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authorCampbell Barton <ideasman42@gmail.com>2019-01-29 11:57:35 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-01-29 12:27:28 +0300
commit851d58b34f11f73403729d595116a1b189093821 (patch)
treed625e9c374953cc2630e4292aae3ac62df3f6894 /source/blender/draw/intern/draw_common.c
parent68ae1f4958e24906992a3207726c0031de9524b5 (diff)
DRW: support clipping for all lamp types
Diffstat (limited to 'source/blender/draw/intern/draw_common.c')
-rw-r--r--source/blender/draw/intern/draw_common.c32
1 files changed, 20 insertions, 12 deletions
diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c
index 28bd39e9090..676c401cf44 100644
--- a/source/blender/draw/intern/draw_common.c
+++ b/source/blender/draw/intern/draw_common.c
@@ -358,24 +358,28 @@ DRWShadingGroup *shgroup_dynpoints_uniform_color(
return grp;
}
-DRWShadingGroup *shgroup_groundlines_uniform_color(DRWPass *pass, const float color[4])
+DRWShadingGroup *shgroup_groundlines_uniform_color(DRWPass *pass, const float color[4], eDRW_ShaderSlot shader_slot)
{
- GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_GROUNDLINE);
+ GPUShader *sh = DRW_shader_get_builtin_shader(GPU_SHADER_3D_GROUNDLINE, shader_slot);
DRWShadingGroup *grp = DRW_shgroup_point_batch_create(sh, pass);
DRW_shgroup_uniform_vec4(grp, "color", color, 1);
-
+ if (shader_slot == DRW_SHADER_SLOT_CLIPPED) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+ }
return grp;
}
-DRWShadingGroup *shgroup_groundpoints_uniform_color(DRWPass *pass, const float color[4])
+DRWShadingGroup *shgroup_groundpoints_uniform_color(DRWPass *pass, const float color[4], eDRW_ShaderSlot shader_slot)
{
- GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_GROUNDPOINT);
+ GPUShader *sh = DRW_shader_get_builtin_shader(GPU_SHADER_3D_GROUNDPOINT, shader_slot);
DRWShadingGroup *grp = DRW_shgroup_point_batch_create(sh, pass);
DRW_shgroup_uniform_vec4(grp, "color", color, 1);
DRW_shgroup_state_enable(grp, DRW_STATE_POINT);
-
+ if (shader_slot == DRW_SHADER_SLOT_CLIPPED) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+ }
return grp;
}
@@ -561,9 +565,9 @@ DRWShadingGroup *shgroup_camera_instance(DRWPass *pass, struct GPUBatch *geom, e
return grp;
}
-DRWShadingGroup *shgroup_distance_lines_instance(DRWPass *pass, struct GPUBatch *geom)
+DRWShadingGroup *shgroup_distance_lines_instance(DRWPass *pass, struct GPUBatch *geom, eDRW_ShaderSlot shader_slot)
{
- GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_DISTANCE_LINES);
+ GPUShader *sh_inst = DRW_shader_get_builtin_shader(GPU_SHADER_DISTANCE_LINES, shader_slot);
static float point_size = 4.0f;
DRW_shgroup_instance_format(g_formats.instance_distance_lines, {
@@ -575,13 +579,15 @@ DRWShadingGroup *shgroup_distance_lines_instance(DRWPass *pass, struct GPUBatch
DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_inst, pass, geom, g_formats.instance_distance_lines);
DRW_shgroup_uniform_float(grp, "size", &point_size, 1);
-
+ if (shader_slot == DRW_SHADER_SLOT_CLIPPED) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+ }
return grp;
}
-DRWShadingGroup *shgroup_spot_instance(DRWPass *pass, struct GPUBatch *geom)
+DRWShadingGroup *shgroup_spot_instance(DRWPass *pass, struct GPUBatch *geom, eDRW_ShaderSlot shader_slot)
{
- GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_INSTANCE_EDGES_VARIYING_COLOR);
+ GPUShader *sh_inst = DRW_shader_get_builtin_shader(GPU_SHADER_INSTANCE_EDGES_VARIYING_COLOR, shader_slot);
static const int True = true;
static const int False = false;
@@ -594,7 +600,9 @@ DRWShadingGroup *shgroup_spot_instance(DRWPass *pass, struct GPUBatch *geom)
DRW_shgroup_uniform_bool(grp, "drawFront", &False, 1);
DRW_shgroup_uniform_bool(grp, "drawBack", &False, 1);
DRW_shgroup_uniform_bool(grp, "drawSilhouette", &True, 1);
-
+ if (shader_slot == DRW_SHADER_SLOT_CLIPPED) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+ }
return grp;
}