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authorCampbell Barton <ideasman42@gmail.com>2019-02-10 03:02:06 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-02-10 03:02:06 +0300
commit16d7967c2b404cbe6719192e073c7685376f6ab1 (patch)
tree67cce46fa7b7fafccf7a7ddc9ed450f0afd18e2e /source/blender/draw/intern/draw_common.c
parent66c23ea2b4a4eb66490a8b9b6c57ed60ec934a42 (diff)
Cleanup: use shorter name for shader config
The struct name is descriptive, this isn't going to be confused with other variables.
Diffstat (limited to 'source/blender/draw/intern/draw_common.c')
-rw-r--r--source/blender/draw/intern/draw_common.c120
1 files changed, 60 insertions, 60 deletions
diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c
index 819e895ed21..e222a6bba25 100644
--- a/source/blender/draw/intern/draw_common.c
+++ b/source/blender/draw/intern/draw_common.c
@@ -305,9 +305,9 @@ void DRW_shgroup_world_clip_planes_from_rv3d(DRWShadingGroup *shgrp, const Regio
DRW_shgroup_state_enable(shgrp, DRW_STATE_CLIP_PLANES);
}
-DRWShadingGroup *shgroup_dynlines_flat_color(DRWPass *pass, eGPUShaderConfig shader_cfg)
+DRWShadingGroup *shgroup_dynlines_flat_color(DRWPass *pass, eGPUShaderConfig sh_cfg)
{
- GPUShader *sh = GPU_shader_get_builtin_shader_with_config(GPU_SHADER_3D_FLAT_COLOR, shader_cfg);
+ GPUShader *sh = GPU_shader_get_builtin_shader_with_config(GPU_SHADER_3D_FLAT_COLOR, sh_cfg);
DRW_shgroup_instance_format(g_formats.dynlines_color, {
{"pos", DRW_ATTR_FLOAT, 3},
@@ -315,7 +315,7 @@ DRWShadingGroup *shgroup_dynlines_flat_color(DRWPass *pass, eGPUShaderConfig sha
});
DRWShadingGroup *grp = DRW_shgroup_line_batch_create_with_format(sh, pass, g_formats.dynlines_color);
- if (shader_cfg == GPU_SHADER_CFG_CLIPPED) {
+ if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
}
return grp;
@@ -338,49 +338,49 @@ DRWShadingGroup *shgroup_dynlines_dashed_uniform_color(DRWPass *pass, const floa
}
DRWShadingGroup *shgroup_dynpoints_uniform_color(
- DRWPass *pass, const float color[4], const float *size, eGPUShaderConfig shader_cfg)
+ DRWPass *pass, const float color[4], const float *size, eGPUShaderConfig sh_cfg)
{
- GPUShader *sh = GPU_shader_get_builtin_shader_with_config(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA, shader_cfg);
+ GPUShader *sh = GPU_shader_get_builtin_shader_with_config(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA, sh_cfg);
DRWShadingGroup *grp = DRW_shgroup_point_batch_create(sh, pass);
DRW_shgroup_uniform_vec4(grp, "color", color, 1);
DRW_shgroup_uniform_float(grp, "size", size, 1);
DRW_shgroup_state_enable(grp, DRW_STATE_POINT);
- if (shader_cfg == GPU_SHADER_CFG_CLIPPED) {
+ if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
}
return grp;
}
-DRWShadingGroup *shgroup_groundlines_uniform_color(DRWPass *pass, const float color[4], eGPUShaderConfig shader_cfg)
+DRWShadingGroup *shgroup_groundlines_uniform_color(DRWPass *pass, const float color[4], eGPUShaderConfig sh_cfg)
{
- GPUShader *sh = GPU_shader_get_builtin_shader_with_config(GPU_SHADER_3D_GROUNDLINE, shader_cfg);
+ GPUShader *sh = GPU_shader_get_builtin_shader_with_config(GPU_SHADER_3D_GROUNDLINE, sh_cfg);
DRWShadingGroup *grp = DRW_shgroup_point_batch_create(sh, pass);
DRW_shgroup_uniform_vec4(grp, "color", color, 1);
- if (shader_cfg == GPU_SHADER_CFG_CLIPPED) {
+ if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
}
return grp;
}
-DRWShadingGroup *shgroup_groundpoints_uniform_color(DRWPass *pass, const float color[4], eGPUShaderConfig shader_cfg)
+DRWShadingGroup *shgroup_groundpoints_uniform_color(DRWPass *pass, const float color[4], eGPUShaderConfig sh_cfg)
{
- GPUShader *sh = GPU_shader_get_builtin_shader_with_config(GPU_SHADER_3D_GROUNDPOINT, shader_cfg);
+ GPUShader *sh = GPU_shader_get_builtin_shader_with_config(GPU_SHADER_3D_GROUNDPOINT, sh_cfg);
DRWShadingGroup *grp = DRW_shgroup_point_batch_create(sh, pass);
DRW_shgroup_uniform_vec4(grp, "color", color, 1);
DRW_shgroup_state_enable(grp, DRW_STATE_POINT);
- if (shader_cfg == GPU_SHADER_CFG_CLIPPED) {
+ if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
}
return grp;
}
DRWShadingGroup *shgroup_instance_screenspace(
- DRWPass *pass, struct GPUBatch *geom, const float *size, eGPUShaderConfig shader_cfg)
+ DRWPass *pass, struct GPUBatch *geom, const float *size, eGPUShaderConfig sh_cfg)
{
- GPUShader *sh = GPU_shader_get_builtin_shader_with_config(GPU_SHADER_3D_SCREENSPACE_VARIYING_COLOR, shader_cfg);
+ GPUShader *sh = GPU_shader_get_builtin_shader_with_config(GPU_SHADER_3D_SCREENSPACE_VARIYING_COLOR, sh_cfg);
DRW_shgroup_instance_format(g_formats.instance_screenspace, {
{"world_pos", DRW_ATTR_FLOAT, 3},
@@ -391,7 +391,7 @@ DRWShadingGroup *shgroup_instance_screenspace(
DRW_shgroup_uniform_float(grp, "size", size, 1);
DRW_shgroup_uniform_float(grp, "pixel_size", DRW_viewport_pixelsize_get(), 1);
DRW_shgroup_uniform_vec3(grp, "screen_vecs[0]", DRW_viewport_screenvecs_get(), 2);
- if (shader_cfg == GPU_SHADER_CFG_CLIPPED) {
+ if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
}
return grp;
@@ -428,9 +428,9 @@ DRWShadingGroup *shgroup_instance_wire(DRWPass *pass, struct GPUBatch *geom)
}
DRWShadingGroup *shgroup_instance_screen_aligned(
- DRWPass *pass, struct GPUBatch *geom, eGPUShaderConfig shader_cfg)
+ DRWPass *pass, struct GPUBatch *geom, eGPUShaderConfig sh_cfg)
{
- GPUShader *sh = GPU_shader_get_builtin_shader_with_config(GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED, shader_cfg);
+ GPUShader *sh = GPU_shader_get_builtin_shader_with_config(GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED, sh_cfg);
DRW_shgroup_instance_format(g_formats.instance_screen_aligned, {
{"color", DRW_ATTR_FLOAT, 3},
@@ -440,15 +440,15 @@ DRWShadingGroup *shgroup_instance_screen_aligned(
DRWShadingGroup *grp = DRW_shgroup_instance_create(sh, pass, geom, g_formats.instance_screen_aligned);
DRW_shgroup_uniform_vec3(grp, "screen_vecs[0]", DRW_viewport_screenvecs_get(), 2);
- if (shader_cfg == GPU_SHADER_CFG_CLIPPED) {
+ if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
}
return grp;
}
-DRWShadingGroup *shgroup_instance_scaled(DRWPass *pass, struct GPUBatch *geom, eGPUShaderConfig shader_cfg)
+DRWShadingGroup *shgroup_instance_scaled(DRWPass *pass, struct GPUBatch *geom, eGPUShaderConfig sh_cfg)
{
- GPUShader *sh_inst = GPU_shader_get_builtin_shader_with_config(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SCALE, shader_cfg);
+ GPUShader *sh_inst = GPU_shader_get_builtin_shader_with_config(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SCALE, sh_cfg);
DRW_shgroup_instance_format(g_formats.instance_scaled, {
{"color", DRW_ATTR_FLOAT, 3},
@@ -457,15 +457,15 @@ DRWShadingGroup *shgroup_instance_scaled(DRWPass *pass, struct GPUBatch *geom, e
});
DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_inst, pass, geom, g_formats.instance_scaled);
- if (shader_cfg == GPU_SHADER_CFG_CLIPPED) {
+ if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
}
return grp;
}
-DRWShadingGroup *shgroup_instance(DRWPass *pass, struct GPUBatch *geom, eGPUShaderConfig shader_cfg)
+DRWShadingGroup *shgroup_instance(DRWPass *pass, struct GPUBatch *geom, eGPUShaderConfig sh_cfg)
{
- GPUShader *sh_inst = GPU_shader_get_builtin_shader_with_config(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE, shader_cfg);
+ GPUShader *sh_inst = GPU_shader_get_builtin_shader_with_config(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE, sh_cfg);
DRW_shgroup_instance_format(g_formats.instance_sized, {
{"color", DRW_ATTR_FLOAT, 4},
@@ -475,15 +475,15 @@ DRWShadingGroup *shgroup_instance(DRWPass *pass, struct GPUBatch *geom, eGPUShad
DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_inst, pass, geom, g_formats.instance_sized);
DRW_shgroup_state_disable(grp, DRW_STATE_BLEND);
- if (shader_cfg == GPU_SHADER_CFG_CLIPPED) {
+ if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
}
return grp;
}
-DRWShadingGroup *shgroup_instance_alpha(DRWPass *pass, struct GPUBatch *geom, eGPUShaderConfig shader_cfg)
+DRWShadingGroup *shgroup_instance_alpha(DRWPass *pass, struct GPUBatch *geom, eGPUShaderConfig sh_cfg)
{
- GPUShader *sh_inst = GPU_shader_get_builtin_shader_with_config(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE, shader_cfg);
+ GPUShader *sh_inst = GPU_shader_get_builtin_shader_with_config(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE, sh_cfg);
DRW_shgroup_instance_format(g_formats.instance_sized, {
{"color", DRW_ATTR_FLOAT, 4},
@@ -492,17 +492,17 @@ DRWShadingGroup *shgroup_instance_alpha(DRWPass *pass, struct GPUBatch *geom, eG
});
DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_inst, pass, geom, g_formats.instance_sized);
- if (shader_cfg == GPU_SHADER_CFG_CLIPPED) {
+ if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
}
return grp;
}
-DRWShadingGroup *shgroup_instance_empty_axes(DRWPass *pass, struct GPUBatch *geom, eGPUShaderConfig shader_cfg)
+DRWShadingGroup *shgroup_instance_empty_axes(DRWPass *pass, struct GPUBatch *geom, eGPUShaderConfig sh_cfg)
{
- COMMON_Shaders *sh_data = &g_shaders[shader_cfg];
- const char *world_clip_lib_or_empty = (shader_cfg == GPU_SHADER_CFG_CLIPPED) ? datatoc_gpu_shader_cfg_world_clip_lib_glsl : "";
- const char *world_clip_def_or_empty = (shader_cfg == GPU_SHADER_CFG_CLIPPED) ? "#define USE_WORLD_CLIP_PLANES\n" : "";
+ COMMON_Shaders *sh_data = &g_shaders[sh_cfg];
+ const char *world_clip_lib_or_empty = (sh_cfg == GPU_SHADER_CFG_CLIPPED) ? datatoc_gpu_shader_cfg_world_clip_lib_glsl : "";
+ const char *world_clip_def_or_empty = (sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "#define USE_WORLD_CLIP_PLANES\n" : "";
if (sh_data->empty_axes_sh == NULL) {
sh_data->empty_axes_sh = GPU_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_object_empty_axes_vert_glsl, NULL},
@@ -519,7 +519,7 @@ DRWShadingGroup *shgroup_instance_empty_axes(DRWPass *pass, struct GPUBatch *geo
DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_data->empty_axes_sh, pass, geom, g_formats.instance_sized);
DRW_shgroup_uniform_vec3(grp, "screenVecs[0]", DRW_viewport_screenvecs_get(), 2);
- if (shader_cfg == GPU_SHADER_CFG_CLIPPED) {
+ if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
}
return grp;
@@ -541,9 +541,9 @@ DRWShadingGroup *shgroup_instance_outline(DRWPass *pass, struct GPUBatch *geom,
return grp;
}
-DRWShadingGroup *shgroup_camera_instance(DRWPass *pass, struct GPUBatch *geom, eGPUShaderConfig shader_cfg)
+DRWShadingGroup *shgroup_camera_instance(DRWPass *pass, struct GPUBatch *geom, eGPUShaderConfig sh_cfg)
{
- GPUShader *sh_inst = GPU_shader_get_builtin_shader_with_config(GPU_SHADER_CAMERA, shader_cfg);
+ GPUShader *sh_inst = GPU_shader_get_builtin_shader_with_config(GPU_SHADER_CAMERA, sh_cfg);
DRW_shgroup_instance_format(g_formats.instance_camera, {
{"color", DRW_ATTR_FLOAT, 3},
@@ -554,15 +554,15 @@ DRWShadingGroup *shgroup_camera_instance(DRWPass *pass, struct GPUBatch *geom, e
});
DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_inst, pass, geom, g_formats.instance_camera);
- if (shader_cfg == GPU_SHADER_CFG_CLIPPED) {
+ if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
}
return grp;
}
-DRWShadingGroup *shgroup_distance_lines_instance(DRWPass *pass, struct GPUBatch *geom, eGPUShaderConfig shader_cfg)
+DRWShadingGroup *shgroup_distance_lines_instance(DRWPass *pass, struct GPUBatch *geom, eGPUShaderConfig sh_cfg)
{
- GPUShader *sh_inst = GPU_shader_get_builtin_shader_with_config(GPU_SHADER_DISTANCE_LINES, shader_cfg);
+ GPUShader *sh_inst = GPU_shader_get_builtin_shader_with_config(GPU_SHADER_DISTANCE_LINES, sh_cfg);
static float point_size = 4.0f;
DRW_shgroup_instance_format(g_formats.instance_distance_lines, {
@@ -574,15 +574,15 @@ DRWShadingGroup *shgroup_distance_lines_instance(DRWPass *pass, struct GPUBatch
DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_inst, pass, geom, g_formats.instance_distance_lines);
DRW_shgroup_uniform_float(grp, "size", &point_size, 1);
- if (shader_cfg == GPU_SHADER_CFG_CLIPPED) {
+ if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
}
return grp;
}
-DRWShadingGroup *shgroup_spot_instance(DRWPass *pass, struct GPUBatch *geom, eGPUShaderConfig shader_cfg)
+DRWShadingGroup *shgroup_spot_instance(DRWPass *pass, struct GPUBatch *geom, eGPUShaderConfig sh_cfg)
{
- GPUShader *sh_inst = GPU_shader_get_builtin_shader_with_config(GPU_SHADER_INSTANCE_EDGES_VARIYING_COLOR, shader_cfg);
+ GPUShader *sh_inst = GPU_shader_get_builtin_shader_with_config(GPU_SHADER_INSTANCE_EDGES_VARIYING_COLOR, sh_cfg);
static const int True = true;
static const int False = false;
@@ -595,7 +595,7 @@ DRWShadingGroup *shgroup_spot_instance(DRWPass *pass, struct GPUBatch *geom, eGP
DRW_shgroup_uniform_bool(grp, "drawFront", &False, 1);
DRW_shgroup_uniform_bool(grp, "drawBack", &False, 1);
DRW_shgroup_uniform_bool(grp, "drawSilhouette", &True, 1);
- if (shader_cfg == GPU_SHADER_CFG_CLIPPED) {
+ if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
}
return grp;
@@ -698,11 +698,11 @@ DRWShadingGroup *shgroup_instance_bone_envelope_solid(DRWPass *pass, bool transp
return grp;
}
-DRWShadingGroup *shgroup_instance_mball_handles(DRWPass *pass, eGPUShaderConfig shader_cfg)
+DRWShadingGroup *shgroup_instance_mball_handles(DRWPass *pass, eGPUShaderConfig sh_cfg)
{
- COMMON_Shaders *sh_data = &g_shaders[shader_cfg];
+ COMMON_Shaders *sh_data = &g_shaders[sh_cfg];
if (sh_data->mball_handles == NULL) {
- bool is_clip = (shader_cfg == GPU_SHADER_CFG_CLIPPED);
+ bool is_clip = (sh_cfg == GPU_SHADER_CFG_CLIPPED);
const char *world_clip_lib_or_empty = is_clip ? datatoc_gpu_shader_cfg_world_clip_lib_glsl : "";
const char *world_clip_def_or_empty = is_clip ? "#define USE_WORLD_CLIP_PLANES\n" : "";
sh_data->mball_handles = GPU_shader_create_from_arrays({
@@ -723,7 +723,7 @@ DRWShadingGroup *shgroup_instance_mball_handles(DRWPass *pass, eGPUShaderConfig
DRW_cache_screenspace_circle_get(),
g_formats.instance_mball_handles);
DRW_shgroup_uniform_vec3(grp, "screen_vecs[0]", DRW_viewport_screenvecs_get(), 2);
- if (shader_cfg == GPU_SHADER_CFG_CLIPPED) {
+ if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
}
return grp;
@@ -731,12 +731,12 @@ DRWShadingGroup *shgroup_instance_mball_handles(DRWPass *pass, eGPUShaderConfig
/* Only works with batches with adjacency infos. */
DRWShadingGroup *shgroup_instance_bone_shape_outline(
- DRWPass *pass, struct GPUBatch *geom, eGPUShaderConfig shader_cfg)
+ DRWPass *pass, struct GPUBatch *geom, eGPUShaderConfig sh_cfg)
{
- COMMON_Shaders *sh_data = &g_shaders[shader_cfg];
+ COMMON_Shaders *sh_data = &g_shaders[sh_cfg];
if (sh_data->shape_outline == NULL) {
- const char *world_clip_lib_or_empty = (shader_cfg == GPU_SHADER_CFG_CLIPPED) ? datatoc_gpu_shader_cfg_world_clip_lib_glsl : "";
- const char *world_clip_def_or_empty = (shader_cfg == GPU_SHADER_CFG_CLIPPED) ? "#define USE_WORLD_CLIP_PLANES\n" : "";
+ const char *world_clip_lib_or_empty = (sh_cfg == GPU_SHADER_CFG_CLIPPED) ? datatoc_gpu_shader_cfg_world_clip_lib_glsl : "";
+ const char *world_clip_def_or_empty = (sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "#define USE_WORLD_CLIP_PLANES\n" : "";
sh_data->shape_outline = GPU_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_armature_shape_outline_vert_glsl, NULL},
.geom = (const char *[]){world_clip_lib_or_empty, datatoc_armature_shape_outline_geom_glsl, NULL},
@@ -754,19 +754,19 @@ DRWShadingGroup *shgroup_instance_bone_shape_outline(
sh_data->shape_outline,
pass, geom, g_formats.instance_bone_outline);
DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
- if (shader_cfg == GPU_SHADER_CFG_CLIPPED) {
+ if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
}
return grp;
}
DRWShadingGroup *shgroup_instance_bone_shape_solid(
- DRWPass *pass, struct GPUBatch *geom, bool transp, eGPUShaderConfig shader_cfg)
+ DRWPass *pass, struct GPUBatch *geom, bool transp, eGPUShaderConfig sh_cfg)
{
- COMMON_Shaders *sh_data = &g_shaders[shader_cfg];
+ COMMON_Shaders *sh_data = &g_shaders[sh_cfg];
if (sh_data->shape_solid == NULL) {
- const char *world_clip_lib_or_empty = (shader_cfg == GPU_SHADER_CFG_CLIPPED) ? datatoc_gpu_shader_cfg_world_clip_lib_glsl : "";
- const char *world_clip_def_or_empty = (shader_cfg == GPU_SHADER_CFG_CLIPPED) ? "#define USE_WORLD_CLIP_PLANES\n" : "";
+ const char *world_clip_lib_or_empty = (sh_cfg == GPU_SHADER_CFG_CLIPPED) ? datatoc_gpu_shader_cfg_world_clip_lib_glsl : "";
+ const char *world_clip_def_or_empty = (sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "#define USE_WORLD_CLIP_PLANES\n" : "";
sh_data->shape_solid = GPU_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_armature_shape_solid_vert_glsl, NULL},
.frag = (const char *[]){datatoc_armature_shape_solid_frag_glsl, NULL},
@@ -784,7 +784,7 @@ DRWShadingGroup *shgroup_instance_bone_shape_solid(
sh_data->shape_solid,
pass, geom, g_formats.instance_bone);
DRW_shgroup_uniform_float_copy(grp, "alpha", transp ? 0.6f : 1.0f);
- if (shader_cfg == GPU_SHADER_CFG_CLIPPED) {
+ if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
}
return grp;
@@ -837,12 +837,12 @@ DRWShadingGroup *shgroup_instance_bone_sphere_outline(DRWPass *pass)
return grp;
}
-DRWShadingGroup *shgroup_instance_bone_stick(DRWPass *pass, eGPUShaderConfig shader_cfg)
+DRWShadingGroup *shgroup_instance_bone_stick(DRWPass *pass, eGPUShaderConfig sh_cfg)
{
- COMMON_Shaders *sh_data = &g_shaders[shader_cfg];
+ COMMON_Shaders *sh_data = &g_shaders[sh_cfg];
if (sh_data->bone_stick == NULL) {
- const char *world_clip_lib_or_empty = (shader_cfg == GPU_SHADER_CFG_CLIPPED) ? datatoc_gpu_shader_cfg_world_clip_lib_glsl : "";
- const char *world_clip_def_or_empty = (shader_cfg == GPU_SHADER_CFG_CLIPPED) ? "#define USE_WORLD_CLIP_PLANES\n" : "";
+ const char *world_clip_lib_or_empty = (sh_cfg == GPU_SHADER_CFG_CLIPPED) ? datatoc_gpu_shader_cfg_world_clip_lib_glsl : "";
+ const char *world_clip_def_or_empty = (sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "#define USE_WORLD_CLIP_PLANES\n" : "";
sh_data->bone_stick = GPU_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_armature_stick_vert_glsl, NULL},
.frag = (const char *[]){datatoc_armature_stick_frag_glsl, NULL},
@@ -865,7 +865,7 @@ DRWShadingGroup *shgroup_instance_bone_stick(DRWPass *pass, eGPUShaderConfig sha
g_formats.instance_bone_stick);
DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
DRW_shgroup_uniform_float_copy(grp, "stickSize", 5.0f * U.pixelsize);
- if (shader_cfg == GPU_SHADER_CFG_CLIPPED) {
+ if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
}
return grp;