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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/draw/intern/draw_common.c
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/draw/intern/draw_common.c')
-rw-r--r--source/blender/draw/intern/draw_common.c1889
1 files changed, 1006 insertions, 883 deletions
diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c
index 573b906413f..465a4f7a897 100644
--- a/source/blender/draw/intern/draw_common.c
+++ b/source/blender/draw/intern/draw_common.c
@@ -34,11 +34,11 @@
#include "draw_common.h"
#if 0
-#define UI_COLOR_RGB_FROM_U8(r, g, b, v4) \
- ARRAY_SET_ITEMS(v4, (float)r / 255.0f, (float)g / 255.0f, (float)b / 255.0f, 1.0)
+# define UI_COLOR_RGB_FROM_U8(r, g, b, v4) \
+ ARRAY_SET_ITEMS(v4, (float)r / 255.0f, (float)g / 255.0f, (float)b / 255.0f, 1.0)
#endif
#define UI_COLOR_RGBA_FROM_U8(r, g, b, a, v4) \
- ARRAY_SET_ITEMS(v4, (float)r / 255.0f, (float)g / 255.0f, (float)b / 255.0f, (float)a / 255.0f)
+ ARRAY_SET_ITEMS(v4, (float)r / 255.0f, (float)g / 255.0f, (float)b / 255.0f, (float)a / 255.0f)
/* Colors & Constant */
struct DRW_Global G_draw = {{{0}}};
@@ -50,158 +50,162 @@ static struct GPUTexture *DRW_create_weight_colorramp_texture(void);
void DRW_globals_update(void)
{
- GlobalsUboStorage *gb = &G_draw.block;
-
- UI_GetThemeColor4fv(TH_WIRE, gb->colorWire);
- UI_GetThemeColor4fv(TH_WIRE_EDIT, gb->colorWireEdit);
- UI_GetThemeColor4fv(TH_ACTIVE, gb->colorActive);
- UI_GetThemeColor4fv(TH_SELECT, gb->colorSelect);
- UI_COLOR_RGBA_FROM_U8(0x88, 0xFF, 0xFF, 155, gb->colorLibrarySelect);
- UI_COLOR_RGBA_FROM_U8(0x55, 0xCC, 0xCC, 155, gb->colorLibrary);
- UI_GetThemeColor4fv(TH_TRANSFORM, gb->colorTransform);
- UI_GetThemeColor4fv(TH_LIGHT, gb->colorLight);
- UI_GetThemeColor4fv(TH_SPEAKER, gb->colorSpeaker);
- UI_GetThemeColor4fv(TH_CAMERA, gb->colorCamera);
- UI_GetThemeColor4fv(TH_EMPTY, gb->colorEmpty);
- UI_GetThemeColor4fv(TH_VERTEX, gb->colorVertex);
- UI_GetThemeColor4fv(TH_VERTEX_SELECT, gb->colorVertexSelect);
- UI_GetThemeColor4fv(TH_VERTEX_UNREFERENCED, gb->colorVertexUnreferenced);
- UI_COLOR_RGBA_FROM_U8(0xB0, 0x00, 0xB0, 0xFF, gb->colorVertexMissingData);
- UI_GetThemeColor4fv(TH_EDITMESH_ACTIVE, gb->colorEditMeshActive);
- UI_GetThemeColor4fv(TH_EDGE_SELECT, gb->colorEdgeSelect);
-
- UI_GetThemeColor4fv(TH_EDGE_SEAM, gb->colorEdgeSeam);
- UI_GetThemeColor4fv(TH_EDGE_SHARP, gb->colorEdgeSharp);
- UI_GetThemeColor4fv(TH_EDGE_CREASE, gb->colorEdgeCrease);
- UI_GetThemeColor4fv(TH_EDGE_BEVEL, gb->colorEdgeBWeight);
- UI_GetThemeColor4fv(TH_EDGE_FACESEL, gb->colorEdgeFaceSelect);
- UI_GetThemeColor4fv(TH_FACE, gb->colorFace);
- UI_GetThemeColor4fv(TH_FACE_SELECT, gb->colorFaceSelect);
- UI_GetThemeColor4fv(TH_NORMAL, gb->colorNormal);
- UI_GetThemeColor4fv(TH_VNORMAL, gb->colorVNormal);
- UI_GetThemeColor4fv(TH_LNORMAL, gb->colorLNormal);
- UI_GetThemeColor4fv(TH_FACE_DOT, gb->colorFaceDot);
- UI_GetThemeColor4fv(TH_BACK, gb->colorBackground);
-
- /* Custom median color to slightly affect the edit mesh colors. */
- interp_v4_v4v4(gb->colorEditMeshMiddle, gb->colorVertexSelect, gb->colorWireEdit, 0.35f);
- copy_v3_fl(gb->colorEditMeshMiddle, dot_v3v3(gb->colorEditMeshMiddle, (float[3]){0.3333f, 0.3333f, 0.3333f})); /* Desaturate */
-
- interp_v4_v4v4(gb->colorDupliSelect, gb->colorBackground, gb->colorSelect, 0.5f);
- /* Was 50% in 2.7x since the background was lighter making it easier to tell the color from black,
- * with a darker background we need a more faded color. */
- interp_v4_v4v4(gb->colorDupli, gb->colorBackground, gb->colorWire, 0.3f);
+ GlobalsUboStorage *gb = &G_draw.block;
+
+ UI_GetThemeColor4fv(TH_WIRE, gb->colorWire);
+ UI_GetThemeColor4fv(TH_WIRE_EDIT, gb->colorWireEdit);
+ UI_GetThemeColor4fv(TH_ACTIVE, gb->colorActive);
+ UI_GetThemeColor4fv(TH_SELECT, gb->colorSelect);
+ UI_COLOR_RGBA_FROM_U8(0x88, 0xFF, 0xFF, 155, gb->colorLibrarySelect);
+ UI_COLOR_RGBA_FROM_U8(0x55, 0xCC, 0xCC, 155, gb->colorLibrary);
+ UI_GetThemeColor4fv(TH_TRANSFORM, gb->colorTransform);
+ UI_GetThemeColor4fv(TH_LIGHT, gb->colorLight);
+ UI_GetThemeColor4fv(TH_SPEAKER, gb->colorSpeaker);
+ UI_GetThemeColor4fv(TH_CAMERA, gb->colorCamera);
+ UI_GetThemeColor4fv(TH_EMPTY, gb->colorEmpty);
+ UI_GetThemeColor4fv(TH_VERTEX, gb->colorVertex);
+ UI_GetThemeColor4fv(TH_VERTEX_SELECT, gb->colorVertexSelect);
+ UI_GetThemeColor4fv(TH_VERTEX_UNREFERENCED, gb->colorVertexUnreferenced);
+ UI_COLOR_RGBA_FROM_U8(0xB0, 0x00, 0xB0, 0xFF, gb->colorVertexMissingData);
+ UI_GetThemeColor4fv(TH_EDITMESH_ACTIVE, gb->colorEditMeshActive);
+ UI_GetThemeColor4fv(TH_EDGE_SELECT, gb->colorEdgeSelect);
+
+ UI_GetThemeColor4fv(TH_EDGE_SEAM, gb->colorEdgeSeam);
+ UI_GetThemeColor4fv(TH_EDGE_SHARP, gb->colorEdgeSharp);
+ UI_GetThemeColor4fv(TH_EDGE_CREASE, gb->colorEdgeCrease);
+ UI_GetThemeColor4fv(TH_EDGE_BEVEL, gb->colorEdgeBWeight);
+ UI_GetThemeColor4fv(TH_EDGE_FACESEL, gb->colorEdgeFaceSelect);
+ UI_GetThemeColor4fv(TH_FACE, gb->colorFace);
+ UI_GetThemeColor4fv(TH_FACE_SELECT, gb->colorFaceSelect);
+ UI_GetThemeColor4fv(TH_NORMAL, gb->colorNormal);
+ UI_GetThemeColor4fv(TH_VNORMAL, gb->colorVNormal);
+ UI_GetThemeColor4fv(TH_LNORMAL, gb->colorLNormal);
+ UI_GetThemeColor4fv(TH_FACE_DOT, gb->colorFaceDot);
+ UI_GetThemeColor4fv(TH_BACK, gb->colorBackground);
+
+ /* Custom median color to slightly affect the edit mesh colors. */
+ interp_v4_v4v4(gb->colorEditMeshMiddle, gb->colorVertexSelect, gb->colorWireEdit, 0.35f);
+ copy_v3_fl(
+ gb->colorEditMeshMiddle,
+ dot_v3v3(gb->colorEditMeshMiddle, (float[3]){0.3333f, 0.3333f, 0.3333f})); /* Desaturate */
+
+ interp_v4_v4v4(gb->colorDupliSelect, gb->colorBackground, gb->colorSelect, 0.5f);
+ /* Was 50% in 2.7x since the background was lighter making it easier to tell the color from black,
+ * with a darker background we need a more faded color. */
+ interp_v4_v4v4(gb->colorDupli, gb->colorBackground, gb->colorWire, 0.3f);
#ifdef WITH_FREESTYLE
- UI_GetThemeColor4fv(TH_FREESTYLE_EDGE_MARK, gb->colorEdgeFreestyle);
- UI_GetThemeColor4fv(TH_FREESTYLE_FACE_MARK, gb->colorFaceFreestyle);
+ UI_GetThemeColor4fv(TH_FREESTYLE_EDGE_MARK, gb->colorEdgeFreestyle);
+ UI_GetThemeColor4fv(TH_FREESTYLE_FACE_MARK, gb->colorFaceFreestyle);
#else
- zero_v4(gb->colorEdgeFreestyle);
- zero_v4(gb->colorFaceFreestyle);
+ zero_v4(gb->colorEdgeFreestyle);
+ zero_v4(gb->colorFaceFreestyle);
#endif
- /* Curve */
- UI_GetThemeColor4fv(TH_HANDLE_FREE, gb->colorHandleFree);
- UI_GetThemeColor4fv(TH_HANDLE_AUTO, gb->colorHandleAuto);
- UI_GetThemeColor4fv(TH_HANDLE_VECT, gb->colorHandleVect);
- UI_GetThemeColor4fv(TH_HANDLE_ALIGN, gb->colorHandleAlign);
- UI_GetThemeColor4fv(TH_HANDLE_AUTOCLAMP, gb->colorHandleAutoclamp);
- UI_GetThemeColor4fv(TH_HANDLE_SEL_FREE, gb->colorHandleSelFree);
- UI_GetThemeColor4fv(TH_HANDLE_SEL_AUTO, gb->colorHandleSelAuto);
- UI_GetThemeColor4fv(TH_HANDLE_SEL_VECT, gb->colorHandleSelVect);
- UI_GetThemeColor4fv(TH_HANDLE_SEL_ALIGN, gb->colorHandleSelAlign);
- UI_GetThemeColor4fv(TH_HANDLE_SEL_AUTOCLAMP, gb->colorHandleSelAutoclamp);
- UI_GetThemeColor4fv(TH_NURB_ULINE, gb->colorNurbUline);
- UI_GetThemeColor4fv(TH_NURB_VLINE, gb->colorNurbVline);
- UI_GetThemeColor4fv(TH_NURB_SEL_ULINE, gb->colorNurbSelUline);
- UI_GetThemeColor4fv(TH_NURB_SEL_VLINE, gb->colorNurbSelVline);
- UI_GetThemeColor4fv(TH_ACTIVE_SPLINE, gb->colorActiveSpline);
-
- UI_GetThemeColor4fv(TH_BONE_POSE, gb->colorBonePose);
-
- UI_GetThemeColor4fv(TH_CFRAME, gb->colorCurrentFrame);
-
- /* Grid */
- UI_GetThemeColorShade4fv(TH_GRID, 10, gb->colorGrid);
- /* emphasise division lines lighter instead of darker, if background is darker than grid */
- UI_GetThemeColorShade4fv(
- TH_GRID,
- (gb->colorGrid[0] + gb->colorGrid[1] + gb->colorGrid[2] + 0.12f >
- gb->colorBackground[0] + gb->colorBackground[1] + gb->colorBackground[2]) ?
- 20 : -10, gb->colorGridEmphasise);
- /* Grid Axis */
- UI_GetThemeColorBlendShade4fv(TH_GRID, TH_AXIS_X, 0.5f, -10, gb->colorGridAxisX);
- UI_GetThemeColorBlendShade4fv(TH_GRID, TH_AXIS_Y, 0.5f, -10, gb->colorGridAxisY);
- UI_GetThemeColorBlendShade4fv(TH_GRID, TH_AXIS_Z, 0.5f, -10, gb->colorGridAxisZ);
-
- UI_GetThemeColorShadeAlpha4fv(TH_TRANSFORM, 0, -80, gb->colorDeselect);
- UI_GetThemeColorShadeAlpha4fv(TH_WIRE, 0, -30, gb->colorOutline);
- UI_GetThemeColorShadeAlpha4fv(TH_LIGHT, 0, 255, gb->colorLightNoAlpha);
-
- gb->sizeLightCenter = (U.obcenter_dia + 1.5f) * U.pixelsize;
- gb->sizeLightCircle = U.pixelsize * 9.0f;
- gb->sizeLightCircleShadow = gb->sizeLightCircle + U.pixelsize * 3.0f;
-
- /* M_SQRT2 to be at least the same size of the old square */
- gb->sizeVertex = U.pixelsize * (max_ff(1.0f, UI_GetThemeValuef(TH_VERTEX_SIZE) * (float)M_SQRT2 / 2.0f));
- gb->sizeFaceDot = U.pixelsize * UI_GetThemeValuef(TH_FACEDOT_SIZE);
- gb->sizeEdge = U.pixelsize * (1.0f / 2.0f); /* TODO Theme */
- gb->sizeEdgeFix = U.pixelsize * (0.5f + 2.0f * (2.0f * (gb->sizeEdge * (float)M_SQRT1_2)));
-
- /* Color management. */
- if (DRW_state_is_image_render()) {
- float *color = gb->UBO_FIRST_COLOR;
- do {
- /* TODO more accurate transform. */
- srgb_to_linearrgb_v4(color, color);
- color += 4;
- } while (color != gb->UBO_LAST_COLOR);
- }
-
- if (G_draw.block_ubo == NULL) {
- G_draw.block_ubo = DRW_uniformbuffer_create(sizeof(GlobalsUboStorage), gb);
- }
-
- DRW_uniformbuffer_update(G_draw.block_ubo, gb);
-
- if (!G_draw.ramp) {
- ColorBand ramp = {0};
- float *colors;
- int col_size;
-
- ramp.tot = 3;
- ramp.data[0].a = 1.0f;
- ramp.data[0].b = 1.0f;
- ramp.data[0].pos = 0.0f;
- ramp.data[1].a = 1.0f;
- ramp.data[1].g = 1.0f;
- ramp.data[1].pos = 0.5f;
- ramp.data[2].a = 1.0f;
- ramp.data[2].r = 1.0f;
- ramp.data[2].pos = 1.0f;
-
- BKE_colorband_evaluate_table_rgba(&ramp, &colors, &col_size);
-
- G_draw.ramp = GPU_texture_create_1d(col_size, GPU_RGBA8, colors, NULL);
-
- MEM_freeN(colors);
- }
-
- /* Weight Painting color ramp texture */
- bool user_weight_ramp = (U.flag & USER_CUSTOM_RANGE) != 0;
-
- if (weight_ramp_custom != user_weight_ramp ||
- (user_weight_ramp && memcmp(&weight_ramp_copy, &U.coba_weight, sizeof(ColorBand)) != 0))
- {
- DRW_TEXTURE_FREE_SAFE(G_draw.weight_ramp);
- }
-
- if (G_draw.weight_ramp == NULL) {
- weight_ramp_custom = user_weight_ramp;
- memcpy(&weight_ramp_copy, &U.coba_weight, sizeof(ColorBand));
-
- G_draw.weight_ramp = DRW_create_weight_colorramp_texture();
- }
+ /* Curve */
+ UI_GetThemeColor4fv(TH_HANDLE_FREE, gb->colorHandleFree);
+ UI_GetThemeColor4fv(TH_HANDLE_AUTO, gb->colorHandleAuto);
+ UI_GetThemeColor4fv(TH_HANDLE_VECT, gb->colorHandleVect);
+ UI_GetThemeColor4fv(TH_HANDLE_ALIGN, gb->colorHandleAlign);
+ UI_GetThemeColor4fv(TH_HANDLE_AUTOCLAMP, gb->colorHandleAutoclamp);
+ UI_GetThemeColor4fv(TH_HANDLE_SEL_FREE, gb->colorHandleSelFree);
+ UI_GetThemeColor4fv(TH_HANDLE_SEL_AUTO, gb->colorHandleSelAuto);
+ UI_GetThemeColor4fv(TH_HANDLE_SEL_VECT, gb->colorHandleSelVect);
+ UI_GetThemeColor4fv(TH_HANDLE_SEL_ALIGN, gb->colorHandleSelAlign);
+ UI_GetThemeColor4fv(TH_HANDLE_SEL_AUTOCLAMP, gb->colorHandleSelAutoclamp);
+ UI_GetThemeColor4fv(TH_NURB_ULINE, gb->colorNurbUline);
+ UI_GetThemeColor4fv(TH_NURB_VLINE, gb->colorNurbVline);
+ UI_GetThemeColor4fv(TH_NURB_SEL_ULINE, gb->colorNurbSelUline);
+ UI_GetThemeColor4fv(TH_NURB_SEL_VLINE, gb->colorNurbSelVline);
+ UI_GetThemeColor4fv(TH_ACTIVE_SPLINE, gb->colorActiveSpline);
+
+ UI_GetThemeColor4fv(TH_BONE_POSE, gb->colorBonePose);
+
+ UI_GetThemeColor4fv(TH_CFRAME, gb->colorCurrentFrame);
+
+ /* Grid */
+ UI_GetThemeColorShade4fv(TH_GRID, 10, gb->colorGrid);
+ /* emphasise division lines lighter instead of darker, if background is darker than grid */
+ UI_GetThemeColorShade4fv(
+ TH_GRID,
+ (gb->colorGrid[0] + gb->colorGrid[1] + gb->colorGrid[2] + 0.12f >
+ gb->colorBackground[0] + gb->colorBackground[1] + gb->colorBackground[2]) ?
+ 20 :
+ -10,
+ gb->colorGridEmphasise);
+ /* Grid Axis */
+ UI_GetThemeColorBlendShade4fv(TH_GRID, TH_AXIS_X, 0.5f, -10, gb->colorGridAxisX);
+ UI_GetThemeColorBlendShade4fv(TH_GRID, TH_AXIS_Y, 0.5f, -10, gb->colorGridAxisY);
+ UI_GetThemeColorBlendShade4fv(TH_GRID, TH_AXIS_Z, 0.5f, -10, gb->colorGridAxisZ);
+
+ UI_GetThemeColorShadeAlpha4fv(TH_TRANSFORM, 0, -80, gb->colorDeselect);
+ UI_GetThemeColorShadeAlpha4fv(TH_WIRE, 0, -30, gb->colorOutline);
+ UI_GetThemeColorShadeAlpha4fv(TH_LIGHT, 0, 255, gb->colorLightNoAlpha);
+
+ gb->sizeLightCenter = (U.obcenter_dia + 1.5f) * U.pixelsize;
+ gb->sizeLightCircle = U.pixelsize * 9.0f;
+ gb->sizeLightCircleShadow = gb->sizeLightCircle + U.pixelsize * 3.0f;
+
+ /* M_SQRT2 to be at least the same size of the old square */
+ gb->sizeVertex = U.pixelsize *
+ (max_ff(1.0f, UI_GetThemeValuef(TH_VERTEX_SIZE) * (float)M_SQRT2 / 2.0f));
+ gb->sizeFaceDot = U.pixelsize * UI_GetThemeValuef(TH_FACEDOT_SIZE);
+ gb->sizeEdge = U.pixelsize * (1.0f / 2.0f); /* TODO Theme */
+ gb->sizeEdgeFix = U.pixelsize * (0.5f + 2.0f * (2.0f * (gb->sizeEdge * (float)M_SQRT1_2)));
+
+ /* Color management. */
+ if (DRW_state_is_image_render()) {
+ float *color = gb->UBO_FIRST_COLOR;
+ do {
+ /* TODO more accurate transform. */
+ srgb_to_linearrgb_v4(color, color);
+ color += 4;
+ } while (color != gb->UBO_LAST_COLOR);
+ }
+
+ if (G_draw.block_ubo == NULL) {
+ G_draw.block_ubo = DRW_uniformbuffer_create(sizeof(GlobalsUboStorage), gb);
+ }
+
+ DRW_uniformbuffer_update(G_draw.block_ubo, gb);
+
+ if (!G_draw.ramp) {
+ ColorBand ramp = {0};
+ float *colors;
+ int col_size;
+
+ ramp.tot = 3;
+ ramp.data[0].a = 1.0f;
+ ramp.data[0].b = 1.0f;
+ ramp.data[0].pos = 0.0f;
+ ramp.data[1].a = 1.0f;
+ ramp.data[1].g = 1.0f;
+ ramp.data[1].pos = 0.5f;
+ ramp.data[2].a = 1.0f;
+ ramp.data[2].r = 1.0f;
+ ramp.data[2].pos = 1.0f;
+
+ BKE_colorband_evaluate_table_rgba(&ramp, &colors, &col_size);
+
+ G_draw.ramp = GPU_texture_create_1d(col_size, GPU_RGBA8, colors, NULL);
+
+ MEM_freeN(colors);
+ }
+
+ /* Weight Painting color ramp texture */
+ bool user_weight_ramp = (U.flag & USER_CUSTOM_RANGE) != 0;
+
+ if (weight_ramp_custom != user_weight_ramp ||
+ (user_weight_ramp && memcmp(&weight_ramp_copy, &U.coba_weight, sizeof(ColorBand)) != 0)) {
+ DRW_TEXTURE_FREE_SAFE(G_draw.weight_ramp);
+ }
+
+ if (G_draw.weight_ramp == NULL) {
+ weight_ramp_custom = user_weight_ramp;
+ memcpy(&weight_ramp_copy, &U.coba_weight, sizeof(ColorBand));
+
+ G_draw.weight_ramp = DRW_create_weight_colorramp_texture();
+ }
}
/* ********************************* SHGROUP ************************************* */
@@ -238,737 +242,807 @@ extern char datatoc_object_mball_handles_vert_glsl[];
extern char datatoc_object_empty_axes_vert_glsl[];
typedef struct COMMON_Shaders {
- struct GPUShader *shape_outline;
- struct GPUShader *shape_solid;
- struct GPUShader *bone_axes;
- struct GPUShader *bone_envelope;
- struct GPUShader *bone_envelope_distance;
- struct GPUShader *bone_envelope_outline;
- struct GPUShader *bone_sphere;
- struct GPUShader *bone_sphere_outline;
- struct GPUShader *bone_stick;
- struct GPUShader *bone_dofs;
-
- struct GPUShader *mpath_line_sh;
- struct GPUShader *mpath_points_sh;
-
- struct GPUShader *volume_velocity_needle_sh;
- struct GPUShader *volume_velocity_sh;
- struct GPUShader *empty_axes_sh;
-
- struct GPUShader *mball_handles;
+ struct GPUShader *shape_outline;
+ struct GPUShader *shape_solid;
+ struct GPUShader *bone_axes;
+ struct GPUShader *bone_envelope;
+ struct GPUShader *bone_envelope_distance;
+ struct GPUShader *bone_envelope_outline;
+ struct GPUShader *bone_sphere;
+ struct GPUShader *bone_sphere_outline;
+ struct GPUShader *bone_stick;
+ struct GPUShader *bone_dofs;
+
+ struct GPUShader *mpath_line_sh;
+ struct GPUShader *mpath_points_sh;
+
+ struct GPUShader *volume_velocity_needle_sh;
+ struct GPUShader *volume_velocity_sh;
+ struct GPUShader *empty_axes_sh;
+
+ struct GPUShader *mball_handles;
} COMMON_Shaders;
static COMMON_Shaders g_shaders[GPU_SHADER_CFG_LEN] = {{NULL}};
static struct {
- struct GPUVertFormat *instance_screenspace;
- struct GPUVertFormat *instance_color;
- struct GPUVertFormat *instance_screen_aligned;
- struct GPUVertFormat *instance_scaled;
- struct GPUVertFormat *instance_sized;
- struct GPUVertFormat *instance_outline;
- struct GPUVertFormat *instance;
- struct GPUVertFormat *instance_camera;
- struct GPUVertFormat *instance_distance_lines;
- struct GPUVertFormat *instance_spot;
- struct GPUVertFormat *instance_bone;
- struct GPUVertFormat *instance_bone_dof;
- struct GPUVertFormat *instance_bone_stick;
- struct GPUVertFormat *instance_bone_outline;
- struct GPUVertFormat *instance_bone_envelope;
- struct GPUVertFormat *instance_bone_envelope_distance;
- struct GPUVertFormat *instance_bone_envelope_outline;
- struct GPUVertFormat *instance_mball_handles;
- struct GPUVertFormat *dynlines_color;
+ struct GPUVertFormat *instance_screenspace;
+ struct GPUVertFormat *instance_color;
+ struct GPUVertFormat *instance_screen_aligned;
+ struct GPUVertFormat *instance_scaled;
+ struct GPUVertFormat *instance_sized;
+ struct GPUVertFormat *instance_outline;
+ struct GPUVertFormat *instance;
+ struct GPUVertFormat *instance_camera;
+ struct GPUVertFormat *instance_distance_lines;
+ struct GPUVertFormat *instance_spot;
+ struct GPUVertFormat *instance_bone;
+ struct GPUVertFormat *instance_bone_dof;
+ struct GPUVertFormat *instance_bone_stick;
+ struct GPUVertFormat *instance_bone_outline;
+ struct GPUVertFormat *instance_bone_envelope;
+ struct GPUVertFormat *instance_bone_envelope_distance;
+ struct GPUVertFormat *instance_bone_envelope_outline;
+ struct GPUVertFormat *instance_mball_handles;
+ struct GPUVertFormat *dynlines_color;
} g_formats = {NULL};
void DRW_globals_free(void)
{
- struct GPUVertFormat **format = &g_formats.instance_screenspace;
- for (int i = 0; i < sizeof(g_formats) / sizeof(void *); ++i, ++format) {
- MEM_SAFE_FREE(*format);
- }
-
- for (int j = 0; j < GPU_SHADER_CFG_LEN; j++) {
- struct GPUShader **shader = &g_shaders[j].shape_outline;
- for (int i = 0; i < sizeof(g_shaders[j]) / sizeof(void *); ++i, ++shader) {
- DRW_SHADER_FREE_SAFE(*shader);
- }
- }
+ struct GPUVertFormat **format = &g_formats.instance_screenspace;
+ for (int i = 0; i < sizeof(g_formats) / sizeof(void *); ++i, ++format) {
+ MEM_SAFE_FREE(*format);
+ }
+
+ for (int j = 0; j < GPU_SHADER_CFG_LEN; j++) {
+ struct GPUShader **shader = &g_shaders[j].shape_outline;
+ for (int i = 0; i < sizeof(g_shaders[j]) / sizeof(void *); ++i, ++shader) {
+ DRW_SHADER_FREE_SAFE(*shader);
+ }
+ }
}
void DRW_shgroup_world_clip_planes_from_rv3d(DRWShadingGroup *shgrp, const RegionView3D *rv3d)
{
- int world_clip_planes_len = (rv3d->viewlock & RV3D_BOXCLIP) ? 4 : 6;
- DRW_shgroup_uniform_vec4(shgrp, "WorldClipPlanes", rv3d->clip[0], world_clip_planes_len);
- DRW_shgroup_state_enable(shgrp, DRW_STATE_CLIP_PLANES);
+ int world_clip_planes_len = (rv3d->viewlock & RV3D_BOXCLIP) ? 4 : 6;
+ DRW_shgroup_uniform_vec4(shgrp, "WorldClipPlanes", rv3d->clip[0], world_clip_planes_len);
+ DRW_shgroup_state_enable(shgrp, DRW_STATE_CLIP_PLANES);
}
DRWShadingGroup *shgroup_dynlines_flat_color(DRWPass *pass, eGPUShaderConfig sh_cfg)
{
- GPUShader *sh = GPU_shader_get_builtin_shader_with_config(GPU_SHADER_3D_FLAT_COLOR, sh_cfg);
-
- DRW_shgroup_instance_format(g_formats.dynlines_color, {
- {"pos", DRW_ATTR_FLOAT, 3},
- {"color", DRW_ATTR_FLOAT, 4},
- });
-
- DRWShadingGroup *grp = DRW_shgroup_line_batch_create_with_format(sh, pass, g_formats.dynlines_color);
- if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
- DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
- }
- return grp;
+ GPUShader *sh = GPU_shader_get_builtin_shader_with_config(GPU_SHADER_3D_FLAT_COLOR, sh_cfg);
+
+ DRW_shgroup_instance_format(g_formats.dynlines_color,
+ {
+ {"pos", DRW_ATTR_FLOAT, 3},
+ {"color", DRW_ATTR_FLOAT, 4},
+ });
+
+ DRWShadingGroup *grp = DRW_shgroup_line_batch_create_with_format(
+ sh, pass, g_formats.dynlines_color);
+ if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+ }
+ return grp;
}
-DRWShadingGroup *shgroup_dynlines_dashed_uniform_color(DRWPass *pass, const float color[4], eGPUShaderConfig sh_cfg)
+DRWShadingGroup *shgroup_dynlines_dashed_uniform_color(DRWPass *pass,
+ const float color[4],
+ eGPUShaderConfig sh_cfg)
{
- GPUShader *sh = GPU_shader_get_builtin_shader_with_config(GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR, sh_cfg);
-
- static float dash_width = 6.0f;
- static float dash_factor = 0.5f;
- DRWShadingGroup *grp = DRW_shgroup_line_batch_create(sh, pass);
- DRW_shgroup_uniform_vec4(grp, "color", color, 1);
- DRW_shgroup_uniform_vec2(grp, "viewport_size", DRW_viewport_size_get(), 1);
- DRW_shgroup_uniform_float(grp, "dash_width", &dash_width, 1);
- DRW_shgroup_uniform_float(grp, "dash_factor", &dash_factor, 1);
- DRW_shgroup_uniform_int_copy(grp, "colors_len", 0); /* "simple" mode */
- if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
- DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
- }
- return grp;
+ GPUShader *sh = GPU_shader_get_builtin_shader_with_config(
+ GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR, sh_cfg);
+
+ static float dash_width = 6.0f;
+ static float dash_factor = 0.5f;
+ DRWShadingGroup *grp = DRW_shgroup_line_batch_create(sh, pass);
+ DRW_shgroup_uniform_vec4(grp, "color", color, 1);
+ DRW_shgroup_uniform_vec2(grp, "viewport_size", DRW_viewport_size_get(), 1);
+ DRW_shgroup_uniform_float(grp, "dash_width", &dash_width, 1);
+ DRW_shgroup_uniform_float(grp, "dash_factor", &dash_factor, 1);
+ DRW_shgroup_uniform_int_copy(grp, "colors_len", 0); /* "simple" mode */
+ if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+ }
+ return grp;
}
-DRWShadingGroup *shgroup_dynpoints_uniform_color(
- DRWPass *pass, const float color[4], const float *size, eGPUShaderConfig sh_cfg)
+DRWShadingGroup *shgroup_dynpoints_uniform_color(DRWPass *pass,
+ const float color[4],
+ const float *size,
+ eGPUShaderConfig sh_cfg)
{
- GPUShader *sh = GPU_shader_get_builtin_shader_with_config(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA, sh_cfg);
-
- DRWShadingGroup *grp = DRW_shgroup_point_batch_create(sh, pass);
- DRW_shgroup_uniform_vec4(grp, "color", color, 1);
- DRW_shgroup_uniform_float(grp, "size", size, 1);
- DRW_shgroup_state_enable(grp, DRW_STATE_POINT);
- if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
- DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
- }
- return grp;
+ GPUShader *sh = GPU_shader_get_builtin_shader_with_config(
+ GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA, sh_cfg);
+
+ DRWShadingGroup *grp = DRW_shgroup_point_batch_create(sh, pass);
+ DRW_shgroup_uniform_vec4(grp, "color", color, 1);
+ DRW_shgroup_uniform_float(grp, "size", size, 1);
+ DRW_shgroup_state_enable(grp, DRW_STATE_POINT);
+ if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+ }
+ return grp;
}
-DRWShadingGroup *shgroup_groundlines_uniform_color(DRWPass *pass, const float color[4], eGPUShaderConfig sh_cfg)
+DRWShadingGroup *shgroup_groundlines_uniform_color(DRWPass *pass,
+ const float color[4],
+ eGPUShaderConfig sh_cfg)
{
- GPUShader *sh = GPU_shader_get_builtin_shader_with_config(GPU_SHADER_3D_GROUNDLINE, sh_cfg);
-
- DRWShadingGroup *grp = DRW_shgroup_point_batch_create(sh, pass);
- DRW_shgroup_uniform_vec4(grp, "color", color, 1);
- if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
- DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
- }
- return grp;
+ GPUShader *sh = GPU_shader_get_builtin_shader_with_config(GPU_SHADER_3D_GROUNDLINE, sh_cfg);
+
+ DRWShadingGroup *grp = DRW_shgroup_point_batch_create(sh, pass);
+ DRW_shgroup_uniform_vec4(grp, "color", color, 1);
+ if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+ }
+ return grp;
}
-DRWShadingGroup *shgroup_groundpoints_uniform_color(DRWPass *pass, const float color[4], eGPUShaderConfig sh_cfg)
+DRWShadingGroup *shgroup_groundpoints_uniform_color(DRWPass *pass,
+ const float color[4],
+ eGPUShaderConfig sh_cfg)
{
- GPUShader *sh = GPU_shader_get_builtin_shader_with_config(GPU_SHADER_3D_GROUNDPOINT, sh_cfg);
-
- DRWShadingGroup *grp = DRW_shgroup_point_batch_create(sh, pass);
- DRW_shgroup_uniform_vec4(grp, "color", color, 1);
- DRW_shgroup_state_enable(grp, DRW_STATE_POINT);
- if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
- DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
- }
- return grp;
+ GPUShader *sh = GPU_shader_get_builtin_shader_with_config(GPU_SHADER_3D_GROUNDPOINT, sh_cfg);
+
+ DRWShadingGroup *grp = DRW_shgroup_point_batch_create(sh, pass);
+ DRW_shgroup_uniform_vec4(grp, "color", color, 1);
+ DRW_shgroup_state_enable(grp, DRW_STATE_POINT);
+ if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+ }
+ return grp;
}
-DRWShadingGroup *shgroup_instance_screenspace(
- DRWPass *pass, struct GPUBatch *geom, const float *size, eGPUShaderConfig sh_cfg)
+DRWShadingGroup *shgroup_instance_screenspace(DRWPass *pass,
+ struct GPUBatch *geom,
+ const float *size,
+ eGPUShaderConfig sh_cfg)
{
- GPUShader *sh = GPU_shader_get_builtin_shader_with_config(GPU_SHADER_3D_SCREENSPACE_VARIYING_COLOR, sh_cfg);
-
- DRW_shgroup_instance_format(g_formats.instance_screenspace, {
- {"world_pos", DRW_ATTR_FLOAT, 3},
- {"color", DRW_ATTR_FLOAT, 3},
- });
-
- DRWShadingGroup *grp = DRW_shgroup_instance_create(sh, pass, geom, g_formats.instance_screenspace);
- DRW_shgroup_uniform_float(grp, "size", size, 1);
- DRW_shgroup_uniform_float(grp, "pixel_size", DRW_viewport_pixelsize_get(), 1);
- DRW_shgroup_uniform_vec3(grp, "screen_vecs[0]", DRW_viewport_screenvecs_get(), 2);
- if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
- DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
- }
- return grp;
+ GPUShader *sh = GPU_shader_get_builtin_shader_with_config(
+ GPU_SHADER_3D_SCREENSPACE_VARIYING_COLOR, sh_cfg);
+
+ DRW_shgroup_instance_format(g_formats.instance_screenspace,
+ {
+ {"world_pos", DRW_ATTR_FLOAT, 3},
+ {"color", DRW_ATTR_FLOAT, 3},
+ });
+
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(
+ sh, pass, geom, g_formats.instance_screenspace);
+ DRW_shgroup_uniform_float(grp, "size", size, 1);
+ DRW_shgroup_uniform_float(grp, "pixel_size", DRW_viewport_pixelsize_get(), 1);
+ DRW_shgroup_uniform_vec3(grp, "screen_vecs[0]", DRW_viewport_screenvecs_get(), 2);
+ if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+ }
+ return grp;
}
DRWShadingGroup *shgroup_instance_solid(DRWPass *pass, struct GPUBatch *geom)
{
- static float light[3] = {0.0f, 0.0f, 1.0f};
- GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_OBJECTSPACE_SIMPLE_LIGHTING_VARIYING_COLOR);
+ static float light[3] = {0.0f, 0.0f, 1.0f};
+ GPUShader *sh = GPU_shader_get_builtin_shader(
+ GPU_SHADER_3D_OBJECTSPACE_SIMPLE_LIGHTING_VARIYING_COLOR);
- DRW_shgroup_instance_format(g_formats.instance_color, {
- {"InstanceModelMatrix", DRW_ATTR_FLOAT, 16},
- {"color", DRW_ATTR_FLOAT, 4},
- });
+ DRW_shgroup_instance_format(g_formats.instance_color,
+ {
+ {"InstanceModelMatrix", DRW_ATTR_FLOAT, 16},
+ {"color", DRW_ATTR_FLOAT, 4},
+ });
- DRWShadingGroup *grp = DRW_shgroup_instance_create(sh, pass, geom, g_formats.instance_color);
- DRW_shgroup_uniform_vec3(grp, "light", light, 1);
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(sh, pass, geom, g_formats.instance_color);
+ DRW_shgroup_uniform_vec3(grp, "light", light, 1);
- return grp;
+ return grp;
}
DRWShadingGroup *shgroup_instance_wire(DRWPass *pass, struct GPUBatch *geom)
{
- GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_OBJECTSPACE_VARIYING_COLOR);
+ GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_OBJECTSPACE_VARIYING_COLOR);
- DRW_shgroup_instance_format(g_formats.instance_color, {
- {"InstanceModelMatrix", DRW_ATTR_FLOAT, 16},
- {"color", DRW_ATTR_FLOAT, 4},
- });
+ DRW_shgroup_instance_format(g_formats.instance_color,
+ {
+ {"InstanceModelMatrix", DRW_ATTR_FLOAT, 16},
+ {"color", DRW_ATTR_FLOAT, 4},
+ });
- DRWShadingGroup *grp = DRW_shgroup_instance_create(sh, pass, geom, g_formats.instance_color);
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(sh, pass, geom, g_formats.instance_color);
- return grp;
+ return grp;
}
-DRWShadingGroup *shgroup_instance_screen_aligned(
- DRWPass *pass, struct GPUBatch *geom, eGPUShaderConfig sh_cfg)
+DRWShadingGroup *shgroup_instance_screen_aligned(DRWPass *pass,
+ struct GPUBatch *geom,
+ eGPUShaderConfig sh_cfg)
{
- GPUShader *sh = GPU_shader_get_builtin_shader_with_config(GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED, sh_cfg);
-
- DRW_shgroup_instance_format(g_formats.instance_screen_aligned, {
- {"color", DRW_ATTR_FLOAT, 3},
- {"size", DRW_ATTR_FLOAT, 1},
- {"InstanceModelMatrix", DRW_ATTR_FLOAT, 16},
- });
-
- DRWShadingGroup *grp = DRW_shgroup_instance_create(sh, pass, geom, g_formats.instance_screen_aligned);
- DRW_shgroup_uniform_vec3(grp, "screen_vecs[0]", DRW_viewport_screenvecs_get(), 2);
- if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
- DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
- }
- return grp;
+ GPUShader *sh = GPU_shader_get_builtin_shader_with_config(GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED,
+ sh_cfg);
+
+ DRW_shgroup_instance_format(g_formats.instance_screen_aligned,
+ {
+ {"color", DRW_ATTR_FLOAT, 3},
+ {"size", DRW_ATTR_FLOAT, 1},
+ {"InstanceModelMatrix", DRW_ATTR_FLOAT, 16},
+ });
+
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(
+ sh, pass, geom, g_formats.instance_screen_aligned);
+ DRW_shgroup_uniform_vec3(grp, "screen_vecs[0]", DRW_viewport_screenvecs_get(), 2);
+ if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+ }
+ return grp;
}
-DRWShadingGroup *shgroup_instance_scaled(DRWPass *pass, struct GPUBatch *geom, eGPUShaderConfig sh_cfg)
+DRWShadingGroup *shgroup_instance_scaled(DRWPass *pass,
+ struct GPUBatch *geom,
+ eGPUShaderConfig sh_cfg)
{
- GPUShader *sh_inst = GPU_shader_get_builtin_shader_with_config(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SCALE, sh_cfg);
-
- DRW_shgroup_instance_format(g_formats.instance_scaled, {
- {"color", DRW_ATTR_FLOAT, 3},
- {"size", DRW_ATTR_FLOAT, 3},
- {"InstanceModelMatrix", DRW_ATTR_FLOAT, 16},
- });
-
- DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_inst, pass, geom, g_formats.instance_scaled);
- if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
- DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
- }
- return grp;
+ GPUShader *sh_inst = GPU_shader_get_builtin_shader_with_config(
+ GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SCALE, sh_cfg);
+
+ DRW_shgroup_instance_format(g_formats.instance_scaled,
+ {
+ {"color", DRW_ATTR_FLOAT, 3},
+ {"size", DRW_ATTR_FLOAT, 3},
+ {"InstanceModelMatrix", DRW_ATTR_FLOAT, 16},
+ });
+
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(
+ sh_inst, pass, geom, g_formats.instance_scaled);
+ if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+ }
+ return grp;
}
DRWShadingGroup *shgroup_instance(DRWPass *pass, struct GPUBatch *geom, eGPUShaderConfig sh_cfg)
{
- GPUShader *sh_inst = GPU_shader_get_builtin_shader_with_config(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE, sh_cfg);
-
- DRW_shgroup_instance_format(g_formats.instance_sized, {
- {"color", DRW_ATTR_FLOAT, 4},
- {"size", DRW_ATTR_FLOAT, 1},
- {"InstanceModelMatrix", DRW_ATTR_FLOAT, 16},
- });
-
- DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_inst, pass, geom, g_formats.instance_sized);
- DRW_shgroup_state_disable(grp, DRW_STATE_BLEND);
- if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
- DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
- }
- return grp;
+ GPUShader *sh_inst = GPU_shader_get_builtin_shader_with_config(
+ GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE, sh_cfg);
+
+ DRW_shgroup_instance_format(g_formats.instance_sized,
+ {
+ {"color", DRW_ATTR_FLOAT, 4},
+ {"size", DRW_ATTR_FLOAT, 1},
+ {"InstanceModelMatrix", DRW_ATTR_FLOAT, 16},
+ });
+
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(
+ sh_inst, pass, geom, g_formats.instance_sized);
+ DRW_shgroup_state_disable(grp, DRW_STATE_BLEND);
+ if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+ }
+ return grp;
}
-DRWShadingGroup *shgroup_instance_alpha(DRWPass *pass, struct GPUBatch *geom, eGPUShaderConfig sh_cfg)
+DRWShadingGroup *shgroup_instance_alpha(DRWPass *pass,
+ struct GPUBatch *geom,
+ eGPUShaderConfig sh_cfg)
{
- GPUShader *sh_inst = GPU_shader_get_builtin_shader_with_config(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE, sh_cfg);
-
- DRW_shgroup_instance_format(g_formats.instance_sized, {
- {"color", DRW_ATTR_FLOAT, 4},
- {"size", DRW_ATTR_FLOAT, 1},
- {"InstanceModelMatrix", DRW_ATTR_FLOAT, 16},
- });
-
- DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_inst, pass, geom, g_formats.instance_sized);
- if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
- DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
- }
- return grp;
+ GPUShader *sh_inst = GPU_shader_get_builtin_shader_with_config(
+ GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE, sh_cfg);
+
+ DRW_shgroup_instance_format(g_formats.instance_sized,
+ {
+ {"color", DRW_ATTR_FLOAT, 4},
+ {"size", DRW_ATTR_FLOAT, 1},
+ {"InstanceModelMatrix", DRW_ATTR_FLOAT, 16},
+ });
+
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(
+ sh_inst, pass, geom, g_formats.instance_sized);
+ if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+ }
+ return grp;
}
-DRWShadingGroup *shgroup_instance_empty_axes(DRWPass *pass, struct GPUBatch *geom, eGPUShaderConfig sh_cfg)
+DRWShadingGroup *shgroup_instance_empty_axes(DRWPass *pass,
+ struct GPUBatch *geom,
+ eGPUShaderConfig sh_cfg)
{
- COMMON_Shaders *sh_data = &g_shaders[sh_cfg];
- if (sh_data->empty_axes_sh == NULL) {
- const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[sh_cfg];
- sh_data->empty_axes_sh = GPU_shader_create_from_arrays({
- .vert = (const char *[]){sh_cfg_data->lib, datatoc_object_empty_axes_vert_glsl, NULL},
- .frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg_data->def, NULL},
- });
- }
-
- DRW_shgroup_instance_format(g_formats.instance_sized, {
- {"color", DRW_ATTR_FLOAT, 3},
- {"size", DRW_ATTR_FLOAT, 1},
- {"InstanceModelMatrix", DRW_ATTR_FLOAT, 16},
- });
-
- DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_data->empty_axes_sh, pass, geom, g_formats.instance_sized);
- DRW_shgroup_uniform_vec3(grp, "screenVecs[0]", DRW_viewport_screenvecs_get(), 2);
- if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
- DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
- }
- return grp;
+ COMMON_Shaders *sh_data = &g_shaders[sh_cfg];
+ if (sh_data->empty_axes_sh == NULL) {
+ const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[sh_cfg];
+ sh_data->empty_axes_sh = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg_data->lib, datatoc_object_empty_axes_vert_glsl, NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg_data->def, NULL},
+ });
+ }
+
+ DRW_shgroup_instance_format(g_formats.instance_sized,
+ {
+ {"color", DRW_ATTR_FLOAT, 3},
+ {"size", DRW_ATTR_FLOAT, 1},
+ {"InstanceModelMatrix", DRW_ATTR_FLOAT, 16},
+ });
+
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(
+ sh_data->empty_axes_sh, pass, geom, g_formats.instance_sized);
+ DRW_shgroup_uniform_vec3(grp, "screenVecs[0]", DRW_viewport_screenvecs_get(), 2);
+ if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+ }
+ return grp;
}
DRWShadingGroup *shgroup_instance_outline(DRWPass *pass, struct GPUBatch *geom, int *baseid)
{
- GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_INSTANCE_VARIYING_ID_VARIYING_SIZE);
+ GPUShader *sh_inst = GPU_shader_get_builtin_shader(
+ GPU_SHADER_INSTANCE_VARIYING_ID_VARIYING_SIZE);
- DRW_shgroup_instance_format(g_formats.instance_outline, {
- {"callId", DRW_ATTR_INT, 1},
- {"size", DRW_ATTR_FLOAT, 1},
- {"InstanceModelMatrix", DRW_ATTR_FLOAT, 16},
- });
+ DRW_shgroup_instance_format(g_formats.instance_outline,
+ {
+ {"callId", DRW_ATTR_INT, 1},
+ {"size", DRW_ATTR_FLOAT, 1},
+ {"InstanceModelMatrix", DRW_ATTR_FLOAT, 16},
+ });
- DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_inst, pass, geom, g_formats.instance_outline);
- DRW_shgroup_uniform_int(grp, "baseId", baseid, 1);
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(
+ sh_inst, pass, geom, g_formats.instance_outline);
+ DRW_shgroup_uniform_int(grp, "baseId", baseid, 1);
- return grp;
+ return grp;
}
-DRWShadingGroup *shgroup_camera_instance(DRWPass *pass, struct GPUBatch *geom, eGPUShaderConfig sh_cfg)
+DRWShadingGroup *shgroup_camera_instance(DRWPass *pass,
+ struct GPUBatch *geom,
+ eGPUShaderConfig sh_cfg)
{
- GPUShader *sh_inst = GPU_shader_get_builtin_shader_with_config(GPU_SHADER_CAMERA, sh_cfg);
-
- DRW_shgroup_instance_format(g_formats.instance_camera, {
- {"color", DRW_ATTR_FLOAT, 3},
- {"corners", DRW_ATTR_FLOAT, 8},
- {"depth", DRW_ATTR_FLOAT, 1},
- {"tria", DRW_ATTR_FLOAT, 4},
- {"InstanceModelMatrix", DRW_ATTR_FLOAT, 16},
- });
-
- DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_inst, pass, geom, g_formats.instance_camera);
- if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
- DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
- }
- return grp;
+ GPUShader *sh_inst = GPU_shader_get_builtin_shader_with_config(GPU_SHADER_CAMERA, sh_cfg);
+
+ DRW_shgroup_instance_format(g_formats.instance_camera,
+ {
+ {"color", DRW_ATTR_FLOAT, 3},
+ {"corners", DRW_ATTR_FLOAT, 8},
+ {"depth", DRW_ATTR_FLOAT, 1},
+ {"tria", DRW_ATTR_FLOAT, 4},
+ {"InstanceModelMatrix", DRW_ATTR_FLOAT, 16},
+ });
+
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(
+ sh_inst, pass, geom, g_formats.instance_camera);
+ if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+ }
+ return grp;
}
-DRWShadingGroup *shgroup_distance_lines_instance(DRWPass *pass, struct GPUBatch *geom, eGPUShaderConfig sh_cfg)
+DRWShadingGroup *shgroup_distance_lines_instance(DRWPass *pass,
+ struct GPUBatch *geom,
+ eGPUShaderConfig sh_cfg)
{
- GPUShader *sh_inst = GPU_shader_get_builtin_shader_with_config(GPU_SHADER_DISTANCE_LINES, sh_cfg);
- static float point_size = 4.0f;
-
- DRW_shgroup_instance_format(g_formats.instance_distance_lines, {
- {"color", DRW_ATTR_FLOAT, 3},
- {"start", DRW_ATTR_FLOAT, 1},
- {"end", DRW_ATTR_FLOAT, 1},
- {"InstanceModelMatrix", DRW_ATTR_FLOAT, 16},
- });
-
- DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_inst, pass, geom, g_formats.instance_distance_lines);
- DRW_shgroup_uniform_float(grp, "size", &point_size, 1);
- if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
- DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
- }
- return grp;
+ GPUShader *sh_inst = GPU_shader_get_builtin_shader_with_config(GPU_SHADER_DISTANCE_LINES,
+ sh_cfg);
+ static float point_size = 4.0f;
+
+ DRW_shgroup_instance_format(g_formats.instance_distance_lines,
+ {
+ {"color", DRW_ATTR_FLOAT, 3},
+ {"start", DRW_ATTR_FLOAT, 1},
+ {"end", DRW_ATTR_FLOAT, 1},
+ {"InstanceModelMatrix", DRW_ATTR_FLOAT, 16},
+ });
+
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(
+ sh_inst, pass, geom, g_formats.instance_distance_lines);
+ DRW_shgroup_uniform_float(grp, "size", &point_size, 1);
+ if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+ }
+ return grp;
}
-DRWShadingGroup *shgroup_spot_instance(DRWPass *pass, struct GPUBatch *geom, eGPUShaderConfig sh_cfg)
+DRWShadingGroup *shgroup_spot_instance(DRWPass *pass,
+ struct GPUBatch *geom,
+ eGPUShaderConfig sh_cfg)
{
- GPUShader *sh_inst = GPU_shader_get_builtin_shader_with_config(GPU_SHADER_INSTANCE_EDGES_VARIYING_COLOR, sh_cfg);
- static const int True = true;
- static const int False = false;
-
- DRW_shgroup_instance_format(g_formats.instance_spot, {
- {"color", DRW_ATTR_FLOAT, 3},
- {"InstanceModelMatrix", DRW_ATTR_FLOAT, 16},
- });
-
- DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_inst, pass, geom, g_formats.instance_spot);
- DRW_shgroup_uniform_bool(grp, "drawFront", &False, 1);
- DRW_shgroup_uniform_bool(grp, "drawBack", &False, 1);
- DRW_shgroup_uniform_bool(grp, "drawSilhouette", &True, 1);
- if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
- DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
- }
- return grp;
+ GPUShader *sh_inst = GPU_shader_get_builtin_shader_with_config(
+ GPU_SHADER_INSTANCE_EDGES_VARIYING_COLOR, sh_cfg);
+ static const int True = true;
+ static const int False = false;
+
+ DRW_shgroup_instance_format(g_formats.instance_spot,
+ {
+ {"color", DRW_ATTR_FLOAT, 3},
+ {"InstanceModelMatrix", DRW_ATTR_FLOAT, 16},
+ });
+
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_inst, pass, geom, g_formats.instance_spot);
+ DRW_shgroup_uniform_bool(grp, "drawFront", &False, 1);
+ DRW_shgroup_uniform_bool(grp, "drawBack", &False, 1);
+ DRW_shgroup_uniform_bool(grp, "drawSilhouette", &True, 1);
+ if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+ }
+ return grp;
}
DRWShadingGroup *shgroup_instance_bone_axes(DRWPass *pass, eGPUShaderConfig sh_cfg)
{
- COMMON_Shaders *sh_data = &g_shaders[sh_cfg];
- if (sh_data->bone_axes == NULL) {
- const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[sh_cfg];
- sh_data->bone_axes = GPU_shader_create_from_arrays({
- .vert = (const char *[]){sh_cfg_data->lib, datatoc_armature_axes_vert_glsl, NULL},
- .frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg_data->def, NULL},
- });
- }
-
- DRW_shgroup_instance_format(g_formats.instance_color, {
- {"InstanceModelMatrix", DRW_ATTR_FLOAT, 16},
- {"color", DRW_ATTR_FLOAT, 4},
- });
-
- DRWShadingGroup *grp = DRW_shgroup_instance_create(
- sh_data->bone_axes,
- pass, DRW_cache_bone_arrows_get(),
- g_formats.instance_color);
- DRW_shgroup_uniform_vec3(grp, "screenVecs[0]", DRW_viewport_screenvecs_get(), 2);
- if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
- DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
- }
- return grp;
+ COMMON_Shaders *sh_data = &g_shaders[sh_cfg];
+ if (sh_data->bone_axes == NULL) {
+ const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[sh_cfg];
+ sh_data->bone_axes = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg_data->lib, datatoc_armature_axes_vert_glsl, NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg_data->def, NULL},
+ });
+ }
+
+ DRW_shgroup_instance_format(g_formats.instance_color,
+ {
+ {"InstanceModelMatrix", DRW_ATTR_FLOAT, 16},
+ {"color", DRW_ATTR_FLOAT, 4},
+ });
+
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(
+ sh_data->bone_axes, pass, DRW_cache_bone_arrows_get(), g_formats.instance_color);
+ DRW_shgroup_uniform_vec3(grp, "screenVecs[0]", DRW_viewport_screenvecs_get(), 2);
+ if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+ }
+ return grp;
}
DRWShadingGroup *shgroup_instance_bone_envelope_outline(DRWPass *pass, eGPUShaderConfig sh_cfg)
{
- COMMON_Shaders *sh_data = &g_shaders[sh_cfg];
- if (sh_data->bone_envelope_outline == NULL) {
- const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[sh_cfg];
- sh_data->bone_envelope_outline = GPU_shader_create_from_arrays({
- .vert = (const char *[]){sh_cfg_data->lib, datatoc_armature_envelope_outline_vert_glsl, NULL},
- .frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg_data->def, NULL},
- });
- }
-
- DRW_shgroup_instance_format(g_formats.instance_bone_envelope_outline, {
- {"headSphere", DRW_ATTR_FLOAT, 4},
- {"tailSphere", DRW_ATTR_FLOAT, 4},
- {"outlineColorSize", DRW_ATTR_FLOAT, 4},
- {"xAxis", DRW_ATTR_FLOAT, 3},
- });
-
- DRWShadingGroup *grp = DRW_shgroup_instance_create(
- sh_data->bone_envelope_outline,
- pass, DRW_cache_bone_envelope_outline_get(),
- g_formats.instance_bone_envelope_outline);
- DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
- if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
- DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
- }
- return grp;
+ COMMON_Shaders *sh_data = &g_shaders[sh_cfg];
+ if (sh_data->bone_envelope_outline == NULL) {
+ const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[sh_cfg];
+ sh_data->bone_envelope_outline = GPU_shader_create_from_arrays({
+ .vert =
+ (const char *[]){sh_cfg_data->lib, datatoc_armature_envelope_outline_vert_glsl, NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg_data->def, NULL},
+ });
+ }
+
+ DRW_shgroup_instance_format(g_formats.instance_bone_envelope_outline,
+ {
+ {"headSphere", DRW_ATTR_FLOAT, 4},
+ {"tailSphere", DRW_ATTR_FLOAT, 4},
+ {"outlineColorSize", DRW_ATTR_FLOAT, 4},
+ {"xAxis", DRW_ATTR_FLOAT, 3},
+ });
+
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_data->bone_envelope_outline,
+ pass,
+ DRW_cache_bone_envelope_outline_get(),
+ g_formats.instance_bone_envelope_outline);
+ DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
+ if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+ }
+ return grp;
}
DRWShadingGroup *shgroup_instance_bone_envelope_distance(DRWPass *pass, eGPUShaderConfig sh_cfg)
{
- COMMON_Shaders *sh_data = &g_shaders[sh_cfg];
- if (sh_data->bone_envelope_distance == NULL) {
- const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[sh_cfg];
- sh_data->bone_envelope_distance = GPU_shader_create_from_arrays({
- .vert = (const char *[]){sh_cfg_data->lib, datatoc_armature_envelope_solid_vert_glsl, NULL},
- .frag = (const char *[]){datatoc_armature_envelope_distance_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg_data->def, NULL},
- });
- }
-
- DRW_shgroup_instance_format(g_formats.instance_bone_envelope_distance, {
- {"headSphere", DRW_ATTR_FLOAT, 4},
- {"tailSphere", DRW_ATTR_FLOAT, 4},
- {"xAxis", DRW_ATTR_FLOAT, 3},
- });
-
- DRWShadingGroup *grp = DRW_shgroup_instance_create(
- sh_data->bone_envelope_distance,
- pass, DRW_cache_bone_envelope_solid_get(),
- g_formats.instance_bone_envelope_distance);
- if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
- DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
- }
- return grp;
+ COMMON_Shaders *sh_data = &g_shaders[sh_cfg];
+ if (sh_data->bone_envelope_distance == NULL) {
+ const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[sh_cfg];
+ sh_data->bone_envelope_distance = GPU_shader_create_from_arrays({
+ .vert =
+ (const char *[]){sh_cfg_data->lib, datatoc_armature_envelope_solid_vert_glsl, NULL},
+ .frag = (const char *[]){datatoc_armature_envelope_distance_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg_data->def, NULL},
+ });
+ }
+
+ DRW_shgroup_instance_format(g_formats.instance_bone_envelope_distance,
+ {
+ {"headSphere", DRW_ATTR_FLOAT, 4},
+ {"tailSphere", DRW_ATTR_FLOAT, 4},
+ {"xAxis", DRW_ATTR_FLOAT, 3},
+ });
+
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_data->bone_envelope_distance,
+ pass,
+ DRW_cache_bone_envelope_solid_get(),
+ g_formats.instance_bone_envelope_distance);
+ if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+ }
+ return grp;
}
-DRWShadingGroup *shgroup_instance_bone_envelope_solid(DRWPass *pass, bool transp, eGPUShaderConfig sh_cfg)
+DRWShadingGroup *shgroup_instance_bone_envelope_solid(DRWPass *pass,
+ bool transp,
+ eGPUShaderConfig sh_cfg)
{
- COMMON_Shaders *sh_data = &g_shaders[sh_cfg];
- if (sh_data->bone_envelope == NULL) {
- const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[sh_cfg];
- sh_data->bone_envelope = GPU_shader_create_from_arrays({
- .vert = (const char *[]){sh_cfg_data->lib, datatoc_armature_envelope_solid_vert_glsl, NULL},
- .frag = (const char *[]){datatoc_armature_envelope_solid_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg_data->def, NULL},
- });
- }
-
- DRW_shgroup_instance_format(g_formats.instance_bone_envelope, {
- {"headSphere", DRW_ATTR_FLOAT, 4},
- {"tailSphere", DRW_ATTR_FLOAT, 4},
- {"boneColor", DRW_ATTR_FLOAT, 3},
- {"stateColor", DRW_ATTR_FLOAT, 3},
- {"xAxis", DRW_ATTR_FLOAT, 3},
- });
-
- DRWShadingGroup *grp = DRW_shgroup_instance_create(
- sh_data->bone_envelope,
- pass, DRW_cache_bone_envelope_solid_get(),
- g_formats.instance_bone_envelope);
- DRW_shgroup_uniform_float_copy(grp, "alpha", transp ? 0.6f : 1.0f);
- if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
- DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
- }
- return grp;
+ COMMON_Shaders *sh_data = &g_shaders[sh_cfg];
+ if (sh_data->bone_envelope == NULL) {
+ const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[sh_cfg];
+ sh_data->bone_envelope = GPU_shader_create_from_arrays({
+ .vert =
+ (const char *[]){sh_cfg_data->lib, datatoc_armature_envelope_solid_vert_glsl, NULL},
+ .frag = (const char *[]){datatoc_armature_envelope_solid_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg_data->def, NULL},
+ });
+ }
+
+ DRW_shgroup_instance_format(g_formats.instance_bone_envelope,
+ {
+ {"headSphere", DRW_ATTR_FLOAT, 4},
+ {"tailSphere", DRW_ATTR_FLOAT, 4},
+ {"boneColor", DRW_ATTR_FLOAT, 3},
+ {"stateColor", DRW_ATTR_FLOAT, 3},
+ {"xAxis", DRW_ATTR_FLOAT, 3},
+ });
+
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_data->bone_envelope,
+ pass,
+ DRW_cache_bone_envelope_solid_get(),
+ g_formats.instance_bone_envelope);
+ DRW_shgroup_uniform_float_copy(grp, "alpha", transp ? 0.6f : 1.0f);
+ if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+ }
+ return grp;
}
DRWShadingGroup *shgroup_instance_mball_handles(DRWPass *pass, eGPUShaderConfig sh_cfg)
{
- COMMON_Shaders *sh_data = &g_shaders[sh_cfg];
- if (sh_data->mball_handles == NULL) {
- const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[sh_cfg];
- sh_data->mball_handles = GPU_shader_create_from_arrays({
- .vert = (const char *[]){sh_cfg_data->lib, datatoc_object_mball_handles_vert_glsl, NULL},
- .frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg_data->def, NULL},
- });
- }
-
- DRW_shgroup_instance_format(g_formats.instance_mball_handles, {
- {"ScaleTranslationMatrix", DRW_ATTR_FLOAT, 12},
- {"radius", DRW_ATTR_FLOAT, 1},
- {"color", DRW_ATTR_FLOAT, 3},
- });
-
- DRWShadingGroup *grp = DRW_shgroup_instance_create(
- sh_data->mball_handles, pass,
- DRW_cache_screenspace_circle_get(),
- g_formats.instance_mball_handles);
- DRW_shgroup_uniform_vec3(grp, "screen_vecs[0]", DRW_viewport_screenvecs_get(), 2);
- if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
- DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
- }
- return grp;
+ COMMON_Shaders *sh_data = &g_shaders[sh_cfg];
+ if (sh_data->mball_handles == NULL) {
+ const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[sh_cfg];
+ sh_data->mball_handles = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg_data->lib, datatoc_object_mball_handles_vert_glsl, NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg_data->def, NULL},
+ });
+ }
+
+ DRW_shgroup_instance_format(g_formats.instance_mball_handles,
+ {
+ {"ScaleTranslationMatrix", DRW_ATTR_FLOAT, 12},
+ {"radius", DRW_ATTR_FLOAT, 1},
+ {"color", DRW_ATTR_FLOAT, 3},
+ });
+
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_data->mball_handles,
+ pass,
+ DRW_cache_screenspace_circle_get(),
+ g_formats.instance_mball_handles);
+ DRW_shgroup_uniform_vec3(grp, "screen_vecs[0]", DRW_viewport_screenvecs_get(), 2);
+ if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+ }
+ return grp;
}
/* Only works with batches with adjacency infos. */
-DRWShadingGroup *shgroup_instance_bone_shape_outline(
- DRWPass *pass, struct GPUBatch *geom, eGPUShaderConfig sh_cfg)
+DRWShadingGroup *shgroup_instance_bone_shape_outline(DRWPass *pass,
+ struct GPUBatch *geom,
+ eGPUShaderConfig sh_cfg)
{
- COMMON_Shaders *sh_data = &g_shaders[sh_cfg];
- if (sh_data->shape_outline == NULL) {
- const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[sh_cfg];
- sh_data->shape_outline = GPU_shader_create_from_arrays({
- .vert = (const char *[]){sh_cfg_data->lib, datatoc_armature_shape_outline_vert_glsl, NULL},
- .geom = (const char *[]){sh_cfg_data->lib, datatoc_armature_shape_outline_geom_glsl, NULL},
- .frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg_data->def, NULL},
- });
- }
-
- DRW_shgroup_instance_format(g_formats.instance_bone_outline, {
- {"InstanceModelMatrix", DRW_ATTR_FLOAT, 16},
- {"outlineColorSize", DRW_ATTR_FLOAT, 4},
- });
-
- DRWShadingGroup *grp = DRW_shgroup_instance_create(
- sh_data->shape_outline,
- pass, geom, g_formats.instance_bone_outline);
- DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
- if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
- DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
- }
- return grp;
+ COMMON_Shaders *sh_data = &g_shaders[sh_cfg];
+ if (sh_data->shape_outline == NULL) {
+ const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[sh_cfg];
+ sh_data->shape_outline = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg_data->lib, datatoc_armature_shape_outline_vert_glsl, NULL},
+ .geom = (const char *[]){sh_cfg_data->lib, datatoc_armature_shape_outline_geom_glsl, NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg_data->def, NULL},
+ });
+ }
+
+ DRW_shgroup_instance_format(g_formats.instance_bone_outline,
+ {
+ {"InstanceModelMatrix", DRW_ATTR_FLOAT, 16},
+ {"outlineColorSize", DRW_ATTR_FLOAT, 4},
+ });
+
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(
+ sh_data->shape_outline, pass, geom, g_formats.instance_bone_outline);
+ DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
+ if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+ }
+ return grp;
}
-DRWShadingGroup *shgroup_instance_bone_shape_solid(
- DRWPass *pass, struct GPUBatch *geom, bool transp, eGPUShaderConfig sh_cfg)
+DRWShadingGroup *shgroup_instance_bone_shape_solid(DRWPass *pass,
+ struct GPUBatch *geom,
+ bool transp,
+ eGPUShaderConfig sh_cfg)
{
- COMMON_Shaders *sh_data = &g_shaders[sh_cfg];
- if (sh_data->shape_solid == NULL) {
- const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[sh_cfg];
- sh_data->shape_solid = GPU_shader_create_from_arrays({
- .vert = (const char *[]){sh_cfg_data->lib, datatoc_armature_shape_solid_vert_glsl, NULL},
- .frag = (const char *[]){datatoc_armature_shape_solid_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg_data->def, NULL},
- });
- }
-
- DRW_shgroup_instance_format(g_formats.instance_bone, {
- {"InstanceModelMatrix", DRW_ATTR_FLOAT, 16},
- {"boneColor", DRW_ATTR_FLOAT, 3},
- {"stateColor", DRW_ATTR_FLOAT, 3},
- });
-
- DRWShadingGroup *grp = DRW_shgroup_instance_create(
- sh_data->shape_solid,
- pass, geom, g_formats.instance_bone);
- DRW_shgroup_uniform_float_copy(grp, "alpha", transp ? 0.6f : 1.0f);
- if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
- DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
- }
- return grp;
+ COMMON_Shaders *sh_data = &g_shaders[sh_cfg];
+ if (sh_data->shape_solid == NULL) {
+ const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[sh_cfg];
+ sh_data->shape_solid = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg_data->lib, datatoc_armature_shape_solid_vert_glsl, NULL},
+ .frag = (const char *[]){datatoc_armature_shape_solid_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg_data->def, NULL},
+ });
+ }
+
+ DRW_shgroup_instance_format(g_formats.instance_bone,
+ {
+ {"InstanceModelMatrix", DRW_ATTR_FLOAT, 16},
+ {"boneColor", DRW_ATTR_FLOAT, 3},
+ {"stateColor", DRW_ATTR_FLOAT, 3},
+ });
+
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(
+ sh_data->shape_solid, pass, geom, g_formats.instance_bone);
+ DRW_shgroup_uniform_float_copy(grp, "alpha", transp ? 0.6f : 1.0f);
+ if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+ }
+ return grp;
}
-DRWShadingGroup *shgroup_instance_bone_sphere_solid(DRWPass *pass, bool transp, eGPUShaderConfig sh_cfg)
+DRWShadingGroup *shgroup_instance_bone_sphere_solid(DRWPass *pass,
+ bool transp,
+ eGPUShaderConfig sh_cfg)
{
- COMMON_Shaders *sh_data = &g_shaders[sh_cfg];
- if (sh_data->bone_sphere == NULL) {
- const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[sh_cfg];
- sh_data->bone_sphere = GPU_shader_create_from_arrays({
- .vert = (const char *[]){sh_cfg_data->lib, datatoc_armature_sphere_solid_vert_glsl, NULL},
- .frag = (const char *[]){datatoc_armature_sphere_solid_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg_data->def, NULL},
- });
- }
-
- DRW_shgroup_instance_format(g_formats.instance_bone, {
- {"InstanceModelMatrix", DRW_ATTR_FLOAT, 16},
- {"boneColor", DRW_ATTR_FLOAT, 3},
- {"stateColor", DRW_ATTR_FLOAT, 3},
- });
-
- DRWShadingGroup *grp = DRW_shgroup_instance_create(
- sh_data->bone_sphere,
- pass, DRW_cache_bone_point_get(), g_formats.instance_bone);
- /* More transparent than the shape to be less distractive. */
- DRW_shgroup_uniform_float_copy(grp, "alpha", transp ? 0.4f : 1.0f);
- if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
- DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
- }
- return grp;
+ COMMON_Shaders *sh_data = &g_shaders[sh_cfg];
+ if (sh_data->bone_sphere == NULL) {
+ const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[sh_cfg];
+ sh_data->bone_sphere = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg_data->lib, datatoc_armature_sphere_solid_vert_glsl, NULL},
+ .frag = (const char *[]){datatoc_armature_sphere_solid_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg_data->def, NULL},
+ });
+ }
+
+ DRW_shgroup_instance_format(g_formats.instance_bone,
+ {
+ {"InstanceModelMatrix", DRW_ATTR_FLOAT, 16},
+ {"boneColor", DRW_ATTR_FLOAT, 3},
+ {"stateColor", DRW_ATTR_FLOAT, 3},
+ });
+
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(
+ sh_data->bone_sphere, pass, DRW_cache_bone_point_get(), g_formats.instance_bone);
+ /* More transparent than the shape to be less distractive. */
+ DRW_shgroup_uniform_float_copy(grp, "alpha", transp ? 0.4f : 1.0f);
+ if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+ }
+ return grp;
}
DRWShadingGroup *shgroup_instance_bone_sphere_outline(DRWPass *pass, eGPUShaderConfig sh_cfg)
{
- COMMON_Shaders *sh_data = &g_shaders[sh_cfg];
- if (sh_data->bone_sphere_outline == NULL) {
- const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[sh_cfg];
- sh_data->bone_sphere_outline = GPU_shader_create_from_arrays({
- .vert = (const char *[]){sh_cfg_data->lib, datatoc_armature_sphere_outline_vert_glsl, NULL},
- .frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg_data->def, NULL},
- });
- }
-
- DRW_shgroup_instance_format(g_formats.instance_bone_outline, {
- {"InstanceModelMatrix", DRW_ATTR_FLOAT, 16},
- {"outlineColorSize", DRW_ATTR_FLOAT, 4},
- });
-
- DRWShadingGroup *grp = DRW_shgroup_instance_create(
- sh_data->bone_sphere_outline,
- pass, DRW_cache_bone_point_wire_outline_get(),
- g_formats.instance_bone_outline);
- DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
- if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
- DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
- }
- return grp;
+ COMMON_Shaders *sh_data = &g_shaders[sh_cfg];
+ if (sh_data->bone_sphere_outline == NULL) {
+ const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[sh_cfg];
+ sh_data->bone_sphere_outline = GPU_shader_create_from_arrays({
+ .vert =
+ (const char *[]){sh_cfg_data->lib, datatoc_armature_sphere_outline_vert_glsl, NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg_data->def, NULL},
+ });
+ }
+
+ DRW_shgroup_instance_format(g_formats.instance_bone_outline,
+ {
+ {"InstanceModelMatrix", DRW_ATTR_FLOAT, 16},
+ {"outlineColorSize", DRW_ATTR_FLOAT, 4},
+ });
+
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_data->bone_sphere_outline,
+ pass,
+ DRW_cache_bone_point_wire_outline_get(),
+ g_formats.instance_bone_outline);
+ DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
+ if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+ }
+ return grp;
}
DRWShadingGroup *shgroup_instance_bone_stick(DRWPass *pass, eGPUShaderConfig sh_cfg)
{
- COMMON_Shaders *sh_data = &g_shaders[sh_cfg];
- if (sh_data->bone_stick == NULL) {
- const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[sh_cfg];
- sh_data->bone_stick = GPU_shader_create_from_arrays({
- .vert = (const char *[]){sh_cfg_data->lib, datatoc_armature_stick_vert_glsl, NULL},
- .frag = (const char *[]){datatoc_armature_stick_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg_data->def, NULL},
- });
- }
-
- DRW_shgroup_instance_format(g_formats.instance_bone_stick, {
- {"boneStart", DRW_ATTR_FLOAT, 3},
- {"boneEnd", DRW_ATTR_FLOAT, 3},
- {"wireColor", DRW_ATTR_FLOAT, 4}, /* TODO port theses to uchar color */
- {"boneColor", DRW_ATTR_FLOAT, 4},
- {"headColor", DRW_ATTR_FLOAT, 4},
- {"tailColor", DRW_ATTR_FLOAT, 4},
- });
-
- DRWShadingGroup *grp = DRW_shgroup_instance_create(
- sh_data->bone_stick,
- pass, DRW_cache_bone_stick_get(),
- g_formats.instance_bone_stick);
- DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
- DRW_shgroup_uniform_float_copy(grp, "stickSize", 5.0f * U.pixelsize);
- if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
- DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
- }
- return grp;
+ COMMON_Shaders *sh_data = &g_shaders[sh_cfg];
+ if (sh_data->bone_stick == NULL) {
+ const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[sh_cfg];
+ sh_data->bone_stick = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg_data->lib, datatoc_armature_stick_vert_glsl, NULL},
+ .frag = (const char *[]){datatoc_armature_stick_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg_data->def, NULL},
+ });
+ }
+
+ DRW_shgroup_instance_format(
+ g_formats.instance_bone_stick,
+ {
+ {"boneStart", DRW_ATTR_FLOAT, 3},
+ {"boneEnd", DRW_ATTR_FLOAT, 3},
+ {"wireColor", DRW_ATTR_FLOAT, 4}, /* TODO port theses to uchar color */
+ {"boneColor", DRW_ATTR_FLOAT, 4},
+ {"headColor", DRW_ATTR_FLOAT, 4},
+ {"tailColor", DRW_ATTR_FLOAT, 4},
+ });
+
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(
+ sh_data->bone_stick, pass, DRW_cache_bone_stick_get(), g_formats.instance_bone_stick);
+ DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
+ DRW_shgroup_uniform_float_copy(grp, "stickSize", 5.0f * U.pixelsize);
+ if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+ }
+ return grp;
}
struct DRWShadingGroup *shgroup_instance_bone_dof(struct DRWPass *pass, struct GPUBatch *geom)
{
- COMMON_Shaders *sh_data = &g_shaders[GPU_SHADER_CFG_DEFAULT];
- if (sh_data->bone_dofs == NULL) {
- sh_data->bone_dofs = DRW_shader_create(
- datatoc_armature_dof_vert_glsl, NULL,
- datatoc_gpu_shader_flat_color_frag_glsl, NULL);
- }
-
- DRW_shgroup_instance_format(g_formats.instance_bone_dof, {
- {"InstanceModelMatrix", DRW_ATTR_FLOAT, 16},
- {"color", DRW_ATTR_FLOAT, 4},
- {"amin", DRW_ATTR_FLOAT, 2},
- {"amax", DRW_ATTR_FLOAT, 2},
- });
-
- DRWShadingGroup *grp = DRW_shgroup_instance_create(
- sh_data->bone_dofs,
- pass, geom,
- g_formats.instance_bone_dof);
-
- return grp;
+ COMMON_Shaders *sh_data = &g_shaders[GPU_SHADER_CFG_DEFAULT];
+ if (sh_data->bone_dofs == NULL) {
+ sh_data->bone_dofs = DRW_shader_create(
+ datatoc_armature_dof_vert_glsl, NULL, datatoc_gpu_shader_flat_color_frag_glsl, NULL);
+ }
+
+ DRW_shgroup_instance_format(g_formats.instance_bone_dof,
+ {
+ {"InstanceModelMatrix", DRW_ATTR_FLOAT, 16},
+ {"color", DRW_ATTR_FLOAT, 4},
+ {"amin", DRW_ATTR_FLOAT, 2},
+ {"amax", DRW_ATTR_FLOAT, 2},
+ });
+
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(
+ sh_data->bone_dofs, pass, geom, g_formats.instance_bone_dof);
+
+ return grp;
}
struct GPUShader *mpath_line_shader_get(void)
{
- COMMON_Shaders *sh_data = &g_shaders[GPU_SHADER_CFG_DEFAULT];
- if (sh_data->mpath_line_sh == NULL) {
- sh_data->mpath_line_sh = DRW_shader_create_with_lib(
- datatoc_animviz_mpath_lines_vert_glsl,
- datatoc_animviz_mpath_lines_geom_glsl,
- datatoc_gpu_shader_3D_smooth_color_frag_glsl,
- datatoc_common_globals_lib_glsl,
- NULL);
- }
- return sh_data->mpath_line_sh;
+ COMMON_Shaders *sh_data = &g_shaders[GPU_SHADER_CFG_DEFAULT];
+ if (sh_data->mpath_line_sh == NULL) {
+ sh_data->mpath_line_sh = DRW_shader_create_with_lib(
+ datatoc_animviz_mpath_lines_vert_glsl,
+ datatoc_animviz_mpath_lines_geom_glsl,
+ datatoc_gpu_shader_3D_smooth_color_frag_glsl,
+ datatoc_common_globals_lib_glsl,
+ NULL);
+ }
+ return sh_data->mpath_line_sh;
}
-
struct GPUShader *mpath_points_shader_get(void)
{
- COMMON_Shaders *sh_data = &g_shaders[GPU_SHADER_CFG_DEFAULT];
- if (sh_data->mpath_points_sh == NULL) {
- sh_data->mpath_points_sh = DRW_shader_create_with_lib(
- datatoc_animviz_mpath_points_vert_glsl,
- NULL,
- datatoc_gpu_shader_point_varying_color_frag_glsl,
- datatoc_common_globals_lib_glsl,
- NULL);
- }
- return sh_data->mpath_points_sh;
+ COMMON_Shaders *sh_data = &g_shaders[GPU_SHADER_CFG_DEFAULT];
+ if (sh_data->mpath_points_sh == NULL) {
+ sh_data->mpath_points_sh = DRW_shader_create_with_lib(
+ datatoc_animviz_mpath_points_vert_glsl,
+ NULL,
+ datatoc_gpu_shader_point_varying_color_frag_glsl,
+ datatoc_common_globals_lib_glsl,
+ NULL);
+ }
+ return sh_data->mpath_points_sh;
}
struct GPUShader *volume_velocity_shader_get(bool use_needle)
{
- COMMON_Shaders *sh_data = &g_shaders[GPU_SHADER_CFG_DEFAULT];
- if (use_needle) {
- if (sh_data->volume_velocity_needle_sh == NULL) {
- sh_data->volume_velocity_needle_sh = DRW_shader_create(
- datatoc_volume_velocity_vert_glsl, NULL,
- datatoc_gpu_shader_flat_color_frag_glsl, "#define USE_NEEDLE");
- }
- return sh_data->volume_velocity_needle_sh;
- }
- else {
- if (sh_data->volume_velocity_sh == NULL) {
- sh_data->volume_velocity_sh = DRW_shader_create(
- datatoc_volume_velocity_vert_glsl, NULL,
- datatoc_gpu_shader_flat_color_frag_glsl, NULL);
- }
- return sh_data->volume_velocity_sh;
- }
+ COMMON_Shaders *sh_data = &g_shaders[GPU_SHADER_CFG_DEFAULT];
+ if (use_needle) {
+ if (sh_data->volume_velocity_needle_sh == NULL) {
+ sh_data->volume_velocity_needle_sh = DRW_shader_create(
+ datatoc_volume_velocity_vert_glsl,
+ NULL,
+ datatoc_gpu_shader_flat_color_frag_glsl,
+ "#define USE_NEEDLE");
+ }
+ return sh_data->volume_velocity_needle_sh;
+ }
+ else {
+ if (sh_data->volume_velocity_sh == NULL) {
+ sh_data->volume_velocity_sh = DRW_shader_create(
+ datatoc_volume_velocity_vert_glsl, NULL, datatoc_gpu_shader_flat_color_frag_glsl, NULL);
+ }
+ return sh_data->volume_velocity_sh;
+ }
}
/* ******************************************** COLOR UTILS *********************************************** */
@@ -980,158 +1054,207 @@ struct GPUShader *volume_velocity_shader_get(bool use_needle)
*/
int DRW_object_wire_theme_get(Object *ob, ViewLayer *view_layer, float **r_color)
{
- const DRWContextState *draw_ctx = DRW_context_state_get();
- const bool is_edit = (draw_ctx->object_mode & OB_MODE_EDIT) && (ob->mode & OB_MODE_EDIT);
- const bool active = (view_layer->basact && view_layer->basact->object == ob);
- /* confusing logic here, there are 2 methods of setting the color
- * 'colortab[colindex]' and 'theme_id', colindex overrides theme_id.
- *
- * note: no theme yet for 'colindex' */
- int theme_id = is_edit ? TH_WIRE_EDIT : TH_WIRE;
-
- if (is_edit) {
- /* fallback to TH_WIRE */
- }
- else if (((G.moving & G_TRANSFORM_OBJ) != 0) &&
- ((ob->base_flag & BASE_SELECTED) != 0))
- {
- theme_id = TH_TRANSFORM;
- }
- else {
- /* Sets the 'theme_id' or fallback to wire */
- if ((ob->base_flag & BASE_SELECTED) != 0) {
- theme_id = (active) ? TH_ACTIVE : TH_SELECT;
- }
- else {
- if (ob->type == OB_LAMP) { theme_id = TH_LIGHT; }
- else if (ob->type == OB_SPEAKER) { theme_id = TH_SPEAKER; }
- else if (ob->type == OB_CAMERA) { theme_id = TH_CAMERA; }
- else if (ob->type == OB_EMPTY) { theme_id = TH_EMPTY; }
- else if (ob->type == OB_LIGHTPROBE) { theme_id = TH_EMPTY; } /* TODO add lightprobe color */
- /* fallback to TH_WIRE */
- }
- }
-
- if (r_color != NULL) {
- if (UNLIKELY(ob->base_flag & BASE_FROM_SET)) {
- *r_color = G_draw.block.colorDupli;
- }
- else if (UNLIKELY(ob->base_flag & BASE_FROM_DUPLI)) {
- switch (theme_id) {
- case TH_ACTIVE:
- case TH_SELECT: *r_color = G_draw.block.colorDupliSelect; break;
- case TH_TRANSFORM: *r_color = G_draw.block.colorTransform; break;
- default: *r_color = G_draw.block.colorDupli; break;
- }
- }
- else {
- switch (theme_id) {
- case TH_WIRE_EDIT: *r_color = G_draw.block.colorWireEdit; break;
- case TH_ACTIVE: *r_color = G_draw.block.colorActive; break;
- case TH_SELECT: *r_color = G_draw.block.colorSelect; break;
- case TH_TRANSFORM: *r_color = G_draw.block.colorTransform; break;
- case TH_SPEAKER: *r_color = G_draw.block.colorSpeaker; break;
- case TH_CAMERA: *r_color = G_draw.block.colorCamera; break;
- case TH_EMPTY: *r_color = G_draw.block.colorEmpty; break;
- case TH_LIGHT: *r_color = G_draw.block.colorLight; break;
- default: *r_color = G_draw.block.colorWire; break;
- }
- }
- }
-
- return theme_id;
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const bool is_edit = (draw_ctx->object_mode & OB_MODE_EDIT) && (ob->mode & OB_MODE_EDIT);
+ const bool active = (view_layer->basact && view_layer->basact->object == ob);
+ /* confusing logic here, there are 2 methods of setting the color
+ * 'colortab[colindex]' and 'theme_id', colindex overrides theme_id.
+ *
+ * note: no theme yet for 'colindex' */
+ int theme_id = is_edit ? TH_WIRE_EDIT : TH_WIRE;
+
+ if (is_edit) {
+ /* fallback to TH_WIRE */
+ }
+ else if (((G.moving & G_TRANSFORM_OBJ) != 0) && ((ob->base_flag & BASE_SELECTED) != 0)) {
+ theme_id = TH_TRANSFORM;
+ }
+ else {
+ /* Sets the 'theme_id' or fallback to wire */
+ if ((ob->base_flag & BASE_SELECTED) != 0) {
+ theme_id = (active) ? TH_ACTIVE : TH_SELECT;
+ }
+ else {
+ if (ob->type == OB_LAMP) {
+ theme_id = TH_LIGHT;
+ }
+ else if (ob->type == OB_SPEAKER) {
+ theme_id = TH_SPEAKER;
+ }
+ else if (ob->type == OB_CAMERA) {
+ theme_id = TH_CAMERA;
+ }
+ else if (ob->type == OB_EMPTY) {
+ theme_id = TH_EMPTY;
+ }
+ else if (ob->type == OB_LIGHTPROBE) {
+ theme_id = TH_EMPTY;
+ } /* TODO add lightprobe color */
+ /* fallback to TH_WIRE */
+ }
+ }
+
+ if (r_color != NULL) {
+ if (UNLIKELY(ob->base_flag & BASE_FROM_SET)) {
+ *r_color = G_draw.block.colorDupli;
+ }
+ else if (UNLIKELY(ob->base_flag & BASE_FROM_DUPLI)) {
+ switch (theme_id) {
+ case TH_ACTIVE:
+ case TH_SELECT:
+ *r_color = G_draw.block.colorDupliSelect;
+ break;
+ case TH_TRANSFORM:
+ *r_color = G_draw.block.colorTransform;
+ break;
+ default:
+ *r_color = G_draw.block.colorDupli;
+ break;
+ }
+ }
+ else {
+ switch (theme_id) {
+ case TH_WIRE_EDIT:
+ *r_color = G_draw.block.colorWireEdit;
+ break;
+ case TH_ACTIVE:
+ *r_color = G_draw.block.colorActive;
+ break;
+ case TH_SELECT:
+ *r_color = G_draw.block.colorSelect;
+ break;
+ case TH_TRANSFORM:
+ *r_color = G_draw.block.colorTransform;
+ break;
+ case TH_SPEAKER:
+ *r_color = G_draw.block.colorSpeaker;
+ break;
+ case TH_CAMERA:
+ *r_color = G_draw.block.colorCamera;
+ break;
+ case TH_EMPTY:
+ *r_color = G_draw.block.colorEmpty;
+ break;
+ case TH_LIGHT:
+ *r_color = G_draw.block.colorLight;
+ break;
+ default:
+ *r_color = G_draw.block.colorWire;
+ break;
+ }
+ }
+ }
+
+ return theme_id;
}
/* XXX This is very stupid, better find something more general. */
float *DRW_color_background_blend_get(int theme_id)
{
- static float colors[11][4];
- float *ret;
-
- switch (theme_id) {
- case TH_WIRE_EDIT: ret = colors[0]; break;
- case TH_ACTIVE: ret = colors[1]; break;
- case TH_SELECT: ret = colors[2]; break;
- case TH_TRANSFORM: ret = colors[5]; break;
- case TH_SPEAKER: ret = colors[6]; break;
- case TH_CAMERA: ret = colors[7]; break;
- case TH_EMPTY: ret = colors[8]; break;
- case TH_LIGHT: ret = colors[9]; break;
- default: ret = colors[10]; break;
- }
-
- UI_GetThemeColorBlendShade4fv(theme_id, TH_BACK, 0.5, 0, ret);
-
- return ret;
+ static float colors[11][4];
+ float *ret;
+
+ switch (theme_id) {
+ case TH_WIRE_EDIT:
+ ret = colors[0];
+ break;
+ case TH_ACTIVE:
+ ret = colors[1];
+ break;
+ case TH_SELECT:
+ ret = colors[2];
+ break;
+ case TH_TRANSFORM:
+ ret = colors[5];
+ break;
+ case TH_SPEAKER:
+ ret = colors[6];
+ break;
+ case TH_CAMERA:
+ ret = colors[7];
+ break;
+ case TH_EMPTY:
+ ret = colors[8];
+ break;
+ case TH_LIGHT:
+ ret = colors[9];
+ break;
+ default:
+ ret = colors[10];
+ break;
+ }
+
+ UI_GetThemeColorBlendShade4fv(theme_id, TH_BACK, 0.5, 0, ret);
+
+ return ret;
}
-
bool DRW_object_is_flat(Object *ob, int *axis)
{
- float dim[3];
-
- if (!ELEM(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL)) {
- /* Non-meshes object cannot be considered as flat. */
- return false;
- }
-
- BKE_object_dimensions_get(ob, dim);
- if (dim[0] == 0.0f) {
- *axis = 0;
- return true;
- }
- else if (dim[1] == 0.0f) {
- *axis = 1;
- return true;
- }
- else if (dim[2] == 0.0f) {
- *axis = 2;
- return true;
- }
- return false;
+ float dim[3];
+
+ if (!ELEM(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL)) {
+ /* Non-meshes object cannot be considered as flat. */
+ return false;
+ }
+
+ BKE_object_dimensions_get(ob, dim);
+ if (dim[0] == 0.0f) {
+ *axis = 0;
+ return true;
+ }
+ else if (dim[1] == 0.0f) {
+ *axis = 1;
+ return true;
+ }
+ else if (dim[2] == 0.0f) {
+ *axis = 2;
+ return true;
+ }
+ return false;
}
bool DRW_object_axis_orthogonal_to_view(Object *ob, int axis)
{
- float ob_rot[3][3], invviewmat[4][4];
- DRW_viewport_matrix_get(invviewmat, DRW_MAT_VIEWINV);
- BKE_object_rot_to_mat3(ob, ob_rot, true);
- float dot = dot_v3v3(ob_rot[axis], invviewmat[2]);
- if (fabsf(dot) < 1e-3) {
- return true;
- }
-
- return false;
+ float ob_rot[3][3], invviewmat[4][4];
+ DRW_viewport_matrix_get(invviewmat, DRW_MAT_VIEWINV);
+ BKE_object_rot_to_mat3(ob, ob_rot, true);
+ float dot = dot_v3v3(ob_rot[axis], invviewmat[2]);
+ if (fabsf(dot) < 1e-3) {
+ return true;
+ }
+
+ return false;
}
static void DRW_evaluate_weight_to_color(const float weight, float result[4])
{
- if (U.flag & USER_CUSTOM_RANGE) {
- BKE_colorband_evaluate(&U.coba_weight, weight, result);
- }
- else {
- /* Use gamma correction to even out the color bands:
- * increasing widens yellow/cyan vs red/green/blue.
- * Gamma 1.0 produces the original 2.79 color ramp. */
- const float gamma = 1.5f;
- float hsv[3] = {(2.0f / 3.0f) * (1.0f - weight), 1.0f, pow(0.5f + 0.5f * weight, gamma)};
-
- hsv_to_rgb_v(hsv, result);
-
- for (int i = 0; i < 3; i++) {
- result[i] = pow(result[i], 1.0f / gamma);
- }
- }
+ if (U.flag & USER_CUSTOM_RANGE) {
+ BKE_colorband_evaluate(&U.coba_weight, weight, result);
+ }
+ else {
+ /* Use gamma correction to even out the color bands:
+ * increasing widens yellow/cyan vs red/green/blue.
+ * Gamma 1.0 produces the original 2.79 color ramp. */
+ const float gamma = 1.5f;
+ float hsv[3] = {(2.0f / 3.0f) * (1.0f - weight), 1.0f, pow(0.5f + 0.5f * weight, gamma)};
+
+ hsv_to_rgb_v(hsv, result);
+
+ for (int i = 0; i < 3; i++) {
+ result[i] = pow(result[i], 1.0f / gamma);
+ }
+ }
}
static GPUTexture *DRW_create_weight_colorramp_texture(void)
{
- char error[256];
- float pixels[256][4];
- for (int i = 0 ; i < 256 ; i ++) {
- DRW_evaluate_weight_to_color(i / 255.0f, pixels[i]);
- pixels[i][3] = 1.0f;
- }
-
- return GPU_texture_create_1d(256, GPU_RGBA8, pixels[0], error);
+ char error[256];
+ float pixels[256][4];
+ for (int i = 0; i < 256; i++) {
+ DRW_evaluate_weight_to_color(i / 255.0f, pixels[i]);
+ pixels[i][3] = 1.0f;
+ }
+
+ return GPU_texture_create_1d(256, GPU_RGBA8, pixels[0], error);
}