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authorClément Foucault <foucault.clem@gmail.com>2018-05-05 21:51:16 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-05-05 22:04:21 +0300
commit817cf2a317388b8bfc29ddf27a49b0628eb8e1ab (patch)
treeba91e9fbe5ed957d05634de1f0df514d2b4d91ad /source/blender/draw/intern/draw_common.c
parentb2188d631a81972f38548a333757eb21ddd784b0 (diff)
Armature: Rename bone shaders and add 2 colors smooth blending.
This will enable us to do more nice stuff in future commits. This commit is a temporary commit, it will compile but will crash if trying to display any armature. Next commit does work.
Diffstat (limited to 'source/blender/draw/intern/draw_common.c')
-rw-r--r--source/blender/draw/intern/draw_common.c65
1 files changed, 46 insertions, 19 deletions
diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c
index 363728c9a33..ac5d6b87f4b 100644
--- a/source/blender/draw/intern/draw_common.c
+++ b/source/blender/draw/intern/draw_common.c
@@ -153,12 +153,15 @@ void DRW_globals_update(void)
/* ********************************* SHGROUP ************************************* */
-extern char datatoc_armature_sphere_vert_glsl[];
-extern char datatoc_armature_sphere_frag_glsl[];
+extern char datatoc_armature_sphere_solid_vert_glsl[];
+extern char datatoc_armature_sphere_solid_frag_glsl[];
extern char datatoc_armature_sphere_outline_vert_glsl[];
-extern char datatoc_armature_envelope_vert_glsl[];
-extern char datatoc_armature_envelope_frag_glsl[];
+extern char datatoc_armature_envelope_solid_vert_glsl[];
+extern char datatoc_armature_envelope_solid_frag_glsl[];
extern char datatoc_armature_envelope_outline_vert_glsl[];
+extern char datatoc_armature_envelope_distance_frag_glsl[];
+extern char datatoc_armature_shape_solid_vert_glsl[];
+extern char datatoc_armature_shape_solid_frag_glsl[];
extern char datatoc_armature_shape_outline_vert_glsl[];
extern char datatoc_armature_shape_outline_geom_glsl[];
extern char datatoc_gpu_shader_flat_color_frag_glsl[];
@@ -167,6 +170,7 @@ extern char datatoc_object_mball_handles_vert_glsl[];
static struct {
struct GPUShader *shape_outline;
+ struct GPUShader *shape_solid;
struct GPUShader *bone_envelope;
struct GPUShader *bone_envelope_distance;
struct GPUShader *bone_envelope_outline;
@@ -187,8 +191,10 @@ static struct {
struct Gwn_VertFormat *instance_camera;
struct Gwn_VertFormat *instance_distance_lines;
struct Gwn_VertFormat *instance_spot;
+ struct Gwn_VertFormat *instance_bone;
struct Gwn_VertFormat *instance_bone_outline;
struct Gwn_VertFormat *instance_bone_envelope;
+ struct Gwn_VertFormat *instance_bone_envelope_distance;
struct Gwn_VertFormat *instance_bone_envelope_outline;
struct Gwn_VertFormat *instance_mball_handles;
} g_formats = {NULL};
@@ -456,20 +462,19 @@ DRWShadingGroup *shgroup_instance_bone_envelope_distance(DRWPass *pass)
{
if (g_shaders.bone_envelope_distance == NULL) {
g_shaders.bone_envelope_distance = DRW_shader_create(
- datatoc_armature_envelope_vert_glsl, NULL,
- datatoc_armature_envelope_frag_glsl, NULL);
+ datatoc_armature_envelope_solid_vert_glsl, NULL,
+ datatoc_armature_envelope_distance_frag_glsl, NULL);
}
- DRW_shgroup_instance_format(g_formats.instance_bone_envelope, {
+ DRW_shgroup_instance_format(g_formats.instance_bone_envelope_distance, {
{"headSphere" , DRW_ATTRIB_FLOAT, 4},
{"tailSphere" , DRW_ATTRIB_FLOAT, 4},
- {"color" , DRW_ATTRIB_FLOAT, 4},
{"xAxis" , DRW_ATTRIB_FLOAT, 3}
});
DRWShadingGroup *grp = DRW_shgroup_instance_create(g_shaders.bone_envelope_distance,
pass, DRW_cache_bone_envelope_solid_get(),
- g_formats.instance_bone_envelope);
+ g_formats.instance_bone_envelope_distance);
return grp;
}
@@ -478,14 +483,15 @@ DRWShadingGroup *shgroup_instance_bone_envelope_solid(DRWPass *pass)
{
if (g_shaders.bone_envelope == NULL) {
g_shaders.bone_envelope = DRW_shader_create(
- datatoc_armature_envelope_vert_glsl, NULL,
- datatoc_armature_envelope_frag_glsl, "#define SMOOTH_ENVELOPE\n");
+ datatoc_armature_envelope_solid_vert_glsl, NULL,
+ datatoc_armature_envelope_solid_frag_glsl, "#define SMOOTH_ENVELOPE\n");
}
DRW_shgroup_instance_format(g_formats.instance_bone_envelope, {
{"headSphere" , DRW_ATTRIB_FLOAT, 4},
{"tailSphere" , DRW_ATTRIB_FLOAT, 4},
- {"color" , DRW_ATTRIB_FLOAT, 4},
+ {"boneColor" , DRW_ATTRIB_FLOAT, 3},
+ {"stateColor" , DRW_ATTRIB_FLOAT, 3},
{"xAxis" , DRW_ATTRIB_FLOAT, 3}
});
@@ -541,22 +547,43 @@ DRWShadingGroup *shgroup_instance_bone_shape_outline(DRWPass *pass, struct Gwn_B
return grp;
}
-DRWShadingGroup *shgroup_instance_bone_sphere(DRWPass *pass)
+DRWShadingGroup *shgroup_instance_bone_shape_solid(DRWPass *pass, struct Gwn_Batch *geom)
+{
+ if (g_shaders.shape_solid == NULL) {
+ g_shaders.shape_solid = DRW_shader_create(
+ datatoc_armature_shape_solid_vert_glsl, NULL,
+ datatoc_armature_shape_solid_frag_glsl, NULL);
+ }
+
+ DRW_shgroup_instance_format(g_formats.instance_bone, {
+ {"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16},
+ {"boneColor" , DRW_ATTRIB_FLOAT, 3},
+ {"stateColor" , DRW_ATTRIB_FLOAT, 3}
+ });
+
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(g_shaders.shape_solid,
+ pass, geom, g_formats.instance_bone);
+ DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
+
+ return grp;
+}
+
+DRWShadingGroup *shgroup_instance_bone_sphere_solid(DRWPass *pass)
{
if (g_shaders.bone_sphere == NULL) {
g_shaders.bone_sphere = DRW_shader_create(
- datatoc_armature_sphere_vert_glsl, NULL,
- datatoc_armature_sphere_frag_glsl, NULL);
+ datatoc_armature_sphere_solid_vert_glsl, NULL,
+ datatoc_armature_sphere_solid_frag_glsl, NULL);
}
- /* TODO own format? */
- DRW_shgroup_instance_format(g_formats.instance_color, {
+ DRW_shgroup_instance_format(g_formats.instance_bone, {
{"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16},
- {"color" , DRW_ATTRIB_FLOAT, 4}
+ {"boneColor" , DRW_ATTRIB_FLOAT, 3},
+ {"stateColor" , DRW_ATTRIB_FLOAT, 3}
});
DRWShadingGroup *grp = DRW_shgroup_instance_create(g_shaders.bone_sphere,
- pass, DRW_cache_bone_point_get(), g_formats.instance_color);
+ pass, DRW_cache_bone_point_get(), g_formats.instance_bone);
return grp;
}