Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2019-09-07 17:12:26 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-09-07 17:23:25 +0300
commit0b2d1badecc48b5cbff5ec088b29c6e9acc5e1d0 (patch)
tree0283a5c819d1e709edfd0de814636aa83a9b1033 /source/blender/draw/intern/draw_cache_impl_particles.c
parentab823176d31dc155645de733f1cd4fbd6ad74592 (diff)
Cleanup: use post increment/decrement
When the result isn't used, prefer post increment/decrement (already used nearly everywhere in Blender).
Diffstat (limited to 'source/blender/draw/intern/draw_cache_impl_particles.c')
-rw-r--r--source/blender/draw/intern/draw_cache_impl_particles.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl_particles.c b/source/blender/draw/intern/draw_cache_impl_particles.c
index 6cd03d14bfd..3afdd77b6a7 100644
--- a/source/blender/draw/intern/draw_cache_impl_particles.c
+++ b/source/blender/draw/intern/draw_cache_impl_particles.c
@@ -190,18 +190,18 @@ static void particle_batch_cache_clear_hair(ParticleHairCache *hair_cache)
DRW_TEXTURE_FREE_SAFE(hair_cache->strand_tex);
DRW_TEXTURE_FREE_SAFE(hair_cache->strand_seg_tex);
- for (int i = 0; i < MAX_MTFACE; ++i) {
+ for (int i = 0; i < MAX_MTFACE; i++) {
GPU_VERTBUF_DISCARD_SAFE(hair_cache->proc_uv_buf[i]);
DRW_TEXTURE_FREE_SAFE(hair_cache->uv_tex[i]);
}
- for (int i = 0; i < MAX_MCOL; ++i) {
+ for (int i = 0; i < MAX_MCOL; i++) {
GPU_VERTBUF_DISCARD_SAFE(hair_cache->proc_col_buf[i]);
DRW_TEXTURE_FREE_SAFE(hair_cache->col_tex[i]);
}
- for (int i = 0; i < MAX_HAIR_SUBDIV; ++i) {
+ for (int i = 0; i < MAX_HAIR_SUBDIV; i++) {
GPU_VERTBUF_DISCARD_SAFE(hair_cache->final[i].proc_buf);
DRW_TEXTURE_FREE_SAFE(hair_cache->final[i].proc_tex);
- for (int j = 0; j < MAX_THICKRES; ++j) {
+ for (int j = 0; j < MAX_THICKRES; j++) {
GPU_BATCH_DISCARD_SAFE(hair_cache->final[i].proc_hairs[j]);
}
}