diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-08-17 13:16:50 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-08-17 14:04:26 +0300 |
commit | 435f308eeda151ae7ebc1341996fe0caf12f7cbd (patch) | |
tree | 190f31872f676f09339e1786657f8c9deb41c13c /source/blender/draw/intern/draw_common.c | |
parent | 7d720cc655b43af7c871a3715eb9fd5d3ffd753a (diff) |
Object Mode: Use same empty (arrow) drawing as the bone axes display
Diffstat (limited to 'source/blender/draw/intern/draw_common.c')
-rw-r--r-- | source/blender/draw/intern/draw_common.c | 34 |
1 files changed, 20 insertions, 14 deletions
diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c index ca4668af74f..217ddd3154f 100644 --- a/source/blender/draw/intern/draw_common.c +++ b/source/blender/draw/intern/draw_common.c @@ -186,6 +186,7 @@ extern char datatoc_gpu_shader_3D_smooth_color_frag_glsl[]; extern char datatoc_gpu_shader_point_varying_color_frag_glsl[]; extern char datatoc_object_mball_handles_vert_glsl[]; +extern char datatoc_object_empty_axes_vert_glsl[]; static struct { struct GPUShader *shape_outline; @@ -203,6 +204,7 @@ static struct { struct GPUShader *volume_velocity_needle_sh; struct GPUShader *volume_velocity_sh; + struct GPUShader *empty_axes_sh; struct GPUShader *mball_handles; } g_shaders = {NULL}; @@ -368,40 +370,43 @@ DRWShadingGroup *shgroup_instance_screen_aligned(DRWPass *pass, struct GPUBatch return grp; } -DRWShadingGroup *shgroup_instance_axis_names(DRWPass *pass, struct GPUBatch *geom) +DRWShadingGroup *shgroup_instance_scaled(DRWPass *pass, struct GPUBatch *geom) { - GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED_AXIS); + GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SCALE); - DRW_shgroup_instance_format(g_formats.instance_screen_aligned, { + DRW_shgroup_instance_format(g_formats.instance_scaled, { {"color", DRW_ATTRIB_FLOAT, 3}, - {"size", DRW_ATTRIB_FLOAT, 1}, + {"size", DRW_ATTRIB_FLOAT, 3}, {"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16} }); - DRWShadingGroup *grp = DRW_shgroup_instance_create(sh, pass, geom, g_formats.instance_screen_aligned); - DRW_shgroup_uniform_vec3(grp, "screen_vecs[0]", DRW_viewport_screenvecs_get(), 2); + DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_inst, pass, geom, g_formats.instance_scaled); return grp; } -DRWShadingGroup *shgroup_instance_scaled(DRWPass *pass, struct GPUBatch *geom) +DRWShadingGroup *shgroup_instance(DRWPass *pass, struct GPUBatch *geom) { - GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SCALE); + GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE); - DRW_shgroup_instance_format(g_formats.instance_scaled, { + DRW_shgroup_instance_format(g_formats.instance_sized, { {"color", DRW_ATTRIB_FLOAT, 3}, - {"size", DRW_ATTRIB_FLOAT, 3}, + {"size", DRW_ATTRIB_FLOAT, 1}, {"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16} }); - DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_inst, pass, geom, g_formats.instance_scaled); + DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_inst, pass, geom, g_formats.instance_sized); return grp; } -DRWShadingGroup *shgroup_instance(DRWPass *pass, struct GPUBatch *geom) +DRWShadingGroup *shgroup_instance_empty_axes(DRWPass *pass, struct GPUBatch *geom) { - GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE); + if (g_shaders.empty_axes_sh == NULL) { + g_shaders.empty_axes_sh = DRW_shader_create( + datatoc_object_empty_axes_vert_glsl, NULL, + datatoc_gpu_shader_flat_color_frag_glsl, NULL); + } DRW_shgroup_instance_format(g_formats.instance_sized, { {"color", DRW_ATTRIB_FLOAT, 3}, @@ -409,7 +414,8 @@ DRWShadingGroup *shgroup_instance(DRWPass *pass, struct GPUBatch *geom) {"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16} }); - DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_inst, pass, geom, g_formats.instance_sized); + DRWShadingGroup *grp = DRW_shgroup_instance_create(g_shaders.empty_axes_sh, pass, geom, g_formats.instance_sized); + DRW_shgroup_uniform_vec3(grp, "screenVecs[0]", DRW_viewport_screenvecs_get(), 2); return grp; } |