diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-02 01:27:41 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-05 18:49:14 +0300 |
commit | f72c1c4547e5fab769c22652d9872192029ad7fe (patch) | |
tree | 4b89ee42810e0505ed386b76bf5f76f5d4107a1c /source/blender/draw/intern/draw_color_management.c | |
parent | c598e939ad25dfc3b4eb1c92b16de401bde0d88a (diff) |
GPUTexture: Remove bind to edit calls
This is going to be unecessary after the GPU opengl texture backend refactor.
For now add a save/restore mechanism to leave the state untouched.
Also remove some calls where the caller would bind to particular binding
point and set the shader uniform.
Diffstat (limited to 'source/blender/draw/intern/draw_color_management.c')
-rw-r--r-- | source/blender/draw/intern/draw_color_management.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_color_management.c b/source/blender/draw/intern/draw_color_management.c index 33000d1ecd0..bd851dc4ba7 100644 --- a/source/blender/draw/intern/draw_color_management.c +++ b/source/blender/draw/intern/draw_color_management.c @@ -53,10 +53,10 @@ void DRW_transform_none(GPUTexture *tex) GPUBatch *geom = DRW_cache_fullscreen_quad_get(); GPU_batch_program_set_builtin(geom, GPU_SHADER_2D_IMAGE_COLOR); GPU_batch_uniform_4f(geom, "color", 1.0f, 1.0f, 1.0f, 1.0f); - GPU_batch_uniform_1i(geom, "image", 0); + GPU_batch_texture_bind(geom, "image", tex); - GPU_texture_bind(tex, 0); GPU_batch_draw(geom); + GPU_texture_unbind(tex); } |