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authorClément Foucault <foucault.clem@gmail.com>2018-08-17 13:16:50 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-08-17 14:04:26 +0300
commit435f308eeda151ae7ebc1341996fe0caf12f7cbd (patch)
tree190f31872f676f09339e1786657f8c9deb41c13c /source/blender/draw/intern/draw_common.c
parent7d720cc655b43af7c871a3715eb9fd5d3ffd753a (diff)
Object Mode: Use same empty (arrow) drawing as the bone axes display
Diffstat (limited to 'source/blender/draw/intern/draw_common.c')
-rw-r--r--source/blender/draw/intern/draw_common.c34
1 files changed, 20 insertions, 14 deletions
diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c
index ca4668af74f..217ddd3154f 100644
--- a/source/blender/draw/intern/draw_common.c
+++ b/source/blender/draw/intern/draw_common.c
@@ -186,6 +186,7 @@ extern char datatoc_gpu_shader_3D_smooth_color_frag_glsl[];
extern char datatoc_gpu_shader_point_varying_color_frag_glsl[];
extern char datatoc_object_mball_handles_vert_glsl[];
+extern char datatoc_object_empty_axes_vert_glsl[];
static struct {
struct GPUShader *shape_outline;
@@ -203,6 +204,7 @@ static struct {
struct GPUShader *volume_velocity_needle_sh;
struct GPUShader *volume_velocity_sh;
+ struct GPUShader *empty_axes_sh;
struct GPUShader *mball_handles;
} g_shaders = {NULL};
@@ -368,40 +370,43 @@ DRWShadingGroup *shgroup_instance_screen_aligned(DRWPass *pass, struct GPUBatch
return grp;
}
-DRWShadingGroup *shgroup_instance_axis_names(DRWPass *pass, struct GPUBatch *geom)
+DRWShadingGroup *shgroup_instance_scaled(DRWPass *pass, struct GPUBatch *geom)
{
- GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED_AXIS);
+ GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SCALE);
- DRW_shgroup_instance_format(g_formats.instance_screen_aligned, {
+ DRW_shgroup_instance_format(g_formats.instance_scaled, {
{"color", DRW_ATTRIB_FLOAT, 3},
- {"size", DRW_ATTRIB_FLOAT, 1},
+ {"size", DRW_ATTRIB_FLOAT, 3},
{"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16}
});
- DRWShadingGroup *grp = DRW_shgroup_instance_create(sh, pass, geom, g_formats.instance_screen_aligned);
- DRW_shgroup_uniform_vec3(grp, "screen_vecs[0]", DRW_viewport_screenvecs_get(), 2);
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_inst, pass, geom, g_formats.instance_scaled);
return grp;
}
-DRWShadingGroup *shgroup_instance_scaled(DRWPass *pass, struct GPUBatch *geom)
+DRWShadingGroup *shgroup_instance(DRWPass *pass, struct GPUBatch *geom)
{
- GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SCALE);
+ GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE);
- DRW_shgroup_instance_format(g_formats.instance_scaled, {
+ DRW_shgroup_instance_format(g_formats.instance_sized, {
{"color", DRW_ATTRIB_FLOAT, 3},
- {"size", DRW_ATTRIB_FLOAT, 3},
+ {"size", DRW_ATTRIB_FLOAT, 1},
{"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16}
});
- DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_inst, pass, geom, g_formats.instance_scaled);
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_inst, pass, geom, g_formats.instance_sized);
return grp;
}
-DRWShadingGroup *shgroup_instance(DRWPass *pass, struct GPUBatch *geom)
+DRWShadingGroup *shgroup_instance_empty_axes(DRWPass *pass, struct GPUBatch *geom)
{
- GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE);
+ if (g_shaders.empty_axes_sh == NULL) {
+ g_shaders.empty_axes_sh = DRW_shader_create(
+ datatoc_object_empty_axes_vert_glsl, NULL,
+ datatoc_gpu_shader_flat_color_frag_glsl, NULL);
+ }
DRW_shgroup_instance_format(g_formats.instance_sized, {
{"color", DRW_ATTRIB_FLOAT, 3},
@@ -409,7 +414,8 @@ DRWShadingGroup *shgroup_instance(DRWPass *pass, struct GPUBatch *geom)
{"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16}
});
- DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_inst, pass, geom, g_formats.instance_sized);
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(g_shaders.empty_axes_sh, pass, geom, g_formats.instance_sized);
+ DRW_shgroup_uniform_vec3(grp, "screenVecs[0]", DRW_viewport_screenvecs_get(), 2);
return grp;
}