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authorClément Foucault <foucault.clem@gmail.com>2022-10-25 11:43:47 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-10-25 16:50:13 +0300
commitffdb41a8bc4764042a1ee2f91c40bdf594bbdb87 (patch)
tree77549b6ddaf76ff28abbfcdd16469239835a20c3 /source/blender/draw/intern/draw_cache_impl_pointcloud.cc
parentfb424db2b7bb95a6d917d1aa562609682123274a (diff)
DRW: Pointcloud: Refactor drawing to remove instancing
This change the attribute binding scheme to something similar to the curves objects. Attributes are now buffer textures sampled per points. The actual geometry is now rendered using an index buffer that avoid too many vertex shader invocation. Drawcall is wrapped in a DRW function to reduce complexity of future changes.
Diffstat (limited to 'source/blender/draw/intern/draw_cache_impl_pointcloud.cc')
-rw-r--r--source/blender/draw/intern/draw_cache_impl_pointcloud.cc403
1 files changed, 263 insertions, 140 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl_pointcloud.cc b/source/blender/draw/intern/draw_cache_impl_pointcloud.cc
index 98531637e57..d64fc581942 100644
--- a/source/blender/draw/intern/draw_cache_impl_pointcloud.cc
+++ b/source/blender/draw/intern/draw_cache_impl_pointcloud.cc
@@ -23,30 +23,64 @@
#include "BKE_pointcloud.h"
#include "GPU_batch.h"
+#include "GPU_material.h"
-#include "draw_cache_impl.h" /* own include */
+#include "draw_attributes.h"
+#include "draw_cache_impl.h"
+#include "draw_cache_inline.h"
+#include "draw_pointcloud_private.hh" /* own include */
-/* ---------------------------------------------------------------------- */
-/* PointCloud GPUBatch Cache */
+using namespace blender;
-struct PointCloudBatchCache {
- GPUVertBuf *pos; /* Position and radius. */
- GPUVertBuf *geom; /* Instanced geometry for each point in the cloud (small sphere). */
- GPUVertBuf *attr_viewer;
- GPUIndexBuf *geom_indices;
+/** \} */
+/* -------------------------------------------------------------------- */
+/** \name GPUBatch cache management
+ * \{ */
+
+struct PointCloudBatchCache {
+ /* Dot primitive types. */
GPUBatch *dots;
+ /* Triangle primitive types. */
GPUBatch *surface;
GPUBatch **surface_per_mat;
- GPUBatch *surface_viewer_attribute;
+ /* Triangles indices to draw the points. */
+ GPUIndexBuf *geom_indices;
+
+ /* Position and radius. */
+ GPUVertBuf *pos_rad;
+ /* Active attribute in 3D view. */
+ GPUVertBuf *attr_viewer;
+ /* Requested attributes */
+ GPUVertBuf *attributes_buf[GPU_MAX_ATTR];
+
+ /** Attributes currently being drawn or about to be drawn. */
+ DRW_Attributes attr_used;
+ /**
+ * Attributes that were used at some point. This is used for garbage collection, to remove
+ * attributes that are not used in shaders anymore due to user edits.
+ */
+ DRW_Attributes attr_used_over_time;
+
+ /**
+ * The last time in seconds that the `attr_used` and `attr_used_over_time` were exactly the same.
+ * If the delta between this time and the current scene time is greater than the timeout set in
+ * user preferences (`U.vbotimeout`) then garbage collection is performed.
+ */
+ int last_attr_matching_time;
/* settings to determine if cache is invalid */
bool is_dirty;
int mat_len;
-};
-/* GPUBatch cache management. */
+ /**
+ * The draw cache extraction is currently not multi-threaded for multiple objects, but if it was,
+ * some locking would be necessary because multiple objects can use the same object data with
+ * different materials, etc. This is a placeholder to make multi-threading easier in the future.
+ */
+ std::mutex render_mutex;
+};
static PointCloudBatchCache *pointcloud_batch_cache_get(PointCloud &pointcloud)
{
@@ -71,7 +105,7 @@ static void pointcloud_batch_cache_init(PointCloud &pointcloud)
PointCloudBatchCache *cache = pointcloud_batch_cache_get(pointcloud);
if (!cache) {
- cache = MEM_cnew<PointCloudBatchCache>(__func__);
+ cache = MEM_new<PointCloudBatchCache>(__func__);
pointcloud.batch_cache = cache;
}
else {
@@ -100,6 +134,15 @@ void DRW_pointcloud_batch_cache_dirty_tag(PointCloud *pointcloud, int mode)
}
}
+static void pointcloud_discard_attributes(PointCloudBatchCache &cache)
+{
+ for (const int j : IndexRange(GPU_MAX_ATTR)) {
+ GPU_VERTBUF_DISCARD_SAFE(cache.attributes_buf[j]);
+ }
+
+ drw_attributes_clear(&cache.attr_used);
+}
+
static void pointcloud_batch_cache_clear(PointCloud &pointcloud)
{
PointCloudBatchCache *cache = pointcloud_batch_cache_get(pointcloud);
@@ -109,8 +152,7 @@ static void pointcloud_batch_cache_clear(PointCloud &pointcloud)
GPU_BATCH_DISCARD_SAFE(cache->dots);
GPU_BATCH_DISCARD_SAFE(cache->surface);
- GPU_VERTBUF_DISCARD_SAFE(cache->pos);
- GPU_VERTBUF_DISCARD_SAFE(cache->geom);
+ GPU_VERTBUF_DISCARD_SAFE(cache->pos_rad);
GPU_VERTBUF_DISCARD_SAFE(cache->attr_viewer);
GPU_INDEXBUF_DISCARD_SAFE(cache->geom_indices);
@@ -119,8 +161,9 @@ static void pointcloud_batch_cache_clear(PointCloud &pointcloud)
GPU_BATCH_DISCARD_SAFE(cache->surface_per_mat[i]);
}
}
- GPU_BATCH_DISCARD_SAFE(cache->surface_viewer_attribute);
MEM_SAFE_FREE(cache->surface_per_mat);
+
+ pointcloud_discard_attributes(*cache);
}
void DRW_pointcloud_batch_cache_validate(PointCloud *pointcloud)
@@ -137,61 +180,35 @@ void DRW_pointcloud_batch_cache_free(PointCloud *pointcloud)
MEM_SAFE_FREE(pointcloud->batch_cache);
}
-static void pointcloud_batch_cache_ensure_pos(const PointCloud &pointcloud,
- PointCloudBatchCache &cache)
+void DRW_pointcloud_batch_cache_free_old(PointCloud *pointcloud, int ctime)
{
- using namespace blender;
- if (cache.pos != nullptr) {
+ PointCloudBatchCache *cache = pointcloud_batch_cache_get(*pointcloud);
+ if (!cache) {
return;
}
- const bke::AttributeAccessor attributes = pointcloud.attributes();
- const VArraySpan<float3> positions = attributes.lookup<float3>("position", ATTR_DOMAIN_POINT);
- const VArray<float> radii = attributes.lookup<float>("radius", ATTR_DOMAIN_POINT);
- /* From the opengl wiki:
- * Note that size does not have to exactly match the size used by the vertex shader. If the
- * vertex shader has fewer components than the attribute provides, then the extras are ignored.
- * If the vertex shader has more components than the array provides, the extras are given
- * values from the vector (0, 0, 0, 1) for the missing XYZW components. */
- if (radii) {
- static GPUVertFormat format = {0};
- if (format.attr_len == 0) {
- GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
- }
- cache.pos = GPU_vertbuf_create_with_format(&format);
- GPU_vertbuf_data_alloc(cache.pos, positions.size());
- const VArraySpan<float> radii_span(radii);
- MutableSpan<float4> vbo_data{static_cast<float4 *>(GPU_vertbuf_get_data(cache.pos)),
- pointcloud.totpoint};
- threading::parallel_for(vbo_data.index_range(), 4096, [&](IndexRange range) {
- for (const int i : range) {
- vbo_data[i].x = positions[i].x;
- vbo_data[i].y = positions[i].y;
- vbo_data[i].z = positions[i].z;
- /* TODO(fclem): remove multiplication. Here only for keeping the size correct for now. */
- vbo_data[i].w = radii_span[i] * 100.0f;
- }
- });
+ bool do_discard = false;
+
+ if (drw_attributes_overlap(&cache->attr_used_over_time, &cache->attr_used)) {
+ cache->last_attr_matching_time = ctime;
}
- else {
- static GPUVertFormat format = {0};
- static uint pos;
- if (format.attr_len == 0) {
- pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
- }
- cache.pos = GPU_vertbuf_create_with_format(&format);
- GPU_vertbuf_data_alloc(cache.pos, positions.size());
- GPU_vertbuf_attr_fill(cache.pos, pos, positions.data());
+
+ if (ctime - cache->last_attr_matching_time > U.vbotimeout) {
+ do_discard = true;
+ }
+
+ drw_attributes_clear(&cache->attr_used_over_time);
+
+ if (do_discard) {
+ pointcloud_discard_attributes(*cache);
}
}
-static const float half_octahedron_normals[5][3] = {
- {0.0f, 0.0f, 1.0f},
- {1.0f, 0.0f, 0.0f},
- {0.0f, 1.0f, 0.0f},
- {-1.0f, 0.0f, 0.0f},
- {0.0f, -1.0f, 0.0f},
-};
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name PointCloud extraction
+ * \{ */
static const uint half_octahedron_tris[4][3] = {
{0, 1, 2},
@@ -200,130 +217,236 @@ static const uint half_octahedron_tris[4][3] = {
{0, 4, 1},
};
-static void pointcloud_batch_cache_ensure_geom(PointCloudBatchCache &cache)
+static void pointcloud_extract_indices(const PointCloud &pointcloud, PointCloudBatchCache &cache)
{
- if (cache.geom != nullptr) {
- return;
+ /** \note: Avoid modulo by non-power-of-two in shader. */
+ uint32_t vertid_max = pointcloud.totpoint * 32;
+ uint32_t index_len = pointcloud.totpoint * ARRAY_SIZE(half_octahedron_tris);
+
+ GPUIndexBufBuilder builder;
+ GPU_indexbuf_init(&builder, GPU_PRIM_TRIS, index_len, vertid_max);
+
+ for (int p = 0; p < pointcloud.totpoint; p++) {
+ for (int i = 0; i < ARRAY_SIZE(half_octahedron_tris); i++) {
+ GPU_indexbuf_add_tri_verts(&builder,
+ half_octahedron_tris[i][0] + p * 32,
+ half_octahedron_tris[i][1] + p * 32,
+ half_octahedron_tris[i][2] + p * 32);
+ }
}
+ GPU_indexbuf_build_in_place(&builder, cache.geom_indices);
+}
+
+static void pointcloud_extract_position_and_radius(const PointCloud &pointcloud,
+ PointCloudBatchCache &cache)
+{
+ using namespace blender;
+
+ const bke::AttributeAccessor attributes = pointcloud.attributes();
+ const VArraySpan<float3> positions = attributes.lookup<float3>("position", ATTR_DOMAIN_POINT);
+ const VArray<float> radii = attributes.lookup<float>("radius", ATTR_DOMAIN_POINT);
static GPUVertFormat format = {0};
- static uint pos;
if (format.attr_len == 0) {
- pos = GPU_vertformat_attr_add(&format, "pos_inst", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
- GPU_vertformat_alias_add(&format, "nor");
+ GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
}
- cache.geom = GPU_vertbuf_create_with_format(&format);
- GPU_vertbuf_data_alloc(cache.geom, ARRAY_SIZE(half_octahedron_normals));
-
- GPU_vertbuf_attr_fill(cache.geom, pos, half_octahedron_normals);
-
- GPUIndexBufBuilder builder;
- GPU_indexbuf_init(&builder,
- GPU_PRIM_TRIS,
- ARRAY_SIZE(half_octahedron_tris),
- ARRAY_SIZE(half_octahedron_normals));
+ GPUUsageType usage_flag = GPU_USAGE_STATIC | GPU_USAGE_FLAG_BUFFER_TEXTURE_ONLY;
+ GPU_vertbuf_init_with_format_ex(cache.pos_rad, &format, usage_flag);
- for (int i = 0; i < ARRAY_SIZE(half_octahedron_tris); i++) {
- GPU_indexbuf_add_tri_verts(&builder, UNPACK3(half_octahedron_tris[i]));
+ GPU_vertbuf_data_alloc(cache.pos_rad, positions.size());
+ MutableSpan<float4> vbo_data{static_cast<float4 *>(GPU_vertbuf_get_data(cache.pos_rad)),
+ pointcloud.totpoint};
+ if (radii) {
+ const VArraySpan<float> radii_span(radii);
+ threading::parallel_for(vbo_data.index_range(), 4096, [&](IndexRange range) {
+ for (const int i : range) {
+ vbo_data[i].x = positions[i].x;
+ vbo_data[i].y = positions[i].y;
+ vbo_data[i].z = positions[i].z;
+ /* TODO(fclem): remove multiplication. Here only for keeping the size correct for now. */
+ vbo_data[i].w = radii_span[i] * 100.0f;
+ }
+ });
+ }
+ else {
+ threading::parallel_for(vbo_data.index_range(), 4096, [&](IndexRange range) {
+ for (const int i : range) {
+ vbo_data[i].x = positions[i].x;
+ vbo_data[i].y = positions[i].y;
+ vbo_data[i].z = positions[i].z;
+ vbo_data[i].w = 1.0f;
+ }
+ });
}
-
- cache.geom_indices = GPU_indexbuf_build(&builder);
}
-static void pointcloud_batch_cache_ensure_attribute_overlay(const PointCloud &pointcloud,
- PointCloudBatchCache &cache)
+static void pointcloud_extract_attribute(const PointCloud &pointcloud,
+ PointCloudBatchCache &cache,
+ const DRW_AttributeRequest &request,
+ int index)
{
using namespace blender;
- if (cache.attr_viewer != nullptr) {
- return;
- }
+
+ GPUVertBuf *&attr_buf = cache.attributes_buf[index];
const bke::AttributeAccessor attributes = pointcloud.attributes();
- const VArray<ColorGeometry4f> colors = attributes.lookup_or_default<ColorGeometry4f>(
- ".viewer", ATTR_DOMAIN_POINT, {1.0f, 0.0f, 1.0f, 1.0f});
+
+ /* TODO(@kevindietrich): float4 is used for scalar attributes as the implicit conversion done
+ * by OpenGL to vec4 for a scalar `s` will produce a `vec4(s, 0, 0, 1)`. However, following
+ * the Blender convention, it should be `vec4(s, s, s, 1)`. This could be resolved using a
+ * similar texture state swizzle to map the attribute correctly as for volume attributes, so we
+ * can control the conversion ourselves. */
+ VArray<ColorGeometry4f> attribute = attributes.lookup_or_default<ColorGeometry4f>(
+ request.attribute_name, request.domain, {0.0f, 0.0f, 0.0f, 1.0f});
static GPUVertFormat format = {0};
if (format.attr_len == 0) {
- GPU_vertformat_attr_add(&format, "attribute_value", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
+ GPU_vertformat_attr_add(&format, "attr", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
}
- cache.attr_viewer = GPU_vertbuf_create_with_format(&format);
- GPU_vertbuf_data_alloc(cache.attr_viewer, pointcloud.totpoint);
+ GPUUsageType usage_flag = GPU_USAGE_STATIC | GPU_USAGE_FLAG_BUFFER_TEXTURE_ONLY;
+ GPU_vertbuf_init_with_format_ex(attr_buf, &format, usage_flag);
+ GPU_vertbuf_data_alloc(attr_buf, pointcloud.totpoint);
+
MutableSpan<ColorGeometry4f> vbo_data{
- static_cast<ColorGeometry4f *>(GPU_vertbuf_get_data(cache.attr_viewer)),
- pointcloud.totpoint};
- colors.materialize(vbo_data);
+ static_cast<ColorGeometry4f *>(GPU_vertbuf_get_data(attr_buf)), pointcloud.totpoint};
+ attribute.materialize(vbo_data);
}
-GPUBatch *DRW_pointcloud_batch_cache_get_dots(Object *ob)
-{
- PointCloud &pointcloud = *static_cast<PointCloud *>(ob->data);
- PointCloudBatchCache *cache = pointcloud_batch_cache_get(pointcloud);
+/** \} */
- if (cache->dots == nullptr) {
- pointcloud_batch_cache_ensure_pos(pointcloud, *cache);
- cache->dots = GPU_batch_create(GPU_PRIM_POINTS, cache->pos, nullptr);
- }
+/* -------------------------------------------------------------------- */
+/** \name Private API
+ * \{ */
- return cache->dots;
+GPUVertBuf *pointcloud_position_and_radius_get(PointCloud *pointcloud)
+{
+ PointCloudBatchCache *cache = pointcloud_batch_cache_get(*pointcloud);
+ DRW_vbo_request(nullptr, &cache->pos_rad);
+ return cache->pos_rad;
}
-GPUBatch *DRW_pointcloud_batch_cache_get_surface(Object *ob)
+GPUBatch **pointcloud_surface_shaded_get(PointCloud *pointcloud,
+ GPUMaterial **gpu_materials,
+ int mat_len)
{
- PointCloud &pointcloud = *static_cast<PointCloud *>(ob->data);
- PointCloudBatchCache *cache = pointcloud_batch_cache_get(pointcloud);
+ PointCloudBatchCache *cache = pointcloud_batch_cache_get(*pointcloud);
+ DRW_Attributes attrs_needed;
+ drw_attributes_clear(&attrs_needed);
+
+ for (GPUMaterial *gpu_material : Span<GPUMaterial *>(gpu_materials, mat_len)) {
+ ListBase gpu_attrs = GPU_material_attributes(gpu_material);
+ LISTBASE_FOREACH (GPUMaterialAttribute *, gpu_attr, &gpu_attrs) {
+ const char *name = gpu_attr->name;
+
+ int layer_index;
+ eCustomDataType type;
+ eAttrDomain domain = ATTR_DOMAIN_POINT;
+ if (!drw_custom_data_match_attribute(&pointcloud->pdata, name, &layer_index, &type)) {
+ continue;
+ }
- if (cache->surface == nullptr) {
- pointcloud_batch_cache_ensure_pos(pointcloud, *cache);
- pointcloud_batch_cache_ensure_geom(*cache);
+ drw_attributes_add_request(&attrs_needed, name, type, layer_index, domain);
+ }
+ }
- cache->surface = GPU_batch_create(GPU_PRIM_TRIS, cache->geom, cache->geom_indices);
- GPU_batch_instbuf_add_ex(cache->surface, cache->pos, false);
+ if (!drw_attributes_overlap(&cache->attr_used, &attrs_needed)) {
+ /* Some new attributes have been added, free all and start over. */
+ for (const int i : IndexRange(GPU_MAX_ATTR)) {
+ GPU_VERTBUF_DISCARD_SAFE(cache->attributes_buf[i]);
+ }
+ drw_attributes_merge(&cache->attr_used, &attrs_needed, cache->render_mutex);
}
+ drw_attributes_merge(&cache->attr_used_over_time, &attrs_needed, cache->render_mutex);
+
+ DRW_batch_request(&cache->surface_per_mat[0]);
+ return cache->surface_per_mat;
+}
- return cache->surface;
+GPUBatch *pointcloud_surface_get(PointCloud *pointcloud)
+{
+ PointCloudBatchCache *cache = pointcloud_batch_cache_get(*pointcloud);
+ return DRW_batch_request(&cache->surface);
}
-GPUBatch *DRW_pointcloud_batch_cache_get_surface_viewer_attribute(Object *ob)
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name API
+ * \{ */
+
+GPUBatch *DRW_pointcloud_batch_cache_get_dots(Object *ob)
{
PointCloud &pointcloud = *static_cast<PointCloud *>(ob->data);
PointCloudBatchCache *cache = pointcloud_batch_cache_get(pointcloud);
+ return DRW_batch_request(&cache->dots);
+}
- if (cache->surface_viewer_attribute == nullptr) {
- pointcloud_batch_cache_ensure_pos(pointcloud, *cache);
- pointcloud_batch_cache_ensure_geom(*cache);
- pointcloud_batch_cache_ensure_attribute_overlay(pointcloud, *cache);
+GPUVertBuf **DRW_pointcloud_evaluated_attribute(PointCloud *pointcloud, const char *name)
+{
+ PointCloudBatchCache &cache = *pointcloud_batch_cache_get(*pointcloud);
+
+ int layer_index;
+ eCustomDataType type;
+ eAttrDomain domain = ATTR_DOMAIN_POINT;
+ if (drw_custom_data_match_attribute(&pointcloud->pdata, name, &layer_index, &type)) {
+ DRW_Attributes attributes{};
+ drw_attributes_add_request(&attributes, name, type, layer_index, domain);
+ drw_attributes_merge(&cache.attr_used, &attributes, cache.render_mutex);
+ }
- cache->surface_viewer_attribute = GPU_batch_create(
- GPU_PRIM_TRIS, cache->geom, cache->geom_indices);
- GPU_batch_instbuf_add_ex(cache->surface_viewer_attribute, cache->attr_viewer, false);
- GPU_batch_instbuf_add_ex(cache->surface_viewer_attribute, cache->pos, false);
+ int request_i = -1;
+ for (const int i : IndexRange(cache.attr_used.num_requests)) {
+ if (STREQ(cache.attr_used.requests[i].attribute_name, name)) {
+ request_i = i;
+ break;
+ }
+ }
+ if (request_i == -1) {
+ return nullptr;
}
+ return &cache.attributes_buf[request_i];
+}
- return cache->surface_viewer_attribute;
+int DRW_pointcloud_material_count_get(PointCloud *pointcloud)
+{
+ return max_ii(1, pointcloud->totcol);
}
-GPUBatch **DRW_cache_pointcloud_surface_shaded_get(Object *ob,
- struct GPUMaterial ** /*gpumat_array*/,
- uint gpumat_array_len)
+void DRW_pointcloud_batch_cache_create_requested(Object *ob)
{
- PointCloud &pointcloud = *static_cast<PointCloud *>(ob->data);
- PointCloudBatchCache *cache = pointcloud_batch_cache_get(pointcloud);
- BLI_assert(cache->mat_len == gpumat_array_len);
- UNUSED_VARS(gpumat_array_len);
+ PointCloud *pointcloud = static_cast<PointCloud *>(ob->data);
+ PointCloudBatchCache &cache = *pointcloud_batch_cache_get(*pointcloud);
- if (cache->surface_per_mat[0] == nullptr) {
- pointcloud_batch_cache_ensure_pos(pointcloud, *cache);
- pointcloud_batch_cache_ensure_geom(*cache);
+ if (DRW_batch_requested(cache.dots, GPU_PRIM_POINTS)) {
+ DRW_vbo_request(cache.dots, &cache.pos_rad);
+ }
- cache->surface_per_mat[0] = GPU_batch_create(GPU_PRIM_TRIS, cache->geom, cache->geom_indices);
- GPU_batch_instbuf_add_ex(cache->surface_per_mat[0], cache->pos, false);
+ if (DRW_batch_requested(cache.surface, GPU_PRIM_TRIS)) {
+ DRW_ibo_request(cache.surface, &cache.geom_indices);
+ DRW_vbo_request(cache.surface, &cache.pos_rad);
+ }
+ for (int i = 0; i < cache.mat_len; i++) {
+ if (DRW_batch_requested(cache.surface_per_mat[i], GPU_PRIM_TRIS)) {
+ /* TODO(fclem): Per material ranges. */
+ DRW_ibo_request(cache.surface_per_mat[i], &cache.geom_indices);
+ }
}
+ for (int j = 0; j < cache.attr_used.num_requests; j++) {
+ DRW_vbo_request(nullptr, &cache.attributes_buf[j]);
- return cache->surface_per_mat;
-}
+ if (DRW_vbo_requested(cache.attributes_buf[j])) {
+ pointcloud_extract_attribute(*pointcloud, cache, cache.attr_used.requests[j], j);
+ }
+ }
-int DRW_pointcloud_material_count_get(PointCloud *pointcloud)
-{
- return max_ii(1, pointcloud->totcol);
+ if (DRW_ibo_requested(cache.geom_indices)) {
+ pointcloud_extract_indices(*pointcloud, cache);
+ }
+
+ if (DRW_vbo_requested(cache.pos_rad)) {
+ pointcloud_extract_position_and_radius(*pointcloud, cache);
+ }
}
+
+/** \} */