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authorClément Foucault <foucault.clem@gmail.com>2018-12-10 20:30:37 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-12-10 21:02:17 +0300
commit8e37eb10a1899dc6cf54b68880bba6fa5812c93f (patch)
tree1823cf70cb878522f06d29ec1d265f879a205865 /source/blender/draw/intern/draw_common.c
parent834bf357c8d4e2c6fdaa8c0004d5e0921222c1c0 (diff)
Edit Mesh: Make "fresnel effect" not transparent but mix between 2 colors
Alpha blending is causing too many issues. Revert back to something simpler.
Diffstat (limited to 'source/blender/draw/intern/draw_common.c')
-rw-r--r--source/blender/draw/intern/draw_common.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c
index 4d33e6ed802..09134f139a7 100644
--- a/source/blender/draw/intern/draw_common.c
+++ b/source/blender/draw/intern/draw_common.c
@@ -87,6 +87,10 @@ void DRW_globals_update(void)
UI_GetThemeColor4fv(TH_FACE_DOT, ts.colorFaceDot);
UI_GetThemeColor4fv(TH_BACK, ts.colorBackground);
+ /* Custom median color to slightly affect the edit mesh colors. */
+ interp_v4_v4v4(ts.colorEditMeshMiddle, ts.colorVertexSelect, ts.colorWireEdit, 0.35f);
+ copy_v3_fl(ts.colorEditMeshMiddle, dot_v3v3(ts.colorEditMeshMiddle, (float[3]){0.3333f, 0.3333f, 0.3333f})); /* Desaturate */
+
#ifdef WITH_FREESTYLE
UI_GetThemeColor4fv(TH_FREESTYLE_EDGE_MARK, ts.colorEdgeFreestyle);
UI_GetThemeColor4fv(TH_FREESTYLE_FACE_MARK, ts.colorFaceFreestyle);