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author | Clément Foucault <foucault.clem@gmail.com> | 2018-09-11 18:05:07 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-09-11 18:05:16 +0300 |
commit | 57f9e31bf4fb23b8a74f55c6778022eb5dd3b259 (patch) | |
tree | 6c4506398c0d45907f3108c3c3058896c3c4c2d1 /source/blender/draw/intern/draw_common.c | |
parent | 3fbdcefa174dd85972b7b63c0955e3a8d42f6943 (diff) |
DRW: Convert common theme color to linear for viewport render
This is not 100% correct (it should use a transfer function depending
on the display profile) but this is already much better than using srgb.
Diffstat (limited to 'source/blender/draw/intern/draw_common.c')
-rw-r--r-- | source/blender/draw/intern/draw_common.c | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c index 4e903b264c6..3d6b2015e49 100644 --- a/source/blender/draw/intern/draw_common.c +++ b/source/blender/draw/intern/draw_common.c @@ -132,6 +132,16 @@ void DRW_globals_update(void) ts.sizeEdge = U.pixelsize * (1.0f / 2.0f); /* TODO Theme */ ts.sizeEdgeFix = U.pixelsize * (0.5f + 2.0f * (2.0f * (MAX2(ts.sizeVertex, ts.sizeEdge)) * (float)M_SQRT1_2)); + /* Color management. */ + if (DRW_state_is_image_render()) { + float *color = ts.UBO_FIRST_COLOR; + do { + /* TODO more accurate transform. */ + srgb_to_linearrgb_v4(color, color); + color += 4; + } while (color != ts.UBO_LAST_COLOR); + } + if (globals_ubo == NULL) { globals_ubo = DRW_uniformbuffer_create(sizeof(GlobalsUboStorage), &ts); } |