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authorCampbell Barton <ideasman42@gmail.com>2019-03-05 17:14:13 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-03-05 17:26:30 +0300
commit6fd0d810b4ed9e5f0650ddae77dfcca57fe598a3 (patch)
tree10d19f3a32569ac86bdbd0b41e76fd990d85d2ec /source/blender/draw/intern/draw_common.c
parent68a0d3503677944e30fe4a12f526c28bbbaf062b (diff)
DRW: support clipping for bone verts
Diffstat (limited to 'source/blender/draw/intern/draw_common.c')
-rw-r--r--source/blender/draw/intern/draw_common.c30
1 files changed, 20 insertions, 10 deletions
diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c
index 2647bbb9059..8c600cd85e8 100644
--- a/source/blender/draw/intern/draw_common.c
+++ b/source/blender/draw/intern/draw_common.c
@@ -785,13 +785,16 @@ DRWShadingGroup *shgroup_instance_bone_shape_solid(
return grp;
}
-DRWShadingGroup *shgroup_instance_bone_sphere_solid(DRWPass *pass, bool transp)
+DRWShadingGroup *shgroup_instance_bone_sphere_solid(DRWPass *pass, bool transp, eGPUShaderConfig sh_cfg)
{
COMMON_Shaders *sh_data = &g_shaders[GPU_SHADER_CFG_DEFAULT];
if (sh_data->bone_sphere == NULL) {
- sh_data->bone_sphere = DRW_shader_create(
- datatoc_armature_sphere_solid_vert_glsl, NULL,
- datatoc_armature_sphere_solid_frag_glsl, NULL);
+ const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[sh_cfg];
+ sh_data->bone_sphere = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg_data->lib, datatoc_armature_sphere_solid_vert_glsl, NULL},
+ .frag = (const char *[]){datatoc_armature_sphere_solid_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg_data->def, NULL},
+ });
}
DRW_shgroup_instance_format(g_formats.instance_bone, {
@@ -805,17 +808,22 @@ DRWShadingGroup *shgroup_instance_bone_sphere_solid(DRWPass *pass, bool transp)
pass, DRW_cache_bone_point_get(), g_formats.instance_bone);
/* More transparent than the shape to be less distractive. */
DRW_shgroup_uniform_float_copy(grp, "alpha", transp ? 0.4f : 1.0f);
-
+ if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+ }
return grp;
}
-DRWShadingGroup *shgroup_instance_bone_sphere_outline(DRWPass *pass)
+DRWShadingGroup *shgroup_instance_bone_sphere_outline(DRWPass *pass, eGPUShaderConfig sh_cfg)
{
COMMON_Shaders *sh_data = &g_shaders[GPU_SHADER_CFG_DEFAULT];
if (sh_data->bone_sphere_outline == NULL) {
- sh_data->bone_sphere_outline = DRW_shader_create(
- datatoc_armature_sphere_outline_vert_glsl, NULL,
- datatoc_gpu_shader_flat_color_frag_glsl, NULL);
+ const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[sh_cfg];
+ sh_data->bone_sphere_outline = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg_data->lib, datatoc_armature_sphere_outline_vert_glsl, NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg_data->def, NULL},
+ });
}
DRW_shgroup_instance_format(g_formats.instance_bone_outline, {
@@ -828,7 +836,9 @@ DRWShadingGroup *shgroup_instance_bone_sphere_outline(DRWPass *pass)
pass, DRW_cache_bone_point_wire_outline_get(),
g_formats.instance_bone_outline);
DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
-
+ if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+ }
return grp;
}