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author | Hans Goudey <h.goudey@me.com> | 2022-07-08 06:33:57 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-07-08 06:33:57 +0300 |
commit | c4b32f1b291a3c3447879175225a3664aeb0b7ef (patch) | |
tree | b575e57a45e30e59ae469f815857f8b9e6f1acd3 /source/blender/draw/intern/draw_cache_impl_particles.c | |
parent | b98a937db64c365de889adcc084248716607521d (diff) |
Cleanup: Move mesh legacy conversion to a separate file
It's helpful to make the separation of legacy data formats explicit,
because it declutters actively changed code and makes it clear which
areas do not follow Blender's current design. In this case I separated
the `MFace`/"tessface" conversion code into a separate blenkernel
.cc file and header. This also makes refactoring to remove these
functions simpler because they're easier to find.
In the future, conversions to the `MLoopUV` type and `MVert`
can be implemented here for the same reasons (see T95965).
Differential Revision: https://developer.blender.org/D15396
Diffstat (limited to 'source/blender/draw/intern/draw_cache_impl_particles.c')
-rw-r--r-- | source/blender/draw/intern/draw_cache_impl_particles.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl_particles.c b/source/blender/draw/intern/draw_cache_impl_particles.c index c1d609bf648..16201e809c7 100644 --- a/source/blender/draw/intern/draw_cache_impl_particles.c +++ b/source/blender/draw/intern/draw_cache_impl_particles.c @@ -26,6 +26,7 @@ #include "BKE_mesh.h" #include "BKE_particle.h" #include "BKE_pointcache.h" +#include "BKE_mesh_legacy_convert.h" #include "ED_particle.h" |