, GPU_PRIM_TRI_FAN)) {
- DRW_ibo_request(cache->batch.edituv_faces_strech_angle, &cache->ibo.edituv_loops_tri_fans);
- DRW_vbo_request(cache->batch.edituv_faces_strech_angle, &cache->edit.loop_uv);
- DRW_vbo_request(cache->batch.edituv_faces_strech_angle, &cache->edit.loop_uv_data);
- DRW_vbo_request(cache->batch.edituv_faces_strech_angle, &cache->edit.loop_stretch_angle);
- }
- if (DRW_batch_requested(cache->batch.edituv_edges, GPU_PRIM_LINES)) {
- DRW_ibo_request(cache->batch.edituv_edges, &cache->ibo.edituv_loops_line_strips);
- DRW_vbo_request(cache->batch.edituv_edges, &cache->edit.loop_uv);
- DRW_vbo_request(cache->batch.edituv_edges, &cache->edit.loop_uv_data);
- }
- if (DRW_batch_requested(cache->batch.edituv_verts, GPU_PRIM_POINTS)) {
- DRW_ibo_request(cache->batch.edituv_verts, &cache->ibo.edituv_loops_points);
- DRW_vbo_request(cache->batch.edituv_verts, &cache->edit.loop_uv);
- DRW_vbo_request(cache->batch.edituv_verts, &cache->edit.loop_uv_data);
- }
- if (DRW_batch_requested(cache->batch.edituv_facedots, GPU_PRIM_POINTS)) {
- DRW_vbo_request(cache->batch.edituv_facedots, &cache->edit.facedots_uv);
- DRW_vbo_request(cache->batch.edituv_facedots, &cache->edit.facedots_uv_data);
- }
-
- /* Selection */
- /* TODO reuse ordered.loop_pos_nor if possible. */
- if (DRW_batch_requested(cache->batch.edit_selection_verts, GPU_PRIM_POINTS)) {
- DRW_ibo_request(cache->batch.edit_selection_verts, &cache->ibo.edit_loops_points);
- DRW_vbo_request(cache->batch.edit_selection_verts, &cache->edit.loop_pos_nor);
- DRW_vbo_request(cache->batch.edit_selection_verts, &cache->edit.loop_vert_idx);
- }
- if (DRW_batch_requested(cache->batch.edit_selection_edges, GPU_PRIM_LINES)) {
- DRW_ibo_request(cache->batch.edit_selection_edges, &cache->ibo.edit_loops_lines);
- DRW_vbo_request(cache->batch.edit_selection_edges, &cache->edit.loop_pos_nor);
- DRW_vbo_request(cache->batch.edit_selection_edges, &cache->edit.loop_edge_idx);
- }
- if (DRW_batch_requested(cache->batch.edit_selection_faces, GPU_PRIM_TRIS)) {
- DRW_ibo_request(cache->batch.edit_selection_faces, &cache->ibo.edit_loops_tris);
- DRW_vbo_request(cache->batch.edit_selection_faces, &cache->edit.loop_pos_nor);
- DRW_vbo_request(cache->batch.edit_selection_faces, &cache->edit.loop_face_idx);
- }
- if (DRW_batch_requested(cache->batch.edit_selection_facedots, GPU_PRIM_POINTS)) {
- DRW_vbo_request(cache->batch.edit_selection_facedots, &cache->edit.facedots_pos_nor_data);
- DRW_vbo_request(cache->batch.edit_selection_facedots, &cache->edit.facedots_idx);
+ DRW_ibo_request(cache->batch.edit_mesh_analysis, &mbufcache->ibo.tris);
+ DRW_vbo_request(cache->batch.edit_mesh_analysis, &mbufcache->vbo.pos_nor);
+ DRW_vbo_request(cache->batch.edit_mesh_analysis, &mbufcache->vbo.mesh_analysis);
}
/* Per Material */
for (int i = 0; i < cache->mat_len; ++i) {
- if (DRW_batch_requested(cache->surf_per_mat[i], GPU_PRIM_TRIS)) {
- if (cache->mat_len > 1) {
- DRW_ibo_request(cache->surf_per_mat[i], &cache->surf_per_mat_tris[i]);
+ if (DRW_batch_requested(cache->surface_per_mat[i], GPU_PRIM_TRIS)) {
+ if (saved_elem_ranges && saved_elem_ranges[i]) {
+ /* XXX assign old element buffer range (it did not change).*/
+ GPU_batch_elembuf_set(cache->surface_per_mat[i], saved_elem_ranges[i], true);
}
else {
- DRW_ibo_request(cache->surf_per_mat[i], &cache->ibo.loops_tris);
+ DRW_ibo_request(cache->surface_per_mat[i], &mbufcache->ibo.tris);
}
- DRW_vbo_request(cache->surf_per_mat[i], &cache->ordered.loop_pos_nor);
- if ((cache->cd_used.uv != 0) || (cache->cd_used.tan != 0) ||
- (cache->cd_used.tan_orco != 0)) {
- DRW_vbo_request(cache->surf_per_mat[i], &cache->ordered.loop_uv_tan);
+ /* Order matters. First ones override latest vbos' attribs. */
+ DRW_vbo_request(cache->surface_per_mat[i], &mbufcache->vbo.lnor);
+ DRW_vbo_request(cache->surface_per_mat[i], &mbufcache->vbo.pos_nor);
+ if (cache->cd_used.uv != 0) {
+ DRW_vbo_request(cache->surface_per_mat[i], &mbufcache->vbo.uv);
+ }
+ if ((cache->cd_used.tan != 0) || (cache->cd_used.tan_orco != 0)) {
+ DRW_vbo_request(cache->surface_per_mat[i], &mbufcache->vbo.tan);
}
if (cache->cd_used.vcol != 0) {
- DRW_vbo_request(cache->surf_per_mat[i], &cache->ordered.loop_vcol);
+ DRW_vbo_request(cache->surface_per_mat[i], &mbufcache->vbo.vcol);
}
if (cache->cd_used.orco != 0) {
- DRW_vbo_request(cache->surf_per_mat[i], &cache->ordered.loop_orco);
+ DRW_vbo_request(cache->surface_per_mat[i], &mbufcache->vbo.orco);
}
}
}
-#ifdef DRW_DEBUG_MESH_CACHE_REQUEST
- printf("-- %s %s --\n", __func__, ob->id.name + 2);
-#endif
+ MEM_SAFE_FREE(saved_elem_ranges);
- /* Generate MeshRenderData flags */
- eMRDataType mr_flag = 0, mr_edit_flag = 0;
- DRW_ADD_FLAG_FROM_VBO_REQUEST(
- mr_flag, cache->ordered.pos_nor, MR_DATATYPE_VERT /* A comment to wrap the line ;) */);
- DRW_ADD_FLAG_FROM_VBO_REQUEST(
- mr_flag, cache->ordered.weights, MR_DATATYPE_VERT | MR_DATATYPE_DVERT);
- DRW_ADD_FLAG_FROM_VBO_REQUEST(
- mr_flag, cache->ordered.loop_pos_nor, MR_DATATYPE_VERT_LOOP_POLY | MR_DATATYPE_LOOP_NORMALS);
- DRW_ADD_FLAG_FROM_VBO_REQUEST(
- mr_flag, cache->ordered.loop_uv_tan, MR_DATATYPE_VERT_LOOP_TRI_POLY | MR_DATATYPE_SHADING);
- DRW_ADD_FLAG_FROM_VBO_REQUEST(
- mr_flag, cache->ordered.loop_orco, MR_DATATYPE_VERT_LOOP_POLY | MR_DATATYPE_SHADING);
- DRW_ADD_FLAG_FROM_VBO_REQUEST(
- mr_flag, cache->ordered.loop_vcol, MR_DATATYPE_VERT_LOOP_POLY | MR_DATATYPE_SHADING);
- DRW_ADD_FLAG_FROM_VBO_REQUEST(
- mr_flag, cache->ordered.loop_edge_fac, MR_DATATYPE_VERT_LOOP_POLY | MR_DATATYPE_EDGE);
-
- DRW_ADD_FLAG_FROM_IBO_REQUEST(
- mr_flag, cache->ibo.surf_tris, MR_DATATYPE_VERT_LOOP_POLY | MR_DATATYPE_LOOPTRI);
- DRW_ADD_FLAG_FROM_IBO_REQUEST(
- mr_flag, cache->ibo.loops_tris, MR_DATATYPE_LOOP | MR_DATATYPE_POLY | MR_DATATYPE_LOOPTRI);
- DRW_ADD_FLAG_FROM_IBO_REQUEST(
- mr_flag, cache->ibo.loops_lines, MR_DATATYPE_LOOP | MR_DATATYPE_EDGE | MR_DATATYPE_POLY);
- DRW_ADD_FLAG_FROM_IBO_REQUEST(mr_flag,
- cache->ibo.loops_lines_paint_mask,
- MR_DATATYPE_LOOP | MR_DATATYPE_EDGE | MR_DATATYPE_POLY);
- DRW_ADD_FLAG_FROM_IBO_REQUEST(
- mr_flag, cache->ibo.loops_line_strips, MR_DATATYPE_LOOP | MR_DATATYPE_POLY);
- DRW_ADD_FLAG_FROM_IBO_REQUEST(
- mr_flag, cache->ibo.edges_lines, MR_DATATYPE_VERT | MR_DATATYPE_EDGE);
- DRW_ADD_FLAG_FROM_IBO_REQUEST(
- mr_flag, cache->ibo.edges_adj_lines, MR_DATATYPE_VERT_LOOP_POLY | MR_DATATYPE_LOOPTRI);
- DRW_ADD_FLAG_FROM_IBO_REQUEST(
- mr_flag, cache->ibo.loose_edges_lines, MR_DATATYPE_VERT | MR_DATATYPE_EDGE);
- for (int i = 0; i < cache->mat_len; ++i) {
- int combined_flag = MR_DATATYPE_LOOP | MR_DATATYPE_POLY | MR_DATATYPE_LOOPTRI;
- DRW_ADD_FLAG_FROM_IBO_REQUEST(mr_flag, cache->surf_per_mat_tris[i], combined_flag);
- }
+ mbufcache = (do_cage) ? &cache->cage : &cache->final;
- int combined_edit_flag = MR_DATATYPE_VERT_LOOP_POLY | MR_DATATYPE_EDGE |
- MR_DATATYPE_LOOSE_VERT_EGDE;
- int combined_edit_with_lnor_flag = combined_edit_flag | MR_DATATYPE_LOOP_NORMALS;
- int combined_edituv_flag = combined_edit_flag | MR_DATATYPE_LOOPUV;
- DRW_ADD_FLAG_FROM_VBO_REQUEST(
- mr_edit_flag, cache->edit.loop_pos_nor, combined_edit_flag | MR_DATATYPE_OVERLAY);
- DRW_ADD_FLAG_FROM_VBO_REQUEST(
- mr_edit_flag, cache->edit.loop_lnor, combined_edit_with_lnor_flag | MR_DATATYPE_OVERLAY);
- DRW_ADD_FLAG_FROM_VBO_REQUEST(
- mr_edit_flag, cache->edit.loop_data, combined_edit_flag | MR_DATATYPE_OVERLAY);
- DRW_ADD_FLAG_FROM_VBO_REQUEST(
- mr_edit_flag, cache->edit.loop_uv_data, combined_edit_flag | MR_DATATYPE_OVERLAY);
- DRW_ADD_FLAG_FROM_VBO_REQUEST(
- mr_edit_flag, cache->edit.loop_uv, combined_edituv_flag | MR_DATATYPE_OVERLAY);
- DRW_ADD_FLAG_FROM_VBO_REQUEST(
- mr_edit_flag, cache->edit.loop_stretch_angle, combined_edit_flag | MR_DATATYPE_OVERLAY);
- DRW_ADD_FLAG_FROM_VBO_REQUEST(
- mr_edit_flag, cache->edit.loop_stretch_area, combined_edit_flag | MR_DATATYPE_OVERLAY);
- DRW_ADD_FLAG_FROM_VBO_REQUEST(
- mr_edit_flag, cache->edit.loop_mesh_analysis, MR_DATATYPE_VERT_LOOP_POLY);
-
- DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_edit_flag, cache->edit.loop_vert_idx, combined_edit_flag);
- DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_edit_flag, cache->edit.loop_edge_idx, combined_edit_flag);
- DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_edit_flag, cache->edit.loop_face_idx, combined_edit_flag);
- DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_edit_flag, cache->edit.facedots_idx, MR_DATATYPE_POLY);
-
- DRW_ADD_FLAG_FROM_VBO_REQUEST(
- mr_edit_flag, cache->edit.facedots_pos_nor_data, MR_DATATYPE_POLY | MR_DATATYPE_OVERLAY);
- DRW_ADD_FLAG_FROM_VBO_REQUEST(
- mr_edit_flag, cache->edit.facedots_uv, combined_edituv_flag | MR_DATATYPE_OVERLAY);
- DRW_ADD_FLAG_FROM_VBO_REQUEST(
- mr_edit_flag, cache->edit.facedots_uv_data, combined_edit_flag | MR_DATATYPE_OVERLAY);
-
- DRW_ADD_FLAG_FROM_IBO_REQUEST(
- mr_edit_flag, cache->ibo.edituv_loops_points, combined_edit_flag | MR_DATATYPE_OVERLAY);
- DRW_ADD_FLAG_FROM_IBO_REQUEST(
- mr_edit_flag, cache->ibo.edituv_loops_line_strips, combined_edit_flag | MR_DATATYPE_OVERLAY);
- DRW_ADD_FLAG_FROM_IBO_REQUEST(
- mr_edit_flag, cache->ibo.edituv_loops_tri_fans, combined_edit_flag | MR_DATATYPE_OVERLAY);
-
- DRW_ADD_FLAG_FROM_IBO_REQUEST(
- mr_edit_flag, cache->ibo.edit_loops_points, combined_edit_flag | MR_DATATYPE_LOOPTRI);
- DRW_ADD_FLAG_FROM_IBO_REQUEST(
- mr_edit_flag, cache->ibo.edit_loops_lines, combined_edit_flag | MR_DATATYPE_LOOPTRI);
- DRW_ADD_FLAG_FROM_IBO_REQUEST(
- mr_edit_flag, cache->ibo.edit_loops_tris, combined_edit_flag | MR_DATATYPE_LOOPTRI);
-
- Mesh *me_original = me;
- MBC_GET_FINAL_MESH(me);
-
-#ifdef DRW_DEBUG_MESH_CACHE_REQUEST
- printf(" mr_flag %u, mr_edit_flag %u\n\n", mr_flag, mr_edit_flag);
-#endif
-
- if (me_original == me) {
- mr_flag |= mr_edit_flag;
- }
-
- MeshRenderData *rdata = NULL;
-
- if (mr_flag != 0) {
- rdata = mesh_render_data_create_ex(me, mr_flag, &cache->cd_used, ts);
- }
-
- /* Generate VBOs */
- if (DRW_vbo_requested(cache->ordered.pos_nor)) {
- mesh_create_pos_and_nor(rdata, cache->ordered.pos_nor);
- }
- if (DRW_vbo_requested(cache->ordered.weights)) {
- mesh_create_weights(rdata, cache->ordered.weights, &cache->weight_state);
- }
- if (DRW_vbo_requested(cache->ordered.loop_pos_nor)) {
- mesh_create_loop_pos_and_nor(rdata, cache->ordered.loop_pos_nor);
- }
- if (DRW_vbo_requested(cache->ordered.loop_edge_fac)) {
- mesh_create_loop_edge_fac(rdata, cache->ordered.loop_edge_fac);
- }
- if (DRW_vbo_requested(cache->ordered.loop_uv_tan)) {
- mesh_create_loop_uv_and_tan(rdata, cache->ordered.loop_uv_tan);
- }
- if (DRW_vbo_requested(cache->ordered.loop_orco)) {
- mesh_create_loop_orco(rdata, cache->ordered.loop_orco);
- }
- if (DRW_vbo_requested(cache->ordered.loop_vcol)) {
- mesh_create_loop_vcol(rdata, cache->ordered.loop_vcol);
- }
- if (DRW_ibo_requested(cache->ibo.edges_lines)) {
- mesh_create_edges_lines(rdata, cache->ibo.edges_lines, use_hide);
- }
- if (DRW_ibo_requested(cache->ibo.edges_adj_lines)) {
- mesh_create_edges_adjacency_lines(
- rdata, cache->ibo.edges_adj_lines, &cache->is_manifold, use_hide);
- }
- if (DRW_ibo_requested(cache->ibo.loose_edges_lines)) {
- mesh_create_loose_edges_lines(
- rdata, cache->ibo.loose_edges_lines, &cache->no_loose_wire, use_hide);
- }
- if (DRW_ibo_requested(cache->ibo.surf_tris)) {
- mesh_create_surf_tris(rdata, cache->ibo.surf_tris, use_hide);
- }
- if (DRW_ibo_requested(cache->ibo.loops_lines)) {
- mesh_create_loops_lines(rdata, cache->ibo.loops_lines, use_hide);
- }
- if (DRW_ibo_requested(cache->ibo.loops_lines_paint_mask)) {
- mesh_create_loops_lines_paint_mask(rdata, cache->ibo.loops_lines_paint_mask);
+ /* Edit Mesh */
+ if (DRW_batch_requested(cache->batch.edit_triangles, GPU_PRIM_TRIS)) {
+ DRW_ibo_request(cache->batch.edit_triangles, &mbufcache->ibo.tris);
+ DRW_vbo_request(cache->batch.edit_triangles, &mbufcache->vbo.pos_nor);
+ DRW_vbo_request(cache->batch.edit_triangles, &mbufcache->vbo.edit_data);
}
- if (DRW_ibo_requested(cache->ibo.loops_line_strips)) {
- mesh_create_loops_line_strips(rdata, cache->ibo.loops_line_strips, use_hide);
+ if (DRW_batch_requested(cache->batch.edit_vertices, GPU_PRIM_POINTS)) {
+ DRW_ibo_request(cache->batch.edit_vertices, &mbufcache->ibo.points);
+ DRW_vbo_request(cache->batch.edit_vertices, &mbufcache->vbo.pos_nor);
+ DRW_vbo_request(cache->batch.edit_vertices, &mbufcache->vbo.edit_data);
}
- if (DRW_ibo_requested(cache->ibo.loops_tris)) {
- mesh_create_loops_tris(rdata, &cache->ibo.loops_tris, 1, use_hide);
+ if (DRW_batch_requested(cache->batch.edit_edges, GPU_PRIM_LINES)) {
+ DRW_ibo_request(cache->batch.edit_edges, &mbufcache->ibo.lines);
+ DRW_vbo_request(cache->batch.edit_edges, &mbufcache->vbo.pos_nor);
+ DRW_vbo_request(cache->batch.edit_edges, &mbufcache->vbo.edit_data);
}
- if (DRW_ibo_requested(cache->surf_per_mat_tris[0])) {
- mesh_create_loops_tris(rdata, cache->surf_per_mat_tris, cache->mat_len, use_hide);
+ if (DRW_batch_requested(cache->batch.edit_vnor, GPU_PRIM_POINTS)) {
+ DRW_ibo_request(cache->batch.edit_vnor, &mbufcache->ibo.points);
+ DRW_vbo_request(cache->batch.edit_vnor, &mbufcache->vbo.pos_nor);
}
-
- /* Use original Mesh* to have the correct edit cage. */
- if (me_original != me && mr_edit_flag != 0) {
- if (rdata) {
- mesh_render_data_free(rdata);
- }
- rdata = mesh_render_data_create_ex(me_original, mr_edit_flag, NULL, ts);
+ if (DRW_batch_requested(cache->batch.edit_lnor, GPU_PRIM_POINTS)) {
+ DRW_ibo_request(cache->batch.edit_lnor, &mbufcache->ibo.tris);
+ DRW_vbo_request(cache->batch.edit_lnor, &mbufcache->vbo.pos_nor);
+ DRW_vbo_request(cache->batch.edit_lnor, &mbufcache->vbo.lnor);
}
-
- if (rdata && rdata->mapped.supported) {
- rdata->mapped.use = true;
+ if (DRW_batch_requested(cache->batch.edit_fdots, GPU_PRIM_POINTS)) {
+ DRW_ibo_request(cache->batch.edit_fdots, &mbufcache->ibo.fdots);
+ DRW_vbo_request(cache->batch.edit_fdots, &mbufcache->vbo.fdots_pos);
+ DRW_vbo_request(cache->batch.edit_fdots, &mbufcache->vbo.fdots_nor);
}
- if (DRW_vbo_requested(cache->edit.loop_pos_nor) || DRW_vbo_requested(cache->edit.loop_lnor) ||
- DRW_vbo_requested(cache->edit.loop_data) || DRW_vbo_requested(cache->edit.loop_vert_idx) ||
- DRW_vbo_requested(cache->edit.loop_edge_idx) ||
- DRW_vbo_requested(cache->edit.loop_face_idx)) {
- mesh_create_edit_vertex_loops(rdata,
- cache->edit.loop_pos_nor,
- cache->edit.loop_lnor,
- NULL,
- cache->edit.loop_data,
- cache->edit.loop_vert_idx,
- cache->edit.loop_edge_idx,
- cache->edit.loop_face_idx);
- }
- if (DRW_vbo_requested(cache->edit.facedots_pos_nor_data)) {
- Scene *scene = DRW_context_state_get()->scene;
- mesh_create_edit_facedots(rdata, cache->edit.facedots_pos_nor_data, scene, ob);
- }
- if (DRW_vbo_requested(cache->edit.facedots_idx)) {
- Scene *scene = DRW_context_state_get()->scene;
- mesh_create_edit_facedots_select_id(rdata, cache->edit.facedots_idx, scene, ob);
+ /* Selection */
+ if (DRW_batch_requested(cache->batch.edit_selection_verts, GPU_PRIM_POINTS)) {
+ DRW_ibo_request(cache->batch.edit_selection_verts, &mbufcache->ibo.points);
+ DRW_vbo_request(cache->batch.edit_selection_verts, &mbufcache->vbo.pos_nor);
+ DRW_vbo_request(cache->batch.edit_selection_verts, &mbufcache->vbo.vert_idx);
}
- if (DRW_ibo_requested(cache->ibo.edit_loops_points) ||
- DRW_ibo_requested(cache->ibo.edit_loops_lines)) {
- mesh_create_edit_loops_points_lines(
- rdata, cache->ibo.edit_loops_points, cache->ibo.edit_loops_lines);
+ if (DRW_batch_requested(cache->batch.edit_selection_edges, GPU_PRIM_LINES)) {
+ DRW_ibo_request(cache->batch.edit_selection_edges, &mbufcache->ibo.lines);
+ DRW_vbo_request(cache->batch.edit_selection_edges, &mbufcache->vbo.pos_nor);
+ DRW_vbo_request(cache->batch.edit_selection_edges, &mbufcache->vbo.edge_idx);
}
- if (DRW_ibo_requested(cache->ibo.edit_loops_tris)) {
- mesh_create_edit_loops_tris(rdata, cache->ibo.edit_loops_tris);
+ if (DRW_batch_requested(cache->batch.edit_selection_faces, GPU_PRIM_TRIS)) {
+ DRW_ibo_request(cache->batch.edit_selection_faces, &mbufcache->ibo.tris);
+ DRW_vbo_request(cache->batch.edit_selection_faces, &mbufcache->vbo.pos_nor);
+ DRW_vbo_request(cache->batch.edit_selection_faces, &mbufcache->vbo.poly_idx);
}
- if (DRW_vbo_requested(cache->edit.loop_mesh_analysis)) {
- mesh_create_edit_mesh_analysis(rdata, cache->edit.loop_mesh_analysis);
+ if (DRW_batch_requested(cache->batch.edit_selection_fdots, GPU_PRIM_POINTS)) {
+ DRW_ibo_request(cache->batch.edit_selection_fdots, &mbufcache->ibo.fdots);
+ DRW_vbo_request(cache->batch.edit_selection_fdots, &mbufcache->vbo.fdots_pos);
+ DRW_vbo_request(cache->batch.edit_selection_fdots, &mbufcache->vbo.fdot_idx);
}
- /* UV editor */
/**
* TODO: The code and data structure is ready to support modified UV display
* but the selection code for UVs needs to support it first. So for now, only
* display the cage in all cases.
*/
- if (rdata && rdata->mapped.supported) {
- rdata->mapped.use = false;
- }
+ mbufcache = (do_uvcage) ? &cache->uv_cage : &cache->final;
- if (DRW_vbo_requested(cache->edit.loop_uv_data) || DRW_vbo_requested(cache->edit.loop_uv)) {
- mesh_create_edit_vertex_loops(
- rdata, NULL, NULL, cache->edit.loop_uv, cache->edit.loop_uv_data, NULL, NULL, NULL);
+ /* Edit UV */
+ if (DRW_batch_requested(cache->batch.edituv_faces, GPU_PRIM_TRIS)) {
+ DRW_ibo_request(cache->batch.edituv_faces, &mbufcache->ibo.edituv_tris);
+ DRW_vbo_request(cache->batch.edituv_faces, &mbufcache->vbo.uv);
+ DRW_vbo_request(cache->batch.edituv_faces, &mbufcache->vbo.edituv_data);
+ }
+ if (DRW_batch_requested(cache->batch.edituv_faces_strech_area, GPU_PRIM_TRIS)) {
+ DRW_ibo_request(cache->batch.edituv_faces_strech_area, &mbufcache->ibo.edituv_tris);
+ DRW_vbo_request(cache->batch.edituv_faces_strech_area, &mbufcache->vbo.uv);
+ DRW_vbo_request(cache->batch.edituv_faces_strech_area, &mbufcache->vbo.edituv_data);
+ DRW_vbo_request(cache->batch.edituv_faces_strech_area, &mbufcache->vbo.stretch_area);
+ }
+ if (DRW_batch_requested(cache->batch.edituv_faces_strech_angle, GPU_PRIM_TRIS)) {
+ DRW_ibo_request(cache->batch.edituv_faces_strech_angle, &mbufcache->ibo.edituv_tris);
+ DRW_vbo_request(cache->batch.edituv_faces_strech_angle, &mbufcache->vbo.uv);
+ DRW_vbo_request(cache->batch.edituv_faces_strech_angle, &mbufcache->vbo.edituv_data);
+ DRW_vbo_request(cache->batch.edituv_faces_strech_angle, &mbufcache->vbo.stretch_angle);
}
- if (DRW_vbo_requested(cache->edit.loop_stretch_angle) ||
- DRW_vbo_requested(cache->edit.loop_stretch_area) ||
- DRW_vbo_requested(cache->edit.facedots_uv) ||
- DRW_vbo_requested(cache->edit.facedots_uv_data) ||
- DRW_ibo_requested(cache->ibo.edituv_loops_points) ||
- DRW_ibo_requested(cache->ibo.edituv_loops_line_strips) ||
- DRW_ibo_requested(cache->ibo.edituv_loops_tri_fans)) {
- mesh_create_uvedit_buffers(rdata,
- cache->edit.loop_stretch_area,
- cache->edit.loop_stretch_angle,
- cache->edit.facedots_uv,
- cache->edit.facedots_uv_data,
- cache->ibo.edituv_loops_points,
- cache->ibo.edituv_loops_line_strips,
- cache->ibo.edituv_loops_tri_fans);
+ if (DRW_batch_requested(cache->batch.edituv_edges, GPU_PRIM_LINES)) {
+ DRW_ibo_request(cache->batch.edituv_edges, &mbufcache->ibo.edituv_lines);
+ DRW_vbo_request(cache->batch.edituv_edges, &mbufcache->vbo.uv);
+ DRW_vbo_request(cache->batch.edituv_edges, &mbufcache->vbo.edituv_data);
+ }
+ if (DRW_batch_requested(cache->batch.edituv_verts, GPU_PRIM_POINTS)) {
+ DRW_ibo_request(cache->batch.edituv_verts, &mbufcache->ibo.edituv_points);
+ DRW_vbo_request(cache->batch.edituv_verts, &mbufcache->vbo.uv);
+ DRW_vbo_request(cache->batch.edituv_verts, &mbufcache->vbo.edituv_data);
}
+ if (DRW_batch_requested(cache->batch.edituv_fdots, GPU_PRIM_POINTS)) {
+ DRW_ibo_request(cache->batch.edituv_fdots, &mbufcache->ibo.edituv_fdots);
+ DRW_vbo_request(cache->batch.edituv_fdots, &mbufcache->vbo.fdots_uv);
+ DRW_vbo_request(cache->batch.edituv_fdots, &mbufcache->vbo.fdots_edituv_data);
+ }
+
+ /* Meh loose Scene const correctness here. */
+ const bool use_subsurf_fdots = scene ? modifiers_usesSubsurfFacedots((Scene *)scene, ob) : false;
- if (rdata) {
- mesh_render_data_free(rdata);
+ if (do_uvcage) {
+ mesh_buffer_cache_create_requested(
+ cache, cache->uv_cage, me, false, true, false, &cache->cd_used, ts, true);
}
+ if (do_cage) {
+ mesh_buffer_cache_create_requested(
+ cache, cache->cage, me, false, false, use_subsurf_fdots, &cache->cd_used, ts, true);
+ }
+
+ mesh_buffer_cache_create_requested(
+ cache, cache->final, me, true, false, use_subsurf_fdots, &cache->cd_used, ts, use_hide);
+
#ifdef DEBUG
check:
/* Make sure all requested batches have been setup. */
for (int i = 0; i < sizeof(cache->batch) / sizeof(void *); ++i) {
BLI_assert(!DRW_batch_requested(((GPUBatch **)&cache->batch)[i], 0));
}
+ for (int i = 0; i < sizeof(cache->final.vbo) / sizeof(void *); ++i) {
+ BLI_assert(!DRW_vbo_requested(((GPUVertBuf **)&cache->final.vbo)[i]));
+ }
+ for (int i = 0; i < sizeof(cache->final.ibo) / sizeof(void *); ++i) {
+ BLI_assert(!DRW_ibo_requested(((GPUIndexBuf **)&cache->final.ibo)[i]));
+ }
+ for (int i = 0; i < sizeof(cache->cage.vbo) / sizeof(void *); ++i) {
+ BLI_assert(!DRW_vbo_requested(((GPUVertBuf **)&cache->cage.vbo)[i]));
+ }
+ for (int i = 0; i < sizeof(cache->cage.ibo) / sizeof(void *); ++i) {
+ BLI_assert(!DRW_ibo_requested(((GPUIndexBuf **)&cache->cage.ibo)[i]));
+ }
+ for (int i = 0; i < sizeof(cache->uv_cage.vbo) / sizeof(void *); ++i) {
+ BLI_assert(!DRW_vbo_requested(((GPUVertBuf **)&cache->uv_cage.vbo)[i]));
+ }
+ for (int i = 0; i < sizeof(cache->uv_cage.ibo) / sizeof(void *); ++i) {
+ BLI_assert(!DRW_ibo_requested(((GPUIndexBuf **)&cache->uv_cage.ibo)[i]));
+ }
#endif
}