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authorClément Foucault <foucault.clem@gmail.com>2022-04-05 15:36:53 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-04-05 15:36:53 +0300
commitd889762590a4f068aa312879976e98dbd0ee93fc (patch)
tree8e1726d78e867659cd61379151f3f228244c3c68 /source/blender/draw/intern/draw_common.c
parentc8d658c5ed68b7d8ce3702cee0e58438da52e88e (diff)
Cleanup: Change globalBlock members to snake case
This avoid conflicting defines in GLSL Fix T96998 Blender 3.2.0 Alpha crashes on startup
Diffstat (limited to 'source/blender/draw/intern/draw_common.c')
-rw-r--r--source/blender/draw/intern/draw_common.c249
1 files changed, 125 insertions, 124 deletions
diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c
index 462ae6f7cf1..0f330dbb519 100644
--- a/source/blender/draw/intern/draw_common.c
+++ b/source/blender/draw/intern/draw_common.c
@@ -40,154 +40,155 @@ void DRW_globals_update(void)
{
GlobalsUboStorage *gb = &G_draw.block;
- UI_GetThemeColor4fv(TH_WIRE, gb->colorWire);
- UI_GetThemeColor4fv(TH_WIRE_EDIT, gb->colorWireEdit);
- UI_GetThemeColor4fv(TH_ACTIVE, gb->colorActive);
- UI_GetThemeColor4fv(TH_SELECT, gb->colorSelect);
- UI_COLOR_RGBA_FROM_U8(0x88, 0xFF, 0xFF, 155, gb->colorLibrarySelect);
- UI_COLOR_RGBA_FROM_U8(0x55, 0xCC, 0xCC, 155, gb->colorLibrary);
- UI_GetThemeColor4fv(TH_TRANSFORM, gb->colorTransform);
- UI_GetThemeColor4fv(TH_LIGHT, gb->colorLight);
- UI_GetThemeColor4fv(TH_SPEAKER, gb->colorSpeaker);
- UI_GetThemeColor4fv(TH_CAMERA, gb->colorCamera);
- UI_GetThemeColor4fv(TH_CAMERA_PATH, gb->colorCameraPath);
- UI_GetThemeColor4fv(TH_EMPTY, gb->colorEmpty);
- UI_GetThemeColor4fv(TH_VERTEX, gb->colorVertex);
- UI_GetThemeColor4fv(TH_VERTEX_SELECT, gb->colorVertexSelect);
- UI_GetThemeColor4fv(TH_VERTEX_UNREFERENCED, gb->colorVertexUnreferenced);
- UI_COLOR_RGBA_FROM_U8(0xB0, 0x00, 0xB0, 0xFF, gb->colorVertexMissingData);
- UI_GetThemeColor4fv(TH_EDITMESH_ACTIVE, gb->colorEditMeshActive);
- UI_GetThemeColor4fv(TH_EDGE_SELECT, gb->colorEdgeSelect);
- UI_GetThemeColor4fv(TH_GP_VERTEX, gb->colorGpencilVertex);
- UI_GetThemeColor4fv(TH_GP_VERTEX_SELECT, gb->colorGpencilVertexSelect);
-
- UI_GetThemeColor4fv(TH_EDGE_SEAM, gb->colorEdgeSeam);
- UI_GetThemeColor4fv(TH_EDGE_SHARP, gb->colorEdgeSharp);
- UI_GetThemeColor4fv(TH_EDGE_CREASE, gb->colorEdgeCrease);
- UI_GetThemeColor4fv(TH_EDGE_BEVEL, gb->colorEdgeBWeight);
- UI_GetThemeColor4fv(TH_EDGE_FACESEL, gb->colorEdgeFaceSelect);
- UI_GetThemeColor4fv(TH_FACE, gb->colorFace);
- UI_GetThemeColor4fv(TH_FACE_SELECT, gb->colorFaceSelect);
- UI_GetThemeColor4fv(TH_FACE_BACK, gb->colorFaceBack);
- UI_GetThemeColor4fv(TH_FACE_FRONT, gb->colorFaceFront);
- UI_GetThemeColor4fv(TH_NORMAL, gb->colorNormal);
- UI_GetThemeColor4fv(TH_VNORMAL, gb->colorVNormal);
- UI_GetThemeColor4fv(TH_LNORMAL, gb->colorLNormal);
- UI_GetThemeColor4fv(TH_FACE_DOT, gb->colorFaceDot);
- UI_GetThemeColor4fv(TH_SKIN_ROOT, gb->colorSkinRoot);
- UI_GetThemeColor4fv(TH_BACK, gb->colorBackground);
- UI_GetThemeColor4fv(TH_BACK_GRAD, gb->colorBackgroundGradient);
- UI_GetThemeColor4fv(TH_TRANSPARENT_CHECKER_PRIMARY, gb->colorCheckerPrimary);
- UI_GetThemeColor4fv(TH_TRANSPARENT_CHECKER_SECONDARY, gb->colorCheckerSecondary);
- gb->sizeChecker = UI_GetThemeValuef(TH_TRANSPARENT_CHECKER_SIZE);
- UI_GetThemeColor4fv(TH_V3D_CLIPPING_BORDER, gb->colorClippingBorder);
+ UI_GetThemeColor4fv(TH_WIRE, gb->color_wire);
+ UI_GetThemeColor4fv(TH_WIRE_EDIT, gb->color_wire_edit);
+ UI_GetThemeColor4fv(TH_ACTIVE, gb->color_active);
+ UI_GetThemeColor4fv(TH_SELECT, gb->color_select);
+ UI_COLOR_RGBA_FROM_U8(0x88, 0xFF, 0xFF, 155, gb->color_library_select);
+ UI_COLOR_RGBA_FROM_U8(0x55, 0xCC, 0xCC, 155, gb->color_library);
+ UI_GetThemeColor4fv(TH_TRANSFORM, gb->color_transform);
+ UI_GetThemeColor4fv(TH_LIGHT, gb->color_light);
+ UI_GetThemeColor4fv(TH_SPEAKER, gb->color_speaker);
+ UI_GetThemeColor4fv(TH_CAMERA, gb->color_camera);
+ UI_GetThemeColor4fv(TH_CAMERA_PATH, gb->color_camera_path);
+ UI_GetThemeColor4fv(TH_EMPTY, gb->color_empty);
+ UI_GetThemeColor4fv(TH_VERTEX, gb->color_vertex);
+ UI_GetThemeColor4fv(TH_VERTEX_SELECT, gb->color_vertex_select);
+ UI_GetThemeColor4fv(TH_VERTEX_UNREFERENCED, gb->color_vertex_unreferenced);
+ UI_COLOR_RGBA_FROM_U8(0xB0, 0x00, 0xB0, 0xFF, gb->color_vertex_missing_data);
+ UI_GetThemeColor4fv(TH_EDITMESH_ACTIVE, gb->color_edit_mesh_active);
+ UI_GetThemeColor4fv(TH_EDGE_SELECT, gb->color_edge_select);
+ UI_GetThemeColor4fv(TH_GP_VERTEX, gb->color_gpencil_vertex);
+ UI_GetThemeColor4fv(TH_GP_VERTEX_SELECT, gb->color_gpencil_vertex_select);
+
+ UI_GetThemeColor4fv(TH_EDGE_SEAM, gb->color_edge_seam);
+ UI_GetThemeColor4fv(TH_EDGE_SHARP, gb->color_edge_sharp);
+ UI_GetThemeColor4fv(TH_EDGE_CREASE, gb->color_edge_crease);
+ UI_GetThemeColor4fv(TH_EDGE_BEVEL, gb->color_edge_bweight);
+ UI_GetThemeColor4fv(TH_EDGE_FACESEL, gb->color_edge_face_select);
+ UI_GetThemeColor4fv(TH_FACE, gb->color_face);
+ UI_GetThemeColor4fv(TH_FACE_SELECT, gb->color_face_select);
+ UI_GetThemeColor4fv(TH_FACE_BACK, gb->color_face_back);
+ UI_GetThemeColor4fv(TH_FACE_FRONT, gb->color_face_front);
+ UI_GetThemeColor4fv(TH_NORMAL, gb->color_normal);
+ UI_GetThemeColor4fv(TH_VNORMAL, gb->color_vnormal);
+ UI_GetThemeColor4fv(TH_LNORMAL, gb->color_lnormal);
+ UI_GetThemeColor4fv(TH_FACE_DOT, gb->color_facedot);
+ UI_GetThemeColor4fv(TH_SKIN_ROOT, gb->color_skinroot);
+ UI_GetThemeColor4fv(TH_BACK, gb->color_background);
+ UI_GetThemeColor4fv(TH_BACK_GRAD, gb->color_background_gradient);
+ UI_GetThemeColor4fv(TH_TRANSPARENT_CHECKER_PRIMARY, gb->color_checker_primary);
+ UI_GetThemeColor4fv(TH_TRANSPARENT_CHECKER_SECONDARY, gb->color_checker_secondary);
+ gb->size_checker = UI_GetThemeValuef(TH_TRANSPARENT_CHECKER_SIZE);
+ UI_GetThemeColor4fv(TH_V3D_CLIPPING_BORDER, gb->color_clipping_border);
/* Custom median color to slightly affect the edit mesh colors. */
- interp_v4_v4v4(gb->colorEditMeshMiddle, gb->colorVertexSelect, gb->colorWireEdit, 0.35f);
- copy_v3_fl(
- gb->colorEditMeshMiddle,
- dot_v3v3(gb->colorEditMeshMiddle, (float[3]){0.3333f, 0.3333f, 0.3333f})); /* Desaturate */
+ interp_v4_v4v4(gb->color_edit_mesh_middle, gb->color_vertex_select, gb->color_wire_edit, 0.35f);
+ copy_v3_fl(gb->color_edit_mesh_middle,
+ dot_v3v3(gb->color_edit_mesh_middle,
+ (float[3]){0.3333f, 0.3333f, 0.3333f})); /* Desaturate */
#ifdef WITH_FREESTYLE
- UI_GetThemeColor4fv(TH_FREESTYLE_EDGE_MARK, gb->colorEdgeFreestyle);
- UI_GetThemeColor4fv(TH_FREESTYLE_FACE_MARK, gb->colorFaceFreestyle);
+ UI_GetThemeColor4fv(TH_FREESTYLE_EDGE_MARK, gb->color_edge_freestyle);
+ UI_GetThemeColor4fv(TH_FREESTYLE_FACE_MARK, gb->color_face_freestyle);
#else
- zero_v4(gb->colorEdgeFreestyle);
- zero_v4(gb->colorFaceFreestyle);
+ zero_v4(gb->color_edge_freestyle);
+ zero_v4(gb->color_face_freestyle);
#endif
- UI_GetThemeColor4fv(TH_TEXT, gb->colorText);
- UI_GetThemeColor4fv(TH_TEXT_HI, gb->colorTextHi);
+ UI_GetThemeColor4fv(TH_TEXT, gb->color_text);
+ UI_GetThemeColor4fv(TH_TEXT_HI, gb->color_text_hi);
/* Bone colors */
- UI_GetThemeColor4fv(TH_BONE_POSE, gb->colorBonePose);
- UI_GetThemeColor4fv(TH_BONE_POSE_ACTIVE, gb->colorBonePoseActive);
- UI_GetThemeColorShade4fv(TH_EDGE_SELECT, 60, gb->colorBoneActive);
- UI_GetThemeColorShade4fv(TH_EDGE_SELECT, -20, gb->colorBoneSelect);
- UI_GetThemeColorBlendShade4fv(TH_WIRE, TH_BONE_POSE, 0.15f, 0, gb->colorBonePoseActiveUnsel);
- UI_GetThemeColorBlendShade3fv(TH_WIRE_EDIT, TH_EDGE_SELECT, 0.15f, 0, gb->colorBoneActiveUnsel);
- UI_COLOR_RGBA_FROM_U8(255, 150, 0, 80, gb->colorBonePoseTarget);
- UI_COLOR_RGBA_FROM_U8(255, 255, 0, 80, gb->colorBonePoseIK);
- UI_COLOR_RGBA_FROM_U8(200, 255, 0, 80, gb->colorBonePoseSplineIK);
- UI_COLOR_RGBA_FROM_U8(0, 255, 120, 80, gb->colorBonePoseConstraint);
- UI_GetThemeColor4fv(TH_BONE_SOLID, gb->colorBoneSolid);
- UI_GetThemeColor4fv(TH_BONE_LOCKED_WEIGHT, gb->colorBoneLocked);
- copy_v4_fl4(gb->colorBoneIKLine, 0.8f, 0.5f, 0.0f, 1.0f);
- copy_v4_fl4(gb->colorBoneIKLineNoTarget, 0.8f, 0.8f, 0.2f, 1.0f);
- copy_v4_fl4(gb->colorBoneIKLineSpline, 0.8f, 0.8f, 0.2f, 1.0f);
+ UI_GetThemeColor4fv(TH_BONE_POSE, gb->color_bone_pose);
+ UI_GetThemeColor4fv(TH_BONE_POSE_ACTIVE, gb->color_bone_pose_active);
+ UI_GetThemeColorShade4fv(TH_EDGE_SELECT, 60, gb->color_bone_active);
+ UI_GetThemeColorShade4fv(TH_EDGE_SELECT, -20, gb->color_bone_select);
+ UI_GetThemeColorBlendShade4fv(TH_WIRE, TH_BONE_POSE, 0.15f, 0, gb->color_bone_pose_active_unsel);
+ UI_GetThemeColorBlendShade3fv(
+ TH_WIRE_EDIT, TH_EDGE_SELECT, 0.15f, 0, gb->color_bone_active_unsel);
+ UI_COLOR_RGBA_FROM_U8(255, 150, 0, 80, gb->color_bone_pose_target);
+ UI_COLOR_RGBA_FROM_U8(255, 255, 0, 80, gb->color_bone_pose_ik);
+ UI_COLOR_RGBA_FROM_U8(200, 255, 0, 80, gb->color_bone_pose_spline_ik);
+ UI_COLOR_RGBA_FROM_U8(0, 255, 120, 80, gb->color_bone_pose_constraint);
+ UI_GetThemeColor4fv(TH_BONE_SOLID, gb->color_bone_solid);
+ UI_GetThemeColor4fv(TH_BONE_LOCKED_WEIGHT, gb->color_bone_locked);
+ copy_v4_fl4(gb->color_bone_ik_line, 0.8f, 0.5f, 0.0f, 1.0f);
+ copy_v4_fl4(gb->color_bone_ik_line_no_target, 0.8f, 0.8f, 0.2f, 1.0f);
+ copy_v4_fl4(gb->color_bone_ik_line_spline, 0.8f, 0.8f, 0.2f, 1.0f);
/* Curve */
- UI_GetThemeColor4fv(TH_HANDLE_FREE, gb->colorHandleFree);
- UI_GetThemeColor4fv(TH_HANDLE_AUTO, gb->colorHandleAuto);
- UI_GetThemeColor4fv(TH_HANDLE_VECT, gb->colorHandleVect);
- UI_GetThemeColor4fv(TH_HANDLE_ALIGN, gb->colorHandleAlign);
- UI_GetThemeColor4fv(TH_HANDLE_AUTOCLAMP, gb->colorHandleAutoclamp);
- UI_GetThemeColor4fv(TH_HANDLE_SEL_FREE, gb->colorHandleSelFree);
- UI_GetThemeColor4fv(TH_HANDLE_SEL_AUTO, gb->colorHandleSelAuto);
- UI_GetThemeColor4fv(TH_HANDLE_SEL_VECT, gb->colorHandleSelVect);
- UI_GetThemeColor4fv(TH_HANDLE_SEL_ALIGN, gb->colorHandleSelAlign);
- UI_GetThemeColor4fv(TH_HANDLE_SEL_AUTOCLAMP, gb->colorHandleSelAutoclamp);
- UI_GetThemeColor4fv(TH_NURB_ULINE, gb->colorNurbUline);
- UI_GetThemeColor4fv(TH_NURB_VLINE, gb->colorNurbVline);
- UI_GetThemeColor4fv(TH_NURB_SEL_ULINE, gb->colorNurbSelUline);
- UI_GetThemeColor4fv(TH_NURB_SEL_VLINE, gb->colorNurbSelVline);
- UI_GetThemeColor4fv(TH_ACTIVE_SPLINE, gb->colorActiveSpline);
-
- UI_GetThemeColor4fv(TH_CFRAME, gb->colorCurrentFrame);
+ UI_GetThemeColor4fv(TH_HANDLE_FREE, gb->color_handle_free);
+ UI_GetThemeColor4fv(TH_HANDLE_AUTO, gb->color_handle_auto);
+ UI_GetThemeColor4fv(TH_HANDLE_VECT, gb->color_handle_vect);
+ UI_GetThemeColor4fv(TH_HANDLE_ALIGN, gb->color_handle_align);
+ UI_GetThemeColor4fv(TH_HANDLE_AUTOCLAMP, gb->color_handle_autoclamp);
+ UI_GetThemeColor4fv(TH_HANDLE_SEL_FREE, gb->color_handle_sel_free);
+ UI_GetThemeColor4fv(TH_HANDLE_SEL_AUTO, gb->color_handle_sel_auto);
+ UI_GetThemeColor4fv(TH_HANDLE_SEL_VECT, gb->color_handle_sel_vect);
+ UI_GetThemeColor4fv(TH_HANDLE_SEL_ALIGN, gb->color_handle_sel_align);
+ UI_GetThemeColor4fv(TH_HANDLE_SEL_AUTOCLAMP, gb->color_handle_sel_autoclamp);
+ UI_GetThemeColor4fv(TH_NURB_ULINE, gb->color_nurb_uline);
+ UI_GetThemeColor4fv(TH_NURB_VLINE, gb->color_nurb_vline);
+ UI_GetThemeColor4fv(TH_NURB_SEL_ULINE, gb->color_nurb_sel_uline);
+ UI_GetThemeColor4fv(TH_NURB_SEL_VLINE, gb->color_nurb_sel_vline);
+ UI_GetThemeColor4fv(TH_ACTIVE_SPLINE, gb->color_active_spline);
+
+ UI_GetThemeColor4fv(TH_CFRAME, gb->color_current_frame);
/* Meta-ball. */
- UI_COLOR_RGBA_FROM_U8(0xA0, 0x30, 0x30, 0xFF, gb->colorMballRadius);
- UI_COLOR_RGBA_FROM_U8(0xF0, 0xA0, 0xA0, 0xFF, gb->colorMballRadiusSelect);
- UI_COLOR_RGBA_FROM_U8(0x30, 0xA0, 0x30, 0xFF, gb->colorMballStiffness);
- UI_COLOR_RGBA_FROM_U8(0xA0, 0xF0, 0xA0, 0xFF, gb->colorMballStiffnessSelect);
+ UI_COLOR_RGBA_FROM_U8(0xA0, 0x30, 0x30, 0xFF, gb->color_mball_radius);
+ UI_COLOR_RGBA_FROM_U8(0xF0, 0xA0, 0xA0, 0xFF, gb->color_mball_radius_select);
+ UI_COLOR_RGBA_FROM_U8(0x30, 0xA0, 0x30, 0xFF, gb->color_mball_stiffness);
+ UI_COLOR_RGBA_FROM_U8(0xA0, 0xF0, 0xA0, 0xFF, gb->color_mball_stiffness_select);
/* Grid */
- UI_GetThemeColorShade4fv(TH_GRID, 10, gb->colorGrid);
+ UI_GetThemeColorShade4fv(TH_GRID, 10, gb->color_grid);
/* Emphasize division lines lighter instead of darker, if background is darker than grid. */
UI_GetThemeColorShade4fv(
TH_GRID,
- (gb->colorGrid[0] + gb->colorGrid[1] + gb->colorGrid[2] + 0.12f >
- gb->colorBackground[0] + gb->colorBackground[1] + gb->colorBackground[2]) ?
+ (gb->color_grid[0] + gb->color_grid[1] + gb->color_grid[2] + 0.12f >
+ gb->color_background[0] + gb->color_background[1] + gb->color_background[2]) ?
20 :
-10,
- gb->colorGridEmphasis);
+ gb->color_grid_emphasis);
/* Grid Axis */
- UI_GetThemeColorBlendShade4fv(TH_GRID, TH_AXIS_X, 0.5f, -10, gb->colorGridAxisX);
- UI_GetThemeColorBlendShade4fv(TH_GRID, TH_AXIS_Y, 0.5f, -10, gb->colorGridAxisY);
- UI_GetThemeColorBlendShade4fv(TH_GRID, TH_AXIS_Z, 0.5f, -10, gb->colorGridAxisZ);
+ UI_GetThemeColorBlendShade4fv(TH_GRID, TH_AXIS_X, 0.5f, -10, gb->color_grid_axis_x);
+ UI_GetThemeColorBlendShade4fv(TH_GRID, TH_AXIS_Y, 0.5f, -10, gb->color_grid_axis_y);
+ UI_GetThemeColorBlendShade4fv(TH_GRID, TH_AXIS_Z, 0.5f, -10, gb->color_grid_axis_z);
- UI_GetThemeColorShadeAlpha4fv(TH_TRANSFORM, 0, -80, gb->colorDeselect);
- UI_GetThemeColorShadeAlpha4fv(TH_WIRE, 0, -30, gb->colorOutline);
- UI_GetThemeColorShadeAlpha4fv(TH_LIGHT, 0, 255, gb->colorLightNoAlpha);
+ UI_GetThemeColorShadeAlpha4fv(TH_TRANSFORM, 0, -80, gb->color_deselect);
+ UI_GetThemeColorShadeAlpha4fv(TH_WIRE, 0, -30, gb->color_outline);
+ UI_GetThemeColorShadeAlpha4fv(TH_LIGHT, 0, 255, gb->color_light_no_alpha);
/* UV colors */
- UI_GetThemeColor4fv(TH_UV_SHADOW, gb->colorUVShadow);
+ UI_GetThemeColor4fv(TH_UV_SHADOW, gb->color_uv_shadow);
- gb->sizePixel = U.pixelsize;
- gb->sizeObjectCenter = (UI_GetThemeValuef(TH_OBCENTER_DIA) + 1.0f) * U.pixelsize;
- gb->sizeLightCenter = (UI_GetThemeValuef(TH_OBCENTER_DIA) + 1.5f) * U.pixelsize;
- gb->sizeLightCircle = U.pixelsize * 9.0f;
- gb->sizeLightCircleShadow = gb->sizeLightCircle + U.pixelsize * 3.0f;
+ gb->size_pixel = U.pixelsize;
+ gb->size_object_center = (UI_GetThemeValuef(TH_OBCENTER_DIA) + 1.0f) * U.pixelsize;
+ gb->size_light_center = (UI_GetThemeValuef(TH_OBCENTER_DIA) + 1.5f) * U.pixelsize;
+ gb->size_light_circle = U.pixelsize * 9.0f;
+ gb->size_light_circle_shadow = gb->size_light_circle + U.pixelsize * 3.0f;
/* M_SQRT2 to be at least the same size of the old square */
- gb->sizeVertex = U.pixelsize *
- (max_ff(1.0f, UI_GetThemeValuef(TH_VERTEX_SIZE) * (float)M_SQRT2 / 2.0f));
- gb->sizeVertexGpencil = U.pixelsize * UI_GetThemeValuef(TH_GP_VERTEX_SIZE);
- gb->sizeFaceDot = U.pixelsize * UI_GetThemeValuef(TH_FACEDOT_SIZE);
- gb->sizeEdge = U.pixelsize * (1.0f / 2.0f); /* TODO: Theme. */
- gb->sizeEdgeFix = U.pixelsize * (0.5f + 2.0f * (2.0f * (gb->sizeEdge * (float)M_SQRT1_2)));
+ gb->size_vertex = U.pixelsize *
+ (max_ff(1.0f, UI_GetThemeValuef(TH_VERTEX_SIZE) * (float)M_SQRT2 / 2.0f));
+ gb->size_vertex_gpencil = U.pixelsize * UI_GetThemeValuef(TH_GP_VERTEX_SIZE);
+ gb->size_face_dot = U.pixelsize * UI_GetThemeValuef(TH_FACEDOT_SIZE);
+ gb->size_edge = U.pixelsize * (1.0f / 2.0f); /* TODO: Theme. */
+ gb->size_edge_fix = U.pixelsize * (0.5f + 2.0f * (2.0f * (gb->size_edge * (float)M_SQRT1_2)));
const float(*screen_vecs)[3] = (float(*)[3])DRW_viewport_screenvecs_get();
for (int i = 0; i < 2; i++) {
- copy_v3_v3(gb->screenVecs[i], screen_vecs[i]);
+ copy_v3_v3(gb->screen_vecs[i], screen_vecs[i]);
}
- gb->pixelFac = *DRW_viewport_pixelsize_get();
+ gb->pixel_fac = *DRW_viewport_pixelsize_get();
/* Deprecated, use drw_view.viewport_size instead */
- copy_v2_v2(&gb->sizeViewport[0], DRW_viewport_size_get());
- copy_v2_v2(&gb->sizeViewport[2], &gb->sizeViewport[0]);
- invert_v2(&gb->sizeViewport[2]);
+ copy_v2_v2(&gb->size_viewport[0], DRW_viewport_size_get());
+ copy_v2_v2(&gb->size_viewport[2], &gb->size_viewport[0]);
+ invert_v2(&gb->size_viewport[2]);
/* Color management. */
{
@@ -328,36 +329,36 @@ int DRW_object_wire_theme_get(Object *ob, ViewLayer *view_layer, float **r_color
if (r_color != NULL) {
if (UNLIKELY(ob->base_flag & BASE_FROM_SET)) {
- *r_color = G_draw.block.colorWire;
+ *r_color = G_draw.block.color_wire;
}
else {
switch (theme_id) {
case TH_WIRE_EDIT:
- *r_color = G_draw.block.colorWireEdit;
+ *r_color = G_draw.block.color_wire_edit;
break;
case TH_ACTIVE:
- *r_color = G_draw.block.colorActive;
+ *r_color = G_draw.block.color_active;
break;
case TH_SELECT:
- *r_color = G_draw.block.colorSelect;
+ *r_color = G_draw.block.color_select;
break;
case TH_TRANSFORM:
- *r_color = G_draw.block.colorTransform;
+ *r_color = G_draw.block.color_transform;
break;
case TH_SPEAKER:
- *r_color = G_draw.block.colorSpeaker;
+ *r_color = G_draw.block.color_speaker;
break;
case TH_CAMERA:
- *r_color = G_draw.block.colorCamera;
+ *r_color = G_draw.block.color_camera;
break;
case TH_EMPTY:
- *r_color = G_draw.block.colorEmpty;
+ *r_color = G_draw.block.color_empty;
break;
case TH_LIGHT:
- *r_color = G_draw.block.colorLight;
+ *r_color = G_draw.block.color_light;
break;
default:
- *r_color = G_draw.block.colorWire;
+ *r_color = G_draw.block.color_wire;
break;
}
}