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authorClément Foucault <foucault.clem@gmail.com>2018-04-30 23:47:40 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-05-02 21:49:38 +0300
commite764d2b6baff83bc979b461c92a1bda99dd37455 (patch)
tree4c2e91e46de171e16c768db16c21228de953fd44 /source/blender/draw/intern/draw_common.c
parenta76d27f6942ce4497e95462fd57ca67ab5c9cc6d (diff)
Armature: More work and cleanup on envelope bones drawing.
- Draw tail & head sphere with point shader (no needs for another way). - Use the same function for issuing the calls for wire and solid envelope.
Diffstat (limited to 'source/blender/draw/intern/draw_common.c')
-rw-r--r--source/blender/draw/intern/draw_common.c40
1 files changed, 23 insertions, 17 deletions
diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c
index 8697d4c814e..f108b129feb 100644
--- a/source/blender/draw/intern/draw_common.c
+++ b/source/blender/draw/intern/draw_common.c
@@ -158,9 +158,10 @@ void DRW_globals_update(void)
extern char datatoc_armature_sphere_vert_glsl[];
extern char datatoc_armature_sphere_frag_glsl[];
+extern char datatoc_armature_sphere_outline_vert_glsl[];
extern char datatoc_armature_envelope_vert_glsl[];
extern char datatoc_armature_envelope_frag_glsl[];
-extern char datatoc_armature_sphere_outline_vert_glsl[];
+extern char datatoc_armature_envelope_outline_vert_glsl[];
extern char datatoc_armature_shape_outline_vert_glsl[];
extern char datatoc_armature_shape_outline_geom_glsl[];
extern char datatoc_gpu_shader_flat_color_frag_glsl[];
@@ -184,8 +185,7 @@ static struct {
struct Gwn_VertFormat *instance_camera;
struct Gwn_VertFormat *instance_distance_lines;
struct Gwn_VertFormat *instance_spot;
- struct Gwn_VertFormat *instance_bone_envelope_wire;
- struct Gwn_VertFormat *instance_bone_envelope_solid;
+ struct Gwn_VertFormat *instance_bone_envelope;
struct Gwn_VertFormat *instance_mball_handles;
} g_formats = {NULL};
@@ -425,19 +425,25 @@ DRWShadingGroup *shgroup_spot_instance(DRWPass *pass, struct Gwn_Batch *geom)
return grp;
}
-DRWShadingGroup *shgroup_instance_bone_envelope_wire(DRWPass *pass, struct Gwn_Batch *geom)
+DRWShadingGroup *shgroup_instance_bone_envelope_outline(DRWPass *pass)
{
- GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_INSTANCE_BONE_ENVELOPE_WIRE);
+ if (g_armature_shaders.bone_envelope_outline == NULL) {
+ g_armature_shaders.bone_envelope_outline = DRW_shader_create(
+ datatoc_armature_envelope_outline_vert_glsl, NULL,
+ datatoc_gpu_shader_flat_color_frag_glsl, NULL);
+ }
- DRW_shgroup_instance_format(g_formats.instance_bone_envelope_wire, {
- {"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16},
- {"color" , DRW_ATTRIB_FLOAT, 4},
- {"radius_head" , DRW_ATTRIB_FLOAT, 1},
- {"radius_tail" , DRW_ATTRIB_FLOAT, 1},
- {"distance" , DRW_ATTRIB_FLOAT, 1}
+ DRW_shgroup_instance_format(g_formats.instance_bone_envelope, {
+ {"headSphere" , DRW_ATTRIB_FLOAT, 4},
+ {"tailSphere" , DRW_ATTRIB_FLOAT, 4},
+ {"color" , DRW_ATTRIB_FLOAT, 4},
+ {"xAxis" , DRW_ATTRIB_FLOAT, 3}
});
- DRWShadingGroup *grp = DRW_shgroup_instance_create(sh, pass, geom, g_formats.instance_bone_envelope_wire);
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(g_armature_shaders.bone_envelope_outline,
+ pass, DRW_cache_bone_envelope_outline_get(),
+ g_formats.instance_bone_envelope);
+ DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
return grp;
}
@@ -450,7 +456,7 @@ DRWShadingGroup *shgroup_instance_bone_envelope_solid(DRWPass *pass)
datatoc_armature_envelope_frag_glsl, NULL);
}
- DRW_shgroup_instance_format(g_formats.instance_bone_envelope_solid, {
+ DRW_shgroup_instance_format(g_formats.instance_bone_envelope, {
{"headSphere" , DRW_ATTRIB_FLOAT, 4},
{"tailSphere" , DRW_ATTRIB_FLOAT, 4},
{"color" , DRW_ATTRIB_FLOAT, 4},
@@ -459,7 +465,7 @@ DRWShadingGroup *shgroup_instance_bone_envelope_solid(DRWPass *pass)
DRWShadingGroup *grp = DRW_shgroup_instance_create(g_armature_shaders.bone_envelope,
pass, DRW_cache_bone_envelope_solid_get(),
- g_formats.instance_bone_envelope_solid);
+ g_formats.instance_bone_envelope);
return grp;
}
@@ -481,7 +487,7 @@ DRWShadingGroup *shgroup_instance_mball_handles(DRWPass *pass, struct Gwn_Batch
}
/* Only works with batches with adjacency infos. */
-DRWShadingGroup *shgroup_instance_armature_shape_outline(DRWPass *pass, struct Gwn_Batch *geom)
+DRWShadingGroup *shgroup_instance_bone_shape_outline(DRWPass *pass, struct Gwn_Batch *geom)
{
if (g_armature_shaders.shape_outline == NULL) {
g_armature_shaders.shape_outline = DRW_shader_create(
@@ -504,7 +510,7 @@ DRWShadingGroup *shgroup_instance_armature_shape_outline(DRWPass *pass, struct G
return grp;
}
-DRWShadingGroup *shgroup_instance_armature_sphere(DRWPass *pass)
+DRWShadingGroup *shgroup_instance_bone_sphere(DRWPass *pass)
{
if (g_armature_shaders.bone_sphere == NULL) {
g_armature_shaders.bone_sphere = DRW_shader_create(
@@ -524,7 +530,7 @@ DRWShadingGroup *shgroup_instance_armature_sphere(DRWPass *pass)
return grp;
}
-DRWShadingGroup *shgroup_instance_armature_sphere_outline(DRWPass *pass)
+DRWShadingGroup *shgroup_instance_bone_sphere_outline(DRWPass *pass)
{
if (g_armature_shaders.bone_sphere_outline == NULL) {
g_armature_shaders.bone_sphere_outline = DRW_shader_create(