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authorSergey Sharybin <sergey.vfx@gmail.com>2018-06-19 16:25:48 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-06-19 16:28:33 +0300
commitd8f9ec1547387bf363e9c7100322a7d94f08f12a (patch)
treeebb07e56bb90954eedd97e6a8d03ef28be381853 /source/blender/draw/intern/draw_cache_impl_particles.c
parent95306a4d1982e569616211d901bb81b0467d0b8b (diff)
Particles: Support changing modifiers during particle edit mode
The idea is to only use pointers to particles in original object when creating an edit structure. The derived mesh we get from evaluated object. The rest of the commit is just keeping pointers in sync.
Diffstat (limited to 'source/blender/draw/intern/draw_cache_impl_particles.c')
-rw-r--r--source/blender/draw/intern/draw_cache_impl_particles.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl_particles.c b/source/blender/draw/intern/draw_cache_impl_particles.c
index b3006f1bd98..d1e05b525ef 100644
--- a/source/blender/draw/intern/draw_cache_impl_particles.c
+++ b/source/blender/draw/intern/draw_cache_impl_particles.c
@@ -1331,9 +1331,6 @@ static void drw_particle_get_hair_source(
if ((object->mode & OB_MODE_PARTICLE_EDIT) != 0) {
r_draw_source->object = DEG_get_original_object(object);
r_draw_source->psys = psys_orig_get(psys);
- if (md != NULL) {
- r_draw_source->md = modifiers_findByName(r_draw_source->object, md->name);
- }
}
}